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Difference between revisions of "Commandos: Strike Force"

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[[Image:CommandosStrikeForce-cover.jpg|thumb|right|300px|''Commandos: Strike Force'' (2006)]]
 
[[Image:CommandosStrikeForce-cover.jpg|thumb|right|300px|''Commandos: Strike Force'' (2006)]]
''Commandos: Strike Force'' is the fifth game in the ''Commandos'' series.
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'''Commandos: Strike Force''' is the fifth game in the ''Commandos'' series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.
 
 
'''''WORK IN PROGRESS!'''''
 
  
 
'''The following weapons can be seen in the game:'''
 
'''The following weapons can be seen in the game:'''
 
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
  
== Handguns ==
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= Handguns =
  
=== Colt M1911A1 ===
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== Colt M1911A1 ==
The Colt [[M1911A1]] appears in the game as a usable sidearm. Holds 7 bullets and is mainly used by the Green Beret.
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The Colt [[M1911A1]] (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.
 
[[Image:M1911Colt.jpg‎|thumb|400px|none|Colt M1911A1 - .45 ACP]]
 
[[Image:M1911Colt.jpg‎|thumb|400px|none|Colt M1911A1 - .45 ACP]]
[[Image:ColtCSF.jpg‎|thumb|500px|none|The Colt M1911A1 in the game.]]
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[[Image:ColtCSF.jpg‎|thumb|600px|none|The Colt M1911A1 in first-person. Note the incorrect uncocked hammer, which would render this single-action-only pistol unable to fire in reality.]]
  
=== Walther PPK ===
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== Walther PPK ==
The suppressed [[Walther PPK]] is the preferred sidearm of the Spy in the game. Called simply "Walter" (without the H) and holds 7 rounds.
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A suppressed [[Walther PPK]] is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.
 
[[Image:WaltherPPKSuppressed.jpg|thumb|400px|none|Walther PPK - .380 ACP]]
 
[[Image:WaltherPPKSuppressed.jpg|thumb|400px|none|Walther PPK - .380 ACP]]
[[Image:WaltherCSF.jpg|thumb|500px|none|The Spy holding the Walther PPK in the game.]]
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[[Image:WaltherCSF.jpg|thumb|600px|none|The Spy holding a Walther PPK in-game. Note the uncocked hammer; while the PPK can fire like this, the hammer should remain cocked after the first shot, which it doesn't in-game.]]
  
=== Luger P08 ===
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== Luger P08 ==
The [[Luger P08]] appears as "Luger" in Strike Force and is often used by the Sniper as a secondary weapon. It holds erroneously 12 rounds.
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The [[Luger P08]] appears as the "Luger" in ''Strike Force'', and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.
 
[[Image:LugerP08Pistol.jpg‎|thumb|400px|none|Luger P08 - 9x19mm]]
 
[[Image:LugerP08Pistol.jpg‎|thumb|400px|none|Luger P08 - 9x19mm]]
[[Image:LugerCSF.jpg‎|thumb|500px|none|The Luger P08 in the game.]]
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[[Image:LugerCSF.jpg‎|thumb|600px|none|The Luger P08 in the fingerless-gloved hands of the Sniper.]]
  
== Submachine Guns ==
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= Submachine Guns =
  
=== Thompson M1A1 ===
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== Thompson M1A1 ==
The [[Thompson|Thompson M1A1]] (called simply "Thompson") is the default submachine gun of the Green Beret in the game. Always appears with the 20-round box magazines.
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The [[Thompson|Thompson M1A1]] (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game.
[[Image:M1sb.jpg‎|thumb|400px|none|Thompson M1A1 - .45 ACP]]
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[[Image:Tommy m1.jpg‎|thumb|400px|none|M1A1 Thompson with 20-round stick magazine - .45 ACP]]
[[Image:ThompsonCSF.jpg‎|thumb|500px|none|The Thompson in the game.]]
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[[Image:ThompsonCSF.jpg‎|thumb|600px|none|The Green Beret decides to see if he can hit the broad side of a barn with his Thompson..]]
  
=== MP40 ===
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== MP40 ==
Most German soldiers are using [[MP40]] submachine guns throughout the single player campaign. The Green Beret and Spy can use it, but the Sniper can't. It correctly holds 32 rounds.
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Most German soldiers use [[MP40]] submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.
 
[[Image:MP40.jpg|thumb|400px|none|MP40 - 9x19mm.]]
 
[[Image:MP40.jpg|thumb|400px|none|MP40 - 9x19mm.]]
[[Image:MP40CSF.jpg|thumb|500px|none|The MP40 in Strike Force.]]
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[[Image:MP40CSF.jpg|thumb|600px|none|The MP40 in first-person. Note the rather worrying absence of a charging handle.]]
  
