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Difference between revisions of "Counter-Strike: Global Offensive"

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'''''Counter-Strike: Global Offensive''''' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The most notable changes from ''[[Counter-Strike: Source]]'' include the new weapons and that all of the weapons are no longer mirrored for right-handed first-person view, though left-handed view is mirrored this time (weapons in earlier CS games had correct right-handed models, but were animated with left-handed use first before flipping themselves for right-handed view).
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'''''Counter-Strike: Global Offensive''''' (also known as ''CS:GO'') is the latest installment of the ''Counter-Strike'' series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The ''Counter-Strike'' series's classic multiplayer gameplay had its first notable changes in CSGO with the addition of fully-fledged new weapons.
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With regards to the weapon mirroring legacy (in)famous in the series, all of the weapons in CSGO are no longer mirrored for right-handed first-person view, though left-handed view is, unsurprisingly, mirrored.
  
 
'''The following weapons appear in Counter-Strike: Global Offensive:'''
 
'''The following weapons appear in Counter-Strike: Global Offensive:'''
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= Handguns =
 
= Handguns =
==Beretta 92FS==
 
In one of the menus, a terrorist is seen holding a [[Beretta 92FS]]. One is also present on a sign on the map Bank.
 
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]
 
[[Image:Csgo_connecting.jpg|thumb|600px|none|A screen shown when connecting to a server features the Beretta prominently.]]
 
[[File:CS_GO_Beretta_Sign.jpg|thumb|none|600px|A terrorist contemplates the "No Weapons" sign on the side of a bank.]]
 
  
 
== Heckler & Koch P2000 ==
 
== Heckler & Koch P2000 ==
The [[Heckler & Koch P2000]] replaces the [[Heckler & Koch USP Tactical|H&K USP Tactical]] of the previous games' and is the starting pistol exclusive for Counter-Terrorists. Unlike in the original [[Counter-Strike]], this variant does not come with a suppressor. Called "hkp2000" in game files. The P2000 costs $200.
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The [[Heckler & Koch P2000]] replaces the [[Heckler & Koch USP Tactical|H&K USP Tactical]] of the previous games' and is the starting pistol exclusive for Counter-Terrorists. Unlike in the USP Tactical, this weapon does not come with a suppressor. Called "hkp2000" in game files. The P2000 costs $200.
 
[[Image:P2000_9.jpg|thumb|none|350px|Heckler & Koch P2000 - 9x19mm]]
 
[[Image:P2000_9.jpg|thumb|none|350px|Heckler & Koch P2000 - 9x19mm]]
 
[[Image:Csgo_hkp2000_1.jpg|thumb|none|600px|The player character holding a P2000.]]
 
[[Image:Csgo_hkp2000_1.jpg|thumb|none|600px|The player character holding a P2000.]]
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== Glock 26 ==
 
== Glock 26 ==
A [[Glock 26]] with semi-auto and incorrect 3-round burst firemodes appears in the game as the "[[Glock 18|Glock-18]]" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. The Glock is somewhat similar in appearance to the "G18" (a converted G17) in ''[[Modern Warfare 2]]'', which had an OD frame, while CS:GO's has a tan frame. It seems to be an updated ''[[Left 4 Dead 2]]'' pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. The Glock costs $200.
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A [[Glock 26]] with a tan frame and semi-auto and incorrect 3-round burst firemodes appears in the game as the "[[Glock 18|Glock-18]]" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. It seems to be an updated ''[[Left 4 Dead 2]]'' pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. The Glock costs $200.
 
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]
 
[[Image:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]
 
[[Image:Csgo_glock_1.jpg|thumb|none|600px|The player character holding a Glock.]]
 
[[Image:Csgo_glock_1.jpg|thumb|none|600px|The player character holding a Glock.]]
 
[[Image:Csgo_glock_2.jpg|thumb|none|600px|The player character reloading a Glock. Note the similarities to the ''Left 4 Dead 2'' model, like the short grip and rounded end of the slide. Note also the absence of rounds on top of the magazine despite being textured in round indicator holes.]]
 
[[Image:Csgo_glock_2.jpg|thumb|none|600px|The player character reloading a Glock. Note the similarities to the ''Left 4 Dead 2'' model, like the short grip and rounded end of the slide. Note also the absence of rounds on top of the magazine despite being textured in round indicator holes.]]
Full-sized second-generation Glocks appear during the credits.
 
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|2nd Generation Glock 17 - 9x19mm]]
 
[[Image:Csgo_credits_1.jpg|thumb|none|600px|A pair of full-size 2nd-gen Glocks appearing during the credits.]]
 
Finally, a 3rd-gen compact Glock appears on a sign on the map Office.
 
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm]]
 
[[File:CSGO Glock Sign.jpg|thumb|none|600px|"No firearms allowed on premises? Aw, shucks. Oh well, I guess we'll just terrorize some other place that lets us bring guns there."]]
 
  
 
== SIG-Sauer P250 Compact ==
 
== SIG-Sauer P250 Compact ==
The [[SIG-Sauer P228]] has been replaced with the (now early model) [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered in .357 SIG with a 13 round magazine capacity. Available to both teams and costs $300, the P250 is capable of killing a helmeted enemy player in one headshot.
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The [[SIG-Sauer P228]] has been replaced with the (early model) [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered in .357 SIG with a 13 round magazine capacity. Available to both teams and costs $300, the P250 is capable of killing a helmeted enemy player in one headshot.
  
[[Image:EarlyP250Compact .jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact - 9x19mm. Note more heavily cut dust cover, front and back checkering on the grip, and different thumb relief and mag-well design]]
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[[Image:EarlyP250Compact .jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact - 9x19mm]]
 
[[Image:Csgo_sig.jpg|thumb|none|600px|The player character holding a P250. The hammer used to be cocked during idle, this has been fixed to correctly reflect the P250's DAO mode.]]
 
[[Image:Csgo_sig.jpg|thumb|none|600px|The player character holding a P250. The hammer used to be cocked during idle, this has been fixed to correctly reflect the P250's DAO mode.]]
 
[[Image:Csgo_p250_2.jpg|thumb|none|600px|The player reloading the P250. Note that, even though this image was taken before the above error was fixed, the hammer moved to the uncocked position for this animation.]]
 
[[Image:Csgo_p250_2.jpg|thumb|none|600px|The player reloading the P250. Note that, even though this image was taken before the above error was fixed, the hammer moved to the uncocked position for this animation.]]
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[[Image:CSGO-R8Primary.jpg|thumb|none|600px|Primary fire has the character operate his R8 in double action, requiring the player to hold the mouse button down. The hammer cocks back and cylinder rotates before firing; this allows for greater accuracy than normal, in return for slowing the player down while the hammer is pulled back.]]
 
[[Image:CSGO-R8Primary.jpg|thumb|none|600px|Primary fire has the character operate his R8 in double action, requiring the player to hold the mouse button down. The hammer cocks back and cylinder rotates before firing; this allows for greater accuracy than normal, in return for slowing the player down while the hammer is pulled back.]]
 
[[Image:CSGO-R8Secondary.jpg|thumb|none|600px|Secondary fire has the character rapidly cock and shoot his R8, with decreased accuracy and still firing slower than the Desert Eagle can manage. Note that the hammer has yet to strike the firing pin, yet the weapon is already in full recoil.]]
 
[[Image:CSGO-R8Secondary.jpg|thumb|none|600px|Secondary fire has the character rapidly cock and shoot his R8, with decreased accuracy and still firing slower than the Desert Eagle can manage. Note that the hammer has yet to strike the firing pin, yet the weapon is already in full recoil.]]
[[Image:CSGO-R8Idle.jpg|thumb|none|600px|Inspection, again befitting a revolver in a video game, has the player twirl it once, admire the left then right sides, before twirling it again. Note the underbarrel rail mounted under the underbarrel rail under the barrel.]]
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[[Image:CSGO-R8Idle.jpg|thumb|none|600px|Inspection, again befitting a revolver in a video game, has the player twirl it once, admire the left then right sides, before twirling it again. Note the rail riser on the underbarrel rail, which might as well be a laser aiming module that has no gameplay effects.]]
 
[[Image:CSGO-R8Reload.jpg|thumb|none|600px|Reloading has the character correctly operate the extractor to dump the never fired rounds. Despite everything else, at this point he actually uses a speedloader to load new rounds and then pushes the cylinder back into place with his off hand.]]
 
[[Image:CSGO-R8Reload.jpg|thumb|none|600px|Reloading has the character correctly operate the extractor to dump the never fired rounds. Despite everything else, at this point he actually uses a speedloader to load new rounds and then pushes the cylinder back into place with his off hand.]]
  
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[[Image:Csgo_deagle_1.jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', this particular terrorist brandishes a Desert Eagle Mark XIX. It has a dry fire animation, despite the reloading animation always being the same, like in ''[[Counter-Strike: Source]]''.]]
 
[[Image:Csgo_deagle_1.jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', this particular terrorist brandishes a Desert Eagle Mark XIX. It has a dry fire animation, despite the reloading animation always being the same, like in ''[[Counter-Strike: Source]]''.]]
 
[[Image:Csgo_deagle_2.jpg|thumb|none|600px|The terrorist reloading a Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in ''Left 4 Dead 2'' and the "StatTrak" counter here. This is an old skin, before the Arms Deal update changed it.]]
 
