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Difference between revisions of "GoldenEye 007"

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(Undo revision 135252 by Dongs (Talk))
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The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.
 
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.
  
 +
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]
 +
[[Image:PP7 GE.png|thumb|none|400px|The "PP7" in ''GoldenEye 007'']]
 
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]
 
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]
 
[[Image:Goleye5.jpg|thumb|none|400px|The "PP7" in ''GoldenEye 007'', fitted with silencer]]
 
[[Image:Goleye5.jpg|thumb|none|400px|The "PP7" in ''GoldenEye 007'', fitted with silencer]]
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]
 
[[Image:PP7 GE.png|thumb|none|400px|The "PP7" in ''GoldenEye 007'']]
 
  
== Heckler & Koch MP5K ==
+
== Tokarev TT-33 ==
  
The [[Heckler & Koch MP5#Heckler & Koch MP5K|Heckler & Koch MP5K]] appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.
+
The [[Tokarev TT-33]] appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.
  
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]
+
[[Image:Tokarev NorincoM213SS.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]
[[Image:GE007Control1.jpg|thumb|none|400px|The "D5K Deutsche" in ''GoldenEye 007'']]
+
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The "DD44 Dostovei" in ''GoldenEye 007'']]
  
== Micro Uzi ==
+
== Skorpion SA vz. 61 ==
  
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game as the "ZMG 9mm" and like the D5K can be wielded one in each hand.
+
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the "Klobb," after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.
  
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]
+
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 .38 ACP]]
[[Image:Goldneye screen015.jpg|thumb|none|400px|The "ZMG 9mm" being double-wielded in ''GoldenEye 007'']]
+
[[Image:Goldneye screen006.jpg|thumb|none|400px|The "Klobb" being wielded akimbo in ''GoldenEye 007'']]
  
== FN P90 ==
+
== Kalashnikov AKMS ==
  
The [[FN P90]] appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.
+
The [[AK-47#AKMS|AKMS]] appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "[[AK-47#AK-17|Kalashnikov AK-47]]".
  
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]
+
The developers intended to recreate the russian rifle. This is not a prop gun posing as a real one, it's a bunch of polygons intended to resemble an AKMS. Don't be pedantic about the front sight. It's a video game.
[[Image:RC-P90 007.png|thumb|none|400px|The "RC-P90" in ''GoldenEye 007'']]
 
  
== M16A3 Rifle ==
+
[[Image:AKMS.jpg|thumb|none|350px|Kalashnikov AKMS 7.62x39mm]]
 +
[[Image:Goleye6.jpg|thumb|none|400px|The "KF7 Soviet" in ''GoldenEye 007'']]
  
The [[M16 rifle series#M16A2 Rifle|M16A3 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.
+
== Micro Uzi ==
  
[[Image:M16A2.jpg|thumb|350px|none|M16A3 5.56x45mm]]
+
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game as the "ZMG 9mm" and like the D5K can be wielded one in each hand.
[[Image:Golden4.jpg|thumb|none|400px|The "AR33" in ''GoldenEye 007'']]
 
  
== Norinco Type 56-1 ==
+
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]
 +
[[Image:Goldneye screen015.jpg|thumb|none|400px|The "ZMG 9mm" being double-wielded in ''GoldenEye 007'']]
  
 
The [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "[[AK-47#AK-17|Kalashnikov AK-47]]".
 
The [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "[[AK-47#AK-17|Kalashnikov AK-47]]".
  
[[Image:Type56S.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm]]
+
The [[Heckler & Koch MP5#Heckler & Koch MP5K|Heckler & Koch MP5K]] appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.
[[Image:Goleye6.jpg|thumb|none|400px|The "KF7 Soviet" in ''GoldenEye 007'']]
 
  
== Ruger Redhawk ==
+
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]]
 +
[[Image:GE007Control1.jpg|thumb|none|400px|The "D5K Deutsche" in ''GoldenEye 007'']]
  
The [[Ruger Redhawk]] appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force.
+
== Spectre M4 ==
  
[[Image:Rugrh44.gif|thumb|none|300px|Ruger Redhawk .44 Magnum]]
+
The [[Spectre M4]] appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same sound effect as the KF7 Soviet.
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The "Cougar Magnum" in ''GoldenEye 007'']]
 
  
== Tokarev TT-33 ==
+
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]
 +
[[Image:007 Phantom.png|thumb|none|400px|The "Phantom" being wielded akimbo in ''GoldenEye 007'']]
  
The [[Tokarev TT-33]] appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.
+
== M16A3 Rifle ==
  
[[Image:Tokarev NorincoM213SS.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]
+
The [[M16 rifle series#M16A2 Rifle|M16A3 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The "DD44 Dostovei" in ''GoldenEye 007'']]
 