=== PPSh-41 ===
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== PPSh-41 ==
The [[PPSh-41]] is the standard issue submachine gun of the Russian soldiers. The Green Beret can use it also. Appears with the 71-round drum magazine and is called "PPSH41".
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The [[PPSh-41]] is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41".
 
[[Image:PPSH-01-SMG.jpg|thumb|400px|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]
 
[[Image:PPSH-01-SMG.jpg|thumb|400px|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]
[[Image:PPSHCSF.jpg|thumb|500px|none|The PPSh-41 in the hands of the Green Beret during the last level.]]
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[[Image:PPSHCSF.jpg|thumb|600px|none|The PPSh-41 in the hands of the Green Beret during the last level. Note that, although the charging handle seems to be correctly locked backward, the bolt itself is erroneously in battery, despite the PPSh being an open-bolt weapon.]]
  
== Rifles ==
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= Rifles =
 +
The rifles are the only weapons with usable iron sights in-game.
  
=== Karabiner 98k ===
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== Karabiner 98k ==
The bolt-action [[Karabiner 98k]] rifle appears as "Mauser" in Strike Force and is often used by the German infantry. It has decent range and accuracy combined with high damage. Its only drawback is the slow rate of fire and small magazine capacity.
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The [[Karabiner 98k]] appears as the "Mauser" in ''Strike Force'', and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds).
[[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98K - 7.92x57mm Mauser]]
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[[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser]]
[[Image:K98KCSF.jpg|thumb|500px|none|Holding the Karabiner 98K in the game.]]
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[[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]]
[[Image:K98K_IronsightCSF.jpg|thumb|500px|none|Iron sights of the Kar98k.]]
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[[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]]
  
=== M1 Garand ===
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== M1 Garand ==
The [[M1 Garand]] can be seen in the hands of the Allied NPCs. The Green Beret can use it too. Performs as the [[Karabiner 98k]], but holds 8-rounds instead of the [[Karabiner 98k|Kar98k's]] 5-round capacity and has a better fire-rate.
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The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k).
 
[[Image:M1_Garand.jpg‎|thumb|400px|none|M1 Garand - .30-06]]
 
[[Image:M1_Garand.jpg‎|thumb|400px|none|M1 Garand - .30-06]]
[[Image:M1_GarandCSF.jpg‎|thumb|500px|none|M1 Garand in the hands of the Green Beret.]]
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[[Image:M1_GarandCSF.jpg‎|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]]
[[Image:M1_Garand_IronsightCSF.jpg|thumb|500px|none|Iron sights of the M1 Garand.]]
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[[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post..]]
  
== Sniper Rifles ==
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= Sniper Rifles =
  
=== M1903A3 "Springfield" Rifle ===
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== M1903A4 "Springfield" Rifle ==
The [[M1903 Springfield|M1903A3 Springfield]] is the weapon of choice of the Sniper.
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The [[M1903 Springfield|M1903A4 Springfield]] is the Sniper's weapon of choice.
[[Image:Springfield03A3.jpg‎|thumb|400px|none|World War II Springfield M10903A3 - .30-06]]
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[[Image:M1903A4Weaver.jpeg‎|thumb|400px|none|A4 Springfield with Model 330 Weaver scope - .30-06]]
[[Image:SpringfieldCSF.jpg‎|thumb|500px|none|The Springfield in the game. Note the front sight.]]
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[[Image:SpringfieldCSF.jpg‎|thumb|600px|none|The Springfield in first person. While the previous 2 rifles lacked front sight posts that they were supposed to have, this one has a front sight that it ''isn't'' supposed to have.]]
  
=== Mosin Nagant ===
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== Mosin-Nagant ==
The [[Mosin Nagant]] appears during the Russian levels instead of the [[M1903 Springfield]]. Has the same attributes as the [[M1903 Springfield|Sprigfield]].
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The [[Mosin-Nagant M91/30]] appears during the Russian levels instead of the [[M1903 Springfield]]. In-game, it has the same attributes as the Springfield.
 
[[Image:MosinNagantM9130Sniper.jpg‎|thumb|400px|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]
 
[[Image:MosinNagantM9130Sniper.jpg‎|thumb|400px|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]
[[Image:Mosin_NagantCSF.jpg‎|thumb|500px|none|The Mosin Nagant in the hands of the Sniper.]]
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[[Image:Mosin_NagantCSF.jpg‎|thumb|600px|none|A camouflage-wrapped Mosin-Nagant in the hands of the Sniper, who watches intently for any [[Enemy at the Gates|enemies at the gates]].]]
 
