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Maximum Action

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Maximum Action for current discussions. Content is subject to change.


Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games. It started work in August 2016 and released in Early Access on Steam on September 19, 2018. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. However, Mandell parted ways with New Blood in 2020, citing creative differences. The game is still in early access.

Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving and sliding. Kicks can knock weapons out of enemy hands, shatter glass windows and overturn tables, while diving can be combined with a "bullet-time" mechanic to allow for precise shots in mid-air.

Note: this game features heavy Steam Workshop support. Only the vanilla base game weapons will be included on this list; Workshop content will not be included.


The following weapons appear in the video game Maximum Action:

Overview

Every weapon can be duel-wielded in Maximum Action, and two separate weapons can be held at once. This results in a lot of nonsensical animations, where pump-action shotguns and 40mm underbarrel grenade launchers are manipulated by an invisible man when reloading. However, weapons are correctly not mirrored when dual-wielded. When picking up weapons, they default to right hand use.

Weapons can be reloaded while ADS, like Call of Duty: Modern Warfare (2019).

The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once left click is released. The game will slow down time while left click is depressed, which compounds with the core "bullet-time" mechanic, allowing players to stack the effects. When in "fire on release" mode, double-action revolvers are used in single-action, with the player manually cocking the hammer instead of just pulling the trigger like they would usually.

Suppressed versions of some weapons are available; these suppressors are unrealistically quiet, making a very Hollywood-esque "PEW" noise. Enemies are not alerted to the sounds of suppressed gunfire, unless you are close to them when firing.

All the inspect animations involve the weapon doing a frontflip, then a backflip in mid-air, with the player catching it in-between flips.

Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the "92FS", with a correct 15 round magazine.

Beretta 92FS Inox - 9x19mm Parabellum

Beretta 92FS

A classic, all-black 92FS appears as the "92FS S". Apart from the colour and suppressor, the model and animations are identical.

Beretta 92FS - 9x19mm Parabellum

Colt Anaconda

The Colt Anaconda is known as the "Magnum". It is depicted with no vents in the sight rib and a slanted end to the extractor rod housing. When reloading, the correct amount of bullets can be seen fired from the revolver, however the casings appear to have been fired with the bullets, as the fired chambers are empty. This is obviously incorrect, but it does get around the common problem in videogames of not using the ejector rod to eject spent casings. Individual rounds are inserted for all reloads, except for empty reloads, where a speedloader is used instead.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum

Colt XSE

What appears to be the Colt XSE is present in game, known simply as "1911". It has a 7 round magazine and slight visual alterations, such as a slightly misshapen front end. A version with suppressor and laser sight is available.

Colt XSE 1911 - .45 ACP

Colt Single Action Army

The Colt Single Action Army is called the "Single Action". Aiming causes the player character to fan-fire the revolver, although rate of fire is barely affected. Reloading is very fast, but does seem to depict the loading gate correctly. The extractor rod housing is missing, but the revolver doesn't need it, as casings are (incorrectly) fired with the bullet, like the Anaconda above. The cylinder does not rotate when firing, and the bullet disappears from the chamber when the reload is initiated, even if the gun is empty.

Colt Single Action Army "Cavalry" model - .45 Long Colt

Glock 17

A fourth-generation Glock 17 appears in game, lacking the finger grooves and underbarrel rail. It has a 17 round magazine and is known as the "G17".

4th Generation Glock 17 - 9x19mm Parabellum
1st Generation Glock 17 - 9x19mm Parabellum. Pictured to show the smooth grip and lack of accessory rail.

"Letter Learner"

The Glock model returns as the "Letter Learner", a pistol that shoots neon white words of the player's choice by modifying their game files. By default, the words fired are a tutorial on how to edit the text that fires out of the gun. It has 200 "words" in a 17 round magazine and unusable ironsights, due to the word "Words" placed on top of them.

Taurus 4510PLYFS

The Taurus 4510PLYFS appears as "The Jury", incorrectly depicted with a 4 round cylinder. It fires .410 Bore shells and is reloaded one shell at a time, unless all 4 have been fired, in which case a speedloader is used instead. Like the other revolvers, shells are (incorrectly) fired with the pellets.

