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Difference between revisions of "Maximum Action"

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The [[Mk 2 hand grenade]] appears in-game. It does not appear to have been based on a real grenade, as it has a very plastic-like sheen on the body and the body itself is much fatter than a real Mk. 2, being somewhat reminiscent of ''[[Half-Life]]'''s Mk. 2. There is no animation for the pin being pulled nor the grenade being thrown - it simply appears in mid-air where you are looking. Like the CM203, the player seems to carry an infinite amount of grenades at all times; this also means that it can be spammed to great speed and effect.
 
The [[Mk 2 hand grenade]] appears in-game. It does not appear to have been based on a real grenade, as it has a very plastic-like sheen on the body and the body itself is much fatter than a real Mk. 2, being somewhat reminiscent of ''[[Half-Life]]'''s Mk. 2. There is no animation for the pin being pulled nor the grenade being thrown - it simply appears in mid-air where you are looking. Like the CM203, the player seems to carry an infinite amount of grenades at all times; this also means that it can be spammed to great speed and effect.
 
[[File:MK2_grenade_DoD.jpg|thumb|none|200px|Mk. 2 hand grenade]]
 
[[File:MK2_grenade_DoD.jpg|thumb|none|200px|Mk. 2 hand grenade]]
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 +
=Unusable Weapons=
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==FN Model 1910==
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What appears to be an [[FN Model 1910]] appears on various newspaper sheets scattered throughout the level "Mean Streets".
 +
[[File:FN_Model_1910_1616.jpg|thumb|none|350px|FN Model 1910 - .380 ACP]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]

Revision as of 15:02, 24 August 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Maximum Action for current discussions. Content is subject to change.

Maximum Action (2018)

Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games. It started work in August 2016 and released in Early Access on Steam on September 19, 2018. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. However, Mandell parted ways with New Blood in 2020, citing creative differences. The game is still in early access.

Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving and sliding. Kicks can knock weapons out of enemy hands, shatter glass windows and knock over props, while diving can be combined with a "bullet-time" mechanic to allow for precise shots in mid-air.

Note: this game features heavy Steam Workshop support; as Workshop content is unofficial, only the base game weapons will be included on this list.


The following weapons appear in the video game Maximum Action:

Overview

Every weapon can be dual-wielded in Maximum Action, and two separate weapons can be held at once. This results in a lot of nonsensical animations, where pump-action shotguns and underbarrel grenade launchers are operated on their own. However, weapons are correctly not mirrored when dual-wielded. When picking up weapons, they default to right hand use.

Weapons can be reloaded while aiming down sights, like Call of Duty: Modern Warfare (2019).

The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once left click is released. The game will slow down time while left click is depressed, which compounds with the core "bullet-time" mechanic, allowing players to stack the effects. When in "fire on release" mode, double-action revolvers are used in single-action, with the player manually cocking the hammer instead of just pulling the trigger like they would usually.

Suppressed versions of some weapons are available; these suppressors are unrealistically quiet, making a very Hollywood-esque "PEW" noise. Enemies are not alerted to the sounds of suppressed gunfire, unless you are close to them when firing.

Moving the scroll wheel will make the player character flip their current held weapon(s); this can be done with any weapon, resulting in some fairly ridiculous animations.

Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the "92FS", with a correct 15 round magazine.

Beretta 92FS Inox - 9x19mm Parabellum
The 92FS Inox in the game's opening video.
Drawing the Beretta with a quick tug of the slide out at the game's shooting range.
The weapon in idle.
Flipping the pistol. Note that there is what appears to be a disembodied magazine floating at the ceiling.
Aiming down the iron sights.
After aiming down the sights, the player character will hold the pistol with two hands.
Firing a shot.
Flicking away a magazine.
Loading in a new one.
The empty reload will closer to the view, and doesn't show much of the gun.

Beretta 92FS

A classic, all-black 92FS appears as the "92FS S". Apart from the colour and suppressor, the model and animations are identical.

