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Difference between revisions of "Project Reality"

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[[Image:M9-pistolet.jpg|thumb|310px|none|Beretta M9 - 9x19mm]]
 
[[Image:M9-pistolet.jpg|thumb|310px|none|Beretta M9 - 9x19mm]]
[[Image:Prm900.jpg|thumb|none|450px|A Beretta M9 in ''Project Reality'']]
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[[Image:Prm900.jpg|thumb|none|470px|A Beretta M9 in ''Project Reality'']]
[[Image:Prm903.jpg|thumb|none|450px|The M9's sights.]]
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[[Image:Prm903.jpg|thumb|none|470px|The M9's sights.]]
[[Image:Prm901.jpg|thumb|none|450px|Drawing and switching off the M9's safety.]]
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[[Image:Prm901.jpg|thumb|none|470px|Drawing and switching off the M9's safety.]]
[[Image:Prm902.jpg|thumb|none|450px|Reloading the M9.]]
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[[Image:Prm902.jpg|thumb|none|470px|Reloading the M9.]]
  
 
=== PAMAS G1 ===
 
=== PAMAS G1 ===

Revision as of 21:08, 25 January 2015

The following weapons appear in the video game Project Reality:

Project Reality (2005)

NOTE: For the original game, see Battlefield 2.

Pistols

Beretta M9

The Beretta M9 is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions.

Beretta M9 - 9x19mm
A Beretta M9 in Project Reality
The M9's sights.
Drawing and switching off the M9's safety.
Reloading the M9.

PAMAS G1

The PAMAS G1 appears as the main sidearm for the French Armed forces.

PAMAS G1 - 9x19mm
File:PA-MAS G1 PR.jpeg
A PAMAS G1 in Project Reality

Jericho 941

The Jericho 941 appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.

Jericho 941 with accessory rails - 9x19mm
File:BF2PRJer941.JPG
A Jericho 941 in Project Reality

Browning Hi-Power

The Browning Hi-Power serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older Inglis Hi-Power instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.

Browning Hi-Power with synthetic grips - 9x19mm
File:BF2PRL9.JPG
A Browning Hi-Power in Project Reality

Tokarev TT-33

The Tokarev TT-33 appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.

Tokarev TT-33 7.62x25mm Tokarev
File:TT-33 PR.jpeg
A Tokarev TT-33 in Project Reality
File:Prtokevdraw.jpg
Drawing and switching off the safety on the TT-33
File:Prtokevreload.jpg
Reloading the TT-33

M1911A1

The M1911A1 appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.

M1911A1 .45 ACP
File:ProjectRealityM1911A1.jpg
An M1911A1 in Project Reality

Glock 17

The Glock 17 appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.

Glock 17 9x19mm
A Glock 17 in Project Reality

SIG-Sauer P226R

The SIG-Sauer P226R was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the "L105A1" designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.

SIG-Sauer P226R - 9x19mm
A SIG-Sauer P226R in Project Reality
Reloading a SIG-Sauer P226R in Project Reality, the accessory rails can be seen in front of the trigger guard.

Makarov PM

The Makarov PM pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate MP-444 "Baghira" from previous versions and finally eliminating the MP-444 from the game altogether.

Makarov PM - 9x18mm Makarov
A Makarov PM in Project Reality

Norinco QSZ-92-5.8

The Norinco QSZ-92-5.8 is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from BF2 was used, but it has been replaced by the 5.8x21mm version.

Norinco QSZ-92-5.8 - 5.8x21mm
A Norinco QSZ-92-5.8 in Project Reality

Heckler & Koch P8

The Heckler & Koch P8 appears in the game as the main sidearm of the German Bundeswehr faction.

Heckler & Koch P8 - 9x19mm
A Heckler & Koch P8 in Project Reality

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes. An interesting thing to note is, like with the G3, the Hamas faction's reload is different from the MEC's reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap thd paddle whereas the Hamas insurgent simply pull it back and let it rock forward after changing mags.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
A Heckler & Koch MP5A3 in Project Reality

PPSh-41

The PPSh-41 submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.

PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
A PPSh-41 in Project Reality

MAT-49

The MAT-49 appears in the game as an available weapon for the African Resistance faction.

MAT-49 9x19mm
A MAT-49 in Project Reality
The magazine being unfolded (notice printing on top of the gun)

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.

Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP
File:BF2PRSkorpion.JPG
An Sa. Vz.61 Skorpion in Project Reality

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm
File:PRMP7.JPG
A Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight in Project Reality

Rifles

Lee-Enfield No. 1 Mk.III*

The Lee-Enfield No. 1 Mk.IIII* appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.

Lee-Enfield No.1 Mk.III* - .303 British
Lee-Enfield No. 1 Mk.III* in Project Reality

SKS Rifle

The SKS rifle appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).

SKS - 7.62x39mm
An SKS rifle in Project Reality
Aiming down the SKS's sight
Reloading the SKS

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 appears in the game, used by the Taliban and Iraqi Insurgency.

Mosin-Nagant M91/30 - 7.62x54mm R
An Mosin-Nagant M91/30 in Project Reality

Assault/Battle Rifles

AK-47

The AK-47 appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.

AK-47 - 7.62x39mm
An AK-47 in Project Reality

AKS-47

The AKS-47 appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.

AKS-47 - 7.62x39mm
An AKS-47 in Project Reality

AK-74

The AK-74 appears as part of the game, used by the Iraqi Insurgent, Taliban, Free Syrian Army, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the AK-101 from BF2, which has a smooth receiver cover.

