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Difference between revisions of "Rainbow Six Siege"
(→Grenades & Explosives: Specific operator lists of which operators have which generic gadgets change constantly. Should just leave it at that.) |
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Equipment in this category are all non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team. | Equipment in this category are all non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team. | ||
− | == | + | ==T13 Beano grenade== |
− | The Impact Grenade was added in the September 13, 2016 patch 4.2 is a modernized depiction of the WWII-era | + | The Impact Grenade was added in the September 13, 2016 patch 4.2 is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage, but is very effective at opening passageways on walls. |
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]] | [[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]] |
Revision as of 05:43, 11 August 2018
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Tom Clancy's Rainbow Six: Siege is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. Operators are divided by their counter-terrorism unit of origin, which determines the overall set of weapons available to them, and then further into different sides as an Attacker or a Defender, which further singles out what CTU-specific equipment they can use, alongside each operator having a unique gadget. Also playable are Recruits, each of the five default CTUs having one each for the Attacker and Defender sides; recruits do not have unique gadgets, but instead they can take a second piece of universal equipment in place of a gadget (such as an Attacker recruit taking breaching charges alongside a frag grenade) and, with one exception, all weapons used by any of the regular operators of their CTU's "side" are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators).
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.
Players are able to play either alone or with a team of up to five players in a number of game modes such as bomb defusal, hostage extraction and securing a bio-container, all available against either another team of five human players (regular gameplay) or waves of AI-controlled opponents (Terrorist Hunt).
All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.
The following weapons can be seen in the video game Rainbow Six: Siege:
Pistols
FN Five-seveN
The FN Five-seveN Mark 2 is issued to the FBI SWAT faction. It appears as the "5.7 USG". The Five-seveN has an appropriate 20+1 capacity, but it's overall effectiveness is offset by low stopping power.
FN FNP-9
The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the "P9". Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.
GSh-18
The GSh-18 is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol.
Heckler & Koch USP Tactical
The P12 is the German equipment designation for the Heckler & Koch USP Tactical, used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.
M45/MEU(SOC)
The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity.
Makarov PM
Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz. Surprisingly, it deals a whopping 63 damage per shot (for comparison, the M45/MEU(SOC) has a base damage of 47, while the S&W 586 does 77 damage a round), and feeds from the normal 8-round magazine of the PM.
SIG-Sauer P226 Mk 25
The SAS faction uses the SIG-Sauer P226 Mk 25 as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who were rather strangely given the Desert Eagle as their sidearm instead.
Smith & Wesson Model 586
The base game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its severe recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.
Inglis Hi-Power
The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It appears under the strange name "MK1 9mm".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. With the release of Operation Velvet Shell the finish was changed to black.
Beretta 92
The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds.
![](/images/thumb/8/81/RSSPt92-4.jpg/600px-RSSPt92-4.jpg)
SIG-Sauer P229 Elite
The P229 Elite is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the "P229".
Heckler & Koch USP Compact
The Heckler & Koch USP Compact is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the "USP40".
Norinco QSZ-92
The 9x19mm variant of the Norinco QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929".
PR-15 Ragun
The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a SIG-Sauer P228 with a red-dot sight.
CZ 75 Automatic
The CZ 75 Automatic using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators. It is classified as Machine Pistol in-game.
![](/images/thumb/c/c6/RSS_CZ75_%282%29.jpg/600px-RSS_CZ75_%282%29.jpg)
Taurus 4510PLYFS
The Taurus 4510PLYFS is a sidearm option for Italian GIS Operators Alibi and Maestro, added in Year 3 Season 2 Operation Para Bellum. It is a .410 shotgun revolver that holds 5 rounds. In Siege, it is called the "Bailiff 410" and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.
![](/images/thumb/f/f1/R6S_Judge_Reload_2.jpg/600px-R6S_Judge_Reload_2.jpg)
Chiappa Rhino 40DS
The Chiappa Rhino 40DS, referred to in-game as the "KERATOS .357" ("keratos" being Greek for "horn"), was added in Operation Para Bellum, and can be used by both Alibi and Maestro. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the Nagant M1895, revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the Taurus 4510PLYFS and the Smith & Wesson Model 586, are both correctly shown as being unable to use a suppressor.
Submachine Guns
Most of the Submachine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11, Minebea M-9 and the UDP. None are used by AI enemies in Terrorist Hunt.
FN P90 TR
The FN P90 TR is available to the GIGN Defenders.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI is also usable by the GIGN Recruit and Defense operators. It appears as the "MP5".
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is available in the game, issued to SAS Defenders.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is issued to the GSG-9 Defense Recruit and Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. For some reason, the developers also modeled the charging handle to be permanently in its pulled back position, and it's even visible on HUD icons (although this error was fixed in "Operation Black Ice" update; as of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead).
