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Difference between revisions of "Resident Evil: Village"

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[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]
 
[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]
 
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]
 
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]
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=Grenades=
 
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Revision as of 19:00, 11 May 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil: Village for current discussions. Content is subject to change.



Resident Evil: Village
Resident Evil Village NA Cover.jpg
Release Date: May 7, 2021
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Survival Horror


Resident Evil: Village is a first-person survival horror video game, the tenth main installment of the Resident Evil series. It is a direct sequel to Resident Evil 7: Biohazard.

Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



The following weapons appear in the video game Resident Evil: Village:


Overview

Resident Evil Village inherits much of Resident Evil 7's game mechanics. Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.

Pistols

CZ 2075 Rami

The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.

CZ 2075 Rami - 9x19mm.
The LEMI selected in the inventory screen.
Ethan sneaks around a village alley after meeting the locals.
"Aiming" the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.
Reloading the LEMI. Reloads in Village are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.
The pistol seen in the Duke's Emporium main screen.

Beretta 92FS "Samurai Edge"

The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity.

Official Tokyo Marui airsoft replica of the "Albert-01" from Resident Evil 7.
The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the Resident Evil January 2021 showcase online event.
The pistol examined in Ethan's inventory.
Ethan stands idle with a souvenir from Louisiana.
Taking aim at a wall.
Reloading the "Albert01 Chris", Modern Warfare style.

Brügger & Thomet USW-A1

A Brügger & Thomet USW-A1 fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character.

Brügger & Thomet USW-A1 - 9x19mm
Chris takes out the USW-A1 during the village raid.
Doing a reload when the empty mag is removed.
Chris reloading a fresh mag.

M45 / MEU(SOC)

An early-version M45 / MEU(SOC) pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". Some Hound Wolf operatives use the Colt M45A1 CQBP as their sidearm, though this can only be clearly seen in the model viewer.

M45 (previously MEU(SOC)) Pistol, early version - .45 ACP
Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP

Glock 17 (TTI Combat Master Package)

Most HW operatives use the Glock 17 customized with the Taran Tactical Innovations Combat Master Package and a flashlight as their sidearm. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be more clearly seen in the model viewer.

Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum


RE8Glock.jpg

Wildey

The Wildey magnum pistol appears as the "S.T.A.K.E".

Wildey Hunter, 8" barrel - .475 Wildey Magnum

MBA Gyrojet

The MBA Gyrojet appears, simply titled the "Rocket Pistol".

Gyrojet Pistol Mark 1 Model B - 13mm

Revolvers

Magnum Research BFR

The Magnum Research BFR appears as the "Handcannon PZ". It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.

Magnum Research BFR - .45-70 Government
The BFR as a weapon icon at the Duke's Emporium supply screen.

Colt 1851 Navy (Cartridge Conversion)

What appears to be a Colt 1851 (Cartridge Conversion) with deep black trim, and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is also heavy mixed with the design elements from other Colt revolvers: with grooved Single Action Army-style cylinder, shortened loading lever (as on the Dragoon) wich also in the Colt 1860 Army-shape style, and with the Walker/1st Dragoon model style trigger guard. The game's collector's edition includes a miniature version of the gun.

Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by Eli Wallach in The Good, The Bad, and The Ugly and imported by Cimmaron Arms.
Colt 1860 Army - .44 caliber.
One of the original Colt Walker 1847s - .44 caliber.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion is featured as the "V61 Custom". By default it comes with a 10-shot magazine (which somehow holds 12 rounds), which is straight in shape, which matches export models, but not the original model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an SVD Dragunov. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. Its appearance may have been inspired by this custom Skorpion.

Sa vz. 61 Skorpion with 10 round magazine - .32 ACP

Shotguns

Remington Model 870 Tactical

A Remington Model 870 with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be customized with a foregrip and tactical stock.

Remington 870 Express with TacStar pistol grip - 12 gauge
Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge

Saiga-12 Tactical

A Saiga-12 shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be customized with a long barrel, a drum magazine, and a red dot sight.

