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Difference between revisions of "The Division 2"

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The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the "Police M4". The "Competition LAR-15" is a semi-auto only variant and it uses the model of the "LWM4" from the previous game.
 
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the "Police M4". The "Competition LAR-15" is a semi-auto only variant and it uses the model of the "LWM4" from the previous game.
 
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]
 
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]
 +
[[Image:DIVISION2 M4 2.jpg|thumb|600px|none|A Police M4 with the game's version of a 60-round AR-15 magazine - a PMag 40 not pushed all the way into the magwell. Also, neither Colt or FN makes M4s with white selector markings.]]
 
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The "Competition LAR-15" with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]
 
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The "Competition LAR-15" with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]
  

Revision as of 14:39, 3 March 2019

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

Tom Clancy's The Division 2 (2019)

Tom Clancy's The Division 2 is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same "Snowdrop" engine from first game. An improvement made from the first game is that weapons can now track +1 in the chamber.


The following weapons appear in the video game The Division 2:


Handguns

Beretta M9

The Beretta M9 is the starting sidearm in the game. It appears under the name "Military M9".

Beretta M9 - 9x19mm

Beretta Px4 Storm

The Beretta Px4 Storm appears in game as the "Px4 Storm Type F".

Beretta Px4 Storm - 9x19mm
Stock Px4

Chiappa Rhino 20DS

The Chiappa Rhino 20DS appears in The Division 2 as the "Snubnosed Diceros". It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.

Chiappa Rhino 20DS - .357 Magnum
"Snubnosed Diceros"

Colt M1911A1

The classic M1911A1 returns as a usable pistol.

Colt M1911A1 - .45 ACP
Stock M1911A1.

Desert Eagle Mark XIX

A new usable pistol in the game is the Desert Eagle Mark XIX. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the "D50" name.

Magnum Research Desert Eagle Mark XIX - .50 AE
The "D50". The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.

FN FNP-45

The FNP-45 appears as the "X-45".

FN FNP-45 - .45 ACP

Smith & Wesson M&P45

The Smith & Wesson M&P45 returns as the "First Wave PF45".

Smith & Wesson M&P45 with 4.5" barrel - .45 ACP
"PF45"

Smith & Wesson Model 686

The Smith & Wesson Model 686 returns as a usable revolver.

Smith & Wesson Model 686 6" Barrel - .357 Magnum

Submachine Guns/Carbines

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears as the MP5A2.

Heckler & Koch MP5A4 - 9x19mm
MP5A4

Heckler & Koch MP7A2

The Heckler & Koch MP7A2 appears as the "MP7"'. Once again, tt is modeled with a 40-round magazine but only holds a default of 20 rounds.

Heckler & Koch MP7A2 - 4.6x30mm
Stock MP7A2.

Heckler & Koch USC

The Heckler & Koch USC appears as the "USC .45 ACP" and is classified as a rifle. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire.

Heckler & Koch USC - .45 ACP
A Division agent holds an H&K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.
Engaging a Hyena with a USC carbine.

Intratec TEC-9 Mini

Intratec TEC-9 Mini - 9x19mm
TEC-9 Mini

PP-19 Bizon-2

Both versions of the PP-19 Bizon-2 return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
The "Enhanced PP-19" with a Magpul Zhukov stock and MOE pistol grip.

SIG-Sauer MPX

Like most exotic weapons of the original game, the SIG-Sauer MPX - known as "The House" previously - returns now as a standard weapon.

SIG-Sauer MPX, Gen 1 - 9x19mm
MPX

SOCIMI Type 821

The SOCIMI Type 821 returns as the Black Market T821.

Socimi Type 821 - 9x19mm
T821

Steyr AUG A3 9mm XS

Also returning from the previous game, the Steyr AUG A3 9mm XS is a usable SMG.

AUG A3 9mm XS - 9x19mm

TDI Vector

The TDI Vector appears in game with 3 different variations. The "Tactical Vector 45 ACP" appears as the SDP stockless version, the "Vector 45 ACP" with the standard folding stock, and finally a variant equipped with an M4-style collapsible stock called the "First Wave Vector 45 ACP".

TDI Vector with vertical foregrip - .45 ACP

Assault Rifles/Battle Rifles

AKM

The AKM returns from the prequel, this time with a correct name.

AKM - 7.62x39mm
Stock AKM with multiple mounting points for attachments.

Colt M4A1

The M4A1 also makes an appearance in the sequel. The stock version is known as the "Police M4". The "Competition LAR-15" is a semi-auto only variant and it uses the model of the "LWM4" from the previous game.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO
A Police M4 with the game's version of a 60-round AR-15 magazine - a PMag 40 not pushed all the way into the magwell. Also, neither Colt or FN makes M4s with white selector markings.
The "Competition LAR-15" with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.

Colt M16A2

The M16A2 is classified as a rifle and is depicted with a correct 3-round burst fire mode.

Colt M16A2 - 5.56x45mm
A Division agent holds a stock M16A2.

CTAR-21

The CTAR-21 appears as one of the newest assault rifles added in The Division 2.

IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
Preview of the CTAR-21.

Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle appears in The Division 2 as the "Urban MDR". It is a non-exotic, semi automatic rifle with a 20+1-round capacity.

Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.
Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization.

DSA SA58 OSW

The DSA SA58 OSW appears in the game as the "Tactical SA-58".

DSArms SA58 OSW - 7.62x51mm NATO

FAMAS Valorisé

The FAMAS Valorisé returns as the "FAMAS 2010".

File:Famas Valorisé.jpg
FAMAS Valorisé with EOTech sight - 5.56x45mm
The "FAMAS 2010", known as "Bullfrog" in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.

FN FAL G

The FN FAL G returns as the "FAL". This time it fires correctly in full auto mode.

