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Difference between revisions of "Grand Theft Auto: Vice City Stories"

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{{Incomplete}}
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
 
|name = Grand Theft Auto: Vice City Stories
 
|name = Grand Theft Auto: Vice City Stories
|picture = gta-III-boxart.png
+
|picture = GTAVCS.jpg
 
|caption =  ''Official Box Art''
 
|caption =  ''Official Box Art''
 
|series= Grand Theft Auto
 
|series= Grand Theft Auto
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}}
 
}}
  
{{Incomplete}}
 
  
 
''Grand Theft Auto: Vice City Stories'' is a 2006 sandbox/action adventure game. It is a prequel to [[Grand Theft Auto: Vice City]] and is available only for the PS2 and PSP.  
 
''Grand Theft Auto: Vice City Stories'' is a 2006 sandbox/action adventure game. It is a prequel to [[Grand Theft Auto: Vice City]] and is available only for the PS2 and PSP.  
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__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
= Handguns =
+
=Handguns=
== Beretta 92 ==
+
==Beretta 92FS==
The original [[Beretta 92]] is the standard pistol in the game. Holds 17 rounds but in reality it holds 15 and is called the "Pistol". Carried by the VCPD, National Guard Soldiers, and most gangsters.
+
The [[Beretta 92FS]] is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters.
 
+
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]
[[Image:Beretta92oldest.jpg|thumb|none|400px|Beretta 92 - 9x19mm]]
+
[[File:Beretta vcs.png‎|thumb|none|400px|Beretta 92 model.]]
[[Image:Beretta_vcs.png‎|thumb|none|400px|Beretta 92 model.]]
 
 
 
== Beretta 92FS Inox==
 
  
Vic uses an [[Beretta 92FS Inox]] version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez. It never appears in gameplay.
+
==Beretta 92FS Inox==
 +
Vic uses an [[Beretta 92FS Inox]] version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990.
  
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm.]]
+
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]]
 
[[File:GTAVCSBerreta92Inox.jpg‎|thumb|none|550px|Vic threatens Umberto with his Beretta 92FS Inox.]]
 
[[File:GTAVCSBerreta92Inox.jpg‎|thumb|none|550px|Vic threatens Umberto with his Beretta 92FS Inox.]]
  
 
== Colt Python ==  
 
== Colt Python ==  
The [[Colt Python]] returns as the "Equalizer" with an 8" barrel and non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot controlled by Vic after it destroys the bearer bonds in his safe. Lance uses one without a scope to threaten Bryan Forbes when its revealed that Forbes is a cop.
+
The [[Colt Python]] returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again".
  
[[Image:Pythstainless6.jpg|thumb|400px|none|Stainless Steel Colt Python - .357 Magnum]]
+
[[Image:Pythstainless6.jpg|thumb|350px|none|Stainless Steel Colt Python - .357 Magnum]]
 
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python model.]]
 
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python model.]]
 
[[File:GTAVCSColtPython.jpg‎|thumb|none|550px|Shooters at Phil's firing range aim with their Colt Pythons.]]
 
[[File:GTAVCSColtPython.jpg‎|thumb|none|550px|Shooters at Phil's firing range aim with their Colt Pythons.]]
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The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Browning Over and Under Shotgun]] in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.
 
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Browning Over and Under Shotgun]] in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.
  
[[Image:Browning 0-U.jpg|thumb|450px|none|Browning Over and Under - 12 gauge]]
+
[[Image:Browning 0-U.jpg|thumb|400px|none|Browning Over and Under - 12 gauge]]
 
[[Image:Shotgun big.jpg|thumb|none|400px|Browning Over and Under model.]]
 
[[Image:Shotgun big.jpg|thumb|none|400px|Browning Over and Under model.]]
  
 
== Mossberg 500 ==
 
== Mossberg 500 ==
 
A sawed off [[Mossberg 500]] appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.
 
A sawed off [[Mossberg 500]] appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.
 
 
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Sawed-Off Mossberg 500  - 12 Gauge]]
 
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Sawed-Off Mossberg 500  - 12 Gauge]]
 
[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 model.]]
 
[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 model.]]
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== Franchi SPAS-12 ==
 
== Franchi SPAS-12 ==
  
The [[Franchi SPAS-12]] holds 7 rounds and is good at close range.
+
The [[Franchi SPAS-12]] returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with extended stock - 12 Gauge]]
+
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with extended stock - 12 Gauge]]
 
[[Image:Spas12_vcs.png‎|thumb|none|400px|SPAS 12 model.]]
 
[[Image:Spas12_vcs.png‎|thumb|none|400px|SPAS 12 model.]]
  
