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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Shotguns"

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==Sawn-off Double Barreled Shotgun==
 
==Sawn-off Double Barreled Shotgun==
There are 4 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
+
There are 4 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
  
 
Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.
 
Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.

Revision as of 14:11, 9 July 2019

Shotguns

Baikal MP-155K

Added in the firearms drop in Update #59's ninth alpha build, the Baikal MP-155K (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in H3VR.

Baikal MP-155K - 12 gauge
An MP-155K sits on a table, while its magazine stands alone.
"Reunited, and it feels so good..."
Pulling back the charging handle...
...and letting it slam back into battery, taking a fresh buckshot shell with it.
Pausing to admire the shotgun's black, shiny polymer components.
The other side of the MP-155K; the markings simply read "MP-155K" in the segment closer to this text, and "12x76" in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3" for those on the other side of the anywhere).
Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.
Firing a shell.

Benelli M4 Super 90

The Benelli M4 Super 90 is one of the available shotguns in-game; it was added in Update #6, along with the FABARM Martial.

Benelli M4 Super 90 with 4-shot tube - 12 gauge
Out on a woods walk, Hick-not45 loads up his M4 Super 90.
Aiming through the attached EOTech holosight; the in-game sight is marked "NAVTech", for copyright reasons.
Smoking some pots.
Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.
Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.
Locking back the shotgun's bolt...
...chamberloading a shell...
...and letting the bolt slam into battery.
Collapsing the stock.
Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.
Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.

Beretta DT11

The Beretta DT11 is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.

Beretta DT11 - 12 gauge
It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.
Deciding to just roll with it, he opens up the DT11...
...and further fails to understand its intended purpose.
Having given his DT11 two shells full of buckshot, he then closes it up.
Aiming; this being a competition skeet gun, it has nothing but a front bead sight.
Firing off a shot; the red lines in the air are the game's optional bullet trails.
He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.
Dropping the spent shells out of the DT11.
A table full of (almost) all of Update #46's shortened weapon variants.
Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.
Loading the shortened DT11 up with some shells.
Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.
Fortunately, since nobody knows who "He" is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).

"Four-Letter Word"

Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the "Four-Letter Word" is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.

Screenshots courtesy of Reddit user Shubishu.

After a long day of Zosig-killing, a reward is finally at hand.
Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once (along the same lines as an M202 FLASH).
Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.
Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.
Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian Minecraft server.
Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.
Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.
"Eat this."

Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a different un-tested barrel?
Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.

Franchi SPAS-12

The Franchi SPAS-12 is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in H3, even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
Well, the shotgun's right here, but where is Sarah Connor?.
Well, she's not there.
Nope, not under there either.
She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a clever girl.

Tactical

Franchi SPAS-12 with stock removed – 12 gauge
The tactical version, with all the latest modern, advanced features. Stock and second barrel sold separately.
Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.
Racking the charging handle, and sending a shell into the chamber.
Putting some extra shells into the side-mounted shell holder. Just in case.
Taking a look through the SPAS's distinctive ghost-ring sights...
...and blasting the target with buckshot.
Loading another shell, straight into the chamber...
...and then ejecting it, manually this time. Not shown: the shell actually being fired.
Well, it might be the T-800's gun, but that right there is his target's technique.
You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.

Heckler & Koch FABARM Martial Pro Forces

The Heckler & Koch FABARM Martial Pro Forces is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the Benelli M4 Super 90 for the game's first 12-gauge shotgun, both having been added in Update #6.

Fabarm Martial Pro Forces 14" - 12 gauge
Feeling a need to prove itself, the FABARM shoves itself center-stage.
Loading the first shell into the chamber...
...and the other 5 into the magazine tube.
Aiming the shotgun, not that it's particularly necessary at this distance.
Blasting the target with a full load of buckshot.
Working the shotgun's action, and ejecting a spent shell.
A closeup of the receiver, which shows off the markings.
It also provides a good view of the old shell being extracted from the chamber...
...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of H3 are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.

KS-23M

Day 7 of 2018's Meatmas update added a Russian KS-23 shotgun-carbine, more specifically the pistol-gripped KS-23M variant.