[[Image:Csgo_deagle_2.jpg|thumb|none|600px|The terrorist reloading a Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in ''Left 4 Dead 2'' and the "StatTrak" counter here. This is an old skin, before the Arms Deal update changed it.]]
[[Image:Csgo_credits_3.jpg|thumb|none|600px|A Desert Eagle appearing during the credits.]]
 
  
 
== Beretta M9A1 ==
 
== Beretta M9A1 ==
Dual [[Beretta 92FS|Beretta M9A1]] Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files. The Dual M9A1s cost $500.
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Dual [[Beretta M9A1]] Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous ''Counter-Strike'' installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files. The Dual M9A1s cost $500.
 
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]
 
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]
 
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS with wood grips (US made gun with black controls), for comparison.]]
 
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS with wood grips (US made gun with black controls), for comparison.]]
[[Image:CSGO Dual Berettas Idle.jpg|thumb|none|600px|A separatist holds the M9A1 in-game. There are animations for emptying pistols, too.]]
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[[Image:CSGO Dual Berettas Idle.jpg|thumb|none|600px|A separatist holds the M9A1 in-game. Note that the left gun has emptied and locked back, a nice touch.]]
 
[[Image:CSGO Dual Berettas Reload.jpg|thumb|none|600px|While reloading, the separatist puts two fingers inside the trigger guard, behind the trigger.]]
 
[[Image:CSGO Dual Berettas Reload.jpg|thumb|none|600px|While reloading, the separatist puts two fingers inside the trigger guard, behind the trigger.]]
 
[[Image:CSGO Dual Berettas Inspect.jpg|thumb|none|600px|Being bored, he admires his Berettas, makes them kiss each other twice and twirls them, possibly as a nod to the flashy animations of the Dual Elites from the [[Counter-Strike|earlier]] [[Counter-Strike: Condition Zero|games]].]]
 
[[Image:CSGO Dual Berettas Inspect.jpg|thumb|none|600px|Being bored, he admires his Berettas, makes them kiss each other twice and twirls them, possibly as a nod to the flashy animations of the Dual Elites from the [[Counter-Strike|earlier]] [[Counter-Strike: Condition Zero|games]].]]
  
 
== Advanced Taser M26 ==
 
== Advanced Taser M26 ==
A Taser based on the [[Taser|Advanced Taser M26]] is available as the ''Zeus X27'', and is used in-game for an close-range instant takedown. It costs $200 (formerly $400) and is usable by either team, but prior to a patch it could not be bought in Competitive Mode.
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A Taser based on the [[Taser|Advanced Taser M26]] is available as the ''Zeus X27'', bought from the "Gear" buy menu screen (alongside other equipments like armor) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the taser). it is used in-game for an close-range instant takedown, but has only one shot and does not reward any money. It costs $200 (formerly $400) and is usable by either team, but prior to a patch it could not be bought in Competitive Mode.
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A rather strange rechargable version is found during the War Game game mode "Stab Stab Zap" active during the Operation Hydra season. On this model, the green decal on the back of the gun is replaced with a charging indicator. After firing, the charging bar empties and fills back up over 30 seconds, after which the taser gets a new shot. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this is obviously not what happens in-game.
 
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]
 
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]
 
[[Image:Csgo_taser.jpg|thumb|none|600px|The ''Zeus X27'' in-game.]]
 
[[Image:Csgo_taser.jpg|thumb|none|600px|The ''Zeus X27'' in-game.]]
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== Heckler & Koch USP Tactical ==
 
== Heckler & Koch USP Tactical ==
The [[Heckler & Koch USP#Heckler & Koch USP Tactical|Heckler & Koch USP Tactical]] was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000. It features its twelve-round magazine from previous games and reuses its firing sounds from [[Counter-Strike: Source]]. The ammunition reserve is only two spare magazines, however. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. This time around, it has a black finish, like in ''[[Counter-Strike: Condition Zero|Counter-Strike: Condition Zero Deleted Scenes]]''. The USP-S costs $200.
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The [[Heckler & Koch USP#Heckler & Koch USP Tactical|Heckler & Koch USP Tactical]] was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000, being a successor to the suppressed USP found in older games. It features its twelve-round magazine from previous games and reuses its firing sounds from ''[[Counter-Strike: Source]]''. The ammunition reserve is only two spare magazines, however. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. This time around, it has a black finish, like in ''[[Counter-Strike: Condition Zero|Counter-Strike: Condition Zero Deleted Scenes]]''. The USP-S costs $200.
 
[[Image:Hk-usp45tac.jpg|thumb|none|380px|Heckler & Koch USP Tactical - .45 ACP]]
 
[[Image:Hk-usp45tac.jpg|thumb|none|380px|Heckler & Koch USP Tactical - .45 ACP]]
 
[[Image:CSGO USP-S Idle.jpg|thumb|none|600px|A GSG-9 operative holds his USP Tactical in Deathmatch mode. Note the uncocked hammer, despite the 3rd-person model always being shown cocked.]]
 
[[Image:CSGO USP-S Idle.jpg|thumb|none|600px|A GSG-9 operative holds his USP Tactical in Deathmatch mode. Note the uncocked hammer, despite the 3rd-person model always being shown cocked.]]
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[[Image:Csgo_mac10_reload.jpg|thumb|none|600px|The player character reloading the MAC-10. This magazine actually has bullets, like the L4D2 model. Note also that the strap is actually affected by gravity, unlike the completely unmoving one in L4D2.]]
 
[[Image:Csgo_mac10_reload.jpg|thumb|none|600px|The player character reloading the MAC-10. This magazine actually has bullets, like the L4D2 model. Note also that the strap is actually affected by gravity, unlike the completely unmoving one in L4D2.]]
  
== Brügger & Thomet MP-9 ==
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== Brügger & Thomet MP9 ==
A [[Brügger & Thomet MP-9]] is one of the available submachine guns in-game, distinguished by its rails and folding stock. Unlike [[Counter-Strike]], this variant does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10. The MP9 costs $1,250.
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A [[Brügger & Thomet MP9]] is one of the available submachine guns in-game, replacing the previous games' TMP, distinguished by its rails and folding stock. Unlike the TMP found in other games, this weapon does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10. The MP9 costs $1,250.
 
[[Image:B&T-MP9.jpg|thumb|none|400px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
 
[[Image:B&T-MP9.jpg|thumb|none|400px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
[[Image:Csgo_mp9_1.jpg|thumb|none|600px|The MP-9 in-game.]]
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[[Image:Csgo_mp9_1.jpg|thumb|none|600px|The MP9 in-game.]]
[[Image:Csgo_mp9_2.jpg|thumb|none|600px|Reloading the MP-9.]]
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[[Image:Csgo_mp9_2.jpg|thumb|none|600px|Reloading the MP9.]]
  
 
== Izhmash PP-19 Bizon-2 ==
 
== Izhmash PP-19 Bizon-2 ==
An [[Izhmash PP-19 Bizon]]-2 chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil, and a very high 64-round capacity. The game refers to it as the "PP-Bizon". It costs $1,400.
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An [[Izhmash PP-19 Bizon]]-2 is an available SMG, with low damage, high ROF, controllable recoil, and a very high 64-round capacity. The game refers to it as the "PP-Bizon". It costs $1,400. The weapon's smooth magazine design is from the earlier Bizon-1.
  
It is incorrectly coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.
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Its 64-round capacity corresponds to the 9x18mm Makarov version, but the weapon is instead coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.
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[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]
 
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]
 
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]
 
[[Image:Csgo_bizon_1.jpg|thumb|none|600px|Sadly, two Bizons does not a herd make.]]
 
[[Image:Csgo_bizon_1.jpg|thumb|none|600px|Sadly, two Bizons does not a herd make.]]
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== Heckler & Koch UMP45 ==
 
== Heckler & Koch UMP45 ==
A [[Heckler & Koch UMP|Heckler & Koch UMP45]] is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, rate of fire, and recoil. The in-game menus show this to be equipped with an EOTech sight but this is not found in-game. The UMP45 costs $1,200.
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A [[Heckler & Koch UMP|Heckler & Koch UMP45]] is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, rate of fire, and recoil.The UMP45 costs $1,200.
 
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
 
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
 
[[Image:Csgo_ump45_1.jpg|thumb|none|600px|The player character holds the UMP45. Note the foregrip, which is always attached.]]
 
[[Image:Csgo_ump45_1.jpg|thumb|none|600px|The player character holds the UMP45. Note the foregrip, which is always attached.]]
 
[[Image:Csgo_ump45_2.jpg|thumb|none|600px|Reloading the UMP45. Note the selector is pointing BEYOND full-auto, and the lack of bullets on top of the magazine, although the window on its side shows it being completely full.]]
 
[[Image:Csgo_ump45_2.jpg|thumb|none|600px|Reloading the UMP45. Note the selector is pointing BEYOND full-auto, and the lack of bullets on top of the magazine, although the window on its side shows it being completely full.]]
 
[[Image:CSGO_UMP-45_Inspect.jpg|thumb|none|600px|An IDF operative pretends to shoot the dead terrorist in the crotch while noticing the safety at this side being VERY on.]]
 
[[Image:CSGO_UMP-45_Inspect.jpg|thumb|none|600px|An IDF operative pretends to shoot the dead terrorist in the crotch while noticing the safety at this side being VERY on.]]
[[Image:Csgo_credits_2.jpg|thumb|none|600px|A UMP45 with an EOTech sight, tactical light and vertical grip is featured prominently in menu/credits backgrounds. This particular shot appears to be mirrored.]]
 
