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Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Grenades

Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.

"Cyber Grenade"

Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M82" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.

MK3A2 offensive hand grenade
An officially-released render of the Cyber Grenade from various different angles, showing off some of the markings; apparently, its proper numerical designation is "M340-A1".
A trio of M340s on a table, along with some other explosive toys. Why yes, this is an early testing build. Why do you ask?
"This fuse is too short."
"This fuse is too long."
"This fuse is juuuust right."
Satifsfied, "Alphi-Locks" pulls the pin on her Cyber Grenade...
...lets off the lever...
...and throws the cooked grenade at a stack of boxes.
That having proven ineffective, she instead tries throwing one without cooking it first, letting the lever simply fly off on its own.
"BAM! HAHA, take THAT, boxes!

Man, the homeowners are NOT gonna be happy about this...
"

M18 Smoke Grenade

Update #52's 10th alpha added the M18 smoke grenade to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.

M18 smoke grenade (red)
Inspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.
"Well, only one way to find out..."
Pitching the M18 downrange.
Thanking the Broken God MEKHANE that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them.
'Murica.
The patriotic smoke grenade's 3-color cloud.

M67 Hand Grenade

The M67 hand grenade is available in-game (being added in the game's earliest stages of development, prior to the game even having a name), referred to therein as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.

M67 fragmentation grenade
And no, we weren't lying about the name. Note the rather M26-like mid-body seam, contrasting with the grenade's M67-like shape. Well, it is a fictional model, after all...
Pulling the pin out of an M67, in a far more polished-looking environment.
Idly tossing the grenade over a ledge.
Alternatively, should one desire, they can release the grenade's spoon without letting it go to burn the fuze down before throwing, a process known as "cooking". This is generally frowned upon in reality, for obvious reasons.
Throwing the cooked grenade...
...before commencing the also frowned-upon act of watching it go off from about 10 meters away.
The "M25 Jingler" in the item spawner. As with the game's other explosive grenades, the gray text that would normally indicate a firearm's caliber instead simply reads "Boom".
Grabbing a Jingler in the middle of a gunfight with some less-than-welcoming elves; apparently, its full designation is "M25 JINGLER CONFLAGRATION GRENADE".
Pulling out the shiny green pin.
Giving the Jingler a throw...
...and, one frame later, giving the lever a polite reminder that this is its cue to leave.

M84 Stun Grenade

The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.

M84 stun grenade
The M84 in-game.
Pulling out the first pin...
..and the second one.
Tossing the M84 through a doorway that looks conspicuously like a range booth.
The M84 detonating. H3 is noteworthy in that its flashbangs don't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; this is because, when using a VR headset, the M84's effects are significant enough to cause such an effect on players anyway. But of course, don't just take it from me...
Top 10 Haunting Photos Taken Moments Before Disaster

Mk. 2 Hand Grenade

The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade.

Mk. 2 hand grenade
While reaching for his grenade, our GI friend notices something... off about the pin.
Fortunately, as he discovers, the laws of physics are still enforced outside of quick-belt slots.
Pulling out the pin...
...releasing the spoon...
...and sending the entire indoor range on the Pineapple Express.
Boom.

Model 24 Stielhandgranate

The second of these WWII-centric grenades is the Model 24 Stielhandgranate.

Model 24 Stielhandgranate
Having immediately taken up the stranger on his offer of $50 for "some old pepper shaker I found in my grandpa's closet", the collector holds his prize.
A closeup of the grenade's head, which shows off the markings.
While it can be used as a melee weapon in-game, our collector is fortunately far too sober and depth-perceiving and not nearly Scottish enough for it to do that.
Removing the safety cap...
...before somewhat overzealously yanking the entire string out of the grenade.
Tomahawking the grenade across the room.
The M24's blast. Spicy pepper indeed.

No. 69 High-Explosive Grenade

The third and final of these grenades is the No. 69 High-Explosive Grenade, a British WW2-era "offensive"-type hand grenade with an impact-based fuze.

No. 69 High-Explosive Grenade
Inspecting a fresh plastic grenade. Note the line of red "X" marks; this doesn't indicate that it's filled with high-proof moonshine, but rather that it's filled with Amatol. While we can't recommend that you consume either, if you have to pick one, go with the Amatol. It tastes better.
Removing the cap, which serves as the No. 69's safety system.
Tossing the grenade down-range...
...and ending this page properly - that is, with a bang.

"Smoke Grenade"

Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.

Yeah, that would've been a proper end to the page, wouldn't it? Then these things showed up.
Pulling the rather thick pin out of one of the grenades.
Throwing it across the room, the lever flying off as soon as it's released.
The results are fairly predictable.
Like the game's other grenades, the Spy's smoke grenades can be cooked...
...though their rather short fuze makes this a bit less than strictly advisable.
That would be the end of this section, were it not for the presence of something special in the Proving Grounds; the same update reworked the Graviton Beamer (a physics-manipulating device now rather akin to Half-Life 2's Gravity Gun) and put it in this scene, allowing for a great deal of, shall we say...
..."creativity".

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