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Difference between revisions of "Medal of Honor: Frontline"

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[[Image:MohfM1 Screaming Mimi 2.jpg|thumb|none|500px|Firing the Nebelwerfer.]]
 
[[Image:MohfM1 Screaming Mimi 2.jpg|thumb|none|500px|Firing the Nebelwerfer.]]
  
==MG34==
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==MG34 Panzerlauf==
In several levels, the player will have to engage and destroy Panzer IV tanks, which in addition to the cannon, are also armed with [[MG34]]s mounted in the front of the hull. It is the only machine gun in the game that the player cannot commandeer.
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In several levels, particularly Level 1 of Needle in the Haystack (Mission 3), enemy Panzer III tanks use the [[MG34 Panzerlauf]] as their secondary weapon.  Their rate of fire is much higher than the actual MG34, and their sound effect appears to be that of the MP40.  They can be disabled if shot just right.
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 7.92x57mm Mauser]]
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[[Image:Mg34hb.jpg|thumb|none|500px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]
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[[Image:Mohf MG34.jpg|thumb|none|500px|The MG34 Panzerlauf (circled in red) of an enemy Panzer III.]]
  
 
==MG17==
 
==MG17==

Revision as of 20:03, 17 February 2018

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Medal of Honor: Frontline (2002)

Medal of Honor: Frontline is the fourth installment in the Medal of Honor series, released in North America for the PlayStation 2 on May 29, 2002 and for the Xbox and GameCube consoles on November 7, 2002. In 2010, an HD port of the game was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.

Lt. Jimmy Patterson returns as the game's protagonist. It is a semi remake and reboot of the original 1999 Medal of Honor. Some missions, such as A Storm in the Port (Mission 2) and Rolling Thunder (Mission 5), are homages to Scuttle Das Boot U-4901 (Mission 3) and Destroy the Mighty Railgun Greta (Mission 2) from the first game. The plot takes place during Operation Market Garden, in between Mission 3 and Mission 4 of the first game. All of the weaponry has been brought back from the first game and Medal of Honor: Underground.


The following weapons appear in the video game Medal of Honor: Frontline:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Pistols

M1911A1

Known as the "Colt .45" in-game, the M1911A1 appears as the standard sidearm in D-Day (Mission 1) and A Storm in the Port (Mission 2). It is also seen on the main menu as the option for 'next mission'. It is the most powerful pistol in the game, and is highly effective firing against MG positions Level 1 of D-Day (Mission 1). It holds 7 rounds.

M1911A1 - .45 ACP
The M1911A1 in-game.
Reloading the M1911A1.
The M1911A1 on the game's main menu.

High Standard HDM

Known as the "Silenced Pistol", a suppressed High Standard HDM is the most used pistol throughout the game. It first appears in Level 2 of Needle in the Haystack (Mission 3), and then returns in Several Bridges Too Far (Mission 4), and Level 1 in Rolling Thunder (Mission 5). It is slightly less powerful than the M1911A1. The in-game HDM's slide seems to be disproportionate to its actual model. It holds 7 rounds.

High Standard HDM with integrated silencer - .22 LR
The Suppressed HDM in-game.
Reloading the HDM.

Walther P38

The Walther P38 is mainly used by enemy officers and scientists. It is first obtained in Rolling Thunder (Mission 5) and is used again in The Hornet's Nest (Mission 6). It has short recoil, and is much more accurate than the M1911A1. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9x19mm
The Walther P38 in-game.
Reloading the Walther P38.
A Kriegsmarine Enemy armed with a Walther P38.

Rifles

M1 Garand

The M1 Garand is the first weapon to be used in the game, and appears as the standard weapon for U.S. Army allies in the game. Unlike the real M1 Garand, the in-game model cannot be reloaded until the entire en-bloc clip is expended. This is because the game's engine only allows one reload animation per weapon - Reloading the Garand mid clip would require a second animation to show the manual ejection of the clip, and then the loading of a new clip. In Level 2 of Needle in the Haystack (Mission 3), an enemy soldier in the pub is carrying a Garand. This could possibly be a capture from an American casualty, or a programming error which is more likely.