  
 
== FN P90 TR ==
 
== FN P90 TR ==
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[[Image:Csgo_p90_2.jpg|thumb|none|600px|Reloading the P90 TR.]]
 
[[Image:Csgo_p90_2.jpg|thumb|none|600px|Reloading the P90 TR.]]
 
[[Image:CSGO_P90_Inspect.jpg|thumb|none|600px|The test subject looks at his sleeve clipping into his P90.]]
 
[[Image:CSGO_P90_Inspect.jpg|thumb|none|600px|The test subject looks at his sleeve clipping into his P90.]]
The original P90 with the classic reflex sight appears in the menu background as well as in the team selection screen.
 
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]
 
[[Image:Csgo_menu.jpg|thumb|none|600px|A P90 in the background.]]
 
[[Image:CSGOCT.jpg|thumb|none|600px|A GIGN operative with a P90 in the team selection screen.]]
 
  
 
== Heckler & Koch MP7A1 ==
 
== Heckler & Koch MP7A1 ==
The [[Heckler & Koch MP7|MP7A1]] appears in the game as the "MP7". It is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' [[H&K MP5]], even recycling the same weapon's firing sound used in previous games. The rate of fire is much lower than the real MP7, at 750 RPM compared to 950-1150 RPM. It's also bizarrely the heaviest weapon of its class, slowing down the player even more than the P90. It costs $1,700.
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The [[Heckler & Koch MP7|MP7A1]] appears in the game as the "MP7". It is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' [[H&K MP5]], even recycling the same weapon's firing sound used in previous games. The rate of fire is much lower than the real MP7, at 750 RPM compared to 950-1150 RPM. It's also bizarrely the heaviest weapon of its class, slowing down the player even more than the P90. It costs $1,500 as of 2018.
  
 
Game files incorrectly code the weapon to use 9x19mm rounds instead of 4.6x30mm rounds. This has no effect on gameplay as players no longer need to buy ammo since ''Counter-Strike: Source''.
 
Game files incorrectly code the weapon to use 9x19mm rounds instead of 4.6x30mm rounds. This has no effect on gameplay as players no longer need to buy ammo since ''Counter-Strike: Source''.
 
[[Image:H&K MP71A1.jpg|thumb|none|450px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
 
[[Image:H&K MP71A1.jpg|thumb|none|450px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
 
[[Image:Csgo_mp7_1.jpg|thumb|none|600px|The MP7A1 being held by a terrorist, with another laying on the ground.]]
 
[[Image:Csgo_mp7_1.jpg|thumb|none|600px|The MP7A1 being held by a terrorist, with another laying on the ground.]]
[[Image:Csgo_mp7_2.jpg|thumb|none|600px|Reloading the MP7A1. This animation is the same as that used by the MP9.]]
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[[Image:Csgo_mp7_2.jpg|thumb|none|600px|Reloading the MP7A1.]]
 
[[Image:CSGO_MP7_Inspect.jpg|thumb|none|600px|Having earlier emptied a magazine into a target, the GO trainee checks if the bolt catch works correctly. Apparently it doesn't, and this could be the reason he always pulls the bolt handle after reloading (apart from recycling the MP9's reload animations).]]
 
[[Image:CSGO_MP7_Inspect.jpg|thumb|none|600px|Having earlier emptied a magazine into a target, the GO trainee checks if the bolt catch works correctly. Apparently it doesn't, and this could be the reason he always pulls the bolt handle after reloading (apart from recycling the MP9's reload animations).]]
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== Heckler & Koch MP5SD ==
 +
The [[Heckler & Koch MP5#Heckler & Koch MP5SD|MP5-SD]] was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has the same price ($1,500) and many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.
 +
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
 +
[[File:CSGO MP5SD.jpg|thumb|none|600px|Inspecting the default MP5SD weapon with no skins.]]
 +
[[File:CSGO MP5SD Draw 2.jpg|thumb|none|600px|The MP5SD has two draw animations. One is an average HK slap.]]
 +
[[File:CSGO MP5SD Draw 1.jpg|thumb|none|600px|The other one is the HK slap's distant cousin, the HK slam.]]
 +
[[File:CSGO MP5SD Idle.jpg|thumb|none|600px|The MP5SD on the new remade version of the Dust II map, with the new Panorama UI. Incidentally, the CT's gloves are new too, having received a model quality upgrade in 2016, and now supports cosmetic gloves.]]
 +
[[File:CSGO MP5SD Reload 1.jpg|thumb|none|600px|Reloading the MP5SD, after pulling back the charging handle.]]
 +
[[File:CSGO MP5SD Reload 2.jpg|thumb|none|600px|Giving the MP5SD a slightly different HK slap when the reload completes.]]
 +
[[File:CSGO MP5SD Inspect.jpg|thumb|none|600px|Inspecting the right side of the weapon.]]
  
 
= Assault Rifles =
 
= Assault Rifles =
 
== Mk 18 Mod 0 ==
 
== Mk 18 Mod 0 ==
A [[Mk 18 Mod 0]] fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the [[M4A1]] with carry handle from ''[[Counter-Strike: Source]]''. Unlike previous ''Counter-Strike'' games, it does not include a detachable suppressor. The "M4A4" costs $3,100.
+
A [[Mk 18 Mod 0]] fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the [[M4A1]] with carry handle from ''[[Counter-Strike: Source]]''. Unlike the M4A1 in previous ''Counter-Strike'' games, it does not include a detachable suppressor. The "M4A4" costs $3,100.
 
[[Image:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]
 
[[Image:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]
 
[[Image:Csgo_m4a1.jpg|thumb|none|600px|A terrorist holds the Mk. 18 in the game.]]
 
[[Image:Csgo_m4a1.jpg|thumb|none|600px|A terrorist holds the Mk. 18 in the game.]]
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== Colt Model 723 ==
 
== Colt Model 723 ==
A late model [[Colt Model 723]] was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4. It holds 20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine, and costs $3,100. It comes with two spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. As with the USP-S, it did not receive new sounds, taking its own directly from ''Counter-Strike: Source''.
+
A late model [[Colt Model 723]] was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4, and a successor to the suppressed M4A1 in previous games. It holds 20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine, and costs $3,100. It comes with two spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. As with the USP-S, it did not receive new sounds, taking its own directly from ''Counter-Strike: Source''.
 
[[File:Colt Model 723 with M4 barrel.jpg|thumb|none|500px|Colt Model 723 "M16A2 carbine", late model with "M4" profile barrel - 5.56x45mm NATO. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program).]]
 
[[File:Colt Model 723 with M4 barrel.jpg|thumb|none|500px|Colt Model 723 "M16A2 carbine", late model with "M4" profile barrel - 5.56x45mm NATO. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program).]]
 
[[Image:CSGO M4A1-S Idle.jpg|thumb|none|600px|An FBI HRT operative holds his Model 723.]]
 
[[Image:CSGO M4A1-S Idle.jpg|thumb|none|600px|An FBI HRT operative holds his Model 723.]]
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== AKM ==
 
== AKM ==
The "[[AK-47]]" in the game is actually an [[AKM]], with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from ''[[Left 4 Dead 2]]'' with slight alterations like detail on the stock and a smaller spring lock. The selector switch is incorrectly set to semi-auto, visible when inspecting the weapon and reloading. The AK costs $2,700.
+
The "[[AK-47]]" in the game is actually an [[AKM]], with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from ''[[Left 4 Dead 2]]'' (including the presence of the wider front sight of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock. The selector switch is incorrectly set to semi-auto, visible when inspecting the weapon and reloading. The AK costs $2,700.
 
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]
 
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]
 
[[Image:CSGO AK-47 Idle.jpg|thumb|none|600px|A Balkan terrorist shoots SAS operatives with an AKM. Note the ribbed receiver cover and the side rails indicating an AKMN (night) model.]]
 
[[Image:CSGO AK-47 Idle.jpg|thumb|none|600px|A Balkan terrorist shoots SAS operatives with an AKM. Note the ribbed receiver cover and the side rails indicating an AKMN (night) model.]]
 
[[Image:CSGO AK-47 Reload.jpg|thumb|none|600px|He's soon reloading with an empty magazine. Note the detail on the mag, and incorrect "7.62x30".]]
 
[[Image:CSGO AK-47 Reload.jpg|thumb|none|600px|He's soon reloading with an empty magazine. Note the detail on the mag, and incorrect "7.62x30".]]
 
[[File:CSGO AKM Box.jpg|thumb|none|600px|"Huh, those are some odd-looking car parts..."]]
 
[[File:CSGO AKM Box.jpg|thumb|none|600px|"Huh, those are some odd-looking car parts..."]]
The team selection screen, however, shows a terrorist holding an older AK.
 
[[Image:TypeIII AK47.jpg|thumb|450px|none|Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]
 
[[Image:CSGOT.jpg‎|thumb|none|600px|A terrorist holding an AK in the team selecting screen.]]
 
