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Difference between revisions of "Call of Duty Online"

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(→‎Sturmgewehr 44: ProtoAuthor, I appreciate you uploading the MKb 42(H) photo, but please, for the sake of what very little is left of my sanity, never make a filename like that again. Ever.)
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Many assets, maps, weapons, and game modes in ''Call of Duty Online'' are recycled from other ''Call of Duty'' titles, mainly from ''Modern Warfare 2'' to ''Black Ops II'' (with the primary contributor being ''Modern Warfare 2''; the game was based on a modified ''Modern Warfare 2'', and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other ''Call of Duty'' titles, connected with a very loose original story featuring characters from the ''Modern Warfare'' series.
 
Many assets, maps, weapons, and game modes in ''Call of Duty Online'' are recycled from other ''Call of Duty'' titles, mainly from ''Modern Warfare 2'' to ''Black Ops II'' (with the primary contributor being ''Modern Warfare 2''; the game was based on a modified ''Modern Warfare 2'', and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other ''Call of Duty'' titles, connected with a very loose original story featuring characters from the ''Modern Warfare'' series.
  
Most, if not all of the weapons feature weapon variants with cosmetic changes and some bonus attributes. A similar model would appear in the later ''Infinite Warfare'', and just like ''Infinite Warfare'', there are some weapons with transforming modes (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.
+
Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later ''Infinite Warfare'', and just like ''Infinite Warfare'', there are some weapons with transforming modes (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.
  
 
Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.
 
Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.
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[[File:.38Super1911MachinePistol.jpg|thumb|none|250px|Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.]]
 
[[File:.38Super1911MachinePistol.jpg|thumb|none|250px|Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.]]
 
[[File:CoDOnline-FA1911.jpg|thumb|none|600px|The "FA1911" in the loadout menu.]]
 
[[File:CoDOnline-FA1911.jpg|thumb|none|600px|The "FA1911" in the loadout menu.]]
 +
[[File:CODOL FA1911 Idle.jpg|thumb|none|600px|The "FA1911" in-game. "FA" likely stands for Full-Auto.]]
 +
[[File:CODOL FA1911 Sights.jpg|thumb|none|600px|Iron sights.]]
 +
[[File:CODOL FA1911 Reload.jpg|thumb|none|600px|Loading new magazine.]]
 
[[File:CODOL FA1911 Extended Mags.jpg|thumb|none|600px|The "FA1911" uses a different magazine model when using the Extended Mags attachment, though the foregrip magazine remains the same size.]]
 
[[File:CODOL FA1911 Extended Mags.jpg|thumb|none|600px|The "FA1911" uses a different magazine model when using the Extended Mags attachment, though the foregrip magazine remains the same size.]]
  
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=Shotguns=
 
=Shotguns=
 
==AA-12==
 
==AA-12==
The [[AA-12]] appears as the "Atchisson AA-12", which is rather incorrect, since this name refers to [[:File:AtchissonOldModel.jpg|the old 1972 design]].
+
The [[AA-12]] appears as the "Atchisson AA-12".
 
[[File:AA-12 CQB.jpg|thumb|400px|none|AA-12 CQB - 12 gauge]]
 
[[File:AA-12 CQB.jpg|thumb|400px|none|AA-12 CQB - 12 gauge]]
 
[[File:CoDOnline-AA12.jpg|thumb|none|600px|The AA-12 in the loadout menu.]]
 
[[File:CoDOnline-AA12.jpg|thumb|none|600px|The AA-12 in the loadout menu.]]
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[[File:CODOnline AA12 Reload 1.jpg|thumb|none|600px|Removing the magazine.]]
 
[[File:CODOnline AA12 Reload 1.jpg|thumb|none|600px|Removing the magazine.]]
 
[[File:CODOnline AA12 Reload 2.jpg|thumb|none|600px|Loading in a new magazine.]]
 
[[File:CODOnline AA12 Reload 2.jpg|thumb|none|600px|Loading in a new magazine.]]
[[File:CODOnline AA12 Reload 3.jpg|thumb|none|600px|Charging a round.]]
+
[[File:CODOnline AA12 Reload 3.jpg|thumb|none|600px|Charging the weapon.]]
  
 
==Armsel Protecta==
 
==Armsel Protecta==
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==Benelli M4 Super 90==
 
==Benelli M4 Super 90==
The [[Benelli M4 Super 90]] with a railed fore end appears as the "Benelli M1014", and comes with an unusable flashlight.
+
The [[Benelli M4 Super 90]] with a railed forend appears as the "Benelli M1014", and comes with an unusable flashlight.
 
[[File:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]
 
[[File:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]
 
[[File:CoDOnline-M1014.jpg|thumb|none|600px|The Benelli M4 in the loadout menu.]]
 
[[File:CoDOnline-M1014.jpg|thumb|none|600px|The Benelli M4 in the loadout menu.]]
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==Franchi SPAS-12==
 
==Franchi SPAS-12==
A modified [[Franchi SPAS-12]] appears as the "Franchi-12". It has custom rails, a special railed fore end, an enlarged trigger guard and a custom grip.
+
A modified [[Franchi SPAS-12]] appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and a custom grip.
 
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]]
 
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]]
 
[[File:CoDOnline-SPAS12.jpg|thumb|none|600px|The SPAS-12 in the loadout menu.]]
 
[[File:CoDOnline-SPAS12.jpg|thumb|none|600px|The SPAS-12 in the loadout menu.]]
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[[File:Remington SBS.jpg|thumb|none|400px|Sawed-off double barreled shotgun - 12 gauge]]
 
[[File:Remington SBS.jpg|thumb|none|400px|Sawed-off double barreled shotgun - 12 gauge]]
 
[[File:CoDOnline-Ranger.jpg|thumb|none|600px|The Ranger in the loadout menu.]]
 
[[File:CoDOnline-Ranger.jpg|thumb|none|600px|The Ranger in the loadout menu.]]
 +
[[File:CODOL Ranger Idle.jpg|thumb|none|600px|Holding the Ranger.]]
 +
[[File:CODOL Ranger Reload.jpg|thumb|none|600px|Reloading.]]
 +
[[File:CODOL Ranger Akimbo.jpg|thumb|none|600px|Akimbo Rangers.]]
  
 
==Winchester Model 1887==
 
==Winchester Model 1887==
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[[File:SA 361.jpg|thumb|none|350px|CZ Sa. 361 Skorpion - 9x19mm]]
 
[[File:SA 361.jpg|thumb|none|350px|CZ Sa. 361 Skorpion - 9x19mm]]
 
[[File:CoDOnline-Skorpion.jpg|thumb|none|600px|The Skorpion in the loadout menu.]]
 
[[File:CoDOnline-Skorpion.jpg|thumb|none|600px|The Skorpion in the loadout menu.]]
[[File:CODOnline Skorpion Idle.jpg|thumb|none|600px|Holding the Skorpion. This one is fitted with a flash hider, though it is not visible from this angle.]]
+
[[File:CODOnline Skorpion Idle.jpg|thumb|none|600px|Holding the Skorpion.]]
 
[[File:CODOnline Skorpion Sights.jpg|thumb|none|600px|Aiming the Skorpion.]]
 
[[File:CODOnline Skorpion Sights.jpg|thumb|none|600px|Aiming the Skorpion.]]
 
