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Difference between revisions of "Fallout 3"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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m (→‎Submachine Guns: Only one SMG present in FO3, so it makes sense to have it as smg singular in the title)
m (Undo revision 1494367 by WaltherWhiteCook (talk) It's common practice here and elsewhere to use plurals as a section header even when there's one item. Just the way it is. it)
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[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]]
 
[[Image:GunsandBullets.png|thumb|none|500px|The model of the Guns and Bullets magazine, with the GP100 on the cover.]]
  
=Submachine Gun=
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=Submachine Guns=
  
 
==10mm SMG ==
 
==10mm SMG ==

Revision as of 23:32, 6 April 2022

Annihlator 2000.jpg

Nice, but where's the trigger?

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Fallout 3 (2008)

Fallout 3 is a critically acclaimed multiple-award winning action RPG video game, set in the post-apocalyptic ruins of Washington, DC as well as chunks of nearby Virginia and Maryland. It is the third main installment of the Fallout series. Fallout 3 represents a major departure from the isometric, turn-based gameplay of previous installments, opting for a first or third-person perspective with real-time combat.

As per usual in the series, players control a customizable protagonist known as the Lone Wanderer, formerly a Vault Dweller of Vault 101, who ventures into the Capital Wasteland in search of their father, who has mysteriously left the Vault against the orders of Vault authorities. There you wander the wasteland, meeting a detachment of the Brotherhood of Steel, the remnants of the Enclave, an army of Super Mutants from a nearby Vault, the Galaxy News Radio station and its DJ Three Dog, and various other characters and locations. The game was released October 2008 for PC, Xbox 360 and PlayStation 3. Upon release, the game recieved critical acclaim and features voice acting talent from famous actors such as Ron Perlman, Malcolm McDowell, and Liam Neeson.

A variety of DLC was released for Fallout 3, the first being Operation Anchorage, a simulation of the liberation of Anchorage, Alaska during the Sino-American War. The second was The Pitt, in which the character explores the ruins of Pittsburgh, Pennsylvania, where you find it filled with raiders enslaving people to work in the steel mills. The third DLC was Broken Steel, a continuation of the game's main story. The fourth DLC was Point Lookout, where the character travels to the ruins of the Point Lookout State Park, Maryland, turned into an irradiated swampland filled with inbred mutants and cults. The final DLC was Mothership Zeta, where the character is abducted by aliens and leads a fight between captured humans from various eras of history against their alien captors.


The following weapons make an appearance in the video game Fallout 3 and its DLCs:

Handguns

N99 10mm Pistol

One of the most common weapons in the game, the N99 is used by almost all the factions in the game. The weapon itself is a mishmash of real world designs. The rear sights, hammer, slide, and grip are definitely based on a Desert Eagle. However, the barrel and front of the gun are similar to the Dan Wesson PPC revolver, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Bethesda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke as well as being found across the DC area.

Magnum Research Desert Eagle Mark I - .357 Magnum
The N99 10mm Pistol
A suppressed variant with blued finish and wood grips as seen in the Operation: Anchorage DLC.
The Lone Wanderer holds his 10mm Pistol as he looks at the giant atom bomb in the center of Megaton.
The Lone Wanderer reloads his 10mm.
The Lone Wanderer wields a Silenced 10mm Pistol in the market of Rivet City.

Smith & Wesson 2nd Model

The ".32 Pistol" is a Smith & Wesson Model 2 Double Action. The player character's Father (voiced by Liam Neeson) uses one, and has a number of them stashed at his hideout, and a unique variant is used by escaped slave Wild Bill in The Pitt DLC. Strangely, it shares its .32 ammunition with the hunting rifle.

Smith & Wesson 2nd Model - .38 S&W
File:32snub v220(1).png
In-game Smith & Wesson 2nd model. You can see the Smith & Wesson logo on the grip.
The Lone Wanderer eyes a destroyed bridge, Smith & Wesson 2nd Model in hand.
Later on in Megaton, he begins to reload the S&W 2nd Model revolver...
...until it jams. All firearms in Fallout 3 tend to jam more and more as their condition worsens until they finally break.

