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Difference between revisions of "Metro Exodus"

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'''''Metro Exodus''''', released on February 15, 2019, is the third title in the ''Metro'' first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel ''Metro 2035''. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.  
 
'''''Metro Exodus''''', released on February 15, 2019, is the third title in the ''Metro'' first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel ''Metro 2035''. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.  
  
''Exodus'' has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in ''Last Light'', and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleared, similar to [[Far Cry 2]] and [[Red Dead Redemption II]], although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer.  
+
''Exodus'' has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in ''Last Light'', and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleaned, similar to ''[[Far Cry 2]]'' and ''[[Red Dead Redemption II]]'', although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer.  
  
 
'''The following weapons can be seen in the video game ''Metro Exodus'':'''
 
'''The following weapons can be seen in the video game ''Metro Exodus'':'''
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=Sidearms=
 
=Sidearms=
==Revolver==
+
=="Revolver" (S&W No. 3 Russian Model)==
The classic .44 "Revolver" is found throughout the world of ''Metro Exodus''. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.  
+
The classic .44 "Revolver" is found throughout the world of ''Metro Exodus''. Now it is somewhat unusually based on the antique [[Smith & Wesson No. 3 Russian Model]]. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.  
 +
[[Image:S&w russian.jpg|thumb|none|350px|Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt]]
 
[[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]]
 
[[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]]
 
[[File:MExodus Revolver (2).jpg|thumb|none|600px|The basic three-shot revolver with a suppressed barrel on a customization bench.]]
 
[[File:MExodus Revolver (2).jpg|thumb|none|600px|The basic three-shot revolver with a suppressed barrel on a customization bench.]]
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=="Bastard"==  
 
=="Bastard"==  
The "Bastard" carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips or a 50-round drum magazine.
+
The "Bastard" carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips or a 50-round drum magazine; pre-release trailers showed a belt-fed version, though this is absent in the final game. By default it has the same [[Smith & Wesson No. 3 Russian Model]]'s grip from "Revolver".
 
[[File:MExodus Bastard 1.jpg|thumb|none|600px|A basic Bastard found in early in the Volga River chapter. Note the half-empty magazine.]]
 
[[File:MExodus Bastard 1.jpg|thumb|none|600px|A basic Bastard found in early in the Volga River chapter. Note the half-empty magazine.]]
 
[[File:MExodus Bastard (2).jpg|thumb|none|600px|Reloading a Bastard with a drum magazine.]]
 
[[File:MExodus Bastard (2).jpg|thumb|none|600px|Reloading a Bastard with a drum magazine.]]
  
 +
==M1911==
 +
 +
A new weapon featured in the "Sam's Story" DLC, the "Stallion" (explicit reference to the [[Colt]] logo) is a customized [[M1911]] variant with an engraved and ported slide and custom grips. It is based on the classic M1911, while the compensator is based on the [[Smith & Wesson SW1911|Smith & Wesson SW1911 Perfomance Center]]. It can be customized with an extended or a drum magazine, full auto fire, and alternate grips.
  
 
=Rifles=
 
=Rifles=
Line 54: Line 58:
 
[[File:MExodus Bulldog (1).jpg|thumb|none|600px|Artyom holds his newfound Bulldog out in the Caspian sands as night begins to fall.]]
 
[[File:MExodus Bulldog (1).jpg|thumb|none|600px|Artyom holds his newfound Bulldog out in the Caspian sands as night begins to fall.]]
 
[[File:MExodus Bulldog (2).jpg|thumb|none|600px|Aiming the rifle, note its SVU-like raised iron sights.]]
 
[[File:MExodus Bulldog (2).jpg|thumb|none|600px|Aiming the rifle, note its SVU-like raised iron sights.]]
[[File:MExodus Bulldog (3).jpg|thumb|none|600px|Reloading the bulldog, down with the right hand like the AKs in the previous game.]]
+
[[File:MExodus Bulldog (3).jpg|thumb|none|600px|Reloading the Bulldog, done with the right hand like the AKs in the previous game.]]
 
[[File:MExodus Bulldog (4).jpg|thumb|none|600px|Chambering a round.]]
 
[[File:MExodus Bulldog (4).jpg|thumb|none|600px|Chambering a round.]]
 