  
 
== Steyr AUG A3 ==
 
== Steyr AUG A3 ==
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== SIG-Sauer SIG556 HOLO ==
 
== SIG-Sauer SIG556 HOLO ==
A [[SIG SG 556|SIG-Sauer SIG556 HOLO]] with a usable Trijicon ACOG replaces the previous games' [[SG 552]]. It is incorrectly referred to in-game as the "[[SG 552|SG 553]]", despite being called the "sg556" in game files. It fires in full-auto, while the real SIG556 is semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous ''Counter-Strike'' installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and [[SIG SG 550|SG 550 Sniper]]. The SIG556 costs $3,000.
+
A [[SIG SG 556|SIG-Sauer SIG556 HOLO]] with a usable Trijicon ACOG replaces the previous games' [[SG 552]]. It is incorrectly referred to in-game as the "[[SG 552|SG 553]]", despite being called the "sg556" in game files. It fires in full-auto, while most real SIG556s are semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous ''Counter-Strike'' installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and [[SIG SG 550|SG 550 Sniper]]. The SIG556 costs $3,000.
 
[[Image:Sig556.jpg|thumb|450px|none|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO]]
 
[[Image:Sig556.jpg|thumb|450px|none|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO]]
 
[[Image:Csgo_sg556_1.jpg|thumb|none|600px|A terrorist holds his SIG556 HOLO. Note the older "Classic" front sight. Following an update, the model was changed to show it folded down.]]
 
[[Image:Csgo_sg556_1.jpg|thumb|none|600px|A terrorist holds his SIG556 HOLO. Note the older "Classic" front sight. Following an update, the model was changed to show it folded down.]]
 
[[Image:Csgo_sg556_2.jpg|thumb|none|600px|Of course, having fired exactly one round out of your rifle is as good a reason as any to reload.]]
 
[[Image:Csgo_sg556_2.jpg|thumb|none|600px|Of course, having fired exactly one round out of your rifle is as good a reason as any to reload.]]
 
== FN SCAR ==
 
The [[FN SCAR-L]] itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo. Additionally, its heavier cousin, the [[FN SCAR-H]], seems to have been dropped during the game's development, as the name "weapon_scar17" can be found in the game files, along with some ''[[Counter-Strike: Source|CS:S]]'' weapon names (e.g. "weapon_mp5navy"). Despite this, the weapon cannot be used in any capacity in-game.
 
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]
 
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]
 
[[Image:Csgo_logo.jpg|thumb|none|600px|The silhouette of a SCAR Mk.16 can be seen.]]
 
  
 
= Sniper Rifles =
 
= Sniper Rifles =
 
''Unlike ''[[Counter-Strike]]'', players cannot quick scope easily and reliably. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.''
 
''Unlike ''[[Counter-Strike]]'', players cannot quick scope easily and reliably. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.''
 
== Accuracy International Arctic Warfare ==
 
== Accuracy International Arctic Warfare ==
The [[Accuracy International Arctic Warfare]] is featured in-game (replacing the Arctic Warfare Magnum in earlier games), and true to its reputation, has very high accuracy and power. It can be identified as the original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel.
+
The [[Accuracy International Arctic Warfare]] is featured in-game (replacing the Arctic Warfare Magnum in earlier games), and true to its reputation, has very high accuracy and power. It can be identified as the original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. It is still incorrectly referred to as the "AWP" (the name for the AWM used on some versions of older CS games whereas the retail versions all called the AWM "Magnum Sniper Rifle"), though the capacity is for once correct for the modeled weapon.
  
It is still incorrectly referred to as the "AWP" (the name for the AWM used on some versions of older CS games whereas the retail versions all called the AWM "Magnum Sniper Rifle"), despite having the AW's green furniture, longer barrel, and muzzle brake, and is still coded to use .338 Lapua Magnum, though the capacity is for once correct for the modeled weapon. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode). The AW costs $4,750.
+
It is described as using .338 Lapua Magnum in the game files, which is used on the AWM, not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode). The Arctic Warfare costs $4,750.
 
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]
 
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]
 
[[Image:Csgo_awp_1.jpg|thumb|none|600px|A terrorist points his AW at another one, wondering what happens when an unstoppable force meets another unstoppable force. Note the lack of a hipfire crosshair; this trait is shared with other sniper rifles, and when combined with the inherently low accuracy of hipfiring sniper rifles, leads to a successful "no-scope" being all the more rare, and thus impressive.]]
 
[[Image:Csgo_awp_1.jpg|thumb|none|600px|A terrorist points his AW at another one, wondering what happens when an unstoppable force meets another unstoppable force. Note the lack of a hipfire crosshair; this trait is shared with other sniper rifles, and when combined with the inherently low accuracy of hipfiring sniper rifles, leads to a successful "no-scope" being all the more rare, and thus impressive.]]
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== Heckler & Koch G3SG/1 ==
 
== Heckler & Koch G3SG/1 ==
As in previous games, the [[G3|G3SG/1]] fills the role of the Terrorists' DMR, opposite the CTs' [[FN SCAR|SSR]]. It has olive drab furniture and lacks a bipod. The G3SG/1 costs $5,000. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game, to the point where it seems like rapid semi-auto. (the player character uses it as semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire)
+
As in previous games, the [[G3|G3SG/1]] fills the role of the Terrorists' DMR, opposite the CTs' [[FN SCAR|SSR]]. It has olive drab furniture and lacks a bipod. The G3SG/1 costs $5,000. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game, to the point where it seems like rapid semi-auto (the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire).
 
[[Image:H&KSG1.jpg|thumb|none|500px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]]
 
[[Image:H&KSG1.jpg|thumb|none|500px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]]
 
[[Image:Csgo_g3sg1_1.jpg|thumb|none|600px|The G3SG/1 in-game.]]
 
[[Image:Csgo_g3sg1_1.jpg|thumb|none|600px|The G3SG/1 in-game.]]
 
[[Image:Csgo_g3sg1_2.jpg|thumb|none|600px|Reloading the G3SG/1. Note the reversed F-E-S selector instead of the actual weapon's S-E-F. This was likely caused by the weapon being modeled with the safety on; rather than changing the model, Valve decided to change the texture, such that now what was formerly "safe" is now "auto".]]
 
[[Image:Csgo_g3sg1_2.jpg|thumb|none|600px|Reloading the G3SG/1. Note the reversed F-E-S selector instead of the actual weapon's S-E-F. This was likely caused by the weapon being modeled with the safety on; rather than changing the model, Valve decided to change the texture, such that now what was formerly "safe" is now "auto".]]
[[Image:Csgo_intro.jpg|thumb|none|600px|G3SG/1 in the intro.]]
 
  
 
== FN SSR ==
 
== FN SSR ==
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The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] semi-automatic shotgun returns as the "XM1014". It costs $2,200.
 
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] semi-automatic shotgun returns as the "XM1014". It costs $2,200.
 
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]
 
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]
[[Image:Csgo_xm1014_1.jpg|thumb|none|600px|The terrorist prepares to commit shotgun fratricide.]]
+
[[Image:Csgo_xm1014_1.jpg|thumb|none|600px|The terrorist prepares to commit shotgun fratricide. Note the civilian 4-shot tube with an aftermarket extension instead of a proper plain military tube.]]
 
[[Image:Csgo_xm1014_2.jpg|thumb|none|600px|The dirty deed done, the terrorist reloads his M4. Note the shells in his hand; these are always present, regardless of how many are actually available and/or needed to load the gun. Additionally, as with the above Nova and the 870 below, the shells lack a rim, and have struck primers. To top it all off, the weapon is never cocked, even if it was emptied fully before reloading.]]
 
[[Image:Csgo_xm1014_2.jpg|thumb|none|600px|The dirty deed done, the terrorist reloads his M4. Note the shells in his hand; these are always present, regardless of how many are actually available and/or needed to load the gun. Additionally, as with the above Nova and the 870 below, the shells lack a rim, and have struck primers. To top it all off, the weapon is never cocked, even if it was emptied fully before reloading.]]
  
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==IMI Negev Commando==
 
==IMI Negev Commando==
The [[IMI Negev]] Commando is the second available LMG. It has a higher ROF than the [[M249]] but does less damage and has larger spread. The Negev previously cost $5,700, making it the most expensive weapon in the game back then, but now costs a significantly lower $2000, to work with a weapon rework that added "suppressive" gameplay elements to the weapon. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more shots, unlike the recoil patterns for most other weapons who wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1000 RPM to just 800.
+
The [[IMI Negev]] Commando is the second available LMG. It has a higher ROF than the [[M249]] but does less damage and has larger spread. The Negev previously cost $5,700, making it the most expensive weapon in the game back then, but now costs a significantly lower $2000, to work with a weapon rework that added "suppressive" gameplay elements to the weapon. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1000 RPM to just 800.
 
[[Image:Negev commando.jpg|thumb|none|450px|IMI Negev Commando with 200-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm]]
 
[[Image:Negev commando.jpg|thumb|none|450px|IMI Negev Commando with 200-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm]]
 
[[Image:CSGO_Negev_Idle.jpg|thumb|none|600px|An IDF operative holds his IMI Negev. Note that the belt shows correct amount of rounds left.]]
 
[[Image:CSGO_Negev_Idle.jpg|thumb|none|600px|An IDF operative holds his IMI Negev. Note that the belt shows correct amount of rounds left.]]
 
[[Image:Csgo_negev_2.jpg|thumb|none|600px|Reloading the Negev.]]
 
[[Image:Csgo_negev_2.jpg|thumb|none|600px|Reloading the Negev.]]
 
