Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Days Gone"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 227: Line 227:
  
 
==Mossberg 500 Cruiser==
 
==Mossberg 500 Cruiser==
A [[Mossberg 500 Cruiser]] appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked for regular use upon completion of the mission "I Could Use a Hand".
+
A [[Mossberg 500 Cruiser]] appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permantly upon completion of the mission "I Could Use a Hand".
 
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]
 
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]
 
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]
 
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]

Revision as of 00:37, 13 June 2019

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Days Gone for current discussions. Content is subject to change.



Days Gone
DaysGone-Logo.jpg
Official Logo
Release Date: 2019
Developer: Bend Studio
Publisher: Sony
Platforms: Playstation 4
Genre: Third-person shooter


Days Gone is a third person, post-apocalyptic open-world action adventure video game coming for the PS4. The game follows Deacon St. John, a drifter and former bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called "Freakers" that are quickly evolving, becoming more dangerous.


The following weapons appear in the video game Days Gone:


Pistols

Beretta 92FS Inox (Cut)

The Beretta 92FS Inox appeared in trailers for the game, but seems to have been cut from the final release.

Beretta 92FS Inox - 9x19mm
Deacon aims the Beretta.

"9mm"

Deacon's default pistol at the beginning of the game, called simply "9mm", appears to combine design features of the SIG-Sauer P226R and Norinco QSZ-92. It's in pretty poor condition, only coming in a "junk" version, and cannot accept oil filter suppressors. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.

SIG-Sauer P226R - 9x19mm
Norinco QSZ-92-9 - 9x19mm. Model made for police and export.
Deacon threatens O'Brian with his pistol.

FN Five-seveN

The FN Five-seveN appears in the game as the "PDW" (presumably a reference to its 5.7x28mm cartridge shared with the FN P90). It can be bought from the Wizard Island gun merchant at trust level 3.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...
... but it has the selector of the current variant.
Captain Kouri with an FN Five-seveN in a cutscene.
Deacon skulks around a NERO checkpoint with his own Five-seveN.
Deacon aims the Five-seveN.

Glock 34

Glock 34s can be seen on tables and walls at gun merchant shops and in Deschutes County Militia members vests, but is not included as a usable weapon.

Glock 34 (4th Generation) - 9x19mm
St. John stares in futility at the unusable Glock.
Deacon risks breaking the Colonel's fraternization rule to get this uploader a good shot of the Glock in this Militia member's vest.

IMI Desert Eagle

An pistol vaguely resembling the IMI Desert Eagle appears in the game as the "Eliminator" and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
World model of the Desert Eagle.
Deacon aims at a suspicious rock.

Palmer Cap-Chur Short Range Projector

The Palmer Cap-Chur Short Range Projector appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.

Palmer Cap-Chur Model 60 Short Range Projector.
World model of the Short Range Projector.
Aiming the Short Range Projector.

SIG-Sauer P226R

The SIG-Sauer P226R appears in the game as the "SAP9" (presumably a shorthand description of the pistol as Semi Automatic Pistol, 9mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.

SIG-Sauer P226R - 9x19mm
Deacon holding a P226R in a cutscene.
Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.
Deacon aims his P226R.

Revolvers

Taurus Judge

The Taurus Judge appears in the game as "The Mayor." Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the "Law And Disorder" storyline.

Taurus Judge - .45 Long Colt/.410 Bore
Garret aims the Judge.
World model of the Judge.
Aiming the Judge.

Dan Wesson PPC

A revolver resembling the Dan Wesson PPC appears as "The Sheriff." It is "Iron" Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the "We've All Done Things" storyline.

Dan Wesson PPC - .357 Magnum
World model of the PPC.
Aiming the PPC.

Submachine Guns

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears in the game as the "Stinger."

CZ Scorpion Evo 3 A1 - 9x19mm

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in the game as the "SWAT 10". It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.

Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
NERO soldiers disembark a helicopter with MP5s in hand.
Deacon shows off his own MP5A2.
Aiming the MP5.

Reising M50

The Reising M50 submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.

Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.

Brügger & Thomet MP9

The Brügger & Thomet MP9 appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.

Brügger & Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm

PPSh-41

The PPSh-41 appears in the game under its real name. Although it is equipped with a drum magazine, it ridiculous holds only 30 rounds. A more realistic choice would be the 35-round "banana" box magazine.

Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev
World model of the PPSh-41.
Aiming the PPSh-41.

Thompson M1921AC

The M1921AC Thompson appears in the game as the "Chicago Chopper". It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from this game, it is modeled with a 50-round magazine, but holds as much as 55 rounds, with the possibility of increasing to 80, without any changes of magazine size.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
World model of the M1921AC.
Aiming the M1921AC.

