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Difference between revisions of "Ghost Recon Breakpoint"
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+ | {{WIP}} | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Ghost Recon Breakpoint | |name = Ghost Recon Breakpoint | ||
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|genre=Tactical shooter | |genre=Tactical shooter | ||
}} | }} | ||
− | '''Ghost Recon | + | '''''Tom Clancy's Ghost Recon Breakpoint''''' is the eleventh installment in the ''Ghost Recon'' franchise and is a narrative sequel to ''[[Ghost Recon Wildlands]]''. It is set in 2023, 4 years after Operation Kingslayer, on the mysterious island of Auroa. |
{{VG Title}} | {{VG Title}} | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
− | = | + | =Overview= |
− | + | Unlike the weapons in ''[[Ghost Recon Wildlands]]'', weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts. | |
− | + | ||
− | + | Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility. | |
− | + | ||
− | + | Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids. | |
− | |||
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=Trivia= | =Trivia= | ||
− | + | In ''Breakpoint'', changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person. | |
− | + | <gallery widths=300px> | |
− | + | GRB AK47 Rel right 1.jpg|AK-47 held in the right hand. | |
− | + | GRB AK47 Rel left 1.jpg|AK-47 held in the left hand. | |
− | + | GRB AK47 Rel right 2.jpg|AK-47 held in the right hand, first person. | |
− | + | GRB AK47 Rel left 2.jpg|AK-47 held in the left hand, first person. | |
− | + | </gallery> | |
=Handguns= | =Handguns= | ||
+ | ==AMT Hardballer .45 Longslide== | ||
+ | The [[AMT Hardballer Longslide]] was added in the title update 1.1.0 to coincide with the [[The Terminator|Terminator]] event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith. | ||
+ | [[Image:ED 45.jpg|thumb|none|400px|AMT Hardballer Longslide with laserlock sight as used in the film - .45 ACP]] | ||
+ | [[File:GR Breakpoint Stainless Extended 45.jpg|thumb|none|600px|The AMT Hardballer in Gunsmith.]] | ||
+ | [[File:GR Breakpoint Stainless Extended 45 Overview.jpg|thumb|none|600px|Nomad holding the AMT Hardballer.]] | ||
+ | [[File:GR Breakpoint Stainless Extended 45 Third Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in third person.]] | ||
+ | [[File:GR Breakpoint Stainless Extended 45 First Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in first person.]] | ||
+ | [[File:GR Breakpoint Stainless Extended 45 Reload.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
==Beretta M9A1== | ==Beretta M9A1== | ||
− | The [[Beretta M9A1]] appears in the game as the "M9". | + | The [[Beretta M9A1]] appears in the game as the "M9". The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique M9 called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it. |
[[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]] | [[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]] | ||
+ | [[File:GRB m9 menu 1.jpg|thumb|none|600px|The M9A1 in customization menu.]] | ||
+ | [[File:GR Breakpoint Gibson's M9.jpg|thumb|none|600px|Gibson's M9 in Gunsmith.]] | ||
[[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]] | [[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]] | ||
[[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB m9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB m9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB m9 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB m9 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint Gibson's M9 Overview.jpg|thumb|none|600px|Nomad holding Gibson's M9.]] |
+ | [[File:GR Breakpoint Gibson's M9 Third Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in third person.]] | ||
+ | [[File:GR Breakpoint Gibson's M9 First Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in first person.]] | ||
+ | [[File:GR Breakpoint Gibson's M9 Reload.jpg|thumb|none|600px|Reloading.]] | ||
==Beretta Px4 Storm Special Duty== | ==Beretta Px4 Storm Special Duty== | ||
− | The [[Beretta Px4 Storm Special Duty]] appears in the game as the "PX4". | + | The [[Beretta Px4 Storm Special Duty]] appears in the game as the "PX4". The blueprint can be found in Lake Country, located in Red Viper Outpost. |
[[file:PX4 SD.jpg|thumb|none|350px|Beretta Px4 Storm SD (Special Duty) with extended, non-threaded barrel - .45 ACP]] | [[file:PX4 SD.jpg|thumb|none|350px|Beretta Px4 Storm SD (Special Duty) with extended, non-threaded barrel - .45 ACP]] | ||
+ | [[File:GRB PX4 menu 1.jpg|thumb|none|600px|The Px4 in customization menu.]] | ||
[[File:GRB px4 holding.jpg|thumb|none|600px|Holding the Px4 in the game.]] | [[File:GRB px4 holding.jpg|thumb|none|600px|Holding the Px4 in the game.]] | ||
[[File:GRB px4 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB px4 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ||
==Caracal F== | ==Caracal F== | ||
− | The [[Caracal F]] appears in the game as the | + | The [[Caracal F]] appears in the game as the F40, the same name under which it appeared in ''[[Splinter Cell: Blacklist]]''. The blueprint can be found in Channels, located in the Navy Fuelling Station. |
[[file:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]] | [[file:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]] | ||
+ | [[File:GRB-CaracalF menu 1.jpg|thumb|none|600px|The pistol in customization menu.]] | ||
[[File:GRB-CaracalF holding.jpg|thumb|none|600px|The Caracal in-game.]] | [[File:GRB-CaracalF holding.jpg|thumb|none|600px|The Caracal in-game.]] | ||
[[File:GRB-CaracalF aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-CaracalF aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ||
==FN Five-seveN USG== | ==FN Five-seveN USG== | ||
− | The [[FN Five-seveN USG]] appears in the game as the | + | The [[FN Five-seveN USG]] appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast. |
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]] | [[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]] | ||
+ | [[File:GRB-FiveseveN menu 1.jpg|thumb|none|600px|The Five-seveN in the customization menu.]] | ||
[[File:GRB-FiveseveN holding.jpg|thumb|none|600px|Holding the Five-seveN in-game.]] | [[File:GRB-FiveseveN holding.jpg|thumb|none|600px|Holding the Five-seveN in-game.]] | ||
[[File:GRB-FiveseveN aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-FiveseveN aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB | + | ==="SC IS HDG"=== |
+ | [[File:GRB SC IS HDG menu.jpg|thumb|none|600px|The SC IS HDG in the customization menu.]] | ||
+ | [[File:GRB SC IS HDG hold.jpg|thumb|none|600px|Holding the SC IS HDG in-game.]] | ||
+ | [[File:GRB SC IS HDG aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB SC IS HDG aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB SC IS HDG rel.jpg|thumb|none|600px|Reloading.]] | ||
==FN FNX-45== | ==FN FNX-45== | ||
− | The [[FN FNX-45]] appears in the game as the | + | The [[FN FNX-45]] appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson. |
[[File:FNX-45 Tactical FDE.jpg|thumb|none|350px|FNX-45 Tactical FDE - .45 ACP]] | [[File:FNX-45 Tactical FDE.jpg|thumb|none|350px|FNX-45 Tactical FDE - .45 ACP]] | ||
+ | [[File:GRB-FNP45 menu 1.jpg|thumb|none|600px|The FNX in the customization menu.]] | ||
[[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]] | [[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]] | ||
[[File:GRB-FNP45 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-FNP45 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-FNP45 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-FNP45 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB | + | |
+ | |||
+ | ==Heckler & Koch Mark 23== | ||
+ | The [[Heckler & Koch Mark 23]]. | ||
+ | [[file:SOCOM.jpg|thumb|none|350px|Airsoft Heckler & Koch Mk 23 Mod 0 Phase II Prototype (note front grip grooves, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
+ | [[File:GRB Mark 23 menu.jpg|thumb|none|600px|The Mark 23 in customization menu.]] | ||
+ | [[File:GRB Mark 23 hold 1.jpg|thumb|none|600px|Holding the Mark 23 in-game.]] | ||
+ | [[File:GRB Mark 23 hold 2.jpg|thumb|none|600px|Holding the Mark 23 in-game.]] | ||
+ | [[File:GRB Mark 23 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB Mark 23 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Mark 23 rel.jpg|thumb|none|600px|Reloading.]] | ||
==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
− | The [[Heckler & Koch USP Tactical]] appears in the game under its real name rather than by its German military designation as in ''[[Ghost Recon Wildlands]]''. | + | The [[Heckler & Koch USP Tactical]] appears in the game under its real name rather than by its German military designation as in ''[[Ghost Recon Wildlands]]''. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger. |
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | [[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | ||
+ | [[File:GRB-USPTactical menu 1.jpg|thumb|none|600px|The USP in customization menu.]] | ||
[[File:GRB-USPTactical holding.jpg|thumb|none|600px|Holding the USP in-game.]] | [[File:GRB-USPTactical holding.jpg|thumb|none|600px|Holding the USP in-game.]] | ||
[[File:GRB-USPTactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-USPTactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-USPTactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-USPTactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==IMI Desert Eagle== | ==IMI Desert Eagle== | ||
− | The [[IMI Desert Eagle]] appears in the game under its real name. | + | The [[IMI Desert Eagle]] appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country. |
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | [[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
+ | [[File:GRB-DesertEagle menu 1.jpg|thumb|none|600px|The Desert Eagle in the customization menu.]] | ||
[[File:GRB-DesertEagle holding.jpg|thumb|none|600px|Holding the Desert Eagle in the game.]] | [[File:GRB-DesertEagle holding.jpg|thumb|none|600px|Holding the Desert Eagle in the game.]] | ||
[[File:GRB-DesertEagle aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-DesertEagle aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ||
==M1911A1== | ==M1911A1== | ||
− | An [[M1911A1]] with a railed frame appears in the game as the | + | An [[M1911A1]] with a railed frame appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson. |
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 Pistol - .45 ACP]] | [[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 Pistol - .45 ACP]] | ||
+ | [[File:GRB-M1911 menu 1.jpg|thumb|none|600px|The M1911 in the customization menu.]] | ||
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]] | [[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]] | ||
[[File:GRB-M1911 holding.jpg|thumb|none|600px|The M1911 pistol in-game.]] | [[File:GRB-M1911 holding.jpg|thumb|none|600px|The M1911 pistol in-game.]] | ||
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[[File:GRB-M1911 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-M1911 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-M1911 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-M1911 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=="Sharp Thunder"== | =="Sharp Thunder"== | ||
− | Cole D. Walker | + | The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by [[Jon Bernthal]]. It's noted to be a fictional design in the official ''Ghost Recon Breakpoint'' cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother. |
[[file:170323_large.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum (for comparison)]] | [[file:170323_large.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum (for comparison)]] | ||
+ | [[File:GRB Revolver Walkera menu 1.jpg|thumb|none|600px|The magnum revolver in the customization menu.]] | ||
[[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]] | [[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]] | ||
[[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | + | [[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) aims the revolver against Weaver.]] | |
− | [[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker (Jon Bernthal) | ||
==SIG-Sauer M17 MHS== | ==SIG-Sauer M17 MHS== | ||
− | The [[SIG-Sauer M17 MHS]] appears in the game as the | + | The [[SIG-Sauer M17 MHS]] appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands. |
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine - 9x19mm]] | [[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine - 9x19mm]] | ||
+ | [[File:GRB-P320 menu 1.jpg|thumb|none|600px|The M17 in the customization menu.]] | ||
[[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the SIG M17 in the game.]] | [[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the SIG M17 in the game.]] | ||
[[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-P320 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-P320 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==SIG-Sauer P227== | ==SIG-Sauer P227== | ||
− | The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' | + | The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, the handguard is half wood, and half leather with its suppressor covered in a leather cover as well. |
[[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]] | [[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]] | ||
+ | [[File:GRB-P227 menu 1.jpg|thumb|none|600px|The SIG in the customization menu.]] | ||
+ | [[File:GR Breakpoint P227 Survival.jpg|thumb|none|600px|The P227 Survival in Gunsmith.]] | ||
[[File:GRB-P227 HOLDING.jpg|thumb|none|600px|The P227 in-game.]] | [[File:GRB-P227 HOLDING.jpg|thumb|none|600px|The P227 in-game.]] | ||
[[File:GRB-P227 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-P227 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-P227 AIM.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-P227 AIM.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-P227 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-P227 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB-P227 | + | [[File:GRB-P227 survival.jpg|thumb|none|600px|The SIG-Sauer P227 - Survival variant. It has a unique suppressor model but otherwise is the same as the base pistol stats-wise.]] |
