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Enter the Matrix

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Enter the Matrix (2003)

Enter the Matrix is the 2003 videogame tie-in to the second and third films in The Matrix Trilogy. Written and directed by The Wachowskis, the game follows Niobe (Jada Pinkett Smith) and Ghost (Anthony Brandon Wong) as they participate in events that run concurrently with The Matrix Reloaded. The cutscenes were shot concurrently with the films and with actors from both the second and third films.


The following weapons appear in the video game Enter the Matrix:


Cutscene Weapons

The following lists the weapons featured in the cutscenes of the game:

Pistols

Beretta 9000S

The Beretta 9000S is carried by Niobe (Jada Pinkett Smith) as her primary handgun. She is seen pulling it when confronting Persephone (Monica Bellucci) as well as in a meeting with the Keymaker.

Beretta 9000S - 9x19mm
The Beretta 9000S is pulled by Niobe (Jada Pinkett Smith) when confronting Persephone (Monica Bellucci).
The Beretta 9000S is pointed at Persephone (Monica Bellucci).
The Beretta 9000S is held by Niobe.

SIG-Sauer P229 Sport

Ghost (Anthony Brandon Wong) packs a stainless steel SIG-Sauer P229 Sport as his sidearm which appears to be chambered in .357 SIG in game, but in this case, it's chambered in 9x19mm. He is briefly seen loading it in the car as he and Niobe (Jada Pinkett Smith) locate Morpheus during the freeway chase.

SIG-Sauer P229 Sport - 9x19mm
Ghost (Anthony Brandon Wong) loads a magazine into his SIG-Sauer P229 Sport.
The SIG-Sauer P229 Sport is pulled by Ghost (Anthony Brandon Wong) when confronting Persephone (Monica Bellucci).

Browning Hi Power

A Satin Nickel Browning Hi-Power is seen being wielded by Cain as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm
The Hi Power in the hand of Cain as he exits the Passage.

Heckler & Koch USP Compact

A Heckler & Koch USP Compact is seen being wielded by Abel as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

Heckler & Koch USP Compact - 9x19mm
A Heckler & Koch USP Compact is seen being wielded by Abel as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

Heckler & Koch USP Match

Captain Ballard (Roy Jones Jr.) pulls an all-black Heckler & Koch USP Match when he confronts Seraph (Collin Chou).

Heckler & Koch USP Match - .45 ACP
Captain Ballard (Roy Jones Jr.) pulls an all black Heckler & Koch USP Match when he confronts Seraph (Collin Chou).
The all black Heckler & Koch USP Match is pointed at Seraph (Collin Chou).

Shotguns

Stevens 67 (Sawed-off)

During the meeting where the machines' plan to attack Zion is revealed, Wurm, one of the Zion rebels guarding the door is seen carrying a nickel Stevens 67 shotgun with a sawed-off barrel, black pistol grip and foregrip.

Savage/Springfield Model 67, a license built version of the Stevens 67 riot configuration - 12 gauge. The Model 67 is distinctive in that it is one of the only shotguns where the ejection port actually opens up on the side AND the top of the receiver.
Wurm holds the shotgun.
Wurm holds the nickel plated, sawed-off Stevens 67 shotgun as seen in The Matrix Reloaded.

Smith & Wesson 3000 Shotgun

During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels stands guard with what appears to be a Smith & Wesson 3000 shotgun.

Smith & Wesson 3000 shotgun with black synthetic furniture and folding stock - 12 Gauge.
During the meeting where the machines' plan to attack Zion is revealed, the Zion rebel on the left stands guard with the shotgun.

Submachine Guns

Calico M951

During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels stands guard with a Calico M951 submachine gun.

Calico M951 - 9x19mm
Calico on the left.
On the left, the Calico M951 submachine gun as seen in The Matrix Reloaded.

Game Weapons

The following lists the weapons featured in actual gameplay:

Pistols

Beretta 92FS Compact

The Beretta 92FS Compact (as evidenced by it's short barrel and small size) appears as a common pistol on most levels, used by police officers and SWAT.

Beretta 92FS Compact - 9x19mm
Beretta 92FS in-game profile
ETM 24.jpg

Beretta 9000S

The Beretta 9000S appears as Niobe's primary handgun in the game.

