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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines"
Pyr0m4n14c (talk | contribs) (→M1 Carbine: There'll be more to come relatively soon.) |
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=Rifles, Carbines, & Battle Rifles= | =Rifles, Carbines, & Battle Rifles= | ||
+ | Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of battle rifles, carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). Any semi-auto or full-auto full-power rifle is listed as a battle rifle in-game, regardless of whether it is normally listed as a sniper rifle or DMR. Meanwhile, the Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic. | ||
+ | |||
==Armalite AR-10== | ==Armalite AR-10== | ||
− | The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was a Sudanese-contract [[Armalite AR-10]]. | + | The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was a Sudanese-contract [[Armalite AR-10]] battle rifle. |
[[File:Ar10-1.jpg|thumb|none|450px|Armalite AR-10 (Sudanese contract) - 7.62x51mm NATO]] | [[File:Ar10-1.jpg|thumb|none|450px|Armalite AR-10 (Sudanese contract) - 7.62x51mm NATO]] | ||
[[File:H3VR AR-10 Box.jpg|thumb|none|600px|Opening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.]] | [[File:H3VR AR-10 Box.jpg|thumb|none|600px|Opening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.]] | ||
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==Bendix-Hyde 2nd Model Light Rifle== | ==Bendix-Hyde 2nd Model Light Rifle== | ||
− | The second version of the [[Bendix-Hyde Light Rifle]], a prototype entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build. | + | The second version of the [[Bendix-Hyde Light Rifle]], a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build. |
[[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]] | [[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]] | ||
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]] | [[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]] | ||
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==Beretta Cx4 Storm== | ==Beretta Cx4 Storm== | ||
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later. | The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later. | ||
− | [[ | + | [[File:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]] |
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]] | [[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]] | ||
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]] | [[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]] | ||
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[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]] | [[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]] | ||
− | ==Brügger & Thomet APC9 | + | ==Brügger & Thomet APC9-P== |
− | To compliment the APC45, Update #61 added | + | To compliment the APC45, Update #61 added [[Brügger & Thomet APC9|Brügger & Thomet APC9-P]] semi-auto carbine, a longer-barreled variant of the APC9. |
− | [[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger & Thomet APC9 | + | [[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger & Thomet APC9-P carbine - 9x19mm Parabellum]] |
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]] | [[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]] | ||
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]] | [[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]] | ||
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==Bushmaster ACR== | ==Bushmaster ACR== | ||
− | Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto | + | Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as. |
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]] | [[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]] | ||
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the picture's PMAG.]] | [[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the picture's PMAG.]] | ||
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[[File:H3VR Carcano Clip.jpg|thumb|none|600px|...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.]] | [[File:H3VR Carcano Clip.jpg|thumb|none|600px|...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.]] | ||
− | ==CMMG Banshee | + | ==CMMG MkGs Banshee== |
− | Added in the 4th alpha build of Update #70, the "Phantom 9" pistol-caliber carbine is a CMMG MkGs Banshee | + | Added in the 4th alpha build of Update #70, the "Phantom 9" pistol-caliber carbine is a [[CMMG series#CMMG MkGs|CMMG MkGs Banshee]] in 9x19mm. |
− | [[File:Banshee | + | [[File:Banshee MkGs grey.jpg|thumb|none|450px|CMMG MkGs Banshee 300 with Magpul RVG foregrip - 9x19mm Parabellum]] |
− | [[File:H3VR Banshee Loading.jpg|thumb|none|600px|Loading the Banshee | + | [[File:H3VR Banshee Loading.jpg|thumb|none|600px|Loading the Banshee with a 15-round [[Glock 19]] magazine.]] |
[[File:H3VR Banshee Right.jpg|thumb|none|600px|Flipping it over...]] | [[File:H3VR Banshee Right.jpg|thumb|none|600px|Flipping it over...]] | ||
[[File:H3VR Banshee Charging.jpg|thumb|none|600px|...and racking the charging handle.]] | [[File:H3VR Banshee Charging.jpg|thumb|none|600px|...and racking the charging handle.]] | ||
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==Custom AR-15== | ==Custom AR-15== | ||
− | Update #59's ninth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle, known as the "Bubba-15". | + | Update #59's ninth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the "Bubba-15". |
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]] | [[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]] | ||
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]] | [[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]] | ||
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==CZ 858== | ==CZ 858== | ||
− | The last of Update #59's [[SA vz. 58]] variants is a synthetic-stocked [[SA vz. 58|CZ 858]] civilian sporter | + | The last of Update #59's [[SA vz. 58]] variants is a synthetic-stocked [[SA vz. 58|CZ 858]] civilian sporter carbine. |
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]] | [[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]] | ||
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]] | [[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]] | ||
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[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]] | [[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]] | ||
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]] | [[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]] | ||
+ | |||
+ | ==De Lisle Carbine== | ||
+ | Update #76's first alpha added the [[De Lisle Carbine]], an integrally-suppressed [[Lee-Enfield]] derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action. | ||
+ | [[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]] | ||
+ | [[File:H3VR Lisle Table.jpg|thumb|none|600px|A De Lisle Carbine sitting on a table, alongside several other bolt-actions of the same approximate period (albeit far more normal ones).]] | ||
+ | [[File:H3VR Lisle Left.jpg|thumb|none|600px|Examining the carbine...]] | ||
+ | [[File:H3VR Lisle Right.jpg|thumb|none|600px|...before noticing that the magazine apparently decided to just take a break.]] | ||
+ | [[File:H3VR Lisle Loading.jpg|thumb|none|600px|Rectifying the above issue, by reminding the mag that it's not part of a union, and can be fired at the employer's discretion. This is a specially-modified [[M1911]] magazine, intended for use with the De Lisle.]] | ||
+ | [[File:H3VR Lisle Chambering.jpg|thumb|none|600px|Chambering a round.]] | ||
+ | [[File:H3VR Lisle Aiming.jpg|thumb|none|600px|Giving the sights a try; these are rather obviously different from normal Enfield sights, being meant for a subsonic cartridge and attached to something other than the original barrel (which isn't even a part of the gun anymore, as the .303 barrel was replaced with a modified barrel from a [[Thompson]] as part of the conversion process).]] | ||
+ | [[File:H3VR Lisle Firing.jpg|thumb|none|600px|Firing off a shot. Given the ''incredibly'' soft report (the De Lisle is the quietest firearm in the game, and one of the quietest ever created), the nonexistence of a muzzle flash, and the lack of any automatic cycling system, the only real indication that a shot has been fired (other than effect on target) is the dropping of the striker, as seen here.]] | ||
+ | [[File:H3VR Lisle Cycling.jpg|thumb|none|600px|It's so quiet, in fact, that the process of cycling the bolt is actually louder than the gun firing. Not that you can tell from a still image, of course.]] | ||
==DRD Tactical Paratus P762== | ==DRD Tactical Paratus P762== | ||
− | Update #58's collection of modern firearms included a [[DRD Tactical Paratus|DRD Tactical Paratus P762]] | + | Update #58's collection of modern firearms included a [[DRD Tactical Paratus|DRD Tactical Paratus P762]] (a Gen 2 model, to be exact), classified as a battle rifle. |