KS-23M - 23x75mmR
Day 7's present; for a shotgun this big, you need something a little bit bigger than a rosebox. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1971, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.
Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights.
The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...
Opening up the action.
The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a "Баррикада" ("Barrikada", Russian for "Barricade") shell, an armor-piercing slug meant for cracking the engine blocks of cars.
So, what better to use it on than a fragile wooden board in the shape of a hot dog?
Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by "the Shadow Realm", we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.
Another shell type, the "Шрапнель-25" ("Shrapnel-25"), which consists of buckshot; the "25" denotes a 25-meter effective range.
So, of course, the ideal target must be...
...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare ZU-23 anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a "shotgun-carbine" (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.
The two other shells are a bit more unique; this shell, the "Сирень-7" ("Siren-7", or "Lilac-7"), is a riot-control round...
...which, in practical terms, means that it creates a cloud of CS gas on impact.
And then there's the "Звезда" ("Zvezda") round.
This one's name, which translates to "Star", is a bit more apt...
...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.

"KWG1"

The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the Warhammer 40K universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist Pavel Kutejnikov.

The prop that the "KWG1" was based upon, which seems to have an MP5 S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.
After several hours of cutting, welding, and riveting, the work finally bears fruit.
Loading some "SWAG-12" high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.
Several shells later, it's time to load in the magazine...
...chamber a round...
...and purge the realm of heretics in the name of the Emperor.
After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.
Loading in another magazine, this time filled with a suitably patriotic handload: "Freedomfetti" shells.
These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.
Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of H3's interesting gameplay-oriented features:
Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive Beretta Jetfire to the colossal Barrett M107A1.

Mossberg 590A1

The Mossberg 590A1 is one of the four shotguns added in Update #15, and the second pump-action shotgun added to H3 on the whole.

Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge
The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.
Examining the right side of the still-shaken shotgun...
...and the left side, which shows off the rather straightforward receiver markings.
Opening up the action...
...chamberloading a "SWAG-12" HE shell...
...taking pseudo-aim...
...and firing, with suitably explosive results.
Ejecting the spent-but-apparently-not-actually-fired shell.
On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.
Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.
What's that old saying? "If you love something, let it go"?
"You got all the shots I asked for, right?"

"Well whaddaya mean ya didn't get a shot of you loading it?"

"I don't care if it breaks the flow of the page, just get me a damn loading shot already!"
Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...

MPS AA-12 CQB

Update #55 added the much-demanded MPS AA-12 shotgun, specifically the short-barreled "CQB" model.

MPS AA-12 CQB - 12 gauge
"Ladies and gentlemen, the moment you have all been waiting for..."
"...the AAAAH MY EYES!"
Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.
Locking back the bolt.
Taking aim; the sights aren't terribly precise, but then again, it is a fully-automatic shotgun. "Precise" isn't a word that would be used to describe it.
Blasting a target with 8 shells' worth of buckshot.
Of course, if 8 shells isn't enough...
...then 20 shells should be.

MTs255

The MTs255 revolving shotgun was added to the game in the first Meatmas update. 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.

MTs255 - 12 gauge
Admiring the MTs255 in the indoor range.
Opening up the MTs...
...and loading in some shells.
Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.
Taking aim at a target through the MTs's rather simple notch-and-post sights.
Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...
...and hello to his lovely son MTs255 Junior.
Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a "Triple Hit" shell, a slug shell, and a "SWAG-12" fragmenting shell.
Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.
Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.

Remington 870 Express Tactical Magpul

Added in Update #52, the "Express 870", as it's known in-game, is a Remington 870 Express Tactical Magpul with tan furniture.

Remington 870 Express Tactical Magpul - 12 gauge
Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.
The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.
Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.
The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of using a shotgun "gangsta-style".
Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.
Aiming the shotgun at a couple of Molotov cocktails bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).
Firing (heh), which has predictable consequences.
Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.

Remington 870 Field Gun

The Meatmas Update of 2016 added a Remington 870 Field Gun with a cut-down barrel. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs.

Remington 870 Field Gun with shortened barrel - 12 gauge
Examining the truncated 870.
While not the sawn-off Remington of legend, it is still fairly cool.
Especially considering the presence of a stock.
Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.
Chambering a shell.
Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.
Blasting the target to smithereens. Well, not really, but it's more fun to think so.
Ejecting a spent shell.
Ditto, but this time in a familiarly eye-damaging manner.
Reloading the now-empty shotgun, straight through the ejection port this time.
Sawn-off Remington 870 - 12 gauge
Taking a look at the even shorter Remington...
Remington 870 Field Gun (full-length) - 12 gauge
...and the l o n g b o i .

