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Grand Theft Auto: Vice City Stories

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Grand Theft Auto: Vice City Stories
GTAVCS.jpg
Official Box Art
Release Date: 2006
Developer: Rockstar North
Rockstar Leeds
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: Playstation 2
Playstation Portable
Genre: Third-Person Shooter


Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City, and is only available for the PS2 and PSP.


The following weapons appear in the video game Grand Theft Auto: Vice City Stories:


Handguns

Beretta 92F

The Beretta 92F is the standard pistol in the game. It holds 17 rounds, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers and most gangsters.

Beretta 92F (early model) - 9x19mm
In-game model.

Beretta 92FS Inox

The Beretta 92FS Inox replaces the 92F in full-motion cutscenes. The protagonist Victor Vance uses one to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. The 92FS Inox is never usable in gameplay. This variant is anachronistic, since it was introduced in 1990, while the game takes place in 1984.

Beretta 92FS Inox - 9x19mm
Vic points his Beretta 92FS Inox at Umberto.

Colt Python

The Colt Python returns; this time it is referred to as the "Equalizer" and comes with a non-functional telescopic sight. It usually kills with one shot, at the cost of a slow rate of fire. Armando Mendez notably uses one during the mission "Domo Arigato Domestoboto". One without a scope is carried by Lance in the intro cutscene of the mission "Caught as an Act", and by Phil Cassidy during the cutscene of "Blitzkrieg Strikes Again".

Stainless Steel Colt Python - .357 Magnum
In-game model.
Shooters at Phil's firing range aim with their scoped Colt Pythons.

Shotguns

Over and Under Shotgun

The Over and Under Shotgun returns from Liberty City Stories, and still function erroneously as a pump-action shotgun. Once again, it can be found in police cars, and is carried as a self-defense weapon by gun shop owners.

Browning 5.25 O/U - 12 gauge
In-game model.

Mossberg 500

A sawed-off Mossberg 500 appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.

Sawed-off Mossberg 500 - 12 Gauge
Mossberg 500 model.
A drunken Phil points his Mossberg 500 at Vic.

Franchi SPAS-12

The Franchi SPAS-12 returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.

Franchi SPAS-12 with extended stock - 12 Gauge
In-game model.

Submachine Guns

Skorpion Vz. 61

The Skorpion Vz. 61 replaces the TEC-9 from previous games, and retains its 50-round magazine capacity rather than the correct 20-rounder fromthe real Skorpion.

Skorpion Vz. 61 - .32 ACP
In-game model.

MAC-10

The MAC-10 returns, but this time it has a slower rate of fire and comes with a non-functioning suppressor.

Ingram MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP
In-game model.

Uzi

The Uzi is carried by SWAT and some gangsters. It has a good rate of fire and decent accuracy.

IMI Uzi - 9x19mm
In-game model.

"SMG"

The "SMG" is carried by the FBI and US Army, as well as by some gang members. It is a strange amalgamation of Heckler & Koch MP5 parts: it has the collapsible stock of the MP5A3 but the shorter barrel and vertical foregrip of the MP5K. The foregrip is undersized, giving the appearance of a smooth forearm with a catch at the end as seen on the civilian SP89 variant, and the muzzle almost appears to be an attempt at an MP5SD suppressor (it extends past the forearm, but is thicker than a barrel should be.)

A little of this...
...a little of that...
...and a smidgeon of this...
... and voila! Rockstar's very own mutant MP5 thing.

Assault Rifles

AK-47

The AK-47 appears in the game, with good stopping power and accuracy. It is carried by several gangsters, and is notably used by Jerry Martinez and Diego Mendez.

AK-47 - 7.62x39mm
In-game model.

XM16E1

The XM16E1 is carried by by National Guardsmen, and comes with great accuracy and stopping power. At some point, Lance Vance refers to it as an M4, which is not only incorrect, but also anachronistic. It holds 30 rounds, despite being modeled with a 20-round magazine. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.

XM16E1 - 5.56x45mm
In-game XM16E1 model. Note the pronged flash hider, distinguishing it from an M16A1.
US Army soldiers aim their XM16E1s at Vic for bringing prostitutes and blow on the base.

Sniper Rifles

M21

The M21 replaces the Remington 700 from previous games. This is a rather in appropriate choice as the real M21 is semi-automatic, whereas the in-game weapon still operates in bolt-action mode.

M21 Sniper Weapon System - 7.62x51mm
In-game model.

SVD Dragunov

The SVD Dragunov is the most powerful sniper rifle in the game. It holds 7 rounds per magazine (like the SR9(T) from GTA Vice City and GTA Liberty City Stories) rather than the real 10, and has a laser magnifying scope.

SVD Dragunov - 7.62x54mm
In-game model.

Heavy Weapons

M249E1 SAW

The M249E1 SAW appears in the game; it holds 100 rounds and is very powerful, being able to destroy vehicles very quickly. Phil Cassidy is seen using one in a firing range when he is first met by Vic. The player is tasked to use one from a helicopter in the mission in "Farewell to Arms", to shoot gang members attacking Gonzalez's men. During free roam, it can only found in one place, which is the movie studio in Prawn Island (unless the player shoots all 99 red balloons of game, in which case the M249 will spawn at every safehouse owned by Vic).

M249E1 SAW - 5.56mm
In-game model.
Victor meeting Phil, who is holding an M249E1.

Handheld GAU-19/A

As in Liberty City Stories, the portable "Minigun" is modeled after a General Dynamics GAU-19/A.

General Dynamics GAU-19/A - .50 BMG
In-game model.

M72 LAW

The M72 LAW appears, modified with a pistol grip and reloading capabilities. It is used by Vic during the mission "Turn on, Tune in, Bug out", to destroy several antennae being used by the DEA in their attempt to listen in on Vic and Lance. A group of thugs sent to intimidate the duo also uses one in the level "Light My Pyre" to destroy Lance's car.

M72 LAW - 66mm
In-game model.

Flamethrower

The fictional flamethrower seen in previous GTA games makes a final appearance in Vice City Stories.

Flamethrower model.

Other

M230 Chain Gun

Vice City Stories features a version of the Hughes AH-64 Apache, known in-game as the "Hunter". It has an M230 Chain Gun in a chin mount, wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Vic steals a "Hunter" from the army base in the penultimate mission of the game, then proceeds to used it in the final mission in order to shoot up a building. After the game is completed, the helicopter becomes available at the east entrance of the Escobar International Airport.

Hughes M230 chain gun - 30x113mm B
The M230 mounted on the Hunter.

Remington 870 (airsoft)

An artwork of Bryan Forbes shows him holding a sawed-off Remington 870, more precisely an airsoft version as evidenced by the short box magazine.

Maruzen airsoft CA870 sawed off
File:BryanForbes-Artwork.jpg
Bryan with the shotgun.

Beretta M12

Although not used in the game, a Beretta M12 is seen in an artwork of Diego Mendez.

Beretta PM12S - 9x19mm
File:DiegoMendez-Artwork.jpg
Diego holding the submachine gun.

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