[[File:DRD Tactical Paratus P762 Gen-2.jpg|thumb|none|450px|DRD Tactical Paratus P762 (Gen 2) - 7.62x51mm NATO]] | [[File:DRD Tactical Paratus P762 Gen-2.jpg|thumb|none|450px|DRD Tactical Paratus P762 (Gen 2) - 7.62x51mm NATO]] | ||
[[File:H3VR P762 Left.jpg|thumb|none|600px|Admiring the P762. It's got all the bells and whistles, except, y'know, a trigger.]] | [[File:H3VR P762 Left.jpg|thumb|none|600px|Admiring the P762. It's got all the bells and whistles, except, y'know, a trigger.]] | ||
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[[File:H3VR P762 Modded.jpg|thumb|none|600px|A P762 fitted with a scope and suppressor, serving as an ersatz DMR. It's also been fitted with a trigger; its former lack of one was a visual bug, which was fixed shortly after its addition to the game.]] | [[File:H3VR P762 Modded.jpg|thumb|none|600px|A P762 fitted with a scope and suppressor, serving as an ersatz DMR. It's also been fitted with a trigger; its former lack of one was a visual bug, which was fixed shortly after its addition to the game.]] | ||
[[File:H3VR P762 Scope.jpg|thumb|none|600px|Looking through the rifle's scope at an attacking Turburgert, one of many defending the Pacification Squad's checkpoint. This particular one is of the "Flak" variety (as evidenced by the shotgun-style cluster of projectiles flying towards the screen); there are also standard bullet-firing versions, "Suppressive" versions (which fire a 3-round salvo of flashbang grenades), and flame-throwing versions.]] | [[File:H3VR P762 Scope.jpg|thumb|none|600px|Looking through the rifle's scope at an attacking Turburgert, one of many defending the Pacification Squad's checkpoint. This particular one is of the "Flak" variety (as evidenced by the shotgun-style cluster of projectiles flying towards the screen); there are also standard bullet-firing versions, "Suppressive" versions (which fire a 3-round salvo of flashbang grenades), and flame-throwing versions.]] | ||
+ | [[File:H3VR P762 Bipodless.jpg|thumb|none|600px|The newly bipodless P762. <br> <br> ...is "bipodless" even a word?]] | ||
==FightLite Raider== | ==FightLite Raider== | ||
− | The [[FightLite Raider]], a civilian semi-auto [[AR-15]] "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update. | + | The [[FightLite Raider]], a civilian semi-auto [[AR-15]] "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update. |
[[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]] | [[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]] | ||
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]] | [[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]] | ||
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[[File:H3VR FAL Auto.jpg|thumb|none|600px|Remembering something about the FAL that many games tend to forget: the selector has a third position, "A".]] | [[File:H3VR FAL Auto.jpg|thumb|none|600px|Remembering something about the FAL that many games tend to forget: the selector has a third position, "A".]] | ||
[[File:H3VR FAL Firing Auto.jpg|thumb|none|600px|"A" for "Awesome". Presumably.]] | [[File:H3VR FAL Firing Auto.jpg|thumb|none|600px|"A" for "Awesome". Presumably.]] | ||
+ | [[File:H3VR FAL Handle.jpg|thumb|none|600px|On an unrelated note, Update #76's 1st alpha build added jigglebones and grip-points to various weapons' carrying handles, the 3 FAL variants included.]] | ||
[[File:FN-FAL-50.61.jpg|thumb|none|450px|FN FAL 50.61 - 7.62x51mm NATO]] | [[File:FN-FAL-50.61.jpg|thumb|none|450px|FN FAL 50.61 - 7.62x51mm NATO]] | ||
[[File:H3VR FAL Para Loading.jpg|thumb|none|600px|Loading a standard twenty-round magazine into the side-folding FAL.]] | [[File:H3VR FAL Para Loading.jpg|thumb|none|600px|Loading a standard twenty-round magazine into the side-folding FAL.]] | ||
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[[File:H3VR FAL Tactical Firing.jpg|thumb|none|600px|''"You can fire it!"'']] | [[File:H3VR FAL Tactical Firing.jpg|thumb|none|600px|''"You can fire it!"'']] | ||
[[File:H3VR FAL Tactical Locked.jpg|thumb|none|600px|''"And you can even run out of ammo with it! All for the low, low price of just 5,406 payments of $99.95! Order now, and we'll even throw in a half-eaten box of Cheez-Its! Call now at 1-800-762-NATO, and get yours today!"'']] | [[File:H3VR FAL Tactical Locked.jpg|thumb|none|600px|''"And you can even run out of ammo with it! All for the low, low price of just 5,406 payments of $99.95! Order now, and we'll even throw in a half-eaten box of Cheez-Its! Call now at 1-800-762-NATO, and get yours today!"'']] | ||
+ | ==="Sustenance AR3"=== | ||
+ | Added in Update #87, the "Sustenance AR3" is a fictional weapon inspired by the "Pulse Rifle" (or "AR2") from ''Half-Life 2''; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional "10x27mm Pulsed" round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really). | ||
+ | [[File:H3VR AR3 Left.jpg|thumb|none|600px|And here it is, in all its post-apocalyptic glory.]] | ||
+ | [[File:H3VR AR3 Right.jpg|thumb|none|600px|The modifications are too numerous to list all at once, so let's just point them out one image caption at a time.]] | ||
+ | [[File:H3VR AR3 Box.jpg|thumb|none|600px|Mounting a belt box; the blade at the top is a large, curved piece of sheet metal which seems to be there as a mounting system, though it's also probably meant to emulate the aesthetics of the AR2.]] | ||
+ | [[File:H3VR AR3 Cocking.jpg|thumb|none|600px|The FAL's original charging handle is no more, with the black box on the top of the receiver housing the new bolt and cocking handle; this is as far back as it goes.]] | ||
+ | [[File:H3VR AR3 Safety.jpg|thumb|none|600px|Disengaging the safety; like the AR2 (and unlike the FAL), the AR3 can only fire in full-auto, though both rifles' fire rates are low enough that semi-auto can be achieved through good trigger control.]] | ||
+ | [[File:H3VR AR3 Belt.jpg|thumb|none|600px|Pulling the belt out of the box; while reminiscent of the AR2's "Pulse Plug" rounds, these are traditional single-use cartridges, rather than re-strikeable rounds that constitute 30 shots apiece.]] | ||
+ | [[File:H3VR AR3 Seating.jpg|thumb|none|600px|Setting the belt into place; unlike the game's other belt-fed machine guns, the belt can simply be ripped out of the weapon at any time, though as a trade-off the bolt has to be locked back in order to seat it.]] | ||
+ | [[File:H3VR AR3 Firing.jpg|thumb|none|600px|Blasting a Sosig with the Sustenance AR3; its ammunition is as powerful as it is flashy and green.]] | ||
+ | [[File:H3VR AR3 Aiming.jpg|thumb|none|600px|This flashiness comes in handy, as like the AR2, the AR3 doesn't have any sort of sight, making aiming a matter of guessing where sights would be and letting the tracers and sparks tell you whether or not your guess was right.]] | ||
+ | [[File:H3VR AR3 Lemon.jpg|thumb|none|600px|And if you were wondering what the device on the bottom with a short cup and a magnetron from a microwave oven was for, this probably doesn't help.]] | ||
+ | [[File:H3VR AR3 Launching.jpg|thumb|none|600px|Conversely, this shot should; if you don't get it by now, the dark matter lemon seen above is loaded into the cup, and can be fired (with a brief charge-up delay) using the supporting hand.]] | ||
+ | [[File:H3VR AR3 Vaporizing.jpg|thumb|none|600px|Being a reference to the AR2's energy ball launcher, it should come as little surprise what happens when one of these hits a Sosig; the lemon passes through them, leaving them to blacken and float for a few seconds as they vaporize, all the while bouncing off of every wall it hits.]] | ||
+ | [[File:H3VR AR3 Explosion.jpg|thumb|none|600px|After a sufficient amount of ricocheting, Sosig-vaporizing, and screaming (no, seriously), the lemon explodes in a suitably spectacular fashion.]] | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
− | The [[FN SCAR-H]] is one of the available | + | The [[FN SCAR-H]] is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant. |
− | [[ | + | [[File:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H LB (3rd generation) - 7.62x51mm NATO]] |
[[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]] | [[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]] | ||
[[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]] | [[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]] | ||
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[[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]] | [[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]] | ||
[[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]] | [[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]] | ||
+ | [[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC (3rd generation) - 7.62x51mm NATO]] | ||
+ | [[File:H3VR SCAR-H CQC Left.jpg|thumb|none|600px|And here's the post-Update #85 Alpha 1 alternate version of the SCAR, complete with rail reduction. It's handy for dealing with Sosigs in tight quarters...]] | ||
+ | [[File:H3VR SCAR-H CQC Modded.jpg|thumb|none|600px|...but, of course, why would you shoot them ''yourself'' when you can get them to shoot ''themselves'' instead?]] | ||