==Browning M2==
 
The [[Browning M2]] is seen mounted on APC's in Inferno, Milita, and Nuke.
 
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:Csgo_m2.jpg|thumb|none|600px|An M2 mounted on an FBI Hostage Rescue Team's APC in Militia.]]
 
 
==DShKM==
 
What appears to be a low-detail [[DShKM]] is mounted on a technical seen in the map Short Dust.
 
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]
 
[[File:CS GO Technical.jpg|thumb|none|600px|A terrorist notices the DShKM, and immediately wishes that it was usable.]]
 
[[File:CS GO Technical Scoped.jpg|thumb|none|600px|A close-up, as seen through a scope.]]
 
  
 
=Grenades=
 
=Grenades=
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[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade.]]
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade.]]
 
[[Image:Csgo_flashbang.jpg|thumb|none|600px|An M84 flashbang in-game.]]
 
[[Image:Csgo_flashbang.jpg|thumb|none|600px|An M84 flashbang in-game.]]
 +
 
===Decoy Grenade===
 
===Decoy Grenade===
Decoy grenades are meant to trick the enemy team. When they are dropped they make the same sound as the flashbang, forcing nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it, before detonation a short while later, causing a great deal of noise for the extremely small explosion. A great tool when working as a team. Decoys cost $50 each.
+
Decoy grenades are a weird type of grenades added to CSGO. They look identical to flashbangs in shape, and can be used to trick the enemy team. When they are dropped they make the same sound as the flashbang, tricking nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it, before detonation a short while later, causing a great deal of noise for the extremely small explosion. Decoys cost $50 each.
 
[[Image:Csgo_decoy.jpg|thumb|none|600px|A decoy grenade in-game. Note the orange center band, compared to the blue-green one on the flashbang.]]
 
[[Image:Csgo_decoy.jpg|thumb|none|600px|A decoy grenade in-game. Note the orange center band, compared to the blue-green one on the flashbang.]]
 
==Model 7290 Flashbang==
 
Prior to a patch, decoy grenades instead resembled [[Model 7290 flashbang grenade|Model 7290M mini-flashbang]]s.
 
[[File:CTS Model 7290M Mini Bang.jpg|thumb|none|200px|Model 7290M Mini Bang flashbang grenade]]
 
[[Image:Countergo_(44).jpg|thumb|none|600px|The older Model 7290M look of decoy grenades.]]
 
  
 
==Model 5210 Smoke Grenade==
 
==Model 5210 Smoke Grenade==
Smoke grenades share their [[Model 5210 Smoke Grenade]] model with incendiaries, but use different textures. Smoke can extinguish flames and is released instantly. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. Smoke Grenades cost $300 each.
+
The smoke grenades model is the [[Model 5210 Smoke Grenade]]. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. They also have the video-gamey mechanic of being able to instantly extinguish flames from incendiary grenades and molotovs. Smoke Grenades cost $300 each.
 
[[Image:Model 5210 White Smoke.jpg|thumb|none|Model 5210 White Smoke Grenade]]
 
[[Image:Model 5210 White Smoke.jpg|thumb|none|Model 5210 White Smoke Grenade]]
 
[[Image:Csgo_smokegrenade.jpg|thumb|none|600px|A couple of Model 5210 grenades in-game. Note that, despite being labeled as white smoke grenades, the smoke that they release in-game is gray.]]
 
[[Image:Csgo_smokegrenade.jpg|thumb|none|600px|A couple of Model 5210 grenades in-game. Note that, despite being labeled as white smoke grenades, the smoke that they release in-game is gray.]]
 +
 
===Incendiary Grenade===
 
===Incendiary Grenade===
Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team and decoy grenades, it is possible to keep the opposing team from approaching a certain area for almost a minute. Incendiary Grenades cost $600, while the functionally-identical Molotovs used by the Terrorist team cost $400. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.
+
The CTs' incendiary grenades share a model with the smokes, but use different textures. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team and decoy grenades, it is possible to keep the opposing team from approaching a certain area for almost a minute. Incendiary Grenades cost $600, while the functionally-identical Molotovs used by the Terrorist team cost $400. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.
 
[[Image:Csgo_incgrenade.jpg|thumb|none|600px|2 incendiary grenades in-game. Note that while the labeling, which is partially obscured here, claims that the grenade is actually an [[AN/M14 incendiary grenade]], this grenade is shaped differently than an AN/M14.]]
 
[[Image:Csgo_incgrenade.jpg|thumb|none|600px|2 incendiary grenades in-game. Note that while the labeling, which is partially obscured here, claims that the grenade is actually an [[AN/M14 incendiary grenade]], this grenade is shaped differently than an AN/M14.]]
  
=Other=
+
=Unusable Weapons=
 +
==Beretta 92FS==
 +
A Beretta 92FS is present on a sign on the map Bank.
 +
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]
 +
[[File:CS_GO_Beretta_Sign.jpg|thumb|none|600px|A terrorist contemplates the "No Weapons" sign on the side of a bank.]]
 +
 
 +
==Glock 19==
 +
A 3rd-gen compact Glock appears on a sign on the map Office.
 +
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm]]
 +
[[File:CSGO Glock Sign.jpg|thumb|none|600px|"No firearms allowed on premises? Aw, shucks. Oh well, I guess we'll just terrorize some other place that lets us bring guns there."]]
 +
 
 +
== FN SCAR ==
 +
The [[FN SCAR-L]] itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo. Additionally, its heavier cousin, the [[FN SCAR-H]], seems to have been dropped during the game's development, as the name "weapon_scar17" can be found in the game files, along with some ''[[Counter-Strike: Source|CS:S]]'' weapon names (e.g. "weapon_mp5navy"). Despite this, the weapon cannot be used in any capacity in-game.
 +
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]
 +
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]
 +
[[Image:Csgo_logo.jpg|thumb|none|600px|The old Scaleform CSGO intro. Note the game icon; the silhouette of a SCAR Mk.16 can be seen.]]
 +
 
 +
==Browning M2==
 +
The [[Browning M2]] is seen mounted on APC environmental props in a few different maps.
 +
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]
 +
[[Image:Csgo_m2.jpg|thumb|none|600px|An M2 mounted on an FBI Hostage Rescue Team's APC in Militia.]]
 +
 
 +
==DShKM==
 +
Some technicals can be found as environmental props on a few different maps. They are mounted with low-detail [[DShKM]] machine guns.
 +
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]
 +
[[File:CS GO Technical.jpg|thumb|none|600px|A terrorist notices the DShKM, and immediately wishes that it was usable.]]
 +
[[File:CS GO Technical Scoped.jpg|thumb|none|600px|A close-up, as seen through a scope.]]
 +
 
 
==Cannon==
 
==Cannon==
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorational, and cannot be used.
+
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorative, and cannot be used.
 
[[File:Naval cannon.jpg|thumb|none|500px|Naval cannon - 18th century]]
 
[[File:Naval cannon.jpg|thumb|none|500px|Naval cannon - 18th century]]
 
[[File:CSGO Cobble Cannon.jpg|thumb|none|600px|A counter-terrorist examines both his CZ-75 Automatic and one of the castle's 2 cannons, both of which are located at Bombsite A.]]
 
[[File:CSGO Cobble Cannon.jpg|thumb|none|600px|A counter-terrorist examines both his CZ-75 Automatic and one of the castle's 2 cannons, both of which are located at Bombsite A.]]

Revision as of 04:34, 9 December 2018


Counter-Strike: Global Offensive
Counter Strike Global Offensive Box Art.jpg
Official Box Art
Release Date: 2012
Developer: Valve Corporation
Hidden Path Entertainment
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows

Mac OS X
PlayStation 3
Xbox 360

Genre: First-person shooter


Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The Counter-Strike series's classic multiplayer gameplay had its first notable changes in CSGO with the addition of fully-fledged new weapons.

With regards to the weapon mirroring legacy (in)famous in the series, all of the weapons in CSGO are no longer mirrored for right-handed first-person view, though left-handed view is, unsurprisingly, mirrored.

The following weapons appear in Counter-Strike: Global Offensive:


Handguns

Heckler & Koch P2000

The Heckler & Koch P2000 replaces the H&K USP Tactical of the previous games' and is the starting pistol exclusive for Counter-Terrorists. Unlike in the USP Tactical, this weapon does not come with a suppressor. Called "hkp2000" in game files. The P2000 costs $200.

Heckler & Koch P2000 - 9x19mm
File:Csgo hkp2000 1.jpg
The player character holding a P2000.
File:Csgo hkp2000 2.jpg
The player character reloading a P2000. Note that the "HK" logo in the grip has been replaced with a stylized "P"

Glock 26

A Glock 26 with a tan frame and semi-auto and incorrect 3-round burst firemodes appears in the game as the "Glock-18" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. It seems to be an updated Left 4 Dead 2 pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. The Glock costs $200.

Glock 26 subcompact Pistol - 9x19mm
File:Csgo glock 1.jpg
The player character holding a Glock.
File:Csgo glock 2.jpg
The player character reloading a Glock. Note the similarities to the Left 4 Dead 2 model, like the short grip and rounded end of the slide. Note also the absence of rounds on top of the magazine despite being textured in round indicator holes.