+ | [[File:GR Breakpoint P227 Survival Third Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in third person.]] | ||
+ | [[File:GR Breakpoint P227 Survival First Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in first person.]] | ||
+ | [[File:GR Breakpoint P227 Survival Reload.jpg|thumb|none|600px|Reloading.]] | ||
[[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost.]] | [[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost.]] | ||
− | [[File:GRB | + | |
+ | ==SilencerCo Maxim 9== | ||
+ | The [[SilencerCo Maxim 9]]. | ||
+ | [[File:Maxim9.jpg|thumb|350px|none|SilencerCo Maxim 9 - 9x19mm]] | ||
+ | [[File:GRB Maxim 9 menu.jpg|thumb|none|600px|The pistol in customization menu.]] | ||
+ | [[File:GRB Maxim 9 hold.jpg|thumb|none|600px|The Maxim 9 in-game.]] | ||
+ | [[File:GRB Maxim 9 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB Maxim 9 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Maxim 9 rel.jpg|thumb|none|600px|Reloading.]] | ||
==Springfield Armory XD-9 Mod.2 Tactical== | ==Springfield Armory XD-9 Mod.2 Tactical== | ||
− | The [[Springfield_Armory_XD#Springfield_Armory_XD_Mod.2|Springfield Armory XD-9 Mod.2]] appears in the game as the | + | The [[Springfield_Armory_XD#Springfield_Armory_XD_Mod.2|Springfield Armory XD-9 Mod.2]] appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country. |
[[file:XD9 Mod2 5.jpg|thumb|none|350px|Springfield Armory XD-9 Mod.2 5" Tactical - 9x19mm]] | [[file:XD9 Mod2 5.jpg|thumb|none|350px|Springfield Armory XD-9 Mod.2 5" Tactical - 9x19mm]] | ||
+ | [[File:GRB-XD9 menu 1.jpg|thumb|none|600px|The XD in the customization menu.]] | ||
[[File:GRB-XD9 holding.jpg|thumb|none|600px|Holding the XD-9 in-game.]] | [[File:GRB-XD9 holding.jpg|thumb|none|600px|Holding the XD-9 in-game.]] | ||
[[File:GRB-XD9 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB-XD9 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB-XD9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB-XD9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB-XD9 rel 3.jpg|thumb|none|600px|Reloading.]] | [[File:GRB-XD9 rel 3.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=Submachine Guns= | =Submachine Guns= | ||
==CZ Scorpion Evo 3 A1== | ==CZ Scorpion Evo 3 A1== | ||
− | The [[CZ Scorpion Evo 3 A1]] appears in the game as the | + | The [[CZ Scorpion Evo 3 A1]] appears in the game as the Scorpion EVO3. |
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | ||
[[File:GRB Scorpion Evo 3 A1 holding.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]] | [[File:GRB Scorpion Evo 3 A1 holding.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]] | ||
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[[File:GRB Scorpion Evo 3 A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Scorpion Evo 3 A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Scorpion Evo 3 A1 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Scorpion Evo 3 A1 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion in the customization menu.]] | + | [[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion EVO3 in the customization menu.]] |
− | ===CZ Scorpion Evo 3 S1 | + | ===CZ Scorpion Evo 3 S1=== |
− | A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the | + | A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the Scorpion EVO3 CQC, it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic. |
[[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with Extended M-LOK Handguard. - 9x19mm]] | [[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with Extended M-LOK Handguard. - 9x19mm]] | ||
+ | [[File:GRB EVO3 CQC menu 1.jpg|thumb|none|600px|The Scorpion EVO3 CQC in the customization menu.]] | ||
+ | [[File:GRB Scorpion EVO3 Tactical menu.jpg|thumb|none|600px|The Scorpion EVO3 Tactical in the customization menu.]] | ||
[[File:GRB EVO3 CQC hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]] | [[File:GRB EVO3 CQC hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]] | ||
[[File:GRB EVO3 CQC aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB EVO3 CQC aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB EVO3 CQC aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB EVO3 CQC aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB EVO3 CQC rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB EVO3 CQC rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[[File:GRB Scorpion EVO3 Tactical hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3.]] | [[File:GRB Scorpion EVO3 Tactical hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3.]] | ||
[[File:GRB Scorpion EVO3 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Scorpion EVO3 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Scorpion EVO3 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Scorpion EVO3 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Scorpion EVO3 Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Scorpion EVO3 Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==FN P90TR== | ==FN P90TR== | ||
− | The [[FN P90 TR]] appears in the game as the | + | The [[FN P90 TR]] appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycather's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants. |
[[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | [[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | ||
+ | [[File:GRB P90TR menu 1.jpg|thumb|none|600px|The P90 in the customization menu.]] | ||
[[File:GRB P90TR holding.jpg|thumb|none|600px|A Ghost wields the P90.]] | [[File:GRB P90TR holding.jpg|thumb|none|600px|A Ghost wields the P90.]] | ||
[[File:GRB P90TR aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB P90TR aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB P90TR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB P90TR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB P90TR rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB P90TR rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Heckler & Koch MP5 MLI== | ==Heckler & Koch MP5 MLI== | ||
− | The [[Heckler & Koch MP5 MLI]] appears in the game as the | + | The [[Heckler & Koch MP5 MLI]] appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played ''[[The Division 2]]''. Like the LVOA-C Division from ''[[Ghost Recon Wildlands]]'', it comes with a white and orange Division motif. |
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler & Koch MP5 MLI - 9x19mm]] | [[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler & Koch MP5 MLI - 9x19mm]] | ||
+ | [[File:GRB MP5 menu 1.jpg|thumb|none|600px|The MP5 in the customization menu.]] | ||
+ | [[File:GR Breakpoint MP5 SHD.jpg|thumb|none|600px|The MP5 SHD in Gunsmith.]] | ||
[[File:GRB MP5 holds.jpg|thumb|none|600px|A Ghost wields the MP5.]] | [[File:GRB MP5 holds.jpg|thumb|none|600px|A Ghost wields the MP5.]] | ||
[[File:GRB MP5 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MP5 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MP5 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MP5 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MP5 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MP5 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint MP5 SHD Overview.jpg|thumb|none|600px|Nomad holding the MP5 SHD.]] |
+ | [[File:GR Breakpoint MP5 SHD Third Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in third person.]] | ||
+ | [[File:GR Breakpoint MP5 SHD First Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in first person.]] | ||
+ | [[File:GR Breakpoint MP5 SHD Reload.jpg|thumb|none|600px|Reloading.]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
− | The [[Heckler & Koch MP7A1]] appears in the game as the | + | The [[Heckler & Koch MP7A1]] appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle. |
[[File:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]] | [[File:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]] | ||
+ | [[File:GRB mp7 menu 1.jpg|thumb|none|600px|The MP7 in the customization menu.]] | ||
[[File:GRB mp7 hold.jpg|thumb|none|600px|A Ghost wields the MP7.]] | [[File:GRB mp7 hold.jpg|thumb|none|600px|A Ghost wields the MP7.]] | ||
[[File:GRB mp7 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB mp7 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB mp7 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB mp7 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB mp7 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB mp7 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Heckler & Koch UMP== | ==Heckler & Koch UMP== | ||
− | The [[Heckler & Koch UMP]] appears in the game under its real name. | + | The [[Heckler & Koch UMP|Heckler & Koch UMP45]] appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog. |
[[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | [[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | ||
+ | [[File:GRB-UMP45 menu 1.jpg|thumb|none|600px|The UMP in the customization menu.]] | ||
[[File:GRB UMP hold.jpg|thumb|none|600px|A Ghost wields the UMP.]] | [[File:GRB UMP hold.jpg|thumb|none|600px|A Ghost wields the UMP.]] | ||
[[File:GRB UMP aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB UMP aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB UMP aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB UMP aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB UMP rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB UMP rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB | + | |
+ | ==IMI Uzi== | ||
+ | The [[Uzi|IMI Uzi]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020. | ||
+ | [[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | ||
+ | [[File:GRB UZI menu.jpg|thumb|none|600px|The IMI Uzi in the customization menu.]] | ||
+ | [[File:GRB UZI hold.jpg|thumb|none|600px|A Ghost wields the IMI Uzi.]] | ||
+ | [[File:GRB UZI aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB UZI aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB UZI rel.jpg|thumb|none|600px|Reloading.]] | ||
==PP-19-01 Vityaz-SN== | ==PP-19-01 Vityaz-SN== | ||
− | The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] appears in the game as the | + | The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity. |
[[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]] | [[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]] | ||
+ | [[File:GRB Vityaz-SN menu 1.jpg|thumb|none|600px|The Vityaz-SN in the customization menu.]] | ||
[[File:GRB Vityaz-SN hold.jpg|thumb|none|600px|A Ghost wields the Vityaz-SN.]] | [[File:GRB Vityaz-SN hold.jpg|thumb|none|600px|A Ghost wields the Vityaz-SN.]] | ||
[[File:GRB Vityaz-SN aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Vityaz-SN aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Vityaz-SN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Vityaz-SN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Vityaz-SN rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Vityaz-SN rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | The [[SIG-Sauer MPX]] Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in ''[[Ghost Recon Wildlands]]''. | + | The [[SIG-Sauer MPX]] Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in ''[[Ghost Recon Wildlands]]''. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay. |
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]] | [[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]] | ||
[[File:MPX SS2013.jpg|thumb|none|350px|SIG-Sauer MPX, prototype model - 9x19mm]] | [[File:MPX SS2013.jpg|thumb|none|350px|SIG-Sauer MPX, prototype model - 9x19mm]] | ||
+ | [[File:GRB MPX menu 1.jpg|thumb|none|600px|The MPX in the customization menu.]] | ||
[[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]] | [[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]] | ||
[[File:GRB MPX aim 1.jpg|thumb|none|600px|Aigming.]] | [[File:GRB MPX aim 1.jpg|thumb|none|600px|Aigming.]] | ||
[[File:GRB MPX aim.jpg|thumb|none|600px|The host aims through the sights.]] | [[File:GRB MPX aim.jpg|thumb|none|600px|The host aims through the sights.]] | ||
[[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | === | + | ===SIG-Sauer MPX-C=== |
− | A variant with an | + | A variant of the MPX called the MPX Tactical comes with a longer handguard and an integrated suppressor; the overall model is reminiscent of the prototype version of the [[SIG-Sauer MPX Carbine|MPX Carbine]]. It can be found as a random drop in the Golem Island raid. |
− | [[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the | + | [[File:MPX-C silencer kit.jpg|thumb|none|400px|SIG-Sauer MPX-C prototype with optional suppressor kit - 9x19mm]] |
+ | [[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the MPX Tactical in-game.]] | ||
+ | [[File:GRB MPX Tactical menu.jpg|thumb|none|600px|The MPX Tactical in the customization menu.]] | ||
[[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]] | [[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]] | ||
[[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==TDI Vector== | ==TDI Vector== | ||
The [[TDI Vector]] appears in the game under its real name. It is one of Ghost operator Fury's default weapons. | The [[TDI Vector]] appears in the game under its real name. It is one of Ghost operator Fury's default weapons. | ||
[[File:KrissSuperV.jpg|thumb|none|350px|TDI Vector -.45 ACP]] | [[File:KrissSuperV.jpg|thumb|none|350px|TDI Vector -.45 ACP]] | ||
+ | [[File:GRB Vectror menu 1.jpg|thumb|none|600px|The Vector in the customization menu.]] | ||
[[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]] | [[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]] | ||
[[File:GRB Vectror aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Vectror aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Vectror aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Vectror aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | === | + | ===TDI Vector CBR Gen 2=== |
− | The | + | The TDI Vector CBR Gen 2 appears as the Vector Shorty, it has Magpul CTR stock and an extended handguard covering the integrated suppressor. It was available as a Battle Reward during Act 2. |
+ | [[Image:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]] | ||
+ | [[File:GRB Vector Shorty menu.jpg|thumb|none|600px|The Vector in the customization menu.]] | ||
[[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]] | [[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]] | ||
