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Difference between revisions of "The Division 2"

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==Heckler & Koch MP7A2==
 
==Heckler & Koch MP7A2==
 
The [[Heckler & Koch MP7|Heckler & Koch MP7A2]] appears as the "MP7"'. Once again, tt is modeled with a 40-round magazine but only holds a default of 20 rounds.
 
The [[Heckler & Koch MP7|Heckler & Koch MP7A2]] appears as the "MP7"'. Once again, tt is modeled with a 40-round magazine but only holds a default of 20 rounds.
 +
 +
The weapon is used by Outcast officers.
 
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler & Koch MP7A2 - 4.6x30mm]]
 
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler & Koch MP7A2 - 4.6x30mm]]
 
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]
 
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]

Revision as of 13:52, 21 March 2019

Tom Clancy's The Division 2 (2019)

Tom Clancy's The Division 2 is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same "Snowdrop" engine from first game. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things.

The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as "The Division"), a top secret government sleeper cell that is "activated" personally by the President in times of great national distress, and a answers a mysterious distress call asking for agents to be rally to Washington D.C due to it being on the verge of collapse. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.

Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to "save" D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the "Dark Zones" for their own gain, due to the lack of surveillance in the area.


The following weapons appear in the video game The Division 2:


Handguns

Beretta M9

The Beretta M9 is the starting sidearm in the game. It appears under the name "Military M9".

Beretta M9 - 9x19mm
The main protagonist fires her Beretta during the prologue.
Detailed view of the M9.

Beretta 93R

The Beretta 93R returns as the only usable machine pistol of the game.

Beretta 93R - 9x19mm
Unmodified Beretta 93R pistol.

Beretta Px4 Storm

The Beretta Px4 Storm appears in game as the "Px4 Storm Type F".

Beretta Px4 Storm - 9x19mm
Stock Px4

Chiappa Rhino 20DS

The Chiappa Rhino 20DS appears in The Division 2 as the "Snubnosed Diceros". It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.

Chiappa Rhino 20DS - .357 Magnum
"Snubnosed Diceros"

Colt M1911A1

The classic M1911A1 returns as a usable pistol.

Colt M1911A1 - .45 ACP
Stock M1911A1.

Desert Eagle Mark XIX

A new usable pistol in the game is the Desert Eagle Mark XIX. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the "D50" name.

Magnum Research Desert Eagle Mark XIX - .50 AE
The "D50". The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.

FN FNP-45

The FNP-45 appears as the "X-45".

FN FNP-45 - .45 ACP
FN FNP-45 as the "X-45".

Smith & Wesson M&P45

The Smith & Wesson M&P45 returns as the "First Wave PF45".

Smith & Wesson M&P45 with 4.5" barrel - .45 ACP
"PF45"

Smith & Wesson Model 586

The Smith & Wesson Model 586 with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.

Smith & Wesson Model 586 4" barrel - .357 Magnum

Smith & Wesson Model 686

The Smith & Wesson Model 686 with a 6 inch barrel returns as the Magnum 686. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.

Smith & Wesson Model 686 6" Barrel - .357 Magnum

Submachine Guns/Carbines

FN P90 TR

The FN P90 TR appears as "The Chatterbox". It is an exotic Hyena submachine gun. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.

FN P90 TR with optics removed - 5.7x28mm

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears as the MP5A2.

The weapon is used by regular True Sons grenadiers.

Heckler & Koch MP5A4 - 9x19mm
MP5A4
A Division agent holding an MP5A4

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears incorrectly as the "MP5-N" and has a 32-round magazine.

Heckler & Koch MP5A5 - 9x19mm

Heckler & Koch MP7A2

The Heckler & Koch MP7A2 appears as the "MP7"'. Once again, tt is modeled with a 40-round magazine but only holds a default of 20 rounds.

The weapon is used by Outcast officers.

Heckler & Koch MP7A2 - 4.6x30mm
Stock MP7A2.
A Division agent holding an MP7A2.

Heckler & Koch UMP45

The Heckler & Koch UMP45 returns. Its a common weapon used by Hyena soldiers.