AK-74 - 5.45x39mm
An AK-74 in Project Reality
AK-74M - 5.45x39mm
An AK-74M in Project Reality
An AK-74M with a 1P29 scope in Project Reality
Aiming down the 1P29 scope in Project Reality
Reloading the AK-74M in Project Reality
Unfolding the AK-74M's stock
Attaching a bayonet to a AK-74M

AKS-74

The AKS-74 appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.

AKS-74 5.45x39mm
An AKS-74 in Project Reality
The AKS-74's stock being unfolded

AKS-74U

The AKS-74U appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.

AKS-74U - 5.45x39mm
An AKS-74U in Project Reality
Right side of the AKS-74U
Reloading the AKS-74U

Galil SAR

The Galil SAR rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.

Galil SAR - 5.56x45mm
A Galil SAR in Project Reality

FN FAL G Series

The FN FAL G Series appears in the game as the "FN FAL", being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions.

FN FAL G Series - 7.62x51mm NATO
An FN FAL G Series in Project Reality

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails. An interesting thing to note is, like with the MP5, the insurgent, Hamas and factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap thd paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.

Heckler & Koch G3A3 - 7.62x51mm NATO
A Heckler & Koch G3A3 in Project Reality
A Heckler & Koch G3A3 with RIS rails in Project Reality
A Heckler & Koch G3A3 with Zeiss Z-Point red dot sight in Project Reality
Heckler & Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO
A Heckler & Koch G3A3 with Hensoldt Model 2 scope in Project Reality
Aiming down the Hensoldt Model 2 scope in Project Reality
Inserting a mag into the G3A3
Performing a HK slap
Attaching a bayonet

Heckler & Koch G36

The Heckler & Koch G36 appears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.

Heckler & Koch G36 - 5.56x45mm
A Heckler & Koch G36 in Project Reality

Heckler & Koch G36K

The Heckler & Koch G36K appears in the game as the "G36KA1", and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map "Silent Eagle". As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.

Heckler & Koch G36K - 5.56x45mm
A Heckler & Koch G36K in Project Reality

FAMAS F1

The FAMAS F1 appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot & SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.

FAMAS F1 5.56x45mm
A FAMAS F1 in Project Reality
A FAMAS F1 with SCROME J4 scope in Project Reality
A FAMAS F1 with EOTech red dot sight in Project Reality
A FAMAS F1 with M68 Aimpoint red dot sight in Project Reality
Right side of a FAMAS F1
Inserting a mag into a FAMAS F1
Chambering a round in a FAMAS F1
Attaching a bayonet to a FAMAS F1

L85A2

The L85A2 appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.

L85A2 with iron sights - 5.56x45mm
An L85A2 with Grippod foregrip in Project Reality
L85A2 5.56x45mm with SUSAT scope
An L85A2 with a Grippod foregrip and SUSAT scope in Project Reality
L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and "Vortex" flash hider - 5.56x45mm
An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in Project Reality

L22A1

The L22A1 appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.

L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm
An L22A1 in Project Reality

M16A1 Rifle

The M16A1 rifle appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the "M16A2". It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the "M16A1 DMR") as an alternate weapon for their Designated Marksman class.

M16A1 - 5.56x45mm
An M16A1 rifle in Project Reality
M16A1 with A2 handguards - 5.56x45mm
An M16A1 rifle with A2 handguards in Project Reality

M16A4 Rifle

The M16A4 rifle appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.

M16A4 - 5.56x45mm
An M16A4 rifle with RIS foregrip in Project Reality
An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in Project Reality
M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm
An M16A4 rifle with an ACOG scope and Grippod foregrip in Project Reality

C7A1 Rifle

The C7A1 rifle appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.

C7A1 with ELCAN scope and polymer magazine - 5.56x45mm

C7A2 Rifle

The C7A2 rifle appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.

C7A2 with ELCAN scope and polymer magazine - 5.56x45mm
A C7A2 rifle with iron sights in Project Reality
A C7A2 rifle with EOTech Holographic sight in Project Reality
A C7A2 rifle with ELCAN scope in Project Reality

C8A1 Carbine

The C8A1 carbine appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green furniture used on the Canadian weapons.

C8A1 with ELCAN scope - 5.56x45mm

C8A3 Carbine

The C8A3 carbine appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.

C8A3 Carbine with EOTech red dot sight - 5.56x45mm
A C8A3 carbine with EOTech red dot sight in Project Reality
C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine
A C8A3 carbine with ELCAN scope in Project Reality

M4/M4A1 Carbine

The M4 carbine is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot & ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, & EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army & Marines in Project Reality, the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use an RIS handguard.

M4A1 Carbine - 5.56x45mm
An M4 carbine with a RIS foregrip in Project Reality
An M4 Carbine with an EOTech Holographic sight and RIS foregrip in Project Reality
M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm
An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in Project Reality
File:PRF M4A1ACOG.jpg
An M4 Carbine with an ACOG and RIS foregrip in Project Reality
An M4A1 Carbine with a Meprolight red dot sight in Project Reality
An M4A1 Carbine with an ITL MARS red dot sight in Project Reality
An M4A1 Carbine with an ACOG and Harris bipod in Project Reality

Colt Model 653 Carbine

The Colt Model 653 carbine appears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.

