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Difference between revisions of "Dead Island"
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− | {{ | + | {{Unidentified}} |
− | {{ | + | {{Infobox Video Game|{{PAGENAME}} |
− | + | |name = Dead Island | |
− | '''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la [[Condemned: Criminal Origins|Condemned]], but there are a few firearms scattered about. | + | |picture = Dead island.JPG |
+ | |caption = ''Offical Boxart'' | ||
+ | |series= Dead Island | ||
+ | |date= 2011 | ||
+ | |developer=Techland | ||
+ | |platforms=PC | ||
+ | |publisher=Deep Silver / Koch Media | ||
+ | |genre=First-Person Shooter | ||
+ | }} | ||
+ | |||
+ | '''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la [[Condemned: Criminal Origins|Condemned]], but there are a few firearms scattered about. A sequel entitled ''[[Dead Island: Riptide]] was released in 2013.'' | ||
'''The following weapons were used in the videogame Dead Island:''' | '''The following weapons were used in the videogame Dead Island:''' | ||
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== Handguns == | == Handguns == | ||
− | === | + | ===Smith & Wesson Model 15=== |
− | + | A [[Smith & Wesson Model 15]] appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified. | |
− | |||
− | [[Image: | + | [[Image:S&WModel15.jpg|thumb|none|350px|Smith & Wesson Model 15 with factory target grips - .38 Special]] |
− | + | [[Image:DeadIslandGame-Revolver-1 holding 1.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] | |
− | [[Image:DeadIslandGame-Revolver-1 holding 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Revolver-1 holding 2.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] |
− | [[Image:DeadIslandGame-Revolver-1 holding 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Revolver-1 aim.jpg|thumb|none|600px|The player aiming a Smith & Wesson Model 15.]] |
− | [[Image:DeadIslandGame-Revolver-1 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-Revolver-1 reloaded 1.jpg|thumb|none|600px|The player reloading a Smith & Wesson Model 15. Only the rounds fired are reloaded.]] |
− | [[Image:DeadIslandGame-Revolver-1 reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Revolver-1 reloaded 2.jpg|thumb|none|600px|The player reloading a Smith & Wesson Model 15.]] |
− | [[Image:DeadIslandGame-Revolver-1 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Revolver-1 world.jpg|thumb|none|600px|Smith & Wesson Model 15 ingame.]] |
− | [[Image:DeadIslandGame-Revolver-1 world.jpg|thumb|none| | ||
=== Beretta 92FS === | === Beretta 92FS === | ||
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[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | [[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | ||
− | [[Image:DeadIslandGame-Beretta holding 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta holding 1.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] |
− | [[Image:DeadIslandGame-Beretta holding 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta holding 2.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] |
− | [[Image:DeadIslandGame-Beretta aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta aim.jpg|thumb|none|600px|The player aiming a Beretta 92FS.]] |
− | [[Image:DeadIslandGame-Beretta reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta reloaded 1.jpg|thumb|none|600px|The player reloading a Beretta 92FS.]] |
− | [[Image:DeadIslandGame-Beretta reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta reloaded 2.jpg|thumb|none|600px|The player reloading a Beretta 92FS.]] |
− | [[Image:DeadIslandGame-Beretta world.jpg|thumb|none| | + | [[Image:DeadIslandGame-Beretta world.jpg|thumb|none|600px|World Model a Beretta 92FS.]] |
+ | [[File:DIBeretta92FSBillboard.jpg|thumb|none|600px|The 92FS on a movie poster.]] | ||
=== Desert Eagle Mark I === | === Desert Eagle Mark I === | ||
− | The [[Desert Eagle|Desert Eagle Mark I]] appears ingame as the "Heavy Pistol". | + | The [[Desert Eagle|Desert Eagle Mark I]] appears ingame as the "Heavy Pistol". |
The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics. | The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics. | ||
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]] | [[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]] | ||
