Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Resident Evil – Code: Veronica

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Resident Evil – Code: Veronica (2000)

Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut outside of a Sony PlayStation platform. The story takes place three months after the events of Resident Evil 2 and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis. It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.

An FPS spinoff of this game, called Resident Evil Survivor 2 Code: Veronica, would end up using much of this game's assets, including the same guns, but in first-person view. It was released for arcade machines and the Playstation 2 in 2001.


The following weapons appear in the video game Resident Evil – Code: Veronica:


Handguns

Beretta 93R

The Beretta 93R is obtained during your first encounter with Steve. When you first acquire it, it only holds 15 rounds and only fires in semi-automatic mode. Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.

It appears to be the standard handgun of the Rockford Island garrison, as Rodrigo carries one when Claire talks to him in the prison early in the game.

Beretta 93R with wood grips - 9x19mm
Standard Beretta 93R
Beretta 93R with burst-fire stock; the addition of "Burst" to the name is an odd redundancy, as "Raffica" means "Burst".
Claire with the Beretta in hand while giving him a lecture on how firing a heavy machine gun at a girl is not the best way to get her to like you.

Browning Hi-Power

Claire is shown with a Browning Hi-Power during the intro movie. She loses it when she is captured and it is never used in-game. It's presumably the same Hi-Power she acquired in Resident Evil 2.

Browning Hi-Power Mark III - 9x19mm
Claire enters John Woo mode, and "drops" her Hi-Power
Claire's Hi-Power has locked empty. Also seen in this shot is Rodrigo's Desert Eagle.

Calico Model 100P

A pair of Calico Model 100P pistols can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the 93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it and cannot be reloaded

Calico M100 - .22 LR
Calico M100-P

Glock 17

Chris Redfield's starting weapon is a Glock 17. The barrel can later be enhanced underneath the Rockfort Island training facility to fire rounds more powerfully. The enchancement seems to increase the chances of getting a critical headshot.

Glock 17 (2nd Generation) - 9x19mm
Standard Glock 17
Glock 17 "Enhanced"

Marushin P-08 Hermann Goring

Steve's signature pistol(s) are a pair of ornately-engraved gold-plated Luger P08s based on the Marushin P-08 Hermann Goring, a model gun replica of the gold-plated Krieghoff Presentation Luger made by Marushin.

Steve took the pistols from a display in the island's palace, which activated a trap in the process. Claire saves him and he claims the Lugers, saying that he found them (even though Claire found them before he did, but due to the trap could not actually take them). The game claims that they are chambered for .30 Luger.

Claire can get the Lugers from Steve by exchanging them for a pair of MAC-11s. They are called the "Ashford Gold Lugers" in-game. Steve is a playable character in the Battle Game extra mode, and the Gold Lugers can be used by him. They have infinite ammunition and are reasonably powerful.

To unlock Steve, Chris must solve an optional drawer puzzle and afterwards the player will be rewarded with a "Luger Replica" item using the same model as the gold-plated Luger P-08 pistols, due to being a replica, it cannot be used as a weapon but finishing the game with it in the item box will unlock Steve for Battle game.

Tokyo Marui Ashford Gold Luger - 6mm BB. This is a licensed replica of the gold-plated Luger P08s from Resident Evil – Code: Veronica, themselves based on the Marushin P-08 Hermann Goring model gun.
Marushin P-08 Hermann Goring
Gold Lugers
Steve aiming the Lugers.
Steve with his Gold Lugers.

Magnum Handguns

Colt Python

The only way to get the Colt Python is to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antarctic Base, put out the fire and then get the revolver. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.

Nickel plated Colt Python with 4" barrel - .357 Magnum
Colt Python Magnum

IMI Desert Eagle Mark VII

Rodrigo Juan Raval holds a Desert Eagle on Claire in the opening FMV. However, this weapon does not appear in-game.

MRI Desert Eagle Mark VII with nickel finish - .44 Magnum
Rodrigo holds his Desert Eagle on Claire in the opening FMV.

Submachine Guns

MAC-11

Claire finds a pair of MAC-11s and gives them to Steve who uses them throughout the game. Chris has the opportunity to find a pair as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in True Lies.

Ingram MAC-11 - .380 ACP
Ingram MAC-11
Thanks, Captain Obvious.

Shotguns

Franchi SPAS-12

Chris finds a SPAS-12 in the Rockfort Island Training Facility and is used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) and holds 8 rounds of 12 gauge Buckshot.

Franchi SPAS-12 with stock removed - 12 gauge
SPAS 12

Rifles

AK-47

Claire finds a AK-47 in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the the early Resident games. It does not have a stock in this game. Chris can later use the AK-47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.