Colt Model 653 - 5.56x45mm
A Colt Model 653 in Project Reality

Colt Model 733 Carbine

The Colt Model 733 carbine appears in the game as the "M16A1 Mekotzar", used by the Hamas faction. It should be noted that the real-life "Mekotzar" is just the above "Menosar" with a sawed-off barrel.

Colt Model 733 - 5.56x45mm
A Colt Model 733 in Project Reality

M231 Firing Port Weapon

The M231 Firing Port Weapon appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other M16-based weapons in the game, further reinforcing this.

M231 Firing Port Weapon - 5.56x45mm
The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in Project Reality

Heckler & Koch HK416

The Heckler & Koch HK416 appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military such as the Korps Commandotroepen instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.

Heckler & Koch HK416 with 14.5-inch barrel 5.56x45mm
A pair of Norwegian Army soldiers wielding Heckler & Koch HK416 rifles on a recruitment advertisement billboard in Project Reality

Norinco QBZ-95

The Norinco QBZ-95 appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in BF2. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.

Norinco QBZ-95 - 5.8x42mm
A Norinco QBZ-95 in Project Reality
Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope
A Norinco QBZ-95 with Y/MA 95-002 scope in Project Reality

Norinco QBZ-95B

The Norinco QBZ-95B is the main weapon for the Chinese Vehicle Crewman class.

Norinco QBZ-95B - 5.8x42mm
A Norinco QBZ-95B in Project Reality

Tavor CTAR-21

The Tavor CTAR-21 appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler & Koch G36 and G36K mentioned above.

Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
A Tavor CTAR-21 in Project Reality
A Tavor CTAR-21 with 4x magnifier in Project Reality

Sniper Rifles

Lee-Enfield No.1 Mk.III* (HT)

The Lee-Enfield No.1 Mk.III* (HT), the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.

Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British
A Lee-Enfield No.1 Mk.III* (HT) in Project Reality

M14 EBR-RI

The M14 EBR-RI appears as the main weapon of the US Army's Designated Marksman class, replacing the M21 Designated Marksman Rifle from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO
An M14 EBR-RI with Leupold Mark 4 scope in Project Reality

Armalite AR-10T

The Armalite AR-10T appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.

Armalite AR-10T - 7.62x51mm NATO
An Armalite AR-10T with ELCAN scope in Project Reality
An Armalite AR-10T with Leupold scope in Project Reality

Mk 12 Mod 1 SPR

The Mk 12 Mod 1 SPR appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.

Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor
A Mk 12 Mod 1 SPR in Project Reality
A Suppressed Mk 12 Mod 1 SPR in Project Reality

Accuracy International Arctic Warfare Magnum

The Accuracy International AWM is used as the main weapon of the British Army & German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the "L115A3" and "G22", respectively.

Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
An L115A3 sniper rifle in Project Reality
A G22 sniper rifle in Project Reality

Izhmash SV-98 Sniper Rifle

The Izhmash SV-98 appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the Accuracy International L96A1 from previous versions.

Izhmash SV-98 - 7.62x54mmR
An Izhmash SV-98 in Project Reality

M24 Sniper Weapon System

The M24 Sniper Weapon System is the main weapon for the U.S. Army & IDF Sniper classes, listed as the "M24 SWS" in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from BF2 was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army & IDF snipers.

M24 sniper rifle with Harris bipod - .300 Winchester Magnum
An M24 sniper rifle with tan paint-job in Project Reality
Aiming down the scope with scope overlay.
Aiming down the scope before the scope overlay.
Chambering a new round.
Reloading.

M40A3 Sniper Rifle

The M40A3 sniper rifle appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).

M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO
An M40A3 sniper rifle in Project Reality (Desert model)
Good view of the woodland M40A3 without its magazine during its reload animation

Mosin Nagant M91/30 Sniper Rifle

The Mosin-Nagant M91/30 Sniper Rifle appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.

Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R
An Mosin-Nagant M91/30 Sniper Rifle with PU scope in Project Reality

C14 Timberwolf

The C14 Timberwolf appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.

C14 Timberwolf with Harris bipod - .338 Lapua Magnum
A C14 Timberwolf in Project Reality

Steyr SSG 69

The Steyr SSG 69 sniper rifle appears as the primary weapon of the MEC and Free Syrian Army factions' Sniper classes, referred to as the "SSG-P1" in-game and features a Harris bipod.

Steyr SSG 69 - 7.62x51mm NATO
A Steyr SSG 69 in Project Reality

MAS FR F2

The MAS FR F2 appears in the game as the primary weapon of the French faction's Sniper class.

MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO
A MAS FR F2 in Project Reality

Norinco QBU-88

The Norinco QBU-88, with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.

Norinco QBU-88 with scope and bipod removed - 5.8x42mm
A Norinco QBU-88 with scope removed in Project Reality
Norinco QBU-88 5.8x42mm
A Norinco QBU-88 in Project Reality

Tavor STAR-21

The Tavor STAR-21 appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original Tavor TAR-21 (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).

Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm
A Tavor STAR-21 in Project Reality

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 appears as part of the game, being used by the MEC & Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler & Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)

Heckler & Koch G3SG/1 - 7.62x51mm NATO
A Heckler & Koch G3SG/1 with Hensoldt Model 2 scope in Project Reality
A Heckler & Koch G3SG/1 in Project Reality

Heckler & Koch HK417

the Heckler & Koch HK417 appears in the game as the primary weapon of the French, Dutch, & German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.

