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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles"

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(→‎Barrett MRAD: Thanks, Jeep. I should be able to get shots of this one (plus some of the special attachments like the AK foregrips); if you wanna coordinate, I should be on Discord later tonight.)
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==Barrett MRAD==
 
==Barrett MRAD==
The [[Barrett_MRAD#Barrett_MRAD|Barrett MRAD]] was added in Update #94, making it the second firearm in .338 Lapua.
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The [[Barrett MRAD]] was added in Update #94, making it the second firearm in .338 Lapua.
 
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[[File:MRAD.jpg|thumb|none|450px|Barrett MRAD - .338 Lapua Magnum]]
[[File:MRAD.jpg|thumb|none|450px|Barrett MRAD - .338 Lapua]]
 
  
 
==Cheyenne Tactical M-200 Intervention==
 
==Cheyenne Tactical M-200 Intervention==

Revision as of 02:09, 26 September 2020

Sniper Rifles

It's worth noting that H3 does not actually have a dedicated sniper rifle category; as such, the weapons on this sub-page are generally categorized either as bolt-action rifles, anti-materiel rifles, or battle rifles, with the one noteworthy exception being the VSS Vintorez.

Despite lacking an in-game categorization, the game's sniper rifles do provide superior accuracy compared to other bolt-action and battle rifles as of Alpha 2 of Update #94, with the implementation of mechanical accuracy to every "realistic" firearm.

Accuracy International Arctic Warfare Magnum

Added along with the Smith & Wesson Model 500 in Update #59's 7th alpha, the Accuracy International Arctic Warfare Magnum is the first weapon in H3 chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an classified as an anti-materiel rifle.

Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
Admiring the AWM. A timeless classic, since '99.
Loading in a magazine. While many of H3VR's weapon models are purchased or donated from third-party sources, they are sometimes still modified on the game's end; the AWM is a perfect example of this, as its magazine and well were slightly too short to fit normal .338 Lapua rounds (which is correct; being retrofitted for .338LM rather than designed for it, the AWM's magazine can only fit slightly shorter-bulleted .338 rounds, which are sold specifically for this rifle; the decision to make it work with standard .338 Lapua was made in the interests of gameplay and development simplicity), so game dev Anton Hand had to perform "model surgery", as he put it, to lengthen the magazine and well.
Chambering a round.
Realizing that having a bare upper rail is hardly befitting of a rifle that once set a record for confirmed kill distance, but that a long-range scope is equally unfitting for use indoors, our invisible protagonist compromises and attaches a tube red-dot sight.
Aiming the rifle at a Sosig...
...and killing the one behind it.
While there's sadly no bright blue text across the center of everybody's screen announcing this double kill, it's still cause for celebration. And what better way to celebrate than to eject a spent case in the most unnecessarily dramatic way possible?
Firing a tracer into another Sosig; as is tradition, the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.
Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.
With the release of Update #90's second alpha build, the AWM was given a bottom-mounted rail; the purpose of this was to allow the player to fit it with both a scope and a bipod, for more precise shooting.
No, wait, that's not what I-

Barrett M107A1

The Barrett M107A1 anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its "M2 Tombstone", the Barrett was the only weapon in the game chambered in .50 BMG.