M1 Garand .30-06
The M1 Garand in-game.
Reloading the M1 Garand. Notice the enbloc has no bullets in it.
U.S. Soldier allies armed with M1 Garands in Level 1 of D-Day.
Corporal Barnes armed with an M1 Garand.
M1 Garand with M7 bayonet - .30-06
'THE FIGHT CONTINUES'. Loading screen of a US Paratrooper armed with an M1 Garand.

Springfield M1903A4

The M1903A4 Springfield appears in Level 2 of A Storm in the Port (Mission 2) and in the first 2 levels of Needle in the Haystack (Mission 3). Like the first MOH game, it is first obtained through a hidden "gift package". It has a somewhat slow rate of fire due to the bolt-action, but it is incredibly accurate, and has great range. It holds 5 rounds.

M1903A4 Springfield Sniper Rifle - .30-06
The Springfield M1903A4 in-game.
Recycling the Springfield.
Looking through the scope of the Springfield.

Gewehr 43

A scoped Gewehr 43 appears as the second "sniping" weapon in the game, and is prominently seen in the hands of enemies in Level 1 of Several Bridges Too Far (Mission 4), where it is first obtained. It comes back in The Hornet's Nest (Mission 6). It's accuracy is slightly less than the M1903. Being a semi automatic weapon, it has a much higher rate of fire and faster reload than the M1903. It holds 10 rounds.

Note: the real Gewehr 43 has significantly less accuracy at range than the 1903 bolt action rifle and isn't nearly as reliable. Even as a basic semi-automatic rifle, its less than desirable, especially when compared to superior rifles like the M1 Garand.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
The Gewehr 43 in-game.
Reloading the Gewehr 43.
Looking through the Gewehr 43 scope. The Waffen SS Enemy in the cross-hairs is also armed with a Gewehr 43.

Karabiner 98k

The Karabiner 98k is the standard weapon used by enemies. Like the first game, it is unusable for the player. Scoped versions can be seen being used by enemy snipers in Level 1 of Several Bridges Too Far (Mission 4). They have a low rate of fire and take enemies a considerable amount of time to reload. Enemies will likely use them as melee weapons if close enough. They slowly diminish in favor of the Gewehr 43 in later missions. It holds 5 rounds.

Karabiner 98k - 7.92x57mm Mauser
Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
A Wehrmacht Enemy with Karabiner 98k
Von Sturmgeist's SS guards armed with Karabiner 98k's.

Short Magazine Lee-Enfield No.4 Mk I

The Short Magazine Lee-Enfield is seen in the hands of British Paratroopers Allies in Level 3 of Several Bridges Too Far (Mission 4). It is unusable for the player and only seen in this level. They share the same sound effect with the M1 Garand.

Lee-Enfield No.4 Mk.I - .303 British
A British Paratrooper Ally firing a Lee-Enfield.
The same Ally with his Lee-Enfield.

Sturmgewehr 44

Known as the "STG44", the Sturmgewehr 44 is first obtained in Level 3 of Needle in a Haystack (Mission 3). It later comes back in Rolling Thunder (Mission 5). It is seen in enemy hands in any level where the player uses the B.A.R., likely to counter the firepower. The in-game model is disproportionate to the real STG44, seeming to be stretched out for some reason. Its rate of fire is generally slow, but seems to be much faster in enemy hands. At the game's climax, Baron Rudolph Ulbricht Von Sturmgeist is armed with a Sturmgewehr in the final duel.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in-game.
Reloading the Sturmgewehr 44.
A Wehrmacht Enemy armed with a Sturmgewehr 44.
Von Sturmgeist armed with a Sturmgewehr 44.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson appears in D-Day (Mission 1) and Needle in a Haystack (Mission 3). It can be found in the surf and hidden by a Belgian Gate obstacle in Level 1 of D-Day. It has the highest rate of fire in terms of SMG's and is very powerful. The "Captain" on D-Day carries one (one of many homages to Saving Private Ryan), as do several allied U.S. Soldiers in Level 1 of Storm in the Port (Mission 2). Strangely, it holds 20 rounds despite being modeled with a 30 round magazine.