SIG-Sauer P250 Compact

The SIG-Sauer P228 has been replaced with the (early model) P250 Compact, chambered in .357 SIG with a 13 round magazine capacity. Available to both teams and costs $300, the P250 is capable of killing a helmeted enemy player in one headshot.

Early Model SIG-Sauer P250 Compact - 9x19mm
File:Csgo sig.jpg
The player character holding a P250. The hammer used to be cocked during idle, this has been fixed to correctly reflect the P250's DAO mode.
File:Csgo p250 2.jpg
The player reloading the P250. Note that, even though this image was taken before the above error was fixed, the hammer moved to the uncocked position for this animation.

Smith & Wesson Model 327 R8

The Smith & Wesson Model 327 R8 was added with the 2015 Winter Update. It is labeled as the "R8 Revolver". It can be fired in either double-action or single-action mode with rather unrealistic properties, the latter being much faster than the former but also less accurate, as the weapon has an incredibly long trigger pull in double-action (it takes .42 seconds to fire), and the hammer is fanned in single-action. It is the most expensive pistol in the game at $850. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver, capable of one-shot kills to anywhere on the body at up to ludicrous ranges, something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle. The weapon has seen been patched such that its base damage has been lowered (115 -> 75).

Smith & Wesson Model 327 Performance Center R8 - .357 Magnum. This is one of the few revolvers in the world sold with rails.
The R8 has two draw animations; the most common one has the player character, as natural for a video game revolver, spinning the weapon around his trigger finger before flicking the cylinder closed.
Holding the R8.
Primary fire has the character operate his R8 in double action, requiring the player to hold the mouse button down. The hammer cocks back and cylinder rotates before firing; this allows for greater accuracy than normal, in return for slowing the player down while the hammer is pulled back.
Secondary fire has the character rapidly cock and shoot his R8, with decreased accuracy and still firing slower than the Desert Eagle can manage. Note that the hammer has yet to strike the firing pin, yet the weapon is already in full recoil.
Inspection, again befitting a revolver in a video game, has the player twirl it once, admire the left then right sides, before twirling it again. Note the rail riser on the underbarrel rail, which might as well be a laser aiming module that has no gameplay effects.
Reloading has the character correctly operate the extractor to dump the never fired rounds. Despite everything else, at this point he actually uses a speedloader to load new rounds and then pushes the cylinder back into place with his off hand.

FN Five-seveN

A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Prior to January 23, 2013, the Five-seveN was usable by both teams, but once again is CT-exclusive. It now costs $500. Despite being one of the weakest pistols in prior games, the Five-seveN in CS:GO is rather powerful and can kill a helmeted enemy in a single headshot, whereas before it couldn't kill in one hit even if the target had no helmet.

FN Five-seveN USG - 5.7x28mm
File:Csgo fiveseven 1.jpg
The player character holds the Five-seveN in-game.
File:Csgo fiveseven 2.jpg
The player character reloading the Five-seveN in-game.
File:CSGO Five-SeveN Inspect.jpg
A test subject is admiring his Five-seveN. Or pretending to be a gangsta.

IMI Desert Eagle Mark XIX

A Desert Eagle Mark XIX is included in CS:GO, as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2. The hammer is correctly cocked while in use, but oddly, is uncocked while reloading. The Desert Eagle costs $700, making it the second most expensive pistol after the S&W R8 introduced in the Winter 2015 update.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
File:Csgo deagle 1.jpg
Having decided to forsake all sensible armament, this particular terrorist brandishes a Desert Eagle Mark XIX. It has a dry fire animation, despite the reloading animation always being the same, like in Counter-Strike: Source.
File:Csgo deagle 2.jpg
The terrorist reloading a Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2 and the "StatTrak" counter here. This is an old skin, before the Arms Deal update changed it.

Beretta M9A1

Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files. The Dual M9A1s cost $500.

Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.
Beretta 92FS with wood grips (US made gun with black controls), for comparison.
File:CSGO Dual Berettas Idle.jpg
A separatist holds the M9A1 in-game. Note that the left gun has emptied and locked back, a nice touch.
File:CSGO Dual Berettas Reload.jpg
While reloading, the separatist puts two fingers inside the trigger guard, behind the trigger.
File:CSGO Dual Berettas Inspect.jpg
Being bored, he admires his Berettas, makes them kiss each other twice and twirls them, possibly as a nod to the flashy animations of the Dual Elites from the earlier games.

Advanced Taser M26

A Taser based on the Advanced Taser M26 is available as the Zeus X27, bought from the "Gear" buy menu screen (alongside other equipments like armor) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the taser). it is used in-game for an close-range instant takedown, but has only one shot and does not reward any money. It costs $200 (formerly $400) and is usable by either team, but prior to a patch it could not be bought in Competitive Mode.

A rather strange rechargable version is found during the War Game game mode "Stab Stab Zap" active during the Operation Hydra season. On this model, the green decal on the back of the gun is replaced with a charging indicator. After firing, the charging bar empties and fills back up over 30 seconds, after which the taser gets a new shot. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this is obviously not what happens in-game.

Advanced Taser M26.
File:Csgo taser.jpg
The Zeus X27 in-game.

Intratec TEC-9

The TEC-9 is included in-game, firing in semi-automatic, it is the Terrorist's counterpart to the Counter-Terrorist's Five-seveN and holds 18 rounds in the magazine (not a normal capacity for the TEC-9 unless one deliberately loads only 18 rounds in a larger magazine). The weapon originally boasted a very generous 32 round capacity, making the weapon perfect for spamming, but was later rebalanced to reward accuracy. The Tec-9 costs $500.

Intratec TEC-9 - 9x19mm
File:Csgo tec9 1.jpg
A terrorist holds the TEC-9 in the game. Note that the HUD displays a 32-round capacity; this was later dropped to 24, and then to 18.
File:Csgo tec9 2.jpg
Reloading the TEC-9. The magazine top is not textured, appearing completely black. This has already been fixed.

Heckler & Koch USP Tactical

The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000, being a successor to the suppressed USP found in older games. It features its twelve-round magazine from previous games and reuses its firing sounds from Counter-Strike: Source. The ammunition reserve is only two spare magazines, however. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. This time around, it has a black finish, like in Counter-Strike: Condition Zero Deleted Scenes. The USP-S costs $200.

Heckler & Koch USP Tactical - .45 ACP
File:CSGO USP-S Idle.jpg
A GSG-9 operative holds his USP Tactical in Deathmatch mode. Note the uncocked hammer, despite the 3rd-person model always being shown cocked.
File:CSGO USP-S Reload.jpg
He later finds a peaceful corner to reload.
File:Csgo usp.jpg
Removing the suppressor. The older model didn't have the protruding, threaded barrel; this has since been fixed.

CZ 75 Automatic

The CZ 75 Automatic was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It costs $500 and holds 12 rounds with only a single spare magazine, being intended as a "high risk, high reward" weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the Arctic Warfare to get a lower reward for killing enemies, at only $100 per kill. It fires at a more controllable 600 RPM instead of the real life 1,000 RPM.

CZ 75 Automatic - 9x19mm
File:CSGO-CZ75.jpg
The player character holds the CZ75-Auto.
File:CSGO-CZ75Reload.jpg
Reloading the CZ75-Auto. Notice that the player character will actually use the foregrip-magazine to replace the initial one, although until another patch later on this resulted in a new one materializing on the attachment point if the weapon was reloaded early.

Submachine Guns

Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).

Ingram MAC-10

A MAC-10 is featured in the game. The model is from Left 4 Dead 2 (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, while sacrificing effective range and accuracy. The MAC-10 costs $1,050.

Ingram MAC-10 - .45 ACP

A terrorist holds the MAC-10 in the game. Unlike the player characters of L4D2, the ones in this game actually make use of the forward strap as a makeshift foregrip.
The player character reloading the MAC-10. This magazine actually has bullets, like the L4D2 model. Note also that the strap is actually affected by gravity, unlike the completely unmoving one in L4D2.

Brügger & Thomet MP9

A Brügger & Thomet MP9 is one of the available submachine guns in-game, replacing the previous games' TMP, distinguished by its rails and folding stock. Unlike the TMP found in other games, this weapon does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10. The MP9 costs $1,250.

Brügger & Thomet MP9 with stock extended - 9x19mm
File:Csgo mp9 1.jpg
The MP9 in-game.
File:Csgo mp9 2.jpg
Reloading the MP9.

Izhmash PP-19 Bizon-2

An Izhmash PP-19 Bizon-2 is an available SMG, with low damage, high ROF, controllable recoil, and a very high 64-round capacity. The game refers to it as the "PP-Bizon". It costs $1,400. The weapon's smooth magazine design is from the earlier Bizon-1.

Its 64-round capacity corresponds to the 9x18mm Makarov version, but the weapon is instead coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.

PP-19 Bizon-1 - 9x18mm Makarov
PP-19 Bizon-2 - 9x18mm Makarov
File:Csgo bizon 1.jpg
Sadly, two Bizons does not a herd make.
File:Csgo bizon 2.jpg
Reloading the Bizon. Note the completely black, untextured bolt (save for the charging handle).

Heckler & Koch UMP45

A Heckler & Koch UMP45 is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, rate of fire, and recoil.The UMP45 costs $1,200.

