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Difference between revisions of "Ghost In The Shell: Stand Alone Complex First Assault"
Spartan198 (talk | contribs) (It's less confusing to use the guns' real names instead of their in-game names.) |
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[[Image:P90 tact d 500px.jpg|thumb|none|500px|FN P90 Tactical - FN 5.7x28mm]] | [[Image:P90 tact d 500px.jpg|thumb|none|500px|FN P90 Tactical - FN 5.7x28mm]] | ||
[[Image:P90 gits sac fa.jpg|thumb|none|550px|]] | [[Image:P90 gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA P-90S1 1st Person.jpg|thumb|none|550px|First persion view of the | + | [[Image:GITS FA P-90S1 1st Person.jpg|thumb|none|550px|First persion view of the P90.]] |
− | [[Image:GITS FA P-90S1 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA P-90S1 Aiming.jpg|thumb|none|550px|Aiming the P90.]] |
− | [[Image:GITS FA P-90S1 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA P-90S1 Reload.jpg|thumb|none|550px|Reloading the P90.]] |
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
A fictional [[Heckler & Koch MP5]] variant mostly based on an MP5A3 is called the "MP-V5A" in-game and is the default submachine gun given to players. It features an SEF trigger group, a collapsible stock which looks like a halfway design between the fixed and folding stocks for the [[Remington ACR]], custom forearm, and a custom railed upper receiver. The magazine, oddly, is shown as if it has a mag clamp. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. While the rounds in the top of the magazine are fully modeled in 3D, the rounds visible through the side window do not visible deplete as the weapon is fired. | A fictional [[Heckler & Koch MP5]] variant mostly based on an MP5A3 is called the "MP-V5A" in-game and is the default submachine gun given to players. It features an SEF trigger group, a collapsible stock which looks like a halfway design between the fixed and folding stocks for the [[Remington ACR]], custom forearm, and a custom railed upper receiver. The magazine, oddly, is shown as if it has a mag clamp. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. While the rounds in the top of the magazine are fully modeled in 3D, the rounds visible through the side window do not visible deplete as the weapon is fired. | ||
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|500px|Heckler & Koch MP5A3 - 9x19mm]] | [[Image:MP5A3 StockCollapsed.jpg|thumb|none|500px|Heckler & Koch MP5A3 - 9x19mm]] | ||
− | [[Image:MP5_Gits_sac_fa.jpg|thumb|none|550px|Once again, the fire selector is in the "safe" position. Note also that it is | + | [[Image:MP5_Gits_sac_fa.jpg|thumb|none|550px|Once again, the fire selector is in the "safe" position. Note also that it is modeled with the sides of a standard MP5 collapsible stock in the fully collapsed position, even though it does not have such a stock.]] |
[[Image:GITS FA MP-V5A 1st Person.jpg|thumb|none|550px|First person view of the MP-V5A.]] | [[Image:GITS FA MP-V5A 1st Person.jpg|thumb|none|550px|First person view of the MP-V5A.]] | ||
[[Image:GITS FA MP-V5A Aiming.jpg|thumb|none|550px|Aiming the MP-V5A.]] | [[Image:GITS FA MP-V5A Aiming.jpg|thumb|none|550px|Aiming the MP-V5A.]] | ||
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[[Image:MP5K-PDW.jpg|thumb|none|500px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm ]] | [[Image:MP5K-PDW.jpg|thumb|none|500px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm ]] | ||
[[Image:Mp5k gits sac fa.jpg|thumb|none|550px|Going up in the world, the selector is at least on semi this time.]] | [[Image:Mp5k gits sac fa.jpg|thumb|none|550px|Going up in the world, the selector is at least on semi this time.]] | ||
− | [[Image:GITS FA MP5K-S3 1st Person.jpg|thumb|none|550px|First person view of the MP5K- | + | [[Image:GITS FA MP5K-S3 1st Person.jpg|thumb|none|550px|First person view of the MP5K-PDW.]] |
− | [[Image:GITS FA MP5K-S3 Aiming.jpg|thumb|none|550px|Aiming the MP5K- | + | [[Image:GITS FA MP5K-S3 Aiming.jpg|thumb|none|550px|Aiming the MP5K-PDW.]] |
− | [[Image:GITS FA MP5K-S3 Reload.jpg|thumb|none|550px|Reloading the MP5K- | + | [[Image:GITS FA MP5K-S3 Reload.jpg|thumb|none|550px|Reloading the MP5K-PDW.]] |
==Heckler & Koch UMP== | ==Heckler & Koch UMP== | ||
− | The [[Heckler & Koch UMP|UMP]] appears as the "UMP-45S1", available to purchase for 199,750 GP. It's one of the slowest firing SMGs in game and, for a time, being the highest damage dealing SMG, only to be beaten by the | + | The [[Heckler & Koch UMP|UMP]] appears as the "UMP-45S1", available to purchase for 199,750 GP. It's one of the slowest firing SMGs in game and, for a time, being the highest damage dealing SMG, only to be beaten by the KAC PDW before once again being the highest damage dealing SMG on July 18th, 2017 due to the "Renewal" update moving the PDW to a new PDW class. Like the MP5A3's magazine, the rounds aren't animated despite being fully modeled in 3D. |
[[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:Ump gits fs.jpg|thumb|none|550px|And back to safe again.]] | [[Image:Ump gits fs.jpg|thumb|none|550px|And back to safe again.]] | ||
− | [[Image:GITS FA UMP-45S1 1st Person.jpg|thumb|none|550px|First person view of the UMP | + | [[Image:GITS FA UMP-45S1 1st Person.jpg|thumb|none|550px|First person view of the UMP.]] |
− | [[Image:GITS FA UMP-45S1 Aiming.jpg|thumb|none|550px|Aiming the UMP | + | [[Image:GITS FA UMP-45S1 Aiming.jpg|thumb|none|550px|Aiming the UMP.]] |
− | [[Image:GITS FA UMP-45S1 Reload.jpg|thumb|none|550px|Reloading the UMP | + | [[Image:GITS FA UMP-45S1 Reload.jpg|thumb|none|550px|Reloading the UMP.]] |
==PP-2000== | ==PP-2000== | ||
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==Seburo C26A== | ==Seburo C26A== | ||
− | The [[Ghost in the Shell Stand Alone Complex#Seburo_C26A|Seburo C26A]] first appeared in several promotional screenshots with an older model as well as being seen in the game's intro when starting the game, being held by Motoko. The C26A is now | + | The [[Ghost in the Shell Stand Alone Complex#Seburo_C26A|Seburo C26A]] first appeared in several promotional screenshots with an older model as well as being seen in the game's intro when starting the game, being held by Motoko. The C26A is now classified as an SMG, despite originally being an assault rifle. It was added via the "Up Close and Personal" update on July 27th, 2016 along with three other Seburo weapons. It's available to purchase for 302,250 GP, making it the most expensive SMG so far. The C26-A now features a traditional magazine instead of the crooked magazine seen in the anime, as well as appearing more boxy than round. |
[[Image:Seburoc26a.jpg|thumb|none|550px|Seburo C26A - 5.45x45mm]] | [[Image:Seburoc26a.jpg|thumb|none|550px|Seburo C26A - 5.45x45mm]] | ||
[[Image:C26 gits FS.jpg|thumb|none|550px|]] | [[Image:C26 gits FS.jpg|thumb|none|550px|]] | ||
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==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | The [[SIG-Sauer MPX]] appears as the "SEO MPX", added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released by a update and is available for purchase for 212,250 GP. Previously dealing 29 damage, it was buffed to 30 with after a update. It is the second highest damage dealing SMG. The MPX shares its reload animation with the | + | The [[SIG-Sauer MPX]] appears as the "SEO MPX", added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released by a update and is available for purchase for 212,250 GP. Previously dealing 29 damage, it was buffed to 30 with after a update. It is the second highest damage dealing SMG. The MPX shares its reload animation with the Scorpion Evo 3A1 and the MP5K-PDW. |
[[Image:SIG MPX.jpg|thumb|none|500px|SIG-Sauer MPX - 9x19mm]] | [[Image:SIG MPX.jpg|thumb|none|500px|SIG-Sauer MPX - 9x19mm]] | ||
[[Image:Mpx gits SAC FS.jpg|thumb|none|550px|Once again, the fire selector is set to safe.]] | [[Image:Mpx gits SAC FS.jpg|thumb|none|550px|Once again, the fire selector is set to safe.]] | ||
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[[Image:KRISSVectorBlank.jpg|thumb|none|500px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]] | [[Image:KRISSVectorBlank.jpg|thumb|none|500px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]] | ||