Rifles

AAC Honey Badger

NERO personnel can be seen holding an AAC Honey Badger in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name "Rock Chuck", but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning St. John doesn't need to use oil filter suppressors for stealthy shots.

Honey Badger with magazine removed - 7.62x35mm
Pre-release screenshot of a NERO soldier with a Honey Badger.
World model of the Honey Badger.
Aiming the Honey Badger.

AKM

The AKM appears in the game as the "SAF", but with the shape of the front sight closer to that of an AK-47, as well as a smooth wood handguard like the latter. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where the Deschutes County Militia can be seen using M4A1s. In the game, it is shown with a short magazine, commonly used in civilian AK-derivatives, although the HUD icon shows it in its usual length.

AKM - 7.62x39mm
Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.
World model of the AKM; note the selector set to semi-auto.
ADS view.

Colt Model 1855 Revolving Carbine

The Colt Model 1855 Revolving Carbine appears in the game as "The Cowboy" and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded wia the speedloader.

Colt 1855 Revolving Carbine (percussion) - .56 caliber
World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.
Aiming the Colt 1855.

"IDF Pup"

The "IDF Pup" is a strange amalgamation of the IMI Tavor TAR-21 and FAMAS G1. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm.
World model of the "IDF Pup."
Aiming the "IDF Pup."

M4A1 Block II

The M4A1 in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game.

M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.
St. John uses the M4A1 with no sights attached.
St. John spies a horde of "freakers" with his M4 on his back.
St. John runs from the horde with his M4 in hand.
St. John with the M4 at the ready position.
St. John aims the M4. Note his use of a C-Clamp grip on the handguard.

M14

The M14 appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.

M14 rifle - 7.62x51mm NATO
World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an M1A can be seen.
Aiming the M14.

Nock Gun

The Nock Gun appears in the game as the "Nock Volley." It functions highly incorrectly as a breach-loaded break-action and is classified as a shotgun. It reloads with a speedloader, similar to a revolver's one. It at least correctly fires all seven barrels at once, thankfully.

Nock Gun - .52 Caliber
Deacon kicks it really old school with the Nock Gun.
Aiming the Nock Gun.

Ruger 10/22

A Ruger 10/22 with a 25-round magazine and the front sight and flash hider of a Ruger Mini-14 appears as the ".22 Repeater".

Ruger 10/22 with black polymer stock - .22 LR
Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm
Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.
World model of the 10/22.
Aiming the Ruger.

Ruger M77

What appears to be a Ruger M77 appears as the "M7".

Ruger M77 Mark II All Weather in stainless steel with synthetic "Zytel" stock - .30-06 Springfield
World model of the Ruger M77.
ADS view.

Steyr AUG A3

The Steyr AUG A3 appears in the game as the "MWS" (presumably standing for "Modular Weapon System") and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm
DaysGoneAUG.jpg
Deacon shows off his AUG in the ready position.
Aiming the AUG.

Winchester Model 1892 Saddle Ring Carbine

The Winchester Model 1892 Saddle Ring Carbine appears in the game as the "Badlands Big Game". It incorrectly has a Yellowboy-style brass frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies.

Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.
World model of the Winchester 1892.
Aiming the Winchester.

Machine Guns

Heckler & Koch MG4

The Heckler & Koch MG4 appears in the game as the "MG45". It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that.

Heckler & Koch MG4 - 5.56x45mm NATO
A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.
Deacon strolls through a patch of flowers with his own MG4 at the ready.
Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.

Mk 43 Mod 1

The Mk 43 Mod 1 appears in the game as the "MG15" (not to be confused with the unrelated WWII-era MG15 aircraft machine gun). It becomes unlocked at 60% completion of the Horde Killer storyline.

M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO
DaysGoneM60.jpg
World model of the Mk 43.
Aiming the Mk 43.

RPD

The RPD appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1.

RPD - 7.62x39mm
Deacon overlooking Wizard Island with the RPD in hand.
Aiming the RPD.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as the "Liberator". It can be bought from the Lost Lake gun merchant at trust level 3.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
World model of the M4 Super 90.
Aiming the M4 Super 90.

Benelli Supernova

The Benelli Supernova appears in the game as the "Auto Shotgun" (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the AA-12, which would not be possible in real life, and holds 16 rounds.

Benelli Supernova Slug - 12 gauge
A Supernova stands propped against Boozer's chair.
Deacon wields the Supernova as he's stalked by his own motorcycle.
Aiming the Supernova.

Standard Manufacturing DP-12

The Standard Manufacturing DP-12 appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3.

