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Fallout 4

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Fallout 4 for current discussions. Content is subject to change.



Fallout 4
Fallout 4.jpg
Official PC cover
Release Date: 2015
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Series: Fallout
Platforms: PC
Playstation 4
Xbox One
Genre: Action Role-Playing


Fallout 4 is the fourth main game in the popular Fallout series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games Fallout 3 and Fallout: New Vegas, it is an open world RPG playable from first or third-person perspective.

As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's "Vault" fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.

The following weapons appear in the video game Fallout 4:


Overview

Fallout 4 introduces a new weapon modification system to the series. Unlike Fallout: New Vegas, which allowed the player to attach suppressors, extended magazines etc. to their gun, Fallout 4 gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.

The most flexible weapons are the fictional "pipe" guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.

The weapon modification system is a crafting system, using basic resources derived from the usual "vendor trash" objects found in the game world; for example, a shovel can be used if wood or metal is required to make something. Bizarrely, most firearm modifications require the "adhesive" component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for weapons, these are "Gun Nut" and "Science!"

As in the Borderlands games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. Special "unique" weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs.

Handguns

"10mm Pistol"

The fictional "10mm Pistol" returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky Desert Eagle as previous incarnations did. Modifications allow it to be converted to fully automatic fire, replacing the "10mm SMG" from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the Fallout 3 and New Vegas incarnations.

It is the first firearm acquired in the game, found on the Supervisor's desk in Vault 111.

"10mm Pistol" on the weapon customisation menu.
Having equipped herself with an extremely fetching hat, the player character takes aim with her "10mm Pistol" in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.

Walther PPK

The Walther PPK appears as a unique 10mm pistol under the name "The Deliverer", The player can acquire it by 'following the freedom railroad'.

Walther PPK - 7.65x17mm Browning aka .32 ACP
The PPK as seen in on a loading screen.
The suppressor is permanently attached.

Smith & Wesson Model 29

The ".44 Pistol" is a Smith & Wesson Model 29, with grips from a Smith & Wesson Model 27. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional "pipe" revolver. The player character will always cock the hammer after each shot, this animation is however only present in first-person.

Smith & Wesson Model 29 - .44 Magnum
Snub-barrel Model 29 on the weapon customization menu.

M1911A1

An M1911A1 is in the hands of a U.S soldier on the cover of Guns & Bullets.

World War II Colt M1911A1 Pistol - .45 ACP.
F4 1911 poster.jpg

Submachine Guns

Thompson Submachine Gun

The "Submachine Gun" is a cross between the M1928 Thompson and M1A1 Thompson. Some modifications can give it an original Cutts compensator and an even larger 100 round drum magazine.

M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP
M1A1 Thompson with 30-round magazine - .45 ACP
The Submachine Gun
A unique version of the SMG with a silver finish.
The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.

Shotguns

12 Gauge Double Barreled Shotgun

With a high enough level in the "Gun Nut" skill it is possible to develop the same unsawing technology from Metal Gear Solid: Peace Walker and turn the sawed-off shotgun into a regular 12 Gauge Double Barreled Shotgun, giving it long barrels and a full stock.

Savage/Stevens 311A Shotgun - 12 gauge

The player character prepares to put down a ghoul with his Double-barrel.

Sawed-Off Double Barreled Shotgun

The "shotgun" starts out life as a Sawed-off Double Barrel Shotgun. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.

Stevens 311R (sawed-off) - 12 gauge
"Shotgun" on the customise menu.

"Combat Shotgun"

The "Combat Shotgun" like previous games is also heavily based on the PPSh-41 but instead of ridiculously having a drum magazine at the muzzle-end, it now has a magazine from a Browning Automatic Rifle in the proper place. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a "magazine tube" which is presumably supposed to be the gas tube.

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
The Combat Shotgun

Rifles

Brown Bess Flintlock Musket

A statue of a Minuteman holding a Brown Bess Flintlock Musket can be seen outside the town of Sanctuary: mannequins of Redcoats, a mural and a banner in the Freedom Museum show the same weapon.

Original "Short Land Pattern" Brown Bess musket made 1768-1805 - .75 caliber
A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s Iowa refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an Iowa and is closer in design to the spotting top of the USS Arizona: she may also have been incorrectly drawn with two rear turrets like the never-built Montana-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.

M1 Carbine

In the live-action, opening cinematic, a US infantryman, presumably a Marine, fighting in the Pacific Theater in 1945 is running with an M1 Carbine. Another can be seen on the mural and banner in Freedom Museum.

World War II Era M1 Carbine - .30 Carbine
US Marine running with his M1 Carbine.
The Marine to the right aims his M1 Carbine.

M1 Garand

A US Marine with a bayonet-equipped M1 Garand rifles can be seen on a mural and banner in the Freedom Museum.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
The central Marine brandishes his M1 Garand.

Galil ARM

During the live-action, opening cinematic, a Chinese soldier can be seen holding a Galil ARM during the invasion of Alaska. The gun was probably meant to represent the "Chinese Assault Rifle" from Fallout 3.

IMI Galil ARM - 5.56x45mm NATO
A Chinese soldier holds a Galil ARM in the live-action intro.

Remington Model 700

The Remington Model 700 appears as the "Hunting Rifle".

Remington Model 700 CDL - .300 Win Mag
A very cut-down model of the in-game hunting rifle, void of a stock and full under-barrel grip to allow room for mods.
A hunting rifle with a full stock, long barrel, and a scope.

The synthetic body and heavy barrel mods resemble that of a Remington Model 700 VTR.

Remington 700 VTR - .308 Winchester
A version of the hunting rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.

Machine Guns

Handheld M134 Minigun

A handheld rotary gun similar to a GE M134 Minigun can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the "Sasha" configuration from Team Fortress 2, though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun.

The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the General Dynamics GAU-19/A.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Handheld minigun in the weapon customisation menu.
As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.
After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed "Vertibird" transport, oddly in the exact same configuration used by infantry.
Being a generous sort, she is soon sharing her discovery with a group of raiders.
As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.

M1918A2 Browning Automatic Rifle

The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 Browning Automatic Rifle, specifically a late-war version with a carry handle.

M1918A2 Browning Automatic Rifle - .30-06
The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.

Launchers

"Broadsider"

A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS Constitution from her berth in Boston Naval Dockyard.

Swivel gun
The "Broadsider." The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon.

"Missile Launcher"

The "Missile Launcher" appears to be loosely based on the RPG-7, with the rear sight and trigger group of a PIAT. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the Heckler & Koch MP7.

RPG-7 - 40mm
Projector, Infantry, Anti Tank (PIAT) - 3.25 in
Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
The most feared of all mutants.

Mounted weapons

Browning M2

In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted Browning M2 on the commander's hatch just about visible through the muzzle flash.

Browning M2HB on vehicle mount - .50 BMG
The Browning M2 can be seen above and to the left of the Pershing's main gun.

Browning M2 Aircraft

Browning M2 Aircraft heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.

Browning M2 Aircraft, Fixed - .50 BMG
The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.

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