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Fistful of Frags

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Fistful of Frags for current discussions. Content is subject to change.


Fistful of Frags
FoF-header.jpg
Release Date: May 9, 2014
Developer: Fistful of Frags Team
Publisher: Fistful of Frags Team
Platforms: PC
Genre: First-person shooter


Fistful of Frags is multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. It is a standalone mod of the Source game Half-Life 2.


The following weapons appear in the video game Fistful of Frags:


Handguns

All handguns can be dual wielded or paired with any other handgun (including Mare's Leg and Sawed-off Shotgun). Most revolvers support a secondary fire mode called "fanning". It is considerably faster than primary mode, but less accurate and causes slightly less damage.

Colt 1851 Navy

The Colt 1851 Navy is a common weapon and appears as the "Colt Navy" complete with cartridge conversion. One of the starting guns, the Navy is the generic revolver, not too bad but not good enough to warrant any real desire.

Colt 1851 Navy with a cartridge conversion.
The player gets a feel for his Navy with a little lakeside plinking.
Reloading reveals a cartridge conversion.
Dual wielding. Note: all guns in the left hand are mirrored including model and all animations.
World model. Note the ramrod has not been removed.

Colt Walker

The Colt Walker is the most powerful revolver in the game, outright killing with one shot to the head and chest at medium range, but it doesn't support "fanning" mode. The Walker can be obtained from Top-Tier weapon crate (gold colored chest). It holds 6 rounds but is balanced by a long reload, one of the longest in the game.

Colt Walker 1847 - .44 caliber
The player waits for the train with his Walker.
Reloading. Removing the used percussion cap from the revolver.
The player decides to go full Josey Whales, with around 10 pounds of gun in both hands.
The world model, showing its heavy usage..

Remington 1866 Derringer

The Remington 1866 Derringer appears in the game as the "Derringer" and is one of the selectable starting guns, and one can spawn with two if they have enough points. The Derringer seems like a useless gun, given its small size, but it's a perfect back up gun. With decent damage at close range and a quick reload, the Derringer is a perfect way to down some low-health enemies in a pinch.

Remington 1866 Derringer - .41 R.F. Caliber. 4th model - Blued with black grips.
The player reveals his boot gun while taking a boat ride.
Reloading, fairly straight forward.
As stated, it is possible to spawn with two Derringers.
World model.

Remington 1858 New Army

The Remington 1858 New Army appears as the "Remington Army" and is a weapon you can spawn with. In an ode to Pale Rider, the Remington Army can be reloaded by swapping the cylinder, making it incredibly useful in gunfights. This is tempered by its middling accuracy and alright firepower.

Remington 1858 New Army - .44 caliber
The player tries to catch a frigid ferry, Remington Army in hand.
Reloading reveals this Army is still in its percussion state, rather than being converted.
If one is better than none, than two must be better than all, especially with the Remington.
World model.

Single Action Army

The Single Action Army appears fittingly as the "Colt Peacemaker". It can be obtained from Mid-Tier weapon crate (red colored chest). The Single Action Army is a very reliable main handgun, with good damage, accuracy and reload speed.

Cimarron Model P (Copy of the Single Action Army) Nickel Finish - .45 Long Colt
The player holds the Single Action Army while staring into the gorge.
Reloading is as one would expect for the SAA.
Dual wielding, just like the movies.
World model.

Smith & Wesson Schofield

The Smith & Wesson Schofield can be obtained from the Low-Tier weapon crate (blue colored chest) as well as being spawnable if one has enough points. It is called "SW Schofield" and used to hold 6 rounds but now holds 5 for gameplay reasons. The Schofield is an interesting gun, with very high accuracy and a very fast reload, tempered by slightly underwhelming damage in comparison to the Single Action Army, which is accurate to the real steel.

Smith & Wesson Schofield Model 3 with nickel finish - .45 Schofield
The player wanders a large mining complex, with his Schofield as protection.
Reloading reveals an anti-gravity machine that holds the *6* cases for your viewing pleasure.
Dual wielding.
World model.

Volcanic Repeater

The Volcanic Repeater appears in the game, named the "Volcanic Repeater". it holds 9 rounds and supports the "fanning" mode, and can be spawned with. The Volcanic's a gun intended more for rate of fire than damage, with lackluster damage at even close range, but with very good accuracy and a very fast rate of fire, even out of "fanning" mode.

Volcanic Repeating Arms Pistol - .41
The player hides under a building with his trusty Volcanic.
Reloading.
Dual wielding.
World model.

Shotguns

The shotguns do medium damage and fill the gap between the power of the rifle and the benefits of the pistol. All the shotguns use anachronistic plastic shotgun shells instead of the correct paper ones.