[[File:CODOnline Skorpion Reload 1.jpg|thumb|none|600px|Dropping out the magazine.]]
 
[[File:CODOnline Skorpion Reload 1.jpg|thumb|none|600px|Dropping out the magazine.]]
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[[File:HKUMP45.JPG|thumb|none|400px|Heckler & Koch UMP45 with RIS foregrip - .45 ACP]]
 
[[File:HKUMP45.JPG|thumb|none|400px|Heckler & Koch UMP45 with RIS foregrip - .45 ACP]]
 
[[File:CoDOnline-UMP.jpg|thumb|none|600px|The UMP45 in the loadout menu.]]
 
[[File:CoDOnline-UMP.jpg|thumb|none|600px|The UMP45 in the loadout menu.]]
 +
[[File:CODOL UMP Idle.jpg|thumb|none|600px|The UMP45 in-game, on the sole battle royale mode map "18区", literally "Zone 18".]]
 +
[[File:CODOL UMP Sights.jpg|thumb|none|600px|The UMP's iron sights.]]
 +
[[File:CODOL UMP Reload 1.jpg|thumb|none|600px|Reloading.]]
 +
[[File:CODOL UMP Reload 2.jpg|thumb|none|600px|Chambering a round.]]
  
 
==IMI Mini Uzi==
 
==IMI Mini Uzi==
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[[File:UZI-PRO1.jpg|thumb|none|350px|IWI Uzi Pro pistol - 9x19mm, for comparison]]
 
[[File:UZI-PRO1.jpg|thumb|none|350px|IWI Uzi Pro pistol - 9x19mm, for comparison]]
 
[[File:CoDOnline-Mini-Uzi.jpg|thumb|none|600px|The Mini Uzi in the loadout menu.]]
 
[[File:CoDOnline-Mini-Uzi.jpg|thumb|none|600px|The Mini Uzi in the loadout menu.]]
 +
[[File:CODOL Mini Uzi Idle.jpg|thumb|none|600px|Holding the Mini Uzi.]]
 +
[[File:CODOL Mini Uzi Sights.jpg|thumb|none|600px|Iron sights.]]
 +
[[File:CODOL Mini Uzi Reload 1.jpg|thumb|none|600px|Yanking out the old magazine and tossing it away.]]
 +
[[File:CODOL Mini Uzi Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]
 +
[[File:CODOL Mini Uzi Reload 3.jpg|thumb|none|600px|Racking the bolt handle.]]
  
 
==PP-2000==
 
==PP-2000==
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[[File:CODOnline TMP Reload 1.jpg|thumb|none|600px|Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.]]
 
[[File:CODOnline TMP Reload 1.jpg|thumb|none|600px|Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.]]
 
[[File:CODOnline TMP Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]
 
[[File:CODOnline TMP Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]
[[File:CODOnline TMP Reload 3.jpg|thumb|none|600px|Charging a round. The same animation is used when picking up the weapon.]]
+
[[File:CODOnline TMP Reload 3.jpg|thumb|none|600px|Chambering a round. The same animation is used when picking up the weapon.]]
 
[[File:CODOL TMP Extra.jpg|thumb|none|600px|Firing the TMP on some targets in the training range. Note the foregrip on the HUD image]]
 
[[File:CODOL TMP Extra.jpg|thumb|none|600px|Firing the TMP on some targets in the training range. Note the foregrip on the HUD image]]
  
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==AKM==
 
==AKM==
The [[AKM]] appears in the game, erroneously referred to as the AK-47. Rather weirdly, the weapon description seemingly acknowledges that the name is wrong, since it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian [[AIMS]].
+
The [[AKM]] appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian [[AIMS]].
  
 
On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.
 
On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.
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==AN-94==
 
==AN-94==
The [[AN-94]] returns from ''[[Call of Duty: Black Ops II]]'', though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game doesn't even have a fire mode switching mechanic.
+
The [[AN-94]] returns from ''[[Call of Duty: Black Ops II]]'', though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic. A select fire attachment was present in some early test versions of the game, but was soon removed.
 
[[File:An94-1.jpg|thumb|none|500px|AN-94 - 5.45x39mm]]
 
[[File:An94-1.jpg|thumb|none|500px|AN-94 - 5.45x39mm]]
 
[[File:CoDOnline-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]
 
[[File:CoDOnline-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]
 
[[File:CODOnline AN94 Idle.jpg|thumb|none|600px|Holding the AN-94. Note that AN-94's original rear sights are mirrored for some reason.]]
 
[[File:CODOnline AN94 Idle.jpg|thumb|none|600px|Holding the AN-94. Note that AN-94's original rear sights are mirrored for some reason.]]
[[File:CODOnline AN94 Sights.jpg|thumb|none|600px|Aiming down the sights.]]
+
[[File:CODOnline AN94 Sights.jpg|thumb|none|600px|Aiming down the sights. Like many weapons in ''CODOL'', the sights are misaligned, with the weapon pointed above the intended target.]]
 
[[File:CODOnline AN94 Reload 1.jpg|thumb|none|600px|Ejecting the magazine.]]
 
[[File:CODOnline AN94 Reload 1.jpg|thumb|none|600px|Ejecting the magazine.]]
 
[[File:CODOnline AN94 Reload 2.jpg|thumb|none|600px|Inserting a fresh mag.]]
 
[[File:CODOnline AN94 Reload 2.jpg|thumb|none|600px|Inserting a fresh mag.]]
[[File:CODOnline AN94 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]
+
[[File:CODOnline AN94 Reload 3.jpg|thumb|none|600px|Pulling the charging handle. Note that, unlike the real AN-94, this weapon's magazines are inserted directly into the bottom of the receiver, rather than at an angle.]]
  
 
==DSA SA58 Para Elite Compact==
 
==DSA SA58 Para Elite Compact==
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] appears as the "FA7.62-L" and exclusively fires in semi-auto.
+
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game for quite a while.
 
 
 
[[File:SA58ParaElite.jpg|thumb|500px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]
 
[[File:SA58ParaElite.jpg|thumb|500px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]
 
[[File:CoDOnline-SA58.jpg|thumb|none|600px|The SA58 Para Elite Compact in the loadout menu.]]
 
[[File:CoDOnline-SA58.jpg|thumb|none|600px|The SA58 Para Elite Compact in the loadout menu.]]
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[[File:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]
 
[[File:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]
 
[[File:CODOnlineFAMAS.jpg|thumb|none|600px|The FAMAS F1 Valorisé in the loadout menu.]]
 
[[File:CODOnlineFAMAS.jpg|thumb|none|600px|The FAMAS F1 Valorisé in the loadout menu.]]
[[File:CODOL FAMAS Idle.jpg|thumb|none|600px|Holding the FAMAS. A radio of some sort is zip-tied to the weapon for some reason.]]
+
[[File:CODOL FAMAS Idle.jpg|thumb|none|600px|Holding the FAMAS. A radio of some sort is tied to the weapon for some reason.]]
 
[[File:CODOL FAMAS Sights.jpg|thumb|none|600px|The FAMAS's iron sights.]]
 
[[File:CODOL FAMAS Sights.jpg|thumb|none|600px|The FAMAS's iron sights.]]
 
[[File:CODOL FAMAS Reload 1.jpg|thumb|none|600px|Removing the old magazine.]]
 