Smith & Wesson Model 29

The Smith & Wesson Model 29 appears as the "Scoped .44 Magnum". As the name implies, it is fitted with an unremovable scope. A unscoped version is used by the "Mysterious Stranger", who briefly appears during combat through a Perk to finish off wounded enemies. Another unscoped version is used by Paulson from the Mothership Zeta DLC and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means (it should be noted that Paulson is from the mid-19th century, making his use of a Model 29 anachronistic). This is the only way to acquire an unscoped Model 29 legitimately. A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name; another unique variant, called Callahan's Magnum can be found inside the Pentagon depending on how the player completes "Who Dares Wins", the final quest of Broken Steel.

Smith & Wesson Model 29 - .44 Magnum
File:44SCOPEDMAGNUM.png
The in-game model of the S&W Model 29.
File:Paulson'sRevolver.png
Paulson's Revolver. Note the speed loader clipping through the frame. This is a modeling mistake with all the game's revolver models in third person view.
The Lone Wanderer looks out at the Jefferson Memorial from Rivet City with his Scoped .44 Magnum.
The Lone Wanderer attempts to reload his .44...
...but instead, the weapon jams. This leaves the Wanderer questioning how he has bad enough luck to jam a revolver. The gun is "unjammed" by apparently spinning its cylinder.

Shansi Type 17

The "Chinese Pistol", as its name implies, is based on the Shansi Type 17; a Chinese copy of the Mauser C96 in .45 ACP. The Fallout 3 version, however, is chambered for 10mm. It is mostly used by raiders and Chinese Remnant Soldiers, as well as some simulated Chinese troops in the Operation Anchorage DLC. The reload animation always features ten rounds being loaded regardless of how many are left in the magazine, and the clip is incorrectly inserted along with the cartridges.

Shansi Type 17 - .45 ACP
The Shansi Type 17's in-game model.
The Lone Wanderer heads into the town of Springvale with a Chinese Pistol. Note the rather worrying lack of a firing pin.
As he leaves Megaton, he decides to reload his pistol...
...and clear a jam.

Ruger GP100

While not usable, the Ruger GP100 appears on the collectible "Guns and Bullets" magazine. It is also clearly seen during loading sequences.

Stainless Ruger GP100 - .357 Magnum
The model of the Guns and Bullets magazine, with the GP100 on the cover.

Submachine Guns

10mm SMG

The "10mm Submachine Gun" is the only SMG in the game. It bares a distinct resemblance to the prototype from the Defunct H&K SMG Program, though the pistol grip and trigger guard are based on that of the Thompson line of submachine guns. A unique variant is used by fortune hunter Sydney and can be given to the player by choosing to side with her in the quest "Stealing Independence". As a submachine gun, the weapon is extremely bulky and it is possible that its receiver design is derived from that of the M2HB heavy machinegun's.

Heckler & Koch SMG II - 9x19mm
The model for the "10mm SMG". Note the odd fire selector markings and the underfolding stock, which is never used.
Note the similarity between the M2HB's receiver and the one from the 10mm SMG.
The Lone Wanderer ventures across the Wasteland with his trusty 10mm SMG.
The Lone Wanderer reloads his 10mm SMG. The textured cartridge in the magazine appears to resemble a .44 Magnum round.
Having wandered into the Metro of DC, the Lone Wanderer uses his submachine gun correctly and removes a Ghoul's head from existence.

Rifles

"Chinese Assault Rifle"

One of the more powerful assault rifles in the game, but also not the most accurate, the "Chinese Assault Rifle" seems to be based on several AK variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. Its visual design layout is similar to rifles of the AK family, but also combines design traits from several weapons such as the hand-guard and rear sight like ones used on the RPD light machine gun, with the gas piston and the barrel simply turned upside down. The folding stock is from the AS Val, a Russian-produced suppressed assault carbine. The rifle in game is chambered for 5.56x45mm rounds, but the magazine it uses is curved like one that loads 7.62x39mm cartridges. The world model for 5.56mm ammo pickups is depicted as a Chinese assault rifle's magazine.

