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Medal of Honor (1999)

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Medal of Honor (1999)

Medal of Honor is the 1999 FPS videogame that marked the beginning of the Medal of Honor series of games. Originally released for the Playstation, the game follows the exploits of Jimmy Patterson, an Army lieutenant recruited into the OSS. The videogame received input from Saving Private Ryan director Steven Spielberg as well as from noted military technical advisor Dale Dye. Medal of Honor: Underground a prequel to the events of this game, was released in 2000. The semi-remake Medal of Honor: Frontline was released for the PlayStation 2 and Xbox in 2002.

NOTE: for the 2010 game of the same name, see Medal of Honor (2010).

The following weapons appear in the video game Medal of Honor (1999):


Pistols

Walther P38

A Walther P38 is used by enemy officers and scientists. It can only be obtained in Mission 3, Scuttle Das Boot U-4901, and cannot be used in multiplayer. It has short recoil and is a very accurate gun overall, and makes gradually less noise than the M1911. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9x19mm
The Walther P38 in-game.
Enemy scientists armed with Walther P38's.

High Standard HDM

A suppressed High Standard HDM pistol is used in the two undercover missions in game; Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). The suppressor's radius on the in-game HDM is much larger than the actual model. This was likely done to emphasize that the pistol unmistakably has a suppressor and is a silent weapon. Although silent, enemies will most likely hear its bullet impacts. It holds 7 rounds, is very powerful, and uses Pistol ammunition.

High Standard HDM with integrated silencer - .22 LR
File:High Standard HDM.jpeg
The Suppressed HDM in-game.

M1911A1

The M1911A1 is used by Patterson in Mission 5: Sabotage the Rjukan Hydro Plant. It is an atrocious weapon to have, dealing usually 2 hit kills to the helmet or 1-shot kills to a bare head at close range, and is a 3-5 hit kill (sometimes even more) if going for the torso. It holds 7 rounds and uses Pistol ammunition.

M1911A1 - .45 ACP
File:MoH99 M1911 01.jpg
The M1911 in-game.

Rifles

M1 Garand

The M1 Garand is the first weapon to be used in the game. It's used in three missions: Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Capture the Secret German Treasure (Mission 6). It has a low fire rate, and causes relatively good damage, able to take out an enemy in 2 hits to the chest or 1 head shot. What's unique about this Garand is that it has something the others in the series don't have, the ability to reload mid-clip, giving it more authenticity. However, the Garand does not PING! upon firing its final round. The skin for the M1 Garand in multiplayer is identical to the skin for the in-game Karabiner 98k. It holds 8 rounds and uses Rifle ammunition, usually obtainable from enemy dropped Karabiner 98k's.

M1 Garand - .30-06

M1903A4 Springfield

The only sniper rifle in the game, the M1903A4 Sniper Rifle can be obtained through hidden "gift packages". It is used in Destroy the Mighty Railgun Greta (Mission 2) and Scuttle Das Boot U-4901 (Mission 3). It holds 5 rounds, uses Rifle ammunition, and is the most powerful weapon in the game. Like the M1 Garand, its ammo can be obtained from dropped Karabiner 98k's.

Springfield M1903A4 Sniper Rifle - .30-06
File:1 Springfield.jpg
The Springfield M1903 in-game.
Looking through the scope of the Springfield M1903.

Karabiner 98k

The Karabiner 98k is the standard weapon used by enemies, which is unusable for the player. Enemies seem to load them once spotting Patterson. Enemies will use their 98k's as melee weapons if close enough. They have a very low rate of fire and hold 5 rounds. They begin to diminish in favor of the MP40 later in the game.

Karabiner 98k 7.92x57mm Mauser
Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope
A dying Wehrmacht Light Infantry enemy armed with a Karabiner 98k.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears in Attack Impenetrable Fort Schmerzen (Mission 4) and Capture the Secret German Treasure (Mission 6). It's tragically underpowered, taking about six shots to kill an enemy. Enemies quickly recover after being hit in torso with it. It uses a 20 round magazine and has a great rate of fire, almost double that of the MP40. It has a tendency to burn through ammo, so each shot must count. In the beta version, the Thompson appears to be an M1928A1. However, the reload animation is for the M1A1. In the final version of the game, the Thompson has the M1928A1's reload animation for some reason, despite being the M1A1. It uses SMG ammunition, often obtained off dropped MP40's.