− | [[Image:DeadIslandGame-Desert Eagle holding 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Desert Eagle holding 1.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] |
− | [[Image:DeadIslandGame-Desert Eagle holding 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Desert Eagle holding 2.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] |
− | [[Image:DeadIslandGame-Desert Eagle aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-Desert Eagle aim.jpg|thumb|none|600px|The player aiming a Desert Eagle Mark I.]] |
− | [[Image:DeadIslandGame-Desert Eagle reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Desert Eagle reloaded 1.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark I.]] |
− | [[Image:DeadIslandGame-Desert Eagle reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Desert Eagle reloaded 2.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark I.]] |
− | [[Image:DeadIslandGame Desert Eagle World.jpg|thumb|none| | + | [[Image:DeadIslandGame Desert Eagle World.jpg|thumb|none|600px|World Model a Desert Eagle Mark I.]] |
+ | |||
+ | === Beretta M9A1 === | ||
+ | |||
+ | Theres a handgun which is one of the legendary weapons in the game. The pistol is the [[Beretta M9A1]] but in the game its called Mc Calls 9mm and it is one of the legendary weapons in the game which makes it a powerful firearm. Its nickel plated in the game and can be found a certain weapons chest like all the other legendary weapons. | ||
+ | [[Image:BerettaM9A1.jpg|thumb|350px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on Glock pistols.]] | ||
=== Taurus Raging Bull === | === Taurus Raging Bull === | ||
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The [[Taurus Raging Bull]] is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols. | The [[Taurus Raging Bull]] is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols. | ||
[[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | [[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | ||
− | [[Image:DeadIslandGame Magnum holding 1.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum holding 1.jpg|thumb|none|600px|The player holding a Taurus Raging Bull.]] |
− | [[Image:DeadIslandGame Magnum holding 2.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum holding 2.jpg|thumb|none|600px|The player holding a Taurus Raging Bull.]] |
− | [[Image:DeadIslandGame Magnum aim.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum aim.jpg|thumb|none|600px|The player aiming a Taurus Raging Bull.]] |
− | [[Image:DeadIslandGame Magnum reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum reloaded 1.jpg|thumb|none|600px|The player reloading a Taurus Raging Bull.]] |
− | [[Image:DeadIslandGame Magnum reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum reloaded 2.jpg|thumb|none|600px|The player reloading a Taurus Raging Bull.]] |
− | [[Image:DeadIslandGame Magnum world.jpg|thumb|none| | + | [[Image:DeadIslandGame Magnum world.jpg|thumb|none|600px|World Model a Taurus Raging Bull.]] |
==Shotguns== | ==Shotguns== | ||
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===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
− | The [[Franchi SPAS-12|Franchi SPAS-12]] appears in-game as the "Medium Speed Shotgun" | + | The [[Franchi SPAS-12|Franchi SPAS-12]] appears in-game as the "Medium Speed Shotgun". |
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]] | [[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]] | ||
[[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | [[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | ||
− | [[Image:DeadIslandGame-SPAS-12 V1 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V1 holding.jpg|thumb|none|600px|The player holding a Franchi SPAS-12 Version 1.]] |
− | [[Image:DeadIslandGame-SPAS-12 V1 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V1 aim.jpg|thumb|none|600px|The player aiming a Franchi SPAS-12 Version 1.]] |
− | [[Image:DeadIslandGame-SPAS-12 V1 reloaded.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V1 reloaded.jpg|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 1.]] |
− | [[Image:DeadIslandGame-SPAS-12 V1 world.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V1 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] |
