Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Operation Flashpoint: Red River

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Operation Flashpoint: Red River
Red River.jpg
PC Boxart
Release Date: 2011
Developer: Codemasters
Publisher: Codemasters
Series: Operation Flashpoint
Platforms: PC
Playstation 3
Xbox 360
Genre: Tactical Shooter


Operation Flashpoint: Red River is a tactical shooter video game developed and published by Codemasters for the PC, PS3, and Xbox 360. It is the sequel to the 2009 Operation Flashpoint 2: Dragon Rising, and was built on the EGO Engine. The game was released in Europe on April 21, 2011 and later in North America on June 7 in the same year.

The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajik insurgents, and later the People's Liberation Army of China.

The game is heavily simplified compared to Dragon Rising but retains some of the tactical elements, for instance, every bullet-firing weapon can Jam when firing, requiring the player to hit the reload key to clear the Jam with a unique animation. (Except for Pistols, which just use the reload animation, Jamming has also been tweaked as picked up enemy weapons have a signifficantly higher chance to Jam without equipping relevant unlocked skills to reduce jamming compared to US weapons.)



The following weapons appear in the video game Operation Flashpoint: Red River:


Handguns

A notable addition (not present when using mouse and keyboard controls) is that each weapon now has a "Handling" stat which caps the player's turning speed when a weapon is equipped. Both pistols - the MEU(SOC) and QSZ-92 - are the only firearms that don't slow down the player's turning speed.

MEU(SOC)

The MEU(SOC) is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman, Auto Rifleman (Machine Gunner) and Scout (Sniper) classes and can be unlocked for the Grenadier class.

MEU(SOC) - .45 ACP
The player holds the MEU(SOC).
The player holds the MEU(SOC).
The player aims the MEU(SOC).
The player reloads the MEU(SOC).
The player reloads the MEU(SOC).
The MEU(SOC) on the ground.

QSZ-92

The QSZ-92 is the main sidearm of the PLA, unlike Dragon Rising only PLA Snipers and AA troopers carry it.

QSZ-92 - 9x19mm
The player holds the QSZ-92.
The player aims the QSZ-92.
The player reloads the QSZ-92.
The player reloads the QSZ-92.

Submachine Guns

Heckler & Koch MP5A4

The MP5A4 is the secondary weapon used by the Grenadier class and can be unlocked for the Scout. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider, the Scout gets exclusive access to a suppressor for the weapon.

Unfortunately, the MP5 and QCQ were nerfed hard compared to Dragon Rising, both weapons have absurd bullet spread even when tap-firing (if not set to Single Shot) that can be compared to shotguns in other video games, the handguns actually have more accuracy compared to them, making them relatively ineffective spray and pray weapons.

Heckler & Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm
The player holds the Heckler & Koch MP5A4.
The player aims the Heckler & Koch MP5A4.
The player reloads the Heckler & Koch MP5A4.
The player reloads the Heckler & Koch MP5A4.
The player holds a Heckler & Koch MP5A4 with a red dot sight and suppressor.
The player Heckler & Koch MP5A4 with a red dot sight and suppressor on the ground.

Jianshe QCQ-05

The official website has confirmed that the Jianshe QCQ-05 is the standard submachine gun for the PLA forces in-game, it is used by PLA Crew and AT Troops.

Jianshe QCQ-05 - 5.8x21mm DCV05
The player holds the Jianshe QCQ-05.
The player aims the Jianshe QCQ-05.
The player reloads the Jianshe QCQ-05.
The player reloads the Jianshe QCQ-05.

Assault Rifles

Colt M4A1 Carbine

The M4A1 is one of the main weapons the Marines use, attached with a MaTech rear iron sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight. Optionally, it can be fitted with an Aimpoint CompM2 red dot, Trijicon TA31RCO ACOG scope, EOTech EOLAD 551 holographic sight, and M203A1 grenade launcher.

