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Difference between revisions of "Days Gone"
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[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm. Model made for police and export.]] | [[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm. Model made for police and export.]] | ||
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]] | [[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]] | ||
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==FN Five-seveN== | ==FN Five-seveN== | ||
The [[FN Five-seveN]] appears in the game as the "PDW". It can be bought from the Wizard Island gun merchant at trust level 3. | The [[FN Five-seveN]] appears in the game as the "PDW". It can be bought from the Wizard Island gun merchant at trust level 3. | ||
− | [[Image:FN-Five-seveN.jpg|thumb|none| | + | [[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] |
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]] | [[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]] | ||
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]] | [[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]] | ||
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== Glock 34 == | == Glock 34 == | ||
A [[Glock 34]] can be seen on the gun merchants' tables, but is not included as a usable weapon. | A [[Glock 34]] can be seen on the gun merchants' tables, but is not included as a usable weapon. | ||
− | [[File:Glock34 Gen4.jpg|thumb|none| | + | [[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]] |
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|St. John stares in futility at the unusable Glock.]] | [[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|St. John stares in futility at the unusable Glock.]] | ||
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== Taurus Judge == | == Taurus Judge == | ||
Colonel Garret, the fanatical leader of the Deschutes County Militia, carries a [[Taurus Judge]] as his sidearm. | Colonel Garret, the fanatical leader of the Deschutes County Militia, carries a [[Taurus Judge]] as his sidearm. | ||
− | [[Image:TaurusJudge.jpg|thumb|none| | + | [[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]] |
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]] | [[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]] | ||
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==Reising M50== | ==Reising M50== | ||
The [[Reising M50]] submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. | The [[Reising M50]] submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. | ||
− | [[Image:Reising m50-1.jpg|thumb|none| | + | [[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]] |
==Steyr TMP== | ==Steyr TMP== | ||
The [[Steyr TMP]] appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline. | The [[Steyr TMP]] appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline. | ||
− | [[Image:SteyrTMP.jpg|thumb| | + | [[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP - 9x19mm]] |
=Rifles= | =Rifles= | ||
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==M4A1 Block II== | ==M4A1 Block II== | ||
The [[M4A1]] in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. | The [[M4A1]] in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. | ||
− | [[File:SOPMODBII.jpg|thumb|none| | + | [[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]] |
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|St. John uses the M4A1 with no sights attached.]] | [[Image:DaysGone AR15 1.jpg|thumb|none|600px|St. John uses the M4A1 with no sights attached.]] | ||
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|St. John spies a horde of "freakers" with his M4 on his back.]] | [[Image:DaysGone-AR15-1.jpg|thumb|none|600px|St. John spies a horde of "freakers" with his M4 on his back.]] | ||
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==M14== | ==M14== | ||
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-incorrect 16 rounds. | The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-incorrect 16 rounds. | ||
− | [[Image:M14Rifle.jpg|thumb|none| | + | [[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]] |
==Ruger 10/22== | ==Ruger 10/22== | ||
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the ".22 Repeater". | A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the ".22 Repeater". | ||
− | [[Image:Ruger1022-black.jpg|thumb|none| | + | [[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]] |
− | [[Image:Ruger-Mini-14.jpg|thumb| | + | [[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]] |
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]] | [[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]] | ||
==Ruger M77== | ==Ruger M77== | ||
What appears to be a [[Ruger M77]] appears as the "M7". | What appears to be a [[Ruger M77]] appears as the "M7". | ||
− | [[Image:Ruger M77 Mark II all weather.jpg|thumb|none| | + | [[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic "Zytel" stock - .30-06 Springfield]] |
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]] | [[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]] | ||
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]] | [[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]] | ||
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==Mk 43 Mod 1== | ==Mk 43 Mod 1== | ||
The [[M60_machine_gun#Mk43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the "MG15". It becomes unlocked as part of the Horde Killer storyline. | The [[M60_machine_gun#Mk43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the "MG15". It becomes unlocked as part of the Horde Killer storyline. | ||
− | [[Image:M60E4-mk43.jpg|thumb|none| | + | [[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]] |
[[File:DaysGoneM60.jpg|thumb|none|600px]] | [[File:DaysGoneM60.jpg|thumb|none|600px]] | ||
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==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
The [[Kel-Tec KSG]] appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3. | The [[Kel-Tec KSG]] appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3. | ||
− | [[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none| | + | [[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] |
==Mossberg 500 Cruiser== | ==Mossberg 500 Cruiser== | ||
− | A [[Mossberg 500 Cruiser]] appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it | + | A [[Mossberg 500 Cruiser]] appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked for regular use later in the game. |
− | [[Image:Mossberg500Cruiser.jpg|thumb|none| | + | [[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]] |
− | [[File:Remington870PoliceSawn-off.jpg|thumb|none| | + | [[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]] |
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]] | [[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]] | ||
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on St. John's back.]] | [[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on St. John's back.]] | ||
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==Remington 700== | ==Remington 700== | ||
The [[Remington 700]] appears as the "M40". | The [[Remington 700]] appears as the "M40". | ||
− | [[Image:Remington 700 BDL.jpg|thumb|none| | + | [[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]] |
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]] | [[File:Days-Gone-M40-World.jpg|thumb|none|600px|World model of the Remington 700.]] | ||
Revision as of 19:39, 19 May 2019
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Days Gone is a third person, post-apocalyptic open-world action adventure video game coming for the PS4. The game follows Deacon St. John (Sam Witwer), a drifter and former bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called "Freakers" that are quickly evolving, becoming more dangerous.