[[Image:Kris gits sac fa.jpg|thumb|none|550px|The rare sight of a weapon in this game with the controls set up the same way it actually fires.]] | [[Image:Kris gits sac fa.jpg|thumb|none|550px|The rare sight of a weapon in this game with the controls set up the same way it actually fires.]] | ||
− | [[Image:GITS FA KRIS-SV 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA KRIS-SV 1st Person.jpg|thumb|none|550px|First person view of the Vector.]] |
− | [[Image:GITS FA KRIS-SV Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA KRIS-SV Aiming.jpg|thumb|none|550px|Aiming the Vector.]] |
− | [[Image:GITS FA KRIS-SV Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA KRIS-SV Reload.jpg|thumb|none|550px|Reloading the Vector.]] |
− | [[Image:GITS FA KRIS-SV Trailer.jpg|thumb|none|550px|Motoko using the | + | [[Image:GITS FA KRIS-SV Trailer.jpg|thumb|none|550px|Motoko using the Vector in a gameplay trailer.]] |
= Assault Rifles = | = Assault Rifles = | ||
==AKM== | ==AKM== | ||
− | The [[AK-47#AKM|AKM]] appears as the "AK47". | + | The [[AK-47#AKM|AKM]] appears as the "AK47". It is the highest damage dealing assault rifle, and can be fitted with barrels that increases the damage further. It's available to purchase for 249,750 GP. It's highly accurate despite being described as being difficult to handle. The version in-game is a mixture of the barrel and gas port of an AK-47 and the receiver and pistol grip of an AKM. Older builds of the game had the AK's model resemble more of a traditional AKM with synthetic furniture. |
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | ||
[[Image:KREBS CUSTOM ENHANCED SPEED LOAD TACTICAL RIFLE.jpg|thumb|none|400px|Krebs Custom Enhanced Speed Load Tactical Rifle - 7.62x39mm]] | [[Image:KREBS CUSTOM ENHANCED SPEED LOAD TACTICAL RIFLE.jpg|thumb|none|400px|Krebs Custom Enhanced Speed Load Tactical Rifle - 7.62x39mm]] | ||
[[Image:Ak-47_gits_sac_fa.jpg|thumb|none|550px|]] | [[Image:Ak-47_gits_sac_fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA AK47 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA AK47 1st Person.jpg|thumb|none|550px|First person view of the AKM.]] |
− | [[Image:GITS FA AK47 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA AK47 Aiming.jpg|thumb|none|550px|Aiming the AKM.]] |
− | [[Image:GITS FA AK47 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA AK47 Reload.jpg|thumb|none|550px|Reloading the AKM.]] |
== Beretta ARX-160 == | == Beretta ARX-160 == | ||
− | The [[Beretta ARX-160]] appears as the "KHX-160" in game. It was added via the "FC: Part I - Persona" update on March 22nd, 2017 and is available to purchase for 237,250 GP. The | + | The [[Beretta ARX-160]] appears as the "KHX-160" in game. It was added via the "FC: Part I - Persona" update on March 22nd, 2017 and is available to purchase for 237,250 GP. The ARX-160 is extremely accurate and effective in almost all ranges, even without the aid of attachments. |
[[Image:Beretta ARX-160.jpg|thumb|none|550px|Beretta ARX-160 - 5.56x45mm]] | [[Image:Beretta ARX-160.jpg|thumb|none|550px|Beretta ARX-160 - 5.56x45mm]] | ||
[[Image:Khx 160 gits sac fa.jpg|thumb|none|550px|Set to safe again...]] | [[Image:Khx 160 gits sac fa.jpg|thumb|none|550px|Set to safe again...]] | ||
− | [[Image:GITS FA KHX-160 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA KHX-160 1st Person.jpg|thumb|none|550px|First person view of the ARX-160.]] |
− | [[Image:GITS FA KHX-160 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA KHX-160 Aiming.jpg|thumb|none|550px|Aiming the ARX-160.]] |
− | [[Image:GITS FA KHX-160 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA KHX-160 Reload.jpg|thumb|none|550px|Reloading the ARX-160.]] |
== Bushmaster ACR == | == Bushmaster ACR == | ||
− | The [[Bushmaster ACR]] appears as the "ACR1-G2" is very briefly seen in a gameplay trailer with a TruSight red dot. It is available in the Market for purchase for 237,250 GP, despite its claim to be "solid performance in almost all situations", the | + | The [[Bushmaster ACR]] appears as the "ACR1-G2" is very briefly seen in a gameplay trailer with a TruSight red dot. It is available in the Market for purchase for 237,250 GP, despite its claim to be "solid performance in almost all situations", the ACR is considered to be one of the poorest performing assault rifle in the community. |
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|550px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]] | [[Image:Bushmaster-acr-carbine.jpg|thumb|none|550px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]] | ||
[[Image:Acr gits sac fa.jpg|thumb|none|550px|...and again...]] | [[Image:Acr gits sac fa.jpg|thumb|none|550px|...and again...]] | ||
− | [[Image:Acr_1st_person_GITS_FA.jpg|thumb|none|550px|First person view of the | + | [[Image:Acr_1st_person_GITS_FA.jpg|thumb|none|550px|First person view of the ACR.]] |
− | [[Image:GITS FA ACR1-G2 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA ACR1-G2 Aiming.jpg|thumb|none|550px|Aiming the ACR.]] |
− | [[Image:GITS FA ACR1-G2 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA ACR1-G2 Reload.jpg|thumb|none|550px|Reloading the ACR.]] |
==Daewoo K2== | ==Daewoo K2== | ||
− | What appears to be civilian semi-auto [[Daewoo K2]], appears as the "K22". It was being dropped by a "Kraken" member after being knifed in a gameplay trailer and is available for 224,750 GP. It features a Picatinny rail as well as an extended and bigger handguard. This assault rifle has a very mid-range set of stats for itself. The fact that it has a very decent fire rate along with stability making it a good choice for players. The | + | What appears to be civilian semi-auto [[Daewoo K2]], appears as the "K22". It was being dropped by a "Kraken" member after being knifed in a gameplay trailer and is available for 224,750 GP. It features a Picatinny rail as well as an extended and bigger handguard. This assault rifle has a very mid-range set of stats for itself. The fact that it has a very decent fire rate along with stability making it a good choice for players. The K2 being incorporated in the game is most likely that the developers are based in South Korea. |
[[Image:Daewoo-K2.jpg|thumb|none|550px|Daewoo K2 Assault rifle - 5.56x45mm NATO]] | [[Image:Daewoo-K2.jpg|thumb|none|550px|Daewoo K2 Assault rifle - 5.56x45mm NATO]] | ||
[[Image:K22 GITS FA.jpg|thumb|none|550px|...and now we're back on semi. Note the 2-position civilian fire selector markings.]] | [[Image:K22 GITS FA.jpg|thumb|none|550px|...and now we're back on semi. Note the 2-position civilian fire selector markings.]] | ||
− | [[Image:GITS FA K22 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA K22 1st Person.jpg|thumb|none|550px|First person view of the K2.]] |
− | [[Image:GITS FA K22 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA K22 Aiming.jpg|thumb|none|550px|Aiming the K2.]] |
− | [[Image:GITS FA K22 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA K22 Reload.jpg|thumb|none|550px|Reloading the K2.]] |
− | [[Image:GITS FA K22 Trailer.jpg|thumb|none|550px|A "Kraken" soldier holds a | + | [[Image:GITS FA K22 Trailer.jpg|thumb|none|550px|A "Kraken" soldier holds a K2 while being knifed.]] |
==FAMAS F1== | ==FAMAS F1== | ||
− | The [[FAMAS F1|FAMAS]] appears as the "F-MAS G-1", it was added via the "Fear The Unknown" update on June 21st, 2016. It's available for 237,250 GP and currently has the lowest amount of ammo in its category. The | + | The [[FAMAS F1|FAMAS]] appears as the "F-MAS G-1", it was added via the "Fear The Unknown" update on June 21st, 2016. It's available for 237,250 GP and currently has the lowest amount of ammo in its category. The FAMAS has similar stats as the IWI X95R, and can have a barrel upgrade to increase accuracy and damage; this makes the FAMAS have a slight edge over the S25 when fully upgraded. Equipping one of the available bipods will make the built-in bipod folded down. |
[[Image:FAMAS-F1.jpg|thumb|none|550px|FAMAS F1 - 5.56x45mm]] | [[Image:FAMAS-F1.jpg|thumb|none|550px|FAMAS F1 - 5.56x45mm]] | ||