Barrett M107A1 with 29" barrel - .50 BMG
An M107A1 on a table, complete with all the bells and whistles.
Examining the left side of the rifle...
...and the right side.
Comparing one of the M107A1's .50 BMG rounds to a 7.62x54mmR really gives a sense of just how massive a round it is.
Loading the round back into the magazine...
...then loading the magazine into the Barrett.
Taking a close look at the forend, which gives a good view of the barrel recoil springs. It also gives a good view of...
...the bipod.
Interestingly, once unfolded, the bipod always points towards the ground, which can be used to create some rather amusing perspective illusions; here, our invisible protagonist decides to teach a marble-sized watermelon the definition of "asymmetric warfare."
Once mounted, the bipod shows off another one of its interesting traits: the complete and total negation of the effect of gravity on its parent rifle. Also note the extended rear monopod.
Of course, no long-range AMR would be complete without a sight; this 8-32x variable scope seems a good fit.
Chambering a round, with a satisfying "ker-CHUNK."
With that settled, there's only one thing left to take care of:
The safety.
Sighting up a watermelon. While a famous man told us what Barretts can do, nobody said what would happen if you were inside said building.
Only one way to find out...
The building thankfully still alive and well, a celebration is in order. And what better way to celebrate than to demonstrate an interesting part of the gun's functionality.
That being the weapon's short-recoil action, which means that the barrel reciprocates a short distance upon firing. This is to facilitate the unlocking of the bolt; the barrel and bolt are locked together and move backwards simultaneously for a short while, then the bolt and barrel separate, the bolt travels back further, and they both return to their locked positions; the period the bolt and barrel spend locked together is long enough for the chamber pressure to lower enough that the spent casing can safely be extracted and ejected without rupturing.
Raising the scope's magnification to its highest setting, for maximum sightseeing capabilities.
Aiming for a distant melon.
Taking the shot...
...and watching it hit its mark. H3VR has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.

Barrett MRAD

The Barrett MRAD was added in Update #94, making it the second firearm in .338 Lapua.

Barrett MRAD - .338 Lapua Magnum

Cheyenne Tactical M-200 Intervention

The 22nd day of the 2018 Meatmas event added a Cheyenne Tactical M-200 Intervention sniper rifle, chambered in .408 CheyTac (a round exclusive to this rifle in-game). It is classified in-game as an anti-materiel rifle; while not necessarily intended as such, it can certainly be used as one against certain types of armor.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
An Intervention in its gift box. It's a bigger gun than most people seem to realize.
Much bigger indeed...
Giving the rifle a full load of .408 rounds. It's pretty easy to see why this thing's treated as an anti-materiel rifle...
Sending one of the aforementioned rounds into the chamber.
Did we mention that this is a really, really big rifle? 'Cause I'm not sure if the point's quite gotten across. I mean, it doesn't even fit in the shot, for Hathcock's sakes.
Luckily, the rifle's full >30-pound weight (~14 kg) can be supported by...
...the forend-mounted bipod.
This ground-seeking bipod conspires with the occasional graphical bug to make the rifle look suspiciously like it's been poorly Photoshopped into the shot.
Other convenient features include a collapsible stock, which only furthers the visual absurdity of this situation.
Of course, as we all know, the only appropriate way to use an Intervention is to no-scope. As such, [FaZe]XxX_mLgTr1cKsH0tKu$hBl@z0r4201337_XxX sights up a particularly scrublord-looking snowflake...
...and hits one for the montage. "MOM, GET THE CAMERA!"
Satisfied, he cycles his rifle, and heads back to the basement for another Mountain Dew/Doritos smoothie.

Izhmash SV-98

Added in the ninth alpha build of Update #59, the Izhmash SV-98 sniper rifle makes its mark in H3 as the game's second Russian sniper rifle, and its first bolt-action one at that.

Izhmash SV-98 - 7.62x54mmR
Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.
A good view of the rifle's distinctive green wooden thumbhole stock.
Taking a look at an empty magazine; while a relatively-normal looking staggered-column box magazine, it does notably possess an unusual circular hole up at the front...
...which interfaces with a corresponding metal peg in the magazine well, as seen with this considerably less empty example.
Chambering a 7.62x54mmR round.
Taking aim at an oblivious Sosig.
That target (and several more) down, and it's on to the next.
Well, looks like it's time to call it a day.
The post-Update-#90-Alpha-2 version of the SV-98, complete with its integrated bipod. There wasn't any real reason it couldn't've been fitted with it before; at the time of its release, the bipod was simply omitted (owing to developer Anton Hand being tired of working with the bipod system) and then forgotten about for thirty updates.
Cycling the rifle with the aforementioned bipod set up on a wall. This update changed bipods significantly; among other things, it allowed bipod-mounted weapons to be picked up and redeployed far more easily, and allowed bolt-actions to be cycled without needing to shift one's hands around so much (though this was later fixed due to being buggy, and restricted to bolt-actions with their bipods set on a surface).
Aiming at a hostile Sosig through the SV-98's integrated irons. Or, at least, attempting to.

