Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Days Gone

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search


Days Gone
DaysGone-Logo.jpg
Official Logo
Release Date: 2019
Developer: Bend Studio
Publisher: Sony
Platforms: Playstation 4
Genre: Third-person shooter


Days Gone is a third person, post-apocalyptic open-world action adventure video game coming for the PS4. The game follows Deacon St. John, a drifter and former bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called "Freakers" that are quickly evolving, becoming more dangerous.


The following weapons appear in the video game Days Gone:


Handguns

Beretta 92FS Inox (Cut)

The Beretta 92FS Inox appeared in trailers for the game, but seems to have been cut from the final release.

Beretta 92FS Inox - 9x19mm
Deacon aims the Beretta.

"9mm"

Deacon's default pistol at the beginning of the game, called simply "9mm", appears to combine design features of the SIG-Sauer P226R and Norinco QSZ-92. It's in pretty poor condition, only coming in a "junk" version, and cannot accept oil filter suppressors. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.

SIG-Sauer P226R - 9x19mm
Norinco QSZ-92-9 - 9x19mm. Model made for police and export.
Deacon threatens O'Brian with his pistol.

FN Five-seveN

The FN Five-seveN appears in the game as the "PDW". It can be bought from the Wizard Island gun merchant at trust level 3.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...
... but it has the selector of the current variant.

Glock 34

A Glock 34 can be seen on tables and walls at gun merchant shops, but is not included as a usable weapon.

Glock 34 (4th Generation) - 9x19mm
St. John stares in futility at the unusable Glock.

SIG-Sauer P226R

The SIG-Sauer P226R appears in the game as the "SAP9". Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.

SIG-Sauer P226R - 9x19mm
Deacon holding a P226R in a cutscene.
Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.
Deacon aims his P226R.

Taurus Judge

Colonel Garret, the fanatical leader of the Deschutes County Militia, carries a Taurus Judge as his sidearm.

Taurus Judge - .45 Long Colt/.410 Bore
Garret aims the Judge.

Submachine Guns

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in the game as the "SWAT 10". It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.

Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
NERO soldiers disembark a helicopter with MP5s in hand.

Reising M50

The Reising M50 submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.

Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.

Steyr TMP

The Steyr TMP appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.

Steyr TMP - 9x19mm

PPSh-41

The PPSh-41 appears in the game under its real name. Although it is equipped with a drum magazine, it ridiculous holds only 30 rounds. A more realistic choice would be the 35-round "banana" box magazine.

Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev

Thompson M1921AC

The M1921AC Thompson appears in the game as the "Chicago Chopper". It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from this game, it is modeled with a 50-round magazine, but holds as much as 55 rounds, with the possibility of increasing to 80, without any changes of magazine size.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP

Rifles

AAC Honey Badger

NERO personnel can be seen holding an AAC Honey Badger in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name "Rock Chuck", but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning St. John doesn't need to use oil filter suppressors for stealthy shots.

Honey Badger with magazine removed - 7.62x35mm
DaysGone Honey.jpg

AKM

The AKM appears in the game as the "SAF", but with the shape of the front sight closer to that of an AK-47, as well as a smooth wood handguard like the latter. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where the Deschutes County Militia can be seen using M4A1s. In the game, it is shown with a short magazine, commonly used in civilian AK-derivatives, although the HUD icon shows it in its usual length.

AKM - 7.62x39mm
Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.
World model of the AKM; note the selector set to semi-auto.
ADS view.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is unlocked upon completing 50% of the Horde storyline. It is named "IDF Pup" and holds 45 rounds in a 30-round magazine.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm

M4A1 Block II

The M4A1 in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game.

M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.
St. John uses the M4A1 with no sights attached.
St. John spies a horde of "freakers" with his M4 on his back.
St. John runs from the horde with his M4 in hand.
St. John with the M4 at the ready position.
St. John aims the M4. Note his use of a C-Clamp grip on the handguard.

M14

The M14 appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-incorrect 16 rounds.

M14 rifle - 7.62x51mm NATO

Ruger 10/22

A Ruger 10/22 with a 25-round magazine and the front sight and flash hider of a Ruger Mini-14 appears as the ".22 Repeater".

Ruger 10/22 with black polymer stock - .22 LR
Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm
Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.
World model of the 10/22.
Aiming the Ruger.

Ruger M77

What appears to be a Ruger M77 appears as the "M7".

Ruger M77 Mark II All Weather in stainless steel with synthetic "Zytel" stock - .30-06 Springfield
World model of the Ruger M77.
ADS view.