[[Image:Famas gits sac fa.jpg|thumb|none|550px|]] | [[Image:Famas gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA F-MAS G-1 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA F-MAS G-1 1st Person.jpg|thumb|none|550px|First person view of the FAMAS.]] |
− | [[Image:GITS FA F-MAS G-1 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA F-MAS G-1 Aiming.jpg|thumb|none|550px|Aiming the FAMAS.]] |
− | [[Image:GITS FA F-MAS G-1 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA F-MAS G-1 Reload.jpg|thumb|none|550px|Reloading the FAMAS.]] |
==FN F2000== | ==FN F2000== | ||
− | The [[FN F2000]] appears as the "F2020". It was added via Supply Drop update on September 21st, 2016 and is available to purchase for 237.250 GP. It has one of the highest rate of fire of its category, it's effective in most cases, making the | + | The [[FN F2000]] appears as the "F2020". It was added via Supply Drop update on September 21st, 2016 and is available to purchase for 237.250 GP. It has one of the highest rate of fire of its category, it's effective in most cases, making the F2000 a popular choice by players. The F2020 was later nerfed in a update. |
[[Image:FN_F2000_TR_rifle.jpg|thumb|none|550px|[[FN F2000 Tactical]] with gray finish - 5.56x45mm NATO]] | [[Image:FN_F2000_TR_rifle.jpg|thumb|none|550px|[[FN F2000 Tactical]] with gray finish - 5.56x45mm NATO]] | ||
[[Image:F2000 gits sac fa.jpg|thumb|none|550px|The finish ingame appears to be more blue than grey.]] | [[Image:F2000 gits sac fa.jpg|thumb|none|550px|The finish ingame appears to be more blue than grey.]] | ||
− | [[Image:GITS FA F2020 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA F2020 1st Person.jpg|thumb|none|550px|First person view of the F2000.]] |
− | [[Image:GITS FA F2020 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA F2020 Aiming.jpg|thumb|none|550px|Aiming the F2000.]] |
− | [[Image:GITS FA F2020 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA F2020 Reload.jpg|thumb|none|550px|Reloading the F2000.]] |
== FN SCAR-L == | == FN SCAR-L == | ||
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[[Image:Scar l std.jpg|thumb|none|550px|FN SCAR-L STD - 5.56x45mm NATO]] | [[Image:Scar l std.jpg|thumb|none|550px|FN SCAR-L STD - 5.56x45mm NATO]] | ||
[[Image:Scar gits sac fa.jpg|thumb|none|550px|Once again, the safety is on.]] | [[Image:Scar gits sac fa.jpg|thumb|none|550px|Once again, the safety is on.]] | ||
− | [[Image:GITS FA SC-AR 45 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA SC-AR 45 1st Person.jpg|thumb|none|550px|First person view of the SCAR-L.]] |
− | [[Image:GITS FA SC-AR 45 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA SC-AR 45 Aiming.jpg|thumb|none|550px|Aiming the SCAR-L.]] |
− | [[Image:GITS FA SC-AR 45 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA SC-AR 45 Reload.jpg|thumb|none|550px|Reloading the SCAR-L.]] |
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
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==IWI X95R== | ==IWI X95R== | ||
− | The [[Tavor_TAR-21_rifle_series#IWI_X95|IWI X95R]] appears as the "S25-R" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update and is available in the Market for 249,750 GP. It has the fastest fire rate out of all the assault rifles however deals the least damage. The | + | The [[Tavor_TAR-21_rifle_series#IWI_X95|IWI X95R]] appears as the "S25-R" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update and is available in the Market for 249,750 GP. It has the fastest fire rate out of all the assault rifles however deals the least damage. The X95R can get low on ammo rather quickly if the player is careless enough due to the high rate of fire. |
[[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm.]] | [[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm.]] | ||
[[Image:S25 gits sac fa.jpg|thumb|none|550px|This ingame version also includes the upper Picatinny rail of the newer version and also a long barrel. And the safety is on.]] | [[Image:S25 gits sac fa.jpg|thumb|none|550px|This ingame version also includes the upper Picatinny rail of the newer version and also a long barrel. And the safety is on.]] | ||
− | [[Image:GITS FA S25-R 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA S25-R 1st Person.jpg|thumb|none|550px|First person view of the X95R.]] |
− | [[Image:GITS FA S25-R Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA S25-R Aiming.jpg|thumb|none|550px|Aiming the X95R.]] |
− | [[Image:GITS FA S25-R Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA S25-R Reload.jpg|thumb|none|550px|Reloading the X95R.]] |
==Knight's Armament PDW== | ==Knight's Armament PDW== | ||
− | The [[Knight's Armament PDW]] appears as the "KA-P5W" and was released via the "FC: Part I - Persona" update on March 22nd, 2017. It's available for 212,250 GP. The KA-P5W was originally in the submachine gun class before being moved to a PDW class in the "Renewal" update on July 18th, 2017. It is now only usable by Specialist characters. It has the same reload animations as the MPX and | + | The [[Knight's Armament PDW]] appears as the "KA-P5W" and was released via the "FC: Part I - Persona" update on March 22nd, 2017. It's available for 212,250 GP. The KA-P5W was originally in the submachine gun class before being moved to a PDW class in the "Renewal" update on July 18th, 2017. It is now only usable by Specialist characters. It has the same reload animations as the MPX and Scorpion Evo 3A1 and shares its firing sound with the K2. It's currently the highest damage PDW available, dealing 35 damage by default. The inventory and loadout icons depicts the KAC PDW having the real life barrel of the PDW, but the actual in game model uses a generic model of the default barrel. |
[[Image:KAC PDW 10in.jpg|thumb|none|550px|[[KAC PDW]] with 10" barrel - 6x35mm]] | [[Image:KAC PDW 10in.jpg|thumb|none|550px|[[KAC PDW]] with 10" barrel - 6x35mm]] | ||
[[Image:Kap5 gits sac fa.jpg|thumb|none|550px|Wait, auto?]] | [[Image:Kap5 gits sac fa.jpg|thumb|none|550px|Wait, auto?]] | ||
− | [[Image:GITS FA KA-P5W 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA KA-P5W 1st Person.jpg|thumb|none|550px|First person view of the KAC PDW.]] |
− | [[Image:GITS FA KA-P5W Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA KA-P5W Aiming.jpg|thumb|none|550px|Aiming the KAC PDW.]] |
− | [[Image:GITS FA KA-P5W Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA KA-P5W Reload.jpg|thumb|none|550px|Reloading the KAC PDW.]] |
==M4A1== | ==M4A1== | ||
− | The [[Colt M4A1]] is one of the few firearms with an unaltered name in the game. It was first seen in a gameplay trailer being used by "Kraken" soldiers and some members of Section 9 as well as in several promotional screenshots. The M4A1 is the default assault rifle given at the start. The perfomance of it is well rounded and can be competing against better weapons if modded correctly. It features a rectangle handguard and what appears to be a faint digital camo on the upper handguard and stock, applying a weapon skin removes it. Older builds of the game had the M4A1 loadout icon missing its carrying handle, it was added in later builds. The | + | The [[Colt M4A1]] is one of the few firearms with an unaltered name in the game. It was first seen in a gameplay trailer being used by "Kraken" soldiers and some members of Section 9 as well as in several promotional screenshots. The M4A1 is the default assault rifle given at the start. The perfomance of it is well rounded and can be competing against better weapons if modded correctly. It features a rectangle handguard and what appears to be a faint digital camo on the upper handguard and stock, applying a weapon skin removes it. Older builds of the game had the M4A1 loadout icon missing its carrying handle, it was added in later builds. The USAS 12 reuses the carrying handle from the M4A1. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. |
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]] | ||
[[Image:M4A1 gits sac fa.jpg |thumb|none|550px|The Colt M4A1 has gotten a "futurized" look to it. The customized forearm seems to shroud the gas port. And it's set to auto again!]] | [[Image:M4A1 gits sac fa.jpg |thumb|none|550px|The Colt M4A1 has gotten a "futurized" look to it. The customized forearm seems to shroud the gas port. And it's set to auto again!]] | ||