Kimber Model 8400 Advanced Tactical SRC

The Kimber Model 8400 is one of the rifles added in the 2016 Meatmas Update. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.

Kimber Model 8400 Advanced Tactical SRC - .308 Winchester
While out on a walk in the woods, the Candy Hunter stops to admire his rifle.
The other side, which shows off the distinctively-shaped bolt handle.
Loading in a magazine.
Chambering a .308 round.
Sighting up his quarry, the Hunter belatedly realizes that he's forgotten something.
Not that he's going to let that stop him.
He then cycles his rifle, and goes along his merry way.
Taking out another oblivious gumdrop, execution-style.
Well, this is certainly an... interesting contraption.
Deciding that the rifle just isn't short enough, someone who actually understands that gumdrops aren't huntable game folds the stock.
Working the action right-handed...
...and left-handed.

MAS FR F2

The 15th gift added in the 2018 Meatmas event was a seldom-seen MAS FR F2 sniper rifle.

MAS FR F2 - 7.62x51mm NATO
A box with a French sniper rifle in it. A substantial step up from last year's pair of socks, no?
Loading the FR F2.
Chambering a round.
Pausing for a moment to appreciate the rifle. And what appears to be a Photoshop selection line around its edges; this appears to be some sort of graphical bug.
Well, as long as you keep it in the light, it should be fine.
Taking a close look at the rifle's distinctive forend; the large, thick barrel profile is the result of a thermal sleeve, one of the F2's improvements over the earlier FR F1. This view also shows off the integrated bipod...
...which, as ever, can be used to make the rifle look gigantic.
Aiming; as with the earlier-added M40A1, the FR F2 has a permanently-affixed, non-detachable scope.
Watching a round hit its mark. Fortunately, the amount of time it takes for the rifle's recoil to settle down is just a tad shorter than the time it takes for a 7.62 NATO round to travel this distance, allowing a clear view of the impact.
Ejecting a spent case.

PGM Hecate II

The only non-fictional weapon added in the 2019 April Fools' Day update was a PGM Hecate II, the game's first bolt-action AMR. The next update, Update #71, gave it a functional, fixed bipod.

PGM Hecate II - .50 BMG
Examining the Hecate II. Gotta wonder what the first one was...
Loading in a magazine. 7 rounds of .50 BMG, perfect for dealing with long-range personnel, light armored vehicles, miscellaneous equipment, and giant scary bipedal lizards with claws the size of tent stakes.
Or if you just happen to have some tees that need hecking.
The flip-side of the rifle; at full size, "HECATE II" can just barely be made out on the receiver.
Leveling the behemoth at a wall. Without a scope, there's not much point to doing more in the way of aiming.
Punching a half-inch hole in the wooden barricade.
Satisfied with her handiwork, the protector-goddess Hecate readies another torch, prepared to deal with any other threats to the home accordingly.
A look at the back end of the rifle post-Update #71 shows off the Trijicon SRS02 red-dot sight that found its way on there at some point in the interim; this sight was one of the things changed in the update, with its previously too-small model being appropriately resized.
This view also shows off the bolt-mounted safety.
Moving forward displays the bipod that's also now tagging along for the ride. Quite a convenient feature...
...at least, that is, when you've got somewhere to put it.
The Hecate was another weapon that got a functional carrying handle in Update #76's first alpha build; a helpful tool when you're trying to handle such a comically massive weapon.