 
=== [[Gewehr 43]] ===
 
  
== Other Weapons ==
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== Gewehr 43 ==
 +
The [[Gewehr 43]] is, oddly, the standard sniper rifle of the German army in-game, despite scoped [[Karabiner 98k]]s being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.
 +
[[Image:Gew_43.jpg‎|thumb|400px|none|Scoped Gewehr 43 - 7.92x57mm Mauser]]
 +
[[Image:Comm-Strike-Force-Gewehr43.jpg‎|thumb|600px|none|The Sniper looks out over a peaceful, snowy night with his G43.]]
  
=== Browning Automatic Rifle ===
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= Machine Guns =
The [[Browning Automatic Rifle]] appears in the game with the 20-round magazine and removed bipod.
 
[[Image:BAR.jpg‎|thumb|400px|none|Browning Automatic Rifle - .30-06]]
 
[[Image:BARCSF.jpg‎|thumb|500px|none|The BAR in Strike Force.]]
 
  
=== [[Maxim]] M1910-30 ===
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== M1918A2 Browning Automatic Rifle ==
 +
The [[Browning Automatic Rifle]] appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).
 +
[[Image:BAR.jpg‎|thumb|400px|none|M1918A2 Browning Automatic Rifle - .30-06]]
 +
[[Image:BARCSF.jpg‎|thumb|600px|none|Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.]]
  
[[Image:MaximCSF.jpg|thumb|400px|none|Maxim]]
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== Maxim M1910/30 ==
[[Image:MaximfireCSF.jpg|thumb|400px|none|Maxim Firing]]
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The [[Maxim|Maxim M1910/30 machine gun]] can be used during the game's last level to hold back German forces. It has unlimited ammo.
 +
[[Image:1910-30.jpg‎|thumb|400px|none|Russian Maxim 1910/30 machine gun - 7.62x54R]]
 +
[[Image:MaximCSF.jpg|thumb|600px|none|A Green Beret looks over the Maxim, pondering what he should use it for.]]
 +
[[Image:MaximfireCSF.jpg|thumb|600px|none|The obvious answer, of course, being to spray away blindly into large clouds of smoke. Obviously.]]
  
=== MG42 ===
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== MG42 ==
The [[MG42]] can be used a stationary weapon with unlimited ammo.
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The [[MG42]] can be used a stationary weapon in-game. It has unlimited ammo, just like the [[Maxim|Maxim M1910/30 machine gun]].
 
[[Image:MG42.jpg|thumb|400px|none|MG42 Machine Gun - 7.92x57mm Mauser]]
 
[[Image:MG42.jpg|thumb|400px|none|MG42 Machine Gun - 7.92x57mm Mauser]]
[[Image:MG42CSF.jpg|thumb|500px|none|An Allied soldier operation the MG42.]]
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[[Image:MG42CSF.jpg|thumb|600px|none|An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.]]
[[Image:MG42_FireCSF.jpg‎|thumb|500px|none|Shooting the MG42 machine gun.]]
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[[Image:MG42_FireCSF.jpg‎|thumb|600px|none|Later, upon finding one of his own, the Sniper decides to trade accuracy for volume of fire.]]
  
=== Winchester Model 1897 Riot Gun ===
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=Shotguns=
The [[Winchester Model 1897]] Riot shotgun appears as "Winchester Riot" in Strike Force. It erroneously holds 8 shells. Very effective in close quarters but the reloading and pumping speed is terribly slow.
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== Winchester Model 1897 Riot Gun ==
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A [[Winchester Model 1897]] shotgun in its riot-gun configuration appears as the "Winchester Riot" in ''Strike Force''. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow.
 
[[Image:WinchesterM1897.jpg‎|thumb|400px|none|Winchester Model 1897 Riot Gun - 12 gauge]]
 
[[Image:WinchesterM1897.jpg‎|thumb|400px|none|Winchester Model 1897 Riot Gun - 12 gauge]]
[[Image:Trench_GunCSF.jpg‎|thumb|500px|none|The shotgun in the game.]]
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[[Image:Trench_GunCSF.jpg‎|thumb|600px|none|The Green Beret sprints through a snowy landscape, Winchester in paw.]]
 
 
=== MK II "Pineapple" Grenade ===
 
  
=== Model 24 Stielhandgranate ===
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=Explosive Weapons=
 +
== Mk 2 "Pineapple" Grenade ==
 +
The [[Mk 2 hand grenade]] is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions.
 +
[[Image:MK2_grenade_DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]
  
=== Panzerfaust ===
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== Panzerfaust ==
The [[Panzerfaust]] can be used by the Green Beret to destroy enemy vehicles or kill large groups of Germans.
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The [[Panzerfaust]] is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret.
[[Image:Panzerfaust.jpg|thumb|400px|none|Panzerfaust 44mm with 149mm warhead]]
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[[Image:Panzerfaust.jpg|thumb|400px|none|Panzerfaust - 44mm, with 149mm warhead]]
[[Image:PanzerfaustCSF.jpg|thumb|500px|none|Holding the Panzerfaust.]]
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[[Image:PanzerfaustCSF.jpg|thumb|600px|none|The Green Beret holds his Panzerfaust, debating whether he should save it, or attempt to use it to destroy a derelict barn.]]
  
