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Difference between revisions of "Red Dead Redemption II"

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[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]
 
[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]
 
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army & Navy.]]
 
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army & Navy.]]
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[[File:RDR2-High-Roller.jpg|thumb|none|600px|High Roller variant in-game.]]
  
 
==Colt Paterson 1836==
 
==Colt Paterson 1836==

Revision as of 12:24, 22 February 2020

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Red Dead Redemption II for current discussions. Content is subject to change.


Red Dead Redemption II
Red Dead Redemption 2A.jpg
Box Art
Release Date: October 26, 2018
Developer: Rockstar Studios
Publisher: Rockstar Games
Series: Red Dead
Platforms: PlayStation 4
Xbox One
Genre: Third-Person Shooter, First-Person Shooter


The following weapons appear in Red Dead Redemption II:


Overview

Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.

Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.

Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.

The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton & Baird, and Peeters & Janssens.

Handguns

Borchardt C-93

The Borchardt C-93 returns from the first game as the "Semi-Automatic Pistol." It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol.

Borchardt C-93 - 7.65x25mm Borchardt
The C-93 on the gun shop table. Oddly enough, unlike the first game, it is incorrectly modeled, with an inclined grip, shorter barrel (which can be replaced by a long one with customization), and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the Luger pistol).
Holding.
Aiming.
Aiming down the sights.
Reloading a new magazine.
Chambering.

Colt 1851 Navy

The Colt 1851 Navy was added to Red Dead Online in the "Moonshiners" update under the name of "Navy Revolver", the same name it appeared in Grand Theft Auto Online. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called "Lowry's Revolver" (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in GTA Online.

Colt 1851 Navy - .36 caliber.
The bloody Colt 1851 in the online mode.
Pointing the long revolver.
A look down the sights.
"Reloading;" replacing the percussion caps.
Working the ramrod lever, as seen in third person.

Colt New Army & Navy

The Colt New Army & Navy returns from the previous game as the "Double-Action Revolver", and can be unlocked for early use upon the game's release by completing a series of tasks in GTA Online. The "High Roller" skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6" in length through customization.

Colt Civilian Model 1892 New Army & Navy with 4 1/2 inch barrel - .38 Long Colt
Members of Dutch's gang with Colt New Army & Navy revolvers on the left.
Arthur Morgan reloading a Colt New Army & Navy.
Micah Bell fires the Colt New Army & Navy.
Holding a rusty Colt New Army & Navy.
Aiming. Note the cocked hammer. The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked. Subsequent shots are fired in double-action.
Aiming Down Sights. Note that the hammer is down.
Reloading.
The unique High Roller variant of the Colt New Army & Navy.
High Roller variant in-game.

Colt Paterson 1836

A Colt Paterson 1836 revolver can be seen on a collectable cigarette card image.

Colt Paterson 5th Model - .36 caliber.
The image in-game.

Colt Single Action Army

The Colt Single Action Army returns from Red Dead Redemption, again referred to as the "Cattleman Revolver". It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters, and civilians. Customizing the gun with a long barrel turns it into a "Cavalry" model. Early in the game, (Chapter 2) if the player does the Stranger side-mission "The Noblest of Men and a Woman", the player has a chance at collecting two unique versions of the Colt that come with various increased stats.

An Uberti "Cattleman" replica of Colt SAA "Artillery" model.
The SAA in Arthur Morgan's right hand.
Arthur Morgan dual-wielding SAAs.
A good close-up of an SAA brandished by John Marston.
Arthur holds a single SAA.
He aims his Colt.
Aiming down the sights of the SAA.
Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading.
The unique Flaco Hernandez variant of the SAA.
The unique Emmett Granger variant of the SAA.

FN Model 1900

The FN Model 1900, appearing as the "M1899 Pistol," was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900.

FN Model 1900 - .32 ACP
Despite being described as "M1899", it still looks more like the slightly later FN 1900. Also note the serial number "989811."
The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.
The early pistol in the outskirts of the city.
Pointing the FN.
Aiming down the iron sights.
Inserting a new magazine on a reload.
Chambering the pistol.

FN Model 1903

The FN Browning 1903 pistol is seen as a Sharpshooter award symbol.

FN Browning Model 1903 Pistol - 9x20mm Browning Long
The symbol is at the top left.

LeMat Revolver

An advertisement for the LeMat Revolver is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.

F. Elli Pietta LeMat revolver
The LeMat ad on the wall in the Blackwater police station.
The unupgraded LeMat on the gun shop table.
Holding a LeMat revolver with longer barrel.
Aiming.
Aiming down the sights.
Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.
Aiming while the shotgun mode is activated.
Reloading the shotgun round.