M1A1 Thompson - .45 ACP
The Thompson M1A1 in-game.
Reloading the Thompson M1A1.
The "Captain" armed with a Thompson M1A1.

MP40

The MP40 is used by enemies throughout the game, but is slowly replaced by the Sturmgewehr 44 towards the end of the game. It is used in A Storm in the Port (Mission 2), Several Bridges Too Far (Mission 5) and Rolling Thunder (Mission 6). It has a high rate of fire, much higher than the actual MP40, but low damage rate. When used by enemies, the rate of fire is much higher, but they tend to fire it in short bursts. It is incorrectly shown firing with a closed bolt.

MP40 - 9x19mm
The MP40 in-game.
Reloading the MP40.
An MP40 resting on a crate.
Kriegsmarine Enemy armed with an MP40.

Sten Mk II

The Sten Mk II appears in Level 3 of Several Bridges Too Far (Mission 4) in the hands of British paratrooper allies, particularly the squad leader - Master Sgt. Kelso. Like the Lee-Enfield, the Sten is exclusive to the British paratrooper allies and not available for player use. Although armed with the Mk II, the British para's would have likely been armed with the Mk V Paratrooper variant. It uses the same sound effect of the Sturmgewehr 44.

Sten Mk II submachine gun - 9x19mm
Master Sgt. Kelso armed with a Sten.
British Paratrooper Ally armed with a Sten.

Shotguns

Winchester Model 1897 'Trench Gun'

The militarized version of the Winchester Model 1897 shotgun appears in Needle in the Haystack (Mission 3) and Several Bridges Too Far (Mission 4). In Level 2 of Several Bridges Too Far (Mission 4), an elderly Dutch Resistance member is briefly seen armed with a Trench Gun, before being quickly taken down by an enemy sniper. It has a very short range but will usually kill enemies with one shot. For some reason, the weapon holds eight shells, despite the real weapon carrying six. It uses Shotgun Ammunition.

Winchester Model 1897 'Trench Gun' - 12 gauge
The Trench Gun in-game
Reloading the Trench Gun
Dutch Resistance member armed with a Trench Gun

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle or BAR makes its first appearance in Level 2 of D-Day (Mission 1) in the hands of a US Army ally, but cannot be used. When in the hands of allies, the bipod is unfolded. But, when used by Patterson, the bipod is folded up and cannot be used. It can first be used in Level 3 of Several Bridges Too Far (Mission 3) and is later obtained in The Hornet's Nest (Mission 6). Although somewhat inaccurate at long range and having a slow rate of fire, it is the most powerful automatic weapon in the game. It holds 20 rounds.

Browning Automatic Rifle - .30-06
The BAR in-game.
Reloading the BAR.
A US Army Ally armed with a BAR.
Returning to Base. Loading screen showing Patterson rightfully armed with a BAR, which seems to be his signature weapon in the series.

Browning M1919

In Level 1 of A Storm in the Port (Mission 2), a Browning M1919 can be used, mounted on a wrecked US Army jeep after being strafed by a German Me-109. Like every mounted machine gun in the Medal of Honor series, manning the gun will spawn a swarm of enemies to gun down. It has unlimited ammo and the same rate of fire of the MG42 in the game.

Browning M1919 - .30-06
The in-game Browning M1919 mounted on the wrecked jeep.
Manning the Browning M1919. Notice how the spent cartridges incorrectly eject from the side, instead of underneath.

MG42

The MG42 appears frequently in the game mounted in several positions, most notably in enemy bunkers on D-Day (Mission 1). Just like the M1919 machine gun, manning one will trigger a swarm of enemies to come forth to attack, though you again have the benefit of unlimited ammo with which to counter the threat. The MG42 is also erroneously shown being capable of destroying enemy Panzer III tanks. Its rate of fire is also much lower than the real-life MG42.

