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Difference between revisions of "Metal Gear Solid V: The Phantom Pain"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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=="Ze'ev"==
 
=="Ze'ev"==
 
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]], this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version called the "Riot SMG" featuring a two-stage sound suppressor based on the [[MAC-10]] and loaded with rubber bullets by default.
 
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]], this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version called the "Riot SMG" featuring a two-stage sound suppressor based on the [[MAC-10]] and loaded with rubber bullets by default.
[[Image:MicroUziPistolStock.jpg‎|thumb|none|275px|IMI Micro Uzi with folding stock - 9x19mm]]
+
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]
 
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 submachine gun with a Sionics Two-Stage Sound Suppressor - .45 ACP]]
 
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 submachine gun with a Sionics Two-Stage Sound Suppressor - .45 ACP]]
 
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]
 
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]

Revision as of 21:41, 23 September 2015

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Metal Gear Solid V: The Phantom Pain for current discussions. Content is subject to change.



Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V The Phantom Pain pc box.jpg
Release Date: 2015
Developer: Kojima Productions
Publisher: Konami
Series: Metal Gear
Platforms: PC
Xbox360
Xbox One
Playstation 3
Playstation 4
Genre: Action-adventure, stealth


Metal Gear Solid V: The Phantom Pain is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, Metal Gear Solid V: Ground Zeroes. Set in 1984, a decade after Metal Gear Solid: Peace Walker, the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.

The following weapons appear in the video game Metal Gear Solid V: The Phantom Pain.

For weapons relating to its sister game, see Metal Gear Solid V: Ground Zeroes.


Handguns

"WU Silent Pistol"

The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor is only accessible at level 6, and earlier versions without it heavily resemble the AMC Auto Mag Pistol with the addition of a polymer frame. The gun is the equivalent of the XM9 from MGS2, Mk.22 Mod 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. II from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game.

High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)
WU Silent Pistol as it appears in The Phantom Pain. Lv 1.
WU Silent Pistol as it appears in The Phantom Pain. Lv 2.
WU Silent Pistol as it appears in The Phantom Pain. Lv 3.
WU Silent Pistol as it appears in The Phantom Pain. Lv 4.
WU Silent Pistol as it appears in The Phantom Pain. Lv 5.
Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.
A render of the Collector's Edition golden WU Silent Pistol.

"AM D114 Pistol"

The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the Colt M1911A1, that has been featured through-out the MGS series, starting with 2004's Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired by the CZ 75, Browning Hi-Power, and Smith & Wesson Model 39 - while it ultimately ends up looking a lot like FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checkered front strap.

Colt M1911A1, which the AM D114 is a substitute for
EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114
FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun
The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.
The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.
The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.
The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.
The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.
A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.
Tpp1911lb.jpg
Tpp1911lb2.jpg
The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.
The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.
Snake pointing the AM D114. Pretty much telling you to drop the "Sean Connery is about to shoot you!" jokes.
"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.
"Ishmael" takes aim with his AM D114.
"Ishmael" firing his AM D114.
Big Boss searches a warehouse with his AM D114 drawn.

"Burkov"

Substitute for the Makarov PM pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the Heckler & Koch P9S. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.

Makarov PM - 9x18mm Makarov
Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun
The Burkov as it appears in The Phantom Pain. Lv 1
The Burkov as it appears in The Phantom Pain. Lv 2
The Burkov as it appears in The Phantom Pain. Lv 3
The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the Makarov PB.
Big Boss reloading his Burkov.

"Geist P3"

A 9mm polymer-framed handgun substituting for the Glock 18 from MGS2 & 4. The Geist P3 appears to be a hybrid of the Heckler & Koch USP and Springfield Armory XD pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the Glock 17, at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.

Heckler & Koch USP - 9x19mm
Springfield Armory XD-9 Tactical - 9x19mm
The GEIST P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.
At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.
The GEIST P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.
The Level 4 upgrade adds a multi-stack casket magazine.

"Uragan-5"

The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds. It utilizes the low bore six-o-clock chamber design of the Mateba Autorevolver, with the hexagonal cylinder design of the Chiappa Rhino series, and a break-action design similar to the MP-412 REX.