[[File:CODOL FAMAS Reload 1.jpg|thumb|none|600px|Removing the old magazine.]]
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The [[SCAR-H]] appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a different stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in ''[[Call of Duty: Ghosts]]'', which like the SCAR-H in ''Online'', shares their animations with the SCAR-H from ''Modern Warfare 2''.
 
The [[SCAR-H]] appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a different stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in ''[[Call of Duty: Ghosts]]'', which like the SCAR-H in ''Online'', shares their animations with the SCAR-H from ''Modern Warfare 2''.
 
[[File:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (13" barrel) - 7.62x51mm NATO]]
 
[[File:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (13" barrel) - 7.62x51mm NATO]]
 +
[[File:CoDOnline-SCARH.jpg|thumb|none|600px|The SCAR-H CQC in the loadout menu.]]
 +
[[File:CODOL SCAR-H Idle.jpg|thumb|none|600px|Holding the SCAR-H CQC.]]
 +
[[File:CODOL SCAR-H Sights.jpg|thumb|none|600px|Iron sights.]]
 +
[[File:CODOL SCAR-H Reload 1.jpg|thumb|none|600px|Inserting a fresh magazine.]]
 +
[[File:CODOL SCAR-H Reload 2.jpg|thumb|none|600px|Charging the weapon.]]
 
[[File:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H Long Barrel (20") - 7.62x51mm NATO]]
 
[[File:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H Long Barrel (20") - 7.62x51mm NATO]]
[[File:CoDOnline-SCARH.jpg|thumb|none|600px|The SCAR-H CQC in the loadout menu.]]
 
 
[[File:CoDOnline-MR23.jpg|thumb|none|600px|The "MR23" in the loadout menu.]]
 
[[File:CoDOnline-MR23.jpg|thumb|none|600px|The "MR23" in the loadout menu.]]
 
[[File:CODOnline MR23 Idle.jpg|thumb|none|600px|Holding the "MR23".]]
 
[[File:CODOnline MR23 Idle.jpg|thumb|none|600px|Holding the "MR23".]]
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[[File:CODOL Tavor-21 Tech Sights.jpg|thumb|none|600px|...involves removing the rear sight that many players had apparently complained about on the default "Tavor-21". Aiming down "sights" on the "Tavor-21 Tech" consists of lining up the front sight with nothing.]]
 
[[File:CODOL Tavor-21 Tech Sights.jpg|thumb|none|600px|...involves removing the rear sight that many players had apparently complained about on the default "Tavor-21". Aiming down "sights" on the "Tavor-21 Tech" consists of lining up the front sight with nothing.]]
  
=="M1 Garand"==
+
==M1 Garand==
 
A ''very heavily'' futurized [[M1 Garand]] (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single ''visibly 8-round'' clip to fill up 16/24 rounds.
 
A ''very heavily'' futurized [[M1 Garand]] (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single ''visibly 8-round'' clip to fill up 16/24 rounds.
  
 
Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.
 
Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.
 +
 +
To nobody's surprise, the 战争经典 variant ("Warfare Classic") of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons.
 
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semi-automatic rifle with leather M1917 sling - .30-06]]
 
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semi-automatic rifle with leather M1917 sling - .30-06]]
[[File:CODOL M1 Garand Loadout.jpg|thumb|600px|none|The M1 Garand on the loadout screen.]]
+
[[File:CODOL M1 Garand Loadout.jpg|thumb|600px|none|The "M1 Garand" on the loadout screen.]]
 +
[[File:CODOL M1 Garand Warfare Classic Idle.jpg|thumb|600px|none|The M1 Garand classic variant in-game.]]
 +
[[File:CODOL M1 Garand Warfare Classic Sights.jpg|thumb|600px|none|Aiming down the sights. The rear sight has been removed. Also note markings describe this being made by Sledgehammer Armory. This model is presumably recycled from one of Sledgehammer Games' Call of Duty titles.]]
 +
[[File:CODOL M1 Garand Warfare Classic Inspection 1.jpg|thumb|600px|none|Inspecting the weapon.]]
 +
[[File:CODOL M1 Garand Warfare Classic Inspection 2.jpg|thumb|600px|none|Inspecting the other side.]]
  
 
==M4A1==
 
==M4A1==
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==Norinco QBZ-95-1==
 
==Norinco QBZ-95-1==
The [[Norinco QBZ-95|Norinco QBZ-95-1]] appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.
+
The [[Norinco QBZ-95|Norinco QBZ-95-1]] appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.
  
 
The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".
 
The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".
 
[[File:Norinco QBZ95-1.jpg|thumb|none|500px|Norinco QBZ-95-1 - 5.8x42mm]]
 
[[File:Norinco QBZ95-1.jpg|thumb|none|500px|Norinco QBZ-95-1 - 5.8x42mm]]
 
[[File:CoDOnline-QBZ95.jpg|thumb|none|600px|The QBZ-95-1 in the loadout menu.]]
 
[[File:CoDOnline-QBZ95.jpg|thumb|none|600px|The QBZ-95-1 in the loadout menu.]]
[[File:CODOnline Type 95 Idle.jpg|thumb|none|600px|Holding the Type 95. Here you can see that the HUD image has the iron sights like the real weapon above instead of what's currently in-game. It also always shows a foregrip.]]
+
[[File:CODOnline Type 95 Idle.jpg|thumb|none|600px|Holding the Type 95.]]
 
[[File:CODOnline Type 95 Aim.jpg|thumb|none|600px|The iron sights. The text translates as "Protect the motherland".]]
 
[[File:CODOnline Type 95 Aim.jpg|thumb|none|600px|The iron sights. The text translates as "Protect the motherland".]]
[[File:CODOnline Type 95 Reload 1.jpg|thumb|none|600px|Yanking out the magazine.]]
+
[[File:CODOnline Type 95 Reload 1.jpg|thumb|none|600px|After emptying a full mag of bullets into the wall, the empty magazine is yanked out.]]
 
[[File:CODOnline Type 95 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]
 
[[File:CODOnline Type 95 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]
 
[[File:CODOnline Type 95 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]
 
[[File:CODOnline Type 95 Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]
 +
[[File:CODOL Type 95 Extra.jpg|thumb|none|600px|The HUD icon of the Type 95. Here you can see that the HUD image has the iron sights like the real weapon above instead of what's currently in-game. It also always shows a foregrip.]]
 
[[File:CoDOnline-Type97.jpg|thumb|none|600px|A "Type 97" in the loadout menu.]]
 
[[File:CoDOnline-Type97.jpg|thumb|none|600px|A "Type 97" in the loadout menu.]]
 
[[File:CODOnline Type 97 Idle.jpg|thumb|none|600px|Holding the "Type 97".]]
 
[[File:CODOnline Type 97 Idle.jpg|thumb|none|600px|Holding the "Type 97".]]
Line 485: Line 510:
 
[[File:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR - 5.56x45mm]]
 
[[File:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR - 5.56x45mm]]
 
[[File:CoDOnline-AUG-HBAR.jpg|thumb|none|600px|The AUG A3 in the loadout menu.]]
 
