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Difference between revisions of "Insurgency"

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==H&K MP5KN==
 
==H&K MP5KN==
The [[MP5K|H&K MP5KN]] is used by the Security. It is incorrectly showed to fire in burst fire. It can equip several accessories. It costs 2 supply points.
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The [[MP5K|H&K MP5KN]] is used by the Security. It is incorrectly shown to be capable of burst fire. It can equip several accessories. It costs 2 supply points.
 
[[Image:MP5KA3.jpg|thumb|none|500px|H&K MP5KN - 9x19mm]]
 
[[Image:MP5KA3.jpg|thumb|none|500px|H&K MP5KN - 9x19mm]]
 
[[File:Insurgency MP5KN Loadout.jpg|thumb|none|600px|The MP5KN in the Loadout screen.]]
 
[[File:Insurgency MP5KN Loadout.jpg|thumb|none|600px|The MP5KN in the Loadout screen.]]

Revision as of 16:53, 13 October 2014

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Insurgency for current discussions. Content is subject to change.


Insurgency 2
Insurgency2.jpg
Release Date: 22 Jan 2014
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Insurgency 2 is the standalone version of the Half Life 2 Mod Insurgency. It is listed simply as "Insurgency" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUD seen on today's First-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such.

The following weapons appear in the video game Insurgency 2:


Weapons used by the Security

Beretta 92FS

The Beretta 92FS is used by the Security. It can equip several accessories. It costs 1 supply point.

Beretta 92FS - 9x19mm
File:Insurgency M9 Loadout.jpg
The Beretta 92FS in the Loadout screen. Note the NWI logo in place of the Beretta logo.
File:Insurgency M9 Up.jpg
The Beretta 92FS being held up.
File:Insurgency M9 FPS.jpg
Holding the Beretta 92FS.
File:Insurgency M9 ADS.jpg
Aiming down the Beretta 92FS sights.
File:Insurgency M9 Reload.jpg
Reloading the Beretta 92FS.
File:Insurgency M9 Laser.jpg
The Beretta 92FS with a laser attachment. Like the real deal, the laser helps determine where your gun is pointing without aiming down the sights.
File:Insurgency M9 Suppress.jpg
Wielding the Beretta 92FS with a suppressor.

Colt M16A4

The M16A4 is used by the Security. It can be equiped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point.

M16A4 - 5.56x45mm
File:Insurgency M16 Loadout.jpg
The M16A4 in the Loadout screen.
File:Insurgency M16 FPS.jpg
The M16A4 in your hands.
File:Insurgency M16 ADS.jpg
Aiming down the M16A4.
File:Insurgency M16 Reload.jpg
Reloading the M16A4.
File:Insurgency M16 Holo.jpg
The M16A4 with a EoTech holographic sight.

The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with a M203 Grenade Launcher.

M16A4 - 5.56x45mm
File:Insurgency M16 M203.jpg
The M16A4 with the M203 in the Loadout screen.

Mk. 18 Mod 0

The Mk. 18 is used by the Security. Unlike the M16A4, it can shoot in full-auto and semi-auto and can be equiped with several accessories. It costs 3 supply points.

Mk. 18 Mod 0 - 5.56x45mm
The Mk. 18 in the Loadout screen.
Holding the Mk. 18.
Aiming the Mk. 18 sights.
Reloading the Mk. 18.
The Mk. 18 with a foregrip and holographic sight attached.

H&K MP5KN

The H&K MP5KN is used by the Security. It is incorrectly shown to be capable of burst fire. It can equip several accessories. It costs 2 supply points.

H&K MP5KN - 9x19mm
The MP5KN in the Loadout screen.
File:Insurgency MP5 FPS.jpg
Holding the MP5KN.
File:Insurgency MP5 ADS.jpg
Aiming and firing the MP5KN. Note the "burst" fires selection on the bottom right despite no such mode on the receiver.
File:Insurgency MP5 Reload.jpg
Reloading the MP5KN.