Mateba 2006M - .357 Magnum
Chiappa Rhino 40DS (4" barrel version) .357 Magnum
Standard Uragan-5.
Long-barreled version of the Uragan-5.

"Tornado-6"

The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the Single Action Army he wielded in previous games. The Tornado-6 appears to be modeled after the Mateba 2006M.

Mateba 2006M - .357 Magnum
Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.
Ocelot dual wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.
Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.

"Windurger S333"

A .44 calibre revolver with design cues taken from the Dan Wesson revolvers, and Colt Python. It substitutes the Smith & Wesson Model 19 from Peace Walker. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version is also available.

Dan Wesson Model 15-VH - .357 Magnum
Colt Python with 4" Barrel and factory wood grips - .357 Magnum
The Windurger S333 as it appears in The Phantom Pain.
The Windurger S333 as it appears in The Phantom Pain - Snub Nosed.
The Windurger S333 as it appears in The Phantom Pain - Long-barreled.

Kampfpistole Z

The "Zorn Kampf Pistole" is a substitute for the K. Pistol from Peace Walker, and is more or less an unaltered Kampfpistole Z fitted with a Sturmpistole indirect fire sight as in that game.

Leuchtpistole - 26.65mm
Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.

Submachine Guns

"Sz.-336"

Sz.-336 SMG [Sodomka zbrojovka Type 336 Submachine Gun] made it over from Ground Zeroes. Substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, namely the ones in the SA.23 SMG and Uzi family tree. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.

Several XOF troopers are seen wielding it while storming the hospital premises in The Phantom Pain VGA and GDC trailers.

IMI Uzi with buttstock extended - 9x19mm
Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP
Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.
Sz.-336 levels 1-5.
A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.
A Cipher operator takes aim with his Sz.-336.

"MACHT 37"

The "MACHT 37" [Maschinen Taktische Pistole 37] , is a West German 9mm SMG heavily influenced by the Walther MPL/K. A compact version called the MACHT 37K is based on the Walther MPK. Both versions borrow design elements from the MP5 series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the Heckler & Koch MP5K.

Walther MPL with stock folded - 9x19mm
MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm.
The MACHT 37 in game. Lv 1-3.
The shortened MACHT 37K.
The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.
The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.

"Ze'ev"

An Israeli 9mm machine pistol based heavily on the Micro Uzi, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version called the "Riot SMG" featuring a two-stage sound suppressor based on the MAC-10 and loaded with rubber bullets by default.

IMI Micro Uzi with folding stock - 9x19mm
MAC-10 submachine gun with a Sionics Two-Stage Sound Suppressor - .45 ACP
Unsilenced model
Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model
The non-lethal RIOT SMG.

"G44-9"

A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the FAMAS, though it also shows the Steyr AUG-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1
Steyr AUG Para - 9x19mm
Upgrade tree for the "G44-9".

Shotguns

"S1000 Shotgun"

Naked Snake uses the fictional "S1000 Shotgun", modeled after the Remington 870 with an extended forend resembling that of the Fort-500 while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the M26 MASS.

Remington 870 - 12 Gauge
The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.
Extended magazine tube version.
S1000 shorty version. The lower variant looks like a Benelli M3 Shorty.
File:MGS5Remington870.jpg
Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.
Big Boss racks the pump action of his S1000 one handed.
Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.

Double-barrel shotgun

The Rasp shotgun is a single-trigger 12 Gauge Double Barreled Shotgun of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a variety of different configurations including a sawed-off version and models designed to fire slugs and less-lethal "air shock" rounds.

Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge
The upgrade levels attach high-tech gizmos to ye olde coachgun.
The same upgrades for the longer-barreled variant.

Sawn-off Shotgun

A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.

Remington Spartan Sawed Off shotgun - 12 gauge
The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.
An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.
A golden version of the RASP SBS from the pre-ordered edition.

"Kabarga-83"

A semi-automatic shotgun based off of the Vepr-12. It is presumably the games' equivalent to the Saiga 12 featured in Metal Gear Solid 4.

Molot Vepr-12 - 12 gauge
The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.