Beretta 92FS - 9x19mm Parabellum

Colt Single Action Army

The Colt Single Action Army is called the "Single Action". Aiming causes the player character to fan-fire the revolver, although rate of fire is barely affected. Reloading is very fast, but does seem to depict the loading gate correctly. The extractor rod is never used, but the revolver doesn't need it, as casings simply disappear when fired, like the GP100 below. The cylinder will correctly rotate when the hammer is cocked.

Colt Single Action Army "Cavalry" model - .45 Long Colt

Glock 17

A fourth-generation Glock 17 appears in game, lacking the finger grooves and underbarrel rail. It has a 17 round magazine and is known as the "G17".

4th Generation Glock 17 - 9x19mm Parabellum
1st Generation Glock 17 - 9x19mm Parabellum. Pictured to show the smooth grip and lack of accessory rail.

"Letter Learner"

The Glock model returns as the "Letter Learner", a pistol that shoots neon white words of the player's choice by modifying their game files. By default, the words fired are a tutorial on how to edit the text that fires out of the gun. It has 200 "words" in a 17 round magazine and unusable ironsights, due to the word "Words" placed on top of them.

Kimber Custom TLE/RL II

The Kimber Custom TLE/RL II is present in game, known simply as "1911". It has a 7 round magazine and slight visual alterations, such as a slightly misshapen front end. A version with a suppressor and laser sight is available.

Kimber Custom TLE/RL II - .45 ACP

Ruger GP100

The Ruger GP100 is known as the "Magnum". When reloading, the correct amount of bullets can be seen fired from the revolver, however the casings appear to have been fired with the bullets, as the fired chambers are empty. This is obviously incorrect, but it does get around the common problem in videogames of not using the ejector rod to eject spent casings. Individual rounds are inserted for all reloads, except for empty reloads, where a speedloader is used instead.

Ruger GP100 - .357 Magnum

Taurus 4510PLYFS

The Taurus 4510PLYFS appears as "The Jury", incorrectly depicted with a 4 round cylinder. It fires .410 bore shells and is reloaded one shell at a time, unless all 4 have been fired, in which case a speedloader is used instead. Like the other revolvers, shells are (incorrectly) fired with the pellets.

Taurus 4510PLYFS - .45 Long Colt/.410 bore

Tokarev TT-33

The TT-33 appears in the game, with a correct 8 round magazine. It is presumably a stand-in to the Norinco Type 54, a Chinese copy of the Tokarev that was used in many Hong Kong movies. A suppressed variant known as the "TT33 S" is available.

Tokarev TT-33 - 7.62x25mm Tokarev
WE TT-33 air gun with fake suppressor

Wildey Hunter

The .475 version of the Wildey Hunter is known as the "475 Wildmag". It has a 5 inch barrel and an 8 round magazine, which is one more round than the real pistol.

Wildey Hunter with 5" barrel - .44 Magnum

Submachine Guns

Calico M950A

The Calico M950A is known as the "CM950". The weapon has no front sight; instead, it seems to use a polygon line on the top of magazine as the front sight. Of note is that the textures on the in-game weapon were directly based on the image below.

Calico M950A - 9x19mm Parabellum

Heckler & Koch MP5A3

The MP5A3 (simply called "MP5") is depicted with a AKS-74-style stock stuck to the right side of the gun. It also has a rail on top. The bolt is not used when reloading, which is possible but very difficult. However, it locks back when the weapon is empty, which is incorrect, and the player performs a "HK Slap" on the charging handle when reloading. Due to the retro art style of the game, there is no aperture or notch in the rear sight; this would result in shots going high of the point of aim in real life.

The "MP5 S" is a version of the MP5A3 with a suppressor, the stock unfolded, along with a red laser emitting out from somewhere just under the barrel.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm Parabellum
AKS-74U - 5.45x39mm. Image used to show the stock.