[[File:MExodus Bulldog (5).jpg|thumb|none|600px|Giul and her sniper-configured Bulldog. Here the SVD receiver is obvious.]]
 
[[File:MExodus Bulldog (5).jpg|thumb|none|600px|Giul and her sniper-configured Bulldog. Here the SVD receiver is obvious.]]
 
  
 
=="Valve"==
 
=="Valve"==
Also returning from ''Last Light'' is the 7.62x54R "Valve" bolt action rifle, though this time it no longer has a straight-pull action. It also comes in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot by default, but can be upgraded with a side-feeding 5-round box magazine, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.
+
Also returning from ''Last Light'' is the 7.62x54mm R "Valve" bolt action rifle. It is in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot with a conventional bolt-action by default, but can be upgraded with a side-feeding 5-round box magazine and straight-pull bolt modification akin to the ''Last Light'' version, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.
 
[[File:MExodus Valve (1).jpg|thumb|none|600px|The default Valve after Artyom finds one in a shack out in the wastes.]]
 
[[File:MExodus Valve (1).jpg|thumb|none|600px|The default Valve after Artyom finds one in a shack out in the wastes.]]
 
[[File:MExodus Valve (2).jpg|thumb|none|600px|Reloading a single round into the rifle.]]
 
[[File:MExodus Valve (2).jpg|thumb|none|600px|Reloading a single round into the rifle.]]
 
[[File:MExodus Valve (3).jpg|thumb|none|600px|A more respectable Valve in the workshop.]]
 
[[File:MExodus Valve (3).jpg|thumb|none|600px|A more respectable Valve in the workshop.]]
 
[[File:MExodus Valve (4).jpg|thumb|none|600px|Reloading the five-round magazine. Note the improved bolt handle.]]
 
[[File:MExodus Valve (4).jpg|thumb|none|600px|Reloading the five-round magazine. Note the improved bolt handle.]]
 +
 +
==AK-12==
 +
The "Sammy" is a new assault rifle from the "Sam's Story" DLC, based on the pre-production models of the [[AK-12]]. It can be customized with a few magazine and stock options (including what appears to be [[Thompson]] furniture), and can be modified to fire in 3-round bursts, semi-auto, or full-auto.
 +
[[File:AK-12 2015.jpg|thumb|none|450px|AK-12 (2015 prototype) - 5.45x39mm]]
  
 
=Shotguns=
 
=Shotguns=
 
=="Ashot"==
 
=="Ashot"==
The "Ashot" returns from ''Last Light'' as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the "Duplet" from the first two games.  
+
The "Ashot" returns from ''Last Light'' as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the "Duplet" from the first two games. It is still partially based on the [[Reichsrevolver M1883]].
 +
[[File:1883 ReichsRevolver.jpg|thumb|none|350px|Reichsrevolver M1883 - 10.6x25R]]
  
 
=="Shambler"==
 
=="Shambler"==
Line 80: Line 88:
 
=Machine Guns=
 
=Machine Guns=
 
==DShK==
 
==DShK==
[[DShK]] machine guns can be found throughout the game, but as in ''Last Light'', none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as "our old friend, the ''Dushka.''
+
[[DShK]] machine guns can be found throughout the game, but as in ''Last Light'', none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as "our old friend, the ''Dushka.''
 
[[Image:DSHK.jpg|thumb|none|500px|DShK on tripod - 12.7x109mm]]
 
[[Image:DSHK.jpg|thumb|none|500px|DShK on tripod - 12.7x109mm]]
 
[[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]]
 
[[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]]
 
[[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]]
 
[[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]]
[[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell.]]
+
[[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell. In real life, T-72s are equipped with [[NSVT]] and [[PKT|PKMT]] machine guns. (This may be deliberate, Exodus uses older pre-war tech in comparison to previous games).]]
  
 
=="Gatling"==
 
=="Gatling"==
Line 91: Line 99:
 
[[File:MExodus Gatling (2).jpg|thumb|none|600px|Sam covers the Spartan's escape with his hand-held machine gun.]]
 
[[File:MExodus Gatling (2).jpg|thumb|none|600px|Sam covers the Spartan's escape with his hand-held machine gun.]]
 