[[File:GRB Vector Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Vector Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Vector Shorty aim 3.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Vector Shorty aim 3.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Vector Shorty rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Vector Shorty rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=Assault Rifles= | =Assault Rifles= | ||
==AK Hybrid== | ==AK Hybrid== | ||
− | The same AK hybrid from ''[[Ghost Recon Wildlands]]'', a combination of the [[AK-47]] and [[MPi-KM-72]], returns as the | + | The same AK hybrid from ''[[Ghost Recon Wildlands]]'', a combination of the [[AK-47]] and [[MPi-KM-72]], returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog. |
[[File:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]] | [[File:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]] | ||
[[File:MPIKM72Wood.jpg|thumb|none|350px|MPi-KM-72 - 7.62x39mm]] | [[File:MPIKM72Wood.jpg|thumb|none|350px|MPi-KM-72 - 7.62x39mm]] | ||
+ | [[File:GRB AK47 menu 1.jpg|thumb|none|600px|The AK-47 in the customization menu.]] | ||
[[File:GRB AK47 hold.jpg|thumb|none|600px|A Ghost wields the AK-47.]] | [[File:GRB AK47 hold.jpg|thumb|none|600px|A Ghost wields the AK-47.]] | ||
[[File:GRB AK47 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK47 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB AK47 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB AK47 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB AK47 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AK47 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==="AK47 Assault"=== | ==="AK47 Assault"=== | ||
− | [[File:GRB AK47 Assault hold.jpg|thumb|none|600px|A Ghost wields the | + | A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture. |
+ | [[File:GRB AK47 Assault menu.jpg|thumb|none|600px|The AK-47 Assault with Zenitco furniture in the customization menu.]] | ||
+ | [[File:GRB AK47 Assault hold.jpg|thumb|none|600px|A Ghost wields the AK47 Assault.]] | ||
[[File:GRB AK47 Assault aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK47 Assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB AK47 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB AK47 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB AK47 Assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AK47 Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==AK-12== | ==AK-12== | ||
− | The | + | The 2012 prototype of the [[AK-12]] appears in the game as the AK12. |
− | [[File:AK-12 | + | [[File:AK-12 2012.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]] |
[[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]] | [[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]] | ||
[[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
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==AK-74== | ==AK-74== | ||
− | The [[AK-74]] appears in the game as the | + | The [[AK-74]] appears in the game as the AK74. The railed handguard from ''[[Ghost Recon Wildlands]]'' has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories this time around. |
[[File:BulgarianAK-74.jpg|thumb|none|350px|Bulgarian manufactured AK-74 - 5.45x39mm]] | [[File:BulgarianAK-74.jpg|thumb|none|350px|Bulgarian manufactured AK-74 - 5.45x39mm]] | ||
[[File:GRB AK74 hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | [[File:GRB AK74 hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | ||
Line 297: | Line 350: | ||
[[File:GRB AK74 menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]] | [[File:GRB AK74 menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]] | ||
− | === | + | ===FAB Defense AK-74=== |
+ | The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusuable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1. | ||
+ | [[File:GRB AK74 assault menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]] | ||
[[File:GRB AK74 assault hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | [[File:GRB AK74 assault hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | ||
[[File:GRB AK74 assault aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK74 assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB AK74 assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB AK74 assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB AK74 assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AK74 assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==="AK74 Scout"=== | ==="AK74 Scout"=== | ||
+ | The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards. | ||
[[File:GRB AK74 Scout hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | [[File:GRB AK74 Scout hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]] | ||
[[File:GRB AK74 Scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AK74 Scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
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[[File:GRB AK74 Scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AK74 Scout rel.jpg|thumb|none|600px|Reloading.]] | ||
[[File:GRB AK74 Scout menu.jpg|thumb|none|600px|The AK-74 in the customization menu.]] | [[File:GRB AK74 Scout menu.jpg|thumb|none|600px|The AK-74 in the customization menu.]] | ||
+ | |||
+ | ==Armalite AR-18== | ||
+ | The [[Armalite AR-18]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine. | ||
+ | [[File:AR-18.jpg|thumb|none|350px|Armalite AR-18 - 5.56x45mm]] | ||
+ | [[File:GRB AR18 menu.jpg|thumb|none|600px|The AR-18 in the customization menu.]] | ||
+ | [[File:GRB AR18 hold.jpg|thumb|none|600px|The AR-18 in-game.]] | ||
+ | [[File:GRB AR18 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB AR18 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB AR18 rel.jpg|thumb|none|600px|Reloading.]] | ||
==Beretta ARX-200== | ==Beretta ARX-200== | ||
− | The [[Beretta ARX-200]] | + | The [[Beretta ARX-200]] appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model. |
[[File:ARX200.jpg|thumb|none|350px|Beretta ARX-200 - 7.62x51mm]] | [[File:ARX200.jpg|thumb|none|350px|Beretta ARX-200 - 7.62x51mm]] | ||
+ | [[File:GRB ARX200 menu.jpg|thumb|none|600px|The Beretta ARX-200 in the customization menu. Note the SCAR-H magazine.]] | ||
[[File:GRB ARX200 hold.jpg|thumb|none|600px|A Ghost wields the Beretta ARX-200.]] | [[File:GRB ARX200 hold.jpg|thumb|none|600px|A Ghost wields the Beretta ARX-200.]] | ||
[[File:GRB ARX200 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB ARX200 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB ARX200 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB ARX200 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Colt M4A1== | ==Colt M4A1== | ||
− | The [[Colt M4A1]] appears in the game under its real name. | + | The [[Colt M4A1]] appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels. |
− | [[File: | + | [[File:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] |
[[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | [[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | ||
[[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu.]] | + | [[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu. Note the KAC RAS style handguard depicted with eight vent holes instead of the proper seven. Some airsoft clones of the KAC RAS have this vent hole configuration suggesting that the in game model might have been modeled after an airsoft item.]] |
− | ===M4A1 Block II | + | ===M4A1 Block II=== |
− | The | + | The [[M4A1 Block II]] with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus. |
[[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]] | [[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]] | ||
[[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | [[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]] | ||
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[[File:GRB M4A1 Assault menu.jpg|thumb|none|600px|The M4A1 in the customization menu.]] | [[File:GRB M4A1 Assault menu.jpg|thumb|none|600px|The M4A1 in the customization menu.]] | ||
− | ===NDAD SURG 8 | + | ===NDAD SURG 8=== |
− | The Nous Defions Arsenal Democracy ( | + | The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1. |
[[File:NDAD SURG 8.jpg|thumb|none|350px|NDAD SURG 8 - 5.56x45mm]] | [[File:NDAD SURG 8.jpg|thumb|none|350px|NDAD SURG 8 - 5.56x45mm]] | ||
+ | [[File:GRB M4A1 Tactical menu 1.jpg|thumb|none|600px|The NDAD SURG 8 in the customization menu.]] | ||
[[File:GRB M4A1 Tactical hold.jpg|thumb|none|600px|A Ghost wields the NDAD SURG 8.]] | [[File:GRB M4A1 Tactical hold.jpg|thumb|none|600px|A Ghost wields the NDAD SURG 8.]] | ||
[[File:GRB M4A1 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB M4A1 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB M4A1 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M4A1 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M4A1 Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M4A1 Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==CZ 805 BREN== | ==CZ 805 BREN== | ||
− | The [[CZ 805 BREN]] | + | The [[CZ 805 BREN]] appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country. |
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]] | [[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]] | ||
+ | [[File:GRB CZ 805 BREN menu 1.jpg|thumb|none|600px|The 805 BREN A1 in the customization menu.]] | ||
[[File:GRB CZ 805 BREN holdi.jpg|thumb|none|600px|A Ghost wields the 805 BREN A1.]] | [[File:GRB CZ 805 BREN holdi.jpg|thumb|none|600px|A Ghost wields the 805 BREN A1.]] | ||
[[File:GRB CZ 805 BREN aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB CZ 805 BREN aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB CZ 805 BREN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB CZ 805 BREN aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB CZ 805 BREN rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB CZ 805 BREN rel.jpg|thumb|none|600px|Reloading.]] | ||
− | + | [[File:Wolves grb.jpg|thumb|none|600px|Wolves with CZ 805 BRENs in Breakpoint's official trailer.]] | |
− | [[File:Wolves grb.jpg|thumb|none|600px|Wolves in | ||
==FN F2000 Tactical== | ==FN F2000 Tactical== | ||
− | The [[FN F2000 Tactical]] appears in the game as the "SC-20K", a name it appeared under in multiple ''Splinter Cell'' games. | + | The [[FN F2000 Tactical]] appears in the game as the "SC-20K", a name it appeared under in multiple ''Splinter Cell'' games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson. |
[[file:FN_F2000_tactical.jpg|thumb|none|350px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]] | [[file:FN_F2000_tactical.jpg|thumb|none|350px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]] | ||
+ | [[File:GRB FN F2000 Tactical menu 1.jpg|thumb|none|600px|The F2000 Tactical in the customization menu.]] | ||
[[File:GRB FN F2000 Tactical hold.jpg|thumb|none|600px|A Ghost wields the F2000 Tactical.]] | [[File:GRB FN F2000 Tactical hold.jpg|thumb|none|600px|A Ghost wields the F2000 Tactical.]] | ||
[[File:GRB FN F2000 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB FN F2000 Tactical aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB FN F2000 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB FN F2000 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB FN F2000 Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB FN F2000 Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==FN SCAR-H== | ==FN SCAR-H== | ||
− | The [[FN SCAR-H LB]] appears in the game as the | + | The [[FN SCAR-H LB]] appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a ''[[Ghost Recon: Future Soldier]]''-themed skin and its blueprint can be unlocked through the Ubisoft Club. |
[[File:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]] | [[File:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]] | ||
+ | [[File:GRB FN SCAR-H menu 1.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]] | ||
+ | [[File:GR Breakpoint MK17 GRFS.jpg|thumb|none|600px|The MK17 GRFS in Gunsmith.]] | ||
[[File:GRB FN SCAR-H hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]] | [[File:GRB FN SCAR-H hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]] | ||
[[File:GRB FN SCAR-H aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB FN SCAR-H aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB FN SCAR-H aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB FN SCAR-H aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB FN SCAR-H rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB FN SCAR-H rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint MK17 GRFS Overview.jpg|thumb|none|600px|Nomad holding the MK17 GRFS.]] |
+ | [[File:GR Breakpoint MK17 GRFS Third Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in third person.]] | ||
+ | [[File:GR Breakpoint MK17 GRFS First Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in first person.]] | ||
+ | [[File:GR Breakpoint MK17 GRFS Reload.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ===FN SCAR-SC=== | |
− | + | The [[FN SCAR PDW|FN SCAR-SC]] appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===FN SCAR-SC | ||
− | The [[FN SCAR PDW|FN SCAR-SC]] appears as the | ||
[[File:SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm NATO]] | [[File:SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm NATO]] | ||
+ | [[File:GRB MK17 Shorty menu.jpg|thumb|none|600px|The MK17 Shorty in the customization menu.]] | ||
[[File:GRB MK17 Shorty hold.jpg|thumb|none|600px|Holding the MK17 Shorty in-game.]] | [[File:GRB MK17 Shorty hold.jpg|thumb|none|600px|Holding the MK17 Shorty in-game.]] | ||
[[File:GRB MK17 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MK17 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MK17 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MK17 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MK17 Shorty rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK17 Shorty rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB MK17 | + | |
+ | ===Vltor CASV-SCAR=== | ||
+ | The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards. | ||
+ | [[File:Vltor CASV SCAR 17.jpg|thumb|none|450px|A SCAR 17S with Vltor CASV furniture - 7.62x51mm NATO]] | ||
+ | [[File:GRB MK17 Assault menu.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]] | ||
+ | [[File:GRB MK17 Assault hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]] | ||