+ | [[File:H3VR SCAR-H CQC Firing.jpg|thumb|none|600px|If they don't comply, you can always honk them into submission. <br> <br> No, seriously - the airhorn foregrip can actually stun and knock over enemies. It's quite convenient, if you can put up with it yourself.]] | ||
==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
− | Rounding out Update #54's selection of Cold War-era classics is the [[Heckler & Koch G3A3]]. | + | Rounding out Update #54's selection of Cold War-era classics is the [[Heckler & Koch G3A3]] battle rifle. |
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | [[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
[[File:H3VR G3 Loading.jpg|thumb|none|600px|Loading the G3 with a 20-round magazine.]] | [[File:H3VR G3 Loading.jpg|thumb|none|600px|Loading the G3 with a 20-round magazine.]] | ||
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==Heckler & Koch MP5SFA2== | ==Heckler & Koch MP5SFA2== | ||
− | Interestingly, Update #63's collection of [[Heckler & Koch MP5]] variants included the MP5SFA2, a variant of the [[MP5A2]] with a 2-position safe-semi fire selector, developed for police use. | + | Interestingly, Update #63's collection of [[Heckler & Koch MP5]] variants included the MP5SFA2, a variant of the [[MP5A2]] with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use. |
[[File:MP5SFA2.jpg|thumb|none|450px|Heckler & Koch MP5SFA2 - 9x19mm Parabellum]] | [[File:MP5SFA2.jpg|thumb|none|450px|Heckler & Koch MP5SFA2 - 9x19mm Parabellum]] | ||
[[File:H3VR MP5SFA2 Left.jpg|thumb|none|600px|Examining the MP5SFA2. Like an MP5A2, but, y'know, SF.]] | [[File:H3VR MP5SFA2 Left.jpg|thumb|none|600px|Examining the MP5SFA2. Like an MP5A2, but, y'know, SF.]] | ||
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[[File:H3VR MP5SFA2 Safe.jpg|thumb|none|600px|Taking a look at the lower, and flipping the selector switch from the first of its 2 positions...]] | [[File:H3VR MP5SFA2 Safe.jpg|thumb|none|600px|Taking a look at the lower, and flipping the selector switch from the first of its 2 positions...]] | ||
[[File:H3VR MP5SFA2 Semi.jpg|thumb|none|600px|...to the second. Apparently the selector also doubles as a lightswitch.]] | [[File:H3VR MP5SFA2 Semi.jpg|thumb|none|600px|...to the second. Apparently the selector also doubles as a lightswitch.]] | ||
− | [[File:H3VR MP5SFA2 Right.jpg|thumb|none|600px|Checking to make sure that the safety's still off on this side, too.]] | + | [[File:H3VR MP5SFA2 Right.jpg|thumb|none|600px|Checking to make sure that the safety's still off on this side, too. And also seeing that the bolt has somehow locked itself open.]] |
[[File:H3VR MP5SFA2 Aiming.jpg|thumb|none|600px|Lining up the irons...]] | [[File:H3VR MP5SFA2 Aiming.jpg|thumb|none|600px|Lining up the irons...]] | ||
[[File:H3VR MP5SFA2 Firing.jpg|thumb|none|600px|...and laying down the law, one round at a time.]] | [[File:H3VR MP5SFA2 Firing.jpg|thumb|none|600px|...and laying down the law, one round at a time.]] | ||
==Heckler & Koch MP5SFA3== | ==Heckler & Koch MP5SFA3== | ||
− | Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto | + | Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto carbine version of the [[Heckler & Koch MP5A3]]) was also added in Update #63. |
[[File:MP5SFA3.jpg|thumb|none|450px|Heckler & Koch MP5SFA3 - 9x19mm Parabellum]] | [[File:MP5SFA3.jpg|thumb|none|450px|Heckler & Koch MP5SFA3 - 9x19mm Parabellum]] | ||
[[File:H3VR MP5SFA3 Left.jpg|thumb|none|600px|Examining the MP5SFA3. Like the MP5SFA2, but, well, A3.]] | [[File:H3VR MP5SFA3 Left.jpg|thumb|none|600px|Examining the MP5SFA3. Like the MP5SFA2, but, well, A3.]] | ||
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==HK51== | ==HK51== | ||
− | While Update #63 added 32 weapons, only 28 were [[MP5]] variants; the remainder instead consisted of 4 variants of the [[HK51]], an unofficial name for a common modification of the [[Heckler & Koch G3]] that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K". | + | While Update #63 added 32 weapons, only 28 were [[MP5]] variants; the remainder instead consisted of 4 variants of the [[HK51]], an unofficial name for a common modification of the [[Heckler & Koch G3]] that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K". |
[[File:NPSHK51.JPG|thumb|none|450px|HK51 - 7.62x51mm NATO]] | [[File:NPSHK51.JPG|thumb|none|450px|HK51 - 7.62x51mm NATO]] | ||
[[File:H3VR HK51A3 Left.jpg|thumb|none|600px|Taking a nice, long look at the HK51 "A3". Rather ironic, since "nice" and "long" are two words seldom associated with the HK51, least of all by anyone who's fired one.]] | [[File:H3VR HK51A3 Left.jpg|thumb|none|600px|Taking a nice, long look at the HK51 "A3". Rather ironic, since "nice" and "long" are two words seldom associated with the HK51, least of all by anyone who's fired one.]] | ||
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==IMI Galil ARM (7.62x51mm)== | ==IMI Galil ARM (7.62x51mm)== | ||
− | The 7.62x51mm variant of the [[Galil 7.62|IMI Galil ARM]], complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update. | + | The 7.62x51mm battle rifle variant of the [[Galil 7.62|IMI Galil ARM]], complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update. |
− | [[ | + | [[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM - 7.62x51mm NATO]] |
[[File:H3VR Galil 7.62 Railed.jpg|thumb|none|600px|The Galil in its earlier, rail-afflicted state.]] | [[File:H3VR Galil 7.62 Railed.jpg|thumb|none|600px|The Galil in its earlier, rail-afflicted state.]] | ||
[[File:H3VR Galil 7.62 Forend.jpg|thumb|none|600px|Reaching up near the forend...]] | [[File:H3VR Galil 7.62 Forend.jpg|thumb|none|600px|Reaching up near the forend...]] | ||
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==Lee-Enfield No.4 Mk.I== | ==Lee-Enfield No.4 Mk.I== | ||
− | The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52. | + | The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the [[Mosin Nagant "obrez"|"Obrez"]], though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist [https://www.artstation.com/sengdahl Stefan Engdahl], the latter is referred to as the "Swede Mod". |
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]] | [[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]] | ||
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]] | [[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]] | ||
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[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]] | [[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]] | ||
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]] | [[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]] | ||
+ | [[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I (T) - .303 British]] | ||
+ | [[File:H3VR No.4 Table.jpg|thumb|none|600px|A shot of the various Lees on a table, displaying the distinctive (T) stock of the updated No.4.]] | ||
+ | [[File:H3VR No.4 Bayonet.jpg|thumb|none|600px|Affixing a bayonet to the Mk.I (T).]] | ||
+ | [[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-off Lee-Enfield No. 1 Mk.III SMLE - .303 British]] | ||
+ | [[File:H3VR No.4 Obrez Left.jpg|thumb|none|600px|''"Wait a minute... what '''are''' you?"'']] | ||
+ | [[File:H3VR No.4 Obrez Right.jpg|thumb|none|600px|Yep, this is a thing. It's not quite identical to the reference image (being a No.4 instead of an earlier SMLE, since the role that a sawn-off rifle would fill had largely been superseded by submachine guns by the time WWII rolled around); it also still has its front sight, for reasons unclear.]] | ||
+ | [[File:H3VR No.4 Swede Right.jpg|thumb|none|600px|Meanwhile, we have what appears to be a mostly normal-looking Lee-]] | ||
+ | [[File:H3VR No.4 Swede Left.jpg|thumb|none|600px|''On second thought...'']] | ||
+ | [[File:H3VR No.4 Swede Clip.jpg|thumb|none|600px|Attempting to load the rifle with a stripper clip.]] | ||
+ | [[File:H3VR No.4 Swede Loading.jpg|thumb|none|600px|There being no magazine in the rifle, this is met with limited success. The magazine going in in this shot is also fully loaded, so the whole stripper clip affair would prove to be quite unnecessary in the long run.]] | ||
+ | [[File:H3VR No.4 Swede Aiming.jpg|thumb|none|600px|Giving the sights a try; with the sheer size of the integral suppressor, the rear sight has to be set to one of its longer-ranged positions just to get a picture.]] | ||
+ | [[File:H3VR No.4 Swede Cycling.jpg|thumb|none|600px|Working the action to eject a spent case, which makes the rather dramatic move of throwing itself directly at the camera.]] | ||
+ | [[File:H3VR No.4 Swede Attaching.jpg|thumb|none|600px|If you don't find the raised sights to be to your liking, the modified Enfield is also compatible with the same No.32 scope as the Mk.I (T).]] | ||
+ | [[File:H3VR No.4 Swede Scope.jpg|thumb|none|600px|Aiming at a Sosig's head through the scope...]] | ||