Heckler & Koch HK417 7.62x51mm NATO with Harris bipod, 20" barrel, and Leupold Mark 4 scope
A Heckler & Koch HK417 with SCROME J8 scope in Project Reality
A Heckler & Koch HK417 with EOTech red dot sight in Project Reality

SVD Dragunov

The SVD Dragunov is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.

SVD Dragunov with scope removed - 7.62x54mm R
An SVD Dragunov with scope removed in Project Reality
SVD Dragunov with PSO-1 scope - 7.62x54mm R
An SVD Dragunov with a PSO-1 scope in Project Reality
Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R
An SVD-M Dragunov with scoped removed in Project Reality
An SVD-M Dragunov in Project Reality

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.

Benelli M4 Super 90 - 12 Gauge
A Benelli M4 Super 90 in Project Reality
A Benelli M4 Super 90 with an EOTech red dot sight in Project Reality

Mossberg 590

The Mossberg 590 appears in the game as the "Mossberg 590A1" in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).

Mossberg 590 with speedfeed stock - 12 Gauge
A Mossberg 590 in Project Reality
A Mossberg 590 with heat shield in Project Reality

Norinco 982

The Norinco 982 shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).

Norinco 982 - 12 Gauge
A Norinco 982 in Project Reality
A Norinco 982 being loaded with a breaching slug in Project Reality

Remington Model 870

The Remington Model 870 shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the "M11-87", complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.

Remington Model 870 with high-capacity magazine tube - 12 Gauge
A Remington Model 870 in Project Reality

Saiga-12K

The Saiga-12K semi-automatic shotgun, fitted with an AKS-74 style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.

Saiga-12K - 12 Gauge
A Saiga-12K in Project Reality

Machine Guns

M249 SAW

The paratrooper version of the M249 SAW appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.

FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm
An M249 SAW in a fixed defensive position in Project Reality
M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm
An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in Project Reality
An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in Project Reality
An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in Project Reality

FN Minimi Para

The FN Minimi Para, the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or SCROME J4 scope. The British variant is the "L110A1" and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.

FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm
An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in Project Reality
An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in Project Reality
FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm
An FN L110A1 with 100-round DPM camo cloth ammo bag in Project Reality
An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in Project Reality
An FN L110A1 in a fixed defensive position in Project Reality

FN C9A2 Light Machine Gun

The FN C9A2 light machine gun appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.

File:101-smallarm-2-c9a2-lmg.jpg
FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm
An FN C9A2 light machine gun in Project Reality
An FN C9A2 light machine gun with ELCAN scope in Project Reality
An FN C9A2 light machine gun in a fixed defensive position in Project Reality
An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in Project Reality

FN MAG 58

The FN MAG 58 appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their "C6" designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.

FN MAG 58 7.62x51mm NATO
An FN MAG 58 in Project Reality
A C6 machine gun coaxially mounted on an LAV-III in Project Reality

M240 Machine Gun

The game features four different versions of the American M240 machine gun; the M240B and M240G appear in the game as the primary weapon of the US Army & USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).

M240B machine gun 7.62x51mm NATO
An M240B machine gun in Project Reality
An M240B machine gun with M145 MGO scope in Project Reality
M240G machine gun 7.62x51mm NATO
An M240G machine gun in Project Reality
An M240G machine gun with ACOG scope in Project Reality
M240C machine gun - 7.62x51mm NATO
An M240C machine gun coaxially mounted in an LAV-25 in Project Reality
An M240C machine gun coaxially mounted in an M2A2 Bradley in Project Reality
An L37A1 machine gun coaxially mounted in a Scimitar light tank in Project Reality
An M240C machine gun coaxially mounted in an M1A2 Abrams in Project Reality
M240D machine gun 7.62x51mm NATO
An M240D Machine Gun mounted on a UH-1N Super Huey in Project Reality

L7A2 Machine Gun

The L7A2 machine gun appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British & Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.

L7A2 machine gun - 7.62x51mm NATO
An L7A2 in Project Reality
An L7A2 machine gun mounted on a Land Rover jeep in Project Reality
A remote-controlled L7A2 machine gun mounted on an Iveco LMV in Project Reality

MG3 Machine Gun

In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.

MG3 machine gun - 7.62x51mm NATO
An MG3 machine gun with 75-round ammo drum in Project Reality
An MG3 machine gun with 75-round ammo drum and ELCAN scope in Project Reality
An MG3 machine gun with 200-round ammo box in Project Reality
An MG3 machine gun with 200-round ammo box and ELCAN scope in Project Reality
An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in Project Reality
Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in Project Reality
Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in Project Reality
An MG3 machine gun in a fixed defensive position in Project Reality
An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in Project Reality
An MG3A1 machine gun mounted on a Leopard 2A6 tank in Project Reality

Heckler & Koch MG4 Machine Gun

The Heckler & Koch MG4 appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.

Heckler & Koch MG4 - 5.56x45mm
A Heckler & Koch MG4 with Zeiss Z-Point red dot sight in Project Reality
Heckler & Koch MG4 5.56x45mm with 4x scope/carry handle assembly
A Heckler & Koch MG4 in Project Reality
A Heckler & Koch MG4 coaxially mounted on a Puma IFV in Project Reality

Norinco QBB-95

The Norinco QBB-95 is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.