Remington 870 TAC-14 DM

The later detachable-magazine variant of the Remington 870, the 870 DM, was added in Update #52. It is in the "TAC-14" configuration, a variant with a 14" barrel and a Shockwave Industries Raptor grip, which is meant to make it evade NFA regulations regarding short-barreled shotguns by way of legally not being classified as anything other than a "firearm". The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.

Remington 870 TAC-14 DM - 12 gauge
The new kid on the block.
A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.
The other side, which gives a view of the bolt and ejection port.
Loading a magazine into the 870 DM.
Ejecting a fired shell.
Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.
A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the "Pump Action - EXPRESS" marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is "19019182", presumably a serial number.
Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.
Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.

Remington Model 11

The Remington Model 11 was added in Update #52; its first introduction was in the Valentine's Day alpha build.

Remington Model 11 - 12 gauge
The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the Browning Auto-5 upon which the Model 11 is based)...
...and the right side, which shows off some of the working bits.
Locking the bolt to the rear.
Chamberloading the Model 11.
Loading the other 4 shells into the magazine tube.
Aiming the shotgun, showing off its simple bead sight.
Blasting the paper target with a 12 gauge shell.

Remington Model 1882

Update #52 added a Remington Model 1882 double-barreled shotgun.

Remington Model 1889 - 12 gauge. Similar to the Model 1882.
Modern indoor range, meet classic rabbit-ear shotgun.
Taking a look at the stock, which has a brass badge attached to the side.
Opening the Model 1882.
Loading in some shells.
Cocking the left hammer. The right was soon to follow.
Aiming the 1882. There's nothing but a simple bead sight available for this purpose.
2 shots later, and it's time to eject some shells.

Saiga 12

A Saiga 12 with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.

Saiga-12K - 12 gauge
A beautiful piece of Russian engineering.
The other side. Note that the safety is on; this is standard for weapons in H3 when they are first spawned.
Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.
Loading in a 5-round magazine.
Chambering a shell.
Firing the Saiga.
Loading in a 12-round magazine...
...before performing a rather strange tactical reload.
Of course, if 12 rounds isn't enough for you...
Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.
A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a "target".

Sawn-off Double Barreled Shotgun

There are 4 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.

Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.

Remington Spartan Sawed Off shotgun - 12 gauge
While shooting at the range, the urge to rant to "primitive screw heads" is differed by the lack of other range patrons.
Opening up the shotgun.
Loading in some shells.
Aiming the shotgun, using its complete lack of sights...
...before bringing the paper range target to its inevitable Doom.
Two shots fired, 2 shells ejected.

Ultra-short sawed-off

Aww, isn't it adorable?
A close look at the ultra-short version's muzzle.
Loading in some #4 Buckshot shells...
...which are precisely flush with the ends of the barrels.
The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.
Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.
Ejecting the fired shells from one of the shotguns.

Cartoon 8 Gauge

The "Cartoon 8 Gauge", in all of its glory.
Loading some utterly massive shells into the weapon's breech...
...before annihilating everything in front of the weapon, along with the user's wrist.
Given the amount of smoke this weapon produces, it wouldn't be a stretch to say its shells are loaded with black powder, rather than smokeless. This could also go some way to explaining how the weapon stays in the user's hand upon firing.
Removing the spent shells from the shotgun, vowing never to do that again.

1864 Wells Fargo

Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.
Admiring the 1864 Wells.
Putting some shells into the cloth loops on the forend. Just in case.
Opening up the shotgun.
Loading in a pair of shells.
A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.
Cocking the left hammer...
...and the right one...
...before blowing away the paper target charging bandit, vowing to defend this range booth stagecoach to the very last.
Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.

"Scalpel-LE"

The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the "Scalpel-LE". Created by 3D artist Patrick Sutton (who'd created several of H3's assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the "Bolters" from the Warhammer 40K universe, similar to the earlier-added "KWG1"; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the Heckler & Koch UMP, with a full-hand trigger guard like that of rifles such as the Steyr AUG or the Tavor, a TDI Vector-esque folding charging handle, and an AR-15-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the AA-12.