Heckler & Koch UMP45 - .45 ACP

Heckler & Koch USC

The Heckler & Koch USC appears as the "USC .45 ACP" and is classified as a rifle. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire.

Heckler & Koch USC - .45 ACP
A Division agent holds an H&K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.
Engaging a Hyena with a USC carbine.
A Division agent with a USC.

Intratec TEC-9 Mini

Intratec TEC-9 Mini - 9x19mm
TEC-9 Mini
A Division agent fetches a new magazine for his TEC-9 Mini

PP-19 Bizon-2

Both versions of the PP-19 Bizon-2 return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
Stock PP-19.
The "Enhanced PP-19" with a Magpul Zhukov stock and MOE pistol grip.

SIG-Sauer MPX

Like most exotic weapons of the original game, the SIG-Sauer MPX - known as "The House" previously - returns now as a standard weapon.

SIG-Sauer MPX, Gen 1 - 9x19mm
MPX

SOCIMI Type 821

The SOCIMI Type 821 returns as the Black Market T821.

Socimi Type 821 - 9x19mm
Detailed view of the T821.

Steyr AUG A3 9mm XS

Also returning from the previous game, the Steyr AUG A3 9mm XS is a usable SMG.

Steyr AUG A3 9mm XS - 9x19mm Parabellum
The AUG A3 9mm XS in the game's weapon customization menu.
A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.

TDI Vector

The TDI Vector appears in game with 3 different variations. The "Tactical Vector 45 ACP" appears as the SDP stockless version, the "Vector 45 ACP" with the standard folding stock, and finally a variant equipped with an M4-style collapsible stock called the "First Wave Vector 45 ACP". The SDP is commonly used by Hyena engineers, who took a book out of the rioters from the previous game and fire the gun "gangster style".

TDI Vector with vertical foregrip - .45 ACP

Assault Rifles/Battle Rifles

Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is "Assault Rifle", which are fully automatic. The second is simply named "Rifle", which are relegated to either single shots or burst. The last is "Sniper Rifles", which are covered in the sniper rifles section.

AKM

The AKM returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an AK-47.

The weapon is used by the JTF, civilian militia, and Outcast riflemen.

AKM - 7.62x39mm
Stock AKM with multiple mounting points for attachments.

Colt M4A1

The M4A1 also makes an appearance in the sequel. The stock version is known as the "Police M4". The "Competition LAR-15" is a semi-auto only variant and it uses the model of the "Lightweight M4" from the previous game.

The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO
A Police M4 with the game's version of a 60-round AR-15 magazine - a PMag 40 not pushed all the way into the magwell. Also, neither Colt or FN makes M4s with white selector markings.
An SHD agent with the "Police M4".
The "Competition LAR-15" with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.

Colt M16A2

The M16A2 is classified as a rifle and is depicted with a correct 3-round burst fire mode.

Colt M16A2 - 5.56x45mm
Detail image of the M16A2.
A Division agent holds a stock M16A2.

CTAR-21

The CTAR-21 appears as one of the newest assault rifles added in The Division 2.

IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
Preview of the CTAR-21.

Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle appears in The Division 2 as the "Urban MDR". It is a non-exotic, semi automatic rifle with a 20+1-round capacity.

Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.
Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization.
An SHD agent holding an MDR.

DSA SA58 OSW

The DSA SA58 OSW appears in the game as the "Tactical SA-58".

DSArms SA58 OSW - 7.62x51mm NATO

FAMAS Valorisé

The FAMAS Valorisé returns as the "FAMAS 2010". It is now an uncommonly-dropped weapon, rather than exotic.

File:Famas Valorisé.jpg
FAMAS Valorisé with EOTech sight - 5.56x45mm
The "FAMAS 2010", known as "Bullfrog" in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.

FN F2000 Tactical

The FN F2000 Tactical is one of the new assault rifles of the sequel.

FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO

FN FAL G

The FN FAL G returns as the "FAL". This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.

The weapon is commonly used by the JTF and civilian militia forces.