Mauser C96

The Mauser C96 returns from the previous game as the "Mauser Pistol", described as being designed and manufactured by the fictional "Mühlberg" company in Germany ("Mauser" instead of being relegated to the weapon's given name, apparently). Unlike in Red Dead Redemption, the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest "The Noblest Men, and Woman," the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game (though a free one can be grabbed during a mission late in Chapter 4).

Mauser C96 - 7.63x25mm Mauser
The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the "Bolo" version), which can be turned to a standard length barrel with customization.
Arthur holds a Mauser Pistol.
Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.
Aiming down the sights.
Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.
Billy Midnight's unique Mauser Pistol.

Smith & Wesson Schofield Model 3

The Smith & Wesson Schofield Model 3 revolver appears as the "Schofield Revolver." Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude "The Noblest of Men, and a Woman" Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&W "Wells Fargo" Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization.

Smith & Wesson Schofield Model 3 with nickel finish - .45 Schofield
Promotional Picture of Dutch's revolvers.
Holding the Revolver.
Aiming.
Aiming down the sights.
Cocking the hammer.
Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.
The special Calloway's Revolver variant.
During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.
Smith & Wesson "Wells Fargo" Schofield with barrel cut down to five inches - .45 Schofield
Checking out the "Wells Fargo" model in the showcase.

U.S. Johnson Model 1836

A low detail U.S. Johnson Model 1836 is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock.

U.S. Johnson Model 1836 - .54 cal
A squatter aims the Johnson at Arthur.
Another angle of the squatter holding Arthur at gunpoint.
Having evicted the squatters, Arthur examines the Johnson before leaving.

Volcanic Repeater

The Volcanic Repeater returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition.

Volcanic Pistol - .31 or .41 caliber.
Holding.
When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.
Aiming.
Aiming down sights.
Reloading a single round.

Rifles

Carcano M91/38

The anachronistic Carcano M91/38 Short Rifle returns from the previous game instead of an accurate M91 Long Rifle. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. The player receives the weapon during a mission in Chapter 6.

Carcano M91/38 - 6.5x52mm.
Sadie with the Carcano.
The Carcano Rifle on the gun shop table.
Holding the Carcano. Note the rear sight.
Using the iron sight.
Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.
Working the bolt handle.
A view of the Carcano while riding.
Left side of the rifle.

Evans Repeating Rifle

The Evans Repeating Rifle is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior Red Dead game, which held an incorrect 22 rounds, the Evans in RDRII has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.

Evans Repeating Rifle - .44 Evans Short
Holding the Evans Repeating Rifle.
Using the iron sight.
Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the "empty spaces" in the helical magazine that can occur with reloads are not depicted.
A view of the rifle while riding.

Henry 1860

The Henry 1860 appears as the "Litchfield Repeater" and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6.

Henry 1860 brass-frame - .44 Rimfire (RF).
RDR 2 First Look 36.jpg
The Henry on the gun shop table.
Holding the "Litchfield Repeater."
Aiming.
Aiming down the sights.
Reloading.
Holding the Henry while riding.
Holding the Henry 1860 while on horseback.

Krag-Jørgensen Rifle

A hybrid Krag-Jørgensen comprised of the US and Danish variants appears as the "Bolt-Action Rifle" and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in Red Dead Redemption, Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip.

US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag
Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R
Wallpaper of Bill Williamson on the right holding the Krag.
The rifle over his back.
Arthur holds the rifle.
Aiming.
Aiming down the sights
Working the bolt handle.
Reloading.
Holding the rifle while riding.

Remington Rolling Block

The Remington Rolling Block Sporting Rifle returns as the "Rolling Block Rifle."

Remington Rolling Block Sporting Rifle - .45
Arthur holds the Remington.
Another view.
Using the iron sights.
Using the scope.
Loading a new round.
Holding the Remington while riding.

Sharps 1874 Buffalo

When the player's tent is upgraded, an unusable rusty Sharps 1874 Buffalo rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.

Sharps 1874 Buffalo - .45-70 caliber
The Sharps rifle in Arthur's tent.
The Sharps seen driven into the tree.

Spencer Model 1860 Carbine

The Spencer Model 1860 Carbine appears as the "Carbine Repeater," inverted from its designation in Red Dead Redemption. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than Red Dead Redemption's strange breech-loading animation.

Spencer 1860 Carbine - .56-56 RF.
The Spencer slung across Arthur's back.
Sadie on the right with a Spencer in hand.
Arthur holds a Carbine Repeater.
Aiming.
Aiming down the sights.
Topping up the magazine with a Blakeslee tube.
He holds the carbine while riding.

