Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "F.E.A.R."

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
m
Line 13: Line 13:
 
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack]]
 
[[Image:FEAR-Perseus-Mandate-Cover.jpg|300px|thumb|right|F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack]]
  
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone supersoldiers called "Replica" soldiers. The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.
+
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.
  
 
'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''
 
'''The following weapons are featured in the video game ''F.E.A.R.'' and its expansions:'''
Line 24: Line 24:
 
[[Image:H%26KUSP40.jpg|thumb|none|300px|Heckler & Koch USP - .40 S&W]]
 
[[Image:H%26KUSP40.jpg|thumb|none|300px|Heckler & Koch USP - .40 S&W]]
 
[[Image:AT-14_pistol.jpg|600px|thumb|none|AT-14 as seen in F.E.A.R.]]
 
[[Image:AT-14_pistol.jpg|600px|thumb|none|AT-14 as seen in F.E.A.R.]]
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the AT-14 (USP).]]
+
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The Point Man holding the AT-14.]]
 
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game. Note the placement of the Point Man's thumbs.]]
 
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game. Note the placement of the Point Man's thumbs.]]
  
 
== SM15 Machine Pistol ==
 
== SM15 Machine Pistol ==
The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 version of the game, modeled after the [[Olympic Arms OA-93 Pistol]], but the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler & Koch HK416]]. The SM15's animations are identical to the Rakow AT-14. However, in '''''F.E.A.R. Files''''', the single-wield animations are very similar to that of the Penetrator, resulting in the weapon pointing directly to the left instead of forward, blocking the player's screen.
+
The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 version of the game, modeled after the [[Olympic Arms OA-93 Pistol]], but the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler & Koch HK416]]. The SM15's animations are identical to the Rakow AT-14 in the original release, though ''F.E.A.R. Files'' gives the single SM15 the same animations as the RPL below, which due to odd placement of the model in the player character's hands mean that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.
  
 
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]
 
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]
Line 53: Line 53:
  
 
== Baksha ASP Rifle ==
 
== Baksha ASP Rifle ==
The Baksha ASP Rifle is another assault rifle available in the game, modeled after (and possibly the prototype version) of the [[IMI Tavor TAR-21]]. The weapon fires only in 3-round bursts and utilizes a 3x scope. In ''Perseus Mandate'' the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.
+
The Baksha ASP Rifle is another assault rifle available in the game, modeled after the [[IMI Tavor TAR-21]]. The weapon fires only in 3-round bursts, utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In ''Perseus Mandate'', the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.
  
 
[[image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]
 
[[image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]
Line 60: Line 60:
  
 
== Vector Engineering Systems V7 Advanced Rifle ==
 
== Vector Engineering Systems V7 Advanced Rifle ==
The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack ''Perseus Mandate'', replacing the Rakow G2A2 as fully automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon is slightly modeled after the [[Heckler & Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizes a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.
+
The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack ''Perseus Mandate'', taking over for the Rakow G2A2 as the basic fully-automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon is slightly modeled after the [[Heckler & Koch G36C]] (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.
  
 
[[Image:Hkg36c.jpg|500px|thumb|none|Heckler & Koch G36C - 5.56x45mm NATO]]
 
[[Image:Hkg36c.jpg|500px|thumb|none|Heckler & Koch G36C - 5.56x45mm NATO]]
Line 73: Line 73:
 
[[image:Franchi-SPAS12.jpg‎ |thumb|none|500px|Franchi SPAS-12 - 12 gauge]]
 
[[image:Franchi-SPAS12.jpg‎ |thumb|none|500px|Franchi SPAS-12 - 12 gauge]]
 
[[image:VK-12.jpg‎ |thumb|none|500px|The "Vollmer VK-12" shotgun on the ground.]]
 
[[image:VK-12.jpg‎ |thumb|none|500px|The "Vollmer VK-12" shotgun on the ground.]]
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|The "VK-12" in F.E.A.R. Note the stock, which has been specially cut so the shotgun can be aimed with it folded. The same modification can be seen in ''[[Call of Duty: Black Ops]]''.]]
+
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|Holding the "VK-12". Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though game mechanics mean the player never actually directly looks down the sights.]]
  
 
== Watson Autoshotgun ==
 
== Watson Autoshotgun ==
The Watson Autoshotgun is introduced in the PS3 version of '''''F.E.A.R.''''', as well as the Xbox 360 version of '''''F.E.A.R. Files''''', and modeled after a heavily modified [[Armsel Protecta]], featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).
+
The Watson Autoshotgun is introduced in the PS3 version of ''F.E.A.R.'', as well as the Xbox 360 version of ''F.E.A.R. Files'', and modeled after a heavily modified [[Armsel Protecta]], featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).
  