+ | [[File:GRB MK17 Assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB MK17 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB MK17 Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
− | The [[Heckler & Koch G36K]] appears in the game rather inaccurately as the | + | The [[Heckler & Koch G36K]] appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay. |
[[file:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]] | [[file:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]] | ||
[[file:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C - 5.56x45mm, for comparison.]] | [[file:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C - 5.56x45mm, for comparison.]] | ||
+ | [[File:GRB Heckler & Koch G36K menu 1.jpg|thumb|none|600px|The G36K in the customization menu.]] | ||
[[File:GRB Heckler & Koch G36K holdi.jpg|thumb|none|600px|A Ghost wields the G36K.]] | [[File:GRB Heckler & Koch G36K holdi.jpg|thumb|none|600px|A Ghost wields the G36K.]] | ||
[[File:GRB Heckler & Koch G36K aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Heckler & Koch G36K aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Heckler & Koch G36K aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Heckler & Koch G36K aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Heckler & Koch G36K rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Heckler & Koch G36K rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | ===Heckler & Koch G36 | + | ===Heckler & Koch G36=== |
The [[Heckler & Koch G36]] with an adjustable buttstock and [[SL8]]-style carry handle appears in the game as the "G36C Scout." Its blueprint can be unlocked from the Ubisoft Club. | The [[Heckler & Koch G36]] with an adjustable buttstock and [[SL8]]-style carry handle appears in the game as the "G36C Scout." Its blueprint can be unlocked from the Ubisoft Club. | ||
[[File:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]] | [[File:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]] | ||
[[File:HK G36CKV.jpg|thumb|none|350px|Heckler & Koch G36C with attached KV-type buttstock - 5.56x45mm]] | [[File:HK G36CKV.jpg|thumb|none|350px|Heckler & Koch G36C with attached KV-type buttstock - 5.56x45mm]] | ||
[[File:H&KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler & Koch SL8-1 - 5.56x45mm]] | [[File:H&KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler & Koch SL8-1 - 5.56x45mm]] | ||
+ | [[File:GRB g36c scout menu 1.jpg|thumb|none|600px|The G36 in the customization menu.]] | ||
[[File:GRB g36c scout hold.jpg|thumb|none|600px|A Ghost wields the G36.]] | [[File:GRB g36c scout hold.jpg|thumb|none|600px|A Ghost wields the G36.]] | ||
[[File:GRB g36c scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB g36c scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB g36c scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB g36c scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB g36c scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB g36c scout rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Heckler & Koch HK416F== | ==Heckler & Koch HK416F== | ||
− | The [[Heckler & Koch HK416F]] appears in the game as the | + | The [[Heckler & Koch HK416F]] appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from ''[[Rainbow Six: Siege]]'' can be unlocked from the Ubisoft Club. |
[[File:HK416F Standard.jpg|thumb|none|350px|Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO.]] | [[File:HK416F Standard.jpg|thumb|none|350px|Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO.]] | ||
+ | [[File:GRB 416 menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | ||
+ | [[File:GR Breakpoint 416 Black Ice.jpg|thumb|none|600px|The 416 Black Ice in Gunsmith.]] | ||
[[File:GRB 416 hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | [[File:GRB 416 hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
[[File:GRB 416 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 416 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 416 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 416 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 416 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 416 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB 416 menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | + | [[File:GR Breakpoint 416 Black Ice Overview.jpg|thumb|none|600px|Nomad holding the 416 Black Ice.]] |
+ | [[File:GR Breakpoint 416 Black Ice Third Person ADS.jpg|thumb|none|600px|Aiming the 416 Black Ice in third person.]] | ||
+ | [[File:GR Breakpoint 416 Black Ice First Person ADS.jpeg|thumb|none|600px|Aiming the 416 Black Ice in first person.]] | ||
+ | [[File:GR Breakpoint 416 Black Ice Reload.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | ===Hera Arms CQR=== | ||
+ | The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well. | ||
+ | [[File:HK416F Short.jpg|thumb|none|350px|HK416F with 11.5" barrel - 5.56x45mm NATO]] | ||
+ | [[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR - 5.56x45mm NATO]] | ||
+ | [[File:GRB 416 Shorty menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | ||
+ | [[File:GRB 416 Shorty hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
+ | [[File:GRB 416 Shorty hold 2.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
+ | [[File:GRB 416 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB 416 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB 416 Shorty rel.jpg|thumb|none|600px|Reloading.]] | ||
==="416 Assault Special"=== | ==="416 Assault Special"=== | ||
The Assault Special variant has a changed telescopic stock, different handle, front handle and magazine cover. Has the same barrel length. | The Assault Special variant has a changed telescopic stock, different handle, front handle and magazine cover. Has the same barrel length. | ||
+ | [[File:GRB 416 Assault Special menu.jpg|thumb|none|600px|The HK416 in the customization menu.]] | ||
[[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | [[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
[[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==="416 Scout"=== | ==="416 Scout"=== | ||
+ | The 416 Scout is unlocked by reaching level 10 in the Medic Class. | ||
+ | [[File:GRB 416 Scout menu.jpg|thumb|none|600px|The HK416 in the customization menu. Note the [[War Sport LVOA]] handguard.]] | ||
[[File:GRB 416 Scout hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | [[File:GRB 416 Scout hold.jpg|thumb|none|600px|A Ghost wields the HK416.]] | ||
[[File:GRB 416 Scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 416 Scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 416 Scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] | [[File:GRB 416 Scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]] | ||
[[File:GRB 416 Scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 416 Scout rel.jpg|thumb|none|600px|Reloading.]] | ||
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==HS Produkt VHS-D2== | ==HS Produkt VHS-D2== | ||
− | The [[HS Produkt VHS-D2]] appears in the game as the | + | The [[HS Produkt VHS-D2]] appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog. |
[[File:VHS2.JPG|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | [[File:VHS2.JPG|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
+ | [[File:GRB VHSD2 menu.jpg|thumb|none|600px|The VHS-D2 in the customization menu.]] | ||
[[File:GRB VHSD2 hold.jpg|thumb|none|600px|A Ghost wields the VHS-D2.]] | [[File:GRB VHSD2 hold.jpg|thumb|none|600px|A Ghost wields the VHS-D2.]] | ||
[[File:GRB VHSD2 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB VHSD2 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB VHSD2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB VHSD2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Imbel IA2== | ==Imbel IA2== | ||
− | A hybrid of the prototype and production models [[Imbel IA2]] appears in the game as the "A2". It has the longer barrel of the prototype version and the | + | A hybrid of the prototype and production models [[Imbel IA2]] appears in the game as the "A2". It has the longer barrel of the prototype version and the stock of the production version. The blueprint can be found in Camp Kodiak in Driftwood Islets. |
− | [[File:Imbel-IA2-556.jpg|thumb|none|350px|IMBEL IA2 Prototype - 5.56x45mm. | + | [[File:Imbel-IA2-556.jpg|thumb|none|350px|IMBEL IA2 Prototype - 5.56x45mm.]] |
− | [[File:IMBEL IA2.jpg|thumb|none|350px|IMBEL IA2 - 5.56x45mm | + | [[File:GRB A2 menu.jpg|thumb|none|600px|The IA2 in the customization menu.]] |
+ | [[File:IMBEL IA2.jpg|thumb|none|350px|IMBEL IA2 - 5.56x45mm.]] | ||
[[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]] | [[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]] | ||
[[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB A2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB A2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | ===Imbel IA2 CQC | + | ===Imbel IA2 CQC=== |
− | The [[Imbel IA2|Imbel IA2 CQC]]. It | + | The [[Imbel IA2|Imbel IA2 CQC]] appears as the A2 Shorty with its prototype stock. It can be found as a random drop in the Golem Island raid. |
[[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|IMBEL IA2 CQC Prototype With 265mm barrel - 5.56x45mm.]] | [[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|IMBEL IA2 CQC Prototype With 265mm barrel - 5.56x45mm.]] | ||
+ | [[File:GRB A2 Shorty menu.jpg|thumb|none|600px|The A2 Shorty in the customization menu.]] | ||
[[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]] | [[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]] | ||
[[File:GRB A2 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB A2 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB A2 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB A2 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB A2 Shorty rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB A2 Shorty rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==IWI Tavor TAR-21== | ==IWI Tavor TAR-21== | ||
− | The [[IWI Tavor TAR-21]] appears in the game as the | + | The [[IWI Tavor TAR-21]] appears in the game as the Tavor. The blueprint can be found in the Engine R&D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle. |
− | [[File:tavor-tar.jpg|thumb|none| | + | [[File:tavor-tar.jpg|thumb|none|425px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] |
+ | [[File:GRB Tavor menu.jpg|thumb|none|600px|The Tavor in the customization menu.]] | ||
[[File:GRB Tavor hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]] | [[File:GRB Tavor hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]] | ||
[[File:GRB Tavor aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Tavor aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Tavor aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Tavor aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Tavor rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Tavor rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==="Tavor Scout"=== | ==="Tavor Scout"=== | ||
+ | [[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 with flat top - 5.56x45mm]] | ||
+ | [[File:GRB Tavor Scout menu.jpg|thumb|none|600px|The Tavor in the customization menu.]] | ||
[[File:GRB Tavor Scout hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]] | [[File:GRB Tavor Scout hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]] | ||
[[File:GRB Tavor Scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Tavor Scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Tavor Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Tavor Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Tavor Scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Tavor Scout rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB Tavor | + | |
+ | ===Manticore Arms Tavor=== | ||
+ | The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid. | ||
+ | [[File:Manticore Arms Tavor.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]] | ||
+ | [[File:GRB Tavor Assault menu.jpg|thumb|none|600px|The Tavor Assault in the customization menu.]] | ||
+ | [[File:GRB Tavor Assault hold.jpg|thumb|none|600px|Holding the Tavor Assault in the game.]] | ||
+ | [[File:GRB Tavor Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Tavor Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
==Magpul Massoud== | ==Magpul Massoud== | ||
− | The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the | + | The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. |
[[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]] | [[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]] | ||
+ | [[File:GRB Silver Steak Tactical menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | ||
[[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | [[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | ||
[[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]] | ||
− | + | [[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) holding a Massoud in a flashback cutscene.]] | |
− | [[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) | ||
==="Silver Stake"=== | ==="Silver Stake"=== | ||
+ | [[File:GRB Silver Stake menu.jpg|thumb|none|600px|The Massoud in the customization menu.]] | ||
[[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | [[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]] | ||
[[File:GRB Silver Stake aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Silver Stake aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Magpul PDR-C== | ==Magpul PDR-C== | ||
− | The [[Magpul PDR-C]] appears in the game as the | + | The [[Magpul PDR-C]] appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets. |
[[File:MagpulPDR.jpg|thumb|350px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]] | [[File:MagpulPDR.jpg|thumb|350px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]] | ||
+ | [[File:GRB Bullpup PDR menu.jpg|thumb|none|600px|The PDR-C in the customization menu.]] | ||
[[File:GRB Bullpup PDR hold.jpg|thumb|none|600px|A Ghost wields the PDR-C.]] | [[File:GRB Bullpup PDR hold.jpg|thumb|none|600px|A Ghost wields the PDR-C.]] | ||
[[File:GRB Bullpup PDR aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB Bullpup PDR aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB | + | |
+ | =="SC-40K"== | ||
+ | The "SC-40K". | ||
+ | [[File:GRB SC-20K menu.jpg|thumb|none|600px|The "SC-40K" in the customization menu.]] | ||