+ | [[File:H3VR No.4 Swede Firing.jpg|thumb|none|600px|...before ignoring everything in the above shot altogether.]] | ||
+ | |||
+ | ==Lee-Enfield No. 5 Mk I "Jungle Carbine"== | ||
+ | Along with the aforementioned variants, the 1st alpha of Update #76 added a [[Jungle Carbine|Lee-Enfield No. 5 Mk I "Jungle Carbine"]]; like the [[De Lisle Carbine]], its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine. | ||
+ | |||
+ | [[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I "Jungle Carbine" - .303 British]] | ||
+ | [[File:H3VR No.5 Left.jpg|thumb|none|600px|Inspecting the Jungle Carbine's left side.]] | ||
+ | [[File:H3VR No.4 Table.jpg|thumb|none|600px|As for the right side, the Carbine couldn't afford to get its own full set of screencaps, so it had to share a table shot with the No.4s. Tragic, I know.]] | ||
+ | [[File:H3VR No.5 Opening.jpg|thumb|none|600px|Luckily, after a few months of work at the sawmill, the No. 5 managed to scrape together enough money for screencaps of its own. Here's one of the bolt being opened...]] | ||
+ | [[File:H3VR No.5 Loading.jpg|thumb|none|600px|...and another of a magazine being loaded...]] | ||
+ | [[File:H3VR No.5 Chambering.jpg|thumb|none|600px|...and a third of a round getting chambered! All done by a fancy, big-city man, with one of those new-fangled... what're they called again? Chimeras?]] | ||
+ | [[File:H3VR No.5 Safe.jpg|thumb|none|600px|Looking past the sights at a Sosig; the No. 5 uses the same aperture/winged post setup as the full-length No.4 upon which it was based.]] | ||
+ | [[File:H3VR No.5 Safety.jpg|thumb|none|600px|Switching off the safety...]] | ||
+ | [[File:H3VR No.5 Firing.jpg|thumb|none|600px|...and shooting a different Sosig, this time at least attempting to align the sights.]] | ||
+ | [[File:H3VR No.5 Cycling.jpg|thumb|none|600px|Cycling the rifle.]] | ||
==Luger Carbine== | ==Luger Carbine== | ||
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[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]] | [[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]] | ||
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]] | [[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]] | ||
− | [[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of | + | [[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9mm Luger, though Luger Carbines are chambered in 7.65mm Luger in real life. ]] |
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]] | [[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]] | ||
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]] | [[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]] | ||
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==M14== | ==M14== | ||
− | The [[M14 | + | The [[M14]] battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal. |
− | [[ | + | [[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]] |
[[File:H3VR M14 Load.jpg|thumb|none|600px|Loading the M14 with 20 rounds of [[Full Metal Jacket#M14|Seven-Six-Two millimeter, Full Metal Jacket]].]] | [[File:H3VR M14 Load.jpg|thumb|none|600px|Loading the M14 with 20 rounds of [[Full Metal Jacket#M14|Seven-Six-Two millimeter, Full Metal Jacket]].]] | ||
[[File:H3VR M14.jpg|thumb|none|600px|Admiring the rifle. There are many like it, but this one is... nobody's.]] | [[File:H3VR M14.jpg|thumb|none|600px|Admiring the rifle. There are many like it, but this one is... nobody's.]] | ||
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==M14 DMR== | ==M14 DMR== | ||
− | As a companion to the classic wood-stocked version, the [[M14]] in its military DMR configuration was included in the first Meatmas update. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added. | + | As a companion to the classic wood-stocked version, the [[M14]] in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added. |
− | [[ | + | [[File:Us m14 dmr 02.jpg|thumb|none|450px|M14 Designated Marksman Rifle in McMillan M2A stock and with a Harris bipod - 7.62x51mm NATO]] |
[[File:H3VR M14 DMR Table.jpg|thumb|none|600px|An M14 DMR lying on a table.]] | [[File:H3VR M14 DMR Table.jpg|thumb|none|600px|An M14 DMR lying on a table.]] | ||
[[File:H3VR M14 DMR.jpg|thumb|none|600px|The more things change, the more they stay the same.]] | [[File:H3VR M14 DMR.jpg|thumb|none|600px|The more things change, the more they stay the same.]] | ||
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==M1 Garand== | ==M1 Garand== | ||
− | Along with the [[Luger P08]], the [[Nagant M1895]], and the [[Webley Mk VI]], the [[M1 Garand]] was added to the game with Update #47. | + | Along with the [[Luger P08]], the [[Nagant M1895]], and the [[Webley Mk VI]], the [[M1 Garand]] was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle. |
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]] | [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]] | ||
[[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]] | [[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]] | ||
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[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]] | [[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]] | ||
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]] | [[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]] | ||
+ | |||
+ | ==M1903A1 Springfield== | ||
+ | The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later [[M1903A1 Springfield]], complete with an attachable Unertl scope. | ||
+ | [[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06 Springfield]] | ||
+ | [[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield with 7.8x Unertl scope - .30-06 Springfield]] | ||
+ | [[File:H3VR M1903A1 Attaching.jpg|thumb|none|600px|Affixing the rifle's proprietary Unertl scope...]] | ||
+ | [[File:H3VR M1903A1 Left.jpg|thumb|none|600px|...which stretches across the entire receiver, and most of the handguard to boot.]] | ||
+ | [[File:H3VR M1903A1 Right.jpg|thumb|none|600px|The rifle's other side, showing off the bolt handle and receiver.]] | ||
+ | [[File:H3VR M1903A1 Opening.jpg|thumb|none|600px|Opening the bolt; being a later-pattern [[Mauser]]-type design, the M1903 cocks its striker when the action is opened.]] | ||
+ | [[File:H3VR M1903A1 Loading.jpg|thumb|none|600px|As is common for scoped rifles of the era, the M1903A1's scope blocks the stripper clip guide, forcing the user to single-load.]] | ||
+ | [[File:H3VR M1903A1 Chambering.jpg|thumb|none|600px|Sending a .30-06 round into the chamber.]] | ||
+ | [[File:H3VR M1903A1 Aiming.jpg|thumb|none|600px|Aiming at a Sosig; even with the aim-steadying Virtual Stock system, the Unertl scope's combination of a small objective lens and a high magnification (7.8x) makes target acquisition rather difficult, as the black area at the top of the scope demonstrates.]] | ||
+ | [[File:H3VR M1903A1 Firing.jpg|thumb|none|600px|This also means that, upon firing, the rifle's vertical recoil upsets the sight picture entirely, making it difficult to tell whether or not a shot has hit its mark.]] | ||
+ | [[File:H3VR M1903A1 Cycling.jpg|thumb|none|600px|To top it all off, the position of the optic over the action tends result in cases going straight into the scope tube, as seen here.]] | ||
==M1941 Johnson== | ==M1941 Johnson== | ||
− | The eleventh alpha build of Update #52 included an [[M1941 Johnson rifle]] (not to be confused with the [[M1941 Johnson machine gun]]). | + | The eleventh alpha build of Update #52 included an [[M1941 Johnson rifle|M1941 Johnson]] battle rifle (not to be confused with the [[M1941 Johnson machine gun|light machine gun of the exact same name]]). |
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson - .30-06 Springfield]] | [[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson - .30-06 Springfield]] | ||
[[File:H3VR Johnson Left.jpg|thumb|none|600px|The left side of the Johnson...]] | [[File:H3VR Johnson Left.jpg|thumb|none|600px|The left side of the Johnson...]] | ||
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[[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]] | [[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]] | ||
[[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]] | [[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]] | ||
+ | |||
+ | ==Martini-Henry Mk. II== | ||
+ | Another gift from the 2019 Meatmas update was a [[Martini-Henry]] rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed. | ||
+ | [[File:Martini-HenryMarkII(1877-1881).jpg|thumb|none|450px|Martini-Henry Mk. II - .577-450 Martini-Henry]] | ||
+ | [[File:H3VR Martini Left.jpg|thumb|none|600px|Examining the Martini-Henry; at {{convert|in|49}} in length, it's a rather difficult rifle to fit on the screen.]] | ||
+ | [[File:H3VR Martini Right.jpg|thumb|none|600px|Hence why you shouldn't bother. The large-ended cleaning rod seen above, coupled with the large-sized indicator visible below, peg this as a Mk. II variant.]] | ||