Beretta 9000S - 9x19mm
Beretta 9000S in-game profile
Niobe aims the 9000S in-game.

Colt Mustang

The Colt Mustang appears as the main sidearm used by security guards in the Post Office. Referred to as ".380 Pistol" when it's a 9mm as explained in the in-game profile.

Colt Mustang - .380 ACP
Colt Mustang in-game profile

Glock 18

A fully-automatic Glock 18 can be found in a few missions. As with other pistols in the game, it too can be dual-wielded. Referred to as "18C Automatic Pistol". In at least the PlayStation 2 version of the game, this weapon does not have an in-game model and instead seemingly uses the model for the 92FS. In the in-game profile, it has a 34-round capacity; this could only realistically be accomplished by loading a full 33-round magazine with a round already in the chamber.

Glock 18C - 9x19mm Parabellum
The Glock 18's in-game profile.

Desert Eagle

The Desert Eagle appears in the game as the primary weapon used by the Agents. It can only be obtained after killing an Agent. Erroneously, it appears as the default pistol in custscenes, carried by various characters who do not carry them in-game, such as Police officers, SWAT and the Logos crewmembers. Called the ".50AE" and holds 8 rounds instead of 7 rounds. The .44 magnum version holds 8 rounds.

Desert Eagle .50 AE
Desert Eagle in-game profile
An Agent aims a Desert Eagle at the player character in a cutscene.
The Agent fires the Desert Eagle.
Ghost holds a Desert Eagle in a cutscene for a nice close-up.
Police officers aim the Desert Eagle in a cutscene at the Post Office.
Niobe aiming the Desert Eagle in-game after accomplishing the difficult feat of retrieving one from an Agent, despite the poor lighting in the level.

SIG-Sauer P229 Sport

The SIG-Sauer P229 Sport appears as Ghost's primary handgun, dual-wielded at the start of a mission. Referred to as "P229".

P229 Sport - .357 SIG
SIG-Sauer P229 Sport in-game profile
Ghost picks up a P229 Sport off a table in a cutscene.

Strayer Voigt Infinity

The Strayer Voigt Infinity appears in the Merovingian's mansion, carried by his Henchmen. Referred to as "1911"

Strayer Voigt Infinity 1911 - .45 ACP
Strayer Voigt Infinity in-game profile

Submachine Guns

Colt 9mm Submachine Gun (RO635)

The Colt 9mm Submachine Gun (RO635) appears as a single-shot weapon, found in the Post Office, Airport, Sewers and Power Plant and carried by very few enemies.

Colt 9mm SMG aka Colt R0635 - 9x19mm
Colt R0635 in-game profile, showing another configuration with a barrel-mounted flashlight
Niobe aims the R0635 in-game.
Vector, a member of the Vigilant ship, armed with the R0635.

Cobray M11/9

The Cobray M11/9 appears in the game being used by both rebels and SWAT officers in the Sewer levels. Referred to in-game as "Mac-11"

Cobray M11/9 9x19mm
Cobray M11 in-game profile
The M11 in-game, dropped by a SWAT officer.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in the game as a weapon frequently used by the SWAT officers. Ghost also employs one of these weapons when riding shotgun in the car chase levels. Default cut-scene submachine gun/assault rifle. There is no paddle magazine release which means that this could be a Heckler & Koch HK94A2.

Heckler & Koch MP5A2 9x19mm
Heckler & Koch MP5 in-game profile, showing various configurations including with a flashlight, as an MP5K-PDW and with a scope.
The in-game icon for the MP5.
SWAT officers armed with MP5s
A SWAT officer takes aim with an MP5.
Ghost aims the MP5 at pursuers during THAT freeway chase.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears only in the Xbox version of the game, using the same render and name (but different in-game model). It can be found in the Sewer and Power Plant levels.

Heckler & Koch MP5K 9x19mm
Ghost wields dual MP5Ks in the Sewers.

Heckler & Koch UMP

The Heckler & Koch UMP is a commonly used weapon in the Merovingian's mansion and at the power plant. It is chambered in .40 S&W as seen in its in-game profile and seems to be equipped with an unusable C-More red dot sight and custom handguard, in the same configuration used by The Twins in The Matrix Reloaded. Interestingly enough, the Twins also pursue Niobe and Ghost as they're escaping the Merovingian's mansion, one of them firing on the two with a UMP just as seen in the aforementioned film.