"Bullhorn SG"

A bullpup pump-action shotgun based on the Mossberg 590 Bullpup from the 1980's, with design elements from the Kel-Tec KSG such as the stock and flat-top. Holds 8 shells in a tube magazine.

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
Kel-Tec KSG with RIS Foregrip.
Tppkel.jpg

Rifles

"AM MRS-4"

The FAL style rifle known as the "MRS-4", returns from Metal Gear Solid: Ground Zeroes. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the FN FAL, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Rifle, standing in for a AR-15-style carbine or FN FNC. It features a FN Para style stock, FN style side charging handle, cylindrical fore-arm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines. With the release of the E3 2015 gameplay footage, it seems the AM-MRS4 can be modified with different stocks, handguards, and barrel lengths. When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle.

Imbel MD 97 - 5.56x45mm
The AM MRS-4 as it appears in The Phantom Pain. Lvls 1-5.
Diamond Dogs draw their MRS-4s on Quiet
Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.
Big Boss raises his MRS-4 while engaging a plastic bucket.
A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.
Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.

"AM MRS-4R"

The SAR-80 style "AM-69" from Metal Gear Solid: Ground Zeroes is renamed the "AM MRS-4R" in Phantom Pain. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the FN FAL such as the long front hand guard, Daewoo K2, and the SAR 80 to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an M16A2 carrying handle with top rail mount.

SAR-80 - 5.56x45mm NATO
Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
Side view of the MRS-4R. Note the FN FAL hand guard
Development levels 1, 2, and 3. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.

Mare's Leg lever-action rifle

Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle.

A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film Wild Wild West (1999) and was the screen used gun by Will Smith in the movie.
Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.
Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.
Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.

"SVG-76"

[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the AK-74. The weapon itself is heavily modeled after the Norinco Type 81 with its long, sleek receiver with the balklite magazines and receiver cover of the AK-74. It's handguard also appears to be modeled after the AEK-series one.

AK-74 - 5.45x39mm
Norinco Type 81 - 7.62x39mm
An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.
AKS-74 with Bakelite magazine - 5.45x39mm
The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-style skeletal stock.
The SVG-76 as it appears in The Phantom Pain. Lv 3-5.
The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, and the rear sight from an AKS-74u.
Tppsvg67.jpg

"SVG-76U"

A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in Metal Gear Solid 2, but features a longer gas block and folding stock from the AMD-65.

AKS-74U - 5.45x39mm
Hungarian AMD-65 - 7.62x39mm
SVG-76U as it appears in The Phantom Pain. Lv 1-3.

"SVG-67U"

A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the AMD-65. The AMD-65 was used by the Ocelot Unit in MGS3 and an available weapon for MSF to research in Peace Walker.

AKMSU Krinkov - 7.62x39mm
Hungarian AMD-65 - 7.62x39mm
The upgrade tree for the SVG-76U.

"UN-ARC"

[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the FN FAL (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), SIG SG 542 (charging handle on ejection port), and G3-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the SIG SG 550. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.

Israeli FAL "Romat" with Wooden Furniture - notice stock and grip
SIG SG 542 - notice charging handle on ejection port
Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO
UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4.
File:MGS5SIGrifle.jpg
XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.
Short-barreled version with SIG-style stocks, similar to what the XOF were wielding.
Loadout screen showing the nonlethal variant of the UN-ARC rifle.
The UN-ARC-NL non-lethal variant and its upgrades.

"G44"

An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the G11 and Steyr AUG featured in Metal Gear Solid: Peace Walker, and the FAMAS featured in Metal Gear Solid. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.

Visually, the G44 consists of the trigger of the Heckler & Koch G11, the carry handle of the FAMAS, and the stock and magazine layout of the Steyr AUG.

Heckler & Koch G11 K1 - 4.73x33mm
Steyr AUG - Austrian Army Version - 5.56x45mm
File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.
Upgrade tree of the standard G44. The vented handguard is loosely based on the SA80's.
Short-barreled version.

Sniper Rifles

"AM MRS-71/73"

A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the Heckler & Koch PSG-1 from MGS1 & 2 and is modeled heavily on the Heckler & Koch MSG90 with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.