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= Shotguns = | = Shotguns = | ||
==Remington 870 MCS== | ==Remington 870 MCS== | ||
− | The [[Remington 870]] appears as the "870-ICS" and is one of the few weapons to be unlocked by TP. It's then available for 19,600 GP. It first appeared in several promotional screenshots being used by Borma. Holding 8 shells, this shotgun deals the most damage out of all the shotguns but this has been counteracted by its very slow rate of fire. For some reason, this shotgun features two sets of iron sights initially, probably because the standard ones were too difficult to use in game and the extra ones providing a more uniform iron sight setup. The shotguns in this game have said to have a range of up to 25m. However, on multiple occasions, pellets have extended this by 2 or 3 meters. Older builds of the game had the 870 | + | The [[Remington 870]] appears as the "870-ICS" and is one of the few weapons to be unlocked by TP. It's then available for 19,600 GP. It first appeared in several promotional screenshots being used by Borma. Holding 8 shells, this shotgun deals the most damage out of all the shotguns but this has been counteracted by its very slow rate of fire. For some reason, this shotgun features two sets of iron sights initially, probably because the standard ones were too difficult to use in game and the extra ones providing a more uniform iron sight setup. The shotguns in this game have said to have a range of up to 25m. However, on multiple occasions, pellets have extended this by 2 or 3 meters. Older builds of the game had the 870 modeled with a side saddle, a Magpul styled MOE stock and vented barrel. |
[[Image:Remington 870MCS.jpg|thumb|none|550px|Remington 870 MCS - 12 gauge]] | [[Image:Remington 870MCS.jpg|thumb|none|550px|Remington 870 MCS - 12 gauge]] | ||
[[Image:870 MCS gits sac fa.jpg|thumb|none|550px|]] | [[Image:870 MCS gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA 870-ICS 1st Person.jpg|thumb|none|550px|First Person view of the 870 | + | [[Image:GITS FA 870-ICS 1st Person.jpg|thumb|none|550px|First Person view of the Remington 870 MCS.]] |
− | [[Image:GITS FA 870-ICS Aiming.jpg|thumb|none|550px|Aiming the 870 | + | [[Image:GITS FA 870-ICS Aiming.jpg|thumb|none|550px|Aiming the 870.]] |
− | [[Image:GITS FA 870-ICS Reload.jpg|thumb|none|550px|Reloading the 870 | + | [[Image:GITS FA 870-ICS Reload.jpg|thumb|none|550px|Reloading the 870.]] |
==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
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==UTAS UTS-15== | ==UTAS UTS-15== | ||
− | The [[UTAS UTS-15]] appears as the "STA-12S2" and was added via Supply Drop update on February 23rd, 2017. It's available for 212,250 GP. It holds 15 shells and is the bridge between the 870 and KSG in terms of weapon stats. Holds 14+1 in the chamber for some reason. While the KSG-G1 isn't being reloaded in both tubes, the | + | The [[UTAS UTS-15]] appears as the "STA-12S2" and was added via Supply Drop update on February 23rd, 2017. It's available for 212,250 GP. It holds 15 shells and is the bridge between the 870 and KSG in terms of weapon stats. Holds 14+1 in the chamber for some reason. While the KSG-G1 isn't being reloaded in both tubes, the UTS-15 is corretly being reloaded in both tubes. |
[[Image:UTS-15_Gen2.JPG|thumb|none|550px|Gen 2 UTAS UTS-15 - 12 gauge]] | [[Image:UTS-15_Gen2.JPG|thumb|none|550px|Gen 2 UTAS UTS-15 - 12 gauge]] | ||
[[Image:Uts 15 gits fs.jpg|thumb|none|550px|]] | [[Image:Uts 15 gits fs.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA STA-12S2 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA STA-12S2 1st Person.jpg|thumb|none|550px|First person view of the UTS-15.]] |
− | [[Image:GITS FA STA-12S2 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA STA-12S2 Aiming.jpg|thumb|none|550px|Aiming the UTS-15.]] |
[[Image:GITS FA STA-12S2 Reload 1.jpg|thumb|none|550px|Reloading the first tube.]] | [[Image:GITS FA STA-12S2 Reload 1.jpg|thumb|none|550px|Reloading the first tube.]] | ||
[[Image:GITS FA STA-12S2 Reload 2.jpg|thumb|none|550px|Reloading the second tube.]] | [[Image:GITS FA STA-12S2 Reload 2.jpg|thumb|none|550px|Reloading the second tube.]] | ||
==USAS-12== | ==USAS-12== | ||
− | The [[USAS-12 Shotgun|USAS-12]] appears as the "USS 12" and is available in the Market to purchase for 199,750 GP. It was first seen in a gameplay trailer with a Quick Point S1 despite the sight itself is not available for the shotgun in the final game. The weapon is the only fully automatic shotgun found in game and the only shotgun to come with magazine attachments. It shares the same carrying handle as the M4A1, using any red dot sights for the | + | The [[USAS-12 Shotgun|USAS-12]] appears as the "USS 12" and is available in the Market to purchase for 199,750 GP. It was first seen in a gameplay trailer with a Quick Point S1 despite the sight itself is not available for the shotgun in the final game. The weapon is the only fully automatic shotgun found in game and the only shotgun to come with magazine attachments. It shares the same carrying handle as the M4A1, using any red dot sights for the USAS-12 removes it. |
[[Image:USAS12.jpg|thumb|none|550px|Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.]] | [[Image:USAS12.jpg|thumb|none|550px|Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.]] | ||
[[Image:Usas 12 gits sac fa.jpg|thumb|none|550px|The [[USAS-12]] is given a futuristic look, much like the M4A1 in this game.]] | [[Image:Usas 12 gits sac fa.jpg|thumb|none|550px|The [[USAS-12]] is given a futuristic look, much like the M4A1 in this game.]] | ||
− | [[Image:GITS FA USS 12 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA USS 12 1st Person.jpg|thumb|none|550px|First person view of the USAS-12.]] |
− | [[Image:GITS FA USS 12 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA USS 12 Aiming.jpg|thumb|none|550px|Aiming the USAS-12.]] |
− | [[Image:GITS FA USS 12 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA USS 12 Reload.jpg|thumb|none|550px|Reloading the USAS-12.]] |
= Sniper Rifles = | = Sniper Rifles = | ||
==Accuracy International Arctic Warfare Magnum== | ==Accuracy International Arctic Warfare Magnum== | ||
− | The [[Accuracy International Arctic Warfare Magnum|AWM]] appears as the "L118A-S1b". It's the default sniper rifle for players to use. It was first seen in a gameplay trailer being used by Saito. It holds 8 rounds by default but an extended magazine is available. The | + | The [[Accuracy International Arctic Warfare Magnum|AWM]] appears as the "L118A-S1b". It's the default sniper rifle for players to use. It was first seen in a gameplay trailer being used by Saito. It holds 8 rounds by default but an extended magazine is available. The AWM will not one shot kill players unless they've been damaged by teammates or having one of the custom barrels equipped. Players who purchased one of the Early Access packs would be given a Tachikoma skin for use. |
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|]] | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|]] | ||
[[Image:AWM gits sac fa.jpg|thumb|none|550px|]] | [[Image:AWM gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA L118A-S1b 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA L118A-S1b 1st Person.jpg|thumb|none|550px|First person view of the AWM.]] |
− | [[Image:GITS FA L118A-S1b Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA L118A-S1b Aiming.jpg|thumb|none|550px|Aiming the AWM.]] |
− | [[Image:GITS FA L118A-S1b Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA L118A-S1b Reload.jpg|thumb|none|550px|Reloading the AWM.]] |
==Accuracy International AS50== | ==Accuracy International AS50== | ||
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[[Image:As50sr.jpg|thumb|none|550px|Accuracy International AS50 (Early Model) - .50 BMG]] | [[Image:As50sr.jpg|thumb|none|550px|Accuracy International AS50 (Early Model) - .50 BMG]] | ||
[[Image:Sa50_gits_sac_fa.jpg|thumb|none|550px|]] | [[Image:Sa50_gits_sac_fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA SA50 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA SA50 1st Person.jpg|thumb|none|550px|First person view of the AS50.]] |