Coach Gun

The Coach Gun can be obtained from the Low-Tier weapon crates, and it holds 2 shells as expected. The Coach Gun is a rather odd gun to use, requiring the player to always aim to make it relatively usable, but boasts some pretty good accuracy over the Sawed-Off, while having a fairly speedy reload.

Colt Model 1878 reproduction - 12 gauge
The player holds the Coach Gun while waiting for his coach. The hammers are never cocked back.
Reloading. Note the anachronistic use of plastic shells. This is present on all the shotguns.
Reloading capped off with a flick of the wrist.
World model.

Sawed-Off Shotgun

The Sawed-Off Shotgun appears as the "Sawn Off" and is one of the sidearms in the game, comboable with the other guns and is a spawnable weapon. The Sawn Off is a gun perfect for only one thing, close range blasting. The gun can get some very high damage counts at close range, but this drops heavily at range, making it useless past 5 yards.

The player holds the Sawed-Off Shotgun while traversing a rather treacherous walkway.
Reloading.
Wrists? Where we're going we don't need wrists, especially dual wielding two Sawed-Offs.
World model.

Winchester Model 1897

The Winchester Model 1897's black powder brother appears as "Pump Shotgun W1893" in the game. It can be obtained from Top Tier weapon crate and holds 6 rounds. The 1893 is a powerful weapons in the right hands, with a very quick rate of fire and quick reload only tempered by the rather meh damage.

Winchester Model 1897 - 12 gauge
The player holds the Winchester Model 1897.
Shooting.
Reloading.
World model.

Rifles

The rifles carry a lot of power and accuracy but are often limited in quantity or have little ammo capacity. The player usually cannot carry more than 2 of these without getting 'overburdened'. Also all rifles have usable iron sights, but are given zoom to make them easier to use at range, and harder in close quarters.

Sharps 1874

The Sharps 1874 is the most powerful rifle in the game and appears as "Sharps Rifle". It can be obtained from the Top-Tier weapon crate. As stated, the Sharps is the most powerful rifle in the game, easily killing any other player with one shot, and the scope lets you reach out and touch them at longer ranges. However it is not perfect, said scope makes it hard to use in close-quarters, and the reload is slow plus the hipfire accuracy is horrendous so pack a pistol when you're using this.

Sharps 1874 - .45-70 caliber
The player holds the Sharps 1874, realizing there are no buffalo in the desert.
Reloading, note the detail in the receiver.
Aiming reveals the scope's simple crosshair, accurate for the period.
World model.

Smith Carbine

The Smith Carbine can be obtained from Low-Tier weapon crate as well as a spawnable weapon. Being the first rifle you can find, the Smith is a very useful guns in the right hands. While it is limited to one shot, it can easily kill a player with one well-placed headshot. But it's lackluster damage everywhere else combo'd with the slightly meh reload make it an odd gun to use effectively.

Smith Carbine - .50 Smith
The player holds the Smith Carbine, gazing into the ice field.
Reloading reveals a rather nice level of detail for the Smith.
Aiming also reveals the Smith's Civil War carbine sights, which are adequate.
World model.

Winchester Model 1866 "Yellow Boy"

The Winchester Model 1866 "Yellow Boy" can be obtained from Mid-Tier weapon crate and appears as the "Yellowboy Rifle". The Winchester is a force to be reckoned with, being one of the best all-around guns in the game. Damage is on par with the Colt Peacemaker, and easily kills with headshots, the accuracy is almost perfect when still and it's large magazine makes it useful for several firefights. The only downside being said magazine, which always needs to be watched less you run empty and have to suffer with the slow reload from dry.

Winchester 1866 "Yellow Boy" Rifle - .44 RF
The player holds the "Yellow Boy" while marveling at the terrain.
Reloading.
Aiming.
World model.

Winchester Model 1892 "Mare's Leg"

The Winchester Model 1892 "Mare's Leg" appears as a sidearm, under the "Mare's Leg" name, and can be spawned with and dual wielded. The Mare's Leg is a powerful gun in close quarters, boasting damage on par with the Remington Army or Single Action Army, plus more rounds. The con to that being a dreadfully slow reload, especially from dry, and horrible accuracy at range.

Replica Winchester 1892 "Mare's Leg" - .44-40
The player holds the "Mare's Leg".
Reloading.
Dual wielding.
World model.

Others

Gatling Gun

The Gatling Gun on a tripod appears as stationary weapon on some maps.

British M1865 Gatling Gun at the Royal Artillery Museum with hopper feed - .58 Rimfire / .50-70

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