Springfield Trapdoor 1873

The 1873 Springfield Trapdoor Rifle appears in the game as the "Springfield Rifle." Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four.

1873 Springfield Trapdoor Rifle - .45/70
Holding the Springfield.
Aiming.
Aiming down the sights.
Reloading.

Winchester Model 1866 "Yellow Boy"

The Winchester Model 1866 "Yellow Boy" appears as the "Lancaster Repeater." This is a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. Customizing the frame with steel makes the gun look like the Winchester Model 1873. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the previous game, there's no "it's not included in the game!" excuse to fall back on this time.

Winchester 1866 "Yellow Boy" Carbine - .44 RF
Holding the Lancaster.
Aiming.
Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.
Loading a new round.
Holding while riding.

Winchester Model 1890

The Winchester Model 1890 appears as the "Varmint Rifle." Being a .22 Caliber weapon in-game, it comes with its own ammo type.

Winchester Model 1890 - .22 Short Rimfire
The Varmint Rifle on the gun shop table.
Holding.
Aiming.
Aiming down the sights.
Reloading.

Shotguns

Browning Auto-5

The Browning Auto-5 returns from the previous game as the "Semi-Automatic Shotgun". The game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902.

Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge
RDR2-BrowningAuto5.jpg
The Browning Auto on the gun shop table.
Holding the "Semi-Automatic Shotgun".
Aiming.
Aiming down the sights.
Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous "Speed Loading" feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.
Holding while on horseback.

Double Barrel Shotgun

A 12 Gauge Double Barreled Shotgun with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular.

Remington Model 1889 - 12 Gauge
RDR2-DoubleBarrel.jpg
Arthur Morgan holds the Double Barrel.
Aiming.
Aiming down the sights, not that you ever need to with this gun...
Reloading.

Sawed-Off Shotgun

Charles Smith uses a Sawed Off Shotgun as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon.

Sawed off side by side shotgun with exposed hammers - 12 gauge
Smith, seen opposite Sadie Adler, with the sawed-off shotgun.
Holding a single Sawed-Off Shotgun.
Aiming down the sights. Not that it's necessary.
Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.

Winchester Model 1887

The Winchester Model 1887 appears as the "Repeating Shotgun". It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6.

Winchester Model 1887 - 12 gauge
The Winchester M1887 on the gunshop table.
Holding the "Repeating Shotgun".
Aiming.
Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.
Reloading.
Holding while riding.
Holding a Winchester Model 1887 while on horseback.

Winchester Model 1897

The Winchester Model 1897 is available as the "Pump-Action Shotgun". Unlike Red Dead Redemption, the weapon is available from one of the early chapters, rather than being a late-game weapon.

Winchester Model 1897 Riot Gun - 12 gauge
John holds the Winchester in his left hand while firing a Schofield.
The Winchester M1897 on the gun shop table. The trigger guard is taken from the later Model 1912.
Holding the "Pump-Action Shotgun".
Aiming.
Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame.
Reloading.
Holding while on horseback

Machine Guns

Gatling Gun

Two long 1874 model Gatling Guns mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.

Colt Gatling Gun with Bruce Feed Guide - .45-70
RDR 2 gatling4.jpg
RDR 2 gatling5.jpg

Maxim 1895

Replacing the previous game's anachronistic Browning M1917, the far more period-appropriate Maxim 1895 is used throughout the story. Characters in the game continuously refer to this weapon as a "Gatling Gun." This is either intentional period specific slang meaning "machine gun" or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions.

Maxim 1895 on tripod - 7.92x57mm Mauser
Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).
An unprepared Maxim in the camp.
Arthur manning the Maxim.

Browning M1917

The Browning M1917 makes a cameo in the combat awards.

Browning M1917 - .30-06
The symbol is at the top left.

Other

Bow

Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison and incendiary arrows.

Arthur with the bow in a promotional screenshot.
Arthur holds the Bow.
He draws back the bowstring.

Model 1841 6-Pdr Smoothbore Field Gun

Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. On "Riley's Charge" there also intact and destroyed Field Guns.

RDR 2 cannon.jpg
RDR 2 cannon1.jpg

Hotchkiss Revolving Cannon

On Guarma island, Arthur can use a Hotchkiss Revolving Cannon to sink a Cuban armored ship.

RDR 2 gatling1.jpg
RDR 2 gatling2.jpg
RDR 2 gatling3.jpg

Hotchkiss Mountain Gun

Several Hotchkiss Mountain Guns can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U. S. Army.

M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)
RDR 2 hotch1.jpg

See Also


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