Colt M4A1 Carbine with Aimpoint CompM2 reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.
The player holds the Colt M4A1 Carbine.
The player aims the Colt M4A1 Carbine.
The player reloads the Colt M4A1 Carbine.
The player reloads the Colt M4A1 Carbine.

Colt M16A4

The M16A4 is the standard issue rifle of the Marines, can be seen attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. The in-game model of the M16A4 seems to have been based on the Canadian C7A1 rifle (cylindrical handguard and the small rails attached to the front sight post) rather than the M16A4 with the KAC M5 RAS handguard.

Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.
The player holds the Colt M16A4.
The player aims the Colt M16A4.
The player reloads the Colt M16A4.
The player reloads the Colt M16A4.

Izhmash AK-47

The AK-47 is confirmed by the official website to be the primary assault rifle of the Tajikistani insurgents, a scoped version called the "AK47M" equipped with a PSO-1 scope is used by insurgent snipers.

Type III AK-47 - 7.62x39mm
The player holds the Izhmash AK-47.
The player aims the Izhmash AK-47.
The player reloads the Izhmash AK-47.
The player reloads the Izhmash AK-47.
The AK47 on the ground.
The right side of AK47, seen when clearing a weapon jam.
The player holds the Izhmash AK-47M.
The PSO-1 Scope, which is unique to the AK-47M.


QBZ-03

According to the official website, the QBZ-03 assault rifle will also be used by some PLA troops in-game, it is seemingly always equipped with a red dot sight.

QBZ-03 - 5.8x42mm
The player holds the QBZ-03.
The player reloads the QBZ-03.
The player reloads the QBZ-03.

QBZ-95

The QBZ-95 is the standard issue rifle of the PLA, attached with underbarrel QLG-91B grenade launcher.

QBZ-95 - 5.8x42mm
The player holds the QBZ-95.
The player aims the QBZ-95.
The player reloads the QBZ-95.
The player reloads the QBZ-95.

Machine Guns

Browning M2HB

The Browning M2HB

Browning M2HB - .50 BMG.
Browning M2HB in game.
Browning M2HB in game.
Browning M2HB in game.

M240G

The M240G appears as defensive armament on CH-53 Super Stallion helicopters in some levels.

M240G - 7.62x51mm NATO.
M240G in game.
M240G in game.

FN M249-E2 SAW

The FN M249-E2 SAW is the standard issue light machine gun of the Marines, seen attached with iron sights, Aimpoint M68 CCO, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 laser sight. The M249 is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the gameplay video of Fireteam Outlaw 2 Bravo.

FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
The player holds the FN M249-E2 SAW.
The player aims the FN M249-E2 SAW.
The player reloads the FN M249-E2 SAW.
The player reloads the FN M249-E2 SAW.

FN MK 48 Mod 0

The MK 48 Mod 0 will be included in Red River and confirmed by the official website.

FN MK 48 Mod 0 - 7.62x51mm NATO.
The In-game M249 Mk 48 Mod 0, fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.
The player holds the FN MK 48 Mod 0.
The player aims the FN MK 48 Mod 0.
The player reloads the FN MK 48 Mod 0.
The player reloads the FN MK 48 Mod 0.
The player heals their support gunner while he fires the FN Mk 48 Mod 0 at enemies.

Kord

The Kord

Kord - 12.7x108mm
Kord in game.
Kord in game.

PKP Pecheneg

A modernized version of the PKM, the PKP Pecheneg is used by Takistani insurgents.

PKP Pecheneg - 7.62x54mm R
The player holds the PKP Pecheneg.
The player aims the PKP Pecheneg.
The player reloads the PKP Pecheneg.
The player reloads the PKP Pecheneg.

QJB-95

The official website has confirmed the QJB-95 light machine gun as being the standard support weapon for the PLA forces in-game, it can be found with a scope.