FN FAL G Series - 7.62x51mm NATO
A resistance member guards one of the friendly settlements with an FAL.

FN SCAR-H

The FN SCAR-H appears in game as the "Police Mk17". It is classified as a rifle and fires in semi-auto only.

FN SCAR-H - 7.62x51mm NATO

FN SCAR-L

The FN SCAR-L variants return from the last game.

FN SCAR-L - 5.56x45mm NATO
FN SCAR-L with a PMag.

Heckler & Koch G36V

The full-size Heckler & Koch G36V with a top rail appears in The Division 2 as the "Military G36".

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO
G36V

Patriot Ordnance Factory P416

The Patriot Ordnance Factory P416 is the starting primary weapon in the private beta.

Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO
Firing the POF P416 during one of the early missions.

Remington ACR

The ACR returns from the first game. Division Agent Kelso carries an ACR with her. One variant is known as the "ACR SS" and is limited to semi-auto fire.

Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO
The variant known as the "ACR SS" - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.

SIG Sauer SIG716

The SIG Sauer SIG716 returns from the first game. It is no longer an exotic weapon, like the "Devil" and "Heel" were in the original game. It is classified as a rifle.

SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO
Preview of the SIG 716.

Springfield Armory M1A

The Springfield Armory M1A appears in the game as the "Classic M1A". It is a semi auto rifle with a 10-round capacity.

Springfield Armory M1A - 7.62x51mm NATO

Steyr AUG A3 CQC

In addition to the AUG A3 9mm XS, the Steyr AUG A3 CQC is one of the available primary weapons in the game and is one of the new additions.

Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm

War Sport LVOA-S

The War Sport LVOA-S returns as the "LVOA-C". It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.

War Sport LVOA-S - 5.56x45mm NATO
LVOA rifle with Omega suppressor.

Winchester Model 1886

The Winchester Model 1886 appears as the "1886".

Winchester Model 1886 with a 22 inch barrel - .50-110 Win

Shotguns

AA-12

The AA-12 returns from the first game as a common weapon drop as the "ACS-12," it uses the same moniker as it appeared in Ghost Recon: Wildlands. By default it comes with a 20-round drum magazine and is fully automatic.

MPS Auto Assault-12 - 12 gauge
Preview of the ACS-12.

Baikal MP-133

The Baikal MP-133 makes appearance as the "M133".

Baikal MP-133 - 12 gauge

Benelli M4

Variants of the Benelli M4 return as the "Super 90" from the last game.

Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge

Franchi SPAS-12

The SPAS-12 is a new shotgun, usable in pump-action mode.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge

Saiga-12

The Saiga-12 returns, and it retains the Ubisoft "SASG-12" moniker, which is becoming better known now as the "Sausage-12" shotgun among the community of Ubisoft shooters.

Saiga-12K - 12 gauge

Side by Side Double Barreled Shotgun

A side by side double barreled shotgun based on a L.C. Smith Double Barreled Shotgun is available in the game as the "Double Barrel Shotgun".

L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge

Remington 870

The Remington 870 returns.

Remington 870 Express Field Gun with raised barrel ribbing and 28" barrel - 12 gauge

Machine Guns

Enfield L86A2

The L86A2 appears in game as the "Military L86 LSW".

L86A2 with SUSAT scope - 5.56x45mm NATO

FN M249-E2 SAW

The M249-E2 appears in game as the "M249 B".

FN M249-E2 SAW - 5.56x45mm NATO

Heckler & Koch MG5

The Heckler & Koch MG5 appears as the "Infantry MG5". The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.

Heckler & Koch MG5 General-Purpose Machine Gun, FDE version - 7.62x51mm NATO
MG5

M60 Machine Gun

An original M60 Machine Gun appears in the game as the "Classic M60".

M60 machine gun with bipod folded - 7.62x51mm NATO

RPK-74

The RPK-74 is available in game as the "Classic RPK-74".

RPK-74 light machine gun with 45-round box magazine - 5.45x39mm

Sniper Rifles

Desert Tactical Arms Stealth Recon Scout

Both versions of the DTA Stealth Recon Scout return.

Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum

DSR-1

The DSR-1 is a new addition to the SHD's arsenal. Referred to as the "SR-1".

DSR-1 - 7.62x51mm NATO
A suppressed DRS-1 rifle.

McMillan TAC-50

Introduced alongside a new category of high caliber anti-material rifles, the McMillan TAC-50 has been featured prominently in pre-release media for the game. It is housed in a Cadex stock, similar to the one added to Ghost Recon: Wildlands.

McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG
An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.

Mosin Nagant M44 Carbine

The Mosin Nagant M44 Carbine returns as the "Classic M44 Carbine".

Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR
M44

Remington 700

The Remington 700 returns in the sequel.

Remington 700 - .308 Winchester

SVD

The SVD appears in The Division 2 as the "Surplus SVD".

SVD - 7.62x54mmR

Other Weapons

"Chem Launcher" (H&K GLM)

The "Chem Launcher" is a compact, break-action single-shot grenade launcher heavily based on the Heckler & Koch GLM. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.

Heckler & Koch GLM - 40x46mm
The Firestarter variant of the "Chem Launcher", configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.

Heckler & Koch P2A1 Flare Gun

The Heckler & Koch P2A1 Flare Pistol is used to call in the extraction chopper in the "Dark Zone", or to call in reinforcements during a control point side mission.

Heckler & Koch P2A1 Flare Pistol - 26.5mm
A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.

Milkor Mark 14

The Milkor Mark 14 MGL returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL. It fires M406 HE grenades.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.

Mounted Weapons

Dillon Aero M134 Minigun

Mounted at various checkpoints and control points. Can be used by the player.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.

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