[[File:CoDOnline-AUG-HBAR.jpg|thumb|none|600px|The AUG A3 in the loadout menu.]]
 +
 +
==Sturmgewehr 44==
 +
A modified [[Sturmgewehr 44]] appears as the "STG42 战争经典" (literally "STG42 Warfare Classic"), and is a variant of the [[AKM]]. The name is seemingly a reference to [[Media:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|the Haenel MKb 42(H) prototype]]. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from [[Call of Duty 4: Modern Warfare|the first ''Modern Warfare'']] instead isn't clear.
 +
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
 +
[[File:CODOL STG42 Warfare Classic Loadout.jpg|thumb|none|600px|The STG42 Warfare Classic variant in the loadout menu. Note the curvature of the magazine, which is more akin to a 7.62x39mm AK magazine.]]
 +
[[File:CODOL STG42 Warfare Classic Idle.jpg|thumb|none|600px|The StG in first-person.]]
 +
[[File:CODOL STG42 Warfare Classic Sights.jpg|thumb|none|600px|The iron sights of the Sturmgewehr. As with the AKM from which its animations were taken, the iron sights are misaligned.]]
 +
[[File:CODOL STG42 Warfare Classic Inspection.jpg|thumb|none|600px|Inspecting the left side...]]
 +
[[File:CODOL STG42 Warfare Classic Inspection 2.jpg|thumb|none|600px|...and the right side.]]
  
 
=Machine Guns=
 
=Machine Guns=
Line 556: Line 590:
  
 
==Cheyenne Tactical M-200 Intervention==
 
==Cheyenne Tactical M-200 Intervention==
The [[Cheyenne Tactical M-200 Intervention]] returns from ''Modern Warfare 2''.
+
The [[Cheyenne Tactical M-200 Intervention]] returns from ''Modern Warfare 2''. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags.
 
[[File:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]
 
[[File:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]
 
[[File:CODOnlineIntervention-3.jpg|thumb|none|600px|The M-200 Intervention in the loadout menu.]]
 
[[File:CODOnlineIntervention-3.jpg|thumb|none|600px|The M-200 Intervention in the loadout menu.]]

Revision as of 23:35, 22 March 2018

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty Online for current discussions. Content is subject to change.


Call of Duty Online
CODOnlineLogo.jpg
Beta Logo
Release Date: 2013
Developer: Activision Shanghai
Raven Software
Publisher: Activision
Tencent
Series: Call of Duty
Platforms: PC
Genre: Online First-Person Shooter


Call of Duty Online (also known as CODOL) is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China.

The following weapons are seen in the video game Call of Duty Online:


Overview

Many assets, maps, weapons, and game modes in Call of Duty Online are recycled from other Call of Duty titles, mainly from Modern Warfare 2 to Black Ops II (with the primary contributor being Modern Warfare 2; the game was based on a modified Modern Warfare 2, and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other Call of Duty titles, connected with a very loose original story featuring characters from the Modern Warfare series.

Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later Infinite Warfare, and just like Infinite Warfare, there are some weapons with transforming modes (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.

Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.

Handguns

Beretta 93R

The Beretta 93R appears as the Beretta M93R, with a custom compensator and underbarrel rail. (Beta name: M93 Raffica)

Beretta 93R - 9x19mm
The Beretta 93R in the loadout menu.
Idle.
Aiming down the sights.
Reloading the Beretta 93R.
Drawing the weapon produces a quick slide pull animation.

Beretta M9A3

The Beretta M9A3 appears in the game, simply referred to as "Beretta M9".

Beretta M9A3 - 9x19mm
The Beretta M9A3 in the loadout menu.
Holding the Beretta.
Aiming down the sights.
Reloading.
A flashy slide pull when picking up the weapon or when drawing it for the first time in a life.

"FA1911"

An M1911 converted to full-auto appears as the "FA1911", and is modified with a stock, a magazine foregrip, and a compensator by default (the compensator is removed when attaching any barrel attachments). Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon.

Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super
Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.
The "FA1911" in the loadout menu.
The "FA1911" in-game. "FA" likely stands for Full-Auto.
Iron sights.
Loading new magazine.
The "FA1911" uses a different magazine model when using the Extended Mags attachment, though the foregrip magazine remains the same size.

Glock 18

A custom Glock 18 is available in the game. The model shares some similarities with the Salient Arms International modification for Glock pistols, as well as having a flared magwell and a beavertail grip adapter.

Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing
Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum, for comparison
The Glock 18 in the loadout menu.
The Glock 18 in-game.
Iron sights.
Reloading.
Pulling the slide.
The Glock 18 is one of the few weapons with a different model when using the Extended Mags. Despite being fitted with a 100-round Beta C-Mag, it only holds 36 rounds in-game.

Heckler & Koch USP Tactical

The USP Tactical appears as the "USPT.45", with a USP Compact-style trigger guard and Smith & Wesson M&P-style Slide. The HUD image also always shows a LAM, even when it is not used. (Beta name: UP-T45)

Heckler & Koch USP Tactical - .45 ACP
Heckler & Koch USP Compact Tactical - .45 ACP, for comparison
The USP Tactical in the loadout menu.
Looking at the skies of Nuketown with the USP.
The USP Tactical's iron sights.
Reloading the USP.
The HUD icon of the USP, always showing a LAM. What's strange is that the game's current LAM model is completely different, and this isn't the HUD icon of the MW2 USP either, suggesting that this is leftover from some development phase.
A picture of the actual LAM for comparison.

Magnum Research Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in Call of Duty Online, with a very heavily reshaped slide. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from Call of Duty: Modern Warfare 2, despite the one used everywhere else in-game having a completely different model. (Beta name: GSE-50)

Magnum Research Desert Eagle Mark XIX with Picatinny rail - .50 AE
The multiplayer Desert Eagle in the loadout menu.
Holding the Desert Eagle.
Aiming down the sights, showing the very unusual shape of the slide.
Dropping out the empty magazine.
About to insert a new one.
A pull of the slide when first drawing the weapon.
Hitting a Shadow Company goon from MW2 with a Desert Eagle from MW2, alongside Soap from MW2 in the singleplayer mission "Betrayal". Note the squashed HUD image.
A few seconds later, it looks like the nuke blast from MW1 wants to join in the action too. Note what seems to be a bayonet attached on the weapon, as if this scene is not bizarre enough.

Smith & Wesson Model 629 Stealth Hunter

A shorter version of the Smith & Wesson Model 629 Stealth Hunter appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless.

Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎
The Model 629 in the loadout menu. The speedloader beside the revolver can be glimpsed under the barrel in this shot.
Holding the Model 629.
Aiming down the sights.
Reloading. The animations are recycled from the MW2 and 3 Colt Anaconda, and would later be used in the Taurus Model 44 in Modern Warfare Remastered.
Loading rounds.
Closing the cylinder.
Here's the magnum in a far less dusty environment. Note the weapon's HUD icon, recycled from the MW2 Anaconda.

Strayer Voigt Infinity 1911

A customized Strayer Voigt Infinity appears as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons not to have a gray "normal" variant.

Strayer Voigt Infinity - .45 ACP. This is one of the actual guns that has been used by The Company henchmen on Heroes; this weapon was supplied to the show by Independent Studio Services and has been used on every season.
The Strayer Voigt Infinity in the loadout menu.
Attaching the "ORS Red Dot Sight" removes the mount and mounts the new reflex sight on an extra bit of rail that is added to the slide. The tiny bit of rail is actually built into the attachment itself, appearing on other weapons without rails when the attachment is used.
Holding the "MK1911".
Aiming down the default reflex sights, the reticle showing a a dot and a bovine head underneath it.
Reloading.
Pulling the slide. The player character performs a similar brass check animation when first pulling out the weapon.