  
== Skorpion SA Vz 61 ==
+
[[Image:M16A2.jpg|thumb|350px|none|M16A3 5.56x45mm]]
 +
[[Image:Golden4.jpg|thumb|none|400px|The "AR33" in ''GoldenEye 007'']]
  
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the "Klobb," after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.
+
== FN P90 ==
  
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 .38 ACP]]
+
The [[FN P90]] appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.
[[Image:Goldneye screen006.jpg|thumb|none|400px|The "Klobb" being wielded akimbo in ''GoldenEye 007'']]
 
  
== Spectre M4 ==
+
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]
 +
[[Image:RC-P90 007.png|thumb|none|400px|The "RC-P90" in ''GoldenEye 007'']]
  
The [[Spectre M4]] appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same sound effect as the KF7 Soviet.
+
== Remington 870 Folding Stock ==
  
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]
+
An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock.
[[Image:007 Phantom.png|thumb|none|400px|The "Phantom" being wielded akimbo in ''GoldenEye 007'']]
 
  
 
== Accuracy International L96A1 Sniper Rifle ==
 
== Accuracy International L96A1 Sniper Rifle ==
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[[image:GE Auto Shotgun.png|thumb|none|400px|The "Automatic Shotgun" in ''GoldenEye 007'']]
 
[[image:GE Auto Shotgun.png|thumb|none|400px|The "Automatic Shotgun" in ''GoldenEye 007'']]
  
== GE M134 Minigun ==
+
== Fictional Sniper Rifle ==
 +
 
 +
The "Sniper Rifle" is a silenced semiautomatic sniper rifle. It resembles no existing sniper rifle design. Especially not any bolt action rifle.
 +
 
 +
[[Image:GoldenEye Sniper.png|thumb|none|400px|The "Sniper Rifle" in ''GoldenEye 007'']]
 +
 
 +
== Ruger Redhawk ==
  
 
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with [[GE M134 Minigun]]s. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.
 
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with [[GE M134 Minigun]]s. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.
  
[[Image:M134.JPG|thumb|none|300px|GE M134 Minigun in 7.62x51mm NATO]]
+
[[Image:Rugrh44.gif|thumb|none|300px|Ruger Redhawk .44 Magnum]]
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007'']]
+
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The "Cougar Magnum" in ''GoldenEye 007'']]
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun in later levels of ''GoldenEye 007'']]
 
  
 
== Golden Gun ==
 
== Golden Gun ==
Line 102: Line 106:
 
[[Image:GE Goldengun.png|thumb|none|400px|The "Golden Gun" in ''GoldenEye 007'']]
 
[[Image:GE Goldengun.png|thumb|none|400px|The "Golden Gun" in ''GoldenEye 007'']]
  
== Remington 870 Folding Stock ==
+
== Moonraker Laser ==
 +
 
 +
The [[Moonraker Laser]] makes an appearance in the ''[[Moonraker]]''-based multiplayer level.
  
 
An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.
 
An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.
  
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Remington 870 folding stock 12 gauge]]
+
== Fictional Grenade Launcher ==
[[Image:GE Shotgun.png|thumb|none|400px|The "Shotgun" in ''GoldenEye 007'']]
 
  
== Type 69 RPG ==
+
The Russians do use a 6 shot grenade launcher, this looks nothing like it. It's based on the idea of a repeating grenade launcher, of which there are many models. This particular one looks nothing like any of them.
 +
[[Image:Grenade Launcher GE.png|thumb|none|400px|The "Grenade Launcher" in ''GoldenEye 007'']]‎
  
A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the [[RPG-7#Type 69|Type 69 RPG]], but horribly inaccurately rendered.
+
== Fictional Rocket Launcher ==
  
[[Image:Type69RPG.jpg|thumb|none|350px|Type 69 RPG 40mm]]
+
A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the [[RPG-7]], but horribly inaccurately rendered.
[[Image:GE Rocket Launcher.png|thumb|none|400px|The "Rocket Launcher" in ''GoldenEye 007'']]
 
  
 
== "Grenade Launcher" ==
 
== "Grenade Launcher" ==
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[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:James Bond Game]]
 
[[Category:James Bond Game]]
 +
 +
== GE M134 Minigun ==
 +
 +
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of remote-controlled gun turrets mounted on the ceiling equipped with [[GE M134 Minigun]]s. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.
 +
 +
[[Image:M134.JPG|thumb|none|300px|GE M134 Minigun in 7.62x51mm NATO]]
 +
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007'']]
 +
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun in later levels of ''GoldenEye 007'']]‎

Revision as of 05:47, 19 June 2009

The following weapons were used in the video game GoldenEye 007:

GoldenEye007box.jpg

Walther PPK

The Walther PPK appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.