+ | [[File:H3VR Martini Opening.jpg|thumb|none|600px|Said indicator indicates when the rifle's internal hammer is cocked; this is a useful thing to have on a rifle with no safety. The rifle's proofmarks are also visible here; perhaps one of our Australian users could lend a hand in translating them.]] | ||
+ | [[File:H3VR Martini Loading.jpg|thumb|none|600px|Loading in a single .577-450 round (so named for its use of a .45 caliber bullet in a necked-down .577 Snider case); these are only available in one type, that being a period-standard bottle-nosed unjacketed lead bullet.]] | ||
+ | [[File:H3VR Martini Closing.jpg|thumb|none|600px|Closing the Martini can be a bit tricky, often requiring a fair bit of force; a general rule of thumb is to shake it, not stir it.]] | ||
+ | [[File:H3VR Martini Aiming.jpg|thumb|none|600px|Aiming at a particularly tribal-looking snowflake. The sights are surprisingly readable; this is especially relevant on a rifle where every shot needs to count.]] | ||
+ | [[File:H3VR Martini Firing.jpg|thumb|none|600px|Making the shot count, and slotting the charging crystal; even if the recoil didn't obscure the target, the large cloud of black-powder smoke it produces certainly would.]] | ||
+ | [[File:H3VR Martini Ejecting.jpg|thumb|none|600px|Ejecting a spent case, showing the "BSE" marking on its head; slightly more concerning is the "DP" marking visible on the chamber, which stands for "Drill Purpose", and denotes a rifle not considered suitable for anything beyond basic training drills (i.e. often of dubious safety to actually fire).]] | ||
==MAS-49/56== | ==MAS-49/56== | ||
− | The [[MAS-49]] | + | The [[MAS-49/56]] is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS. |
− | [[ | + | [[File:MAS49RifleA.jpg|thumb|none|450px|MAS-49/56 - 7.5x54mm French]] |
[[File:H3VR MAS-49 Left.jpg|thumb|none|600px|A good look at the MAS-49/56.]] | [[File:H3VR MAS-49 Left.jpg|thumb|none|600px|A good look at the MAS-49/56.]] | ||
[[File:H3VR MAS-49 Right.jpg|thumb|none|600px|The other side, which shows off the trigger group and interesting plastic-encased charging handle.]] | [[File:H3VR MAS-49 Right.jpg|thumb|none|600px|The other side, which shows off the trigger group and interesting plastic-encased charging handle.]] | ||
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[[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]] | [[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]] | ||
[[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]] | [[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]] | ||
+ | [[File:H3VR MAS-49 Bayonet.jpg|thumb|none|600px|The 1st alpha build of Update #76 gave the MAS a bayonet, for when you feel like un-shortening your shortened rifle.]] | ||
+ | |||
+ | ==="All Rounder"=== | ||
+ | Another one of the gifts added in the 2019 Meatmas update, the "All Rounder" (more formally known as the "UBR-59", presumably short for "Universal Battle Rifle, Model of 1959") is a stylized version of the MAS-49/56 (with a few [[AK]]-esque elements, such as the upper handguard) meant for the "Meat Fortress" gamemode, designed to fit in with ''Team Fortress 2'''s art style while fulfilling a role which the original ''TF2'' arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) "10.5x35mm Dutch" cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an "Inferno" version that disintegrates and spreads fire at a semi-fixed distance from the muzzle. | ||
+ | [[File:H3VR Rounder Right.jpg|thumb|none|600px|The "All Rounder", in all its round glory.]] | ||
+ | [[File:H3VR Rounder Left.jpg|thumb|none|600px|Note the exaggerated... everything, really.]] | ||
+ | [[File:H3VR Rounder Safety.jpg|thumb|none|600px|Also note the lever in the trigger guard; this is the safety, and it flips up into a notch in the stock when disengaged.]] | ||
+ | [[File:H3VR Rounder Loading.jpg|thumb|none|600px|Loading in a magazine full of 10.5mm rounds, whose projectiles are longer than their actual cases...]] | ||
+ | [[File:H3VR Rounder Charging.jpg|thumb|none|600px|...and chambering one with a tug of the slightly-tilting charging handle, silently hoping that this thing has gain-twist rifling. Or at least a considerable amount of freebore, so that any possible barrel ruptures happen as far away from the user's face as possible.]] | ||
+ | [[File:H3VR Rounder Aiming.jpg|thumb|none|600px|Aiming; the sights are essentially a faster-acquirable version of the MAS's, with a narrower, less obtrusive rear sight (complete with a much larger aperture) and a larger front sight post.]] | ||
+ | [[File:H3VR Rounder Firing.jpg|thumb|none|600px|Shooting a snowflake out of the sky.]] | ||
+ | [[File:H3VR Rounder Flechette.jpg|thumb|none|600px|Loading in a 5-round stripper clip of flechette ammo. If only DARPA could see you now...]] | ||
+ | [[File:H3VR Rounder Inferno.jpg|thumb|none|600px|Chambering <s>a tube of lipstick</s> an Inferno round, whose non-aerodynamic shape is a bit of a moot point...]] | ||
+ | [[File:H3VR Rounder Fire.jpg|thumb|none|600px|...since it just breaks apart mid-air anyways. If it hits something before reaching is maximum range, it will spread its fire more tightly, making it a dual-role incendiary/area-denial round; it's effectively a poor man's flamethrower, with a bit more precision at the cost of (if you'll excuse the pun) volume of fire.]] | ||
==Mauser Karabiner 98 Kurz== | ==Mauser Karabiner 98 Kurz== | ||
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry. | Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry. | ||
− | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | + | [[File:Karabiner-98K.jpg|thumb|none|450px|Mauser Karabiner 98k - 7.92x57mm Mauser]] |
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later "Kriegsmodell".]] | [[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later "Kriegsmodell".]] | ||
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]] | [[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]] | ||
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[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]] | [[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]] | ||
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]] | [[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]] | ||
+ | [[File:Mauser K98 Sniper.jpg|thumb|none|600px|Mauser Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]] | ||
+ | [[File:H3VR K98 Scope.jpg|thumb|none|600px|Update #76's 1st alpha build added a scope for the Karabiner (specifically, a Zeiss ZF42), another long-awaited addition.]] | ||
+ | [[File:H3VR K98 Blocked.jpg|thumb|none|600px|Unfortunately, the centerline placement of the scope makes the use of stripper clips all but entirely impossible; as seen here, they don't physically fit between the scope tube and the receiver.]] | ||
+ | [[File:H3VR K98 Scope Loading.jpg|thumb|none|600px|As such, the only way to load the scoped 98k is one round at a time.]] | ||
+ | [[File:H3VR K98 Firing.jpg|thumb|none|600px|Plugging a Sosig in the noggin; this shows off the scope's 3-line reticle, common for scopes of the era. Note the hole in the scope mount; this allows the iron sights to be used with a scope mounted (though the resultant sight picture is somewhat cramped, as one might expect).]] | ||
==Mauser M1917 Trench Carbine== | ==Mauser M1917 Trench Carbine== | ||
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[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]] | [[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]] | ||
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]] | [[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]] | ||
+ | |||
+ | ==Mosin-Nagant M1891== | ||
+ | The first alpha build of Update #76 brough along some new [[Mosin Nagant|Mosin-Nagant]] variants, one of which being an original M1891 long rifle. | ||
+ | [[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Mosin-Nagant M1891 - 7.62x54mmR]] | ||
+ | [[File:H3VR Mosin M91 Left.jpg|thumb|none|600px|Admiring the M1891 Mosin. It's in somewhat rough shape, sure, but what can you expect out of a rifle that's lasted well over a century?]] | ||
+ | [[File:H3VR Mosin M91 Right.jpg|thumb|none|600px|A close-up of the rifle's other side; here, the older-styled rear sight can be seen, as well as the serial number on the bolt.]] | ||
+ | [[File:H3VR Mosin M91 Aiming.jpg|thumb|none|600px|Aiming down the aforementioned vintage sights, while punching some holes in the Sampler Platter's "Hot Bar" area.]] | ||
+ | [[File:H3VR Mosin M91 Firing.jpg|thumb|none|600px|A rather apt name, considering the nature of the targets present.]] | ||
+ | [[File:H3VR Mosin M91 Cycling.jpg|thumb|none|600px|Ejecting a spent case...]] | ||
+ | [[File:H3VR Mosin M91 Chambering.jpg|thumb|none|600px|...and slamming a fresh round into battery.]] | ||
==Mosin-Nagant M38 Carbine== | ==Mosin-Nagant M38 Carbine== | ||
− | First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''. Amusingly enough, it is found near the trashcans in | + | First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''; like the later-added [[Lee-Enfield]]s, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in several scenes, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''. |
