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Difference between revisions of "Call of Duty: WWII"

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==Haenel-Schmeisser MP28/II==
 
==Haenel-Schmeisser MP28/II==
 
The [[Haenel-Schmeisser MP28/II]] appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the "Extended Magazine" attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].
 
The [[Haenel-Schmeisser MP28/II]] appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the "Extended Magazine" attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].
 +
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]
 
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]
 
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]
 
 
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]
 
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]
 
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]
 
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]

Revision as of 14:16, 20 November 2017

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: WWII for current discussions. Content is subject to change.


Call of Duty: World War II
CODWWII.jpg
PC Boxart
Release Date: November 3, 2017
Developer: Sledgehammer Games
Publisher: Activision Blizzard
Series: Call of Duty
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: WWII is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since Call of Duty: World at War to be set in World War II, and the fifth main WWII title in the series.


The following weapons appear in the video game Call of Duty: WWII:

Handguns

Colt M1911A1

The M1911A1 returns as the main American sidearm. Interestingly, the "extended magazine" attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.

Colt M1911A1 - .45 ACP
Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game "Jupiter" supply drop variant of the M1911 looks similar to this, but without the compensator and the extended magazine.
An M1911A1 in Sgt. Pearson's shoulder holster.
The Colt in-game.
Aiming.
Reloading.

Enfield No. 2

An Enfield No. 2 is used in the campaign. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the Colt M1917.

Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&W
Daniels holds Turner's revolver.

LP-42 Flare Pistol

The Leuchtpistole 42 is a collectable memento during the seventh singleplayer mission "Death Factory".

Leuchtpistole 42 Flare Pistol 26.5mm
The Leuchtpistole in the memento menu.
Daniels finds the Flare gun.

Luger P08

The Luger returns from Call of Duty 2 as the main sidearm of the Germans. Equipping the gun with the "Extended Mags" attachment gives it a 32-round Trommelmagazin 08, although the weapon's capacity is only increased to 12 rounds. Interestingly, one of the supply drop variants in multiplayer turns it into a hybrid between the Nambu Type 14 and the Borchardt C-93.

Luger P08 - 9x19mm
A German soldier aiming a Luger.
Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.
After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.
Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.

Mauser C96

The Mauser C96 is available in the game. During alpha stage, it was designated as "M712", which is incorrect since it lacks a fire selector. This means it committed the error of Black Ops II and Black Ops III in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as "Machine Pistol" and behaves like an M712, firing in full-auto mode and using detachable magazines.

Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser
The C96 in-game. Note the obvious lack of a selector switch.
Aiming.
Reloading.

Nambu Type 14

The Nambu Type 14 returns from World at War as an Epic variant for the Luger P08, despite being a completely different handgun.

Nambu Type 14 - 8x22mm Nambu

Submachine Guns

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the "Extended Magazine" attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the Bergmann MP18.

Haenel-Schmeisser MP28/II - 9x19mm
Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm
Holding the MP28, correctly by the handguard rather than the magazine as in Call of Duty: Infinite Warfare.
Aiming.
Reloading.

M1A1 Thompson

The M1A1 Thompson is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard "ears" of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.

Just to make things more confusing, some of the weapon's special variants turn it into an actual M1928.

M1A1 Thompson with 30-round magazine - .45 ACP
An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP
Sgt. Pearson with his Thompson during D-Day.
The Thompson in-game.
Aiming.
Reloading.
The Thompson with drum magazine.
Reloading.

M3 "Grease Gun"

The M3 Grease Gun returns from Call of Duty 2, and is the first available submachine gun in multiplayer. The extended magazine is the Trommelmagazin 08 snail drum magazine from the Luger Artillery Model.

M3 "Grease Gun" - .45 ACP
Sgt. Pearson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.
The "Grease Gun" in-game.
Aiming.
Relaoding.
Chambering the new magazine.
The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.

MP40

The iconic MP40 returns as the main German submachine gun. The "Wunderwaffe" Epic variant gives it a fixed wooden stock like that of an MP41, among other things.

MP40 - 9x19mm
The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.
Aiming
Reloading.
Pulling the charging handle.
A silenced MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.

PPSh-41

The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life.