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== Skorpion Vz. 61 ==
 
== Skorpion Vz. 61 ==
  
The [[Sa. Vz.61 Skorpion|Skorpion Vz. 61]] has a slow rate of fire and the same damage as the Uzi and the Beretta 92. Kills with 5 shots.
+
The [[Sa. Vz.61 Skorpion|Skorpion Vz. 61]] has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion.
  
[[Image:CZ Vz.61.jpg‎|thumb|none|400px|Skorpion Vz. 61 - .32 ACP]]
+
[[Image:CZ Vz.61.jpg‎|thumb|none|350px|Skorpion Vz. 61 - .32 ACP]]
 
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61 model.]]
 
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61 model.]]
  
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The [[MAC-10]] has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.
 
The [[MAC-10]] has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.
  
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP]]
+
[[Image:Ingram-mac10_new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]
 
[[Image:Mac10 vcs.png|thumb|none|400px|MAC-10 model.]]
 
[[Image:Mac10 vcs.png|thumb|none|400px|MAC-10 model.]]
  
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The [[IMI Uzi]] is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.
 
The [[IMI Uzi]] is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.
  
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]
+
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
 
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi model.]]
 
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi model.]]
  
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Carried by the FBI and Gang members. A strange amalgamation of [[MP5]] parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)
 
Carried by the FBI and Gang members. A strange amalgamation of [[MP5]] parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)
  
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|450px|A little of this...]]
+
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|400px|A little of this...]]
[[Image:H&KSP89.jpg|thumb|none|450px|...a little of that...]]
+
[[Image:H&KSP89.jpg|thumb|none|400px|...a little of that...]]
[[Image:MP5SD3.jpg|thumb|none|450px|...and a smidgeon of this...]]
+
[[Image:MP5SD3.jpg|thumb|none|400px|...and a smidgeon of this...]]
 
[[Image:Mp5 vcs.png|thumb|none|400px|... and voila! Rockstar's very own mutant MP5 thing.]]
 
[[Image:Mp5 vcs.png|thumb|none|400px|... and voila! Rockstar's very own mutant MP5 thing.]]
  
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The [[AK-47]] is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.
 
The [[AK-47]] is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.
  
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]
+
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
 
[[Image:Ak47 vcs.png|thumb|none|400px|AK47 model.]]
 
[[Image:Ak47 vcs.png|thumb|none|400px|AK47 model.]]
  
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Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.
 
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.
  
[[File:XM16E1 real.jpg|thumb|none|500px|XM16E1 - 5.56x45mm]]
+
[[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 - 5.56x45mm]]
 
[[Image:M16 vcs.png|thumb|none|400px|XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.]]
 
[[Image:M16 vcs.png|thumb|none|400px|XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.]]
[[File:GTAVCSXM16E1.jpg|thumb|none|400px|US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.]]
+
[[File:GTAVCSXM16E1.jpg|thumb|none|550px|US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.]]
  
 
= Rifles =
 
= Rifles =
 
== M21 Rifle ==
 
== M21 Rifle ==
  
The [[M21]] is the first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.
+
The [[M21]] is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic.
  
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Rifle - 7.62x51mm]]
+
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Rifle - 7.62x51mm]]
 
[[Image:M21 vcs.png|thumb|none|400px|M21 model.]]
 
[[Image:M21 vcs.png|thumb|none|400px|M21 model.]]
  
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The [[SVD Dragunov]] is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.
 
The [[SVD Dragunov]] is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.
  
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm]]
+
[[Image:SVD_Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm]]
 
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov model.]]
 
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov model.]]
  
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== M249E1 SAW ==
 
== M249E1 SAW ==
  
The [[M249E1 SAW]] is called the "SAW" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).
+
The [[M249E1 SAW]] is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).
  
[[Image:M249E1.jpg|thumb|none|500px|M249E1 SAW - 5.56mm]]
+
[[Image:M249E1.jpg|thumb|none|400px|M249E1 SAW - 5.56mm]]
 
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW model]]‎
 
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW model]]‎
 
[[File:GTAVCSM249.jpg|thumb|none|550px|Phil meeting Victor with his M249E1 SAW in hand.]]
 
[[File:GTAVCSM249.jpg|thumb|none|550px|Phil meeting Victor with his M249E1 SAW in hand.]]
  