Steyr AUG A3

The Steyr AUG A3 appears in the game as the "MWS" (presumably standing for "Modular Weapon System") and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm
DaysGoneAUG.jpg

Winchester Model 1892 Saddle Ring Carbine

The Winchester Model 1892 Saddle Ring Carbine appears in the game as the "Badlands Big Game Rifle". It incorrectly has a Yellowboy-style brass frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies.

Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.

Machine Guns

Heckler & Koch MG4

The Heckler & Koch MG4 appears in the game as the "MG45". It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seem wielded by some friendly NPCs and looted Ripper heavy gunners before that.

Heckler & Koch MG4 - 5.56x45mm NATO
A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.
Deacon strolls through a patch of flowers with his own MG4 at the ready.
Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.

Mk 43 Mod 1

The Mk 43 Mod 1 appears in the game as the "MG15". It becomes unlocked as part of the Horde Killer storyline.

M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO
DaysGoneM60.jpg

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as the "Liberator". It can be bought from the Lost Lake gun merchant at trust level 3.

Benelli M4 Super 90 with 7-shot tube - 12 gauge

Benelli Supernova

The Benelli Supernova appears in the game as the "Auto Shotgun" (although it is pump-action) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the AA-12, which would not be possible in real life, and holds 16 rounds.

Benelli Supernova Slug - 12 gauge

Kel-Tec KSG

The Kel-Tec KSG appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3.

Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge

Mossberg 500 Cruiser

A Mossberg 500 Cruiser appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from Remington 870. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked for regular use upon completion of the mission "I Could Use a Hand".

Mossberg 500 Cruiser - 12 gauge
Photoshopped Remington 870 Police Magnum with a sawed-off stock - 12 gauge
Boozer with his hybrid Mossberg in the opening cutscene.
The Mossberg on Deacon's back.
Note the safety.
Deacon showing off Boozer's Shotgun after finally getting it for good.
Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.

Mossberg 590

The Mossberg 590 appears in the game as the "Combat Shotgun". It holds 9 rounds, which apparently means the one is always chambered.

Mossberg 590 with bayonet lug and heat shield - 12 gauge

Lever-Action Shotgun

Two versions of the Winchester Model 1887-style lever-action shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from Remington 870 (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun, without any visible magazine tube, and only the lever reminds a M1887. One version, called the "Sawed Off", occupies the primary weapon slot, while the other, called "Lil Stubby", is somehow even smaller (about the size of a Serbu Super Shorty) and occupies the handgun slot.

Remington 870 "Witness Protection" - 12 gauge. A little of this...
Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ...a little of that...
Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ...and a smidgeon of this...
...and voila! Days Gone has its own mutant level-action thing. Come with me if you want to live.
ADS view.

TOZ-194

The TOZ-194 appears in the game as the "RSF60". Although it is equipped with an extended tube, it holds only a 5 rounds, instead the corresponding 7+1.

TOZ-194 - 12 gauge

Break-Action Shotgun

A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a single-shot break-action shotgun.

Winchester Model 37 - 12 gauge
Oh, how true...

Sniper Rifles

Heckler & Koch MSG90

The Heckler & Koch MSG90 appears in the game as the "C8 Rifle". It can be bought from the Lost Lake gun merchant at trust level 2.

Heckler & Koch MSG90 - 7.62x51mm NATO
World model of the MSG90.

Remington 700

The Remington 700 appears as the "M40".

Remington Model 700 (1970s Production) - .308 Winchester
World model of the Remington 700.

Other

Browning M2HB

A Browning M2HB is seen atop a JLTV (Joint Light Tactical Vehicle) in the opening cutscene.

Browning M2HB on vehicle mount - .50 BMG
The M2HB visible in the top right corner.

Crossbow

Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow.

Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.
World model of the crossbow.
Aiming the crossbow.
World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.
Aiming the Drifter Crossbow.

Frag Grenade

A fragmentation grenade somewhat resembling a Mills Bomb can be looted from human enemies as well as bought from gun merchants.

No. 5 Mk. I "Mills Bomb"
The frag grenade on the table.

Gas Tank Guns

A custom theme for Deacon's drifter bike has what appears to be a Brown Bess Flintlock Musket, a Colt LE6920, and the game's "9mm" pistol painted on it.

Days-Gone-Gastank-Guns.jpg

M84 Stun Grenade

An oversized [M84 stun grenade]] appears as the "Flashbang". It can be looted from human enemies as well as bought from gun merchants.

M84 stun grenade
The M84 grenade on the table.

MATADOR

The Deschutes County Militia have MATADOR missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as "RPGs". The MATADOR is not used in any capacity by the United States military, so one has to wonder how the militia acquired such weapons.

MATADOR HH with stand-off probe extended for anti-armor mode - 90mm
Days-Gone-Rocket-Launcher.jpg

Do Not Sell My Personal Information