Norinco QBB-95 with 100-round drum magazine - 5.8x42mm
A Norinco QBB-95 in Project Reality
A Norinco QBB-95 in a fixed defensive position in Project Reality
A Norinco QBB-95 mounted on a Fast Attack Vehicle in Project Reality
Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and Y/MA 95-002 scope
A Norinco QBB-95 with a Y/MA 95-002 scope in Project Reality
Inserting a new drum mag into the QBB-95
Charging the QBB-95

L86A2 Light Support Weapon

The L86A2 Light Support Weapon appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.

L86A2 LSW - 5.56x45mm
An L86A2 LSW in Project Reality
An L86A2 LSW with SUSAT scope in Project Reality

IMI Negev

The IMI Negev appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.

IMI Negev with 200-round cloth ammo bag - 5.56x45mm
An IMI Negev in Project Reality
An IMI Negev with an ACOG scope in Project Reality (removed in v1.0)

PKM/PKT Machine Gun

The PKM machine gun appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, & Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, & BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.

PKM machine gun - 7.62x54mmR
A PKM machine gun in Project Reality
A PKM machine gun in a fixed defensive position in Project Reality
PKT machine gun 7.62x54mm R with 250-round ammo box
A PKT machine gun mounted in a BRDM-2 scout vehicle in Project Reality
A PKT machine gun mounted in an MT-LB APC in Project Reality
A PKT machine gun mounted in a BTR-60 APC in Battlefield 2
A PKT machine gun mounted in a BTR-80A APC in Project Reality
A PKT machine gun mounted in a BTR-80 APC in Project Reality
A PKT machine gun mounted in a MT-LB 6MB APC in Project Reality
A PKT machine gun mounted in a BMP-3 APC in Project Reality
A PKT machine gun mounted in a T-62 tank in Project Reality
A PKT machine gun mounted in a T-72 tank in Project Reality
A PKT machine gun mounted in a T-90 tank in Project Reality

PKP Pecheneg

The PKP Pecheneg appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes, fitted with an optional PK-A scope. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the Norinco QJY-88 at a later time.

PKP Pecheneg 7.62x54mm with ammo drum
A PKP Pecheneg in Project Reality
Aiming down the scope on the PKP. Note green illumination
Aiming down the backup iron sight on the PKP
Reloading the PKP. Note the scope pushed to the side to allow the top to be opened

M60 Machine Gun

The M60 machine gun appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.

M60 machine gun - 7.62x51mm NATO
An M60 machine gun in Project Reality
An M60 machine gun mounted on a Rigid Inflatable Boat in Project Reality

RPK Light Machine Gun

The RPK light machine gun appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured "Al Quds" variant.

RPK with 40-round box magazine - 7.62x39mm
An RPK in Project Reality

RPK-74 Light Machine Gun

The RPK-74 light machine gun appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.

RPK-74 with 45-round box magazine - 5.45x39mm
RPK-74 in Project Reality
RPK-74M with 45-round box magazine 5.45x39mm
RPK-74M in Project Reality
RPK-74M with 1P29 scope in Project Reality
Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine
View down the 1P29 scope
Observing a dangerous looking horse with the RPK-74M's iron sight
Reloading the RPK-74M
Unfolding the stock on the RPK-74M

Degtyaryov DP-28

The Degtyaryov DP-28 appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.

Degtyaryov DP-28 7.62x54mm R
A Degtyaryov DP-28 in Project Reality
Aiming down the DP-28's sight

Mounted Weaponry

Type 85 Heavy Machine Gun

The Type 85 heavy machine gun appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.

File:Cn t85.jpg
Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm
A tripod-mounted Type 85 heavy machine gun in Project Reality
A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in Project Reality
A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in Project Reality
A Type 85 heavy machine gun mounted on a Type 98 tank in Project Reality
A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in Project Reality

M61 Vulcan

The M61 Vulcan cannon appears in the game as the secondary armament of U.S. Army & IDF's F-16C Fighting Falcon & F-15E Strike Eagle, and the USMC & Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.

M61 Vulcan - 20mm
An M61 Vulcan in an M167 Vulcan Air Defense System mounting in Project Reality
An M61 Vulcan mounted in an F-16C Fighting Falcon in Project Reality

GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.

GAU-8/A Avenger 30mm
A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in Project Reality

General Dynamics GAU-12/U

The General Dynamics GAU-12/U appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.

General Dynamics GAU-12/U 25mm with unfired rounds
A GAU-12/U mounted on a AV-8B Harrier II in Project Reality

General Dynamics GAU-22/A

The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.

General Dynamics GAU-22/A 25mm

Norinco Type 23-2K

The Norinco Type 23-2K, a Chinese clone of the Nudelman-Rikhter NR-23, appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.

Norinco Type 23-2K 23mm
A Norinco Type 23-2K mounted on a Q-5 Fantan in Project Reality

Nudelman-Rikhter NR-30

The Nudelman-Rikhter NR-30 appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.

Nudelman-Rikhter NR-30 30mm
A Nudelman-Rikhter NR-30 mounted on a Su-22 in Project Reality

GIAT 30

The GIAT 30 appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.

GIAT 30 30mm
A GIAT 30 mounted on a Eurocopter Tiger in Project Reality

Mauser BK-27

The Mauser BK-27 appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since PR reuses the Typhoon model from BF2, the BK-27 is mounted in the wrong location on that aircraft.

Mauser BK-27 27mm
A Mauser BK-27 mounted in a Eurofighter Typhoon in Project Reality
A Mauser BK-27 mounted in a Tornado IDS in Project Reality

Gryazev-Shipunov GSh-23

The Gryazev-Shipunov GSh-23 appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the BF2 model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.