Heckler & Koch MSG90 - 7.62x51mm NATO
The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.
5.56 version.
Tranquiliser version. Unlike the RIOT SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.

"Bambetov SV"

A fictional Russian semiautomatic rifle based on the FPK / PSL Sniper Rifle with some design elements taken from the SIG SG 550 SR. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.

Romanian FPK/PSL sniper rifle - 7.62x54mm R
SIG SG 550 SR - 5.56x45mm NATO
Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.
First person view of the Bambetov SV.

"Brennan LRS-46"

A fictional bolt-action .50 caliber sniper modeled after the Accuracy International AW50, but with a much bulkier handguard.

Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG
The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.

"Serval AMR-7"

A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the Gepard GM6 Lynx (which it is rather transparently named after, servals being a medium-sized wild cat species) and Mechem NTW-20.

Gepard M6 Lynx - .50 BMG
Mechem NTW-20 - 20x83.5 mm MG151
"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.

"Broughton M-2000D"

A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like Winchester Model 70 and Remington Model 700 - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the PGM sniper rifle series.

Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO
PGM Ultima Ratio Commando - 7.62x51mm NATO
The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.
Broughton M-2000D MGSV TPP.jpg
Snake with the Broughton M-2000D slung over his back
Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.

"Renov-ICKX SR"

A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a Czechoslavakian Vz. 54 Sniper Rifle, which itself is a variation of a Mosin-Nagant Rifle. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the Blaser R93 Sniper Rifle.

The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.

The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28.

Vz. 54 Sniper Rifle - 7.62x54mm R
Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.
The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.
Snake with the "Renov" slung over his back.
Quiet holds her signature "Renov".
Quiet holds her signature "Renov".
DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.
Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.
A Skull sniper summons her custom "Renov." Given the number of references to Zone of the Enders in Phantom Pain, this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.
"Resistance is futile."

Machine Guns

"UN AAM"

The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the FN Minimi and FN MAG. It replaces the Stoner 63 from Snake Eater and Peace Walker.


FN Minimi 1974 pre-production army trial model - 5.56x45mm
FN MAG 58 - 7.62x51mm NATO
The design of the stock is somewhat similar to the Heckler & Koch MG4.
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Short-barreled variant with an M249-styled heat shield, making it heavily resemble the Mk 46 Mod 0 from Metal Gear Solid 4.
Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.
From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".
Loadout screen from the post E3 2015 alternate gameplay footage.

"ALM 48"

[Aberdeen Lighter Machine Gun Type 48]. A GPMG chambered in 7.62mm. Obviously modeled off of the M60 Machine Gun from Peace Walker, but with minor differences such as a boxier stock.

M60 - 7.62x51mm NATO
Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because Mechwarrior laws of physics are apparently in effect, makes the gun fire faster.
M60E4 machine gun - 7.62x51mm NATO
A short-barreled variant of the ALM, which makes it resemble the M60E4 from Metal Gear Solid 4.
The ALM 48 on Big Boss' back during the E3 2015 trailer.

"LPG-61"

The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the PKM Machine Gun, a weapon previously used in Peace Walker, is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.

PKM - 7.62x54mm R
Note the wooden handguard and Degtyarov style muzzle device.
Level 2 swaps the small belt box for an RPD-style drum.
Level 3 swaps the drum for a more traditional PKM belt box.

"PG-76"

The "PG-76" is the SVG rifle series' equivalent of the RPK-74.

RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
Upgrade tree for the PG-76. Unlike the other assault rifle-based LMGs however, the PG-76 does not have a drum magazine (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).

"PG-67"

The "PG-67" is the SVG rifle series' equivalent of the RPK featured in Peace Walker.

RPK Light Machine Gun with 40 round magazine - 7.62x39mm
Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm
Upgrade tree of the PG-67, which can have an actual drum magazine unlike the PG-76. Also note the LPG stock.

"AM MRS-4LS"

The "MRS-4LS" is the AM rifle series' equivalent of the Diemaco/Colt Canada C7/C7A1 LSW with the addition of a RPK-style stock.

Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm
Note the weld marks on the extended magazine, a nice detail, as such extended magazine modifications were documented in Vietnam and various bush wars

"UN-ARC-HB"

The light-support variant of the UN-ARC, which is based on the heavy-barrel FAL variants sometimes used as light support weapons.