IMI Uzi

The Uzi is referred to simply as the "SMG". Incorrectly, it is depicted as closed-bolt and the charging handle reciprocates when firing. It has its stock folded and the rear sights are missing. The weapon's textures are mirrored on the left and right side, and as such it has double-sided ejection ports.

IMI Uzi with buttstock collapsed - 9x19mm Parabellum

IWI Uzi Pro

A large, Mini Uzi sized Uzi Pro appears as the "Micro SMG". It has the top rail removed, and is depicted with a top-mounted charging handle like the other Uzi variants, and the real weapon's side-mounted handle is simply rendered as a flat texture. The stock is similar in design to the MP5A3 collapsing stock, with a slightly larger butt, except this one appears to fold over the top like a vz. 61 Skorpion. This odd stock is never used as a stock, but it does stand in as a foregrip - before aiming down the sights, the gun is held with one hand, but afterwards, the left hand will use the buttstock as a grip. Despite this, the stock grip does nothing for the recoil control; it has the same recoil with or without the left hand on the grip. It also helps that it has a much lower rate of fire compared to the real Uzi Pro. The weird stock is not present in the 3rd person model.

The weapon has 25 round magazines, implying it is chambered in 9mm.

Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, which doesn't happen in-game.

A suppressed version with a large suppressor is also present, known as the "Micro SMG S".

IWI Uzi Pro Pistol - 9x19mm Parabellum
Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm Parabellum. Image used to show the stock.

Shotguns

For all shotguns except the AA-12 and the Model 1887, a shell is loaded into the chamber upon an empty reload.

AA-12

The AA-12 CQB appears in the game, with a shell holder containing six unusable shells. It has the 20 round drum and is incorrectly depicted as closed-bolt with a reciprocating charging handle.

MPS AA-12 CQB - 12 gauge
Drawing the AA-12.
The AA-12 in idle. Note the arm clipping into the drum; the drum also has shells visible in it that never get depleted.
Flipping the shotgun around.
Looking down the iron sights.
Firing the weapon. Note the incorrect reciprocating charging handle.
Pulling out the drum...
...loading in a new one...
...and pulling the charging handle.

Double Barrel Shotugn

A somewhat indistict double barreled shotgun appears as the "Super Shotgun". The left barrel will always fire first, and the player character will cover the right chamber with their right hand when reloading with one barrel fired.

Stoeger/IGA coach gun - 12 gauge

Sawn-off Double Barrel Shotgun

The same shotgun with the barrels and stock sawn-off appears as the "Sawed Off".

Sawn-off Remington Spartan - 12 gauge

Mossberg 500

A Mossberg 500A appears as the "M500 Hunting". It has a 6 round tube, which is most likely a 5 round tube and 1 in the chamber, as a shell is loaded into the chamber on an empty reload.

Mossberg 500A Field Gun - 12 gauge

"M500 Covert"

A black, sawed-off version of the Mossberg 500 appears as the "M500 Covert", fitted with a large suppressor. It might be a reference to the suppressed Remington 11-87 from No Country for Old Men.

Mossberg 500A with sawed-off barrel and stock - 12 gauge

Remington 870

A customised Remington 870 appears as the "870 Tactical". It has a Magpul M4 stock on a stock adaptor and a 6 round tube.

Remington 870 New Tactical Model with Magpul CTR telescoping stock - 12 gauge. Visually similar to the shotgun in game.

Serbu Super Shorty

A Remington 870-based Serbu Super Shorty appears as the "Shockwave". It has a shell holder containing 3 unusable shells on the right side. It incorrectly holds 6 shells in the 2-round tube.

Serbu Super Shorty (Remington 870-based) - 12 gauge
Drawing the Super Shorty.
Holding the shotgun.
Flipping it around.
Aiming the shotgun; like the real shotgun, it has no sights whatsoever.
Firing a round...
...and racking the pump.
Loading a shell into the... somewhere.
Loading up the rest of the magazine...
...and racking the pump again for some reason.