− | [[Image:GITS FA SA50 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA SA50 Aiming.jpg|thumb|none|550px|Aiming the AS50.]] |
− | [[Image:GITS FA SA50 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA SA50 Reload.jpg|thumb|none|550px|Reloading the AS50.]] |
==Barrett Model 98 Bravo== | ==Barrett Model 98 Bravo== | ||
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[[Image:0129481.jpg|thumb|none|550px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | [[Image:0129481.jpg|thumb|none|550px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | ||
[[Image:M99d GITS SAC FA.jpg|thumb|none|550px|...aaaaand back to safe.]] | [[Image:M99d GITS SAC FA.jpg|thumb|none|550px|...aaaaand back to safe.]] | ||
− | [[Image:GITS FA M99D 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA M99D 1st Person.jpg|thumb|none|550px|First person view of the Model 98 Bravo.]] |
− | [[Image:GITS FA M99D Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA M99D Aiming.jpg|thumb|none|550px|Aiming the Model 98 Bravo.]] |
− | [[Image:GITS FA M99D Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA M99D Reload.jpg|thumb|none|550px|Reloading the Model 98 Bravo.]] |
==CheyTac M200 "Intervention" == | ==CheyTac M200 "Intervention" == | ||
− | The [[Cheyenne Tactical M-200 Intervention|Intervention]] appears as the "MM200" ingame, it was added via a Supply Drop update on October 27th, 2016. It's available for 249,750 GP. Despite being claimed as being highly accurate at extreme long ranges in real life, the | + | The [[Cheyenne Tactical M-200 Intervention|Intervention]] appears as the "MM200" ingame, it was added via a Supply Drop update on October 27th, 2016. It's available for 249,750 GP. Despite being claimed as being highly accurate at extreme long ranges in real life, the M200 has the lowest range of any sniper rifle, even having lower range than the MSG90. Its carrying handle appears to be wrapped in cloth. |
[[Image:M200.jpg|thumb|none|550px|CheyTac M200 - .408 CheyTac]] | [[Image:M200.jpg|thumb|none|550px|CheyTac M200 - .408 CheyTac]] | ||
[[Image:Cheytac gits sac fa.jpg|thumb|none|550px|]] | [[Image:Cheytac gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA MM200 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA MM200 1st Person.jpg|thumb|none|550px|First person view of the M200.]] |
− | [[Image:GITS FA MM200 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA MM200 Aiming.jpg|thumb|none|550px|Aiming the M200.]] |
− | [[Image:GITS FA MM200 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA MM200 Reload.jpg|thumb|none|550px|Reloading the M200]] |
==Heckler & Koch MSG90== | ==Heckler & Koch MSG90== | ||
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[[Image:HKMSG90.jpg|thumb|none|550px|Heckler & Koch MSG90 - 7.62x51mm NATO]] | [[Image:HKMSG90.jpg|thumb|none|550px|Heckler & Koch MSG90 - 7.62x51mm NATO]] | ||
[[Image:Seo-90 gits sac fa.jpg|thumb|none|550px|Safe again.]] | [[Image:Seo-90 gits sac fa.jpg|thumb|none|550px|Safe again.]] | ||
− | [[Image:GITS FA SEO90 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA SEO90 1st Person.jpg|thumb|none|550px|First person view of the MSG90.]] |
− | [[Image:GITS FA SEO90 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA SEO90 Aiming.jpg|thumb|none|550px|Aiming the MSG90.]] |
− | [[Image:GITS FA SEO90 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA SEO90 Reload.jpg|thumb|none|550px|Reloading the MSG90.]] |
==Remington M2010 Enhanced Sniper Rifle== | ==Remington M2010 Enhanced Sniper Rifle== | ||
− | The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|M2010]] appears as the "CM2010", added via a Supply Drop update on April 6th, 2016 and is available for 237,250 GP. While it's modeled with an AAC | + | The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|M2010]] appears as the "CM2010", added via a Supply Drop update on April 6th, 2016 and is available for 237,250 GP. While it's modeled with an AAC Titan QD suppressor by default, it incorrectly fires as if there weren't one. However, adding a custom suppressor makes its sound more accurate. |
[[Image:XM2010.jpg|thumb|none|550px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]] | [[Image:XM2010.jpg|thumb|none|550px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]] | ||
[[Image:Cm2010 gits sac fa.jpg|thumb|none|550px|]] | [[Image:Cm2010 gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA CM2010 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA CM2010 1st Person.jpg|thumb|none|550px|First person view of the M2010.]] |
− | [[Image:GITS FA CM2010 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA CM2010 Aiming.jpg|thumb|none|550px|Aiming the M2010.]] |
− | [[Image:GITS FA CM2010 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA CM2010 Reload.jpg|thumb|none|550px|Reloading the M2010.]] |
==Izhmash SV-98== | ==Izhmash SV-98== | ||
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[[Image:SV98.jpg|thumb|none|550px|Izhmash SV-98 - 7.62x54mmR]] | [[Image:SV98.jpg|thumb|none|550px|Izhmash SV-98 - 7.62x54mmR]] | ||
[[Image:Sv97 gits sac fa.jpg|thumb|none|550px|]] | [[Image:Sv97 gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA SR-V97 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA SR-V97 1st Person.jpg|thumb|none|550px|First person view of the SV-98.]] |
− | [[Image:GITS FA SR-V97 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA SR-V97 Aiming.jpg|thumb|none|550px|Aiming the SV-98.]] |
− | [[Image:GITS FA SR-V97 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA SR-V97 Reload.jpg|thumb|none|550px|Reloading the SV-98.]] |
=="Seburo SR"== | =="Seburo SR"== | ||
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[[Image:GITS FA Seburo MG Reload.jpg|thumb|none|550px|Reloading the Seburo MG.]] | [[Image:GITS FA Seburo MG Reload.jpg|thumb|none|550px|Reloading the Seburo MG.]] | ||
− | ==FN | + | ==FN Mk 46 Mod 0== |
− | The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears as the "M249-G4" for some odd reason despite the markings on the side reading "Mk 46 Mod 0." It was briefly seen in a gameplay trailer firing at an enemy Tachikoma using an older model of the XT1 sight. It's one of the few weapons to be unlocked by TP, it's then available for 42,800 GP. It features a handguard similar that of the Mod 1 and with a rectractable stock. It's one of the two only belt fed light machine guns in game. Adding any sights to the | + | The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears as the "M249-G4" for some odd reason despite the markings on the side reading "Mk 46 Mod 0." It was briefly seen in a gameplay trailer firing at an enemy Tachikoma using an older model of the XT1 sight. It's one of the few weapons to be unlocked by TP, it's then available for 42,800 GP. It features a handguard similar that of the Mod 1 and with a rectractable stock. It's one of the two only belt fed light machine guns in game. Adding any sights to the Mk 46 will not remove the rear iron sight housing. |
[[File:Mk 46 Mod 0.jpg|thumb|none|550px|FN Mk 46 Mod 0 - 5.56x45mm NATO]] | [[File:Mk 46 Mod 0.jpg|thumb|none|550px|FN Mk 46 Mod 0 - 5.56x45mm NATO]] | ||
[[Image:M249 gits sac fa.jpg|thumb|none|550px|]] | [[Image:M249 gits sac fa.jpg|thumb|none|550px|]] | ||
− | [[Image:GITS FA M249-G4 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA M249-G4 1st Person.jpg|thumb|none|550px|First person view of the Mk 46.]] |
− | [[Image:GITS FA M249-G4 Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA M249-G4 Aiming.jpg|thumb|none|550px|Aiming the Mk 46.]] |
− | [[Image:GITS FA M249-G4 Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA M249-G4 Reload.jpg|thumb|none|550px|Reloading the Mk 46.]] |
− | [[Image:GITS FA M249 Trailer.jpg|thumb|none|550px|A Section 9 member firing the | + | [[Image:GITS FA M249 Trailer.jpg|thumb|none|550px|A Section 9 member firing the Mk 46 at an enemy Tachikoma equipped with an older version of the XT1 sight. This sight is not available for the Mk 46 in the final game.]] |
==L86A2 LSW== | ==L86A2 LSW== | ||
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[[Image:GITS FA L86-SEO 1st Person.jpg|thumb|none|550px|First person view of the L86. The "teardrop" handle is visible.]] | [[Image:GITS FA L86-SEO 1st Person.jpg|thumb|none|550px|First person view of the L86. The "teardrop" handle is visible.]] | ||