File:FAL 50-41 & L2A1.jpg
Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO
Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.

"G44MG"

An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the G11's magazine and fits the role of bullpup IARs such as the Steyr AUG HBAR, though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the SA80 series.

Heckler & Koch G11 K1 - 4.73x33mm
Steyr AUG HBAR - 5.56x45mm
"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.

Launchers

"DGL103"

A break-action , single-shot 40mm grenade launcher based on the HK79 with a stand-alone stock based on the KAC Stand-alone M203. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in Peace Walker, there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!).

Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm
Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm
Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.
Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.
Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.
Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.

GP-25

The "Fakel-46" grenade launcher is more or less exactly the same as a GP-25 grenade launcher. One chain of research results in an underbarrel version and various new round types, while the other results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an RG-6 grenade launcher with no barrel.

GP-25 grenade launcher
The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.
A double-barreled variant with the same absurd upgrades.
And an even more ridiculous triple-barreled variant.
Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.

"Isando RGL-220"

A fictional 6-shot 40mm grenade launcher heavily based on the Russian RG-6 grenade launcher with design elements from the MGL-140 grenade launcher.

RG-6 / 6G30 grenade launcher - 40mm Caseless
Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm
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"Hail MGR-4"

A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early XM29 OICW variants (a forerunner to the Heckler & Koch XM25 featured in Metal Gear Solid 4), with aspects of the prototype carbine version of the Howa Type 89 used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the Heckler & Koch CAWS seen in Peace Walker.

The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that the empty levels 7 and 8 were planned to include a version which could be built as an over / under combination weapon.

1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)
Heckler & Koch CAWS - 12 gauge
File:Howa-type-89-acies.jpg
Early 2007 mockup of the Howa Type 89 ACIES carbine.
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"CGM 25"

A fictional launcher resembling a cross between the M47 Dragon and FGM-148 Javelin, the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher.

M47 Dragon ATGM - 140mm
FGM-148 Javelin - 127mm
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"FB R-Launcher"

Returning from Metal Gear Solid: Ground Zeroes, the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the Carl Gustav M3, however some details are different. At its highest upgrade level it gains a Panzerschreck-style blast shield which functions as a smaller version of the riot shield.

Carl Gustav M3 - 84mm
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"Grom-11"

A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the Panzerschreck and Panzerfaust 3. At high levels, it gains a tandem charge warhead.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
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"Honey Bee" / "Killer Bee"

During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the FIM-43 Redeye and FIM-92 Stinger. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.

FIM-43 Redeye - 70mm
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FIM-92A Stinger - 70mm
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Mounted Guns

Shipunov 2A42

A Shipunov 2A42 is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil," seen in Metal Gear Solid: Ground Zeroes and on Russian BRDMs.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
File:MGS52A42.jpg
A Shipunov 2A42 mounted on the "Morpho" helicopter.
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Rheinmetall MK 20 Rh 202

Mounted in a modified German Marder IFV turret on US-supplied LAVs.

Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm
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M134 Minigun

A pair of M134 Miniguns with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the Pequod (Big Boss's transport helicopter and not particularly subtle Moby Dick reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows Pequod to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.
"Kaz, the minigun is talking to me again."
Big Boss using the door mounted gun on the Pequod to light up an approaching fighter jet.
Big Boss using the door mounted gun on the Pequod to cover his exit
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Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.

M61 Vulcan

Returning from Ground Zeroes, M61 Vulcans in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."

M167 VADS (Vulcan Air Defence System) - 20mm HE
While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.

"VOL-GA K12"

A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the DsHK.

DShKM on tripod - 12.7x108mm
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"HMG-3 Wingate"

The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and Heavy LAVs. Its appearance is similar to that of the Browning M2.

Browning M2HB - .50 BMG
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ZU-23

The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the ZU-23.

ZU-23-2 - 23x152mm
Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.
The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.

Other

M67 Hand Grenades

M67 Hand Grenades can built at Motherbase.

M67 Frag Grenade
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M18 Smoke Grenades

M18 Smoke Grenades can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.

M18 Smoke Grenade



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