![](/images/thumb/7/74/RainbowSix_Siege_Heckler_%26_Koch_MP7A1_aim.jpg/600px-RainbowSix_Siege_Heckler_%26_Koch_MP7A1_aim.jpg)
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in the Far Cry 3 and Far Cry 4.
PP-19-01 Vityaz-SN
The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.
MAC-11
A MAC-11 with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits.
"SMG-12"
The "SMG-12" is a sidearm available to the Korean 707th SMB Operators, and appears to be a further development of the SAS's "SMG-11". It appears to be a heavily modified MasterPiece Arms MPA935SST and was initially integrally suppressed, although this feature was removed in the first Year 3 patch.
Magpul FMG-9
The Magpul FMG-9 is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.
C1 Submachine Gun
The C1 Submachine Gun, the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost.
SIG-Sauer MPX
The SIG-Sauer MPX is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the "MPX".
Beretta PM12S
The Beretta M12, with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo. It is referred to as the "MP5SD".
Minebea M-9
The Minebea M-9 is a sidearm available to the Japanese SAT Operators. It is referred to as the "Bearing 9".
Angstadt Arms UDP-9
The Angstadt Arms UDP-9 is available in the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO attacker Jackal, unlike the other submachine guns. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle.
TDI Vector
A Gen I / Gen II hybrid TDI Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP" (the same name it goes by in the Far Cry games), and is exclusive to the GEO Operator "Mira".
"V308"
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell. It is referred to as the "V308".
Jianshe JS 9mm
The Jianshe JS 9mm is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG", and is depicted with an incorrect reciprocating charging handle and closed bolt operation.
CZ Scorpion Evo 3 S1 Carbine
The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.
![](/images/thumb/9/95/RSS_Scorpion_%286%29.jpg/600px-RSS_Scorpion_%286%29.jpg)
Beretta Mx4 Storm
Alibi, one of the 2 operators added in Operation Para Bellum, has access to a Beretta Mx4 Storm submachine gun.
Assault Rifles, Carbines & Battle Rifles
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.
Enfield L85A2
The Enfield L85A2 is available in the game, and issued to the SAS Attackers. It is also the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode.
FAMAS F1
The FAMAS F1 appears in the game as the "F2" and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.
Heckler & Koch G36C
The Heckler & Koch G36C is available in the game, and exclusively used by FBI Attacker Ash.
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.
Heckler & Koch HK416C
The Heckler & Koch HK416C is appears as the "416-C CARBINE". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.
Heckler & Koch HK417
The Heckler & Koch HK417 is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but the in-game capacity is only 10 rounds.
AK-12
The original prototype variation of the AK-12 is issued to the Spetsnaz recruit and operator Fuze.
![](/images/thumb/a/a4/RainbowSix_Siege_ak-12_reloading_2.jpg/600px-RainbowSix_Siege_ak-12_reloading_2.jpg)
Remington R4-C
A Remington R4-C appears simply as the "R4-C" and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.
SIG SG 552
The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.
SIG-Sauer SIG556xi SWAT
The SIG-Sauer SIG556xi SWAT with a full-auto lower and a 16" barrel is available to operative Thermite and the FBI Recruit.
A fun little trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.
Steyr AUG A2
The Steyr AUG A2 is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode.
Colt Model 933
A Colt Model 933 with the carrying handle removed, a RIS handguard, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8-SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below.
C1A1
The C1A1, the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.
FN SCAR-H CQC
The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".
Knight's Armament SR-25
The Knight's Armament SR-25 has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.
DSA SA58 OSW Carbine
A DSA SA58 OSW Carbine standing in for the for the real-world updated Brazilian-made IMBEL M964 A1 MD-1 ParaFAL is the main battle rifle available to BOPE operator Capitão, under the name of "PARA-308". It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.
Howa Type 89-F
The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".
Colt Canada C7
The Colt Canada C7 is used exclusively by GEO Operator "Jackal" who was added with the "Operation Velvet Shell" DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.
Daewoo K1A
The Daewoo K1A is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.
![](/images/thumb/c/cd/R6S-k1a.jpg/600px-R6S-k1a.jpg)
ROCK SOPMOD M14
The ROCK SOPMOD M14 is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic.
Beryl M762
The "M762" is the primary choice for GROM operator Zofia of the Operation White Noise expansion. It is a 7.62 AK variant with a loosely-modeled Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover.
While supposedly a Beryl M762 name and theme-wise, it is instead primarily inspired by a photoshopped image reported by the Firearms Blog, which is a AK-103-lookalike with the Midwest Industries Extended Handguard with the Hera Arms CQR stock photoshopped on. The in-game AK still has the proper receiver, safety, and barrel of the Beryl M762.