− | [[Image:DeadIslandGame-SPAS-12 V2 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V2 holding.jpg|thumb|none|600px|The player holding a Franchi SPAS-12 Version 2.]] |
− | [[Image:DeadIslandGame-SPAS-12 V2 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V2 aim.jpg|thumb|none|600px|The player aiming a RFranchi SPAS-12 Version 2.]] |
− | [[Image:DeadIslandGame-SPAS-12 V2 reloaded.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V2 reloaded.jpg|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 2.]] |
− | [[Image:DeadIslandGame-SPAS-12 V2 world.jpg|thumb|none| | + | [[Image:DeadIslandGame-SPAS-12 V2 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] |
− | === | + | === Franchi SAS-12/PA8 === |
− | The [[ | + | The [[Franchi]] pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and [[Franchi PA8|PA-8]] models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun. |
− | [[Image: | + | [[Image:SAS-12.jpg|thumb|350px|none|Franchi SAS-12 - 12 gauge]] |
− | [[Image:DeadIslandGame | + | [[Image:Franchi_PA8_-1-.jpg|thumb|350px|none|Franchi PA8 - 12 gauge]] |
− | [[Image:DeadIslandGame | + | [[Image:DeadIslandGame Shotgun v1 holding.jpg|thumb|none|600px|The player holding a "Shotgun" Version 1.]] |
− | [[Image:DeadIslandGame | + | [[Image:DeadIslandGame Shotgun v1 aim.jpg|thumb|none|600px|The player aiming a "Shotgun" Version 1.]] |
− | [[Image:DeadIslandGame | + | [[Image:DeadIslandGame Shotgun v1 reloaded.jpg|thumb|none|600px|The player reloading a "Shotgun" Version 1. This gun, it seems, is actually modeled on the base of the SPAS-12 (already available in the game), since it incorrectly has a his semi-auto receiver.]] |
+ | [[Image:DeadIslandGame Shotgun v2 holding.jpg|thumb|none|600px|The player holding a "Shotgun" Version 2.]] | ||
+ | [[Image:DeadIslandGame Shotgun v2 aim.jpg|thumb|none|600px|The player aiming a "Shotgun" Version 2.]] | ||
+ | [[Image:DeadIslandGame Shotgun v2 reloaded.jpg|thumb|none|600px|The player reloading a "Shotgun" Version 2.]] | ||
+ | [[Image:DeadIslandGame Shotgun world.jpg|thumb|none|600px|World Models a "Shotgun" Version 1 & Version 2. Version 1 has the wooden furniture; while Franchi's pump shotguns never seemed to produced with this, it could be seen on the semi-auto [[Franchi LAW-12|LAW-12]].]] | ||
− | === | + | === Winchester Model 1200/1300 === |
− | The [[ | + | The "Short Shotgun" is what appears to be a [[Winchester Model 1200/1300]] (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range. |
− | [[ | + | [[File:Winchester Defender Pistol Grip.jpg|thumb|350px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]] |
− | + | [[Image:DeadIslandGame Shorty Shotgun holding.jpg|thumb|none|600px|The player holding a "Short Shotgun".]] | |
− | [[Image:DeadIslandGame Shotgun | + | [[Image:DeadIslandGame Shorty Shotgun aim.jpg|thumb|none|600px|The player aiming a "Short Shotgun".]] |
− | [[Image:DeadIslandGame Shotgun | + | [[Image:DeadIslandGame Shorty Shotgun reloaded.jpg|thumb|none|600px|The player reloading a "Short Shotgun".]] |
− | [[Image:DeadIslandGame Shotgun | + | [[Image:DeadIslandGame Shorty Shotgun world.jpg|thumb|none|600px|World Model a "Short Shotgun".]] |
− | |||
− | |||
− | |||
− | [[Image:DeadIslandGame Shotgun world.jpg|thumb|none| | ||
==Assault Rifles== | ==Assault Rifles== | ||
+ | Category "Auto-Rifle" in the game is a variety of different [[AK]] rifles. For some reason, they are all modeled with short (approximately 15-round) magazines. | ||
=== AK-104 === | === AK-104 === | ||
− | The [[AK-104#AK-104|AK-104]] | + | The [[AK-104#AK-104|AK-104]] appears in-game as the "Auto-Rifle". |
− | [[Image:AK104.jpg|thumb|none|350px|AK-104 | + | [[Image:AK104.jpg|thumb|none|350px|AK-104 with converted synthetic AK-74 stock and Bulgarian "waffle" pattern magazine - 7.62x39mm]] |
− | [[Image:DeadIslandGame-AK-104 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame-AK-104 holding.jpg|thumb|none|600px|The player holding a AK-104.]] |
− | [[Image:DeadIslandGame-AK-104 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-AK-104 aim.jpg|thumb|none|600px|The player aiming a AK-104.]] |
− | [[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none|600px|The player reloading a AK-104.]] |