Heckler & Koch UMP .45 ACP
Heckler & Koch UMP in-game profile.
Niobe aims a UMP in-game.
Niobe admires a collection of UMPs in an armory at the Power Plant.

Shotguns

Mossberg 590 Compact Cruiser

The Mossberg 590 Compact Cruiser is another shotgun that appears in the game, most notably seen sitting on a table in a cutscene during the Sewer level where Ghost or Niobe (depending on who the player chooses) is loading up to aid other rebels being pursued by SWAT. Referred to in-game as "Entry Shotgun".

Mossberg 590 Compact Cruiser 12 Gauge
Mossberg 590 in-game profile.
The Mossberg 590, amongst other weapons and items, in a cutscene.
Niobe aims the Mossberg 590 in-game.

Cobray Street Sweeper

The Cobray Street Sweeper appears in some levels, such as the Sewer. Referred to in-game as "SS/Street Sweeper Shotgun".

SWD/Cobray Street Sweeper with 18 inch barrel - 12 gauge.
Cobray Street Sweeper in-game profile.
The Cobray Street Sweeper, amongst other weapons and items, in a cutscene.
Niobe wields the Cobray Street Sweeper in-game.


Assault Rifles

M16A2 Rifle

The M16A2 rifle appears in the game being used by SWAT, though is rarely seen. It appears to stand in for the M16s used in the famous lobby shootout scene of the first film. It is incorrectly depicted as holding 30 rounds in a 20-round magazine and is shown in the menus with an M203 grenade launcher directly attached somehow to the A2 handguard.

Colt M16A2 - 5.56x45mm
M16A2 (5.56x45mm) with M203 40mm grenade launcher
M16 in-game profile, showing an underbarrel grenade launcher that doesn't appear in-game. Has a 30-round magazine capacity in game, despite using the model of a 20-round magazine. Also note that it is incorrectly classified as "SMG".
In-game icon, without the M203 grenade launcher.
Niobe aims the M16 in-game.

SIG SG 551

The SIG SG 551 appears in the game being used by SWAT, though rarely seen. In-game magazine capacity is 60 rounds, despite using the model of a 30-round magazine. Referred to in-game as "SG-552 Commando".

SIG SG 551 - 5.56x45mm
SIG SG551 in-game profile, showing an alternate configuration with some form of rail mounted attachment.
Niobe aims the SIG SG551 in-game.

Heckler & Koch HK33SG/1

The Heckler & Koch HK33 appears in the game fitted with a scope and bipod, used by SWAT snipers. It uses an incorrect 18-round magazine, as opposed to 25 rounds in the real weapon.

HK33SG/1 - 5.56x45mm NATO
Heckler & Koch HK33 in-game profile
Niobe aims the 33SG/1 in-game

Light Machine Guns

Heckler & Koch MG36

The Heckler & Koch MG36 appears in the game being used by SWAT, though is rarely seen. It uses a Beta-C dual drum magazine, yet only contains 60 rounds.

Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine
Heckler & Koch MG36 in-game profile, showing an underbarrel AG36, which does not appear in-game.
In-game icon, without the AG36.
Niobe aims the MG36 in-game.

M240B Machine Gun

The M240B machine gun can be seen in the hands of one of Soren's men in the Airport level. It can only be obtained with a cheat code. It holds 120 rounds and is equipped with an unusable bipod.

M240B machine gun 7.62x51mm NATO

Sniper Rifles

Barrett M107 Sniper Rifle

Incorrectly called the "M95", the Barrett M107 is used by SWAT snipers. It holds an incorrect 18 rounds of 9mm para per magazine instead of the 10 rounds of .50 BMG in the real weapon. The Barrett M95 is in fact the bolt action bullpup version of the Barrett M82. It is seen mainly in the Airport and Power Plant levels.

Barrett M107 Long Range Sniper Rifle - .50 BMG.
Barrett M107 in-game profile.
Ghost aims the M107 in a cutscene.
Niobe aims the M107 in-game.
Niobe triumphantly holds up an M107 she found in a cutscene.
A round from the M107 making it's way through the airport's airspace after being fired by Ghost.