Gryazev-Shipunov GSh-23 23mm with ammo belt
A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in Project Reality

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC & Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker & Su-34 Fullback.

Gryazev-Shipunov GSh-30-1 with ammo belt 30mm
A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in Project Reality
A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in Project Reality

Gryazev-Shipunov GSh-30-2

The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary weapon of the Su-39 & Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.

Gryazev-Shipunov GSh-30-2 30mm with unfired rounds
A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in Project Reality

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B appears in the game as the secondary armament of the Russian Army & MEC factions' Mi-24V Hind-E helicopter.

Yakushev-Borzov Yak-B 12.7x108mm
A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in Project Reality

M197 Vulcan

The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.

M197 Vulcan - 20mm
An M197 Vulcan mounted in an AH-1Z Viper in Project Reality

Shipunov 2A42

The Shipunov 2A42 appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 & BMD-2 APC's on some maps.

Shipunov 2A42 - 30mm
A Shipunov 2A42 mounted on a BTR-80A in Project Reality
A Shipunov 2A42 mounted on an MT-LB 6MB in Project Reality
A Shipunov 2A42 mounted on a BMP-3 in Project Reality
A Shipunov 2A42 mounted on an Mi-28 Havoc in Project Reality
A Shipunov 2A42 mounted on a disabled BMD-2 in Project Reality

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun is mounted on most U.S. Army & Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance & Free Syrian Army's Technicals, the British Army & Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.

Browning M2HB on M3 tripod - .50 BMG
A tripod-mounted Browning M2HB in Project Reality
Browning M2HB .50 BMG in vehicle mount
A Browning M2HB on a Land Rover jeep in Project Reality
A Browning M2HB on a Humvee in Project Reality
A Browning M2HB in a CROWS mount on a Humvee in Project Reality
A Browning M2HB on an M1126 Stryker in Project Reality
A Browning M2HB on an M113 in Project Reality
A Browning M2HB on a Namer in Project Reality
A Browning M2HB on an AAV7A1 in Project Reality
A Browning M2HB on an M1A2 Abrams in Project Reality
A Browning M2HB on a Merkerva Mk IV in Project Reality
A Browning M2HB on a Challenger 2 in Project Reality

Browning M3 Heavy Machine Gun

The Browning M3 heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook & MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.

Browning M3 heavy machine gun - .50 BMG
A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in Project Reality
A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in Project Reality
A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in Project Reality
A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in Project Reality

GE M134 Minigun

The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army & Marine Corps.

GE M134 Minigun with flash suppressor - 7.62x51mm NATO
A GE M134 Minigun door-mounted on a UH-60 Blackhawk in Project Reality
A GE M134 Minigun mounted on an AH-6 Little Bird in Project Reality

Berezin UB

The Berezin UB appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.

Berezin UB 12.7x108mm
A Berezin UB mounted on a WZ-11 helicopter in Project Reality

Kord Heavy Machine Gun

The Kord heavy machine gun appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.

Kord heavy machine gun with ammo box - 12.7x108mm
A tripod-mounted Kord heavy machine gun in Project Reality
A Kord heavy machine gun mounted on a T-90 in Project Reality
A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in Project Reality
A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in Project Reality

DShK Heavy Machine Gun

The DShK heavy machine gun appears as part of the game, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.

DShK tripod-mounted - 12.7x108mm
A tripod-mounted DShK heavy machine gun in Project Reality
A DShK heavy machine gun mounted on a pickup truck in Project Reality
A DShK heavy machine gun mounted on a T-62 tank in Project Reality

NSV Heavy Machine Gun

The NSV heavy machine gun appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.

NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm
An NSV heavy machine gun mounted on a pickup truck in Project Reality
An NSV heavy machine gun mounted on an MT-LBVM in Project Reality
An NSV heavy machine gun mounted on a T-72 tank in Project Reality

KPV Heavy Machine Gun

The KPV heavy machine gun appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC & Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm
KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in Project Reality
KPVT heavy machine gun - 14.5x114mm
A KPVT heavy machine gun mounted on a BRDM-2 in Project Reality
A KPVT heavy machine gun mounted on a BTR-60 in Project Reality
A KPVT heavy machine gun mounted on a BTR-80 in Project Reality

M242 Bushmaster Chaingun

The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.

M242 Bushmaster chaingun - 25mm
An M242 Bushmaster chaingun mounted on an LAV-25 in Project Reality
An M242 Bushmaster chaingun mounted on an LAV-III in Project Reality
An M242 Bushmaster chaingun mounted on an M2A2 Bradley in Project Reality

L21A1 RARDEN

The L21A1 RARDEN appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.

L21A1 RARDEN 30mm mounted on Scimitar light tank
An L21A1 RARDEN mounted on a Scimitar light tank in Project Reality
An L21A1 RARDEN mounted on a Warrior IFV in Project Reality

MK30-2/ABM

The MK30-2/ABM appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.

MK30-2/ABM 30mm
A MK30-2/ABM mounted on a Puma IFV in Project Reality

M230 Chain Gun

The M230 chain gun appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. & British Army and IDF factions.

M230 chain gun - 30mm
An M230 chain gun mounted on an AH-64 Apache in Project Reality

Type 87 Autocannon

The Type 87 autocannon, a 25mm Chinese clone of the Russian ZU-23, appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.