FN FAL G Series - 7.62x51mm NATO
A resistance member guards one of the friendly settlements with an FAL.
FN FAL.

FN SCAR-H

The FN SCAR-H appears in game as the "Military Mk17". It is classified as a rifle and fires in semi-auto only.

FN SCAR-H - 7.62x51mm NATO
An SHD agent has customized her SCAR-H with an ACOG and small forward grip.

FN SCAR-L

The FN SCAR-L variants return from the last game.

FN SCAR-L - 5.56x45mm NATO
FN SCAR-L with a PMag.

Heckler & Koch G36C

The Heckler & Koch G36C is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.

Heckler & Koch G36C - 5.56x45mm NATO

Heckler & Koch G36V

The full-size Heckler & Koch G36V with a top rail appears in The Division 2 as the "Military G36".

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO
G36V

Patriot Ordnance Factory P416

The Patriot Ordnance Factory P416 is the starting weapon of the player.

The weapon is also used by Black Tusk riflemen.

Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO
Firing the POF P416 during one of the early missions.
POF P416.
An SHD agent holding a P416 while listening to the Mourning Doves.

Remington ACR

The ACR returns from the first game. Division Agent Kelso carries an ACR with her.

One variant is known as the "ACR SS" is classed as a rifle and can only fire in single shots and chambered for 7.62mm rounds, which can either be the 7.62x39mm or .300 Blackout. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on the military Remington ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR.

Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO
The variant known as the "ACR SS" - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.

SIG Sauer SIG716

The SIG Sauer SIG716 returns from the first game. It is no longer an exotic weapon, like the "Devil" and "Heel" were in the original game. It is classified as a rifle.

SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO
Preview of the SIG 716.

Springfield Armory M1A

The Springfield Armory M1A appears in the game as the "Classic M1A". It is a semi auto rifle with a 10-round capacity.

Springfield Armory M1A - 7.62x51mm NATO

Steyr AUG A3 CQC

In addition to the AUG A3 9mm XS, the Steyr AUG A3 CQC is one of the available primary weapons in the game and is one of the new additions.

Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
An SHD agent holding an AUG A3-CQC.
An SHD agent holding an AUG A3-CQC.

War Sport LVOA-S

The War Sport LVOA-S returns as the "LVOA-C". It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.

War Sport LVOA-S - 5.56x45mm NATO
LVOA rifle with Omega suppressor.

Winchester Model 1886

The Winchester Model 1886 appears as the "1886".

Winchester Model 1886 with a 22 inch barrel - .50-110 Win

Shotguns

AA-12

The AA-12 returns from the first game as a common weapon drop as the "ACS-12," the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.

MPS Auto Assault-12 - 12 gauge
Preview of the ACS-12.

Baikal MP-133

The Baikal MP-133 makes appearance as the "M133".

Baikal MP-133 - 12 gauge

Benelli M4

Variants of the Benelli M4 return as the "Super 90" from the last game, along with it's other variants.

The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso.

Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge
Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge

Franchi SPAS-12

The SPAS-12 is a new shotgun, usable in pump-action mode.

Franchi SPAS-12 with fixed stock - 12 gauge
Exotic shotgun "Lullaby". This version has a less commonly seen fixed stock and shorter barrel.
An SHD agent holding "Lullaby".

Saiga 12

The Saiga 12 returns, and retains the Ubisoft "SASG-12" moniker, which is becoming better known now as the "Sausage-12" shotgun among the community of Ubisoft shooters.

Saiga 12 - 12 gauge
Preview of the Saiga.

Side by Side Double Barreled Shotgun

A side by side double barreled shotgun based on a L.C. Smith Double Barreled Shotgun is available in the game as the "Double Barrel Shotgun".

L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge
Detail of the Double Barrel Shotgun.
A shy Division agent hides her face but not her Double Barrel Shotgun.

Remington 870

The Remington 870 returns in the sequel.

The weapon is commonly used by the JTF and civilian militia.

Remington 870 Express Field Gun with raised barrel ribbing and 28" barrel - 12 gauge

Machine Guns

Enfield L86A2

The L86A2 appears in game as the "Military L86 LSW".