MG42 - 7.92x57mm Mauser
Manning the MG42. Like the Browning M1919, the spent cartridges incorrectly eject from the side.
An Enemy machine gun team fires an MG42 from a bunker.
An MG42 mounted in a bell tower. This is clearly an homage to the end of Steven Spielberg's Saving Private Ryan where Pvt. Parker uses a machine gun in a bell tower.

Rocket Launchers

M9A1 "Bazooka"

The M9A1 "Bazooka" appears in The Hornet's Nest (Mission 6). Contrary to the real-life version, it can be effectively operated by a single person, which at best would be highly impractical in a combat situation. It also takes little time to reload, and is aimed through an optic sight. It is more effective as an anti-personnel weapon than its' original anti-tank role.

M9A1 "Bazooka" - 2.36"
The Bazooka in-game.

Panzerschreck

The Panzerschreck appears in the game as the German counterpart to the American Bazooka. It is first seen in Level 3 of Needle in the Haystack (Mission 3), in the hands of a frantic enemy who blows up a walkway bridge. It later comes back in Level 3 of Rolling Thunder (Mission 5). In the hands of enemies, they lack the blast shield for an unknown reason. Enemies are quite slow to using them, but can be pretty effective once firing. The blast shield obscures the view making it difficult to aim. And, unlike the Bazooka, it is impossible to aim the weapon. It takes a long time to reload and uses 'Panzerschreck Rocket' ammo.

Panzerschreck - 88mm
The Panzerschreck in-game.
The frantic Enemy firing a Panzerschreck at the walkway bridge.
A Wehrmacht Enemy armed with a Panzerschreck.

Grenades

Mk 2 Hand Grenade

The Mk 2 hand grenade frequently appears in the game. They are used in Level 1 of A Storm in the Port (Mission 2), Needle in the Haystack (Mission 3), and Several Bridges Too Far (Mission 4). Like the other allied weapons, it is generally available where U.S. Army forces are present. Like previous Medal of Honor games, the grenades explode on impact when hitting enemy troops. If a grenade does not strike an enemy, they are likely to either throw it back or run away. Grenade bundles are frequently encountered through out levels, sometimes in bags and sometimes in crates.

Mk 2 High-Explosive Fragmentation hand grenade
A crate full of Mk 2 Hand Grenades.
The Mk 2 Hand Grenade in-game.
Throwing the Mk 2 Hand Grenade.

Model 16 Stielhandgranate

The German Model 16 Stielhandgranate grenades can also be used, and are used by enemies in later missions. They appear in Level 3 of A Storm in the Port (Mission 2), Rolling Thunder (Mission 5), and The Hornet's Nest (Mission 6). They share all characteristics with the Mk 2 grenades, including exploding on impact with enemies.

Model 16 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade.
A crate full of Model 16 Grenades.
The Model 16 Grenade in-game.
Throwing the he Model 16 Grenade.

M18 Smoke Grenade

In Level 1 of D-Day (Mission 1), it is required to mark German bunkers for the Allied Fleet in the channel to destroy. This is done by placing a M18 smoke grenade in the "gun deck" of the bunker. Once placed, time is short to escape before the fleet nails the bunker.

M18 smoke grenade
The M18 Smoke Grenade being placed in the bunker.

Extras

Flak 29 Oerlikon

A Flak 29 Oerlikon is being used by a Luftwaffe Flak Crewman depicted on the loading screen for Level 1 of The Hornets Nest (Mission 6). This image, however, was obviously taken from a real-life photograph of a Kriegsmarine Soldier manning a Flak 29 aboard a ship (seen in the image below). The Flak 29 was mainly designed for the Kriegsmarine. Therefore, it would not likely be found near a Luftwaffe air strip.