Komrad 12 - 12 gauge

Thor's Hammer

The fictional "Thor's Hammer" automatic shotgun returns from Resident Evil 7: Biohazard, this time only used by HW commandos.

Tokyo Marui SGR-12 airsoft shotgun.
Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in Resident Evil 7: Biohazard "Not a Hero" DLC.

Winchester M1897 Trench Gun

The Winchester Model 1897 is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells.

Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge
The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is "commonly used for hunting", while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.
Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.
Ethan brandishes his little friend, showing off more of the shotgun.
Reloading unsurprisingly involves feeding shells into the magazine tube.

Over-Under Shotgun

An over-under shotgun of unknown make and model returns from the previous game. It used by several Human survivors in the village.

Baikal MP-27M-1C O/U - 12 gauge

12 Gauge Double Barreled Shotgun

When Ethan enters the village, Grigori uses a 12 Gauge Double Barreled Shotgun to defend himself from lycans.

Zabala 213 side by side Shotgun - 12 gauge

Assault Rifles

Mini Draco

A Mini Draco fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium as the "Dragoon". It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an AKM at the rear of the receiver, as well as a full-auto fire capability. Chris and most of the HW commandos use it as their primary weapon during the raid on the village.

Romanian Mini Draco AK Pistol - 7.62x39mm
Maadi ARM - 7.62x39mm.
The modded AK as a weapon icon at the Duke's Emporium supply screen.
Chris and Canine with their carbines.
Chris uses a fresh mag to quickly eject the empty mag.
The AK carbine reloaded when lycans show up.
The carbine fired at the lycans.
You can see a good shot of the carbine.
Chris with the carbine after he leaves an unlocked prison cell.
You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.
RE8AK.jpg

SIG-Sauer MCX VIRTUS SBR

The SIG-Sauer MCX VIRTUS carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening.

SIG-Sauer MCX VIRTUS SBR with 11.5" barrel - 5.56x45mm NATO
Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.
The MCX carbine as a weapon icon at the Duke's Emporium supply screen.

Machine Guns

PKM

A customized PKM is used by a HW commando when they raid the village.

PKM modified with Blackheart International accessory kit - 7.62x54mm R
The HW commando with the modded PKM.
The HW in their formation shot.


RE8PKM.jpg

Sniper Rifles

FR F2

The FR F2 is used by Ethan as his primary bolt-action rifle, appearing as the "F2 Rifle". The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds.

FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO
Coming across the FR F2.
The FR F2 after Ethan takes it.
Ethan works the FR F2's bolt after picking it up for the first time.
Soon after, Ethan stands ready with his rifle on the castle's rooftops.
Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.
Looking down the scope of the FR F2.
After dealing with some pesky winged creatures, Ethan swaps magazines.

M110 K1

The M110 K1 is the main sniper rifle used by the HW commandos.

M110 K1 - 7.62x51mm NATO
An HW sniper holds the M110.
The sniper takes his position over the burning village.
He holds his rifle by the Magpul ACS stock.
Then he brings it to bear.
RE8M110.jpg

Grenades

M18 smoke grenade

The M18 smoke grenade is seen on Chris' plate carrier.

M18 smoke grenade - Violet.
Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.
Better shot of the M18 on Chris' plate carrier.

M67 hand grenade

Chris uses the M67 hand grenade as an offensive weapon when he leads the Hound Wolf commandos into the raid.

M67 hand grenade surplus
Chris readies the M67 when lycans show up to say hi.

Explosives

M79 grenade launcher

An ornately decorated M79 grenade launcher appears as the "GM 79".

M79 grenade launcher - 40x46mm

TM-46 anti-tank mine

A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine against enemies that go near it.

TM-46 anti-tank mine
The TM-46 selected in Ethan's inventory.
Ethan with his grubby hands on the mine.
Cassandra acting very sure of herself that she's about to pass the mine.

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