+ | [[File:GRB SC-20K hold.jpg|thumb|none|600px|A Ghost wields the "SC-40K".]] | ||
+ | [[File:GRB SC-20K aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB SC-20K aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB SC-20K rel.jpg|thumb|none|600px|Reloading.]] | ||
==SIG SG 553== | ==SIG SG 553== | ||
− | The [[SIG SG 553]] appears in the game as the | + | The [[SIG SG 553]] appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle. |
[[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]] | [[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]] | ||
+ | [[File:GRB 553 menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | ||
[[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | [[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | ||
[[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 553 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 553 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==="553 Scout"=== | ==="553 Scout"=== | ||
+ | [[File:GRB 553 scout menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]] | ||
[[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | [[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]] | ||
[[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 553 scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 553 scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==SIG-Sauer 516 Patrol== | ==SIG-Sauer 516 Patrol== | ||
− | The [[SIG-Sauer 516]] appears in the game as the | + | The [[SIG-Sauer 516]] appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer 516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16" barrel was available. The SIG 516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions. |
[[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer 516 Patrol with 16" barrel - 5.56x45mm]] | [[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer 516 Patrol with 16" barrel - 5.56x45mm]] | ||
+ | [[File:GRB 516 menu.jpg|thumb|none|600px|The 516 in the customization menu.]] | ||
[[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | [[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | ||
[[File:GRB 516 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 516 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 516 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 516 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | ===SIG-Sauer 516 Carbine | + | ===SIG-Sauer 516 Carbine=== |
+ | The SIG-Sauer 516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty. | ||
[[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer 516 Carbine with 10" barrel - 5.56x45mm]] | [[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer 516 Carbine with 10" barrel - 5.56x45mm]] | ||
[[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | [[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]] | ||
Line 556: | Line 644: | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
− | The [[Steyr AUG A3]] appears in the game as the | + | The [[Steyr AUG A3]] appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves. |
[[File:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | [[File:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | ||
+ | [[File:GRB AUG menu.jpg|thumb|none|600px|The AUG in the customization menu.]] | ||
[[File:GRB AUG hold.jpg|thumb|none|600px|A Ghost wields the AUG.]] | [[File:GRB AUG hold.jpg|thumb|none|600px|A Ghost wields the AUG.]] | ||
[[File:GRB AUG aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AUG aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB AUG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB AUG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB AUG rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AUG rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | === | + | ===Corvus Defensio AUG A3=== |
− | [[File:GRB AUG Assault hold.jpg|thumb|none|600px|A Ghost wields the AUG.]] | + | The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class. |
+ | [[File:GRB AUG Assault menu.jpg|thumb|none|600px|The AUG with Corvus Defensio rails in the customization menu.]] | ||
+ | [[File:GRB AUG Assault hold.jpg|thumb|none|600px|A Ghost wields the AUG Assault.]] | ||
[[File:GRB AUG Assault aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB AUG Assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB AUG Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB AUG Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB AUG Assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB AUG Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB | + | |
+ | ==Valmet M82== | ||
+ | The [[Valmet M82]] was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits. | ||
+ | [[file:Valmet 82-2.jpg|thumb|none|400px|Valmet M82 - 5.56x45mm]] | ||
+ | [[File:GRB Valmet M82 menu.jpg|thumb|none|600px|The Valmet M82 in the customization menu.]] | ||
+ | [[File:GRB Valmet M82 hold.jpg|thumb|none|600px|A Ghost wields the Valmet M82.]] | ||
+ | [[File:GRB Valmet M82 aim1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB Valmet M82 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB Valmet M82 rel.jpg|thumb|none|600px|Reloading.]] | ||
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
− | The [[Benelli M4 Super 90]] appears in the game as the | + | The [[Benelli M4 Super 90]] appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. |
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | [[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | ||
+ | [[File:GRB M4 Super 90 menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]] | ||
[[File:GRB M4 Super 90 hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]] | [[File:GRB M4 Super 90 hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]] | ||
[[File:GRB M4 Super 90 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB M4 Super 90 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB M4 Super 90 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M4 Super 90 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M4 Super 90 rel1.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M4 Super 90 rel1.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ===Brügger & Thomet Benelli M4 Super 90=== |
+ | The Benelli M4 with a B&T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid. | ||
[[File:GRB M4 Shorty hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]] | [[File:GRB M4 Shorty hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]] | ||
[[File:GRB M4 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB M4 Shorty aim 1.jpg|thumb|none|600px|Aiming.]] | ||
Line 595: | Line 687: | ||
[[File:GRB M4 Shorty menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]] | [[File:GRB M4 Shorty menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]] | ||
− | ==" | + | ===KZ Benelli M4 Super 90=== |
− | The fictional | + | The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards. |
+ | [[File:GRB M4 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]] | ||
+ | [[File:GRB M4 Assault menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]] | ||
+ | [[File:GRB M4 Assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB M4 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB M4 Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | =="BOSG12"== | ||
+ | The fictional BOSG12 from ''[[Rainbow Six Siege]]'', an over/under shotgun resembling weapons such as the [[Mossberg HS12]] and the Stoeger Double Defense O/U, is also available in game. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in ''Rainbow Six: Siege'', it fires slugs. | ||
[[File:Maverick HS12.jpg|thumb|none|350px|Mossberg Maverick HS12 Thunder Ranch - 12 gauge]] | [[File:Maverick HS12.jpg|thumb|none|350px|Mossberg Maverick HS12 Thunder Ranch - 12 gauge]] | ||
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]] | [[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]] | ||
− | [[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the | + | [[File:GRB bosg 12 menu.jpg|thumb|none|600px|The BOSG 12 in the customization menu.]] |
+ | [[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the BOSG12.]] | ||
[[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | |
+ | ==Franchi SPAS-12== | ||
+ | The [[Franchi SPAS-12]] appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in ''[[Ghost Recon Wildlands]]'', its stock cannot be folded and cannot be suppressed. | ||
+ | [[file:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | ||
+ | [[File:GR Breakpoint SPAS-12.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]] | ||
+ | [[File:GR Breakpoint SPAS-12 Overview.jpg|thumb|none|600px|Nomad holding the SPAS-12.]] | ||
+ | [[File:GR Breakpoint SPAS-12 Third Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in third person.]] | ||
+ | [[File:GR Breakpoint SPAS-12 First Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in first person.]] | ||
+ | [[File:GR Breakpoint SPAS-12 Reload.jpg|thumb|none|600px|Reloading.]] | ||
==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
− | The [[Kel-Tec KSG]] appears in the game as the | + | The [[Kel-Tec KSG]] appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip. |
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|350px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]] | [[File:Kel-Tec KSG EOTech.jpg|thumb|none|350px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]] | ||
+ | [[File:GRB KSG menu.jpg|thumb|none|600px|The KSG in the customization menu.]] | ||
+ | [[File:GR Breakpoint Silverback's KSG12.jpg|thumb|none|600px|Silverback's KSG12 in Gunsmith.]] | ||
[[File:GRB KSG hold.jpg|thumb|none|600px|A Ghost wields the KSG.]] | [[File:GRB KSG hold.jpg|thumb|none|600px|A Ghost wields the KSG.]] | ||
[[File:GRB KSG aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB KSG aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB KSG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB KSG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB KSG rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB KSG rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint Silverback's KSG12 Overview.jpg|thumb|none|600px|Nomad holding Silverback's KSG12.]] |
+ | [[File:GR Breakpoint Silverback's KSG12 Third Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in third person.]] | ||
+ | [[File:GR Breakpoint Silverback's KSG12 First Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in first person.]] | ||
+ | [[File:GR Breakpoint Silverback's KSG12 Reload.jpg|thumb|none|600px|Reloading.]] | ||
==Saiga-12K== | ==Saiga-12K== | ||
− | The [[Saiga-12K]] appears in the game as the | + | The [[Saiga-12K]] appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01 |
[[File:saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]] | [[File:saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]] | ||
[[File:HGC Saiga.JPG|thumb|none|350px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]] | [[File:HGC Saiga.JPG|thumb|none|350px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]] | ||
+ | [[File:GRB SASG12 menu.jpg|thumb|none|600px|The Saiga-12K in the customization menu.]] | ||
[[File:GRB SASG12 hold.jpg|thumb|none|600px|A Ghost wields the Saiga-12K.]] | [[File:GRB SASG12 hold.jpg|thumb|none|600px|A Ghost wields the Saiga-12K.]] | ||
[[File:GRB SASG12 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB SASG12 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB SASG12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB SASG12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB SASG12 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB SASG12 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Vepr-12== | ==Vepr-12== | ||
− | The [[Vepr-12]] appears in the game as the | + | The [[Vepr-12]] appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty. |
[[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]] | [[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]] | ||
+ | [[File:GRB RU12SG menu.jpg|thumb|none|600px|The Vepr-12 in the customization menu.]] | ||
[[File:GRB RU12SG hold.jpg|thumb|none|600px|A Ghost wields the Vepr-12.]] | [[File:GRB RU12SG hold.jpg|thumb|none|600px|A Ghost wields the Vepr-12.]] | ||
[[File:GRB RU12SG aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB RU12SG aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB RU12SG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB RU12SG aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB RU12SG rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB RU12SG rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | === | + | ===Zenitco Vepr-12=== |
+ | The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid. | ||
+ | [[File:GRB RU12SG Assault menu.jpg|thumb|none|600px|The RU12SG Assault in the customization menu.]] | ||
[[File:GRB RU12SG Assault hold.jpg|thumb|none|600px|Holding the RU12SG Assault in the game.]] | [[File:GRB RU12SG Assault hold.jpg|thumb|none|600px|Holding the RU12SG Assault in the game.]] | ||
[[File:GRB RU12SG Assault aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB RU12SG Assault aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB RU12SG Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB RU12SG Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB RU12SG Assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB RU12SG Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International L115A3== | ==Accuracy International L115A3== | ||
− | The [[Accuracy International AWM]] appears in the game under its UK military designation L115A3. | + | The [[Accuracy International AWM]] appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3. |
[[File:AI L115A3.jpg|thumb|none|350px|Accuracy International L115A3 - .338 Lapua Magnum]] | [[File:AI L115A3.jpg|thumb|none|350px|Accuracy International L115A3 - .338 Lapua Magnum]] | ||
+ | [[File:GRB L115A3 menu.jpg|thumb|none|600px|The L115A3 in the customization menu.]] | ||
[[File:GRB L115A3 hold.jpg|thumb|none|600px|A Ghost wields the L115A3.]] | [[File:GRB L115A3 hold.jpg|thumb|none|600px|A Ghost wields the L115A3.]] | ||
[[File:GRB L115A3 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB L115A3 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB L115A3 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB L115A3 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Barrett M107A1== | ==Barrett M107A1== | ||