Shotguns

AA-12

The AA-12 appears as the "Atchisson AA-12".

AA-12 CQB - 12 gauge
The AA-12 in the loadout menu.
Holding the AA-12.
Aiming down the sights.
Removing the magazine.
Loading in a new magazine.
Charging the weapon.

Armsel Protecta

Like in MW2, the "Striker" is actually modeled after the Armsel Protecta, which should be manual rotation-only, and not semi-automatic like depicted.

Armsel Protecta - 12 gauge
The Armsel Protecta in the loadout menu.
Holding the Armsel Protecta.
The Protecta's iron sights.
Inserting a shell.
"Pressing the lever".

Benelli M3 Super 90

The Benelli M3 Super 90 appears as the "CSG-12 Sports" (CSG-12 竞技), and is only used in pump-action mode. It was originally named "CSG-12 Custom" (CSG-12 定制版), and comes with a turquoise finish by default. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader.

Benelli M3 Super 90 with pistol grip stock combination - 12 gauge
The Benelli M3 in the loadout menu, along with the speedloader.
Holding the Benelli.
Aiming.
Pumping the shotgun after firing a shot.
The non-empty reload is your average shell-by-shell reload, incorrectly followed by a pump of the handle as in almost every CoD game. Rather interestingly, if the player reloads immediately after firing a shot before pumping, a shell can be seen ejected. If the player reloads after pumping, then nothing will be ejected. This presumably relates to some programming weirdness in the weapon's animation routines.
Empty reload with a shotgun speedloader.
Then tossing it away. Note that the speedloader is always textured as being full. The empty reload always ejects a shell during post-reload pumping because it is never pumped before reloading.

Benelli M4 Super 90

The Benelli M4 Super 90 with a railed forend appears as the "Benelli M1014", and comes with an unusable flashlight.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
The Benelli M4 in the loadout menu.
Holding the Benelli M4.
Iron sights.
Reloading. The shell is never seen during the animation, making it look like the player character is just repeatedly thumbing the loading port. It should be noted that this didn't happen in MW2, where this animation came from.
Pulling the charging handle when first picking up the weapon. Note the 10-round capacity (which in reality is only achievable with a 9+1 extended tube), expanding to a massive 15-rounder with the extended magazine equipped. Earlier versions of the game gave it a far more reserved 6-round capacity.

Franchi SPAS-12

A modified Franchi SPAS-12 appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and a custom grip.

Franchi SPAS-12 combat shotgun with stock removed - 12 gauge
The SPAS-12 in the loadout menu.
Holding the SPAS-12.
The iron sights of the SPAS-12.
Pumping the shotgun.
Reloading.

Knight's Armament Masterkey

The Knight's Armament Masterkey appears as the underbarrel shotgun attachment for assault rifles.

Masterkey - 12 gauge
The Masterkey mounted on an M4A1 in the loadout menu.
Holding the underbarrel Masterkey.
Pumping the shotgun after firing. Simply switching to the weapon produces a similar pump for the cools, though in reality this would waste a shell.
Loading a shell into the Masterkey. A rather weird quirk is that every subsequent shell after the first is loaded at a faster speed.
Pumping the shotgun after reloading.

Saiga 12K

The Saiga 12K appears as the "GPAS-12".

Saiga 12K with short barrel and drum magazine - 12 gauge
The Saiga 12K in the loadout menu.
Holding the Saiga 12K.
Aiming.
Reloading.
Racking the charging handle.

Sears Ranger

Sawed-off double barreled shotgun - 12 gauge
The Ranger in the loadout menu.
Holding the Ranger.
Reloading.
Akimbo Rangers.

Winchester Model 1887

The Winchester Model 1887 returns from MW2.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
The Winchester Model 1887 in the loadout menu.
Holding the Winchester Model 1887.
Aiming down the sights. LASG likely stands for Lever-Action Shotgun.
Operating the lever. The shell can be seen being moved from the magazine tube to the barrel in slow motion.
Operating the lever at the start of the reload.
Unlike MW2, the reload animation shows shells being actually loaded into the magazine tube.
The final shell in a reload is loaded into the barrel before the action is closed.

Submachine Guns

CZ Vz. 61 E Skorpion

A modified version of the CZ Vz. 61 E Skorpion appears in the game, with the base version being exclusive to the black market (black market is a special store panel that uses black market credits instead of any normal in-game currencies, and are obtained from supply drops and daily check-in). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized CZ Sa. 361 Skorpion.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
CZ Sa. 361 Skorpion - 9x19mm
The Skorpion in the loadout menu.
Holding the Skorpion.
Aiming the Skorpion.
Dropping out the magazine.
Slapping the new magazine.
Pulling the rear-mounted charging handle.

FN P90 Tactical

A FN P90 Tactical that is shaped suspiciously like a Seburo-made weapon from the Ghost in the Shell universe appears as the "PDW90".

FN P90 Tactical - 5.7x28mm
The P90 Tactical in the loadout menu.
Holding the P90 Tactical.
Aiming down the sights.
Removing the old magazine.
Smacking in a new magazine.
Pulling the charging handle.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears as the "SMG5" with a PDW-like folding stock, a threaded barrel and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the Heckler & Koch MP5/10.

MP5K with PDW-style folding stock attached - 9x19mm
Heckler & Koch MP5/10 with sound suppressor - 10mm Auto, for comparison.
The MP5K in the loadout menu.
Holding the MP5K.
ADS.
Reloading. Note the odd selector configuration.
Chambering a round. An HK slap is performed when pulling out the weapon for the first time.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 is available as the "SMG5SD" with a custom buttstock, an AAC Honey Badger-like handguard and a top rail, as well as the same straight magazine as the "SMG5".

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The MP5SD3 in the loadout menu.
The MP5SD in-game.
The weapon's iron sights.
Reloading.
Charging the weapon.

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as the "UMG".

Heckler & Koch UMP45 with RIS foregrip - .45 ACP
The UMP45 in the loadout menu.
The UMP45 in-game, on the sole battle royale mode map "18区", literally "Zone 18".
The UMP's iron sights.
Reloading.
Chambering a round.

IMI Mini Uzi

The Mini Uzi returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant.

Mini Uzi with stock folded - 9x19mm.
IWI Uzi Pro pistol - 9x19mm, for comparison
The Mini Uzi in the loadout menu.
Holding the Mini Uzi.
Iron sights.
Yanking out the old magazine and tossing it away.
Inserting a new magazine.
Racking the bolt handle.

PP-2000

A PP-2000 with a weird underbarrel rail that replaces the foregrip appears as the "PDW2000". It uses the secondary weapon slot (The PP-2000 and the TMP in this game are secondary weapons, grouped alongside the Glock 18, Beretta 93R and the "FA1911" under the Machine Pistol name).

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
The PP-2000 in the loadout menu.
Holding the PP-2000.
Aiming down sights.
Replacing the magazine.
Chambering a round.
The draw animation is an awkward-looking flick of the safety.

M3 "Grease Gun"

The M3-战争经典 (literally: "M3 - Warfare Classic") of the "UMG" (UMP45) turns it into a M3. Most of the stats and animations are identical to the base "UMG".

M3 "Grease Gun" - .45 ACP.