RPD Light Machine Gun - 7.62x39mm
AS Val - 9x39mm
The Chinese Assault Rifle.
The Lone Wanderer overlooks the town of Megaton while wielding their Chinese Assault Rifle.
The Lone Wanderer reloads his Chinese Assault Rifle.

R91 Assault Rifle

An assault rifle based on the early version of the Heckler & Koch G3, but chambers 5.56mm NATO rounds, like the HK33; the number in the name obviously references the HK91. A different version, the Infiltrator and its unique version the Perforator, can be found in the Pitt. There are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equipped with a scope along with an extended magazine. Despite the visually extended magazine, it has an ammo capacity of 24 rounds, the same as the basic R91 Assault Rifle. The R91 can be found on most mid level enemies, specifically Talon Company mercenaries as well as simulated US Army troops during the Anchorage simulation. A third unique variant, called the Alloy Steel Rifle, can be found in the game files for Operation Anchorage, but was never actually implemented.

Early Heckler & Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO
The in-game model for the R91. Note the slight curve to the magazine.
The Infiltrator variant of the G3 from The Pitt DLC.
The Lone Wanderer prepares to enter the urban ruins of DC, Assault Rifle in hand.
Later, while fighting some raiders, he reloads his Assault Rifle near a ruined highway overpass.
The R91 on the The Lone Wanderer's back in the original trailer.

.32 Caliber Hunting Rifle

The "Hunting Rifle" appears to be a Mauser type bolt-action rifle, and resembles the Winchester Model 70 series. Bizarrely, it uses the same .32 caliber pistol rounds that the Smith & Wesson .32 revolver uses, though when the action is worked, .308 casings are ejected. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have any rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of VATS range.

Winchester Model 70 - .30-06
The model of the Hunting Rifle.
The Lone Wanderer with their Hunting Rifle as he enters Megaton.
The Lone Wanderer reloads his Hunting Rifle. Note the textured cartridge on the magazine.

DKS-501 Sniper Rifle

The "DKS-501" returns from the original Fallout game; however, its original similarities with PPSh-41's design is now only very superficial. Several versions of the same design are used in the game. It is chambered for .308 caliber and is semi-auto. The sniper rifle is the top-tier long-range weapon when it comes down to a marksman role. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type (which is only utilized by this weapon) and is a very fragile gun, requiring constant repairs to be made by the player. The sniper rifle has very noticeable sway to it when manually aimed but it can be reduced with either a higher level in the "Small Guns" skill or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in said skill, having either of your arms crippled will result in severe swaying while using the scope.

Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.

File:Fallout3sr.jpg
"DKS-501 Sniper Rifle"
Up high on an overpass, the Lone Wanderer looks out at the Capital Wasteland with his Sniper Rifle.
After leaving his highway perch, the Lone Wanderer reloads his Sniper Rifle.
The Lone Wanderer sights up an Enclave soldier and gives us a good look at the Sniper Rifle's scope reticle.

"Lincoln's Repeater"

This weapon intended to be based off of Lincoln's Henry rifle, presented to him in 1860. It is inaccurately depicted as firing the .44 Magnum cartridge instead of .44 caliber black powder rimfire cartridge or the .44 Henry round. This rifle also inaccurately has a wooden handguard, very similar to a Winchester Model 1866, which in real life would block the trigger-like follower tab attached to the tube magazine's spring and would prevent the weapon from feeding the last 1/3 of the magazine. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for gameplay reasons because the Magnum round was already implemented and it would get confusing to be using 2 seemingly identical calibers of ammunition. Lincoln's repeater is a very high-powered rifle, dealing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. However, it lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but cannot fire as fast as the sniper rifle. Lincoln's repeater can fire exactly 400 .44 Magnum rounds before becoming unusable (due to the game's item condition system).

Henry 1860 with brass-frame - .44 Rimfire (RF)
The model for the Lincoln's Repeater, note the handguard.
The Lone Wanderer, clad in Brotherhood Outcast Power Armor, takes on a super mutant with an old age rifle.