[[Image:GITS FA L86-SEO Aiming.jpg|thumb|none|550px|Aiming the L86.]] | [[Image:GITS FA L86-SEO Aiming.jpg|thumb|none|550px|Aiming the L86.]] | ||
− | [[Image:GITS FA L86-SEO Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA L86-SEO Reload.jpg|thumb|none|550px|Reloading the L86.]] |
==Heckler & Koch MG36== | ==Heckler & Koch MG36== | ||
− | The [[Heckler & Koch MG36|MG36]] appears as the " | + | The [[Heckler & Koch MG36|MG36]] appears as the "MG36-A", it was briefly seen used by Borma and Batou in a gameplay trailer. It was added via the "An Enhanced Operative" update on February 16th, 2016. It's available to purchase for 237,250 GP, it's currently the highest damage dealing LMG, just beating the Seburo MG by 1 damage point. The MG36 ingame has the top rail of the [[Heckler & Koch G36C|G36C]]. |
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]] | ||
[[Image:MG36.jpg|thumb|none|550px|Heckler & Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]] | [[Image:MG36.jpg|thumb|none|550px|Heckler & Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]] | ||
[[Image:Mg36 gits sac fa.jpg|thumb|none|550px|As usual, with the safety on.]] | [[Image:Mg36 gits sac fa.jpg|thumb|none|550px|As usual, with the safety on.]] | ||
− | [[Image:GITS FA MG36-A 1st Person.jpg|thumb|none|550px|First person view of the MG36 | + | [[Image:GITS FA MG36-A 1st Person.jpg|thumb|none|550px|First person view of the MG36.]] |
− | [[Image:GITS FA MG36-A Aiming.jpg|thumb|none|550px|Aiming the MG36 | + | [[Image:GITS FA MG36-A Aiming.jpg|thumb|none|550px|Aiming the MG36.]] |
− | [[Image:GITS FA MG36-A Reload.jpg|thumb|none|550px|Reloading the MG36 | + | [[Image:GITS FA MG36-A Reload.jpg|thumb|none|550px|Reloading the MG36.]] |
− | [[Image:GITS FA MG36-A Trailer.jpg|thumb|none|550px|Borma and Batou firing their | + | [[Image:GITS FA MG36-A Trailer.jpg|thumb|none|550px|Borma and Batou firing their MG36s with Beta C-Mag styled drum magazines.]] |
==MG3== | ==MG3== | ||
The [[MG42#MG3|MG3]] appears as the "MG33-A", it was first added in a test version of the game on June 16th before being added via the "Renewal" update on July 18th, 2017 and is available for 237,250 GP. It sports a futurized look as well as sharing the default iron sights as seen on the C30. It's currently one of the two belt fed light machine guns in game. | The [[MG42#MG3|MG3]] appears as the "MG33-A", it was first added in a test version of the game on June 16th before being added via the "Renewal" update on July 18th, 2017 and is available for 237,250 GP. It sports a futurized look as well as sharing the default iron sights as seen on the C30. It's currently one of the two belt fed light machine guns in game. | ||
[[Image:MG3 Black furniture.jpg|thumb|none|550px|MG3 - 7.62x51mm NATO]] | [[Image:MG3 Black furniture.jpg|thumb|none|550px|MG3 - 7.62x51mm NATO]] | ||
− | [[Image:GITS FA MG33-A.jpg|thumb|none|550px|The | + | [[Image:GITS FA MG33-A.jpg|thumb|none|550px|The MG3 as it appears in a test build of the game.]] |
− | [[Image:GITS FA MG33-A 1st Person.jpg|thumb|none|550px|First person view of the | + | [[Image:GITS FA MG33-A 1st Person.jpg|thumb|none|550px|First person view of the MG3.]] |
− | [[Image:GITS FA MG33-A Aiming.jpg|thumb|none|550px|Aiming the | + | [[Image:GITS FA MG33-A Aiming.jpg|thumb|none|550px|Aiming the MG3.]] |
− | [[Image:GITS FA MG33-A Reload.jpg|thumb|none|550px|Reloading the | + | [[Image:GITS FA MG33-A Reload.jpg|thumb|none|550px|Reloading the MG3.]] |
==M134 Minigun== | ==M134 Minigun== |
Revision as of 11:57, 13 July 2018
Ghost in the Shell Stand Alone Complex First Assault was a free-to-play first-person shooter game developed by Neople and published by Nexon. A closed beta ran from October 1st, 2015 to October 5th, 2015. It was first released as an Early Access game on Steam on December 14th, 2015 before finally going into open beta in July 28th, 2016. Players were able to pick and play as members of Section 9 in online multiplayer, as of the "Renewal" update on July 18th, 2017, characters were divided into three classes; Assault, Infiltrator and Specialist. As is common for games of this type, all guns were treated as empty when reloaded and none kept an extra round in their chambers.
In August 2017 it was announced that the game's servers would shut down on December 6th, 2017. Its store page on Steam was removed on that day.
The following weapons appear in the video game: Ghost in the Shell: Stand Alone Complex - First Assault Online:
Pistols
Pistols are available to players with the exception of the P99 and Beretta 84, appearing as holstered weapon props on character models. Unlike primary weapons, they cannot be customized with attachments.
"Seburo M5"
The "Seburo M5" is the default secondary available from the start, it holds a capacity of 20 rounds and has a high rate of fire. Saito has one holstered in his pants when equipping his Signature skin, however, it's purely cosmetic.
SIG-Sauer P226R
The SIG-Sauer P226R briefly appears in a gameplay trailer before it was added in the game's open beta release on July 28th, 2016. Appears as the "SEO P226" and it's automatically given to players upon reaching Level 6. It is more powerful than the Seburo M5 although it has poorer accuracy and a much smaller magazine. It is so far the only weapon to be unlocked for free by reaching a certain rank.
FN Five-seveN USG
The Five-seveN appears as the "SN 5-7" in game and was added via a Supply Drop update on January 26th, 2017 and is available to purchase in the Market for 157,250 GP. The gun holds 20 rounds and has the fixed sights of the Five-seveN Mk 2. It has a high rate of fire similar to the M5.
Beretta 93R
The 93R appears as the "93-SE" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update. Available to purchase in the Market for 149,750 GP, it's very deadly at close range, firing 3-round bursts; the player can easily unload a lethal spray of bullets at their foe with a cost to accuracy and range. The 93R is currently the only machine-pistol sidearm in the game.
Mateba 2006M
The Mateba 2006M, first seen in a gameplay trailer being held by Togusa as well in several promotional screenshots. Appeared simply as the Mateba before being renamed to Mateba 2006SM in the "Niihama Ticket" update. It was added via the "He's Just a Natural" update in March 30th, 2016. It's available in the Market for 162,250 GP and serves as a replacement for Togusa's signature Mateba 2008M. The game obviously allows players to use the Mateba 2006M while playing as Togusa. The Mateba is roughly on-par with the Taurus Model 44, although the Mateba has a faster rate of fire and less stopping power.
EAA Witness/Tangfolio T95
The EAA Witness Steel, appearing as the "KCZ-85". It was added on November 9th, 2016 via a small game maintenance. It is available to buy from the Market for 162,250 GP and is one of the most accurate semi automatic sidearms available to the player. It holds 17 rounds and can deal quite the damage based on a player's skill with this weapon.
Taurus Model 44
The Taurus Model 44, appearing as the "44 Magnum", is available on the market for 154,750 GP and is the highest damage dealing secondary. This, as well as the Mateba, appears to fire in double action only and has a very low fire rate to counter its very high damage. Only when the player runs out of ammo will they use the ejector rod to empty spent casings, otherwise reloading while still having ammo will invoke a flick of the wrist to send those bullets on their way.
Walther P99
A Walther P99 appears on Motoko's default skin with an oddly shaped pistol grip holstered on her back which sports a green and black two tone. It is not usable.
Beretta 84
A Beretta 84 variant appears on several characters' holsters, despite the Seburo M5 being the standard issue for Section 9. It is not usable.
Submachine Guns
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears as the "Deathstalker EVO" (taking its name from an infamously dangerous species of scorpion) and is available from the Market for 212,250 GP. Its transparent magazine isn't animated when firing and is treated simply as a texture.