[[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]] | [[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]] | ||
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]] | [[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]] | ||
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[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]] | [[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]] | ||
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.]] | [[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.]] | ||
+ | [[File:H3VR Mosin Updated.jpg|thumb|none|600px|On a different note, Update #76's 1st alpha build gave the M38 a new, somewhat more worn-looking texture, complete with some rather nice (and appropriate) brass fittings.]] | ||
+ | |||
+ | ==Mosin-Nagant M91/30== | ||
+ | The other Mosin variant added in Update #76's first alpha build was a [[Mosin-Nagant M91/30]] configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope. | ||
+ | [[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin-Nagant M91/30 with PU scope - 7.62x54mmR]] | ||
+ | [[File:H3VR Mosin M9130 Left.jpg|thumb|none|600px|Examining the Mosin's left side, running an imaginary hand over the cutout in the stock in which the scope rail resides.]] | ||
+ | [[File:H3VR Mosin M9130 Right.jpg|thumb|none|600px|The right side, which shows off the downturned bolt handle.]] | ||
+ | [[File:H3VR Mosin M9130 Attaching.jpg|thumb|none|600px|This is necessary, as when the scope is attached...]] | ||
+ | [[File:H3VR Mosin M9130 Opening.jpg|thumb|none|600px|...a straight bolt handle would run into it before it could open all the way.]] | ||
+ | [[File:H3VR Mosin M9130 Loading.jpg|thumb|none|600px|Likewise (and like most of the other scopes for this period's rifles), the scope blocks the stripper clip guide, making round-by-round reloads the way to go.]] | ||
+ | [[File:H3VR Mosin M9130 Chambering.jpg|thumb|none|600px|Closing the bolt, and sliding a round into the chamber.]] | ||
+ | [[File:H3VR Mosin M9130 Aiming.jpg|thumb|none|600px|Drawing a bead on a Sosig's head with the 3.5x PU; the high position of the scope allows the irons to be used as well.]] | ||
+ | [[File:H3VR Mosin M9130 Cycling.jpg|thumb|none|600px|The enemy at the doorway defeated, our sniper cycles his rifle. Or is it "our" rifle?]] | ||
+ | [[File:H3VR Mosin M9130 Bayonet.jpg|thumb|none|600px|If long-range combat isn't your thing, the M91/30 can also accept the standard Mosin bayonet (as can anything that takes muzzle attachments), for maximum ''"URAAAAAAAAAAA"''-ing.]] | ||
− | + | ==Mosin-Nagant "Obrez"== | |
− | Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip. | + | Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game. |
− | [[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant "Obrez" with Pistol Grip - 7. | + | [[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant "Obrez" with Pistol Grip - 7.62x54mmR]] |
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]] | [[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]] | ||
[[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]] | [[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]] | ||
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==Quackenbush 1886== | ==Quackenbush 1886== | ||
− | Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] "Bicycle Pump" single-shot .22 | + | Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] "Bicycle Pump" single-shot .22 carbine. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5. |
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 "Bicycle Pump" rifle - .22 LR]] | [[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 "Bicycle Pump" rifle - .22 LR]] | ||
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]] | [[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]] | ||
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==Remington Model 8== | ==Remington Model 8== | ||
− | Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. | + | Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the [[Remington Model 81|Model 81]] below. |
[[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]] | [[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]] | ||
[[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]] | [[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]] | ||
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[[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]] | [[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]] | ||
[[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]] | [[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]] | ||
+ | [[File:H3VR Model 8 Mounting.jpg|thumb|none|600px|''"Let's check our list here... scopes, rifles..."'']] | ||
+ | [[File:H3VR Model 8 Scope.jpg|thumb|none|600px|''"...and [https://tvtropes.org/pmwiki/pmwiki.php/Main/BreadEggsBreadedEggs scoped rifles."]'']] | ||
+ | [[File:H3VR Model 8 Reticle.jpg|thumb|none|600px|Resting the rifle on a fence, and aiming at a distant dueling tree; the Weaver's reticle is a basic set of crosshairs. Simple, but it helps for those long-distance shots.]] | ||
+ | [[File:H3VR Model 8 Scoped Firing.jpg|thumb|none|600px|Of course, one of the downsides of a scope is target re-acquisition after each shot. In other news, a spent casing has apparently attempted to become one with the rear sight.]] | ||
==Remington Model 81 Special Police== | ==Remington Model 81 Special Police== | ||
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[[File:H3VR Model 81 Aiming.jpg|thumb|none|600px|Taking aim; the Model 81 uses a rear tangent sight mounted on the barrel shroud, as opposed to the tang-mounted aperture sight of the in-game Model 8.]] | [[File:H3VR Model 81 Aiming.jpg|thumb|none|600px|Taking aim; the Model 81 uses a rear tangent sight mounted on the barrel shroud, as opposed to the tang-mounted aperture sight of the in-game Model 8.]] | ||
[[File:H3VR Model 81 Clip.jpg|thumb|none|600px|Interestingly, the fact that the Model 81 has a detachable magazine doesn't stop it from using the same 5-round stripper clips as its predecessor.]] | [[File:H3VR Model 81 Clip.jpg|thumb|none|600px|Interestingly, the fact that the Model 81 has a detachable magazine doesn't stop it from using the same 5-round stripper clips as its predecessor.]] | ||
+ | |||
+ | ==Remington Rolling Block== | ||
+ | Update #91 added two variants of the [[Remington Rolling Block]]; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 "Creedmoor" sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol. | ||
+ | [[File:Rolling Block .32.jpg|thumb|none|450px|Remington Rolling Block - .32 rimfire. Similar to the in-game rifle.]] | ||
+ | [[File:H3VR Rollingblock collection.JPG|thumb|none|600px|The Remington Rolling Block family - we've got mama bear, papa bear, and baby bear, all in one place.]] | ||
+ | [[File:H3VR Rollingblock rifleoverview.JPG|thumb|none|600px|First is the standard Rolling Block rifle, which unsurprisingly, looks like a longer version of the Rolling Block pistol.]] | ||
+ | [[File:H3VR Rollingblock hammer.JPG|thumb|none|600px|Cocking the hammer allows the breech to be accessed.]] | ||
+ | [[File:H3VR Rollingblock breach.JPG|thumb|none|600px|Opening the breech...]] | ||
+ | [[File:H3VR Rollingblock insertcartridge.JPG|thumb|none|600px|...and inserting a single 8x50mmR Lebel round.]] | ||
+ | [[File:H3VR Rollingblock chambered.JPG|thumb|none|600px|Cartridge chambered, the breech can be closed, and the rifle is now ready to fire.]] | ||
+ | [[File:H3VR RollingBlock aim.JPG|thumb|none|600px|Aiming down the Rolling Block's simple sights.]] | ||
+ | [[File:H3VR Rollingblock fire.JPG|thumb|none|600px|Firing the Rolling Block.]] | ||
+ | [[File:H3VR Rollingblock eject.JPG|thumb|none|600px|Upon opening the breech again, the poor cameraman was immediately struck by a hot brass shell. After all, there's no real point in opening the breach while still shouldered.]] | ||
+ | [[File:Remington_rollingblock_no1.jpg|thumb|none|450px|Remington No. 1 Rolling Block "Creedmoor" - .22 rimfire]] | ||
+ | [[File:H3VR Rollingblock creedmoreoverview.JPG|thumb|none|600px|Next we have the Creedmoor, the Rolling Block's richer, fancier sibling.]] | ||
+ | [[File:H3VR Rollingblock creedmorehammer.JPG|thumb|none|600px|Cocking the Creedmoor's hammer.]] | ||
+ | [[File:H3VR Rollingblock creedmorebreach.JPG|thumb|none|600px|Opening the Creedmoor's breach.]] | ||
+ | [[File:H3VR Rollingblock creedmoorinsert.JPG|thumb|none|600px|This time we have a .45-70 Govt cartridge, an ideal cartridge for big-game hunting. Sadly there are no meaty safari animals to take this gun hunting with... yet.]] | ||
+ | [[File:H3VR Rollingblock creedmorechambered.JPG|thumb|none|600px|Chambered, ready to close the breach and fire. Another note is that the elevation on the sights are not adjustable in-game, despite the ladder-type model used.]] | ||