QJB-95 - 5.8x42mm
The player holds the QJB-95.
The player aims the QJB-95.
The player reloads the QJB-95.
The player reloads the QJB-95.
The player reloads the scoped version of the QJB-95.

QJC-88

The QJC-88 appears in fixed positions.

QJC-88 - 12.7x108 mm
QJC-88 in game.
QJC-88 in game.
QJC-88 in game.

Sniper Rifles

M14 Designated Marksman Rifle

The M14 Designated Marksman Rifle is used by the Scout class, attached with Trijicon TA31RCO ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.

M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO.
The player holds the M14 Designated Marksman Rifle.
The player aims the M14 Designated Marksman Rifle.
The player reloads the M14 Designated Marksman Rifle.
The player reloads the M14 Designated Marksman Rifle.
An M14 Designated Marksman Rifle with a sniper scope and suppressor attached.
The M14 Designated Marksman Rifle on the ground.

M39 Enhanced Marksman Rifle

The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.

M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.
Render of the weapon from the official website.
Holding the M39 with an unlocked thermal scope attached.
Reloading the M39.
Aiming through the Thermal Scope at a friendly convoy.
The M39 on the ground.


Barrett M107

The Barrett M107 is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called "Model M107 SN" in-game. This is redundant, since "M" in M107 already means "Model," making the name literally "Model Model 107 SN". It has no available attachments as it is only available as a pick-up in missions.

Barrett M107 - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
The player holds the Barrett M107.
The player aims the Barrett M107.
The player reloads the Barrett M107.
The player reloads the Barrett M107.

QBU-88

The QBU-88 light sniper rifle is the sniper rifle for the PLA forces in-game.

QBU-88 - 5.8x42mm
The player holds the QBU-88.
The player aims the QBU-88.
The player reloads the QBU-88.
The player reloads the QBU-88.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the USMC Shotgun.

Only the Grenadier class can equip it from the loadout menu.

Benelli M4 Super 90 - 12 Gauge
The player holds the M4 Super 90.
Aiming the M4 Super 90.
The player reloads the M4 Super 90.
The M4 Super 90 laying on the ground.

Stoeger Model 2000

The Stoeger Model 2000 is the standard combat shotgun for the PLA forces in-game, it is always found with a holographic sight.

Stoeger Model 2000 Defense Steady Grip - 12 Gauge
The player holds the Stoeger Model 2000.
The player reloads the Stoeger Model 2000.
The player reloads the Stoeger Model 2000.

Launchers

Red River continues the depiction of the heavyweight nature of rocket/missile launchers that was first introduced in Dragon Rising; as most of them (barring the Stinger) lay the launcher or its control units to the ground during the deploy and reload animations.

Both underbarrel grenade launchers incorrectly eject unspent casings when reloading.

Mk 153 SMAW

The Mk 153 SMAW appears as the standard anti-tank weapon of the USMC and it is exclusively used by players (as there is no command for the AI teammates to pick them up).

It is not available from the loadout menu and must be found from mid-mission weapon crates.

Mk 153 Mod 0 SMAW - 83mm.
The player holds the Mk 153 Mod 0 SMAW.
The player aims the Mk 153 Mod 0 SMAW.
Reloading/Deploying; the player lays the reusable launcher unit to the ground...
... and then inserts the encased rocket to the rear.

FGM-148 Javelin

The FGM-148 Javelin is included in Red River as a heavy alternative Marine anti-tank weapon.

FGM-148 Javelin - 142mm.
The player holds the FGM-148 Javelin.
The player aims the FGM-148 Javelin.
As with the previous game, the player deploys the rocket unit to the ground, with the CLU magically appearing in front of the player once it is needed.
About to attach the Javelin. When the Javelin is no longer needed, the steps to deploy the launcher are done in reverse.

FIM-92A Stinger

The FIM-92A Stinger is used in various missions. It can only be fired when locked onto helicopters, which is then promptly discarded once it is fired.