− | The [[Barrett M107A1]] appears in the game as the | + | The [[Barrett M107A1]] appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01. |
[[File:Barrett-M107A1 29 inch.jpg|thumb|none|350px|Barrett M107A1 with 29" barrel - .50 BMG]] | [[File:Barrett-M107A1 29 inch.jpg|thumb|none|350px|Barrett M107A1 with 29" barrel - .50 BMG]] | ||
+ | [[File:GRB M107A1 menu.jpg|thumb|none|600px|The M107A1 in the customization menu.]] | ||
[[File:GRB M107A1 hold.jpg|thumb|none|600px|A Ghost wields the M107A1.]] | [[File:GRB M107A1 hold.jpg|thumb|none|600px|A Ghost wields the M107A1.]] | ||
[[File:GRB M107A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M107A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M107A1 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M107A1 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Desert Tactical Arms Stealth Recon Scout== | ==Desert Tactical Arms Stealth Recon Scout== | ||
− | The [[Desert Tactical Arms Stealth Recon Scout]] appears in the game as the | + | The [[Desert Tactical Arms Stealth Recon Scout]] appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands. |
[[File:DTASRS.jpg|thumb|none|350px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]] | [[File:DTASRS.jpg|thumb|none|350px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]] | ||
+ | [[File:GRB DTA SRS menu.jpg|thumb|none|600px|The DTA SRS in the customization menu.]] | ||
[[File:GRB DTA SRS hold.jpg|thumb|none|600px|A Ghost wields the DTA SRS.]] | [[File:GRB DTA SRS hold.jpg|thumb|none|600px|A Ghost wields the DTA SRS.]] | ||
[[File:GRB DTA SRS aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB DTA SRS aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB DTA SRS rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB DTA SRS rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Desert Tech HTI== | ==Desert Tech HTI== | ||
− | The [[Desert Tactical Arms Stealth Recon Scout|Desert Tech HTI]] appears in | + | The [[Desert Tactical Arms Stealth Recon Scout|Desert Tech HTI]] appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets. |
[[File:DTA HTI black 50 BMG.jpg|thumb|none|350px|Desert Tech Hard Target Interdiction (Black) - .50 BMG]] | [[File:DTA HTI black 50 BMG.jpg|thumb|none|350px|Desert Tech Hard Target Interdiction (Black) - .50 BMG]] | ||
+ | [[File:GRB Desert Tech HTI menu.jpg|thumb|none|600px|The HTI in the customization menu.]] | ||
[[File:GRB Desert Tech HTI hold.jpg|thumb|none|600px|A Ghost wields the HTI.]] | [[File:GRB Desert Tech HTI hold.jpg|thumb|none|600px|A Ghost wields the HTI.]] | ||
[[File:GRB Desert Tech HTI aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Desert Tech HTI aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | ==M14 | + | ==M14 EBR-RI== |
− | The [[M14]] | + | The [[M14 EBR-RI]] appears in the game as the MK14.The blueprint can be found in the Abandoned Barrack in Seal Islands. |
[[File:Sagem14 09-1-.jpg|350px|thumb|none|M14 with Sage stock and scope - 7.62x51mm NATO]] | [[File:Sagem14 09-1-.jpg|350px|thumb|none|M14 with Sage stock and scope - 7.62x51mm NATO]] | ||
+ | [[File:GRB MK14 menu 1.jpg|thumb|none|600px|The M14 in the customization menu.]] | ||
[[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]] | [[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]] | ||
[[File:GRB MK14 aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MK14 aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MK14 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MK14 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MK14 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK14 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | === | + | ===Mk 14 Mod 1 EBR=== |
+ | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid. | ||
+ | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]] | ||
+ | [[File:GRB MK14 Assault menu.jpg|thumb|none|600px|The M14 in the customization menu.]] | ||
[[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]] | [[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]] | ||
[[File:GRB MK14 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MK14 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MK14 Assault rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK14 Assault rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File:GRB MK14 | + | |
+ | ==="MK14 Termination"=== | ||
+ | Strong M14 modification. It has 12 cartridge magazine. The sound of the shot suggests it's a gauss rifle. Weapons added with the "terminator" event. January 2020. | ||
+ | [[File:GRB MK14 Termination menu.jpg|thumb|none|600px|The MK14 Termination in the customization menu.]] | ||
+ | [[File:GRB MK14 Termination hold.jpg|thumb|none|600px|A Ghost wields the MK14 Termination.]] | ||
+ | [[File:GRB MK14 Termination aim.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB MK14 Termination rel.jpg|thumb|none|600px|Reloading.]] | ||
==Heckler & Koch G28== | ==Heckler & Koch G28== | ||
− | The [[Heckler & Koch G28]] appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. | + | The [[Heckler & Koch G28]] appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo. |
[[File:G28 standard.jpg|thumb|none|350px|Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]] | [[File:G28 standard.jpg|thumb|none|350px|Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]] | ||
+ | [[File:GRB G28 menu.jpg|thumb|none|600px|The G28 in the customization menu.]] | ||
+ | [[File:GR Breakpoint G28 Wilderness.jpg|thumb|none|600px|The G28 Wilderness in Gunsmith.]] | ||
[[File:GRB G28 hold.jpg|thumb|none|600px|A Ghost wields the G28.]] | [[File:GRB G28 hold.jpg|thumb|none|600px|A Ghost wields the G28.]] | ||
[[File:GRB G28 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB G28 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB G28 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB G28 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint G28 Wilderness Overview.jpeg|thumb|none|600px|Nomad holding the G28 Wilderness.]] |
+ | [[File:GR Breakpoint G28 Wilderness Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Wilderness in third person.]] | ||
+ | [[File:GR Breakpoint G28 Wilderness Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]] | ||
+ | [[File:GR Breakpoint G28 Wilderness Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]] | ||
+ | [[File:GR Breakpoint G28 Wilderness Reload.jpg|thumb|none|600px|Reloading.]] | ||
==="G28 Scout"=== | ==="G28 Scout"=== | ||
+ | The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1. | ||
+ | [[File:GRB G28 Scout menu.jpg|thumb|none|600px|The G28 in the customization menu.]] | ||
+ | [[File:GR Breakpoint G28 Scout Wolves.jpg|thumb|none|600px|The G28 Scout Wolves in Gunsmith.]] | ||
[[File:GRB G28 Scout hold.jpg|thumb|none|600px|A Ghost wields the G281.]] | [[File:GRB G28 Scout hold.jpg|thumb|none|600px|A Ghost wields the G281.]] | ||
[[File:GRB G28 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB G28 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB G28 Scoutrel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB G28 Scoutrel.jpg|thumb|none|600px|Reloading.]] | ||
− | [[File: | + | [[File:GR Breakpoint G28 Scout Wolves Overview.jpg|thumb|none|600px|Nomad holding the G28 Scout Wolves.]] |
+ | [[File:GR Breakpoint G28 Scout Wolves Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Scout Wolves in third person.]] | ||
+ | [[File:GR Breakpoint G28 Scout Wolves Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]] | ||
+ | [[File:GR Breakpoint G28 Scout Wolves Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]] | ||
+ | [[File:GR Breakpoint G28 Scout Wolves Reload.jpg|thumb|none|600px|Reloading.]] | ||
==MAS FR F2== | ==MAS FR F2== | ||
− | The [[MAS FR F2]] appears in the game as the | + | The [[MAS FR F2]] appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay. |
[[File:FRF2 lunette Schrome.jpg|thumb|none|450px|FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]] | [[File:FRF2 lunette Schrome.jpg|thumb|none|450px|FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]] | ||
[[File:GRB FR F2 hold.jpg|thumb|none|600px|A Ghost wields the FR F2.]] | [[File:GRB FR F2 hold.jpg|thumb|none|600px|A Ghost wields the FR F2.]] | ||
Line 711: | Line 848: | ||
==McMillan TAC-50== | ==McMillan TAC-50== | ||
− | The [[McMillan TAC-50]] appears in the game as the | + | The [[McMillan TAC-50]] appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves. |
[[File:TAC-50 Cadex.jpg|thumb|none|350px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]] | [[File:TAC-50 Cadex.jpg|thumb|none|350px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]] | ||
+ | [[File:GRB TAC-50 menu.jpg|thumb|none|600px|The TAC-50 in the customization menu.]] | ||
[[File:GRB TAC-50 hold.jpg|thumb|none|600px|A Ghost wields the TAC-50.]] | [[File:GRB TAC-50 hold.jpg|thumb|none|600px|A Ghost wields the TAC-50.]] | ||
[[File:GRB TAC-50 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB TAC-50 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==SVD-M Dragunov== | ==SVD-M Dragunov== | ||
− | The [[SVD-M]] appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. | + | The [[SVD-M]] appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country. |
[[File:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R.]] | [[File:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R.]] | ||
+ | [[File:GRB SVD-M menu.jpg|thumb|none|600px|The SVD-M in the customization menu.]] | ||
[[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD-M.]] | [[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD-M.]] | ||
[[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Victrix Scorpio TGT== | ==Victrix Scorpio TGT== | ||
− | The [[Victrix Scorpio|Victrix Scorpio TGT]] appears in the game. | + | The [[Victrix Scorpio|Victrix Scorpio TGT]] appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice. |
[[File:Victrix Scorpio TGT.jpg|thumb|none|350px|Victrix Scorpio TGT - .338 Lapua Magnum]] | [[File:Victrix Scorpio TGT.jpg|thumb|none|350px|Victrix Scorpio TGT - .338 Lapua Magnum]] | ||
+ | [[File:GRB Scorpio menu.jpg|thumb|none|600px|The Scorpio TGT in the customization menu.]] | ||
[[File:GRB Scorpio hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TGT.]] | [[File:GRB Scorpio hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TGT.]] | ||
[[File:GRB Scorpio aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Scorpio aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Scorpio rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Scorpio rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
− | ===Victrix Scorpio TCT | + | ===Victrix Scorpio TCT=== |
− | [[Victrix Scorpio|Victrix Scorpio TCT]] | + | [[Victrix Scorpio|Victrix Scorpio TCT]] appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class. |
[[File:Scorpio-tct.jpg|thumb|none|350px|Victrix Scorpio TCT - .338 Lapua Magnum]] | [[File:Scorpio-tct.jpg|thumb|none|350px|Victrix Scorpio TCT - .338 Lapua Magnum]] | ||
+ | [[File:GRB Scorpio Scout menu.jpg|thumb|none|600px|The Scorpio TCT in the customization menu.]] | ||
[[File:GRB Scorpio Scout hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TCT.]] | [[File:GRB Scorpio Scout hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TCT.]] | ||
[[File:GRB Scorpio Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB Scorpio Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB Scorpio Scout rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB Scorpio Scout rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Zastava M93 Black Arrow== | ==Zastava M93 Black Arrow== | ||
− | The [[Zastava M93 Black Arrow]]. | + | The [[Zastava M93 Black Arrow]] appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin. |
[[File:Zastava M93.jpg|thumb|none|350px|Zastava M93 "Black Arrow" - .50 BMG]] | [[File:Zastava M93.jpg|thumb|none|350px|Zastava M93 "Black Arrow" - .50 BMG]] | ||
+ | [[File:GRB M93 Black Arrow menu.jpg|thumb|none|600px|The M93 Black Arrow in the customization menu.]] | ||
[[File:GRB M93 Black Arrow hold.jpg|thumb|none|600px|A Ghost wields the M93 Black Arrow1.]] | [[File:GRB M93 Black Arrow hold.jpg|thumb|none|600px|A Ghost wields the M93 Black Arrow1.]] | ||
[[File:GRB M93 Black Arrow aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M93 Black Arrow aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB M93 Black Arrow rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB M93 Black Arrow rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=Machine Guns= | =Machine Guns= | ||
==Dillon Aero M134 (Hand Held)== | ==Dillon Aero M134 (Hand Held)== | ||
− | Sentinel | + | Sentinel heavies carry hand-held [[Dillon Aero M134 Minigun]]s, the player is unable to use it. |
[[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]] | [[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]] | ||
− | [[File:GRB minigun hand held 1.jpg|thumb|none|600px| | + | [[File:GRB minigun hand held 1.jpg|thumb|none|600px|A Sentinel heavy patrolling with the M134.]] |
− | [[File:GRB minigun hand held 2.jpg|thumb|none|600px | + | [[File:GRB minigun hand held 2.jpg|thumb|none|600px]] |
− | [[File:GRB minigun hand held 3.jpg|thumb|none|600px | + | [[File:GRB minigun hand held 3.jpg|thumb|none|600px]] |
− | [[File:GRB minigun hand held 4.jpg|thumb|none|600px| | + | [[File:GRB minigun hand held 4.jpg|thumb|none|600px|The heavy firing his M134.]] |
==Enfield L86A2 LSW== | ==Enfield L86A2 LSW== | ||
− | The [[Enfield L86A2 LSW]] appears in the game as the | + | The [[Enfield L86A2 LSW]] appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01. |
[[File:L86A2.jpg|thumb|none|350px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | [[File:L86A2.jpg|thumb|none|350px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | ||
+ | [[File:GRB L86A1 menu.jpg|thumb|none|600px|The L86A2 in the customization menu.]] | ||
[[File:GRB L86A1 gold.jpg|thumb|none|600px|The L86A2 in-game.]] | [[File:GRB L86A1 gold.jpg|thumb|none|600px|The L86A2 in-game.]] | ||
[[File:GRB L86A1 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB L86A1 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB L86A1 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB L86A1 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB L86A1 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB L86A1 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==FN Mk 48 Mod 0== | ==FN Mk 48 Mod 0== | ||