+ | [[File:H3VR Rollingblock creedmooraim.JPG|thumb|none|600px|Aiming down the Creedmoor's aperture sights; the hole for the aperture is widened, as apertures do not work in VR as they do in real life due to the artificial focal plane. Instead, one has to center the front sight through the aperture to aim. Not the most accurate, but its a necessary compromise.]] | ||
+ | [[File:H3VR Rollingblock creedmoorfire.JPG|thumb|none|600px|Upon firing the rifle, the sight picture is immediately obscured by the rear aperture. However, the clang of the metallic target being hit confirms the shot. Unfortunately, this doesn't come across in picture format.]] | ||
+ | [[File:H3VR Rollingblock creedmooreject.JPG|thumb|none|600px|Ejecting the cartridge, this time ensuring that the cameraman's face is nowhere near the breach. Still a close call, though.]] | ||
+ | [[File:H3VR Rollingblock comparison.JPG|thumb|none|600px|Another side-by-side comparison of the two rifles.]] | ||
==Rossi Rio Grande== | ==Rossi Rio Grande== | ||
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==Ruger 10/22== | ==Ruger 10/22== | ||
− | Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]]. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]]. | + | Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]] carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]]. |
[[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 - .22 LR]] | [[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 - .22 LR]] | ||
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]] | [[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]] | ||
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==Sako 85== | ==Sako 85== | ||
− | A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako. | + | A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol. |
[[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]] | [[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]] | ||
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]] | [[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]] | ||
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==SKS== | ==SKS== | ||
− | The [[SKS]] is one of the available | + | The [[SKS]] is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause. |
− | [[ | + | [[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]] |
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]] | [[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]] | ||
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]] | [[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]] | ||
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[[File:H3VR SKS Underbarrel.jpg|thumb|none|600px|The updated SKS, folded bayonet and all. It can actually be used to slash enemies in this state...]] | [[File:H3VR SKS Underbarrel.jpg|thumb|none|600px|The updated SKS, folded bayonet and all. It can actually be used to slash enemies in this state...]] | ||
[[File:H3VR SKS Bayonet.jpg|thumb|none|600px|...though, as with many things, it's more useful when pointed ''away'' from the user.]] | [[File:H3VR SKS Bayonet.jpg|thumb|none|600px|...though, as with many things, it's more useful when pointed ''away'' from the user.]] | ||
+ | [[File:H3VR SKS PU.jpg|thumb|none|600px|For those who want a little more range, a later update added the ability to mount the [[Mosin Nagant|Mosin-Nagant]]'s PU scope on the SKS; this is a rather common modification IRL.]] | ||
+ | [[File:H3VR SKS Reticle.jpg|thumb|none|600px|Taking full advantage of the added magnfication, and aiming at a soda can 6 feet away.]] | ||
==Springfield Armory M1A SOCOM 16== | ==Springfield Armory M1A SOCOM 16== | ||
− | Update #58 added a [[SOCOM 16]] rifle, with a tan-finished synthetic stock. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto. | + | Update #58 added a [[SOCOM 16]] rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto. |
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | [[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | ||
[[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]] | [[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]] | ||
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[[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]] | [[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]] | ||
[[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]] | [[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]] | ||
+ | |||
+ | ==KRISS Vector CRB== | ||
+ | The [[KRISS Vector|KRISS Vector CRB]], a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take & Hold as a rare drop when playing as Ricky Dicky Random. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached. | ||
+ | |||
+ | [[File:Krissciv.gif|thumb|none|450px|TDI Vector CRB - .45 ACP]] | ||
+ | [[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]] | ||
+ | [[File:H3VR CRB Right.jpg|thumb|none|600px|Rolling for a random gun, Ricky finds himself surprised by the inexplicable presence of a gun removed a couple dozen updates ago.]] | ||
+ | [[File:H3VR CRB Left.jpg|thumb|none|600px|Still, he can't help but feel like there's something missing from it.]] | ||
+ | [[File:H3VR CRB Charging.jpg|thumb|none|600px|And no, it's not just a shot of the thing being loaded.]] | ||
+ | [[File:H3VR CRB Mounting.jpg|thumb|none|600px|You could say "sights", but those were always missing from the Vectors. You could also say "the foregrip that they used to have", and you'd be right, but that's not the joke that this section is working towards, so please don't say that.]] | ||
+ | [[File:H3VR CRB Aiming.jpg|thumb|none|600px|Aiming through the now-affixed Trijicon SRS-2 red-dot sight at a point-guarding Sosig...]] | ||
+ | [[File:H3VR CRB Safe.jpg|thumb|none|600px|...and then, as is tradition, belatedly remembering to turn off the safety.]] | ||
+ | [[File:H3VR CRB Safety.jpg|thumb|none|600px|In doing so, Ricky realizes the bit that's missing: a second switch. The original long-barreled Vector was simply an SMG with a CRB's barrel and shroud, whereas this one is a proper semi-auto-only carbine.]] | ||
+ | [[File:H3VR CRB Firing.jpg|thumb|none|600px|Popping another guard with the carbine; the relatively small muzzle flash and low recoil make it a bit hard to show what's going on at times.]] | ||
+ | [[File:H3VR CRB Folding.jpg|thumb|none|600px|Having finished a hold with it, Ricky concludes that the carbine Vector is, apart from the 16" shrouded barrel and lack of a giggle switch, pretty much identical to the SMG version. Case in point: both have side-folding AR stock adaptors.]] | ||
+ | [[File:H3VR CRB Folded.jpg|thumb|none|600px|And, just like the regular Vector, actually folding this stock does rather interesting things to the ejection pattern.]] | ||
+ | [[File:H3VR CRB Removing.jpg|thhumb|none|600px|Having run dry after a supply-point clearing that was far more frenetic than it needed to be, Ricky pulls an empty magazine out of his Vector.]] | ||
+ | [[File:H3VR CRB Loading.jpg|thumb|none|600px|He then crams in <s> a loading shot, since this page was missing one</s> a fresh mag, full of .45 ACP armor-piercing incendiary rounds. Yes, you read that right.]] | ||
+ | [[File:H3VR CRB Releasing.jpg|thumb|none|600px|Chambering one of these rounds with a smack of the bolt release; since the player's hands aren't physical in-game, clipping them through a weapon as seen here is common enough to be the ''de facto'' norm.]] | ||
==Thompson Carbine== | ==Thompson Carbine== | ||
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==Tokarev SVT-40== | ==Tokarev SVT-40== | ||
− | Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet. | + | Update #48 added an [[SVT-40]] battle rifle to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet. |
[[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]] | [[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]] | ||
[[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]] | [[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]] |
Revision as of 20:37, 4 August 2020
Rifles, Carbines, & Battle Rifles
Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of battle rifles, carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). Any semi-auto or full-auto full-power rifle is listed as a battle rifle in-game, regardless of whether it is normally listed as a sniper rifle or DMR. Meanwhile, the Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic.
Armalite AR-10
The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was a Sudanese-contract Armalite AR-10 battle rifle.
Bendix-Hyde 2nd Model Light Rifle
The second version of the Bendix-Hyde Light Rifle, a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build.
Beretta Cx4 Storm
The Beretta Cx4 Storm semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the Px4 Storm added in the same update, as well as the M9A1 added earlier and the Mx4 Storm added later.
Brügger & Thomet APC45 Carbine
Update #61 added a pair of Brügger & Thomet APC-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.