Flak 29 Oerlikon.
Cliping Their Wings. Loading screen showing a Flak Crewman manning a Flak 29 Oerlikon (the Kriegsmarine uniform patches removed from the original photograph). The image has also been mirrored from the original photograph, making the proportions of the gun incorrect.

Demolition Charges

Like the previous games, it is required to obtain and use demolition charges to sabotage specific items and targets. And, just like in the first game again, targets marked for sabotage are identified by pulsating red boxes. Although the demolition charges still do not resemble any real-life demolition system used during WWII, the design is a step up from the red sticks strapped to a gigantic clock. The giant clock is replaced by a small timer wired to the dynamite.

Demolition Charge in-game.
A Case containing Demolition Charges and (supposedly) a Springfield 03. The broken-down rifle seen in this case is quite the mystery. Although once obtained it becomes a Springfield 03, the bottom half here appears to be a Karabiner 98k while the barrel looks like an M1 Garand.

2 cm Flakvierling 38

The Flakvierling 38 is seen a few times throughout the game, although it can never be used. It is first seen atop the bluff of Omaha Beach in Mission 1 (D-Day), despite the fact that there were no Flakvierling 38's on the real Omaha Beach. It becomes a target for destruction in Level 1 of Several Bridges Too Far (Mission 4), and can later be seen on a Panzerzug (Armored Train) in Level 2 of Riding Out the Storm (Mission 5).

Flakvierling 38 - 20x138mm B
A couple Flakvierling 38's atop the bluff on Omaha Beach.
A Flakvierling 38 seen behind 'The Captain' on Omaha Beach.
A Flakvierling 38 atop a bunker.

15 cm Nebelwerfer 41

The Nebelwerfer 41 rocket launcher appears only once in the game. In Mission 1 of Needle in the Haystack (Mission 3), it is required to use a Nebelwerfer to destroy a Panzer III tank across a river. Cpl. Barnes advises "We can't get that tank from here. Try taking it out with that rocket launcher." Once triggered, it rapid fires all six rockets destroying the tank.

15 cm Nebelwerfer 41 multiple rocket launcher
The Nebelwerfer 41 in-game.
Firing the Nebelwerfer.

MG34 Panzerlauf

In several levels, particularly Level 1 of Needle in the Haystack (Mission 3), enemy Panzer III tanks use the MG34 Panzerlauf as their secondary weapon. Their rate of fire is much higher than the actual MG34, and their sound effect appears to be that of the MP40. They can be disabled if shot just right.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The MG34 Panzerlauf (circled in red) of an enemy Panzer III.

MG17

During the level "Seaside Stowaway", the player witnesses an Army jeep strafed by a German Me-109 fighter, the fighter armed with the ubiquitous MG17 machine gun as its main armament.

MG17 - 7.92x57mm Mauser

Special - Archive Footage

M3A1 "Grease Gun"

An M3A1 "Grease Gun" can be seen in the hands of an American soldier in the historical cutscene "The Choice".

M3A1 "Grease Gun" .45 ACP

Browning M2HB

Many Browning M2HB heavy machine guns can be seen mounted on armored vehicles such as Sherman tanks and M3A1 APCs, and also the jeep carries General George S. Patton.

Browning M2HB in vehicle mount - .50 BMG

Bren

A Bren gun can be seen on a British paratrooper in the historical cutscene "Operation Market Garden".

Bren gun - .303 British

Vickers Machine Gun

A Vickers heavy machine gun can be seen being used by either British or Commonwealth soldiers in the historical cutscene "The Choice".

Vickers Heavy Machinegun - .303 British

PPSh-41

A PPSh-41 can be seen in the hands of a Soviet soldier in the historical cutscene "On a Rail to Nowhere" and "Victory".

PPSh-41 - 7.62x25mm Tokarev

Mosin Nagant M91/30

Soviet Red Army infantry can be seen armed with Mosin Nagant M91/30 rifles in the historical cutscene "Operation Market Garden". Many have bayonets fixed.

Mosin Nagant M91/30 7.62x54mm R



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