Remington M40A1

Added along with the SV-98 in Update #59's ninth alpha build, the Remington M40A1 helps pad out the game's collection of sniper rifles. The weapon in-game has a woodland camo stock, and is fitted with a standard-issue, non-detachable 10x scope.

Remington M40A1 - 7.62x51mm NATO
Examining the M40A1. A small, boxed-in concrete room hardly seems like a good place for a sniper rifle.
Or, for that matter, for woodland camouflage.
Ah, well. Sometimes, you've just gotta make do.
Loading in some 7.62x51mm tracers.
Chambering a round.
Taking a look at a Sosig through the M40A1's permanently-affixed scope...
...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in H3, the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.
Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!
*ahem* Anyway, the 4th alpha build of Update #90 gave the M40A1 a rail on the bottom of the forend, primarily to mount the attachable bipod introduced in the previous alpha.

Steyr Scout

A long-requested addition (not leastly because the Weinerbots and Sosigs got to play with it first), the Steyr Scout was added in Update #84 (the 2019 Meatmas update).

Steyr Scout - 7.62x51mm NATO
Holding the Schmidt Steyr Scout. It's about damn time.
Sadly, the extra magazine well doesn't work at the moment; exactly how to have one firearm hold two magazines at once without making the code-base implode is still being worked on.
Loading a magazine into the functional magwell.
Chambering a round of 7.62.
Flipping up the foldable rear sight. If you think that this one's hard to make out, just wait until you see the front sight. Or rather, until you don't see it, because it's practically impossible to get a good still shot of it being unfolded.
In spite of their size, the sights are exceptionally clear, with a nice wide, thin-walled rear aperture and a short, thick front post.
Remembering that red means go...
...and sending it.
As above, given that "it" is a bullet up there, and a spent casing down here.
Of course, no Cooper-approved scout rifle would be complete without a forward-mounted scope.
Or a magically-appearing bipod, for that matter.
The two elements in conjunction allow for one to easily draw a bead on a probably-less-than-one-ton Weinerbot...
...and hit one for the montage.

"Sniper Rifle"

Another weapon that came out of the "Meat Fortress" TF2 crossover was the Sniper's "Sniper Rifle", a cartoonish-looking weapon seemingly loosely based on the Remington Model 700. Update #89 added three new ammo types, as well as two new variants: the "Snag Sanger" (Australian slang for a sausage sandwich) is a carbine variant, with a shorter barrel and stock, a 2-round internal magazine, an underbarrel laser sight instead of an overbarrel one, and a set of notch-and-post iron sights in place of a scope, and "The Last Bit" is an Obrez-esque version with a cut-down stock, barrel, and trigger guard.