Winchester Model 1887

A sawed-off Winchester Model 1887 is referred to as the "1887". The lever is operated normally unless it is held in one hand, where it is spin-cocked instead. Shells are incorrectly loaded straight into the chamber when reloading, although they appear to teleport into the magazine tube below after they leave the player's hand. The shotgun also incorrectly holds 7 shells in a 5-shell tube.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day

Rifles

AK-47

An AK-47 appears in game. It appears to be a Type 2, as it has a milled receiver and the distinctive stock mounting bracket. The rear sight appears very squished and misshapen, and the front sight is shorter than it should be; regardless, they still line up when aiming down them. The weapon's bolt is also misplaced too far back in-game.

Type 2 AK-47 - 7.62x39mm

Henry 1860

A Henry 1860 appears as the "Repeater". It has a tall, rectangular rear sight and a very boxy receiver. Like the Model 1887 above, it is flip-cocked when held in one hand. The reload animation is very wrong, depicting the rifle with a loading gate. It holds 10 rounds of a cartridge that is much longer than actual .44 Henry, and for some reason shares ammo with the game's shotguns.

Henry 1860 - .44 Henry rimfire

M16A1

The M16A1 is always fitted with a heat shield and a 30 round magazine. The "M16A1 GL" variant has an underslung Cobray 37mm Launcher attached. The player does move their hand from underneath the launcher to the trigger when firing, but they do this after the grenade has been fired.

M16A1 with Cobray CM203 - 5.56x45mm NATO & 37mm flare
Pulling out the M16.
The M16 in idle.
Flipping around the rifle. Note the selector pointed at semi-auto.
Iron sights.
Firing.
Dropping a magazine without using the magazine release...
...inserting in a new one...
...and hitting the bolt release.

Sniper Rifles

Remington Model 700 USR

A visually altered Remington Model 700 USR appears in game. It appears to have a regular length barrel and a visually altered top rail. The rifle is loaded with a 5 round magazine, a large scope and is known as the "M24A". A suppressed variant is available and is called the "M24A_Suppressed".

Remington USR - .308 Winchester. Unlike the rifle in-game, this R700 has a bipod.
Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag. Image used to show the regular length barrel.

Machine Guns

M60

The M60 appears in the game. It has what appears to be an M60E3 vertical foregrip in front of the M60's own. It feeds from a 100-round belt and is known as the "M60".

M60 - 7.62x51mm NATO

Launchers

Airtronic RPG-7

The "RPG" appears to be an Airtronic RPG with some visual modifications, such as it having no stock, no rear grip, and no sights; instead, the rail is used to aim, somehow. It lacks the real weapon's hammer and the rocket appears to be missing its booster charge. It somehow uses the same "rifle ammo" that is used by the M16, AK-47, and M60.

Airtronic PSRL (RPG-7) - 40mm

Cobray CM203

The Cobray CM203 is only available mounted underneath the "M16A1 GL" version of the M16A1. Like the action movies from which the game was inspired, the CM203 stands in for an M203 and fires explosive rounds. The player, at all times, carries an infinite amount of reserve grenades.

M16A1 with Cobray CM203 - 5.56x45mm NATO & 37mm flare

Explosives

Mk. 2 hand grenade

The Mk 2 hand grenade appears in-game. It does not appear to have been based on a real grenade, as it has a very plastic-like sheen on the body and the body itself is much fatter than a real Mk. 2, being somewhat reminiscent of Half-Life's Mk. 2. There is no animation for the pin being pulled nor the grenade being thrown - it simply appears in mid-air where you are looking. Like the CM203, the player seems to carry an infinite amount of grenades at all times; this also means that it can be spammed to great speed and effect.

Mk. 2 hand grenade

Unusable Weapons

FN Model 1910

What appears to be an FN Model 1910 appears on various newspaper sheets scattered throughout the level "Mean Streets".

FN Model 1910 - .380 ACP

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