Lever-Action Rifle

In Point Lookout, the Henry re-appears sans brass receiver and rechambered for 10mm, called the "Lever-action Rifle". It is used by a variety of the inhabitants of Point Lookout. A unique version of the rifle, named the "Backwater Rifle", which has a very high critical hit chance and can be found in a Chinese Intelligence Bunker if the player completes the quest "The Velvet Curtain". In reality, there do exist iron-framed Henry 1860 lever action rifles, but unlike the copper-framed version, the former type is very rare.

New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.
The "Lever-action Rifle". Note that its model is a retexture of "Lincoln's Repeater".
The Lone Wanderer using the Backwater Rifle variant on one of Point Lookout's more hostile inhabitants.

Daisy Red Ryder

Called the BB Gun in-game, the Red Ryder is the first weapon received by The Lone Wanderer, given by James (Liam Neeson) during the quest "Growing up Fast", as well as a rare few places in the Wasteland. It is the weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons. Though, it has no use outside of being a gimmick weapon due to its extremely low damage.

Daisy Red Ryder BB gun
File:830px-BBGUN.png
The in-game model for the BB Gun.
A young Lone Wanderer uses their new birthday present on a makeshift gun range in Vault 101. Note the placement of the player's hands: blocking the sights. This is because the Lone Wanderer (and everyone else in Fallout 3) has mastered the art of squinting at the space just to the left of their rifle to aim.

Shotguns

Sawed-off Double Barrel Shotgun

The Sawed off Double Barrel shotgun is one of the shotgun weapons that can be used in the vanilla game. This is another Road Warrior reference. The shotgun deals high damage but cannot score critical hits on targets.

The in-game model for the Sawed-Off Shotgun.
The Lone Wanderer stares off at the Capital Wasteland while wielding his Sawed-Off Shotgun.

Double Barreled Shotgun

In the Point Lookout DLC, one can obtain this full-sized double barreled shotgun, which fires both barrels at once (ouch) and reloads in about one second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock.

File:830px-DoubleBarrelShotgun.png
The Double-Barreled Shotgun in all its makeshift glory.

"Combat Shotgun"

This fictional shotgun has an overall appearance of the PPSh-41 submachine gun from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake, the drum magazine, and even the sights. The way the reloading procedure is operated also points to the real PPSh-41, but the weapon acts more like the USAS-12 shotgun. The shotgun's buttstock is identical to that of the DLC "Double Barreled Shotgun".

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev, what the "Combat Shotgun" is visually based on.
The in-game model for the Combat Shotgun. Note how the drum is too far forward to have shells actually reach the gun's action.
The Lone Wanderer approaches the settlement of Rivet City with his Combat Shotgun.
Not knowing what lies within the flotsam aircraft carrier, he reloads his shotgun, ignoring the question of how exactly shells are supposed to go from the drum to the shotgun, given the lack of any hole in the magazine...
...which results in a jam.

Heavy Weapons

"Flamer"

One of the more common heavy weapons in the game is based on the M2 Flamethrower. The Fallout version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).

M2 Flamethrower
File:Flamer.png
In-game "Flamer"
The Lone Wanderer stands outside of Rivet City, armed with his Flamer.
Striking a pose, the Lone Wanderer shows off his Flamer.
The Lone Wanderer clears a jam in his Flamer. How does one "jam" a flamethrower, anyway?

Explosives

"Frag Grenade"

One of the most commonly used throwing explosives in this game, the frag grenade bears a strong resemblance to M23 Haanbombe grenade in general structure and shape, with but a few minor difference in details. The shape of the lever of M23 Haanbombe grenade is different from the in-game version, and the M23 Haanbombe grenade lacks the grooves for controlled fragments on its surface.

M23 Haanbombe.
The Frag Grenade model.

"Frag Mine"

A very common planted explosive weapon in this game. The general structure and details clearly indicate this mine is a reference to real world TM-46 anti-tank mine, it is, however, an anti-personal weapon in this game.

TM-46 anti-tank mine.
The Frag Mine model.

Unusable

Long Rifle

A Long Rifle is seen in the Capitol Building reliefs depicting historical events.

Kentucky Rifle - .36 caliber

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