 
[[image:Protecta.jpg |thumb|none|400px|Armsel Protecta - 12 gauge]]
 
[[image:Protecta.jpg |thumb|none|400px|Armsel Protecta - 12 gauge]]

Revision as of 09:40, 2 December 2019


F.E.A.R.
Fear-general.jpg
General Boxart
Release Date: 2005
Developer: Monolith Productions
Publisher: Vivendi Universal
Platforms: PC
Xbox 360
Playstation 3
Genre: First-Person Shooter


F.E.A.R.: Extraction Point (2006) Expansion Pack
F.E.A.R.: Perseus Mandate (2007) Stand-Alone Expansion Pack

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following weapons are featured in the video game F.E.A.R. and its expansions:


Handguns

Rakow AT-14

The Rakow AT-14 is the primary featured handgun, modeled after the Heckler & Koch USP40, and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the hammers, suggesting Monolith thought these were magazine releases. Finally, the textures of the weapon are modeled after a USP45, but pre-release media indicates they are, indeed, chambered for .40 S&W.

Heckler & Koch USP - .40 S&W
AT-14 as seen in F.E.A.R.
The Point Man holding the AT-14.
Reloading the dual pistols in the game. Note the placement of the Point Man's thumbs.

SM15 Machine Pistol

The SM15 Machine Pistol is the primary handgun (or machine pistol) for the Xbox 360 version of the game, modeled after the Olympic Arms OA-93 Pistol, but the handguard and rail along the top of the weapon bear a striking similarity to the Heckler & Koch HK416. The SM15's animations are identical to the Rakow AT-14 in the original release, though F.E.A.R. Files gives the single SM15 the same animations as the RPL below, which due to odd placement of the model in the player character's hands mean that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.

Olympic Arms OA-93 - 5.56x45mm NATO
Akimbo SM15s in-game

Submachine Guns

Sumak RPL

The Sumak RPL is the primary submachine gun of the game, modeled after the Heckler & Koch MP5A3. In-game it features an unusable mounted holographic sight and a dedicated forend weaponlight. In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.

Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm
The RPL on the ground. Note front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).
The Point Man holding the RPL while assisting the Delta Force on a mission.
The RPL during a melee attack.

Rifles

Rakow G2A2

The Rakow G2A2 is the main assault rifle of the game, modeled after a heavily modified SL8-1 sporting rifle and featuring an M14-style rear aperture sight. The Rakow G2A2 fires on full auto and is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.

Heckler & Koch SL8-1 Tactical Sniper Rifle, Aftermarket "re-black" of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod - 5.56x45mm NATO
The G2A2 in the game. Note the ejection port is on the left side.
Replica forces preparing for the assault.
The G2A2 in the Point Man's hands.

Baksha ASP Rifle

The Baksha ASP Rifle is another assault rifle available in the game, modeled after the IMI Tavor TAR-21. The weapon fires only in 3-round bursts, utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In Perseus Mandate, the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The ASP Rifle on the ground.
The Point Man holding the ASP Rifle.

Vector Engineering Systems V7 Advanced Rifle

The Vector Engineering Systems V7 Advanced Rifle was introduced with the expansion pack Perseus Mandate, taking over for the Rakow G2A2 as the basic fully-automatic rifle, also depict as standard issue rifle for the Nightcrawler Mercenary Army. The weapon is slightly modeled after the Heckler & Koch G36C (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.

Heckler & Koch G36C - 5.56x45mm NATO
The Vector Engineering Systems V7 Advanced Rifle.
The F.E.A.R. Sergeant Holding the Vector V7.
The VES V7 Advanced Rifle in combat.

Shotguns

Vollmer VK-12

The Vollmer VK-12 is the primary shotgun in the game, modeled after the Franchi SPAS-12. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.

Franchi SPAS-12 - 12 gauge
The "Vollmer VK-12" shotgun on the ground.
Holding the "VK-12". Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though game mechanics mean the player never actually directly looks down the sights.

Watson Autoshotgun

The Watson Autoshotgun is introduced in the PS3 version of F.E.A.R., as well as the Xbox 360 version of F.E.A.R. Files, and modeled after a heavily modified Armsel Protecta, featuring a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (Perseus Mandate and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).

Armsel Protecta - 12 gauge
The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.

Mounted Weapons

Dillon Aero M134 Minigun

Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with Dillon Aero M134 Miniguns. It should be note that the only time the Miniguns were seen in action, was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional, man-portable TG-2A.

Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO

Yakushev-Borzov Yak-B

Replica Mil Mi-24 Hind-Ds can be seen with mounted Yakushev-Borzov Yak-Bs.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
The Yak-B is mounted in the nose of the Hind-D.

Do Not Sell My Personal Information