M1A1 Thompson with 20-round stick magazine - .45 ACP
File:1Thompson.jpg
The M1A1 Thompson in game.
Relading the M1A1 Thompson with the M1928 reload animation.
Triumph! Loading screen featuring Patterson armed with the Thompson.
The Fight Continues! Loading screen showing Patterson firing the Thompson, one-handed, at an enemy MG position.

MP40

The MP40 is extensively used by enemies through out the game. It is first obtained off an enemy Gestapo Officer in Level 2 of Rescue the G-3 Officer (Mission 1). It can be picked up again in Level 2 of Destroy the Mighty Railgun Greta (Mission 2), and Scuttle Das Boot U-4901 (Mission 3). The MP40 can be a somewhat devastating weapon when facing it straight on. Enemies will not hesitate to riddle you with it. It has high recoil which results in bad accuracy, has average damage and a low fire rate. It holds 32 rounds, 12 more than the Thompson at the cost of lower damage, being able to kill in 4 hits to the chest, and 2 hits to the head, more often 1 hits if enemies are bare-headed or have soft headwear. It uses SMG ammunition.

MP40 - 9x19mm
The MP40 in game.
A Gestapo Agent enemy armed with an MP40.
Two Wehrmacht Light Infantry enemies armed with MP40's.

Shotguns

Winchester Model 1897

The Winchester Model 1897 shotgun appears in the final level of Rescue the G3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), Sabotage the Rjukan Hydro Plant (Mission 5), and Escape the V-2 Rocket Plant (Mission 7). The in-game model lacks the heatshield and bayonet lug of the militarized Winchester, which would more likely be used. The shots spread outward making it a short range weapon. At close range, it will kill enemies instantly, most likely sending them into full-body back flips. It holds 8 rounds and uses special Shotgun ammunition, which is highly available throughout levels.

Winchester Model 1897 Riot Gun - 12 gauge

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle or BAR is used in Sabotage the Rjukan Hydro Plant (Mission 5) and Escape the V-2 Rocket Plant (Mission 7). The bipod remains attached through the whole game, but is unusable. Incorrectly, it uses SMG ammunition, which can also be obtained from dropped Karabiner 98k's. It has a low rate of fire, holds 20 rounds, and is very powerful. The BAR seems to be the weapon associated the most with Patterson, despite only being used in two missions. Mostly all concept art and images of Patterson feature him armed with the BAR.

Browning Automatic Rifle - .30-06
Mission Art featuring Patterson with the BAR, bipod removed.
File:Cover.jpg
Cover Art for the game showing Patterson with the BAR, bipod attached.

Browning M2

Throughout the game, there are numerous MG emplacements in which enemy troops and the player can use. They are simplistically designed, but bear a resemblance to the American Browning M2 machine guns despite being supposed German machine guns. They have a high damage rate, equal to the M1 Garand, and an unlimited ammo supply. Manning one will likely spawn a swarm of enemies to shoot.

Browning M2HB on M3 tripod - .50 BMG
The Browning M2 machine gun mounted on the right.
File:8.jpg
Manning the Browning M2.

Rocket Launchers

M9A1 Bazooka

An M9A1 "Bazooka" with optical sights can be used in Capture the Secret German Treasure (Mission 6) and Escape the V-2 Rocket Plant (Mission 7). Its damage is very high but its Rocket ammo is scarce. It is highly effective against swarms of enemies.

M9A1 "Bazooka" - 2.36 inch
The M9A1 Bazooka in-game.
File:182c9f5fc6a12fbe65ab8fe18bd0c5ab8403895b jpg 620x349 q85 crop upscale.jpg
Obliterating an SS Demo Squad enemy with the M9A1 Bazooka.

Panzershreck

Enemies start using Panzerschreck rocket launchers in the last three missions of the game. Enemies wielding a Panzerschreck take a long time to engage with it. They tend to run around finding the right spot to fire from. It is an unusable weapon, but its Rocket Shell ammunition is compatible with the Bazooka. Like the Karabiner 98k, enemy troops will use it as a melee weapon if close enough.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
Engaging a Waffen SS Heavy enemy armed with a Panzerschreck.
A dropped Panzerschreck on the ground.