Airsoft AK-47 replica without stock - (fake) 7.62x39mm
Guards chasing Claire with AK-47s in Paris.
AK-47

Remington Model 700

The weapon used by Alfred Ashford throughout most of Claire's game is a Remington 700 or a Winchester 70, identified as an "MR7" in its inventory description. Claire can acquire it after Steve shoots Alfred in the Antarctic Base, causing him to drop the weapon. Picking up the weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (a mutated Alexander Ashford). The weapon holds 7 rounds when picked up, and no additional ammo can be found (seeing how Alfred fired the weapon 2 or 3 times before he is shot, the total capacity might actually be 10). The rifle can kill Nosferatu with an accurate shot at his heart. Landing the final blow on Nosferatu with the sniper rifle triggers an extended death cutscene, which changes depending on the number of shots used. The weapon is dropped immediately after the fight ends and cannot be used anymore.

This is also the very first sniper rifle of the Resident Evil series thanks to the full-3D environment. Its caliber is never stated in-game, but is claimed to be .22 LR in the game's novelization by S.D. Perry, even though the model in-game does not look it (to be fair, this is apparently a go-to cartridge for Perry, as in another novel she states the M16 also fires this). Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life in the novelization. Players can use cheats to get it outside of the Nosferatu battle, where its damage to zombies is not much better than handguns, despite its capabilities to deal direct headshots.

Remington Model 700 - .308 Winchester
Remington 700
Alfred misses with his sniper rifle. Note that a laser is coming out of his scope, which also only appears in this cutscene.
Standoff between Alfred with his Remington and Steve with his MAC-11s.

Launchers

M79 Grenade Launcher

Also returning from Resident Evil 2 is the M79. Just like in the previous game, the M79 fires one shell at a time (most of which are fictional), although unlike other launchers featured in the series, the M79 can load all grenades of a specific type in a player's inventory (rather than being limited by a fixed capacity like the MGL in Resident Evil 5), making it an extremely useful space saver. Unique to this game is the inclusion of B.O.W. Gas Rounds for the grenade launcher, which reduce the current HP of enemies in a wide area (in most cases, everyone in the room) by 50% along with a chance to stun them, although some are immune to it's effects.

M79 grenade launcher - 40x46mm
M79 Grenade Launcher

AT4

What looks like an AT4 modified with pistol grips is an unlockable rocket launcher. Due to its power, it is capable of taking down nearly every enemy in one shot. It has infinite ammunition and can be obtained by beating the game with an A rank.

AT4 Anti-Tank recoilless launcher - 84mm
Rocket Launcher

Linear Launcher

The Linear Launcher is an "advanced weapon designed to handle B.O.Ws". This anti-B.O.W launcher designed by Umbrella does not appear to be based off of any real life weapon and is only obtained at the very end of the game to be used against Alexia. It can also be unlocked for use in the Battle Game.

Anti-B.O.W. Linear Launcher

Other

Browning M2HB

When Claire first exits the cemetery after escaping her prison cell, Steve opens fire on her with what appears to be a Browning M2HB when he mistakes her for a zombie.

Browning M2HB on M3 tripod - .50 BMG.
The business end of the M2 just before Steve opens fire.
Another shot from behind.

Bow Gun

The Bow Gun returns from Resident Evil 2. The gun now only shoots one bolt at a time, but fires it at a rapid, semi-automatic pace like a repeater crossbow (despite not having a magazine or mechanism to support this). The gun is weaker than the handgun, but it's ability to fire rapidly and absurdly large ammunition "capacity" (210 bolts), makes it effective at dispatching low-level enemies while conserving inventory space (as it lessens the need to carry spare ammunition). It can also use much more powerful but rare "Gun Powder Arrows", which are bowgun bolts with explosive gunpowder loaded into them.

Much like in RE2, Claire never needs to draw back the bowstring, nor load another bolt into the weapon, after firing a shot. The gun simply launches bolts out of it using the power of video game magic.

Bow Gun

GE M134 Minigun

The Umbrella helicopter in the opening cutscene is equipped with a GE M134 Minigun and lays waste to a large portion of Umbrella's Paris facility in the crew's attempt to kill Claire. This sequence would later be adapted into the film Resident Evil: Apocalypse.

General Electric M134 - 7.62x51mm NATO
Umbrella breaks out the welcome wagon for Claire.

MG 34 Panzerlauf

The Tiger I on display at the Rockfort Island training facility still has its coaxial and hull-mounted MG 34 Panzerlauf machine guns equipped, because why not?

MG 34 Panzerlauf - 7.92x57mm Mauser
A view of the Tiger's coaxial and hull-mounted MGs - only the latter one protrudes, but the former is presumably also there in the hole to the (camera) left of the main gun.
Another view, now showing the hull gun exclusively.

Do Not Sell My Personal Information