− | The [[FN Mk 48 Mod 0]] appears in the game as the | + | The [[FN Mk 48 Mod 0]] appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty. |
− | [[file:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 - 7.62x51mm NATO]] | + | [[file:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 - 7.62x51mm NATO]] |
[[File:GRB MK48 hold.jpg|thumb|none|600px|The Mk 48 Mod 0 in-game.]] | [[File:GRB MK48 hold.jpg|thumb|none|600px|The Mk 48 Mod 0 in-game.]] | ||
[[File:GRB MK48 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MK48 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
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[[File:GRB MK48 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK48 rel.jpg|thumb|none|600px|Reloading.]] | ||
[[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]] | [[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]] | ||
− | ===M249 Para | + | |
− | The | + | ===M249 Para=== |
+ | The [[M249|M249 Para]] appears as the MK Compact. | ||
[[file:M249 Para ACOG.jpg|thumb|none|350px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]] | [[file:M249 Para ACOG.jpg|thumb|none|350px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]] | ||
+ | [[File:GRB MK48 Compact menu.jpg|thumb|none|600px|The MK48 Compact in the customization menu.]] | ||
[[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The MK48 Compact in-game.]] | [[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The MK48 Compact in-game.]] | ||
[[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ||
− | === | + | ===MK48 SAW=== |
[[File:GRB mk48 saw hold.jpg|thumb|none|600px|Holding the MK48 SAW in the game.]] | [[File:GRB mk48 saw hold.jpg|thumb|none|600px|Holding the MK48 SAW in the game.]] | ||
+ | [[File:GRB mk48 saw menu.jpg|thumb|none|600px|The MK48 SAW in the customization menu.]] | ||
[[File:GRB mk48 saw aim 1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB mk48 saw aim 1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB mk48 saw aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB mk48 saw aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB mk48 saw rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB mk48 saw rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Heckler & Koch MG5== | ==Heckler & Koch MG5== | ||
− | The [[Heckler & Koch MG5]] appears in the game as the | + | The [[Heckler & Koch MG5]] appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country. |
[[File:Hk121.jpg|thumb|none|350px|Heckler & Koch MG5 - 7.62x51mm NATO]] | [[File:Hk121.jpg|thumb|none|350px|Heckler & Koch MG5 - 7.62x51mm NATO]] | ||
+ | [[File:GRB MG121 menu.jpg|thumb|none|600px|The MG5 in the customization menu.]] | ||
[[File:GRB MG121 hold.jpg|thumb|none|600px|The MG5 in-game.]] | [[File:GRB MG121 hold.jpg|thumb|none|600px|The MG5 in-game.]] | ||
[[File:GRB MG121 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB MG121 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB MG121 aim1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB MG121 aim1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB MG121 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB MG121 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==Knight's Armament LMG A1== | ==Knight's Armament LMG A1== | ||
− | The [[Knight's Armament Stoner LMG A1]] appears in the game as the | + | The [[Knight's Armament Stoner LMG A1]] appears in the game as the Stoner. Unlike in ''[[Ghost Recon Wildlands]]'', it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions. |
[[file:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]] | [[file:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]] | ||
+ | [[File:GRB stoner menu.jpg|thumb|none|600px|The LMG A1 in the customization menu.]] | ||
[[File:GRB stoner hold.jpg|thumb|none|600px|The LMG A1 in-game.]] | [[File:GRB stoner hold.jpg|thumb|none|600px|The LMG A1 in-game.]] | ||
[[File:GRB stoner aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB stoner aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB stoner aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB stoner aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB stoner rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB stoner rel.jpg|thumb|none|600px|Reloading.]] | ||
− | + | ||
− | ===Knight's Armament LMG | + | ===Knight's Armament LMG=== |
− | The [[Knight's Armament Stoner LMG]] appears in the game as the "Stoner Compact". This variant | + | The [[Knight's Armament Stoner LMG]] appears in the game as the "Stoner Compact". This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice. |
[[file:KAC LMG.jpg|thumb|none|350px|KAC Stoner LMG - 5.56x45mm NATO]] | [[file:KAC LMG.jpg|thumb|none|350px|KAC Stoner LMG - 5.56x45mm NATO]] | ||
+ | [[File:GRB stoner compact menu1.jpg|thumb|none|600px|The Stoner LMG in the customization menu.]] | ||
[[File:GRB stoner compact holding.jpg|thumb|none|600px|A Ghost wields the Stoner LMG.]] | [[File:GRB stoner compact holding.jpg|thumb|none|600px|A Ghost wields the Stoner LMG.]] | ||
[[File:GRB stoner compact aim1.jpg|thumb|none|600px|Aiming.]] | [[File:GRB stoner compact aim1.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB stoner compact aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB stoner compact aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB stoner compact rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB stoner compact rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==LSAT CT-MMG== | ==LSAT CT-MMG== | ||
− | The [[LSAT]] Cased Telescoped Medium Machine Gun | + | The [[LSAT]] appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country. |
[[File:LSAT-CT-MMG.JPG|thumb|none|350px|LSAT Cased Telescoped Medium Machine Gun - 7.62mm CT]] | [[File:LSAT-CT-MMG.JPG|thumb|none|350px|LSAT Cased Telescoped Medium Machine Gun - 7.62mm CT]] | ||
+ | [[File:GRB CTMMG menu.jpg|thumb|none|600px|The CT-MMG in the customization menu.]] | ||
[[File:GRB CTMMG hold.jpg|thumb|none|600px|The CT-MMG in-game.]] | [[File:GRB CTMMG hold.jpg|thumb|none|600px|The CT-MMG in-game.]] | ||
[[File:GRB CTMMG aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB CTMMG aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB CTMMG aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB CTMMG aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB CTMMG rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB CTMMG rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==PKP Pecheneg== | ==PKP Pecheneg== | ||
− | The [[PKP Pecheneg]] appears in the game under its GRAU designation | + | The [[PKP Pecheneg]] appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson. |
[[File:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg with ammo box - 7.62x54mm R]] | [[File:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg with ammo box - 7.62x54mm R]] | ||
+ | [[File:GRB 6P41 menu.jpg|thumb|none|600px|The Pecheneg in the customization menu.]] | ||
[[File:GRB 6P41 hold.jpg|thumb|none|600px|The Pecheneg in-game.]] | [[File:GRB 6P41 hold.jpg|thumb|none|600px|The Pecheneg in-game.]] | ||
[[File:GRB 6P41 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB 6P41 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB 6P41 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB 6P41 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
==QBB-95== | ==QBB-95== | ||
− | The [[QBB-95]] appears in the game as the | + | The [[QBB-95]] appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QBB-97 export variant, but has a standard QBB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country. |
− | [[File:QBB95 | + | [[File:QBB95.jpg|thumb|none|350px|Norinco QBB-95 - 5.8x42mm]] |
+ | [[File:QBB97.jpg|thumb|none|350px|Norinco QBB-97 - 5.56x45mm NATO. Note the deeper magwell, which the in-game model lacks.]] | ||
+ | [[File:GRB T95 menu.jpg|thumb|none|600px|The QBB-95 in the customization menu.]] | ||
[[File:GRB T95 hold.jpg|thumb|none|600px|The QBB-95 in-game.]] | [[File:GRB T95 hold.jpg|thumb|none|600px|The QBB-95 in-game.]] | ||
[[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]] | [[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
[[File:GRB T95rel.jpg|thumb|none|600px|Reloading.]] | [[File:GRB T95rel.jpg|thumb|none|600px|Reloading.]] | ||
− | |||
=Launchers= | =Launchers= | ||
+ | ==Carl Gustaf M3== | ||
+ | The [[Carl Gustaf M3]] appears as an equippable item under the name RAT-4. Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player. | ||
+ | [[File:CarlGustavM3.jpg|thumb|none|350px|Carl Gustaf M3 - 84x246mm R]] | ||
+ | [[File:GRB Carl Gustaf M3 1.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
+ | [[File:GRB Carl Gustaf M3 2.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
+ | [[File:GRB Carl Gustaf M3 3.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
+ | [[File:GRB Carl Gustaf M3 4.jpg|thumb|none|600px|Carl Gustaf M3 in game.]] | ||
+ | |||
==Heckler & Koch M320== | ==Heckler & Koch M320== | ||
− | [[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler & Koch M320]]. | + | [[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler & Koch M320]]. The M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies. |
[[File:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[File:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
[[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]] | [[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]] | ||
[[File:GRB M320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | [[File:GRB M320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
− | [[File:GRB M320 rel 1.jpg|thumb|none|600px| | + | [[File:GRB M320 rel 1.jpg|thumb|none|600px|Reloading the M320.]] |
− | [[File:GRB M320 rel 2.jpg|thumb|none|600px| | + | [[File:GRB M320 rel 2.jpg|thumb|none|600px|Reloading the M320.]] |
==M203 Grenade Launcher (airsoft)== | ==M203 Grenade Launcher (airsoft)== | ||
− | An airsoft version of the [[M203 grenade launcher]] appears as the | + | An airsoft version of the [[M203 grenade launcher]] appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a [[GP-series grenade launcher]]. The reload animation is a carry-over from ''[[Ghost Recon Wildlands]]''. |
[[File:G&P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]] | [[File:G&P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]] | ||
[[File:GRB M203 ak12 1.jpg|thumb|none|600px|AK12 with M203]] | [[File:GRB M203 ak12 1.jpg|thumb|none|600px|AK12 with M203]] | ||
Line 863: | Line 1,012: | ||
[[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]] | [[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]] | ||
− | == | + | ==Milkor Mark 14 / M32A1== |
− | The [[ | + | The [[Milkor_MGL#Mark_14_.2F_M32A1|Mark 14 / M32A1]]. The weapon has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the "terminator" event. It cannot be modified. |
− | [[File: | + | [[File:Milkor Mark 14.jpg|thumb|none|350px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] |
− | [[File:GRB | + | [[File:GRB MGL1 menu.jpg|thumb|none|600px|The M32A1 in the customization menu.]] |
− | [[File:GRB | + | [[File:GRB MGL1 hold.jpg|thumb|none|600px|The M32A1 in-game.]] |
− | [[File:GRB | + | [[File:GRB MGL1 aim 1.jpg|thumb|none|600px|Aiming.]] |
− | [[File:GRB | + | [[File:GRB MGL1 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] |
+ | [[File:GRB MGL1 rel.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | ==="MGL|Terminator"=== | ||
+ | [[File:GRB MGL menu.jpg|thumb|none|600px|The MGL|Terminator in the customization menu.]] | ||
+ | [[File:GRB MGL hold.jpg|thumb|none|600px|The MGL|Terminator in-game.]] | ||
+ | [[File:GRB MGL aim 1.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:GRB MGL aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]] | ||
+ | [[File:GRB MGL rel.jpg|thumb|none|600px|Reloading.]] | ||
=Mounted Guns= | =Mounted Guns= | ||
Line 907: | Line 1,064: | ||
==M26 Hand Grenade== | ==M26 Hand Grenade== | ||
− | The [[M26 hand grenade]] appears as the | + | The [[M26 hand grenade]] appears as the Frag Grenade. |
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]] | [[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]] | ||
[[File:GRB M26 Hand Grenade.jpg|thumb|none|600px|M26 Hand Grenade in game.]] | [[File:GRB M26 Hand Grenade.jpg|thumb|none|600px|M26 Hand Grenade in game.]] | ||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
− | The [[M84 stun grenade]] appears in the game as the | + | The [[M84 stun grenade]] appears in the game as the Flashbang. |
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[File:GRB M84 Stun Grenade.jpg|thumb|none|600px|M84 Stun Grenade in game]] | [[File:GRB M84 Stun Grenade.jpg|thumb|none|600px|M84 Stun Grenade in game]] | ||
==M112 C4 Demolition Pack== | ==M112 C4 Demolition Pack== | ||
− | The M112 C4 Demolition Pack appears in the game as the | + | The M112 C4 Demolition Pack appears in the game as the C4 Charge. |
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]] | [[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]] | ||
[[File:GRB M112 C4 1.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]] | [[File:GRB M112 C4 1.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]] | ||
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==TS-50 Anti-Personnel Mine== | ==TS-50 Anti-Personnel Mine== | ||
− | The [[TS-50 anti-personnel mine]] appears in the game as the | + | The [[TS-50 anti-personnel mine]] appears in the game as the Mine Mk. 1. |
[[File:Tecnovar TS-50.jpg|thumb|none|150px|TS-50 anti-personnel mine]] | [[File:Tecnovar TS-50.jpg|thumb|none|150px|TS-50 anti-personnel mine]] | ||
[[File:GRB TS-50 Anti-Personnel Mine 1.jpg|thumb|none|600px|TS-50 in game.]] | [[File:GRB TS-50 Anti-Personnel Mine 1.jpg|thumb|none|600px|TS-50 in game.]] | ||
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{{Tom Clancy Series}} | {{Tom Clancy Series}} | ||
− | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] |
Revision as of 23:49, 24 March 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Recon Breakpoint for current discussions. Content is subject to change. |
|
Tom Clancy's Ghost Recon Breakpoint is the eleventh installment in the Ghost Recon franchise and is a narrative sequel to Ghost Recon Wildlands. It is set in 2023, 4 years after Operation Kingslayer, on the mysterious island of Auroa.
