Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Mirror's Edge

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Mirror's Edge
Covermirrorsedge.jpg
Offical Boxart
Release Date: 2008
Developer: DICE
Publisher: EA Games
Platforms: Windows
Playstation 3
Xbox 360
Genre: First-Person Shooter


Mirror's Edge is a first-person action-adventure platform video game developed by DICE (Battlefield series) and published by Electronic Arts. It takes place in an utopian city and the player controls Faith, a "Runner" who finds herself on the wrong side of the law. A reboot was released in June 2016.

The following weapons appear in the video game Mirror's Edge:


Overview

Unlike nearly all other first person shooters, it is not possible to reload firearms in Mirror's Edge; weapons are instead dropped after they run out of ammo. Aiming weapons is not possible either, the exception being the M95, which has a usable scope. It's possible to complete the entire game only having fired a gun once.

Handguns

Beretta 93R

The Beretta 93R is used by Celeste and Jacknife but cannot be used by the player, although it is seen in the hands of Faith in one of the trailers.

Beretta 93R with wood grips - 9x19mm
Celeste holds a Beretta 93R.
Jacknife holds his Beretta 93R on Kate.
In a cutscene, Faith looks at Cel firing her 93R. Note the odd muzzle brake and absence of selector switch.

Colt M1911A1

The Colt M1911A1 pistol appears in the game as the main weapon of the CPF officers. Ropeburn has one lying on his desk in Chapter 4, "Heat". Two nickel plated versions are used by Miller. The M1911A1 is incorrectly portrayed to be a DAO pistol.

Colt M1911A1 Pistol - .45 ACP
Faith disarms a cop wielding an M1911A1. Note the un-cocked hammer.
An M1911A1 being wielded by Faith, with the slide locked empty.
Two nickel plated M1911A1's visible in Miller's holster near the end of the game.

Glock 18C

The Glock 18C can be found in Chapter 6, "Pirandello Kruger", when a CPF officer opens a door and fires at the player. Has a two stage trigger, firing in three-round bursts with a short pull of the trigger, or full-auto if it is held down. Holds 24 rounds. It was also originally planned to be Faith's personal weapon. This weapon is also seen in one of the loading screens, where Faith is seen disarming a trooper and dropping his gun, which has the extended 33-round magazine.

Glock 18C - 9x19mm
Faith fires the Glock 18C.
Faith's attempt to shoot herself in the foot results in one less enemy instead. Note the compensation cut-out on the top of the slide, and the selector on semi-auto.
Unlockable concept art of Faith with a Glock.

Shotguns

NeoStead 2000

The NeoStead 2000 combat shotgun is seen being used by some PK security members. It is not very powerful and may require to hit the target as many as three times before they go down.

South African NeoStead 2000 - 12 gauge
Faith takes one last look with NeoStead 2000 before she ditches it to climb the shaft.
Blasting away a guard with the NeoStead.
Faith pumps the NS2000 shotgun.

Remington M870 MCS

The Remington M870 Modular Combat Shotgun is usually used by armored CPF officers.

Remington M870 Modular Combat Shotgun - 12 gauge
Faith blasts an officer away with an MCS.
Faith about to ditch her Remington 870.

Submachine Guns

Heckler & Koch MP5K-PDW

The Heckler & Koch MP5K-PDW is used by most PK security members early in the game. It is modeled with a 15-round mag and 3-lug flash hider.

Heckler & Koch MP5K-PDW - 9x19mm
Faith holds an MP5K-PDW.
First phase of the disarming animation: Faith punches the PK member in the neck with the MP5K-PDW. Also note the 15-round magazine.
Faith is about to deliver a punch line.

Heckler & Koch MP5SD3

An unlockable concept art image shows Faith neutralizing a guard holding a Heckler & Koch MP5SD3 submachine gun.

Heckler & Koch MP5SD3 with SEF trigger group - 9x19mm
Unlockable concept art image showing the MP5SD3. Note that while the selector marking cannot be seen clearly, the SEF receiver is evident, indicacting that it can only be an SD3. The flash coming out of the muzzle doesn't seem to have caught on to the idea that this is supposed to be a suppressed submachine gun.

Steyr TMP

The Steyr TMP is used by armored CPF officers. This is one of the least common guns in the game.

Steyr TMP - 9x19mm
Faith holds a Steyr TMP submachine gun.
Faith returns fire with a TMP.

Assault Rifles

FN SCAR-L CQC

The First Generation FN SCAR-L CQC in black finish is used by most PK security members who don't have G36C's later in the game. For some reason, this rifle's rear sight is always flipped down, which would make it very hard if not impossible to aim accurately.

First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO
World-model of the SCAR shows its first gen features, such as the design of the stock and trigger guard.
Faith holds a SCAR-L while examining the rifle's former owner. Note the flipped down rear sight.
Faith shoots a SCAR-L.

Heckler & Koch G36C

The Heckler & Koch G36C can be seen in the hands of PK security members later in the game.

Heckler & Koch G36C - 5.56x45mm NATO
Faith navigates through the parking lot with a G36C in hands.
Faith disarms a security guard armed with a G36C carbine. Note how the selector is set to safe.

Sniper Rifle

Barrett M95

The Barrett M95 anti-materiel rifle is used by snipers throughout the game. This is the only weapon in the game which can be aimed.

Barrett M95 - .50 BMG
A Barrett M95 lying on a table.
Faith uses an M95 to shoot out the engine block of an armored police transport. This is the only part of the game where the player is required to fire a gun.
Faith aims at the engine block of the van transporting Kate to prison.

Machine Gun

FN M249 Paratrooper

The FN M249 Paratrooper light machine gun is used by PK security members. In most large groups of troopers (4 or more), there is usually at least one carrying an M249. This is the heaviest gun in the game, and it makes Faith move very slowly.

FN M249 Paratrooper - 5.56x45mm
Faith holds a M249 Para machine gun.
After gunning down a small army of security guards, Faith ditches the SAW which still has bullets in the belt despite apparently running out of ammo.

Less-than Lethal

M26 Taser

Some of the more elite PK units are carrying M26 Tasers in the game.

M26 Taser
An elite PK (Pirandello/Kruger, a private security company) member holds a M26 Taser.
Faith fights a PK trooper armed with an M26 Taser.

Do Not Sell My Personal Information