Launchers

Milkor MGL

The Milkor MGL can be found on a rooftop during the Chinatown level.

Milkor MGL 40mm
Milkor MGL in-game profile.

"Power Plant Methane Gun" (Standalone GP-25)

In the power plant the protagonist picks up "some sort of grenade launcher". Sparks says it is a "cholobromo methane gun used to get to fires when a fire extinguisher can't get to it". It fires a pressurized C02 cartridge that robs the fire of oxygen. A little side effect is it causes human lungs to fill up with water, and can drown both enemies and the player character alike. The game calls it a "GP-25 Launcher," which it is closely modeled after albeit in a standalone configuration similar to the RGM-40 Kastet.

GP-25 - 40mm
RGM-40 Kastet - 40mm
"GP25 Chloro Bromo" in-game profile. Note that it uses the same stock from the game's MP5K-PDW and has two triggers.
"GP25 Chloro Bromo" in-game model.

Grenades

Rubber Stinger Grenade

In some cutscenes, a Rubber Stinger Grenade (potentially the Model 9590 Sting-Ball Grenade) is used as a high-explosive grenade, likely in place of an M67 hand grenade. However, in-game, this model/render is used for the Stun Grenade, as would be expected.

Model 9590 Sting-Ball Grenade
In-game profile for the grenades. "9090-T(?) Rubber Sting" is visible on the grenade render.
Niobe holds a pair of Rubber Stinger Grenades in a cutscene.
A Rubber Stinger Grenade, lever still down, set to go off in a cutscene. Note: More text visible, seemingly "Rubber Sting Ball"
Ditto, albeit with the pin still inserted.
Shown as the Stun Grenade in-game.
In-Game Model of the Stun Grenade, a red blinking light is shown to increase visibility in gameplay.

Omni Blast 100 Tactical Distraction Device

The Omni Blast 100 Tactical Distraction Device is used in some levels as a flashbang grenade.

Omni Blast 100 Tactical Distraction Device
In-game profile for the grenades. The "Flash-Bang" (Blast 100) has the Omni branding removed.
Shown as the "Flash-Bang" in-game.
In-game model. As with the Stun Grenade, a red blinking light is shown to increase visibility in gameplay (not present here).

"HB Multi-Port Plus Teargas Device"

In two sections of the post office level, HB Multi-Port Plus Teargas Devices are used against the player character.

Close-up of the Teargas Device. "HB Multi-Port Plus Teargas Device" is visible

TD Multi Port Plus Distraction Device

In game, a TD Multi Port Plus Distraction Device erroneously appears in the in-game profile for the Grenades as Offensive Grenades, with seemingly no in-game counterpart.

TD Multi Port Plus Distraction Device flashbang grenade
In-game profile for the non-lethal grenades. The TD branding is removed and "Multi Port Plus Crowd Control Device" is visible.

Offensive Grenade

A high-explosive hand grenade appears in-game as the "Offensive Grenade".

In-game profile for the offensive grenade and demolition charge.
The in-game icon for the Offensive Grenade
The in-game model for the Offensive Grenade

"Demo Charge"

A shaped demolition charge is available in the Sewer levels. Instead of being a remote-controlled explosive, they act as a more explosive Offensive Grenade and can only be thrown short distances.

The in-game icon for the Demo Charge
In-game model, next to a dropped M16.

A different model appears in the in-game profile for Demolition Charges.

In-game profile for the offensive grenade and demolition charge.


Other

Crossbow

Used only in the chateau section, an "Antique Double Crossbow" is usable by the player as one of only two weapons effective against his Henchmen, the other being the Wood Stake.

In-game profile for the Crossbow.
Niobe armed with the Crossbow in-game.
Niobe aims the Crossbow in-game.

Long Sea Service Pistol (converted)

While in the Merovingian's chateau, the player will occasionally see antique armor and weapons on display, including at least one Long Sea Service Pistol converted to percussion lock. These weapons cannot be used, though the display cases containing them can be destroyed.

Henry Parker long sea service pistol percussion conversion .60 Caliber
Long sea service pistol in-game model.

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