[[File:MExodus Gatling turret.jpg|thumb|none|600px|A more Gatling-like turret resembling the weapon from the last game as seen through Artyom's binoculars when the Rangers enter the Mount Yamantau complex.]]
 
[[File:MExodus Gatling turret.jpg|thumb|none|600px|A more Gatling-like turret resembling the weapon from the last game as seen through Artyom's binoculars when the Rangers enter the Mount Yamantau complex.]]
 +
 +
=Other=
 +
==Shipunov 2A42==
 +
[[Shipunov 2A42]] autocannons can be seen on defunct BTR-90 APCs that can be found in several of the game's chapters.
 +
[[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]]
 +
[[File:MExodus Shipunov 2A42.jpg|thumb|none|600px|A close up of the 2A42 as seen through the game's Photo mode. Note the non-standard muzzle brake.]]
 +
 +
==Flamethrower==
 +
The "Two Colonels" DLC introduced a new weapon, a portable flamethrower, similar to the one was in [[Metro 2033]] ''Redux''. It can be equipped with various upgrades, including larger fuel tanks.
 +
 +
[[Category:Video Game]]
 +
[[Category:First-Person Shooter]]
 +
[[Category:Horror]]
 +
[[Category:Science-Fiction]]
 +
[[Category:Post Apocalyptic]]

Revision as of 18:50, 13 July 2020

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Metro Exodus
Metro Exodus cover.jpg
Cover image of Metro Exodus
Release Date: 2019
Developer: 4A
Publisher: Deep Silver
Series: Metro
Platforms: Xbox One
PC
Playstation 4
Genre: First-Person Shooter


Metro Exodus, released on February 15, 2019, is the third title in the Metro first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel Metro 2035. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.

Exodus has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in Last Light, and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleaned, similar to Far Cry 2 and Red Dead Redemption II, although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer.

The following weapons can be seen in the video game Metro Exodus:


Sidearms

"Revolver" (S&W No. 3 Russian Model)

The classic .44 "Revolver" is found throughout the world of Metro Exodus. Now it is somewhat unusually based on the antique Smith & Wesson No. 3 Russian Model. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.

Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt
The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.
The basic three-shot revolver with a suppressed barrel on a customization bench.
The six-shot cylinder and SA hammer...
...and the DA version.
Artyom actually uses the ejector rod this time around when reloading the Revolver.

"Bastard"

The "Bastard" carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips or a 50-round drum magazine; pre-release trailers showed a belt-fed version, though this is absent in the final game. By default it has the same Smith & Wesson No. 3 Russian Model's grip from "Revolver".

A basic Bastard found in early in the Volga River chapter. Note the half-empty magazine.
Reloading a Bastard with a drum magazine.

M1911

A new weapon featured in the "Sam's Story" DLC, the "Stallion" (explicit reference to the Colt logo) is a customized M1911 variant with an engraved and ported slide and custom grips. It is based on the classic M1911, while the compensator is based on the Smith & Wesson SW1911 Perfomance Center. It can be customized with an extended or a drum magazine, full auto fire, and alternate grips.

Rifles

"Kalash" (AKS-74U, AK-74M)

The AK-74M again returns in a variety of different configurations in Exodus and is a common weapon found across post-apocalypse Russia. By default, it comes in a very primitive AKS-74U-like form that lacks a dust cover, has a skeletal-like stock and pistol grip, and feeds from non-standard twenty-round 5.45x39mm magazines; this configuration is rather like the original 5.45 Bastard carbine. Stock upgrades return the dust cover and proper AK furniture or other improved stocks and forends. 30- and 45- round magazines can be found as well, and a 75-round drum can be found in the Caspian Sea level.

"AK-103" is written on the side of the receiver, which the Kalash clearly isn't.

AKS-74U - 5.45x39mm
AK-74M - 5.45x39mm
The basic AKS-74U-like configuration on the ground and in Artyom's hands. Note that it still has the default AK rear sight trunnion.
Artyom aims his Kalash in a surface engagement in the prologue.
Later on in the Volga, Artyom cycles the action on his AK after a malfunction.
A proper AK in the hands of Tokarev, the Ranger's armorer and gunsmith. He is apparently descended from the famous arms designer and once owned a TT pistol.
The AK with a thumbhole stock and SVD-like forend.
Artyom holds an AK with an RPK-74-like barrel and 45-round magazine in the Novosibirsk Metro while finding a leftover rail-Panzer III that apparently was also used when the surviving population killed itself off.
A very, very bloody AK found in the same area.