Steyr TMP

The Steyr TMP appears under its real name, and is treated as a secondary weapon. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9 (the stock design still comes from the TMP however). A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed. The loadout image changed to reflect the removed grip, though the HUD image stayed.

Steyr TMP - 9x19mm
Brügger & Thomet TP9-US (15-round magazine) - 9x19mm
The TMP in the loadout menu.
Holding the TMP.
Aiming down the sights.
Dropping out the magazine at the start of a reload. Note the rounds textured on the magazine, even when reloading from empty.
Inserting a new magazine.
Chambering a round. The same animation is used when picking up the weapon.
Firing the TMP on some targets in the training range. Note the foregrip on the HUD image

TDI Vector

A rather misshapen TDI Vector appears in the game: for some reason the lower is shortened at the back, to the point where the Vector's action would probably no longer fit in it. It has a 36-round capacity, impossible for any normal version of the Vector.

TDI / KRISS USA Vector SMG - .45 ACP
The Vector in the loadout menu.
Holding the Vector.
Iron sights.
Reloading.
Chambering a round.

Thompson M1921AC

A modernized version of the Thompson M1921AC appears in the game with a 50-round drum. Instead of having a top-mounted charging handle, it has a side-mounted one (similarly to the Thompson M1, but on the left side instead of the right).

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
The M1921AC in the loadout menu.
Holding the Thompson.
Aiming down sights.
Shaking out the original magazine.
When the weapon is emptied, the bolt locks forward. An empty reload involves the extra step of pulling the charging handle back in the middle of the reload.
Inserting a new drum. Here you can also see some writing on the side of the gun: "BZ Arms Costom" and "Show Me the Money <--> Maybe Another Day"

The 汤姆逊 战争经典 (literally "Thompson Warfare Classic") variant of the Thompson turns it into an M1A1 with wooden furniture, though the charging handle is still on the left side. It also gets a stick magazine that incorrectly and weirdly holds 49 rounds.

M1A1 Thompson with 30-round magazine - .45 ACP
Holding the Warfare Classic variant.
Inspecting the variant.
Inspecting the variant.
The iron sights of the "classic" Thompson variant.
Reloading the stick mag.

Assault Rifles & Battle Rifles

AK-102

The AK-102 appears as the "AK117" with a VLTOR-style stock. (Beta name: CAR-T)

AK-102 carbine - 5.56x45mm
The AK-102 in the loadout menu.

AKM

The AKM appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian AIMS.

On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.

AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm
The AKM in the loadout menu.
Holding the AKM.
The AKM's iron sights, which aren't properly aligned; in reality, the weapon would be shooting high were the sights lined up like this.
Tossing away the old magazine.
Loading new magazine.
Pulling the charging handle.
AIMS - 7.62x39mm
The AIMS-like attachment setup in the loadout menu.

AKS-74U

The AKS-74U returns in the game. This time it is correctly called AKS-74U (instead of "AK-74u" like in previous games), but it is still erroneously classified as a submachine gun.

AKS-74U with a RIS handguard - 5.45x39mm
The AKS-74U in the loadout menu.
Holding the AKS-74U.
Iron sights.
Starting the reload by tossing the old magazine away.
Then inserting a new one.
And finally charging the weapon.

AKU-94

An AKU-94 is available in the game. It is referred to as "AKBP", which could stand for Агентство Коммерческой Безопасности Специзделия, a Russian weapons manufacturer, or simply "AK Bullpup".

File:Pix545892796.jpg
AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm
The AKU-94 in the loadout menu.

AN-94

The AN-94 returns from Call of Duty: Black Ops II, though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic. A select fire attachment was present in some early test versions of the game, but was soon removed.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu.
Holding the AN-94. Note that AN-94's original rear sights are mirrored for some reason.
Aiming down the sights. Like many weapons in CODOL, the sights are misaligned, with the weapon pointed above the intended target.
Ejecting the magazine.
Inserting a fresh mag.
Pulling the charging handle. Note that, unlike the real AN-94, this weapon's magazines are inserted directly into the bottom of the receiver, rather than at an angle.

DSA SA58 Para Elite Compact

The DSA SA58 Para Elite Compact appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game for quite a while.

DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO
The SA58 Para Elite Compact in the loadout menu.
Holding the SA58 Para.
Iron sights.
Tacticool reload.
Pulling the charging handle with the pinky.

FAMAS Surbaissé

The FAMAS Surbaissé appears in the game. It has an incorrect 36-round capacity and fires exclusively in weird four-round bursts.

FAMAS Surbaissé with infrared scope - 5.56x45mm
The FAMAS F1 Valorisé in the loadout menu.
Holding the FAMAS. A radio of some sort is tied to the weapon for some reason.
The FAMAS's iron sights.
Removing the old magazine.
Inserting the new magazine.
Pulling the charging handle.

FN F2000

The FN F2000 Tactical appears in the game as the "BPR2000", with "Tactical" handguard and a shortened magazine well.

FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO
FN FS2000 CQB - 5.56x45mm NATO
The F2000 in the loadout menu.
Holding the F2000.
The F2000's iron sights.
Throwing away the empty magazine.
Inserting a fresh mag.
As in MW2, the weapon's reload features the player character slapping the "bolt release"; this button is actually the receiver takedown pin, so if hitting it like this did anything, it would cause the rifle to come apart.
The charging handle is pulled when picking up the weapon or pulling out the weapon for the first time in a life. Note that the HUD icon shows a standard unmodified F2000. It also shows that the weapon has an incorrect 32-round capacity, despite it using a 30-round magazine.

FN SCAR-H

The SCAR-H appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a different stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in Call of Duty: Ghosts, which like the SCAR-H in Online, shares their animations with the SCAR-H from Modern Warfare 2.

File:2fff2537c0.jpg
FN SCAR-H CQC (13" barrel) - 7.62x51mm NATO
The SCAR-H CQC in the loadout menu.
Holding the SCAR-H CQC.
Iron sights.
Inserting a fresh magazine.
Charging the weapon.
FN SCAR-H Long Barrel (20") - 7.62x51mm NATO
The "MR23" in the loadout menu.
Holding the "MR23".
Aiming down the default iron sights on the "MR23".

Heckler & Koch G36E

The Heckler & Koch G36E appears in the game with a top rail and an unusable flashlight. For some reason, it is referred to as "G37H" (the rifle with the closest nomenclature to this one in reality is the SIG SG 551, which is designated as "G37" by the GSG 9).

Heckler & Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm
The G36E in the loadout menu.
Holding the G36E.
Aiming.
Reloading.
Reloading.

Heckler & Koch HK416

The Heckler & Koch HK416 appears in the game as the "M4A1 Tech". It is modeled with the slanted magazine well of the HK416 A5 and a rounded trigger guard, rather than the nearly horizontal magazine well and trigger guard of the original HK416.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
Heckler & Koch HK416 A5 - 5.56x45mm
The HK416 in the loadout menu.

IMI Micro Tavor MTAR-21

The MTAR-21 appears as two version: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights and buttstock.

IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm
The Tavor-21 in the loadout menu.
Holding the "Tavor-21".
Iron sights on the "Tavor-21".
Removing the magazine.
Inserting a new magazine.
Pulling the charging handle.
The Tavor-21 Tech in the loadout menu.
The weapon is exactly identical to the normal "Tavor-21" except for cosmetic differences, one of which...
...involves removing the rear sight that many players had apparently complained about on the default "Tavor-21". Aiming down "sights" on the "Tavor-21 Tech" consists of lining up the front sight with nothing.

