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Maximum Action

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Maximum Action for current discussions. Content is subject to change.

Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games. It started work in August 2016 and released in Early Access on Steam on September 19, 2018. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. However, Mandell parted ways with New Blood in 2020, citing creative differences. The game is still in early access.

Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving and sliding. Kicks can knock weapons out of enemy hands, shatter glass windows and overturn tables, while diving can be combined with a "bullet-time" mechanic to allow for precise shots in mid-air.

Note: this game features heavy Steam Workshop support. Only the vanilla base game weapons will be included on this list; Workshop content will not be included.


The following weapons appear in the video game Maximum Action:


Overview

Every weapon can be duel-wielded in Maximum Action, and two separate weapons can be held at once. This results in a lot of nonsensical animations, where pump-action shotguns and 40mm underbarrel grenade launchers are manipulated by an invisible man when reloading. However, weapons are correctly not mirrored when dual-wielded.

Weapons can be reloaded while ADS, like Call of Duty: Modern Warfare (2019).

The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once left click is released. The game will slow down time while left click is depressed, which compounds with the core "bullet-time" mechanic, allowing players to stack the effects. When in "fire on release" mode, double-action revolvers are used in single-action, with the player manually cocking the hammer instead of just pulling the trigger like they would usually.

All the inspect animations involve the weapon doing a frontflip, then a backflip in mid-air, with the player catching it in-between flips.

Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the "92FS", with a correct 15 round magazine.

Beretta 92FS Inox - 9x19mm Parabellum.

Beretta 92FS

A classic, all-black 92FS appears as the "92FS S". Apart from the colour and suppressor, the model and animations are identical.

Beretta 92FS - 9x19mm

Colt Anaconda

The Colt Anaconda is depicted with no vents in the rectangular barrel and a slanted end to the extractor rod housing. When reloading, the correct amount of bullets can be seen fired from the revolver, however the casings appear to have been fired with the bullets, as the fired chambers are empty. This is obviously incorrect, but it does get around the common problem in videogames of not using the ejector rod to eject spent casings. Individual rounds are inserted for all reloads, except for empty reloads, where a speedloader is used instead.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum

Colt XSE

What appears to be the Colt XSE is present in game, known simply as "1911". It has a 7 round magazine and slight visual alterations, such as a slightly misshapen front end. A version with suppressor and laser sight is available.

Colt XSE 1911 - .45 ACP

Colt Single Action Army

The Colt Single Action Army is called the "Single Action". Aiming causes the player character to fan-fire the revolver, although rate of fire is barely affected. Reloading is very fast, but does seem to depict the loading gate correctly. The extractor rod housing is missing, but the revolver doesn't need it, as casings are (incorrectly) fired with the bullet, like the Anaconda above.

Colt Single Action Army with 7.5" barrel known as the "Cavalry" model - .45 Long Colt

Glock 17

A third-generation Glock 17 appears in game, with the smooth grip of the 1st Gen model. It has a 17 round magazine.

3rd Generation Glock 17 - 9x19mm Parabellum. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.
1st Generation Glock 17 - 9x19mm Parabellum. Pictured to show the smooth grip.

"Word Gun"

The Glock model returns as the "Word Gun", a pistol that shoots neon white words of the players choice by modifying their game files. By default, the words fired are a tutorial on how to edit the text that fires out of the gun. It has infinite ammo and unusable ironsights, due to the word "Words" placed on top of them.

Taurus 4510PLYFS

The Taurus 4510PLYFS appears as "The Jury", incorrectly depicted with a 4 round cylinder. It fires .410 Bore shells and is reloaded one shell at a time, unless all 4 have been fired, in which case a speedloader is used instead. Like the other revolvers, shells are (incorrectly) fired with the pellets.

Taurus 4510PLYFS - .45 Long Colt/.410 Bore

TT-33

The TT-33 appears in the game, with a correct 8 round magazine. A suppressed variant is available.

Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Produced by Tula Arsenal. Note the CCCP printing around the star on the plastic grips.
WE TT-33 air gun with fake suppressor.

Wildey Hunter

The .475 version of the Wildey Hunter is known as the "475 Wildey". It appears to have a short barrel, around 3 or 4 inches. along with an 8 round magazine, which is one more round than the real pistol.

Wildey Hunter with 5" barrel - .44 Magnum

Submachine Guns

Calico M950

The Calico M950, converted to full-auto, is known as the "CM95B". It is not the M950A variant, the full-auto version, because it lacks the foregrip. The weapon has no front sight.

Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm

Heckler & Koch MP5A3

The MP5A3 (simply called "MP5") is depicted with a AKS-74-style stock stuck to the right side of the gun. It also has a rail on top. The bolt is not used when reloading, which is possible but very difficult. However, it locks back when the weapon is empty, which is incorrect, and the player performs a "HK Slap" on the charging handle when reloading. Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, but this is a video game, so that doesn't happen.

The "MP5 S" is a version of the MP5A3 with a suppressor, a UMP-style stock which is not folded, along with a red laser emitting out from somewhere just under the barrel.

Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm Parabellum
AKS-74U - 5.45x39mm. Image used to show the stock.
Heckler & Koch MP5A3 with attached suppressor - 9x19mm Parabellum
Heckler & Koch MP5SD3 with UMP-style stock - 9x19mm Parabellum. Image used to show the UMP-style stock on the MP5.

IMI Micro Uzi

The Micro Uzi, with slight visual modifications, is called the "Micro SMG". The stock is similar in design to the MP5 collapsing stock, with a slightly larger butt, except this one appears to fold over the top like an AKS-47. This odd stock is never used as a stock, but it does stand in as a foregrip. Before reloading. the gun is held with one hand, but after reloading once, the left hand uses the buttstock as a grip. Despite this, the stock grip does nothing for the recoil control - it has the same recoil with or without the left hand on the grip. It also helps that it has a much lower rate of fire compared to the real Mini Uzi.

The weapon has 25 round magazines, implying it is chambered in 9mm.

Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, but this is a video game, so that doesn't happen.

A suppressed version with a large suppressor is also present, known as the "Micro SMG S".

IMI Micro Uzi - 9x19mm Parabellum
Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm Parabellum. Image used to show the stock.

IMI Uzi

The Uzi is referred to simply as the "SMG". Incorrectly, it is depicted as closed-bolt and the charging handle does not reciprocate while firing. It has its stock folded and the rear sights are missing.

IMI Uzi with buttstock collapsed - 9x19mm Parabellum

Shotguns

AA-12

The AA-12 appears in the game, with a shell holder containing 5 or 6 unusable black 12 gauge shells. It has the 20 round drum and is incorrectly depicted as closed-bolt.

Sawed-off Double Barrel Shotgun

What appear to be a Sears Ranger appears as the "Sawed Off". It has sawed-off barrels, but not a sawed-off stock, retaining the full wooden buttstock from when it used to be a full length shotgun.

Winchester Model 1887

The Winchester Model 1887 is referred to as the "1887". As this game draws heavily from movies, it is always spin-cocked, just like in Terminator 2: Judgement Day

Rifles

AK-47

Henry 1860

The Henry 1860 appears as the "Repeater".

M16A1

Sniper Rifles

Machine Guns

M60

The M60, equipped with the foregrip of the M60E4, appears in the game. It feeds from a 100-round belt.

Launchers

M203

Explosives


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