FIM-92A Stinger - 70mm.
The player holds the FIM-92A Stinger.
The player aims the FIM-92A Stinger.
The player unfolding the IFF antenna when the launcher is needed...
... and unfolding the sight. Unlike the previous game, the sight doesn't have thermal capabilities.

Mk 19 grenade launcher

The Mk 19 grenade launcher can be seen used by Marines.

Mk 19 grenade launcher in vehicle mounting - 40mm.

KAC M203A1 / M203A2 Grenade Launchers

The M203 grenade launcher, specifically the A1 and A2 versions, are attached to many M4A1 Carbines and M16A4 rifles. The Rifleman and Grenadier classes have access to it, Grenadiers start with the M203 on the M4A1, while the Rifleman near the end of their progression can unlock the M203 for M4A1/M16A4.

Knight's Armament Company M203A1 - 40x46mm
M203A2 with AN/PSQ-18A day/night sight - 40x46mm
M203A1 is mounted on the Colt M4A1.
M203A2 is mounted on the Colt M16A4.
Third person models for the M203 on the M4 and M16, the M16 M203 has broken textures in third person.

RPG-7

The RPG-7 is used by insurgents.

RPG-7 - 40mm.
The player holds the RPG-7.
The player aims the RPG-7.
The RPG-7 being laid on the ground...
... with the player attaching the warhead afterwards. The hammer isn't cocked, however.

QW-2 "Vanguard 2"

PLA forces in-game uses QW-2 Vanguard 2 shoulder launched surface-to-air missile as a counterpart to the Stinger. Unlike most rocket/missile launchers, the QW-2 does not have a lengthy deploy animation and it is discarded once it is fired.

The QW-2 "Vanguard 2" - 72mm
The player holds the QW-2 "Vanguard 2".
The player aims the QW-2 "Vanguard 2".

PF-98

The PF-98 appears as a counterpart to the USMC SMAW.

PF-98 - 120mm.
The player holds the PF-98.
The player aims the PF-98.
Same drill with most launchers; the player deploys the PF-98 launcher unit to the ground...
... before being reloaded with a rocket.

QLG-91B

The QLG-91B is the standard grenade launcher of the PLA mounted on their QBZ-95 rifles.

QLG-91B grenade launcher mounted on QBZ-95 - 35mm/5.8x42mm
QLG-91B is mounted on the QBZ-95.

Grenades & Explosives

M14 Anti-Personnel

The M14 anti-personnel mine.

M14 Anti-Personnel Mine.
M14 Anti-Personnel in game.
M14 Anti-Personnel in game.

M18 Smoke Grenade

The M18 Smoke Grenade.

M18 Smoke Grenade.
M18 Smoke Grenade in game.
M18 Smoke Grenade in game.

M18A1 Claymore

The M18A1 Claymore is also used by USMC forces.

M18A1 Claymore Anti-Personnel Mine.
M18A1 Claymore in game.
M18A1 Claymore in game.
M18A1 Claymore in a mine box.

M21 Anti-Tank mine

The M21 Anti-Tank mine.

M21 Anti-Tank Mine.
M21 Anti-Tank mine in game.
M21 Anti-Tank mine in game.
M21 Anti-Tank mine in a mine box.

M67 Hand Grenade

The M67 Hand Grenade appears as the only grenade this time around and can only be used by the player and their AI Squadmates (If they were equipped with frag grenades in the loadout menu) as it seems both the PLA and Insurgents don't have grenades.

M67 Fragmentation Hand Grenade.
M67 Hand Grenade in game.
M67 Hand Grenade in game.
An M67 Hand Grenade on a Grenade ammo box.

Other

M242 Bushmaster chaingun

The M242 Bushmaster chaingun is seen mounted on USMC LAVs throughout the game.

M242 Bushmaster Chain Gun - 25x137mm
M242 Bushmaster Chain Gun in game.

Do Not Sell My Personal Information