FN P90
The P90, appears as the "P-90S1". It was added via Supply Drop update on September 6th, 2016 and is available for purchase for 199,750 GP. It has the highest fire rate and is very deadly in CQC as well as being able to fire on longer distances. It has a 50 round magazine; it is the only SMG to come with a high-capacity magazine as its standard as well as having the highest reserve ammo pool in its class. Like all weapons with transparent magazines, it's not animated and is treated as a texture.
Heckler & Koch MP5A3
A fictional Heckler & Koch MP5 variant mostly based on an MP5A3 is called the "MP-V5A" in-game and is the default submachine gun given to players. It features an SEF trigger group, a collapsible stock which looks like a halfway design between the fixed and folding stocks for the Remington ACR, custom forearm, and a custom railed upper receiver. The magazine, oddly, is shown as if it has a mag clamp. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. While the rounds in the top of the magazine are fully modeled in 3D, the rounds visible through the side window do not visible deplete as the weapon is fired.
Heckler & Koch MP5K-PDW
An MP5K-PDW fitted with a standard MP5 collapsible stock appears as the "MP5K-S3". It features a railed upper like the in-game MP5 (though of a different design) and a Navy trigger group, and is effectively a faster and less-accurate equivalent to the starting MP5. The MP5K-S3 is one of the few weapons to be unlocked by obtaining TP, it's then available for purchase for 14,100 GP.
Heckler & Koch UMP
The UMP appears as the "UMP-45S1", available to purchase for 199,750 GP. It's one of the slowest firing SMGs in game and, for a time, being the highest damage dealing SMG, only to be beaten by the KAC PDW before once again being the highest damage dealing SMG on July 18th, 2017 due to the "Renewal" update moving the PDW to a new PDW class. Like the MP5A3's magazine, the rounds aren't animated despite being fully modeled in 3D.
PP-2000
The PP-2000 appears as the "PP-2200", it was added via the "Niihama Ticket" update on December 15th, 2016 and is available to purchase for 224,750 GP. Originally in the submachine gun class, it was later changed to a PDW class in the "Renewal" update on July 18th, 2017. It is only usable by Specialist characters. It features a raised and extended Picatinny rail, making it somewhat resemble having a carrying handle. The PP-2200 is currently the only weapon outside sniper rifles to use an actual extended magazine if modded, whereas the other weapons will use dual magazines instead. The original name in Russian, ПП-2000, is visible on the pistol grip.
Seburo C26A
The Seburo C26A first appeared in several promotional screenshots with an older model as well as being seen in the game's intro when starting the game, being held by Motoko. The C26A is now classified as an SMG, despite originally being an assault rifle. It was added via the "Up Close and Personal" update on July 27th, 2016 along with three other Seburo weapons. It's available to purchase for 302,250 GP, making it the most expensive SMG so far. The C26-A now features a traditional magazine instead of the crooked magazine seen in the anime, as well as appearing more boxy than round.
SIG-Sauer MPX
The SIG-Sauer MPX appears as the "SEO MPX", added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released by a update and is available for purchase for 212,250 GP. Previously dealing 29 damage, it was buffed to 30 with after a update. It is the second highest damage dealing SMG. The MPX shares its reload animation with the Scorpion Evo 3A1 and the MP5K-PDW.
TDI Vector
The TDI Vector first appeared in a gameplay trailer with an older model sporting a black and grey two tone being used by Motoko. Appears as the "KRIS-SV". It's available in the Market for 187,250 GP, it is among one of the most stable firing SMGs of its class, however, deals the lowest amounts of damage and only effective in close quarters.
Assault Rifles
AKM
The AKM appears as the "AK47". It is the highest damage dealing assault rifle, and can be fitted with barrels that increases the damage further. It's available to purchase for 249,750 GP. It's highly accurate despite being described as being difficult to handle. The version in-game is a mixture of the barrel and gas port of an AK-47 and the receiver and pistol grip of an AKM. Older builds of the game had the AK's model resemble more of a traditional AKM with synthetic furniture.
Beretta ARX-160
The Beretta ARX-160 appears as the "KHX-160" in game. It was added via the "FC: Part I - Persona" update on March 22nd, 2017 and is available to purchase for 237,250 GP. The ARX-160 is extremely accurate and effective in almost all ranges, even without the aid of attachments.
Bushmaster ACR
The Bushmaster ACR appears as the "ACR1-G2" is very briefly seen in a gameplay trailer with a TruSight red dot. It is available in the Market for purchase for 237,250 GP, despite its claim to be "solid performance in almost all situations", the ACR is considered to be one of the poorest performing assault rifle in the community.
Daewoo K2
What appears to be civilian semi-auto Daewoo K2, appears as the "K22". It was being dropped by a "Kraken" member after being knifed in a gameplay trailer and is available for 224,750 GP. It features a Picatinny rail as well as an extended and bigger handguard. This assault rifle has a very mid-range set of stats for itself. The fact that it has a very decent fire rate along with stability making it a good choice for players. The K2 being incorporated in the game is most likely that the developers are based in South Korea.
FAMAS F1
The FAMAS appears as the "F-MAS G-1", it was added via the "Fear The Unknown" update on June 21st, 2016. It's available for 237,250 GP and currently has the lowest amount of ammo in its category. The FAMAS has similar stats as the IWI X95R, and can have a barrel upgrade to increase accuracy and damage; this makes the FAMAS have a slight edge over the S25 when fully upgraded. Equipping one of the available bipods will make the built-in bipod folded down.
FN F2000
The FN F2000 appears as the "F2020". It was added via Supply Drop update on September 21st, 2016 and is available to purchase for 237.250 GP. It has one of the highest rate of fire of its category, it's effective in most cases, making the F2000 a popular choice by players. The F2020 was later nerfed in a update.
FN SCAR-L
The FN SCAR-L appears as the "SC-AR 45". It is one of the few weapons to be unlocked by TP, it's then available to purchase for 26,400 GP. It is currently the third highest damage dealing assault rifle in game, and can be customized to increase its damage further.
Heckler & Koch HK417
The HK417 appears as the "KH-417" and is erroneously labeled as an assault rifle despite the HK416 being a more accurate representation. Added via the "A Whisper is Coming" update in April 18th, 2016 and available for 237,250 GP. This "assault rifle" has a very high accuracy and can be compared to the AK47, both having similar stats. The HK417 has the second highest damage in the assault rifle class, only to be beaten by the AK47 by 1 damage point. Oddly holds 30 rounds in a 20 round magazine. Like all weapons with transparent magazines, it's not animated and is treated as a texture.
IWI X95R
The IWI X95R appears as the "S25-R" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update and is available in the Market for 249,750 GP. It has the fastest fire rate out of all the assault rifles however deals the least damage. The X95R can get low on ammo rather quickly if the player is careless enough due to the high rate of fire.
Knight's Armament PDW
The Knight's Armament PDW appears as the "KA-P5W" and was released via the "FC: Part I - Persona" update on March 22nd, 2017. It's available for 212,250 GP. The KA-P5W was originally in the submachine gun class before being moved to a PDW class in the "Renewal" update on July 18th, 2017. It is now only usable by Specialist characters. It has the same reload animations as the MPX and Scorpion Evo 3A1 and shares its firing sound with the K2. It's currently the highest damage PDW available, dealing 35 damage by default. The inventory and loadout icons depicts the KAC PDW having the real life barrel of the PDW, but the actual in game model uses a generic model of the default barrel.
M4A1
The Colt M4A1 is one of the few firearms with an unaltered name in the game. It was first seen in a gameplay trailer being used by "Kraken" soldiers and some members of Section 9 as well as in several promotional screenshots. The M4A1 is the default assault rifle given at the start. The perfomance of it is well rounded and can be competing against better weapons if modded correctly. It features a rectangle handguard and what appears to be a faint digital camo on the upper handguard and stock, applying a weapon skin removes it. Older builds of the game had the M4A1 loadout icon missing its carrying handle, it was added in later builds. The USAS 12 reuses the carrying handle from the M4A1. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use.
Seburo C-30
The Seburo C30 was added via the "Up Close and Personal" update on July 27th, 2016 along with three other Seburo weapons. It's available for 319,750 GP, making it the most expensive assault rifle in game. Unlike in the anime, the C-30 ingame is loaded by a normal box magazine and has a different default sight. It also doesn't feature its underbarrel grenade launcher as seen in the anime.