On a sidenote, the name is somewhat bizarre; the word "Scalpel" implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix "LE" usually stands for "Law Enforcement", despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the "LE" could also stand for something else entirely (e.g. "Limited-Edition"); the name may have also been chosen specifically for its nonsensical, ironic nature.

Heckler & Koch UMP45 - .45 ACP
Well, of course that's where it's from. Who else would create such a device?
Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's "SWAG-12" high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.
Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).
Pausing for a moment to admire the quality of 'Murican engineering.
The shotgun's other side, which shows off the dustcover.
Pulling back the (reciprocating) folding charging handle...
...which causes the dustcover to pop up. Like the Armalite designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.
Of course, no open-bolt weapon would be complete without a safety.
In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, "subtle" isn't exactly the first word that comes to mind when looking at this gun.
Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.

"Scattergun"

One of two shotguns added in the Team Fortress 2-crossover update "Meat Fortress" was the "Scattergun", a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the Savage 99, with a 6-round drum magazine in the middle. Unlike its source material, however, the H3VR incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.

In case you couldn't understand the written description, here's a visual one.
Doesn't really make much more sense, but that's just how it is.
Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for H3's model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.
Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.
Firing off a couple of shots in quick succession.
2 shots makes 2 shells, both of which are ejected simultaneously.
Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.
As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a rather familiar manner.
When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.

Serbu Super Shorty

A Remington 870-based Serbu Super Shorty is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.

Serbu Super Shorty (Remington 870-based) - 12 gauge
A pair of Super Shorties lying on a table.
Taking a look at the clean, normal version...
...and the tacticool version.
Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by "some", we mean 2.
Plus an extra one, provided that there's one in the chamber.
Placing some shells in the shell holders. What's that old expression again? "A ten-gallon hat on a one-quart head"?
Taking aim...
...firing a shell...
...and working the action...
...before remembering to actually make use of the top-mounted rail.
Ah, much better!
Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.
After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.

"Shotgun"

The second of the two shotguns added with the release of "Meat Fortress" was a recreation of TF2's "Shotgun", loosely based on a sawn-off Ithaca 37 (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).

Airsoft Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge
The TF2 shotgun, in all of its glory. It's simple, but that can be a good thing.
Opening up the action...
...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the H3VR rework has a fully-modeled bolt, barrel, and various other internal bits.
Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the KS-23M in-game, serving as a placeholder for a proprietary shell added in a later build.
Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.
"Aiming" the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.
Not that that stops you from hitting things with it.
Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...
Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.

TOZ-106

The 18th gift added in the 2018 Meatmas event was a TOZ-106; this marked two firsts for H3VR, being both its first 20-gauge shotgun, and its first bolt-action one.

TOZ-106 - 20 gauge
The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over well-equipped PMCs. And now, that day has come...
"AWAKEN, MY MASTERS!"
Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?
Opening up the TOZ's stock...
...which doesn't really make it look any less weird.
Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:
The TOZ-106, unlike most shotguns, is bolt-action.
Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.
Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.
Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length.
Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.

Winchester Model 1887

The Winchester Model 1887 was added to H3 with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked a la Terminator 2; in fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.

Winchester 1887 shotgun - 12 gauge
Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.
A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the M1903 Springfield).
Opening the 1887's action...
...which gives a good look at the weapon's breech and magazine tube.
Loading in a handful of "Triple Hit" shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.
Taking aim at a decanter...
...and firing. Note the impressive ricochets; the slugs in the "Triple Hit" shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.
A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.
Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge
The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.
Opening the action.
Loading in some shells.
Aiming at a bottle...
...before blowing it to pieces. Once again, the ricochet-prone nature of the "Triple Hit" shells makes itself apparent.
Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with "Hot Dog" in the name, so we'll let it slide.
Another angle, showing a new shell being chambered.
One of the actual Winchester Model 1887 shotguns used by Arnold Schwarzenegger in Terminator 2 - 10 gauge
Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?
Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of "information".
Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.
Blowing the wheel to pieces...
...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: "ADMIN, HE'S DOING IT SIDEWAYS!"

Winchester Model 1897

Update #52's impressive list of new firearms includes the Winchester Model 1897, in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.

Winchester Model 1897 "Trench Gun" - 12 gauge
Taking in the beauty of a century-old shotgun.
The other side, showing off the ejection port.
As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.
Loading a 12 gauge buckshot round into the 1897's chamber...
...before putting another 5 in the tube magazine.
Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.

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