Taurus 4510PLYFS - .45 Long Colt/.410 Bore

TT-33

The TT-33 appears in the game, with a correct 8 round magazine. A suppressed variant is available.

Tokarev TT-33 - 7.62x25mm Tokarev
WE TT-33 air gun with fake suppressor.

Wildey Hunter

The .475 version of the Wildey Hunter is known as the "475 Wildmag". It appears to have a short barrel, around 3 or 4 inches. along with an 8 round magazine, which is one more round than the real pistol.

Wildey Hunter with 5" barrel - .44 Magnum

Submachine Guns

Calico M950A

The Calico M950A is known as the "CM950". The weapon has no front sight and a 100 round magazine that only holds 50 rounds. Interestingly, the textures seem to be taken from real pictures of the Calico, as more detail is present on this weapon compared to rest of the weapons in game, especially on the magazine.

Calico M950A - 9x19mm Parabellum

Heckler & Koch MP5A3

The MP5A3 (simply called "MP5") is depicted with a AKS-74-style stock stuck to the right side of the gun. It also has a rail on top. The bolt is not used when reloading, which is possible but very difficult. However, it locks back when the weapon is empty, which is incorrect, and the player performs a "HK Slap" on the charging handle when reloading. Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life.

The "MP5 S" is a version of the MP5A3 with a suppressor, a UMP-style stock which is not folded, along with a red laser emitting out from somewhere just under the barrel.

Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm Parabellum
AKS-74U - 5.45x39mm. Image used to show the stock.
Heckler & Koch MP5A3 with attached suppressor - 9x19mm Parabellum
Heckler & Koch MP5SD3 with UMP-style stock - 9x19mm Parabellum. Image used to show the UMP-style stock on the MP5.

IMI Uzi

The Uzi is referred to simply as the "SMG". Incorrectly, it is depicted as closed-bolt and the charging handle reciprocates when firing. It has its stock folded and the rear sights are missing.

IMI Uzi with buttstock collapsed - 9x19mm Parabellum

IWI Uzi Pro

A large, Mini Uzi sized Uzi Pro appears as the "Micro SMG". It has the top rail removed, and is depicted with a top-mounted charging handle like the other Uzi variants, and the real weapon's side-mounted handle is simply rendered as a flat texture. The stock is similar in design to the MP5A3 collapsing stock, with a slightly larger butt, except this one appears to fold over the top like a vz. 61 Skorpion. This odd stock is never used as a stock, but it does stand in as a foregrip; before reloading, the gun is held with one hand, but after reloading once, the left hand will use the buttstock as a grip. Despite this, the stock grip does nothing for the recoil control; it has the same recoil with or without the left hand on the grip. It also helps that it has a much lower rate of fire compared to the real Uzi Pro. The weird stock is not present in the 3rd person model.

The weapon has 25 round magazines, implying it is chambered in 9mm.

Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, which doesn't happen in-game.

A suppressed version with a large suppressor is also present, known as the "Micro SMG S".

IWI Uzi Pro Pistol - 9x19mm Parabellum
Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm Parabellum. Image used to show the stock.

Shotguns

For all shotguns except the AA-12 and the Model 1887, a shell is loaded into the chamber upon an empty reload.

AA-12

The AA-12 CQB appears in the game, with a shell holder containing 5 or 6 unusable black 12 gauge shells. It has the 20 round drum and is incorrectly depicted as closed-bolt.

MPS AA-12 CQB - 12 gauge

Mossberg 500

A Mossberg 500AT appears as the "M500 Hunting". It has a 6 round tube, which is most likely a 5 round tube and 1 in the chamber, as a shell is loaded into the chamber on an empty reload.

Mossberg 500AT - 12 gauge

"M500 Covert"

A black, sawed-off version of the Mossberg 500 appears as the "M500 Covert", fitted with a large suppressor. It might be a reference to the suppressed Remington 11-87 from No Country for Old Men.