Saritch
A compact version of the Saritch design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30 round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the "Spear .308".
Machine Guns
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.
Degtyaryov DP-28
The Spetsnaz operator Tachanka can deploy a tripod-mounted Degtyaryov DP-28. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity – this would be correct for the DT variant, though – instead of 47) of the DP-28, and Tachanka does refer to it as "DP-28" sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.
A patch released in December 2016 added a reinforced glass shield to the turret, making its usage somewhat more viable. With the release of "Operation: Blood Orchid", the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.
Heckler & Koch G8A1
The G8A1, the German military version of the Heckler & Koch HK11A1, is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.
PKP Pecheneg
A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.
M249 SAW
The second option for BOPE attacker Capitão is the M249 Paratrooper SAW. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. Until "Operation: Blood Orchid", it incorrectly tracked a round in the chamber.
Norinco QBB-95
The Norinco QBB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.
Krytac Trident LMG-E
The same airsoft gun based on the Ares Shrike from Ghost Recon: Wildlands appears in Rainbow: Six Siege under the designation of "LMG-E". The "LMG-E" is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.
CETME Ameli
The CETME Ameli is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.
Shotguns
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels.
Benelli M4 Super 90
The Benelli M4 Super 90 is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.
FABARM SDASS COMPACT
A FABARM SDASS COMPACT with ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, who favors "Le Rock," a massive riot shield in exchange of a primary weapon.
Saiga-12K
A heavily customized Saiga-12K, most closely resembling ones customized by the Hatcher Gun Company, appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well.
Mossberg 590A1 Blackwater
The Mossberg 590A1 Blackwater is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.
G&P M870 RAS
A cut-down Remington Model 870 equipped with what appears to be an M4 stock and back-up flip sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators. It is closely modeled after the G&P M870 RAS, an airsoft Remington Model 870.
![](/images/thumb/7/7b/SBS4E5REM_870.jpg/450px-SBS4E5REM_870.jpg)
Benelli M3 Super 90 Shorty
The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.
M26 Modular Accessory Shotgun System
The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the Skeleton Key, an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in Siege) shotgun. It has a very large spread that limits its use in combat and at range, but is very destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.
Franchi SPAS-12
The Franchi SPAS-12 was released in the Operation Dustline update as a possible loadout option for Navy SEAL operator Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.
Franchi SPAS-15
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.
Benelli Supernova
The Benelli Supernova has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.
FABARM STF 12
The FABARM STF 12 is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S".
Crye Precision Six12
The Crye Precision Six12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for operator Ying and the integrally suppressed as "SIX12 SD" for operator Lesion.
Fostech Origin-12
The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela.
"BOSG.12.2"
The "BOSG.12.2" (BOSG presumably standing for Break-Open Shotgun, compare with how "SASG" likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the Mossberg Maverick HS-12 and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful, and have impressive capability; in the Technical Test Server, they were able to pierce the windows of the executive jet of the "Presidential Plane" map just as Glaz's SVU can, but this ability was removed in the official release.
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AA-12
Added in Operation Para Bellum, the "ACS12" is a modified AA-12, and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the Mk 14 Enhanced Battle Rifle's Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).
Of note is that the addition of the "ACS-12" marks the appearance of Siege's first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.
Incidentally, the name "ACS-12" was first used for this weapon in a previous Ubisoft game, Splinter Cell: Blacklist. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.
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Sniper Rifles
The sole real sniper rifle in the game, the SVU Dragunov, is grouped alongside the Marksman Rifles in-game.
SVU Dragunov
The SVU Dragunov appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. It has some of the best armor penetration in the game, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map "Presidential Plane", which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the "HDS Flip Sight", which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.
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Launchers
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, and Zofia's KS79 LIFELINE, not listed here for one reason or another.
Heckler & Koch M320
The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.
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Grenades & Explosives
Equipment in this category are all non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.
T13 Beano grenade
The Impact Grenade was added in the September 13, 2016 patch 4.2 is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage, but is very effective at opening passageways on walls.
C4
The C4 appears as "Nitro Cell" and is available for the defenders. It is detonated by a cellphone remote.
M18 smoke grenade
The M18 smoke grenade is available to attacking operators.
M67 hand grenade
The M67 hand grenade is given to some attacking operators.
M84 Stun Grenade
The M84 stun grenade is another non-lethal grenade for attackers.
M18A1 Claymore Mine
The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for attacking operators.
Other
PP-19 Bizon
A PP-19 Bizon is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game.
AK-107
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles.
Mk 19 Grenade Launcher
GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.
RPG-7
An RPG-7 is seen in the map "Clubhouse", in the basement.