Grenades

Mk 2 hand grenade

Mk 2 hand grenades can be used extensively through the game. They appear in Rescue the G-3 Officer (Mission 1), Attack Impenetrable Fort Schmerzen (Mission 4), and Escape the V-2 Rocket Plant (Mission 7). Oddly, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away. Grenade bundles are frequently encountered through out levels.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade
The MK 2 Grenade in-game, with an enemy tossing it back.

Model 24 Stielhandgranate

The German Model 24 Stielhandgranate grenades can also be used, and are used by enemies in later missions. They appear in Destroy the Mighty Railgun Greta (Mission 2), Scuttle Das Boot U-4901 (Mission 3), and Capture the Secret German Treasure (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
The Stielhandgranate in-game.
Throwing the Stielhandgranate.

Extras

Demolition Charges

Throughout the game, it is required to obtain and use demolition charges to sabotage specific items and targets. Targets marked for demolition are identified by pulsating red boxes. Some charges are hidden in "gift packages" such as in Level 2 of Destroy the Mighty Railgun Greta (Mission 2). They have a roughly 5 second timer before detonation. The charge itself does not resemble any real demolition system used during WWII; it is merely cartoony red dynamite sticks attached to a giant clock which looks more like a set of mechanical weighing scales.

The demolition charges rigged to blow in-game.

Tiger I

A parked Tiger I Ausf H is seen at the end of Level 2 of Rescue the G3 Officer (Mission 1). The Tiger tank lacks many details, and is much smaller than the actual Tiger (appearing only to the size of a Panzer I next to enemies). The Tiger is merely part of the level design, and cannot be used by enemies or Patterson. During the beta trailer on the main menu, a brief image shows the Tiger rotate its turret. It is possible the Tiger was meant to be an enemy obstacle in the game but was scrapped for an unknown reason.

Panzerkampfwagen VI, Tiger I (E), SdKfz 181. This is Bovington Tank Museum's Tiger 131, the only running Tiger I in the world.
The small, low detailed Tiger I in-game.

Junkers Ju 87

A Junkers Ju 87 "Stuka" Dive Bomber is required to be destroyed in Level 1 of Attack Impenetrable Fort Schmerzen (Mission 4). It is found parked in a supply depot, and can easily be destroyed with a nearby machinegun in a watchtower.

Junkers Ju 87 "Stuka" Dive Bomber.
The parked "Stuka" Dive Bomber in-game.

Krupp K5

A Krupp K5 11-inch railroad gun, named "Greta", is the main objective of sabotage in Destroy the Mighty Railgun Greta (Mission 2). "Greta" is a fictional K5, its presence in the game based on the 'Robert' and 'Leopold' guns used in Italy. It is said in the mission briefing that Greta is capable of firing a much more powerful shell than the far larger 'Schwerer Gustav' and 'Dora' guns, which is impossible barring the use of atomic projectiles. The Gustav and Dora guns were twice the length of the Krupp K5, over six times heavier and fired a 31-inch rocket-assisted shell weighing up to 7 tons compared to a K5's 11-inch quarter-ton projectile.

Krupp K5 railroad gun "Leopold" (aka "Anzio Annie") at Aberdeen Proving Ground - 11 inch (280mm)
Aerial reconnaissance photograph of 'Greta' shown during the mission briefing.
File:1Greta2.jpg
Approaching the Krupp K5 'Greta' in-game.

Armoured DRG Class 05

In Level 2 of Destroy the Mighty Railgun Greta (Mission 2), a parked locomotive which appears to be an armoured DRG Class 05 streamliner is targeted for sabotage. In the mission briefing, it is said to be "Greta's" reserve engine, and is described as "a specially armored beast". Like most vehicles in the game, it is vastly undersized from its real-life counterpart. It is easily destroyed by placing demolition charges on the front of the train.

Armoured DRG Class 05.
The metallic blue DRG Class 05 in-game.