Mossberg 500A with sawed-off barrel and stock - 12 gauge

Remington 870

A customised Remington 870 appears as the "870 Tactical". It has a Magpul M4 stock on a stock adaptor and a 6 round tube.

Remington 870 New Tactical Model with Magpul CTR telescoping stock - 12 gauge. Visually similar to the shotgun in game.

Sawed-off Double Barrel Shotgun

What appears to be a Sears Ranger appears as the "Sawed Off". It has sawed-off barrels, but not a sawed-off stock, retaining the full wooden buttstock from when it used to be a full length shotgun. The left barrel always fires before the first, and the player moves to cover the right barrel immediately after the barrels are broken apart, even when both barrels have been fired.

Stoeger/IGA coach gun - 12 gauge

Serbu Super Shorty

The Serbu Super Shorty appears as the "Shockwave". It is based on the Remington 870 and has a shell holder containing 3 shells on the right side. It incorrectly holds 6 shells in the 2-round tube.

Serbu Super Shorty (Remington 870-based) - 12 gauge

Winchester Model 1887

A sawed-off Winchester Model 1887 is referred to as the "1887". The lever is operated normally unless it is held in one hand, where it is spin-cocked instead. Shells are incorrectly loaded straight into the chamber when reloading, although they appear to teleport into the magazine tube below after they leave the player's hand. The shotgun also incorrectly holds 7 shells in a 5-shell tube.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day

Rifles

AK-47

An AK-47 appears in game. It appears to be a milled receiver AK, making it either a Type 2 or Type 3 AK-47, although the retro art style prevents any confident identification. The rear sight appears very squished and misshapen, and the front sight is shorter than it should be. Regardless, they still line up when ADS.

Type 3 AK-47 with laminated stock - 7.62x39mm

Henry 1860

A Henry 1860 appears as the "Repeater". It has a tall, rectangular rear sight and a very boxy receiver. Like the Model 1887 above, it is flip-cocked when held in one hand. The reload animation is very wrong, depicting the rifle with a loading gate. It holds 10 rounds of a round that is much longer than actual .44 Henry.

Henry 1860 - .44 Henry rimfire

M16A1

The M16A1 is always fitted with a heat shield and a 30 round magazine. The "M16A1 GL" variant has an underslung Cobray 37mm Launcher attached. The player does move their hand from underneath the launcher to the trigger when firing, but they do this after the grenade has been fired.

M16A1 with 30 round magazine - 5.56x45mm NATO
M16A1 with Cobray CM203 - 5.56x45mm NATO & 37mm flare

Sniper Rifles

Remington Model 700 USR

A visually altered Remington Model 700 USR appears in game. It appears to have a regular length barrel and a visually altered top rail. The rifle is loaded with a 5 round magazine, a large scope and is known as the "M24A". A suppressed variant is called the "M24A S".

Remington USR - .308 Winchester. Unlike the rifle in-game, this R700 has a bipod.
Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag. Image used to show the regular length barrel.

Machine Guns

M60

The M60 appears in the game. It has an odd vertical foregrip in front of the M60's own. It feeds from a 100-round belt and is known as the "M60".

M60 - 7.62x51mm NATO

Launchers

Airtronic RPG-7

The "RPG" appears to be an Airtronic RPG with some visual modifications, no stock, no rear grip and no sights. Instead, the rail is used to aim, somehow.

Airtronic PSRL (RPG-7) - 40mm

Cobray CM203

The Cobray CM203 is only available mounted underneath the "M16A1 GL" version of the M16A1. Like the action movies from which the game was inspired, the CM203 stands in for an M203, and fires explosive rounds.

M16A1 with Cobray CM203 - 5.56x45mm NATO & 37mm flare

Explosives

M26 hand grenade

The M26 hand grenade appears in game. It has a ribbed body like a Mk 2 hand grenade, but the shape is more reminiscent of an M26. There is no animation for the pin being pulled nor the grenade being thrown - it simply appears in mid-air where you are looking.

M26 hand grenade
Mk. 2 hand grenade

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