"Bulldog"

A new 5.45mm rifle available in Exodus is the "Bulldog," a bullpup assault rifle that appears to be the spiritual successor to the "Kalash 2012" of the previous games. The "Bulldog" is a more conventional design, and seems to be made from the receiver of a Dragunov rifle, giving it some resemblance to the SVU. Compared to the AK-74, the "Bulldog" has a lower rate of fire and deals more damage per shot, and both rifles share most of the same upgrades other than the "Bulldog" has a unique 60-round magazine upgrade.

SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R
Artyom holds his newfound Bulldog out in the Caspian sands as night begins to fall.
Aiming the rifle, note its SVU-like raised iron sights.
Reloading the Bulldog, done with the right hand like the AKs in the previous game.
Chambering a round.
Giul and her sniper-configured Bulldog. Here the SVD receiver is obvious.

"Valve"

Also returning from Last Light is the 7.62x54mm R "Valve" bolt action rifle. It is in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot with a conventional bolt-action by default, but can be upgraded with a side-feeding 5-round box magazine and straight-pull bolt modification akin to the Last Light version, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.

The default Valve after Artyom finds one in a shack out in the wastes.
Reloading a single round into the rifle.
A more respectable Valve in the workshop.
Reloading the five-round magazine. Note the improved bolt handle.

AK-12

The "Sammy" is a new assault rifle from the "Sam's Story" DLC, based on the pre-production models of the AK-12. It can be customized with a few magazine and stock options (including what appears to be Thompson furniture), and can be modified to fire in 3-round bursts, semi-auto, or full-auto.

AK-12 (2015 prototype) - 5.45x39mm

Shotguns

"Ashot"

The "Ashot" returns from Last Light as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the "Duplet" from the first two games. It is still partially based on the Reichsrevolver M1883.

Reichsrevolver M1883 - 10.6x25R

"Shambler"

The complex toggle-action shotgun known as the "Shambler" (originally Uboinik) is also featured in Exodus. Artyom starts off with one in the prologue, with a measly three-shell cylinder. It can be upgraded with its classic six-round rotating cylinder, and can additionally use 10-round removable magazines or a 20-round belt drum, fulfilling the roles of the Saiga 12 and 12-gauge "Abzats" DShK from the previous game.

Artyom and his Shambler right at the start of the game.
A suppressed Shambler on a workbench.
Reloading the Shambler with its original 6-shot loading mechanism.
Topping off the right side.
A Shambler with a comically oversized "duckbill" choke.

Machine Guns

DShK

DShK machine guns can be found throughout the game, but as in Last Light, none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as "our old friend, the Dushka.

DShK on tripod - 12.7x109mm
Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.
Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.
In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell. In real life, T-72s are equipped with NSVT and PKMT machine guns. (This may be deliberate, Exodus uses older pre-war tech in comparison to previous games).

"Gatling"

A man portable, hipfired machine gun rather erroneously referred to as the "Gatling" is available in the game. Despite its name, it is a non-rotary machine gun that instead features twin barrels and feeds from "quadrant" pan-style magazines.

Artyom holds a Gatling after retrieving it from its former owner.
Sam covers the Spartan's escape with his hand-held machine gun.
A more Gatling-like turret resembling the weapon from the last game as seen through Artyom's binoculars when the Rangers enter the Mount Yamantau complex.

Other

Shipunov 2A42

Shipunov 2A42 autocannons can be seen on defunct BTR-90 APCs that can be found in several of the game's chapters.

Shipunov 2A42 mounted on BTR-90 - 30x165mm
A close up of the 2A42 as seen through the game's Photo mode. Note the non-standard muzzle brake.

Flamethrower

The "Two Colonels" DLC introduced a new weapon, a portable flamethrower, similar to the one was in Metro 2033 Redux. It can be equipped with various upgrades, including larger fuel tanks.


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