== GAU-19 ==
+
==Handgeld GAU-19/A==
  
The [[It]] has a 500 round capacity and a very high firing speed. The reloading speed is unrealistically short!
+
A handheld [[GAU-19/A]] appears with a 500-round capacity and a very high rate of fire. The reloading speed is unrealistically short.
 +
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]
 
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A]]
 
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A]]
  
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== Beretta M12 ==
 
== Beretta M12 ==
While not used in the game, a [[Beretta M12]] is seen in artwork of Diego Mendez.
+
While not used in the game, a [[Beretta M12]] is seen in an artwork of Diego Mendez.
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm.]]
+
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]]
[[File:DiegoMendez-Artwork.jpg|thumb|none|600px|]]
+
[[File:DiegoMendez-Artwork.jpg|thumb|none|350px|]]
 +
 
 +
==Remington 870 (airsoft)==
 +
An artwork of Bryan Forbes shows him holding an airsoft version of the [[Remington 870]], as evidenced by the short box magazine.
 +
[[Image:Mossberg M590 airgun.jpg|thumb|none|350px|Maruzen airsoft CA870 CQB]]
 +
[[File:BryanForbes-Artwork.jpg|thumb|none|350px|]]
  
 
{{Grand Theft Auto Series}}
 
{{Grand Theft Auto Series}}

Revision as of 18:47, 7 November 2016

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This article or section is incomplete. You can help IMFDB by expanding it.


Grand Theft Auto: Vice City Stories
GTAVCS.jpg
Official Box Art
Release Date: 2006
Developer: Rockstar North
Rockstar Leeds
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: Playstation 2
Playstation Portable
Genre: Third-Person Shooter



Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City and is available only for the PS2 and PSP.

The weapons used in this videogame are:


Handguns

Beretta 92FS

The Beretta 92FS is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters.

Beretta 92FS - 9x19mm
Beretta 92 model.

Beretta 92FS Inox

Vic uses an Beretta 92FS Inox version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990.

Beretta 92FS Inox - 9x19mm.
Vic threatens Umberto with his Beretta 92FS Inox.

Colt Python

The Colt Python returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again".

Stainless Steel Colt Python - .357 Magnum
Colt Python model.
Shooters at Phil's firing range aim with their Colt Pythons.

Shotguns

Browning Over and Under Shotgun

The Browning Over and Under Shotgun in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.

Browning Over and Under - 12 gauge
Browning Over and Under model.

Mossberg 500

A sawed off Mossberg 500 appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.

Sawed-Off Mossberg 500 - 12 Gauge
Mossberg 500 model.
A drunken Phil points his Mossberg 500 at Vic.

Franchi SPAS-12

The Franchi SPAS-12 returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.

Franchi SPAS-12 with extended stock - 12 Gauge
SPAS 12 model.

Sub-Machine Guns

Skorpion Vz. 61

The Skorpion Vz. 61 has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion.

Skorpion Vz. 61 - .32 ACP
Skorpion VZ. 61 model.

MAC-10

The MAC-10 has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.

MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP
MAC-10 model.

IMI Uzi

The IMI Uzi is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.

IMI Uzi - 9x19mm
IMI Uzi model.

"MP5"

Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)

A little of this...
...a little of that...
...and a smidgeon of this...
... and voila! Rockstar's very own mutant MP5 thing.

Assault Rifles

AK-47

The AK-47 is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.

AK-47 - 7.62x39mm
AK47 model.

XM16E1

Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.

XM16E1 - 5.56x45mm
XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.
US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.

Rifles

M21 Rifle

The M21 is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic.

M21 Rifle - 7.62x51mm
M21 model.

SVD Dragunov

The SVD Dragunov is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.

SVD Dragunov - 7.62x54mm
SVD Dragunov model.

Machine Guns

M249E1 SAW

The M249E1 SAW is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).

M249E1 SAW - 5.56mm
M249E1 SAW model

Phil meeting Victor with his M249E1 SAW in hand.

Handgeld GAU-19/A

A handheld GAU-19/A appears with a 500-round capacity and a very high rate of fire. The reloading speed is unrealistically short.

General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.
GAU-19/A

Other

M72 LAW

The M72 LAW is modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.

M72 LAW model.

Flamethrower

A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.

Flamethrower model.

M230 Chain Gun

Vice City Stories features a version of the Hughes AH-64 Apache, known as the "Hunter." It has an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east entrance of the airport. When you enter it, you can do the mission "Skywolf". You can also use this for vigilante missions. The chaingun cannot be fired.

Hughes M230 chain gun - 30mm.
The M23O mounted on the Hunter.

Beretta M12

While not used in the game, a Beretta M12 is seen in an artwork of Diego Mendez.

Beretta PM12S - 9x19mm.

Remington 870 (airsoft)

An artwork of Bryan Forbes shows him holding an airsoft version of the Remington 870, as evidenced by the short box magazine.

Maruzen airsoft CA870 CQB

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