Remington Model 700 BDL - 7.62x51mm NATO
The "Sniper Rifle" on a table, along with several other TF2 weapons. We're showing it off here...
...since it's a bit hard to fit into the frame when you're holding it. The ludicrously massive scope is loosely based on an AN/PVS-2 Starlight, an early Vietnam War-era night vision scope (though the one in-game is just a standard scope, since H3's engine can't support NV overlays).
Taking a close look at the receiver. This shows off the cut in the receiver bridge that wasn't on the original model; it was added to the VR version to allow the bolt to move backwards, which wasn't a problem in TF2 since the bolt didn't actually move horizontally there.
It also shows off the moving striker, another alteration from the original model.
Opening up the action; since the bolt wasn't initially set up to move back and forth, both it and the area it concealed (the loading tray and the chamber) had to be fully modeled and textured.
Loading a round into the single-shot rifle; the Sniper Rifle's pre-release placeholder round of choice was the mighty .50 BMG, a cartridge which fits more in behavior than in physical space.
Looking through the colossal scope; note the red dot that serves as the scope's reticle...
...though this doesn't necessarily mean that it's actually part of the scope. This is instead the weapon's permanently-affixed and permanently-active laser sight (the comparatively-small tube in front of the scope with a wire leading to it); in TF2, this was only active when the scope was in use, but there's no real way for a VR game to distinguish such things.
Taking advantage of the laser sight, and no-scoping a Spy Sosig's head off. More by proxy than anything else, but still.
Working the bolt prompts the rifle to spit out a spent casing far too large to fit in or out of the ejection port. Damn you, Merasmus!
The round that the finished version of the Sniper Rifle uses is the "18x50mm Packawhollop" which is this short, stumpy affair, somewhat reminiscent of rounds like the .458 SOCOM.
The Sniper Rifle is also the last one of the TF2 weapons capable of accepting suppressors (apart from the fictional pneumatic "Syringe Gun"); this particular suppressor is a fictional 2-stage model with an integrated muzzle brake, known as the "HexBolter" suppressor.
Perfect for somehow making a round spark off of wood getting your suppressed shotgun to stop spinning around on the floor.
Preparing for a mission to capture some strategically-critical condiment bottles, a RED Sniper looks over his Snag Sanger.
"She's a beaut, ain't she? Picked 'er up at the poll last Saturday."
Opening up the Sanger's action...
...and loading in three - count 'em - 3 fully-jacketed rounds of 18x50mm Packawhollop, thanks to the rifle's 2-round internal magazine (whose presence is indicated by a metal plate on the bottom of the stock).
Looking at some teammates through the carbine's iron sights. Yep, that's it. Just looking. Definitely didn't forget which team I was on within 30 seconds of starting the game.
Cycling the Sanger's action after firing a few rounds at some "enemies"; the round about to be chambered here is a "Barbie" round.
Firing the Snag Sanger one-handed at an enemy Spy that got a little too close for comfort.
This serves as an excellent demonstration of the Barbie round's properties; it is the only offense-oriented round out of the three added in Update #89, being a high-explosive incendiary round.
Checking out The Last Bit in the Breaching Prototype scene.
It's times like these, when you're holding an 18mm bolt-action pistol in one hand, and a claw hammer in the other, that you start to wonder where you should draw the line between "breaching exercise" and "home invasion".
Opening up the Bit's bolt; all of the Sniper Rifle's variants are shown as being cock-on-open.
Loading in one of the concurrently-added ammo types; this purple-and-copper hollowpoint is a "Drongo" round.
Aiming at an unsuspecting Sosig; while it lacks the Sanger's magazine, it still possess its rear sight.
Needless to say, the recoil and muzzle blast of an 18mm handgun are quite something to see. And hopefully not feel.
Watching the slow-moving Drongo round hit its mark; aside from making a bunch of purple smoke, this increases the damage vulnerability (and decreases the damage output) of anything caught in the blast radius (including the player), serving as a ballistic analogue to the TF2 Sniper's Jarate. A far less... concerning ballistic analogue.
Loading in another specialty round, this one a "Gobsmacka", while a concerned homeowner enemy Sosig photobombs the shot with a suppressed Glock.
The Gobsmacka is less-lethal concussion round, perfect for knocking enemies off of their... whatever Sosigs have instead of feet...
...and then bashing them to bits with a hammer. And then wondering just where it all went wrong.

SVD Dragunov

The SVD Dragunov is one of the available sniper rifles in-game (though due to its semi-automatic nature and full-power chambering, it is categorized as a battle rifle). It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights).