H&K UMP45

The H&K UMP45 is used by the Security. It is incorrectly showed to fire in burst fire. It can equip several accessories. It costs 2 supply points.

H&K UMP45 - .45 ACP
The UMP45 in the customizations screen.
Holding the UMP.
Aiming the UMP iron sights.
Reloading the UMP

Mossberg 590

The Mossberg 590 is used by the Security. It can be equiped with slug ammo and other accessories. It costs 1 supply point.

Mossberg 590 with bayonet lug and heat shield - 12 Gauge
File:Insurgency Mossberg Loadout.jpg
The Mossberg 590 in the customizations screen.
File:Insurgency Mossberg FPS.jpg
Holding the Mossberg shotgun.
File:Insurgency Mossberg ADS.jpg
Aiming the Mossberg 590 sights, though there wasn't much sights to begin with.
File:Insurgency Mossberg Reload.jpg
Reloading the Mossberg. Here we can see the right side of the receiver

M249-E2 SAW

The M249 is used by the Security. It can be equiped with several accessories. It costs 4 supply points.

M249 - 5.56x45mm
The M249 in the customization screen.
Holding the M249.
Aiming the M249.
Reloading the M249.

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be equiped with several accessories. It costs 3 supply points.

Mk 14 Mod 0 EBR - 7.62x51mm
The Mk. 14 on the loadout screen.
Holding the Mk. 14.
Aiming the Mk. 14. Note the trademarks and the NWI industries logo.
The Mk. 14 with a Mk.4 scope and a suppressor.

Ruger AC556

The Ruger AC556 is used by the Security. The model is still the default Mini 14 and has 20 rounds magazine. It can equip several accessories. It costs 2 supply points.

AC556 - 5.56x45mm
The Ruger AC556 in the customization screen.
Holding the Ruger AC556.
Aiming down the Ruger AC556 sights.
Pulling on the Ruger AC556 bolt to chamber.

M40A1 Sniper Rifle

The M40A1 is used by the Security. It can equip several accessories. It costs 1 supply point

M40A1 - 7.62x51mm
The M40 on the loadout screen with a Mk.4 scope attached. Note the missing trigger
The M40 with a scope and bipod.
Aiming down the Mk.4 scope.

M136 AT4

The M136 AT4 is used by the Security as their primary rocket launcher.

M136 AT4 - 84mm
The AT4 on the loadout screen.
Holding the AT4 Launcher.
Aiming down the AT4 sights.

Weapons used by the Insurgents

Makarov PM

The Makarov PM is used by the Insurgents. It can equip several accessories. It costs 1 supply point.

Makarov PM - 9x18mm
The Makarov on the loadout screen.
Holding the Makarov.
Aiming down the Makarov sights.
Reloading the Makarov.
The Makarov with a laser attachment.

AK-74

The AK-74 will be available in the future update of insurgency as seen in the trailer.

AK-74 - 5.45x39mm

AKMS

The AKMS is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points)

AKMS - 7.62x39mm
The AKMS on the loadout screen.
Holding the AKMS.
Aiming down the AKMS sights.
Reloading the AKMS.
The AKMS with a foregrip hand guard.

The Demolition, Breacher, and Specialist classes in the game allows the AKMS to be wielded with a GP-25.

GP-25 grenade launcher - 40mm
The AKMS with a GP-25 Grenade Launcher on the loadout screen.
Wielding a AKMS with a mounted GP-25.
Reloading the AKMS-mounted GP-25.

AKS-74U

The AKS-74U is used by the Insurgents. It can equip several accessories. It costs 2 supply points.

AKS-74U - 5.45x39mm
The AKS-74U on the loadout screen.
Wielding a AKS-74U.
Aiming down the AKS-74U sights.
Reloading the AKS-74U.

Norinco SKS-D

The Norinco SKS-D can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cutted off. It can equip several accessories, and comes with a 20 round magazine by default. It costs 1 supply point.