− | [[Image:DeadIslandGame-AK-104 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-AK-104 reloaded 2.jpg|thumb|none|600px|The player reloading a AK-104.]] |
− | [[Image:DeadIslandGame-AK-104 world.jpg|thumb|none| | + | [[Image:DeadIslandGame-AK-104 world.jpg|thumb|none|600px|World Model a AK-104.]] |
− | === AK | + | === AK-74 === |
− | The [[ | + | The [[AK-74]] appears in-game as the "Auto-Rifle". |
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | ||
+ | [[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74.]] | ||
+ | [[Image:DeadIslandGame-Ak-74 aim.jpg|thumb|none|600px|The player aiming a AK-74.]] | ||
+ | [[Image:DeadIslandGame-Ak-74 reloaded 1.jpg|thumb|none|600px|The player reloading a AK-74 ]] | ||
+ | [[Image:DeadIslandGame-Ak-74 reloaded 2.jpg|thumb|none|600px|The player reloading a AK-74 ]] | ||
+ | [[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AK-74 on the left.]] | ||
+ | |||
+ | === AKS-74 === | ||
+ | |||
+ | The [[AKS-74]] appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74. | ||
+ | |||
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]] | [[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]] | ||
− | [[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74 & AKS-74.]] |
− | [[Image:DeadIslandGame-Ak-74 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-Ak-74 aim.jpg|thumb|none|600px|The player aiming a AKS-74.]] |
− | [[Image:DeadIslandGame-Ak-74 reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Ak-74 reloaded 1.jpg|thumb|none|600px|The player reloading the AKS-74.]] |
− | [[Image:DeadIslandGame-Ak-74 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-Ak-74 reloaded 2.jpg|thumb|none|600px|The player reloading an AKS-74.]] |
− | [[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none| | + | [[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AKS-74 on the right.]] |
=== AK-74M === | === AK-74M === | ||
− | The [[AK-74M#AK-74|AK-74M]] | + | The [[AK-74M#AK-74|AK-74M]] appears in-game as the "Auto-Rifle". |
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]] | [[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]] | ||
− | [[Image:DeadIslandGame-ak-74m holding.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m holding.jpg|thumb|none|600px|The player holding a AK-74M.]] |
− | [[Image:DeadIslandGame-ak-74m aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m aim.jpg|thumb|none|600px|The player aiming a AK-74M.]] |
− | [[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m reloaded 1.jpg|thumb|none|600px|The player reloading a AK-74M.]] |
− | [[Image:DeadIslandGame-ak-74m reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m reloaded 2.jpg|thumb|none|600px|The player reloading a AK-74M.]] |
− | [[Image:DeadIslandGame-ak-74m world.jpg|thumb|none| | + | [[Image:DeadIslandGame-ak-74m world.jpg|thumb|none|600px|World Model a AK-74M.]] |
=== AKS-74U === | === AKS-74U === | ||
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[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | ||
− | [[Image:DeadIslandGame AKS-74U holding.jpg|thumb|none| | + | [[Image:DeadIslandGame AKS-74U holding.jpg|thumb|none|600px|The player holding a AKS-74U.]] |
− | [[Image:DeadIslandGame AKS-74U aim.jpg|thumb|none| | + | [[Image:DeadIslandGame AKS-74U aim.jpg|thumb|none|600px|The player aiming a AKS-74U.]] |
− | [[Image:DeadIslandGame AKS-74U reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame AKS-74U reloaded 1.jpg|thumb|none|600px|The player reloading a AKS-74U.]] |
− | [[Image:DeadIslandGame AKS-74U reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame AKS-74U reloaded 2.jpg|thumb|none|600px|The player reloading a AKS-74U.]] |
− | [[Image:DeadIslandGame AKS-74U world.jpg|thumb|none| | + | [[Image:DeadIslandGame AKS-74U world.jpg|thumb|none|600px|World Model a AKS-74U.]] |
− | === AR-15 | + | === Unknown AR-15 Variant === |
− | + | An [[AR-15]] variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights. | |
− | + | ==== Version 1 ==== | |
− | [[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg|thumb|none| | + | [[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg|thumb|none|600px|Idle.]] |
− | [[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg|thumb|none| | + | [[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg|thumb|none|600px|Aiming.]] |