Heckler & Koch UMP45 - .45 ACP
File:Csgo ump45 1.jpg
The player character holds the UMP45. Note the foregrip, which is always attached.
File:Csgo ump45 2.jpg
Reloading the UMP45. Note the selector is pointing BEYOND full-auto, and the lack of bullets on top of the magazine, although the window on its side shows it being completely full.
File:CSGO UMP-45 Inspect.jpg
An IDF operative pretends to shoot the dead terrorist in the crotch while noticing the safety at this side being VERY on.

FN P90 TR

The FN P90 TR (Triple Rail) appears in the game as the "P90", with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills and is the most expensive, costing $2,350. Due to its high armor penetration value (69%), high capacity, and high rate of fire, the weapon has gained a great deal of notoriety in the CS:GO community, commonly being associated with lower-skilled players.

FN P90 TR - 5.7x28mm
File:Csgo p90 1.jpg
The player character holds the P90 TR. Crouching shows a bigger portion of the weapon model, but slightly tilts it.
File:Csgo p90 2.jpg
Reloading the P90 TR.
File:CSGO P90 Inspect.jpg
The test subject looks at his sleeve clipping into his P90.

Heckler & Koch MP7A1

The MP7A1 appears in the game as the "MP7". It is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' H&K MP5, even recycling the same weapon's firing sound used in previous games. The rate of fire is much lower than the real MP7, at 750 RPM compared to 950-1150 RPM. It's also bizarrely the heaviest weapon of its class, slowing down the player even more than the P90. It costs $1,500 as of 2018.

Game files incorrectly code the weapon to use 9x19mm rounds instead of 4.6x30mm rounds. This has no effect on gameplay as players no longer need to buy ammo since Counter-Strike: Source.

Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm
File:Csgo mp7 1.jpg
The MP7A1 being held by a terrorist, with another laying on the ground.
File:Csgo mp7 2.jpg
Reloading the MP7A1.
File:CSGO MP7 Inspect.jpg
Having earlier emptied a magazine into a target, the GO trainee checks if the bolt catch works correctly. Apparently it doesn't, and this could be the reason he always pulls the bolt handle after reloading (apart from recycling the MP9's reload animations).

Heckler & Koch MP5SD

The MP5-SD was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has the same price ($1,500) and many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
Inspecting the default MP5SD weapon with no skins.
The MP5SD has two draw animations. One is an average HK slap.
The other one is the HK slap's distant cousin, the HK slam.
The MP5SD on the new remade version of the Dust II map, with the new Panorama UI. Incidentally, the CT's gloves are new too, having received a model quality upgrade in 2016, and now supports cosmetic gloves.
Reloading the MP5SD, after pulling back the charging handle.
Giving the MP5SD a slightly different HK slap when the reload completes.
Inspecting the right side of the weapon.

Assault Rifles

Mk 18 Mod 0

A Mk 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the M4A1 with carry handle from Counter-Strike: Source. Unlike the M4A1 in previous Counter-Strike games, it does not include a detachable suppressor. The "M4A4" costs $3,100.

Mk 18 Mod 0 - 5.56x45mm NATO
A terrorist holds the Mk. 18 in the game.
File:Csgo m4a1 2.jpg
Reloading the Mk 18 in the game. An empty mag is dropped, a full one is inserted, and the bolt release is slapped.
File:CSGO M4A4 Inspect.jpg
A trainee checks if his weapon is correctly set to full-auto, while the game provides an incredibly useful hint.

Colt Model 723

A late model Colt Model 723 was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4, and a successor to the suppressed M4A1 in previous games. It holds 20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine, and costs $3,100. It comes with two spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. As with the USP-S, it did not receive new sounds, taking its own directly from Counter-Strike: Source.

Colt Model 723 "M16A2 carbine", late model with "M4" profile barrel - 5.56x45mm NATO. This configuration was available from 1987, and used the barrel from the Colt Model 720 (a prototype rifle which was part of the XM4 program).
File:CSGO M4A1-S Idle.jpg
An FBI HRT operative holds his Model 723.
File:CSGO M4A1-S Silencer.jpg
The operative unscrews the suppressor from the weapon's threaded flash hider. He was surprised by how painfully slow the process is compared to previous Counter-Strike iterations.
File:CSGO M4A1-S Reload.jpg
After eliminating the last terrorist, he reloads his weapon. Unlike the "M4A4", the magazine is never shown with any kind of ammunition. Note that something also seems to block the bolt catch. This thing has been removed, but the strip is still in the texture.
File:CSGO M4A1-S Inspect.jpg
The operative escorts a hostage with his Model 723. Note that it lacks a safety lever. It has been added to the model later, but is pointed at safe.

AKM

The "AK-47" in the game is actually an AKM, with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2 (including the presence of the wider front sight of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock. The selector switch is incorrectly set to semi-auto, visible when inspecting the weapon and reloading. The AK costs $2,700.

AKM - 7.62x39mm
File:CSGO AK-47 Idle.jpg
A Balkan terrorist shoots SAS operatives with an AKM. Note the ribbed receiver cover and the side rails indicating an AKMN (night) model.
File:CSGO AK-47 Reload.jpg
He's soon reloading with an empty magazine. Note the detail on the mag, and incorrect "7.62x30".
"Huh, those are some odd-looking car parts..."

Steyr AUG A3

Replacing the Steyr AUG A1 is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise. The AUG costs $3,300.

Steyr AUG A3 - 5.56x45mm NATO
File:Csgo aug 1.jpg
The AUG A3 in-game.
File:Csgo aug 2.jpg
Reloading the AUG A3. Note the 42-round magazine, textured solid rather than translucent.
File:CSGO-AUGAim.jpg
Aiming through the AUG A3's ACOG. Prior to a February 2014 patch, the ACOG's on the AUG and SG-553 functioned simply by zooming in the player's view like in the older Counter-Strikes. Note the barely-visible green dot; this changes color based on the player's selected crosshair color, making it green by default.

FAMAS G1

A FAMAS G1 is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 mag-well instead of the proper 25-round straight magazines (which are used in earlier Counter-Strike games); despite this, it still holds 25 rounds per magazine. The FAMAS costs $2,250. A FAMAS F1 is used as the in-game icon for the FAMAS G1.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm NATO. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
FAMAS F1 - 5.56x45mm NATO
File:Csgo famas 1.jpg
The FAMAS G1 in-game. Note the F1 HUD icon.
File:Csgo famas 2.jpg
Reloading the FAMAS G1; note the F1 mag-well.

IWI Galil ACE 22

The Galil ARM is replaced by the new Galil ACE, specifically the 22, identified by its medium-length barrel. It is referred to as the "Galil AR" in-game. On the build used during the US vs Euro faceoff, the model featured a usable Meprolight red dot sight; in the final game, this weapon does not feature the sight. The Galil costs $2,000. The HUD image and achievement icon is a Galil SAR as noted by the different stock.

Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO
IMI Galil SAR - 5.56x45mm NATO
File:Csgo galilar 1.jpg
The Galil ACE in-game.
File:Csgo galilar 2.jpg
The player reloading the Galil ACE in the game. Note the SAR HUD icon and its notably different stock compared to the one on the weapon model.

SIG-Sauer SIG556 HOLO

A SIG-Sauer SIG556 HOLO with a usable Trijicon ACOG replaces the previous games' SG 552. It is incorrectly referred to in-game as the "SG 553", despite being called the "sg556" in game files. It fires in full-auto, while most real SIG556s are semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and SG 550 Sniper. The SIG556 costs $3,000.

SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO
File:Csgo sg556 1.jpg
A terrorist holds his SIG556 HOLO. Note the older "Classic" front sight. Following an update, the model was changed to show it folded down.
File:Csgo sg556 2.jpg
Of course, having fired exactly one round out of your rifle is as good a reason as any to reload.

Sniper Rifles

Unlike Counter-Strike, players cannot quick scope easily and reliably. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare is featured in-game (replacing the Arctic Warfare Magnum in earlier games), and true to its reputation, has very high accuracy and power. It can be identified as the original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. It is still incorrectly referred to as the "AWP" (the name for the AWM used on some versions of older CS games whereas the retail versions all called the AWM "Magnum Sniper Rifle"), though the capacity is for once correct for the modeled weapon.

It is described as using .338 Lapua Magnum in the game files, which is used on the AWM, not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode). The Arctic Warfare costs $4,750.

Accuracy International AW - 7.62x51mm NATO
File:Csgo awp 1.jpg
A terrorist points his AW at another one, wondering what happens when an unstoppable force meets another unstoppable force. Note the lack of a hipfire crosshair; this trait is shared with other sniper rifles, and when combined with the inherently low accuracy of hipfiring sniper rifles, leads to a successful "no-scope" being all the more rare, and thus impressive.
File:Csgo awp 2.jpg
He then reloads it, after having decided not to test any potentially universe-destroying paradoxes.
File:CSGO AWP Cycling.jpg
A counter-terrorist cycles his AW's bolt whilst vowing to defend this castle to the very end. Note how the receiver is missing some polygons; this is only really visible when the bolt is open.
File:CS GO AW Graffiti Mirage.jpg
A counter-terrorist examines a bit of graffiti that features the AW prominently. This was put in place to commemorate a moment in a professional competitive game; pro player "coldzera" managed 4 kills with the AW in this location, 3 of which were made whilst unscoped and jumping. Note how it lacks a bolt handle.
Another piece of commemorative graffiti, this one for the player "s1mple" and his round-ending double no-scope from this location.
A third (and rather silly-looking) piece of graffiti, meant to represent a moment wherein the pro team "Fnatic" bought 4 AWs and watched this angle with them.