Shotguns
Remington 870 MCS
The Remington 870 appears as the "870-ICS" and is one of the few weapons to be unlocked by TP. It's then available for 19,600 GP. It first appeared in several promotional screenshots being used by Borma. Holding 8 shells, this shotgun deals the most damage out of all the shotguns but this has been counteracted by its very slow rate of fire. For some reason, this shotgun features two sets of iron sights initially, probably because the standard ones were too difficult to use in game and the extra ones providing a more uniform iron sight setup. The shotguns in this game have said to have a range of up to 25m. However, on multiple occasions, pellets have extended this by 2 or 3 meters. Older builds of the game had the 870 modeled with a side saddle, a Magpul styled MOE stock and vented barrel.
Kel-Tec KSG
The Kel-Tec KSG appears in this game as the "KSG-G1" and is available for 212,250 GP. It appeared being used by Batou in a gameplay trailer with a Quick Point S1 red dot, however, the sight is not available for the shotgun. It also appeared in a promotional screenshot being held by Paz. Much like in other video games, reloading is inaccurate and switching of the magazine tubes is non-existent. This is depicted as the most accurate shotgun in the game and holds 14 shells. This shotgun has been known to glitch a suppresor that doesn't align with the barrel and is purely aesthetic, to the user the shotgun will appear to make no sound at all.
UTAS UTS-15
The UTAS UTS-15 appears as the "STA-12S2" and was added via Supply Drop update on February 23rd, 2017. It's available for 212,250 GP. It holds 15 shells and is the bridge between the 870 and KSG in terms of weapon stats. Holds 14+1 in the chamber for some reason. While the KSG-G1 isn't being reloaded in both tubes, the UTS-15 is corretly being reloaded in both tubes.
USAS-12
The USAS-12 appears as the "USS 12" and is available in the Market to purchase for 199,750 GP. It was first seen in a gameplay trailer with a Quick Point S1 despite the sight itself is not available for the shotgun in the final game. The weapon is the only fully automatic shotgun found in game and the only shotgun to come with magazine attachments. It shares the same carrying handle as the M4A1, using any red dot sights for the USAS-12 removes it.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The AWM appears as the "L118A-S1b". It's the default sniper rifle for players to use. It was first seen in a gameplay trailer being used by Saito. It holds 8 rounds by default but an extended magazine is available. The AWM will not one shot kill players unless they've been damaged by teammates or having one of the custom barrels equipped. Players who purchased one of the Early Access packs would be given a Tachikoma skin for use.
Accuracy International AS50
The AS50, a semi-automatic .50 BMG, appears as the "SA50." It's one of the few weapons to be unlocked by TP, it's then available to purchase for 34,200 GP. With a barrel upgrade this rifle can perform 1-hit kills as well as quick follow up shots, at the cost of accuracy. It is currently one of the two only semi-automatic sniper rifles in game.
Barrett Model 98 Bravo
The M98B, appears as the "M99D", first briefly seen in a gameplay trailer before being added in the "In the Pursuit of Security" update on August 24th, 2016. It's available for purchase for 237,250 GP. It is the most effective sniper rifle of its class. When upgraded, this rifle can take out Tier 2 Nano-Gel users with an upgraded health of 120hp.
CheyTac M200 "Intervention"
The Intervention appears as the "MM200" ingame, it was added via a Supply Drop update on October 27th, 2016. It's available for 249,750 GP. Despite being claimed as being highly accurate at extreme long ranges in real life, the M200 has the lowest range of any sniper rifle, even having lower range than the MSG90. Its carrying handle appears to be wrapped in cloth.
Heckler & Koch MSG90
The H&K MSG90 appears as the "SEO90", added via a Supply Drop update on March 8th, 2017. It's available in for purchase for 249,750 GP. The inventory and loadout icon depicts the weapon having a 10 round magazine, the model however uses a 5 round magazine and incorrectly having 10 by default as of the "Renewal" update on July 18th, 2017. Adding an extended magazine will incorrectly give it 15 rounds in a 10 round magazine.
Remington M2010 Enhanced Sniper Rifle
The M2010 appears as the "CM2010", added via a Supply Drop update on April 6th, 2016 and is available for 237,250 GP. While it's modeled with an AAC Titan QD suppressor by default, it incorrectly fires as if there weren't one. However, adding a custom suppressor makes its sound more accurate.
Izhmash SV-98
The Izhmash SV-98 appears as the "SR-V97", it was added via the "Niihama Ticket" update on December 15th, 2016. It's available for purchase for 237,250 GP.
"Seburo SR"
The Seburo SR, most likely based on a similar looking sniper rifle in the first season of Stand Alone Complex, was added via the "Up Close and Personal" update on July 26th, 2016 along with three other Seburo weapons. It's available in the Market for 319,750 GP, making it the most expensive sniper rifle in game. Two notable differences are the size and that there is a visible magazine being loaded from the side in a bullpup configuration. Despite the rounds in the magazine being fully modeled in 3D, they're not animated whatsoever when firing. It currently has the highest range of all sniper rifles.
Machine Guns
"Seburo MG"
The "Seburo MG", created specifically for the game, was added via the "Up Close and Personal" update on July 26th, 2016 along with three other Seburo weapons. It's available for 314,750 GP, making it the most expensive LMG in game. The Seburo MG is being described as rarely being used by Section 9.
FN Mk 46 Mod 0
The Mk 46 Mod 0 appears as the "M249-G4" for some odd reason despite the markings on the side reading "Mk 46 Mod 0." It was briefly seen in a gameplay trailer firing at an enemy Tachikoma using an older model of the XT1 sight. It's one of the few weapons to be unlocked by TP, it's then available for 42,800 GP. It features a handguard similar that of the Mod 1 and with a rectractable stock. It's one of the two only belt fed light machine guns in game. Adding any sights to the Mk 46 will not remove the rear iron sight housing.
L86A2 LSW
The L86A2 appears as the "L86-SEO" added via the "Fear the Unknown" update on June 21st, 2016. It's available for 237,250 GP.
Heckler & Koch MG36
The MG36 appears as the "MG36-A", it was briefly seen used by Borma and Batou in a gameplay trailer. It was added via the "An Enhanced Operative" update on February 16th, 2016. It's available to purchase for 237,250 GP, it's currently the highest damage dealing LMG, just beating the Seburo MG by 1 damage point. The MG36 ingame has the top rail of the G36C.
MG3
The MG3 appears as the "MG33-A", it was first added in a test version of the game on June 16th before being added via the "Renewal" update on July 18th, 2017 and is available for 237,250 GP. It sports a futurized look as well as sharing the default iron sights as seen on the C30. It's currently one of the two belt fed light machine guns in game.
M134 Minigun
Ishikawa's Cyber Sentry, appears to have an M134 Minigun. It's available for use if the player has enough Intel to activate the sentry. The Cyber Sentry is apparently being manufactured by MegaTech as indicated on the front of its hull. With the "Renewal" update released on July 18th, 2017, the Cyber Sentry will now serve as an ammo resupply station while Tier 2 gives it rockets and be able to rotate 360 degrees.
Power-Suit Machine Gun
A Type MSDF Type 303 being used by "Kraken" soldiers is seen and very briefly standing across Motoko in gameplay trailers with its machine gun. It has yet to appear in the game.
Grenades
"M030" Grenade
The "M030" grenade appears in game as the default grenade before being given to Assault characters with the "Renewal" update on July 18th, 2017. The grenade also reads M67, indicating that it's a futurized model. The M030 cannot be cooked and will not explode until the player has thrown it.
"Model 8051 Scrambler"
The Model 8051 appears as the "Scrambler" in game, previously available to purchase for 24,750 GP, it was later given to Infiltrator characters with the "Renewal" update on July 18th, 2017. Early builds of the game, the Scrambler acted like a flashbang. In recent versions, it instead scrambles the HUD of players for a couple of seconds. The top of the grenade reads "distracion device."
"Smokebomb"
The "Smokebomb" appears in game, previously available to purchase for 24,750 GP, it was later given to Specialists characters with the "Renewal" update on July 18th, 2017. The grenade also reads "M18" just below the pin.
Other Weapons
Arm Launcher
Batou's ability, is being able to equip an Arm Launcher. It appeared in a gameplay trailer used against a group of enemies. Seemingly based on Batou's arm gun from Ghost in the Shell 2: Innonence. Tier 1 fires one rocket while Tier 2 fires four rockets in automatic fire as of the "Renewal" update on July 18th, 2017. It's also very effective against Think Tanks, Tachikomas will be destroyed with one rocket, regardless of its health.