− | [[Image:DeadIslandGame Single Shot Rifle V1 reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame Single Shot Rifle V1 reloaded 1.jpg|thumb|none|600px|Reloading.]] |
− | [[Image:DeadIslandGame Single Shot Rifle V1 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame Single Shot Rifle V1 reloaded 2.jpg|thumb|none|600px|Reloading.]] |
− | [[Image:DeadIslandGame Single Shot Rifle V1 world.jpg|thumb|none| | + | [[Image:DeadIslandGame Single Shot Rifle V1 world.jpg|thumb|none|600px|World Model.]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ==== Version 2 ==== |
+ | [[Image:DeadIslandGame single holding.jpg|thumb|none|600px|Holding.]] | ||
+ | [[Image:DeadIslandGame single aim.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[Image:DeadIslandGame single reloaded 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[Image:DeadIslandGame single reloaded 2.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[Image:DeadIslandGame single world.jpg|thumb|none|600px|World Model.]] | ||
+ | |||
+ | === Colt M16SP1 === | ||
The [[M16#M16_Rifle|M16]]. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. | The [[M16#M16_Rifle|M16]]. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. | ||
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|350px|Colt M16SP1 - 5.56x45mm.]] | [[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|350px|Colt M16SP1 - 5.56x45mm.]] | ||
− | [[Image:DeadIslandGame M16A1 v1 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v1 holding.jpg|thumb|none|600px|The player holding a M16 Version 1.]] |
− | [[Image:DeadIslandGame M16A1 v1 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v1 aim.jpg|thumb|none|600px|The player aiming a M16 Version 1.]] |
− | [[Image:DeadIslandGame M16A1 v1 reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v1 reloaded 1.jpg|thumb|none|600px|The player reloading a M16 Version 1.]] |
− | [[Image:DeadIslandGame M16A1 v1 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v1 reloaded 2.jpg|thumb|none|600px|The player reloading a M16 Version 1.]] |
− | [[Image:DeadIslandGame M16A1 v2 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v2 holding.jpg|thumb|none|600px|The player holding a M16 Version 2.]] |
− | [[Image:DeadIslandGame-m16 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame-m16 aim.jpg|thumb|none|600px|The player aiming a M16 Version 2.]] |
− | [[Image:DeadIslandGame M16A1 v2 reloaded 1.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v2 reloaded 1.jpg|thumb|none|600px|The player reloading a M16 Version 2.]] |
− | [[Image:DeadIslandGame M16A1 v2 reloaded 2.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 v2 reloaded 2.jpg|thumb|none|600px|The player reloading a M16 Version 2.]] |
− | [[Image:DeadIslandGame M16A1 world.jpg|thumb|none| | + | [[Image:DeadIslandGame M16A1 world.jpg|thumb|none|600px|World Model a M16 Version 1 and Version 2.]] |
== Mounted Weapons == | == Mounted Weapons == | ||
Line 182: | Line 209: | ||
=== Browning M1919 === | === Browning M1919 === | ||
− | A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall. | + | A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle. |
[[Image:M1919A4Browning.jpg|thumb|none|300px|Browning M1919 -.30-06.]] | [[Image:M1919A4Browning.jpg|thumb|none|300px|Browning M1919 -.30-06.]] | ||
− | [[Image:DeadIslandGame M1919 holding.jpg|thumb|none| | + | [[Image:DeadIslandGame M1919 holding.jpg|thumb|none|600px|The player holding a Browning M1919.]] |
− | [[Image:DeadIslandGame M1919 aim.jpg|thumb|none| | + | [[Image:DeadIslandGame M1919 aim.jpg|thumb|none|600px|The player aiming a Browning M1919.]] |
− | [[Image:DeadIslandGame M1919 world 1.jpg|thumb|none| | + | [[Image:DeadIslandGame M1919 world 1.jpg|thumb|none|600px|World Model a Browning M1919.]] |
− | [[Image:DeadIslandGame M1919 world 2.jpg|thumb|none| | + | [[Image:DeadIslandGame M1919 world 2.jpg|thumb|none|600px|World Model a Browning M1919.]] |
+ | |||
+ | ==Hand grenades== | ||
+ | |||
+ | === M18 Smoke Grenade === | ||
− | + | The [[M18 smoke grenade]] incorrectly functions as an incendiary grenade. | |
+ | [[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade.]] | ||
+ | [[Image:DeadIslandGame 2012-03-19 17-46-49-02.jpg|thumb|none|600px|The player holding a M18 Smoke Grenade.]] | ||
+ | [[Image:DeadIslandGame 2012-03-19 17-47-04-98.jpg|thumb|none|600px|An M18 Smoke Grenade on the ground.]] | ||