Steyr SSG 08

A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series. It holds 10 rounds and costs $1,700, making it the game's least expensive rifle.

Steyr SSG 08 - 7.62x51mm NATO
File:Csgo ssg08 1.jpg
A terrorist "holds" the SSG 08; this loose handling is a result of the weapon re-using the AW's animations.
File:Csgo ssg08 2.jpg
Reloading the SSG 08.

Heckler & Koch G3SG/1

As in previous games, the G3SG/1 fills the role of the Terrorists' DMR, opposite the CTs' SSR. It has olive drab furniture and lacks a bipod. The G3SG/1 costs $5,000. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game, to the point where it seems like rapid semi-auto (the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire).

Heckler & Koch G3SG/1 - 7.62x51mm NATO
The G3SG/1 in-game.
Reloading the G3SG/1. Note the reversed F-E-S selector instead of the actual weapon's S-E-F. This was likely caused by the weapon being modeled with the safety on; rather than changing the model, Valve decided to change the texture, such that now what was formerly "safe" is now "auto".

FN SSR

The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the "SCAR-20" (a mixture of the SCAR family name, and the weapon's U.S. military designation of "Mk. 20 Mod. 0"). The SSR costs $5,000. Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the SCAR and G3SG/1 are nearly statistically identical in-game.

FN SSR - 7.62x51mm NATO
File:Csgo scar20 1.jpg
The SSR in-game.
File:Csgo scar20 2.jpg
Reloading the SSR, a process which uses the same animations as the Mk. 18 and Model 723. Valve's tendency to reverse selectors texture-wise instead of rotating their models to the correct position begins to annoy. The presence of a 3-position selector is also rather strange, as the SSR is normally not capable of fully-automatic fire (the one in-game is, however, as the player character holds down the trigger instead of repeatedly pulling it like on the G3SG1); this could be achieved by simply attaching a standard SCAR-H lower receiver to an SSR upper.

Shotguns

As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).

Benelli Nova Tactical

The Benelli Nova Tactical is an available pump-action shotgun, replacing the previous games' Benelli M3. Simply called the "Nova", it has the tightest spread of all the game's shotguns. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine. It costs $1,200.

Benelli Nova Tactical - 12 gauge.
File:Csgo nova 1.jpg
The Nova Tactical in-game.
File:Csgo nova 2.jpg
Reloading the Nova. While the weapon's default skin makes it hard to see (certain optional skins make it easier to notice), the weapon is rather prominently marked with the false trademark "Benetti", an obvious play on the correct "Benelli".

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun returns as the "XM1014". It costs $2,200.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
File:Csgo xm1014 1.jpg
The terrorist prepares to commit shotgun fratricide. Note the civilian 4-shot tube with an aftermarket extension instead of a proper plain military tube.
File:Csgo xm1014 2.jpg
The dirty deed done, the terrorist reloads his M4. Note the shells in his hand; these are always present, regardless of how many are actually available and/or needed to load the gun. Additionally, as with the above Nova and the 870 below, the shells lack a rim, and have struck primers. To top it all off, the weapon is never cocked, even if it was emptied fully before reloading.

Remington 870

A sawed-off Remington 870 is the second pump-action shotgun featured in-game, available to the Terrorist faction(s). In-game, it is referred to simply as the "Sawed-Off". It offers an unrealistically high capacity for a sawed off shotgun (7 rounds instead of 4 for this length of tube) and fires at a fast rate, but its spread is much wider than any of the other shotguns, making it lethal in close quarters but ineffective at distance. It costs $1,200.

Remington 870 with sawed off barrel and stock - 12 gauge
File:Csgo sawedoff.jpg
The truncated Remington, as seen both in first- and third-person. Note that, unlike the image above, a portion of the stock is retained, forming a bell shape at the base of the grip.
File:Csgo sawedoff 2.jpg
Loading the 870, wondering if its magazine tube contains a miniature TARDIS to hold the 3 extra shells.

MAG-7

The MAG-7 appears in-game as the counter-terrorist equivalent to the Sawed-Off; while its capacity is lower than the Sawed-Off's, it is magazine-fed, making the reload time shorter. The MAG-7 costs $1,800.

MAG-7 - 12 gauge
File:Csgo mag7 1.jpg
The SWAG-7 MAG-7 in-game.
File:Csgo mag7 2.jpg
Loading some 12-gauge, 2.36-inch-long air into the shotgun.

Machine Guns

The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.

FN M249-E2 SAW

The M249-E2 SAW is an available LMG. It has a slower ROF than the IMI Negev but does more damage and is more controllable. Despite these advantages, the M249 is one of the least frequently picked weapons in the game. When connecting to a server, a terrorist is seen wielding one customized with a foregrip, but this is not present in-game. The M249 costs $5,200.

FN M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO
File:Csgo m249 1.jpg
The M249 in-game. Unlike previous games in the series, it has a stock, although nobody has apparently notified the kill icon of this.
File:Csgo m249 2.jpg
Reloading the M249. Note that, despite having a 200-round belt box, it only holds 100 rounds.

IMI Negev Commando

The IMI Negev Commando is the second available LMG. It has a higher ROF than the M249 but does less damage and has larger spread. The Negev previously cost $5,700, making it the most expensive weapon in the game back then, but now costs a significantly lower $2000, to work with a weapon rework that added "suppressive" gameplay elements to the weapon. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1000 RPM to just 800.

IMI Negev Commando with 200-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm
File:CSGO Negev Idle.jpg
An IDF operative holds his IMI Negev. Note that the belt shows correct amount of rounds left.
File:Csgo negev 2.jpg
Reloading the Negev.

Grenades

As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.

M67 Hand Grenade

The M67 hand grenade is present in the game, being referred to as the "HE Grenade", despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage. Each grenade costs $300.

M67 High-Explosive Fragmentation hand grenade
File:Csgo hegrenade.jpg
An M67 Hand Grenade in a terrorist's right hand.

M84 Stun Grenade

Flashbangs in-game share their M84 stun grenade model with decoys, but use different textures. The Flashbang costs $200 each, and in Competitive Mode, up to two may be carried at once.

M84 stun grenade.
File:Csgo flashbang.jpg
An M84 flashbang in-game.

Decoy Grenade

Decoy grenades are a weird type of grenades added to CSGO. They look identical to flashbangs in shape, and can be used to trick the enemy team. When they are dropped they make the same sound as the flashbang, tricking nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it, before detonation a short while later, causing a great deal of noise for the extremely small explosion. Decoys cost $50 each.

File:Csgo decoy.jpg
A decoy grenade in-game. Note the orange center band, compared to the blue-green one on the flashbang.

Model 5210 Smoke Grenade

The smoke grenades model is the Model 5210 Smoke Grenade. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. They also have the video-gamey mechanic of being able to instantly extinguish flames from incendiary grenades and molotovs. Smoke Grenades cost $300 each.

Model 5210 White Smoke Grenade
File:Csgo smokegrenade.jpg
A couple of Model 5210 grenades in-game. Note that, despite being labeled as white smoke grenades, the smoke that they release in-game is gray.

Incendiary Grenade

The CTs' incendiary grenades share a model with the smokes, but use different textures. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team and decoy grenades, it is possible to keep the opposing team from approaching a certain area for almost a minute. Incendiary Grenades cost $600, while the functionally-identical Molotovs used by the Terrorist team cost $400. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.

File:Csgo incgrenade.jpg
2 incendiary grenades in-game. Note that while the labeling, which is partially obscured here, claims that the grenade is actually an AN/M14 incendiary grenade, this grenade is shaped differently than an AN/M14.

Unusable Weapons

Beretta 92FS

A Beretta 92FS is present on a sign on the map Bank.

Beretta 92FS - 9x19mm
A terrorist contemplates the "No Weapons" sign on the side of a bank.

Glock 19

A 3rd-gen compact Glock appears on a sign on the map Office.

Glock 19 - 9x19mm
"No firearms allowed on premises? Aw, shucks. Oh well, I guess we'll just terrorize some other place that lets us bring guns there."

FN SCAR

The FN SCAR-L itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo. Additionally, its heavier cousin, the FN SCAR-H, seems to have been dropped during the game's development, as the name "weapon_scar17" can be found in the game files, along with some CS:S weapon names (e.g. "weapon_mp5navy"). Despite this, the weapon cannot be used in any capacity in-game.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Third Generation FN SCAR-L - 5.56x45mm NATO
The old Scaleform CSGO intro. Note the game icon; the silhouette of a SCAR Mk.16 can be seen.

Browning M2

The Browning M2 is seen mounted on APC environmental props in a few different maps.

Browning M2HB on vehicle mount - .50 BMG
An M2 mounted on an FBI Hostage Rescue Team's APC in Militia.

DShKM

Some technicals can be found as environmental props on a few different maps. They are mounted with low-detail DShKM machine guns.

DShKM on tripod - 12.7x108mm
A terrorist notices the DShKM, and immediately wishes that it was usable.
A close-up, as seen through a scope.

Cannon

Antique blackpowder cannons are seen on the map de_cbble. They are purely decorative, and cannot be used.

Naval cannon - 18th century
A counter-terrorist examines both his CZ-75 Automatic and one of the castle's 2 cannons, both of which are located at Bombsite A.

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