Type 87 25mm
Four Type 87 Autocannons mounted on a PGZ-95 in Project Reality

ZU-23 Autocannon

The ZU-23 appears in the game in a quad mount on the ZSU-23-4 "Shilka" anti-aircraft vehicle used by the MEC faction.

ZU-23 23mm

2A38M Autocannon

A pair of 2A38M autocannons appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.

File:2a38m.jpg
2A38M autocannon 30mm

Type 99 Cannon

On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' Type 99 cannons mounted in the remaining wing, though it's not usable.

Type 99 cannon 20mm with ammo drum
A Type 99 cannon mounted on a crashed A6M Zero in Project Reality

M252 Mortar

As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an M252 mortar. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.

M252 Mortar - 81mm
A USMC M252 Mortar pit in Project Reality

Hand Grenades

M18 Smoke Grenade

One of the few non-lethal grenades in the game is the M18 smoke grenade. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.

M18 smoke grenade
File:PRM18Smoke.JPG
An M18 smoke grenade in Project Reality

M83 Smoke Grenade

The M83 smoke grenade appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.

M83 smoke grenade
An M83 smoke grenade in Project Reality

RDG-2 Smoke Grenade

The RDG-2 smoke grenade appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.

RDG-2 smoke grenade
File:BF2PRRGQ1.JPG
An RDG-2 smoke grenade in Project Reality

GR MA FUM 56 Smoke Grenade

The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the "FUM-F1", most likely referring to the fuze it uses, it only emits white smoke.

GR MA FUM 56 smoke grenade with F12 fuze
A GR MA FUM 56 smoke grenade with F1 fuze in Project Reality


M67 Hand Grenade

The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the "C13" designation.

M67 High-Explosive Fragmentation hand grenade
File:BF2PRM67.JPG
An M67 hand grenade in Project Reality

L109 Hand Grenade

The L109 hand grenade appears as part of the game, used by the British Army faction.

L109 High-Explosive Fragmentation hand grenade
An L109 hand grenade in Project Reality

DM51 Hand Grenade

The DM51 hand grenade appears in the game being used by the German Bundeswehr.

DM51 High-Explosive Fragmentation hand grenade
A DM51 hand grenade in Project Reality

Type 82 Hand Grenade

The Type 82 hand grenade appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.

Type 82 High-Explosive Fragmentation hand grenade
A Type 82 hand grenade in Project Reality

F-1 Hand Grenade

The F-1 hand grenade appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the "grenade trap" IED.

F-1 High-Explosive Fragmentation hand grenade
File:BF2PRF1.JPG
An F-1 hand grenade in Project Reality
File:BF2PRF1IED.JPG
An F-1 hand grenade as part of a "grenade trap" IED in Project Reality

OF 37 Hand Grenade

The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.

OF 37 hand grenade with F3 fuze.
File:ProjectRealityOF-37F3.jpg
An OF 37 hand grenade with F3 fuze in Project Reality

RKG-3 Anti-Tank Grenade

The RKG-3 anti-tank grenade appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.

RKG-3 anti-tank grenade
An RKG-3 anti-tank grenade in Project Reality

Anti-Armor Weapons

BGM-71 TOW

One of several anti-tank missile launchers available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.

BGM-71 TOW mounted on M220 tripod - 152mm
A tripod-mounted BGM-71 TOW in Project Reality (a second BGM-71 can be seen mounted on a Humvee in the background as well)
A BGM-71 TOW mounted on a Humvee in Project Reality
A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in Project Reality

RPG-26

The RPG-26 appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.

RPG-26 - 72.5mm
An RPG-26 in Project Reality

ERYX

The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.

Tripod-mounted ERYX launcher - 137mm
An ERYX in Project Reality

MILAN

The MILAN appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.

Tripod-mounted MILAN launcher - 115mm
A tripod-mounted MILAN in Project Reality

Spike

The Spike missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.

Tripod-mounted Spike launcher - 170mm
A Spike launcher mounted on a Puma IFV in Project Reality

AT-3 Sagger

The AT-3 Sagger appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.

AT-3 Sagger launcher and missile 125mm
An AT-3 Sagger mounted on a BMP-1 in Project Reality

AT-5 Spandrel

The AT-5 Spandrel appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle.

AT-5 Spandrel launcher and missile 135mm

AT-14 Spriggan

The AT-14 Spriggan appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.

AT-14 Spriggan launcher and missile - 152mm
Two AT-14 Spriggan launchers mounted on a BMP-2M in Project Reality

M72 LAW

The M72 LAW appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.

M72 LAW - 66mm
An M72 LAW in Project Reality
An M72A6 LAW in Project Reality

M136 AT4

The M136 AT4 appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the "M136 AT4 CS" designation, the British use the "L2A1 ILAW" designation, and the French use the "ABL" designation.

M136 AT4 - 84mm
An M136 AT4 in Project Reality

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.

Mk 153 Mod 0 SMAW 83mm
A Mk 153 Mod 0 SMAW fitted with an ACOG scope in Project Reality

PF-89

The PF-89 appears as part of the game, being used by the Chinese PLA faction.

PF-89 - 80mm
A PF-89 in Project Reality

PF-98

The PF-98 appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.

PF-98 tripod-mounted with missiles - 120mm
A PF-98 in Project Reality

FGM-172A SRAW

The FGM-172 SRAW is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the "NLAW" designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.