=== Sticky Bomb ===
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== Sticky Bomb ==
The sticky bomb can be used to destroy German Tiger tanks during the ''Panzers!'' mission.
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An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the ''Panzers!'' mission.
[[Image:Sticky_BombCSF.jpg|thumb|500px|none|Holding the sticky bomb.]]
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[[Image:Sticky_BombCSF.jpg|thumb|600px|none|The Green Beret holds his improvised sticky bomb, lamenting the fact that he can't use it to clear rubble in-game.]]
  
  

Revision as of 22:01, 6 October 2017

Commandos: Strike Force (2006)

Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.

The following weapons can be seen in the game:


Handguns

Colt M1911A1

The Colt M1911A1 (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.

Colt M1911A1 - .45 ACP
The Colt M1911A1 in first-person. Note the incorrect uncocked hammer, which would render this single-action-only pistol unable to fire in reality.

Walther PPK

A suppressed Walther PPK is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.

Walther PPK - .380 ACP
The Spy holding a Walther PPK in-game. Note the uncocked hammer; while the PPK can fire like this, the hammer should remain cocked after the first shot, which it doesn't in-game.

Luger P08

The Luger P08 appears as the "Luger" in Strike Force, and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.

Luger P08 - 9x19mm
The Luger P08 in the fingerless-gloved hands of the Sniper.

Submachine Guns

Thompson M1A1

The Thompson M1A1 (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game.

M1A1 Thompson with 20-round stick magazine - .45 ACP
The Green Beret decides to see if he can hit the broad side of a barn with his Thompson..

MP40

Most German soldiers use MP40 submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.

MP40 - 9x19mm.
The MP40 in first-person. Note the rather worrying absence of a charging handle.

PPSh-41

The PPSh-41 is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41".

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
The PPSh-41 in the hands of the Green Beret during the last level. Note that, although the charging handle seems to be correctly locked backward, the bolt itself is erroneously in battery, despite the PPSh being an open-bolt weapon.

Rifles

The rifles are the only weapons with usable iron sights in-game.

Karabiner 98k

The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds).

Karabiner 98k - 7.92x57mm Mauser
Amidst the rubble, the Green Beret holds his captured Kar98k.
He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.

M1 Garand

The M1 Garand can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k).

M1 Garand - .30-06
The Green Beret marches his way down a dusty trail, M1 Garand in tow.
Unfortunately, much like the Kar98k, the M1 lacks a front sight post..

Sniper Rifles

M1903A4 "Springfield" Rifle

The M1903A4 Springfield is the Sniper's weapon of choice.

A4 Springfield with Model 330 Weaver scope - .30-06
The Springfield in first person. While the previous 2 rifles lacked front sight posts that they were supposed to have, this one has a front sight that it isn't supposed to have.

Mosin-Nagant

The Mosin-Nagant M91/30 appears during the Russian levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.

Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R
A camouflage-wrapped Mosin-Nagant in the hands of the Sniper, who watches intently for any enemies at the gates.

Gewehr 43

The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.

Scoped Gewehr 43 - 7.92x57mm Mauser
The Sniper looks out over a peaceful, snowy night with his G43.

Machine Guns

M1918A2 Browning Automatic Rifle

The Browning Automatic Rifle appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).

M1918A2 Browning Automatic Rifle - .30-06
Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.

Maxim M1910/30

The Maxim M1910/30 machine gun can be used during the game's last level to hold back German forces. It has unlimited ammo.

Russian Maxim 1910/30 machine gun - 7.62x54R
A Green Beret looks over the Maxim, pondering what he should use it for.
The obvious answer, of course, being to spray away blindly into large clouds of smoke. Obviously.

MG42

The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30 machine gun.

MG42 Machine Gun - 7.92x57mm Mauser
An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.
Later, upon finding one of his own, the Sniper decides to trade accuracy for volume of fire.

Shotguns

Winchester Model 1897 Riot Gun

A Winchester Model 1897 shotgun in its riot-gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow.

Winchester Model 1897 Riot Gun - 12 gauge
The Green Beret sprints through a snowy landscape, Winchester in paw.

Explosive Weapons

Mk 2 "Pineapple" Grenade

The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions.

Mk 2 hand grenade

Panzerfaust

The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret.

Panzerfaust - 44mm, with 149mm warhead
The Green Beret holds his Panzerfaust, debating whether he should save it, or attempt to use it to destroy a derelict barn.

Sticky Bomb

An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.

The Green Beret holds his improvised sticky bomb, lamenting the fact that he can't use it to clear rubble in-game.

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