M1 Garand

A very heavily futurized M1 Garand (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single visibly 8-round clip to fill up 16/24 rounds.

Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.

To nobody's surprise, the 战争经典 variant ("Warfare Classic") of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons.

M1 Garand semi-automatic rifle with leather M1917 sling - .30-06
The "M1 Garand" on the loadout screen.
The M1 Garand classic variant in-game.
Aiming down the sights. The rear sight has been removed. Also note markings describe this being made by Sledgehammer Armory. This model is presumably recycled from one of Sledgehammer Games' Call of Duty titles.
Inspecting the weapon.
Inspecting the other side.

M4A1

The M4A1 appears once again, this time with a KAC RAS handguard, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post.

Colt M4A1 - 5.56x45mm.
The M4A1 in the loadout menu.
The player character holding an M4A1.
Aiming the M4A1.
Reloading.
The same animations since 2007.

M16A4

The M16A4 returns, this time with the carrying handle removed.

M16A4 Modular Weapon System - 5.56x45mm
The M16A4 in the loadout menu.
Holding the M16A4.
The M16A4's iron sights.
Reloading the M16A4.
Pressing the bolt release on the M16A4.

Mk 14 Mod 1 EBR

The Mk 14 Mod 1 EBR appears as the "MK14", under the assault rifles class.

Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
The Mk 14 Mod 1 EBR in the loadout menu.
Holding the Mk 14 Mod 1 EBR. Something seems missing...
Aiming reveals that the gun has no rear sight. An earlier similar weapon in the Beta, the M14, had a rear sight, but the MK14 added later had it removed for unknown reasons. Attaching the luminous iron sight cosmetic attachment will paint two luminous dots on the rails instead.
Removing the magazine.
Inserting the new magazine.
Charging the weapon.

Norinco QBZ-95-1

The Norinco QBZ-95-1 appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.

The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".

Norinco QBZ-95-1 - 5.8x42mm
The QBZ-95-1 in the loadout menu.
Holding the Type 95.
The iron sights. The text translates as "Protect the motherland".
After emptying a full mag of bullets into the wall, the empty magazine is yanked out.
Inserting a new magazine.
Pulling the charging handle.
The HUD icon of the Type 95. Here you can see that the HUD image has the iron sights like the real weapon above instead of what's currently in-game. It also always shows a foregrip.
A "Type 97" in the loadout menu.
Holding the "Type 97".

Remington ACR

The Remington ACR appears in the game.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
The ACR in the loadout menu.
Holding the ACR.
Iron sights.
Reloading.
Pulling the charging handle.

"SPBC"

The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design clues from the Colt CM901 and the "Peacekeeper" submachine gun seen in Call of Duty: Black Ops II.

Colt CM901 with Magpul PMag and Vltor modstock - 7.62x51mm NATO
"Peacekeeper" submachine gun from Call of Duty: Black Ops II.
The "SPBC" in the loadout menu.
Holding the "SPBC".
The SPBC's iron sights.
The reload animation is very similar to the CM901's reload animation in MW3, starting with the right-to-left jerk to get rid of the magazine.
New magazine.
Pressing the bolt release.
As with the other weapons whose reload animation involves the bolt release, picking up the weapon will have the player character rack its charging handle instead. Note the fire selector settings being marked "Go Loud" and "Quiet".

Steyr AUG A3

The Steyr AUG A3 appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from Modern Warfare 2, and it is under the light machine gun class.

Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Steyr AUG HBAR - 5.56x45mm
The AUG A3 in the loadout menu.

Sturmgewehr 44

A modified Sturmgewehr 44 appears as the "STG42 战争经典" (literally "STG42 Warfare Classic"), and is a variant of the AKM. The name is seemingly a reference to the Haenel MKb 42(H) prototype. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from the first Modern Warfare instead isn't clear.

Sturmgewehr 44 - 7.92x33mm Kurz
The STG42 Warfare Classic variant in the loadout menu. Note the curvature of the magazine, which is more akin to a 7.62x39mm AK magazine.
The StG in first-person.
The iron sights of the Sturmgewehr. As with the AKM from which its animations were taken, the iron sights are misaligned.
Inspecting the left side...
...and the right side.

Machine Guns

DS Arms RPD

The DS Arms RPD is available in the game.

DS Arms RPD - 7.62x39mm
The DS Arms RPD in the loadout menu.
Holding the RPD.
Aiming down the severely misaligned iron sights; realistically, aiming the weapon like this would result in shots landing well above the intended target.
Pulling the charging handle.
Reloading the RPD.
Shutting the feed tray cover.

FN M240B

The M240B appears as the "M260B". The receiver somewhat resembles that of the Barrett M240LW, an experimental variant that uses a forged receiver with the distinctive "X" style strengthening ribs rather than original riveted design.

M240B with newer style lower handguard - 7.62x51mm NATO
The M240B in the loadout menu.
Holding the M240B.
Iron sights.
Pulling the charging handle at the start of a reload.
Replacing the belt.
Shutting the feed tray cover.

Handheld GE M134 Minigun

A Handheld GE M134 Minigun is available exclusively in Infected and in the cyborg-based game modes.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm

Heckler & Koch MG4

The Heckler & Koch MG4 appears as the "MAG43", the name presumably being based on its former designation MG43.

Heckler & Koch MG4 - 5.56x45mm NATO
The MG4 in the loadout menu.
Holding the MG4.
Aiming down the iron sights.
Pulling the charging handle at the start of the reload.
Inserting a new belt.
Whacking the feed tray cover after closing it.

L86A2 LSW

The L86A2 LSW is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game.

L86A2 Light Support Weapon - 5.56x45mm
The L86A2 LSW in the loadout menu.
Holding the L86A2 LSW.
Looking through the weapon's rather simple iron sights.
Removing the original magazine. Animations are mostly identical to the L86A1 LSW from MW2, though slightly changed to accommodate the differently shaped magazine.
Slapping in a new magazine. Note the comma-shaped cocking handle, which identifies this weapon as an L86A2; the earlier A1 model instead had a round cocking handle.
Pulling back the aforementioned charging handle.

"M4LMG"

An AR-15 style squad support weapon appears in the game as the "M4LMG". It appears to be based on the Barrett REC7 assault rifle, and is equipped with a Beta C-Mag.

Barrett REC7 - 6.8x43mm Rem SPC
The "M4LMG" in the loadout menu. The skull decal comes default on the stock.
The "M4LMG" in-game.
Aiming down sights.
The reload animation is closely styled after the M27 IAR reload animation from Call of Duty: Ghosts. Here, the player character dumps out the original magazine with a downwards shake. This view also shows the writing on the side of the weapon, saying "AR-IAR Weipon System / 5.58MM".
Inserting a new Beta C-Mag.
A press of the bolt release.

Sniper Rifles

Accuracy International AS50

The Accuracy International AS50 appears as the "Arctic .50 BMG" (北极.50 BMG), with a weird 7-round capacity (technically possible with a 10-round magazine but bizarre nontheless).

AS50 - .50 BMG
The AS50 in the loadout menu.
Holding the AS50.
Aiming down the scope. The same scope overlay is used on other sniper rifles.
Mid-recoil, showing the free-floating barrel.
Removing the old magazine.
Reloading.
Charging the weapon.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention returns from Modern Warfare 2. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags.