FGM-172A SRAW - 139.7mm
An FGM-172 SRAW in Project Reality

MATADOR

The MATADOR missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.

MATADOR - 90mm
A MATADOR in Project Reality

Panzerfaust 3

The Panzerfaust 3 appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.

Panzerfaust 3 with DM12A1 rocket - 60mm
A Panzerfaust 3 with a DM12A1 rocket in Project Reality
Panzerfaust 3 with DM22 rocket - 60mm
A Panzerfaust 3 with a DM22 rocket in Project Reality

HJ-8 Red Arrow

Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the BF2 model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.

HJ-8 Red Arrow launcher and missile - 120mm
A tripod-mounted HJ-8 Red Arrow in Project Reality
An HJ-8 Red Arrow mounted on a WZ551 in Project Reality

SPG-9 Recoilless Rifle

The SPG-9 recoilless rifle appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.

SPG-9 recoilless rifle - 73mm
A tripod-mounted SPG-9 recoilless rifle in Project Reality
An SPG-9 recoilless rifle mounted on a truck in Project Reality

RPG-7

The RPG-7 appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.

RPG-7 - 40mm
An RPG-7 in Project Reality
RPG-7 40mm with PGO-7 scope and PG-7VM rocket
An RPG-7 with PGO-7 scope in Project Reality
RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket
An RPG-7 with a PG-7VR tandem warhead rocket in Project Reality

Anti-Air Weapons

FIM-92A Stinger

One of several SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.

File:-0976t.jpg
FIM-92A Stinger - 70mm
An FIM-92A Stinger in Project Reality
A twin FIM-92A Stinger turret in Project Reality
Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in Project Reality

SA-7 Grail

The SA-7 Grail appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.

SA-7 Grail launcher and missile - 70mm
An SA-7 Grail in Project Reality

SA-18 Grouse

The second Soviet-made SAM seen in the game is the SA-18 Grouse, mounted in a twin turret at Chinese, Russian, and MEC bases.

SA-18 Grouse launcher and missile - 72mm
A twin SA-18 Grouse turret in Project Reality

QW-2 Vanguard 2

The QW-2 Vanguard 2 appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.

QW-2 Vanguard 2 launcher and missile 72mm
A QW-2 Vanguard 2 in Project Reality
Four QW-2 Vanguard 2s mounted on a PGZ-95 in Project Reality

Grenade Launchers

GP-25 Grenade Launcher

The GP-25 grenade launcher appears in the game mounted on the AK-47 & AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, & Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.

GP-25 (40mm) mounted on an AKM (7.62x39mm)
A GP-25 grenade launcher mounted on an AK-47 in Project Reality
GP-25 (40mm) mounted on an AK-74M (5.45x39mm)
A GP-25 grenade launcher mounted on an AK-74M in Project Reality
A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in Project Reality

LG-1 Grenade Launcher

The LG-1 grenade launcher appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.

LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)
An LG-1 grenade launcher mounted on a Norinco QBZ-95 in Project Reality
An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in Project Reality

Heckler & Koch HK79 Grenade Launcher

The Heckler & Koch HK79 grenade launcher appears as part of the game, mounted on the Heckler & Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.

Heckler & Koch HK79 (40mm) mounted on an Heckler & Koch G3A3 (7.62x51mm NATO)
A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Zeiss Z-Point red dot sight in Project Reality
A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Hensoldt Model 2 scope in Project Reality

Heckler & Koch AG36 Grenade Launcher

The Heckler & Koch AG36 grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as "L17A2"; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.

Heckler & Koch AG36 (40mm) mounted on an Heckler & Koch G36 (5.56x45mm)
A Heckler & Koch AG36 mounted on a Heckler & Koch G36 in Project Reality
L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)
An L123A2 grenade launcher mounted on an L85A2 in Project Reality
An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in Project Reality

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.

M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)
An M203 grenade launcher mounted on an M16A1 rifle in Project Reality
M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)
An M203 grenade launcher mounted on an M16A4 rifle in Project Reality
M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)
An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in Project Reality
M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)
An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in Project Reality
M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)
An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in Project Reality
M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)
An M203 grenade launcher mounted on a Colt Model 653 carbine in Project Reality

Mk 19 Grenade Launcher

The Mk 19 grenade launcher appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.

Mk 19 grenade launcher in vehicle mounting - 40mm
A Mk 19 grenade launcher on an AAV7A1 in Project Reality

Heckler & Kock GMG

The Heckler & Koch GMG appears in the game as an available primary weapon on the Dutch faction's Boxer APC.

Heckler & Koch GMG on tripod 40mm

Mines

M15 Anti-Tank Mine

One of several land mines in the game is the M15 anti-tank mine, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.

M15 Anti-Tank mine
An M15 anti-tank mine in Project Reality
Inserting a pressure fuze into the M15 mine

TM-62 Anti-Tank Mine

The TM-62 anti-tank mine appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.

TM-62 Anti-Tank mine
A TM-62 anti-tank mine in Battlefield 2
Inserting a pressure fuze into the TM-62 mine

M18A1 Claymore

One of two anti-personnel mines in the game is the M18A1 Claymore, used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.

M18A1 Claymore anti-personnel mine
An M18A1 Claymore in Project Reality
Type 66 anti-personnel mine
A Type 66 anti-personnel mine in Project Reality

MON-50 Anti-Personnel Mine

The MON-50 anti-personnel mine appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.

MON-50 anti-personnel mine
A MON-50 anti-personnel mine in Project Reality

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