Escape from Tarkov
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The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]
Revision as of 02:48, 14 July 2019
The future is subject to change.
This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.
Escape from Tarkov is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the Russia 2028 universe (same as Contract Wars). Set in 2016, Escape from Tarkov follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.
A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.
The following weapons are used in the video game Escape from Tarkov:
Introduced in February 2018, the Glock 17 can be purchased from the new "Mechanic" trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.
The Glock 18C is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept it's magazines and iron sights.
The suppressed Makarov PB is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare.
The Makarov PM is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare.
The MP-443 Grach fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail.
The SIG-Sauer P226R is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts.
The Tokarev TT-33 is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a "home-spun" threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. Gold-plated TT-33 with custom wooden grip is the back-up weapon of Scav Boss "Dealmaker" ("Reshala", which in russian slang also means "executor"). Aside of appearance it's indentical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, modified AK-102
The Stechkin APS along with the specially silenced variant Stechkin APB were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of it's high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. Standart APS is also a common sidearm amongst the Scav Raiders.
The SR-1MP is Russian special forces pistol "kit" that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.
Heckler & Koch MP5
The H&K MP5 is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader "Peacekeeper" from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available.
Heckler & Koch MP7
The Heckler & Koch MP7 is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot.
The PP-19-01 Vityaz is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the "Prepare to Escape" and "Escape from Darkness" editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01.
There are two variants of the Kedr PP-91 in-game, the standard "Kedr" and the "Kedr-B". The "B" variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the "Kedr" is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the "Kedr-B" can be bartered from Prapor with various items. Currently the "Kedr" as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.
The Klin PP-9 is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the "Kedr" and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition.
The SIG-Sauer MPX is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of the earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5,some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines.
The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have.
The ADAR-2-15, a Russian AR-15 with SVD-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1.
The [[M4A1] is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15, DT MDR and H&K HK416.
The AK-74, specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov).
With exception to the counter-balanced AK-107/108 rifles, the AK-100 family of rifles was brought into Escape From Tarkov with the 0.8 patch. The AK-101 and its shorter AK-102 variant are the first, and so far only 5.56mm AK variants on offer. The AK-103 and AK-104 are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The AK-105 is an intermediary between the AKS-74U and AK-74, offering reduced barrel length without having the increased recoil of the Krinkov.
Several flavors of the AKM are available in the game, the first and foremost being the original AKM with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an "AKMN" variant with the scope mount bracket on the left side of the receiver.
The AKMS with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a "AKMSN" variant with the side rail for mounting optics or a sight rail.
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with "paradox rifling" on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably.
The AKS-74U is one of the earliest and cheaper weapons that can purchased from the trader "Prapor" at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.
Heckler & Koch HK416 A5
The Heckler & Koch HK416 A5 is added in patch 0.11. In terms of performance, it's behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Currently it costs about 1000$, being sold by trader Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration.
Desert Tech Micro Dynamic Rifle
The 5.56 version of Desert Tech Micro Dynamic Rifle is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates.
DSA SA58 OSW
The DSA SA58 OSW chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.
The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present.
Springfield Armory M1A SOCOM 16
Introduced in the 0.8 patch, the M1A SOCOM 16 is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.
VPO-101 "Vepr Hunter"
The VPO-101 "Vepr Hunter", a Russian AK-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.
The RPK-16 was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. Modified RPK-16 is one of weapons that can be used by Killa, dangerous Scav boss, located on map Interchange.
The Baikal MP-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the "Pentalight" allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments.
The Baikal MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153.
The Saiga 12K is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch.
Another addition of the 0.8 update, the Remington 870 is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.
A fairly atypical shotgun design, the TOZ-106 is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the "Blunderbuss" for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size.
The Izhmash SV-98 becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity.
The Lobaev DVL-10 comes in two variants in the game, the standard version and a integrally suppressed version known as the "SABOTEUR". It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate.
The Mosin-Nagant M91/30 sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed Nagant M1895 revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors.
Remington Model 700
The Remington Model 700 is added in update 0.11. It is chambered in .308 Winchester, and features a Hogue stock.
Remington R11 RSASS
The Remington RSASS is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the "Mini-SASS", an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs.
The VSS Vintorez is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates.
The SVDS, a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount.
Grenades & Explosives
F-1 Hand Grenade
The F-1 hand grenade is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.
RGD-5 Hand Grenade
The RGD-5 hand grenade is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs.
M67 Hand Grenade
The M67 is available from the trader Peacekeeper, where it can be barted from him for two "Zibbo Lighters", only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains it's "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1.
Zarya-2 Stun Grenade
The Russian Zarya-2 stun grenade is added to the game in Patch 0.9.0.1580.