L86A2 with SUSAT scope - 5.56x45mm NATO

FN M249-E2 SAW

The M249-E2 appears in game as the "M249 B".

The weapon is occasionally used by civilian militia.

FN M249-E2 SAW - 5.56x45mm NATO
FN M249-E2 SAW as it appears in game.

Heckler & Koch MG5

The Heckler & Koch MG5 appears as the "Infantry MG5". The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.

The weapon is used by Hyena heavy armored soldiers.

Heckler & Koch MG5 general-purpose machine gun - 7.62x51mm NATO
MG5

M60 Machine Gun

An original M60 Machine Gun appears in the game as the "Classic M60".

The weapon is used by True Sons gunners and civilian militia.

M60 machine gun with bipod folded - 7.62x51mm NATO
The M60 in game.
A Division agent holds the M60.

RPK-74

The RPK-74 is available in game as the "Classic RPK-74". Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.

The weapon is used by Outcast gunners.

RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
RPK-74

Izhmash RPK-74M

The military-spec variant of the RPK-74M returns as the "Military RPK-74 M". Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.

RPK-74M light machine gun with 45-round box magazine - 5.45x39mm

Sniper Rifles

Desert Tactical Arms Stealth Recon Scout

Both versions of the DTA Stealth Recon Scout return.

Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum
An SHD agent holding the DTA Stealth Recon Scout.

DSR-1

The DSR-1 is a new addition to the SHD's arsenal. Referred to as the "SR-1".

DSR-1 - 7.62x51mm NATO
A suppressed DRS-1 rifle.

McMillan TAC-50

One of the new "Signature Weapons" introduced in the sequel, the McMillan TAC-50 is the signature weapon of the Sharpshooter class and can be equipped once the proper skill is acquired. It is housed in a Cadex stock, similar to the one added to Ghost Recon: Wildlands.

McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG
An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.

Mosin Nagant M44 Carbine

The Mosin Nagant M44 Carbine returns as the "Classic M44 Carbine".

Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR
M44

Remington 700

The Remington 700 returns in the sequel. The weapon is used by standard True Sons snipers.

Remington 700 - .308 Winchester

Springfield Armory M1A

The Springfield Armory M1A returns in the game as the "Classic M1A".

Springfield Armory M1A - 7.62x51mm NATO

SVD

The SVD appears in The Division 2 as the "Surplus SVD". The weapon is used by Hyena snipers.

SVD - 7.62x54mmR
An SHD agent contemplates using his SVD on those pesky bugs.

Launchers

Carl Gustav M3

The Carl Gustav M3 rocket launcher is used by the True Sons faction.

Carl Gustav M3 - 84x246mmR
A Carl Gustav M3 on the back of a dead True Sons "grenadier". Note how his bag is full of red-painted RPG-7 rockets, which is probably why he's lying face-down on the floor without a pulse.

"Chem Launcher" (H&K GLM)

The "Chem Launcher" is a compact, break-action single-shot grenade launcher heavily based on the Heckler & Koch GLM. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.

Heckler & Koch GLM - 40x46mm
The Firestarter variant of the "Chem Launcher", configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.

Heckler & Koch P2A1

The Heckler & Koch P2A1 Flare Pistol returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the "Dark Zones", which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.

Heckler & Koch P2A1 Flare Pistol - 26.5mm
A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.

Milkor Mark 14

The Milkor Mark 14 MGL returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL. It fires M406 HE grenades.

The weapon is used by a variety of enemies, namely Hyena grenadiers and True Sons heavy armored veterans.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.

Grenades

M26 Frag

The M26 frag grenade appears as the "Concussion Grenade". It is the default grenade available from the start.

M26 High-Explosive Fragmentation hand grenade

M7290 Flashbang

The Model 7290 flashbang grenade is seen on the belts of certain True Sons soldiers.

Model 7290 flashbang grenade

Mounted Weapons

Dillon Aero M134 Minigun

Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in Ghost Recon Wildlands, the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.

A portable version, similar to "Ol Painless", is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.

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