Cheyenne Tactical M-200 Intervention - .408 CheyTac
The M-200 Intervention in the loadout menu.
Holding the Intervention.
Pulling the bolt.
Reloading. Removing the magazine.
New magazine.
Pushing the bolt back in after an empty reload.

M14 EBR-RI

The M14 EBR-RI appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO
The M14 EBR-RI in the loadout menu.
Holding the M14 EBR-RI.
The reload animation is identical to the "MK14" above, inherited from MW2.
Charging the weapon.

NSG-85

The "Type85 Evolution" appears to be a modified NSG-85, the latter being a Chinese variant of the SVD Dragunov, and serves as the equivalent of the SVD Dragunov in this game.

NSG-85 / CS/LR-19 - 7.62x54mm R
The "Type85 Evolution" in the loadout menu.

Remington MSR

The Remington MSR returns from Modern Warfare 3.

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
The Remington MSR in the loadout menu.
Holding the Remington MSR.
Pulling the bolt. The weapon's animations are identical to the Intervention.
The reload animation is also the same as the Intervention.

Mosin Nagant M91/30

The 莫辛纳甘-战争经典 (literally: "Mosin Nagant - Warfare Classic") variant of the MSR turns it into a heavily modified Mosin Nagant. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the M1A1 Carbine, and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations.

Full-length Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
The Mosin Nagant in the loadout menu.
Additional image showing the reverse side of the weapon. Note the bayonet.
Holding the Mosin Nagant.
Inspecting the Mosin Nagant. Weapon inspection is only available for high-rarity variants.
Right side view when inspecting.

Walther WA 2000

The Walther WA 2000 is another weapon returning from Modern Warfare 2. It appears as the "Walther 2000".

Walther WA 2000 second variant
The Walther WA 2000 in the loadout menu.

Launchers

FGM-148 Javelin

The FGM-148 Javelin reappears, its depiction is largely the same as in Modern Warfare and Modern Warfare 2, with the MW2 ability to lock on the ground reappearing (for CLU lighting shenanigans, see the Javelin entry on the original Modern Warfare).

FGM-148 Javelin - 127mm
The FGM-148 Javelin in the loadout menu.
The Javelin in-game.

Futuristic FIM-92 Stinger

A "futurised" version of the FIM-92 Stinger is available, partly based on the design seen in Black Ops II.

File:-0976t.jpg
FIM-92 Stinger - 70mm
The "futuristic" Stinger in the loadout menu.
Drawing the Stinger. While the sight unit folds up, the holographic sight doesn't, and clips into the Stinger in the first few frames of the animation.
Holding the Stinger. Note the very obvious latch for detaching the sight unit on top of the launcher.
Aiming.

GP-25

The GP-25 can be attached to the AK-102, AKM, AKU-94 and AN-94 as an equivalent to the M203, and is referred in-game as the generic "grenade launcher". Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being caseless.

GP-25 grenade launcher - 40mm
GP-25 40mm grenade launcher mounted on an AKM (7.62x39mm)
The GP-25 mounted on an AKM in the loadout menu.
GP-25 ready to fire.
The flick. The "casing" is actually a normal GP grenade.
Loading a new grenade.

M79

The M79 appears as the "M79 Thumper" (M79重击者, literally "M79 heavy-hitter", but Thumper is probably the most likely name that the name is trying to translate).

M79 grenade launcher with pistol grip - 40x46mm
The M79 in the loadout menu.
Holding the M79.
Aiming down the leaf sights.
The reload animation actually isn't from MW2, but the general actions are the same. A full grenade is used to stand in for the casing, despite the fact that MW2 actually shows a casing being thrown away.
Inserting a new grenade.

Pansarskott m/86

The Pansarskott m/86, a Swedish Army-issued variant of the M136 AT4 with a folding foregrip, appears in-game as the "SMRS".

Pansarskott m/86 - 84mm
The m/86 in the loadout menu. Note the more central placement of the foregrip, compared to the image above.
Holding the launcher. The grip is unused.
Aiming down the sights.

M203 grenade launcher

The M203 grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, which have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher".

M203 grenade launcher - 40x46mm
The M203 mounted on an M4A1 in the loadout menu.
Ready to fire the M203.
Reloading. A full 40mm grenade stands in as the grenade casing.
Loading a new grenade.

RPG-7

The RPG-7 appears in the game, with the pistol grip, shoulder stock and telescopic sight of a Panzerfaust 3. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it.

RPG-7 - 40mm
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The RPG in the loadout menu.
Holding the RPG.
Aiming down the telescopic sight.
Reloading the RPG.

Unknown MANPADS

The same unknown pair of MANPADS seen in Call of Duty: Black Ops reappear as the SAM Turret killstreak (literally though, the kilstreak's name is "萨姆防空导弹", literally "SAM Anti-Air Missile").

The unknown MANPADS in survival mode.

Grenades/Explosives

M18 Smoke Grenade

The M18 Smoke Grenade is a tactical equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.

M18 smoke grenade.
M18 Smoke Grenade in the loadout menu.
Pulling the pin on an M18 Smoke Grenade.

M18A1 Claymore

The M18A1 Claymore appears as a lethal equipment, similar to previous Call of Duty games.

M18A1 Claymore anti-personnel mine
M18A1 Claymore in the loadout menu.
Planting a Claymore.

M67

The M67 Hand Grenade is a lethal equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.

M67 Hand Grenade.
M67 Hand Grenade in the loadout menu.
Pulling the pin on an M67 Hand Grenade.

Mounted Weapons

Browning M2HB Heavy Machine Gun

A Browning M2HB heavy machine gun can be seen mounted on some vehicles, and are not usable.

Browning M2HB on vehicle mount - .50 BMG
The M240D is visible on the derelict M1A1 Abrams on "Dome" (named "雷达站" in CODOL, literally "Radar Station"), which is lifted straight from MW3.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears in some of the PVE scenarios and multiplayer maps as emplaced weapons, and appears as a sentry gun killstreak in multiplayer.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Using the GAU-17/A in one of the singleplayer missions.
A GAU-17/A on the multiplayer map Overgrown (renamed to "农场", literally "Farm" in CODOL), from COD4.
Manning the weapon.
The GAU-17/A sentry gun in survival mode.

Gryazev-Shipunov GSh-30-2

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
Looking at the hybrid Hind.

KPVT Heavy Machine Gun

The KPVT Heavy Machine Gun can be found on BTR-80s in the singleplayer missions.

KPVT Heavy Machine Gun - 14.5x114mm
A BTR-80 with a mounted KPVT.

M240D

The M240D can be seen mounted on some vehicles, and are not usable.

M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
The M240D is visible to the right of the derelict's Browning M2HB. Deja vu...

PKT

The PKT machine gun can be found on BTR-80s in the singleplayer missions.

PKT machine gun - 7.62x54mm R
A BTR-80 with a coaxial PKT machine gun.

Shipunov 2A42

The Shipunov 2A42 can be found mounted on the Mi-28 Havoc as a multiplayer killstreak.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
A Mi-28 Havoc firing its Schipunov 2A42.

Yakushev-Borzov Yak-B

The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

Yakushev-Borzov Yak-B - 12.7x108mm
Looking at the hybrid Hind.

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