SVD Dragunov - 7.62x54mmR
An SVD on a table, next to a Sako 85.
Loading up the Dragunov.
Flipping the rifle over...
...disengaging the safety...
...and chambering a round.
Of course, logic dictates that a sniper rifle should have a scope.
It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.
Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ".223 SCOPE" on the second, and "1x-24x ZOOM" on the third. Fortunately, the fact that the scope is meant for .223 rifles is a non-issue in-game, since scopes in H3 are self-zeroing for convenience's sake.
Aiming the rifle at a watermelon...
...and blowing it away.
Having dealt the enemy of the revolution a copper-jacketed 7.62mm lesson, the Red Sniper reloads, looking for more targets in need of "re-education".
He then flips the rifle over, revealing the locked-open bolt...
...and releases it.
His nonexistent spotter having informed him of a particularly bourgeois-looking melon out at 250 meters, the Red Sniper adjusts his magnification accordingly, adjusting the knob to its highest setting.
He then takes aim...
...fires...
...and lands a hit. Once again, the effects of a properly-modeled ballistics system make themselves clear.
In the end, the Red Sniper's revolution would ultimately fail, in large part due to him being a raving lunatic who stood on a balcony and fired down into crowds of innocent watermelons because of a delusional fantasy about being a soldier for a communist revolution that didn't even exist, punctuated by his only help being his imaginary spotter friend. His rifle, however, would go on to have its own far more successful revolution, freeing itself from the oppressive shackles of aftermarket rail mounts, scopes graduated for the wrong cartridge, and government-controlled media.
The SVD is now free to choose its own path in life. It can finally be the 20th-century infantry rifle that it always dreamed of being. Maybe it'll even get to make use of its bayonet lug.
While the SVD's path from here on out might not be certain, one thing's for sure:
Snayperskaya Vintovka Dragunova is firmly in control of its own destiny.

VSS Vintorez

Along with its assault-rifle sibling, the VSS Vintorez was added on the 14th day of 2018's Meatmas event. As mentioned, it is in a different category than the rest of this subpage's weapons; like the Val, it is classified as a carbine, as (unlike the other self-loading sniper rifles in H3) it fires an intermediate cartridge.

VSS Vintorez with PSO-1 scope - 9x39mm
Look familiar?
Loading a 10-round magazine into the VSS. The Val's 20-rounders work just fine as well, but aren't exactly ideal for using the rifle while laying prone.
Admiring the rifle. Something about wooden thumbhole stocks just looks... right.
Which is fortunate, because a lot of the other things about the rifle - namely, it being a sniper rifle shorter than your average 3-year-old with a muzzle velocity under the speed of sound that can fire in full-auto - seem about as far from "right" as you can get without a passport.
Unlike the reference image, unfortunately, the VSS in the box doesn't come with a PSO-1 scope - or any scope for that matter. Iron sights'll have to do.
Firing off a few shots at the crystal snowflake. A spent casing can just barely be seen on its way out of the ejection port.
Discovering that the fact that something has to work doesn't necessarily meant it will, the scorned sniper gives his VSS one last look before putting it back away, and trying to figure out how to tell HQ that he failed his mission without shooting himself twice in the back of the head.

Walther WA 2000

The sixteenth day's gift during the Meatmas 2018 event was a second-pattern Walther WA 2000; like the Dragunov SVD, it is classified in-game as a battle rifle.

Walther WA 2000 (second variant) - .300 Winchester Magnum
The WA 2000's gift box. Note the claim that the rifle is chambered in 7.62x51mm...
...which is strange, since the in-game rifle actually fires .300 Win Mag (the only weapon in the game to use the cartridge).
Well, at least we're certain about the bore diameter.
When you're handed a rifle of which only 176 were made in total, you ought to at least stop for a moment and admire it.
All 5 figures of it.
The Snowflake Sniper stalks silently through the snow, looking for a well-hidden position with a perfect view of the target. A View to a Kill, if you will...
He then unfolds his rifle's integrated bipod...
...and affixes a variable-magnification scope.
Next, moving his hand to the rifle's grip, he places his thumb on the safety switch, and slowly, carefully pushes it forward, from the white "S", to...
CAN WE JUST GET ON WITH THIS ALREADY?!
Skipping any further dramatic frivolities, the Snowflake Sniper (whose name you really probably shouldn't abbreviate) puts his target in the crosshairs...
...fires, sending a spent-but-unstruck case out of the ejection port as the sharp bark of the .300 echoes through the trees...
...and, FINALLY, watches the round hit home. "Target eliminated," he says, "and to all a good night."

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