Standard Manufacturing DP-12 w/vertical foregrip - 12 gauge
The in-world model of the DP-12.
Deacon aims the DP-12 in an attempt to frighten the snow away.

Mossberg 500 Cruiser

A Mossberg 500 Cruiser appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from Remington 870. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permantly upon completion of the mission "I Could Use a Hand".

Mossberg 500 Cruiser - 12 gauge
Photoshopped Remington 870 Police Magnum with a sawed-off stock - 12 gauge
Boozer with his hybrid Mossberg in the opening cutscene.
The Mossberg on Deacon's back.
Note the safety.
Deacon showing off Boozer's Shotgun after finally getting it for good.
Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.

Mossberg 590

The Mossberg 590 appears in the game as the "Combat Shotgun". It holds 9 rounds, which apparently means the one is always chambered.

Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm & stock - 12 gauge
World model of the Mossberg 590.
Aiming the Mossberg 590.

Lever-Action Shotgun

Two versions of the Winchester Model 1887-style lever-action shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from Remington 870 (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun, without any visible magazine tube, and only the lever reminds of the Model 1887. One version, called the "Sawed Off", occupies the primary weapon slot, while the other, called "Lil Stubby", is somehow even smaller (about the size of a Serbu Super Shorty) and occupies the handgun slot.

Remington 870 "Witness Protection" - 12 gauge. A little of this...
Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ...a little of that...
Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ...and a smidgeon of this...
...and voila! Days Gone has its own mutant level-action thing. Come with me if you want to live.
ADS view.
World model of the "Lil Stubby" version of the game's lever-action shotgun.
Deacon aims "Lil Stubby" at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.

TOZ-194

The TOZ-194 appears in the game as the "RSF60". Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an upgrade.

TOZ-194 - 12 gauge
World model of the TOZ-194.
Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.

Break-Action Shotgun

A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a single-shot break-action shotgun.

Winchester Model 37 - 12 gauge
Oh, how true...

Sniper Rifles

Accuracy International AS50

The Accuracy International AS50 appears as the ".50 BFG" and can be unlocked from the Wizard Island gun merchant at trust level 2.

Accuracy International AS50 (Early Model) - .50 BMG

Accuracy International AWM (Sporterized)

What appears to be a sporterized Accuracy International AWM appears as the "Talon 7."

Accuracy International AWM-F - .300 Win Mag
World model of the sporterized AWM.

Heckler & Koch MSG90

The Heckler & Koch MSG90 appears in the game as the "C8 Rifle" (though it is clearly not a Diemaco/Colt Canada C8 Carbine). It can be bought from the Lost Lake gun merchant at trust level 2.

Heckler & Koch MSG90 - 7.62x51mm NATO
World model of the MSG90.

Remington 700

The Remington 700 appears as the "M40".

Remington Model 700 (1970s Production) - .308 Winchester
World model of the Remington 700.

SVD Dragunov

The SVD Dragunov appears in the game as the "SSR" and is unlocked in Deacon's gun locker upon completion of the "Keep Your Friends Close" storyline.

SVD Dragunov sniper rifle - 7.62x54mm R
World model of the SVD.

Other

Browning M2HB

A Browning M2HB is seen atop a JLTV (Joint Light Tactical Vehicle) in the opening cutscene.

Browning M2HB on vehicle mount - .50 BMG
The M2HB visible in the top right corner.

Crossbow

Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the "Gear Up For The Ride" storyline.

Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.
World model of the crossbow.
Aiming the crossbow.
World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.
Aiming the Drifter Crossbow.

Frag Grenade

A fragmentation grenade somewhat resembling a hybrid of the Mills Bomb and the Mk 2 Hand Grenade can be looted from human enemies as well as bought from gun merchants.

No. 5 Mk. I "Mills Bomb"
Mk 2 "Pineapple" hand grenade
The frag grenade on the table.

Gas Tank Guns

Certain custom themes for Deacon's drifter bike have guns painted on them.

M4A1 carbine with KAC RAS, vertical foregrip, and optical sight.

Land Mine

Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble a land mine used in the Halo video game series.

Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. It's comin' right for us!

M84 Stun Grenade

An oversized M84 stun grenade appears as the "Flashbang". It can be looted from human enemies as well as bought from gun merchants.

M84 stun grenade
The M84 grenade on the table.

MATADOR

The Deschutes County Militia have MATADOR missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as "RPGs". The MATADOR is not used in any capacity by the United States military, so one has to wonder how the militia acquired such weapons. The only possible explanation is that it a some kind of military smuggling, or they somehow came from Mexico after the apocalypse.

MATADOR HH with stand-off probe extended for anti-armor mode - 90mm
Days-Gone-Rocket-Launcher.jpg

Do Not Sell My Personal Information