Norinco SKS-D - 7.62x39mm
The SKS on the loadout screen.
Wielding the SKS.
Aiming down the SKS iron sights.
Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models
The SKS with a PSO-1 scope on it.

FN FAL

The FN FAL can be used by the Insurgents. It can equip several accessories. It costs 3 supply points.

FN FAL 50.00 - 7.62x51mm
The FAL on the loadout screen.
Wielding a FAL.
Aiming down the FAL sights.
Reloading the FAL.

TOZ-194

The TOZ-194 (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equiped with slug ammo and can equip several accessories. It costs 1 supply point.

TOZ-194
The TOZ-194 in the customization screen.
The TOZ shotgun in your hands.
Aiming the TOZ shotgun.

RPK/AKM Hybrid

The RPK/AKM Hybrid is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). like in the mod, it comes with a 75 rounds drum magazine and can be equiped with several accessories. It costs 2 supply points

RPK light machine gun with 75-rounds drum magazine - 7.62x39mm
AKM - 7.62x39mm
The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake
The RPK on the loadout screen on the character.
Holding the RPK.
Aiming the RPK.
Reloading the RPK with a drum magazine.
The RPK with its bipod deployed.
A RPK LMG on the ground.

Mosin Nagant 1891/30

The Mosin Nagant is used by the Insurgents. It can equip several accessories. It costs 1 supply point

Mosin Nagant 1891/30 - 7.62x54mmR
The Mosin Nagant on the loadout screen.
Holding the Mosin Nagant.
Aiming down the Mosin Nagant iron sights.
Cycling the bolt-action on the Mosin-Nagant rifle.
The Mosin with a scope and a bipod attached.

M1A1 Carbine

The M1A1 Carbine is used by the Insurgents. It can equip several accessories. It costs 2 supply point

M1A1 Carbine - .30 Carbine
File:Insurgency M1A1 Loadout.jpg
The M1A1 Carbine on the loadout screen.
File:Insurgency M1A1 FPS.jpg
Wielding a M1A1 Carbine.
File:Insurgency M1A1 ADS.jpg
Aiming down the M1A1 Carbine sights.
File:Insurgency M1A1 Reload.jpg
Reloading the M1A1 Carbine.
File:Insurgency M1A1 Bolt.jpg
Racking the M1A1 Carbine to chamber a round.

MP40

The MP40 is used by the Insurgents. It can equip several accessories. It costs 2 supply point

MP40 - 9x19mm
The MP40 in the loadout screen. Note the missing trigger
Holding a MP40.
Aiming down the MP40 iron sights.
Setting the bolt on the MP40.
Reloading the MP40.

RPG-7

The RPG-7 is used by the Insurgents.

RPG-7 - 40mm
The RPG in the loadout screen.
Holding the RPG-7.
Aiming down the RPG-7 iron sight.
Loading the RPG-7 tube launcher with a rocket.

Grenades

F1 Grenade

The F1 hand grenade is the standard hand grenade of the Insurgents team. It costs 2 supply points.

F1 hand grenade
A F1 grenade in the customization screen.
Holding a F1 Grenade.

M67 Hand Grenade

The M67 hand grenade is the standard hand grenade for the Security Team. It costs 2 supply points.

M67 hand grenade
Holding the M67 Grenade.

M18 Smoke Grenade

The M18 smoke grenade can be used by both teams. It costs 1 supply point.

M18 Smoke Grenade

AN-M14 Incendiary Grenade

The AN-M14 Incendiary Grenade can be equiped by the Security team. It costs 3 supply points.

AN-M14 Incendiary Grenade
Holding a AN-M14 Incendiary grenade.

M84 Stun Grenade

The M84 stun grenade can be used by both teams. It costs 1 supply point.

M84 Stun Grenade

Other Weapons

Browning M2

The Browning M2 Machine Gun is seen around maps on vehicles. None are available for use by the player.

M2 Browning - .50 BMG
A M2 Browning mounted on a Humvee.
The M2 Browning on a tank.

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