The following weapons appear in the video game Days Gone:
Handguns
"9mm"
Deacon's default pistol at the beginning of the game, called simply "9mm", appears to combine design features of the SIG-Sauer P226R and Norinco QSZ-92. It's in pretty poor condition, only coming in a "junk" version, and cannot accept oil filter suppressors. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.
FN Five-seveN
The FN Five-seveN appears in the game as the "PDW". It can be bought from the Wizard Island gun merchant at trust level 3.
Glock 34
A Glock 34 can be seen on the gun merchants' tables, but is not included as a usable weapon.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as the "SAP9". Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.
Taurus Judge
Colonel Garret, the fanatical leader of the Deschutes County Militia, carries a Taurus Judge as his sidearm.
Submachine Guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 appears in the game as the "SWAT 10". It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment.
Reising M50
The Reising M50 submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3.
Steyr TMP
The Steyr TMP appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.
Rifles
AAC Honey Badger
NERO personnel can be seen holding an AAC Honey Badger in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning St. John doesn't need to use oil filter suppressors for stealthy shots.
AKM
The AKM appears in the game as the "SAF", but with the shape of the front sight closer to that of an AK-47, as well as a smooth wood handguard like the latter. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where the Deschutes County Militia can be seen using M4A1s. In the game, it is shown with a short magazine, commonly used in civilian AK-derivatives, although the HUD icon shows it in its usual length.
IMI Tavor TAR-21
The IMI Tavor TAR-21 is unlocked upon completing 50% of the Horde storyline. It is named "IDF Pup" and holds 45 rounds in a 30-round magazine.
M4A1 Block II
The M4A1 in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game.
M14
The M14 appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-incorrect 16 rounds.
Ruger 10/22
A Ruger 10/22 with a 25-round magazine and the front sight and flash hider of a Ruger Mini-14 appears as the ".22 Repeater".
Ruger M77
What appears to be a Ruger M77 appears as the "M7".
Steyr AUG A3
The Steyr AUG A3 appears in the game as the "MWS" (presumable standing for "Modular Weapon System") and is unlocked from the gun merchant in the Hot Springs camp at Trust Level 2.
Winchester Model 1892 Saddle Ring Carbine
The Winchester Model 1892 Saddle Ring Carbine appears in the game as the "Badlands Big Game Rifle". It incorrectly has a Yellowboy-style brass frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies.
Machine Guns
Heckler & Koch MG4
The Heckler & Koch MG4 appears in the game as the "MG45". It is unlockable from the merchant at Iron Mike's camp at Trust Level 3, but can be found on Ripper heavy gunners before that.
Mk 43 Mod 1
The Mk 43 Mod 1 appears in the game as the "MG15". It becomes unlocked as part of the Horde Killer storyline.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the "Liberator". It can be bought from the Lost Lake gun merchant at trust level 3.
Benelli Supernova
The Benelli Supernova appears in the game as the "Auto Shotgun" and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine, which would not be possible in real life.
Kel-Tec KSG
The Kel-Tec KSG appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3.
Mossberg 500 Cruiser
A Mossberg 500 Cruiser appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from Remington 870. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked for regular use later in the game.
Lever-Action Shotgun
Two versions of the Winchester Model 1887-style lever-action shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from Remington 870 (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun, without any visible magazine tube, and only the lever reminds a M1887. One version, called the "Sawed Off", occupies the primary weapon slot, while the other, called "Lil Stubby", is somehow even smaller (about the size of a Serbu Super Shorty) and occupies the handgun slot.
Sniper Rifles
Heckler & Koch MSG90
The Heckler & Koch MSG90 appears in the game as the "C8 Rifle". It can be bought from the Lost Lake gun merchant at trust level 2.
Remington 700
The Remington 700 appears as the "M40".
Other
Browning M2HB
A Browning M2HB is seen atop a JLTV (Joint Light Tactical Vehicle) in the opening cutscene.
Crossbow
St. John is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased accuracy over the base crossbow.
MATADOR
The Deschutes County Militia have MATADOR missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as "RPGs". The MATADOR is not used in any capacity by the United States military, so one has to wonder how the militia acquired such weapons.