Brügger & Thomet APC9-P
To compliment the APC45, Update #61 added Brügger & Thomet APC9-P semi-auto carbine, a longer-barreled variant of the APC9.
Bushmaster ACR
Added in Update #58, the Bushmaster ACR is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as.
Carcano M91
On the ninth day of the 2018 Meatmas event, a Carcano M91 was added. It is (understandably) the first weapon in the game to use the 6.5x52mm Carcano round, and only the second to use en-bloc clips (the first being the earlier-added M1 Garand, which uses a slightly different system).
CMMG MkGs Banshee
Added in the 4th alpha build of Update #70, the "Phantom 9" pistol-caliber carbine is a CMMG MkGs Banshee in 9x19mm.
Custom AR-15
Update #59's ninth alpha added a custom AR-15 carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the "Bubba-15".
"Bubba-15"
CZ 858
The last of Update #59's SA vz. 58 variants is a synthetic-stocked CZ 858 civilian sporter carbine.
De Lisle Carbine
Update #76's first alpha added the De Lisle Carbine, an integrally-suppressed Lee-Enfield derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action.
DRD Tactical Paratus P762
Update #58's collection of modern firearms included a DRD Tactical Paratus P762 (a Gen 2 model, to be exact), classified as a battle rifle.
FightLite Raider
The FightLite Raider, a civilian semi-auto AR-15 "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in H3's 58th update.
FN FAL
Update #54 brought along the much-desired FN FAL battle rifle, a select-fire-converted "G-Series" model to be exact. Update #70 added 2 additional variants, the "Para" and the "Tactical"; these are, respectively, a 50.61 paratrooper model, and a standard 50.00 model with a railed handguard and upper receiver.
"Sustenance AR3"
Added in Update #87, the "Sustenance AR3" is a fictional weapon inspired by the "Pulse Rifle" (or "AR2") from Half-Life 2; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional "10x27mm Pulsed" round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really).
FN SCAR-H
The FN SCAR-H is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant.
Heckler & Koch G3A3
Rounding out Update #54's selection of Cold War-era classics is the Heckler & Koch G3A3 battle rifle.
Heckler & Koch MP5SFA2
Interestingly, Update #63's collection of Heckler & Koch MP5 variants included the MP5SFA2, a variant of the MP5A2 with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use.
Heckler & Koch MP5SFA3
Complimenting the MP5SFA2, the MP5SFA3 (a semi-auto carbine version of the Heckler & Koch MP5A3) was also added in Update #63.
HK51
While Update #63 added 32 weapons, only 28 were MP5 variants; the remainder instead consisted of 4 variants of the HK51, an unofficial name for a common modification of the Heckler & Koch G3 that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K".
IMI Galil ARM (7.62x51mm)
The 7.62x51mm battle rifle variant of the IMI Galil ARM, complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
Lee-Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I, the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to H3 in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the "Obrez", though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist Stefan Engdahl, the latter is referred to as the "Swede Mod".
Lee-Enfield No. 5 Mk I "Jungle Carbine"
Along with the aforementioned variants, the 1st alpha of Update #76 added a Lee-Enfield No. 5 Mk I "Jungle Carbine"; like the De Lisle Carbine, its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine.
Luger Carbine
The last of the 3 Update #52 Luger variants is a rare full-stocked carbine.
M14
The M14 battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
M14 DMR
As a companion to the classic wood-stocked version, the M14 in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
M1 Carbine
Update #48 added the M1 Carbine. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.
M1 Garand
Along with the Luger P08, the Nagant M1895, and the Webley Mk VI, the M1 Garand was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle.
M1D Garand
Update #51 brought along the M1D variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
M2 Carbine
Along with the M1 Carbine came its select-fire relative, the M2 Carbine. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.
M1903 Springfield
Update #52's 10th alpha build added a transitional-variant M1903 Springfield rifle to H3.
Screenshots courtesy of Reddit user Shubishu.
M1903A1 Springfield
The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later M1903A1 Springfield, complete with an attachable Unertl scope.
M1941 Johnson
The eleventh alpha build of Update #52 included an M1941 Johnson battle rifle (not to be confused with the light machine gun of the exact same name).
Martini-Henry Mk. II
Another gift from the 2019 Meatmas update was a Martini-Henry rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed.
MAS-49/56
The MAS-49/56 is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
"All Rounder"
Another one of the gifts added in the 2019 Meatmas update, the "All Rounder" (more formally known as the "UBR-59", presumably short for "Universal Battle Rifle, Model of 1959") is a stylized version of the MAS-49/56 (with a few AK-esque elements, such as the upper handguard) meant for the "Meat Fortress" gamemode, designed to fit in with Team Fortress 2's art style while fulfilling a role which the original TF2 arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) "10.5x35mm Dutch" cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an "Inferno" version that disintegrates and spreads fire at a semi-fixed distance from the muzzle.
Mauser Karabiner 98 Kurz
Update #52 brought along a Karabiner 98k, furthering the game's collection of World War II-themed weaponry.
Mauser M1917 Trench Carbine
The last of Update #52's C96 variants is a rare M1917 Trench Carbine, a variant developed (but not issued) during World War 1 for German sturmtruppen. The weapon in-game is incorrectly chambered in 7.63x25mm Mauser, rather than the correct 9x19mm Parabellum.
Mosin-Nagant M1891
The first alpha build of Update #76 brough along some new Mosin-Nagant variants, one of which being an original M1891 long rifle.
Mosin-Nagant M38 Carbine
First seen in the Alpha 1 build of Update #52, the Mosin-Nagant M38 Carbine is available for use in H3; like the later-added Lee-Enfields, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in several scenes, referencing one of the Mosin's unflattering nicknames, The Garbage Rod.
Mosin-Nagant M91/30
The other Mosin variant added in Update #76's first alpha build was a Mosin-Nagant M91/30 configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope.
Mosin-Nagant "Obrez"
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game.
Quackenbush 1886
Update #56, AKA the 2018 4th of July Update, included an 1886 Quackenbush "Bicycle Pump" single-shot .22 carbine. Along with the Ruger 10/22 below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the Ruger Mk III back in Update #5.
Remington Model 8
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the Model 81 below.
Remington Model 81 Special Police
The eleventh alpha build of Update #52 added a Remington Model 81 Special Police, an updated version of the earlier Model 8 capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
Remington Rolling Block
Update #91 added two variants of the Remington Rolling Block; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 "Creedmoor" sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol.
Rossi Rio Grande
Update #75 added two variants of the Rossi Rio Grande lever-action rifle to H3, both of which are chambered in .45-70; this fulfilled a long-standing community desire for a lever-action in the cartridge. Both are known in-game as the "Rio Big-Bore", with the non-suffixed version having synthetic furniture, a receiver-mounted scope rail (a Rossi factory option), and a custom lever, while the wood-furnished "Salvaged" variant is a "Mare's Leg"-esque configuration, with an extended lever loop (another factory option), and a shortened stock, barrel, and magazine tube.
Ruger 10/22
Update #56 (released July 4, 2018) added a synthetic-stocked Ruger 10/22 carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in H3 since Update #5's Ruger Mk III.
Sako 85
A .308 Winchester-chambered Sako 85 is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol.
SKS
The SKS is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause.
Springfield Armory M1A SOCOM 16
Update #58 added a SOCOM 16 rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other M14 variants, presently included or otherwise), it fires exclusively in semi-auto.
KRISS Vector CRB
The KRISS Vector CRB, a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take & Hold as a rare drop when playing as Ricky Dicky Random. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached.
Thompson Carbine
A prototype version of the M1928A1 Thompson submachine gun chambered in .30 Carbine was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the M1 Carbine), but was near-immediately rejected for being too heavy (over 10 lbs (4.5 kg), compared to the stated maximum of 5 lbs (2.3 kg).
Tokarev SVT-40
Update #48 added an SVT-40 battle rifle to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet.
Winchester Model 1873
The Wurstworld update brought along a Winchester Model 1873 lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
Winchester Model 1894
The 2018 4th of July Update (Update #56) added the quintessentially American Winchester Model 1894. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).
Winchester Model 70
A pre-1964 Winchester Model 70 chambered in .30-06 was added in Update #52.
Click here to return to the main index page, or click here to view the game's sniper rifles.