3.7cm FlaK M42U

At the end of Level 3 of Scuttle Das Boot U-4910 (Mission 3), what appears to be a twin 3.7cm FlaK M42U, the navalised version of the 3.7cm FlaK 37, is seen mounted on the U-Boat. Much like other non usable background weapons, it lacks detail and is much smaller than the actual weapon.

"U-4910" is too high for a real U-Boat; the classification system only ever reached 4870, for a Type XXIII U-Boat that was never laid down, and the highest number of a completed boat was another Type XXIII, U-4712, which was completed in April 1945 and scuttled a month later.

Twin 3.7cm Flakzwilling M43U on Doppellaffette DLM 42U mount, mounted on Type IXC/40 U-Boat U-534 at Birkenhead Docks - 37mm
The undetailed twin FlaK M42Us mounted on the U-Boat.

LeFH 18/40

In Level 2 of Attack Impenetrable Fort Schmerzen (Mission 4), what appears to be an LeFH 18/40 105mm field gun is encountered in a casemate built into Fort Schmerzen's defense system. It is difficult to identify, due to the serious lack of detail, but the gun somewhat takes the shape of an LeFH on a split-trail mount. The gun is unusable and only serves as part of the level design.

Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm
The low-detail LeFH 18/40 105mm field gun mounted in a casemate in-game.

V1 Missile

The final mission, Escape the V2 Rocket Plant, Patterson must infiltrate the Nordhausen Mittlewerk to sabotage the V2 Rocket assembly. Level 1 consists of infiltrating Nordhausen's V1 "Buzzbomb" Missile assembly area. Several half-built V1 Missiles can be seen throughout the level, including a folded up one near the launch pad.

Fieseler Fi 103 aka Vergeltungswaffe 1 (V1) on display in Musée de l'Armée.
A folded up V1 Missile in-game.

V2 Rocket

The final mission, Escape the V2 Rocket Plant, Patterson must infiltrate the Nordhausen Mittlewerk to sabotage the V-2 Rocket assembly. In Level 2, numerous V-2 Rockets are seen under construction and on assembly lines. In the final level, Patterson sabotages the gyro guidance system to drop the next V-2 rocket on the facility. Once exiting the facility, Patterson makes his way to the launch site and launches the V-2 rocket on top of the facility destroying it and killing all the enemies inside.

Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.
A V-2 Rocket on an assembly line in-game.
Launching the V-2 Rocket in-game.

Beta Version

The Beta trailer for Medal of Honor, featured on EA's Small Soldiers for PlayStation, had considerable differences to the final game. The most prominent feature was the blood and gore, able to gib enemies with rockets and grenades. The weapons are also different and the quality of the video makes them hard to see in detail. The only weapons shown in use are the Thompson M1928A1, M1 Bazooka, and Mk 2 hand grenade. The enemies seem to be armed with the MP40. A couple of images from the Beta version were used as screenshots on the back cover of the game.

MP40

Low detailed enemies are armed with MP40s.

MP40 - 9x19mm
2 Beta enemies armed with MP40's in front of the small, low detailed Tiger I (in green instead of blue-grey).

Thompson M1928A1

What seems to be a Thompson M1928A1 appears in a low rendered skin. However, the reload animation seems to be for a Thompson M1A1, cocking the bolt on the side. It has a much lower rate of fire and no muzzle flash when fired. It retains the 20-round magazine.

M1928A1 Thompson with 20-round magazine - .45 ACP
The low rendered Beta Thompson with no muzzle flash.
The M1A1 reload animation for the M1928A1.

M1 Bazooka

An M1 Bazooka appears as the Beta version's rocket launcher instead of the M9 Bazooka, identified by the front sight. Although the handle and trigger are visible, there seems to be no hands attached to it (reminiscent of weapons in the Nintendo 64 First Person Shooter game GoldenEye 007). As stated, a rocket will gib enemies upon impact and send blood gushing everywhere.

M1 Bazooka - 2.36 inch
The M1 Bazooka being used against an enemy. Puddles of blood (later to be removed) are visible on the ground.

Mk 2 hand grenade

The Mk 2 hand grenade is featured looking unrendered and unusually light green. Again, it will gib enemies upon impact.

Mk 2 hand grenade
The Mk 2 hand grenade in the Beta version.



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