=== Mk 2 Hand Grenade === | === Mk 2 Hand Grenade === | ||
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The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies. | The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies. | ||
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade.]] | [[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade.]] | ||
− | [[Image:DeadIslandGame_Granat holding.jpg|thumb|none| | + | [[Image:DeadIslandGame_Granat holding.jpg|thumb|none|600px|The player holding a Mk 2 Hand Grenade.]] |
− | [[Image:DeadIslandGame_Granat world.jpg|thumb|none| | + | [[Image:DeadIslandGame_Granat world.jpg|thumb|none|600px|Mk 2 Hand Grenades on the ground.]] |
+ | |||
+ | ==Unusable Weapons== | ||
+ | |||
+ | ===Remington Premier=== | ||
+ | |||
+ | An ingame poster shows a member from the fictional band "The BloodSpillers" with a [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Remington Premier]] | ||
+ | [[File:Remington premier.jpg|thumb|none|400px|Remington Premier - 12 gauge]] | ||
+ | [[File:DIOverUnderShotgunAd.jpg|thumb|none|600px|The poster showing the Remington Premier.]] | ||
− | === | + | ===IMI Uzi === |
+ | Sam .B has tattoos of two [[IMI Uzi]]s. | ||
+ | [[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]] | ||
+ | [[File:DIUziTats.jpg|thumb|none|600px|Sam. B with his tattoo of two IMI Uzis.]] | ||
− | |||
− | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
[[Category:Zombie]] | [[Category:Zombie]] |
Revision as of 10:04, 21 June 2020
Unidentified This article currently has one or more unidentified weapons. |
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Dead Island is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la Condemned, but there are a few firearms scattered about. A sequel entitled Dead Island: Riptide was released in 2013.
The following weapons were used in the videogame Dead Island:
Handguns
Smith & Wesson Model 15
A Smith & Wesson Model 15 appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified.
Beretta 92FS
The Beretta 92FS appears ingame as the "Pistol". The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power.
Desert Eagle Mark I
The Desert Eagle Mark I appears ingame as the "Heavy Pistol". The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics.
Beretta M9A1
Theres a handgun which is one of the legendary weapons in the game. The pistol is the Beretta M9A1 but in the game its called Mc Calls 9mm and it is one of the legendary weapons in the game which makes it a powerful firearm. Its nickel plated in the game and can be found a certain weapons chest like all the other legendary weapons.
Taurus Raging Bull
The Taurus Raging Bull is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "Medium Speed Shotgun".
Franchi SAS-12/PA8
The Franchi pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and PA-8 models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun.
Winchester Model 1200/1300
The "Short Shotgun" is what appears to be a Winchester Model 1200/1300 (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range.
Assault Rifles
Category "Auto-Rifle" in the game is a variety of different AK rifles. For some reason, they are all modeled with short (approximately 15-round) magazines.
AK-104
The AK-104 appears in-game as the "Auto-Rifle".
AK-74
The AK-74 appears in-game as the "Auto-Rifle".
AKS-74
The AKS-74 appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74.
AK-74M
The AK-74M appears in-game as the "Auto-Rifle".
AKS-74U
The AKS-74U appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.
Unknown AR-15 Variant
An AR-15 variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights.
Version 1
Version 2
Colt M16SP1
The M16. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight.
Mounted Weapons
Browning M1919
A Browning M1919 machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle.
Hand grenades
M18 Smoke Grenade
The M18 smoke grenade incorrectly functions as an incendiary grenade.
Mk 2 Hand Grenade
The Mk 2 hand grenade can be wielded, dealing massive damage to large groups of zombies.
Unusable Weapons
Remington Premier
An ingame poster shows a member from the fictional band "The BloodSpillers" with a Remington Premier
IMI Uzi
Sam .B has tattoos of two IMI Uzis.