The following weapons appear in the video game Ghost Recon Breakpoint:
Overview
Unlike the weapons in Ghost Recon Wildlands, weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts.
Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility.
Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids.
Trivia
In Breakpoint, changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person.
Handguns
AMT Hardballer .45 Longslide
The AMT Hardballer Longslide was added in the title update 1.1.0 to coincide with the Terminator event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith.
Beretta M9A1
The Beretta M9A1 appears in the game as the "M9". The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique M9 called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it.
Beretta Px4 Storm Special Duty
The Beretta Px4 Storm Special Duty appears in the game as the "PX4". The blueprint can be found in Lake Country, located in Red Viper Outpost.
Caracal F
The Caracal F appears in the game as the F40, the same name under which it appeared in Splinter Cell: Blacklist. The blueprint can be found in Channels, located in the Navy Fuelling Station.
FN Five-seveN USG
The FN Five-seveN USG appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast.
"SC IS HDG"
FN FNX-45
The FN FNX-45 appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson.
Heckler & Koch Mark 23
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in the game under its real name rather than by its German military designation as in Ghost Recon Wildlands. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger.
IMI Desert Eagle
The IMI Desert Eagle appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country.
M1911A1
An M1911A1 with a railed frame appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson.
"Sharp Thunder"
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by Jon Bernthal. It's noted to be a fictional design in the official Ghost Recon Breakpoint cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother.
SIG-Sauer M17 MHS
The SIG-Sauer M17 MHS appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands.
SIG-Sauer P227
The SIG-Sauer P227 appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, the handguard is half wood, and half leather with its suppressor covered in a leather cover as well.
SilencerCo Maxim 9
The SilencerCo Maxim 9.
Springfield Armory XD-9 Mod.2 Tactical
The Springfield Armory XD-9 Mod.2 appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country.
Submachine Guns
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the Scorpion EVO3.
CZ Scorpion Evo 3 S1
A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the Scorpion EVO3 CQC, it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic.
FN P90TR
The FN P90 TR appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycather's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played The Division 2. Like the LVOA-C Division from Ghost Recon Wildlands, it comes with a white and orange Division motif.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle.
Heckler & Koch UMP
The Heckler & Koch UMP45 appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog.
IMI Uzi
The IMI Uzi. Weapons added with the Terminator event. January 2020.
PP-19-01 Vityaz-SN
The PP-19-01 Vityaz-SN appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity.
SIG-Sauer MPX
The SIG-Sauer MPX Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in Ghost Recon Wildlands. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay.
SIG-Sauer MPX-C
A variant of the MPX called the MPX Tactical comes with a longer handguard and an integrated suppressor; the overall model is reminiscent of the prototype version of the MPX Carbine. It can be found as a random drop in the Golem Island raid.
TDI Vector
The TDI Vector appears in the game under its real name. It is one of Ghost operator Fury's default weapons.
TDI Vector CBR Gen 2
The TDI Vector CBR Gen 2 appears as the Vector Shorty, it has Magpul CTR stock and an extended handguard covering the integrated suppressor. It was available as a Battle Reward during Act 2.
Assault Rifles
AK Hybrid
The same AK hybrid from Ghost Recon Wildlands, a combination of the AK-47 and MPi-KM-72, returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog.
"AK47 Assault"
A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture.
AK-12
The 2012 prototype of the AK-12 appears in the game as the AK12.
AK-74
The AK-74 appears in the game as the AK74. The railed handguard from Ghost Recon Wildlands has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories this time around.
FAB Defense AK-74
The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusuable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1.
"AK74 Scout"
The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards.
Armalite AR-18
The Armalite AR-18. Weapons added with the Terminator event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine.
Beretta ARX-200
The Beretta ARX-200 appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model.
Colt M4A1
The Colt M4A1 appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels.
M4A1 Block II
The M4A1 Block II with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus.
NDAD SURG 8
The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1.
CZ 805 BREN
The CZ 805 BREN appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as the "SC-20K", a name it appeared under in multiple Splinter Cell games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson.
FN SCAR-H
The FN SCAR-H LB appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a Ghost Recon: Future Soldier-themed skin and its blueprint can be unlocked through the Ubisoft Club.
FN SCAR-SC
The FN SCAR-SC appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm.
Vltor CASV-SCAR
The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards.
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay.
Heckler & Koch G36
The Heckler & Koch G36 with an adjustable buttstock and SL8-style carry handle appears in the game as the "G36C Scout." Its blueprint can be unlocked from the Ubisoft Club.
Heckler & Koch HK416F
The Heckler & Koch HK416F appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from Rainbow Six: Siege can be unlocked from the Ubisoft Club.
Hera Arms CQR
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well.
"416 Assault Special"
The Assault Special variant has a changed telescopic stock, different handle, front handle and magazine cover. Has the same barrel length.
"416 Scout"
The 416 Scout is unlocked by reaching level 10 in the Medic Class.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog.
Imbel IA2
A hybrid of the prototype and production models Imbel IA2 appears in the game as the "A2". It has the longer barrel of the prototype version and the stock of the production version. The blueprint can be found in Camp Kodiak in Driftwood Islets.
Imbel IA2 CQC
The Imbel IA2 CQC appears as the A2 Shorty with its prototype stock. It can be found as a random drop in the Golem Island raid.
IWI Tavor TAR-21
The IWI Tavor TAR-21 appears in the game as the Tavor. The blueprint can be found in the Engine R&D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle.
"Tavor Scout"
Manticore Arms Tavor
The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid.
Magpul Massoud
The Magpul Massoud appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel.
"Silver Stake"
Magpul PDR-C
The Magpul PDR-C appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets.
"SC-40K"
The "SC-40K".
SIG SG 553
The SIG SG 553 appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle.
"553 Scout"
SIG-Sauer 516 Patrol
The SIG-Sauer 516 appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer 516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16" barrel was available. The SIG 516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions.
SIG-Sauer 516 Carbine
The SIG-Sauer 516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty.
Steyr AUG A3
The Steyr AUG A3 appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves.
Corvus Defensio AUG A3
The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class.
Valmet M82
The Valmet M82 was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01.
Brügger & Thomet Benelli M4 Super 90
The Benelli M4 with a B&T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid.
KZ Benelli M4 Super 90
The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards.
"BOSG12"
The fictional BOSG12 from Rainbow Six Siege, an over/under shotgun resembling weapons such as the Mossberg HS12 and the Stoeger Double Defense O/U, is also available in game. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in Rainbow Six: Siege, it fires slugs.
Franchi SPAS-12
The Franchi SPAS-12 appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in Ghost Recon Wildlands, its stock cannot be folded and cannot be suppressed.
Kel-Tec KSG
The Kel-Tec KSG appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip.
Saiga-12K
The Saiga-12K appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01
Vepr-12
The Vepr-12 appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty.
Zenitco Vepr-12
The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid.
Sniper Rifles
Accuracy International L115A3
The Accuracy International AWM appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3.
Barrett M107A1
The Barrett M107A1 appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands.
Desert Tech HTI
The Desert Tech HTI appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets.
M14 EBR-RI
The M14 EBR-RI appears in the game as the MK14.The blueprint can be found in the Abandoned Barrack in Seal Islands.
Mk 14 Mod 1 EBR
The Mk 14 Mod 1 EBR appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid.
"MK14 Termination"
Strong M14 modification. It has 12 cartridge magazine. The sound of the shot suggests it's a gauss rifle. Weapons added with the "terminator" event. January 2020.
Heckler & Koch G28
The Heckler & Koch G28 appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo.
"G28 Scout"
The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1.
MAS FR F2
The MAS FR F2 appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay.
McMillan TAC-50
The McMillan TAC-50 appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves.
SVD-M Dragunov
The SVD-M appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country.
Victrix Scorpio TGT
The Victrix Scorpio TGT appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice.
Victrix Scorpio TCT
Victrix Scorpio TCT appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class.
Zastava M93 Black Arrow
The Zastava M93 Black Arrow appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin.
Machine Guns
Dillon Aero M134 (Hand Held)
Sentinel heavies carry hand-held Dillon Aero M134 Miniguns, the player is unable to use it.
Enfield L86A2 LSW
The Enfield L86A2 LSW appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01.
FN Mk 48 Mod 0
The FN Mk 48 Mod 0 appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty.
M249 Para
The M249 Para appears as the MK Compact.
MK48 SAW
Heckler & Koch MG5
The Heckler & Koch MG5 appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country.
Knight's Armament LMG A1
The Knight's Armament Stoner LMG A1 appears in the game as the Stoner. Unlike in Ghost Recon Wildlands, it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions.
Knight's Armament LMG
The Knight's Armament Stoner LMG appears in the game as the "Stoner Compact". This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice.
LSAT CT-MMG
The LSAT appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
PKP Pecheneg
The PKP Pecheneg appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson.
QBB-95
The QBB-95 appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QBB-97 export variant, but has a standard QBB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country.
Launchers
Carl Gustaf M3
The Carl Gustaf M3 appears as an equippable item under the name RAT-4. Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player.
Heckler & Koch M320
Heckler & Koch M320. The M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies.
M203 Grenade Launcher (airsoft)
An airsoft version of the M203 grenade launcher appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a GP-series grenade launcher. The reload animation is a carry-over from Ghost Recon Wildlands.
Milkor Mark 14 / M32A1
The Mark 14 / M32A1. The weapon has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the "terminator" event. It cannot be modified.
"MGL|Terminator"
Mounted Guns
Browning M2 Aircraft
Browning M2 Aircraft machine guns are mounted on Incubus drones in the game.
Fictional Autocannon
A fictional autocannon is mounted on some vehicles.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun appears in the game mounted on vehicles.
General Electric GAU-8/A Avenger
In the most egregious case of overmatch yet, twin General Electric GAU-8/A Avenger rotary cannons with shortened barrels appear on Behemoth drones in the game.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan appears mounted under the nose of Cobra attack helicopters.
Grenades and Explosives
Fictional EMP Grenade
A fictional EMP grenade can be used to disable drones for a short amount of time.
M26 Hand Grenade
The M26 hand grenade appears as the Frag Grenade.
M84 Stun Grenade
The M84 stun grenade appears in the game as the Flashbang.
M112 C4 Demolition Pack
The M112 C4 Demolition Pack appears in the game as the C4 Charge.
RGR-Rulet VV Tear Gas Grenade
The Assault class has access to a gas grenade somewhat resembling the Russian RGR-Rulet-VV tear gas grenade, although the gas it emits is significantly more lethal than tear gas.
TS-50 Anti-Personnel Mine
The TS-50 anti-personnel mine appears in the game as the Mine Mk. 1.
Unusable Weapons
Flintlock Pistols
A pair of Flintlock Pistols and a pirate flag can be seen in a collection of artifacts.
Heckler & Koch HK21
Josiah Hill is seen holding what resembles a Heckler & Koch HK21 in a collectible photograph of him and Walker in Afghanistan.
Mk 18 Mod 0
A Mk 18 Mod 0 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen.
M203A2 Grenade Launcher
An M203A2 grenade launcher appears on an M4A1 carbine held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan.