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Difference between revisions of "Grand Theft Auto V"

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Upgrading the MP5A3 to the Mk II status transform it into a [[Heckler & Koch MP5K]], albeit without a foregrip. It have far more customization options like a C-More red-dot sight, various muzzle brakes and barrels.
 
Upgrading the MP5A3 to the Mk II status transform it into a [[Heckler & Koch MP5K]], albeit without a foregrip. It have far more customization options like a C-More red-dot sight, various muzzle brakes and barrels.
 
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K with a SEF trigger group - 9x19mm]]
 
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K with a SEF trigger group - 9x19mm]]
 +
[[File:GTA0 mp5k.jpg|thumb|none|500px|The MP5K in-game.]]
  
 
==IMI Mini Uzi==
 
==IMI Mini Uzi==

Revision as of 12:55, 16 June 2017

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


Grand Theft Auto V
Gta v logo.jpg
Box Art
Release Date: September 17th, 2013 (PS3/360)
November 18th, 2014 (PS4/XB1)
April 14th 2015 (PC)
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: PlayStation 3
PlayStation 4
Xbox 360
Xbox One
PC
Genre: Third-Person Shooter, First-Person Shooter (PS4/XONE/PC)


Grand Theft Auto V (also known as GTA5 or GTAV) is the fifth installment of the Grand Theft Auto series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.

The game is set in an expanded version of GTA: San Andreas' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.

The game is also packaged with an online multiplayer component labelled Grand Theft Auto Online, which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.

The following weapons can be seen in the video game Grand Theft Auto V and are available in both 7th and 8th generation versions unless otherwise noted:


Overview

Grand Theft Auto V features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.

Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.

In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.

The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.

Handguns

"AP Pistol"

The "AP Pistol", though probably supposed to be some kind of TDI Kard knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the "Extended Clip" attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in "Three's Company", it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.

Colt SCAMP - .22 SCAMP
Michael uses his "AP Pistol" to threaten an unfortunate Azerbaijani during the mission "Three's Company."
GTA5UNKNOWNPIST2.jpg
"AP" pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.
A "platinum"-finished "AP pistol" pointed at the back of a garbage truck in GTA Online, which is really where it should belong.

Colt Python

A Colt Python can be seen on a billboard advertisement for the in-game film Die Already 4, a parody of the Die Hard film series.

Colt Python with 6" Barrel - .357 Magnum
GTAV-Revolver.jpg

"Combat Pistol"

What appears to be a combination of the Heckler & Koch P2000 and the Beretta Px4 Storm is available as the "Combat Pistol". It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment). It is chambered in 9mm "ACB." It is used by Agency spooks first seen in Michael's mission "Dead Man Walking", and can be purchased for other characters afterwards at Ammu-Nation.

Heckler & Koch P2000 - .40 S&W
Beretta Px4 Storm - 9x19mm
Michael brandishes his "Combat Pistol" as he tries to sneak out of the first level of Max Payne 2.
Aiming the "Combat Pistol."
Watching Mike reload it in traditional third person perspective.
Dry reloading in first person.

Desert Eagle

A poorly-modelled Desert Eagle is available as the "Pistol .50" as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear ".50AE" marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only.

The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.
Aiming the Desert Eagle.
Michael reloads his "Pistol .50" with a tactical light.
Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.

Entreprise Arms Wide Body 1911

A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the "Heavy Pistol." It was released for last-gen consoles with the "Business Update" DLC, while in the next-gen versions it is unlocked along with the "Combat Pistol" following the mission "Dead Man Walking." It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).

Entreprise Arms Wide Body 1911 - .45 ACP
Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.
Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.
Trevor appears to have fished this "Heavy Pistol" out of the same lake that created the Star Model-P from Far Cry 2.
Aiming a platinum-finished "Heavy Pistol." Note the rear sight notch is integrated into the reflex sight.
A man in a familiar suit reloads his mock-up Hardballer.
Another shot of reloading in first person view.

Glock 23

A Glock 23 compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.

Glock 23 (3rd Generation) - .40 S&W
Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.

LeMat 1861

The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion LeMat 1861 revolvers.

LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge
Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.

Orion Flare Gun

The Orion Flare Gun was included in the Heists Update, although it was originally intended as part of "The San Andreas Flight School Update". Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire.

Orion flare gun - 25mm
12 gauge variant for comparison.
In game model of the flare gun.
Orion Flare gun in first person view.
Gutter sights of the flare gun.
As usual for most video game flare guns, it is notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flare's color, incidentally.
Reloading the Orion. The spent cartridge vanishes when the chamber is opened.

SIG-Sauer P226

A SIG-Sauer P226 is shown in the in-game TV show Underbelly of Paradise as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.

Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.
The P226.

"SNS Pistol"

The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a Heckler & Koch P7 with some design elements also similar to the Colt Junior. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols.

Colt Junior - .25 ACP
Heckler & Koch P7M10 - .40 S&W
In game model of the "SNS" Pistol
Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.
Mike threatens the life out of a life-preserver with his concealed pistol.
Reloading the "SNS Pistol."
Ditto, but from empty in first person view.

Taurus PT92AF

The "Pistol" is a Taurus PT92AF. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission "Complications", Michael correctly refers it to a 9mm, and the in-game lettering on the slide reads "9mm". In Grand Theft Auto Online, players are automatically given one of these pistols at the start of every session.

Is also one of the 6 guns can be upgraded to Mk II status following the "Gunrunning" DLC, allowing it to access to more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds.

Taurus PT92AF - 9x19mm
Michael makes a good first impression on Franklin with the help of his PT92AF.
During an important plot moment, Trevor pulls out a PT92AF.
A PT92AF as seen in first-person view in the next-gen versions of GTAV/GTA Online. Note the black finish, tritium iron sights, and "Hawk & Little" markings on the slide.
A nice close up of the updated texture of the new "Pistol".
File:GTA0 pistolmk2.jpg
The upgraded PT92AF.

Taurus Raging Bull

The "Executives and other Criminals" update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the Taurus Raging Bull's barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as "Heavy Revolver". For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.

Taurus Raging Bull - .44 Magnum
ASG Dan Wesson 8 inch Co2 Revolver
An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.
Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.
Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.
Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.

Thompson Center Arms Contender

The Thompson Center Arms Contender appears in the game as the "Marksman Pistol", and is added with the "Ill-Gotten Gains Part 2" DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the "Heavy Sniper Rifle".

Thompson Center Arms Contender - .45-70
Trevor holds the Contender after stalking the wrong kind of emu.
Ironsight view. It's curious that the passengers on board didn't use the marked "Emergency Exit" hatch....
Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.

Unknown Glock Variant

A Glock pistol of unknown model is shown beside the P226 on the in-game TV show Underbelly of Paradise as a part of illegal weapon trafficking.

3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.
The Glock on the far right.

"Vintage Pistol"

The "Vintage Pistol" is available with the "I'm Not a Hipster" DLC. It seems to be loosely based on the FN Model 1922 and FN Model 1903 pistols (the "9mm" in-game marking on the ejection port would match the latter); but strangely, it has a Glock-style back of the slide. It holds 7 rounds (14 with the "Extended Clip" attachment). The weapon can also be fitted with a suppressor.

FN Model 1922 - .32 ACP
FN Model 1903 - 9x20mm Browning Long
The "Vintage Pistol" in the official image of the DLC. Note that the gun looks like a typical M1911-style pistol, that has virtually nothing to do with the actual "Vintage Pistol", which will appear in the game.
The "Vintage Pistol" in first person. It appears to be striker fired.
Note the Glock-style slide, which obviously has no relation to the "Vintage".
"Vintage Pistol", in third person.

Walther PPK

While playing Righteous Slaughter 7, an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Walther PPK in tandem with a syringe similar to the USP45/tactical knife combo in Call of Duty: Modern Warfare 2.

Walther PPK - 7.65 mm Browning aka .32 ACP
The PPK in the lower right corner.

Shotguns

Armsel Protecta

The Armsel Protecta with a 7" barrel appears as the "Sweeper Shotgun" (thus named similarly to the Cobray Street Sweeper variant); it was added with the "Bikers" DLC. It incorrectly operates in semi-automatic mode; the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game, so one restriction without the other would be weird. It is the first semi-auto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.

Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.

Armsel Protecta with 7" barrel - 12 gauge
Armsel Protecta in first person view.
View down the iron sights and folded stock.
Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...
...followed by a tug of the manual ejection rod that is acting as a charging handle.
Firing the "Sweeper."
Reloading another shell.

"Assault Shotgun"

The "Assault Shotgun" is largely based on the UTAS UTS-15 with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the "Assault Shotgun" seems to think it is an AA-12 and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.

Gen 1 UTAS UTS-15 - 12 gauge
Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the "Assault Shotgun." However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.
Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.
ADS view of the rather odd set of iron sights. In the old release they appeared to be the same Daniel Defense fixed iron sights that the "Carbine Rifle" had.
First person reload animation. Note the unused left side charging handle.
Chambering a 12 gauge shell.
Third person view shows off a loaded magazine, thankfully.

Kel-Tec KSG

The Kel-Tec KSG, called the "Bullpup Shotgun", was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.

Kel-Tec KSG - 12 gauge
Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.
KSG in first person.
Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.
Loading in the magical shotgun shell.
Pumping the Kel-Tec.
The third person animation differs a bit by having the character hold the KSG straight down.

Mossberg 500

The "Sawed-Off Shotgun" in the game is a truncated Compact Cruiser-style Mossberg 500. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon. In GTA Online component, this weapon replaces the "Assault SMG" as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.

Mossberg 500 Cruiser modified - 12 gauge
Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.
Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.
Iron sight view.
Ejecting a fired shell.
Ditto, from third person.
Reloading the "Sawed-Off Shotgun."

Mossberg 590

The "Pump Shotgun" in the game resembles a slightly shortened Mossberg 590 (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.

Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge
A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.
M590 in first person view.
Iron sights of a Mossberg equipped with the "Platinum" finish akin the real world Mariner model.
Loading in the 12 gauge shell.

Saiga 12K

The Saiga 12K appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing Update" DLC. It is semi-automatic and holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.

The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12K, which gains a capacity of 30 shells with it.

Saiga 12K - 12 gauge
Custom Saiga 12K with short barrel and 20-round "Wraithmaker" drum magazine - 12 gauge
Saiga 12 in FPS view.
Iron sights, pointed at the "Annihilator" helicopter that returned from the previous game.
Swapping magazine after letting loose some "12 guage" slugs at nothing in particular.
Third person view shows off the extended magazine, AFG, and flashlight.

Sawed-Off Double Barrel Shotgun

A Sawed-Off Double Barrel Shotgun appears in the "Lowriders: Custom Classics" DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.

Zabala short barreled shotgun - 12 gauge
The double-barreled shotgun in a tight corridor.
"Aiming" the sawed-off.
Preparing to open up the barrels.
Loading in the shell duo, note the smoke effects. The opening lever doesn't move unfortunately.

Submachine Guns

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with an odd angular receiver seemingly based on the Taurus MT-40 from Max Payne 3 appears as the "SMG". It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.

The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate. After the Gunrunning update, it can be upgraded to Mk II, making it an MP5K.

Heckler & Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
Taurus MT-40 - .40 S&W
The MP5 being fired by a male character in multiplayer.
Franklin reloading his MP5 in first-person view.
Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the CZ Scorpion Evo 3. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.

Heckler & Koch MP5K

Upgrading the MP5A3 to the Mk II status transform it into a Heckler & Koch MP5K, albeit without a foregrip. It have far more customization options like a C-More red-dot sight, various muzzle brakes and barrels.

Heckler & Koch MP5K with a SEF trigger group - 9x19mm
File:GTA0 mp5k.jpg
The MP5K in-game.

IMI Mini Uzi

A .45 ACP Mini Uzi is available as the "Micro SMG", and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named ".45 ACB" and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.

IMI Mini Uzi - 9x19mm
File:GTAVRugerMP9.jpg
Trevor with a Mini Uzi in the beta version.
Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in ".45 ACB." Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.
Mini Uzi in game.
Aiming down the rather obtrusive iron sights.
Letting out some lead; the charging handle is clipping with the scope rail.
Changing magazines.
Racking back the charging handle. As with a lot of other weapons, the "Micro SMG" incorrectly fires from a closed bolt.
Again in third person. Note that the stock is folded again in this perspective.

Intratec TEC-DC9

The Intratec TEC-DC9 appears as the "Machine Pistol" and is added with the "GTA Online: Lowriders" DLC. It holds 12 rounds in its magazine (20 with the "Extended Clip" attachment.)

It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.

Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm
Notice "Vom Feuer" on the receiver.
Multiplayer shenanigans result in this abomination. Note the "extended clip..."
TEC-DC9 in first person, idle.
Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.
Reloading a 9mm drum magazine.

MP40

In the cartoon Gordon Moorehead Rides Again, the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an MP40.

MP40 - 9x19mm
While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.

Sa. Vz. 82 Skorpion

The Sa. Vz. 82 Skorpion appears in the Bikers DLC as the "Mini SMG". It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally matches more the Vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.

SA Vz. 82 Skorpion with spare magazines - 9x18mm Makarov
SA Vz. 61 Skorpion with 10 round magazine - .32 ACP
The Vz. 82 in idle.
Iron sights of the Skorpion.
Reloading, the pistol grip has the same wonky angles as the TEC-DC9.
Skorpion in third person, note the oversized charging handle.

SIG-Sauer MPX

The SIG-Sauer MPX is available with the "Ill-Gotten Gains Part 1" DLC update as the "Combat PDW". Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.

It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.

SIG-Sauer MPX - 9x19mm
SIG-Sauer MPX-SD - 9x19mm, for comparison
A character with the "Combat PDW".
Trevor models the SIG MPX-SD outside his favorite gun shop.
Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.

Thompson M1928A1

This gun is available with the Valentine's Day Massacre Special DLC as the "Gusenberg Sweeper". It seems to be a Thompson M1928A1 with a drum magazine that incorrectly holds 30 rounds. The "Extended Clip" attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.

The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.

M1928A1 Thompson with 50-round drum magazine - .45 ACP
The "Gusenberg Sweeper" in the official image of the DLC.
The Sweeper at nighttime.
Iron sight view of the Tommy Gun.
Grabbing the drum.
Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.

Assault Rifles & Carbines

AKMSU

The AKMSU appears as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.

AKMSU with stock removed - 7.62x39mm
AKMSU FPS view.
Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the "Compact Rifle" though.
Inserting a bakelite magazine.
Chambering a round.

"Assault SMG"

This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the Magpul PDR-C and FN P90 TR. It can be fitted with a 30 or 60 round magazine. In GTA Online, this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.

Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO
FN P90 TR - 5.7x28mm
Franklin holds the "Assault SMG" as he hopes his disguise will protect him from pointless smartphone apps.
Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.
Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.
Pulling the left side charging handle, presumably this animation is reused from the Type 56-1.

"Bullpup Rifle"

The "Bullpup Rifle" is a fictional carbine consisting of the rear of a Norinco Type 86S, QBZ-95-1 midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the "High Life Update" as a part of the GTA Online "Spring Update". In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.

Norinco QBZ-95-1 - 5.8x42mm
Norinco Type 86S - 7.62x39mm
An official image of the DLC.
A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.
Reloading, this time closer to civilization.
Iron sights of the Chinese rifle.
Pulling the charging handle.

Custom AR-15 Carbine

The "Carbine Rifle" is a custom AR-15 carbine consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5" barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.

The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.

The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. The Gunrunning update also allows it to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight.

During the prologue mission's bank heist, Michael lays down his "Carbine Rifle" as he loads up a bag with cash.
As the gang make their escape, Trevor fires on pursuing police cars with his carbine.
Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.
Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.
Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.
Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.
View of the strange 100 IAR box magazine.

Heckler & Koch G36C

The Heckler & Koch G36C, called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the Galil 7.62 ARM. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.

The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.

Heckler & Koch G36C - 5.56x45mm
Franklin takes a moment out from a drive in the country to show off his trigger discipline.
The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.
Iron sights of the G36.
Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.
Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.
View of the Beta C-Mag.

IMI Compact Tavor CTAR-21

The "Advanced Rifle" appears to be a IMI Compact Tavor CTAR-21 with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.

IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.
Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.
A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.
A scoped Tavor, as seen from Trevor's point of view during the Three's Company mission.
A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.
ADS of the CTAR-21.
Third person perspective of the reload animation.
Chambering a round in first person.

Norinco Type 56

Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import Norinco Type 56 with a fixed stock.

Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants
After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.

Norinco Type 56-2

The "Assault Rifle" is a Norinco Type 56-2 with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the AKS-74U), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).

It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.

The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. It can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock.

Norinco Type 56-2 - 7.62x39mm
Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.
Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.
Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.
Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.
As a few games tend to do, the iron sights on the Norinco Type 56 are a little misaligned.
Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.
Charging the bolt.
Concept art showing rifles. This image appears in the game as a loading screen.

Robinson Armament XCR

When playing Righteous Slaughter 7 in his bedroom, Jimmy's game character can be seen using a Robinson Armament XCR in the CQB configuration. This weapon is not available in the game for player use.

Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm
Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.

Sniper Rifles

Accuracy International AW-F

An Accuracy International AW-F is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission "Nervous Ron", Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.

Accuracy International AW-F - 7.62x51mm NATO
Dave Norton readies his AW-F during the Prologue.
Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.
Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.
The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.

Barrett M107

A Barrett M107 incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the "Heavy Sniper." It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission Caida Libre. It can be upraded to Mk II status in multiplayer in the "Gunrunning" update, which allows the use of a suppressor, night and thermal scopes.

Barrett M107 - .50 BMG
During the mission "Three's Company", a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.
During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.
Close up of the Barrett mounted in the back of the van in Caida Libre. Note the magwell and raised top rail bear some resemblance to the first generation AS50.
The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.
The Barrett, as aimed from the hip.
Reloading the M107 in first person.
Chambering a new round.

Ruger Mini-30

The Ruger Mini-30 appears as the "Marksman Rifle", added with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.

Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.
M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO
The game's Mini-30 model (here without the scope).
The Ruger in first person view.
Reloading, note the AR-15 fire selector.
Traditional third person shows off the eastern block style magazine.

Machine Guns

GE M134 Minigun

A handheld GE M134 Minigun is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The M134 is also seen in the non-playable FPS Righteous Slaughter 7.

Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
File:GTAVGEM134.jpg
Franklin firing a handheld GE M134 in an early screenshot.
Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the Doom universe and brought back a minigun as a souvenir.
In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.
A closeup on Trevor's minigun as he prepares to unleash hell.

Hybrid FN Minimi Derivative

The "Combat MG" featured in the game is a fictional hybrid of several FN Minimi variants, with the buttstock of an M60. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates "7.62 mm" which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission "Blitz Play" equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission "Monkey Business" seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.

In multiplayer can be upgraded to Mk II status, which gives it a shorter barrel and a different stock and heat shield, as well as more customization options.

FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.
M60 - 7.62x51mm NATO
Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.
Franklin reloads his LMG during a shootout with LSPD first responders.
Charging the weapon, note an ejected casing.
Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.
Iron sights of the "Combat MG".

PKM

A PKM with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the "MG". It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the "Extended Clip" attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the M249, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the "Dune FAV".

PKM - 7.62x54mm R
DS Arms RPD - 7.62x39mm
In game model of the PKM.
PK with all attachments.
Despite the underbarrel rail, it cannot take the game's angled foregrip.
Feeding in an ammunition belt.
Pulling the wrong-sided bolt back.
PK machine gun in third person. Fingerless gloves are all but mandatory.
View of the machine gun's iron sights.

Launchers

FIM-92A Stinger

What appears to be a FIM-92A Stinger (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.

File:-0976t.jpg
FIM-92A Stinger - 70mm
A mean-faced anarchist models the FIM-92A.
FPS view of the Stinger.
Locking on to a stationary helicopter.

"Firework Launcher"

What appears to be a homemade Panzerschreck was added as the "Fireworks Launcher" with the "Independence Day" DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in GTA Online and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.

The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.

Panzerschreck rocket launcher - 88mm
Michael with the "Fireworks Launcher".
The DIY Panzershreck overlooking Los Santos.
Aiming down the optic that easily rivals a $1000 Leupold scope...

M79 grenade launcher

A shortened version of the M79 grenade launcher with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL.

M79 grenade launcher with pistol grip - 40x46mm
M79 "pirate pistol" in idle.
The rear leaf sight was later charged with desertion.
Opening up the barrel.
Eventually the commando succeeded in knocking down the giant orange.

Milkor Mark 14 MGL

A Milkor Mark 14 MGL appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic "smart" grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his "cook", Chef, when the two have to defend Trevor's meth lab after he angers a local gang.

Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.
During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you don't keep a loaded weapon out in the open.
A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.
Dumping out an unfired 40mm round.
Reloading in third person.

RPG-7

The RPG-7 with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an M136 AT4, as well as a series of rather silly warnings on the launcher including "point toward enemy" and a painted reminder to not aim the RPG-7 at pets or feet.

RPG-7 - 40mm
Michael rocks his RPG-7 and an awesome mask.
Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.
He sights up the sky instead with the non-standard set of iron sights.
Aiming the RPG in third person.
Reloading the launcher.
Again, in first person view.

Thrown Weapons

M112 C4 Demolition Pack

"Sticky bombs" made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission "Friends Reunited" when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.

M112 C4 demolition charge
"Wait, this isn't my phone..."

M18 Smoke Grenade

The M18 smoke grenade appears as the "Tear Gas" grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer.

M18 red smoke grenade
In game model of the M18 smoke grenade.

M61 Hand Grenade

The M61 hand grenade appears as the "Grenade".

File:6696s.jpg
M61 High-Explosive Fragmentation hand grenade, improved version of the M26
In game model of the M61 Grenade.

Mk 2 Hand Grenade

The "GTA Online Lowriders" update includes allows certain cars to have custom gear shift levers, one of which resembles the Mk 2 hand grenade.

Mk 2 training grenade
Mark II grenade column shift lever.....inside a minivan.

Mounted Weapons

Browning M2HB

The "Rhino", a fictional tank closely based on the German Leopard 2A4, mounts an unusable Browning M2 on the commander's hatch. The Heists Update for GTA Online later added a vehicle to multiplayer called the "Insurgent", the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a quad mount as one of the 3 possible weapons alternatives (the others being a SAM and Oerlikon 20mm Cannons) and a "Half-track" a vehicle inspired by the M3 Scout, which got a pair (and a Oerlikon 20mm Cannons option), though none of these two is obtainable in singleplayer.

Browning M2HB on vehicle mount - .50 BMG
Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.
A promotional image showing a character using the M2HB on the Insurgent pickup in GTA Online.
View of the unusable M2HB in the enhanced edition.
First person usage of the HMG attached the the Insurgent patrol vehicle.
Alternate view of the same model.

Degtyaryov DT

For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted Degtyaryov DT machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.

DT machine gun - 7.62x54mm R
Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.

DShK

The Heists Update added the "Technical" vehicle to GTA Online, which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a DShK heavy machine gun mounted on the back, equipped with an anti-aircraft sight.

DShK heavy machine gun mounted on tripod - 12.7x108mm
A promotional image showing a character in the back of a Karin Technical using the DShK.
Manning the DShK.
FPS view, which makes use of the gun's distinctive anti-aircraft sights.
Side profile of the mounted machinegun.

General Dynamics GAU-17/A

The Valkyrie helicopter, added to GTA Online in the Heists Update, has two door-mounted GAU-17/A miniguns.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The business end of one of the Valkyrie's GAU-17/A miniguns.
Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.

M61 Vulcan

The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of M61 Vulcan cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.

The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.

GE M61 Vulcan Cannon - 20mm
"I'm not getting in until you decide what kind of plane you are."

M134 Minigun

Mounted M134 Miniguns appear in wing mounts on the Buzzard and Annihilator helicopters. The "Savage" gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a Yakushev-Borzov Yak-B gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The M134 appears as a selectable weapon for the "Dune FAV" and is called "7,62 Minigun".

General Electric M134 - 7.62x51mm
Trevor takes a walk around the "Buzzard" helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.
The chin turret of the "Savage" helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24's taken from Iraq for OPFOR training purposes.

M230 Chain Gun

Hunter attack helicopters (based on the AH-64 Apache) equipped with the M230 Chain Gun can be seen in the trailer for the in-game movie The Simian, which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

Oerlikon 20mm Cannon

Some of the vehicles added in the "Gunrunning" update have the option to install a pair of Oerlikon 20mm Cannons, which are called "20mm Flak".

The Oerlikon 20mm Cannon -20mm

Yakushev-Borzov Yak-B

Conversely, the aptly named "Valkyrie" (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the Yakushev-Borzov Yak-B 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the "Valkyrie MOD.0"

Other

Antique Musket

A musket is added with the "Independence Day" DLC. This Musket barely resembles a Land Pattern Musket and it has a Jezail-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns.

Original "Short Land Pattern" Brown Bess musket made 1768-1805 - .75 caliber
In game model of the musket
File:Musket 2 GTA V.jpg
A character with the musket
The musket in FPS view.
The iron's iron sight....
Over the shoulder view of the muzzle loading.
The contemporary minuteman makes a bold statement in the wee hours....

"Rail Gun"

A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in GTA Online. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.

In game model of the Rail Gun.
GTAV-RailGun.jpg

"Stun Gun"

A Taser-like device is available as the "Stun Gun", first unlocked by doing Trevor's "Border Patrol" missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in Metal Gear Solid 4: it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.

Unlike real-life Taser-type weapons, the "Stun Gun" does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term "Stun Gun" normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.

The Stinger S-200. Resemblances to the GTAV "Stun Gun" include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.
Ingame model of the "Stun Gun."
Franklin uses the taser to torment some poor laborers.
Plastic sights of the stun gun.

Cut Weapons

These weapons are generally images which can be found in the game files: no associated models appear to exist for them.

FN P90

In beta versions of the game the "Assault SMG" was more closely modeled on the FN P90. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 "Predator".

Fabrique Nationale P90 - 5.7x28mm
Airsoft FN P90 "Predator" - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.
Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the FN F2000.

FN SCAR-H

The FN SCAR-H was going to appear as the "Heavy Rifle", with a different buttstock.

First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO
Render of the removed SCAR-H.

Heckler & Koch HK21

The Heckler & Koch HK21 was going to appears as the "Assault MG" with a Galil folding stock.

Heckler & Koch HK21 - 7.62x51mm NATO
Render of the removed HK21.

Heckler & Koch XM25

The Heckler & Koch XM25 was going to appear as the "Programmable AR", presumably standing for "Airburst Round." Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.

Heckler & Koch XM25 - 25mm
Render of the removed XM25, without a magazine.
HUD icon.

Knight's Armament Company M110 SASS

A sniper rifle reminiscent of the M110 SASS was going to appear as the "Assault Sniper".

M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO
Render of the removed M110 SASS.
Michael holds a SASS in a promotional image.

M249E2 SAW

The beta "Combat MG" was an M249-E2 SAW with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
File:GTAVMk46Beta.jpg
Beta M249-E2.

Mk. 18 Mod 0

Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a Mk. 18 Mod 0.

Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm
Trevor hefts a Mk. 18 Mod 0 in a promotional image.
Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.
In a cover image for Game Informer magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.

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