Walther PPK .380 ACP
The "PP7" in GoldenEye 007
Walther PPK with silencer .380 ACP
The "PP7" in GoldenEye 007, fitted with silencer

Tokarev TT-33

The Tokarev TT-33 appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.

Tokarev TT-33 7.62x25m Tokarev
The "DD44 Dostovei" in GoldenEye 007

Skorpion SA vz. 61

The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.

Skorpion SA Vz 61 .38 ACP
The "Klobb" being wielded akimbo in GoldenEye 007

Kalashnikov AKMS

The AKMS appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47".

The developers intended to recreate the russian rifle. This is not a prop gun posing as a real one, it's a bunch of polygons intended to resemble an AKMS. Don't be pedantic about the front sight. It's a video game.

Kalashnikov AKMS 7.62x39mm
The "KF7 Soviet" in GoldenEye 007

Micro Uzi

The Micro Uzi appears in the game as the "ZMG 9mm" and like the D5K can be wielded one in each hand.

Micro Uzi 9x19mm with 32-round magazine
The "ZMG 9mm" being double-wielded in GoldenEye 007

The Norinco Type 56-1 appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47".

The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.

Heckler & Koch MP5K 9x19mm
The "D5K Deutsche" in GoldenEye 007

Spectre M4

The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same sound effect as the KF7 Soviet.

Spectre M4 9x19mm
The "Phantom" being wielded akimbo in GoldenEye 007

M16A3 Rifle

The M16A3 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.

M16A3 5.56x45mm
The "AR33" in GoldenEye 007

FN P90

The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.

Fabrique Nationale P90 5.7x28mm
The "RC-P90" in GoldenEye 007

Remington 870 Folding Stock

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock.

Accuracy International L96A1 Sniper Rifle

The "Sniper Rifle" is a silenced sniper rifle based very loosely on the British Army's Accuracy International L96A1 sniper rifle; unlike that weapon, it's semi-automatic (most likely because no Goldeneye weapon has any reloading animation, let alone one for operating the bolt between shots) and has wooden furniture, a pistol grip instead of a thumbhole stock and no magazine well.

File:AW.gif
L96A1 sniper rifle 7.62x51mm NATO
File:GoldenEye Sniper.png
The "Sniper Rifle" in GoldenEye 007

"Automatic Shotgun"

This gun is found in a few levels late in the game being used by Janus forces. It slightly resembles a Franchi SPAS-12 shotgun in terms of pump handle placement, tapered forward section and barrel shroud, though it has a wood pistol grip and handguard and a spare shotshell holder mounted at an angle on top of the reciever. While called an automatic shotgun, it is actually a semiauto.

The "Automatic Shotgun" in GoldenEye 007

Fictional Sniper Rifle

The "Sniper Rifle" is a silenced semiautomatic sniper rifle. It resembles no existing sniper rifle design. Especially not any bolt action rifle.

File:GoldenEye Sniper.png
The "Sniper Rifle" in GoldenEye 007

Ruger Redhawk

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with GE M134 Miniguns. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

Ruger Redhawk .44 Magnum
The "Cougar Magnum" in GoldenEye 007

Golden Gun

The fictional Golden Gun makes an appearance, in the game being used against Baron Samedi in a bonus level, as well as multiplayer and as a cheat.

Golden Gun
The "Golden Gun" in GoldenEye 007

Moonraker Laser

The Moonraker Laser makes an appearance in the Moonraker-based multiplayer level.

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.

Fictional Grenade Launcher

The Russians do use a 6 shot grenade launcher, this looks nothing like it. It's based on the idea of a repeating grenade launcher, of which there are many models. This particular one looks nothing like any of them.

The "Grenade Launcher" in GoldenEye 007

Fictional Rocket Launcher

A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the RPG-7, but horribly inaccurately rendered.

"Grenade Launcher"

A low-detail grenade launcher with a revolving magazine, possibly based loosely on the Arwen 37 launcher.

The "Grenade Launcher" in GoldenEye 007

Mk 2 Hand Grenade

The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player.

Mk 2 High-Explosive Fragmentation hand grenade
The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

The "Remote Mine" in GoldenEye 007

Moonraker Laser

A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec."

Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.

Taser

A comically designed Taser, known in-game as a "Tazer Boy" can be unlocked with the "All Guns" cheat.

The "Tazer Boy" in GoldenEye 007

GE M134 Minigun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of remote-controlled gun turrets mounted on the ceiling equipped with GE M134 Miniguns. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

GE M134 Minigun in 7.62x51mm NATO
An automated Minigun turret in GoldenEye 007
The second design of the automated Minigun in later levels of GoldenEye 007


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