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.
The PPSh-41 in-game.
Aiming.
Loading a new 35-round magazine.
Pulling the charging handle.
The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).
Reloading the 71-round drum magazine that only holds 52 rounds in-game.
The PPSh-41 equipped with a "lens sight".

PPS-43

The epic PPSh-41 variant "Thrive" looks very similar to the PPS-43.

PPS-43 with 35-round box magazine - 7.62x25mm Tokarev

Type 100

The Type 100 submachine gun returns from World at War, but is now correctly held by the handguard.

Type 100 - 8x22mm Nambu
The Type 100 in-game. Note in the background the Pointe du Hoc singleplayer map from Call of Duty 2.
Aiming.
Reloading.
Pulling the charging handle.

Shotguns

M30 Luftwaffe Drilling

The rare M30 Luftwaffe Drilling, a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the "Rifle Bullet" attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. Presumably the two barrels being choked for different types of shell (slugs on the left and birdshot on the right) will not be simulated.

M30 Luftwaffe Drilling - 12 gauge & 9.3x74mmR
The Drilling in the selection menu.
The Drilling in-game.
Aiming.
Reloading.

Walther Toggle-Action

The rare Walther toggle-action shotgun will be available, simply referred to as "Toggle Action". It erroneously feeds from a detachable box magazine (or drum when the extended magazine attachment is equipped) rather than its internal tube magazine.

Walther shotgun - 12 gauge
The Walther shotgun in-game.
Inspecting the Walther.

Winchester Model 1897 Trench Gun

The Winchester Model 1897 is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as "Winchester 1897" and then "M97 Trench Gun" in earlier stages of the game, only to be renamed to simply "Combat Shotgun" in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.

Winchester Model 1897 Trench Gun - 12 gauge
A player is caring a Model 1897 in the MP Reveal Trailer.
The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.

Winchester Model 21

The Winchester Model 21 double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as "Model 21" in early footage, but was later renamed to simply "Sawed-off Shotgun" in the final game.

CoDWWII-SawedOff-2.jpg
CoDWWII-SawedOff.jpg

Rifles

Fallschirmjägergewehr 42

The FG42 is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments.

FG 42 second model - 7.92x57mm Mauser
The FG42 in the weapon selection menu. Note both the lack of a bipod, and the incorrectly attached sling; compare with the image above.
Looking over several suspiciously solid sandbag barriers, FG42 in hand.
Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.
Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.

Karabiner 98k

The Karabiner 98k is available in the game. When the "Extended Mags" attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.

Karabiner 98k - 7.92x57mm Mauser
A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.
The Kar98k in-game.
Aiming.
Reloading.
The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).
Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason.

Kbsp wz. 38M

The Kbsp wz. 38M (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the "Karabin". A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.

Kbsp wz. 38M - 7.92x57mm Mauser
A German soldier picks up a scoped Karabin.
Reloading.
Chambering a new round.
A German soldier aims a Karabin in the Story Trailer.

Lee-Enfield No.4 Mk.I(T)

The Lee-Enfield No.4 Mk.I(T) appears in the game. It was referred to as the "Commonwealth" in the beta, but this was later changed to "Lee Enfield". Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.

Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British
Holding the Lee-Enfield.
Reloading the Lee-Enfield by "the typical way" through the scope.
Inspecting the rifle.

M1 Carbine

The M1 Carbine returns from World at War, still labeled as the "M1A1". Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. The "Bite The Dust" Epic variant has a proper M1A1 folding stock, albeit with a bizarre longer barrel as well.

Us. M1 Carbine - .30 Carbine
A M1 Carbine fitted with a bayonet dropped by an allied player in the MP Reveal Trailer. Note the lack of a bayonet lug; compare with the image above.

M1 Garand

The iconic battle rifle of the American forces, the M1 Garand, makes a return in this game. Like in World at War, the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the "Extended Mag" attachment, it gains a detachable magazine, similarly to the experimental T20 select-fire variant.

M1 Garand with leather M1917 sling - .30-06
The playable character cocking the M1 Garand.
The Garand in-game.

M1941 Johnson rifle

The "Savior II" supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the M1941 semi-automatic rifle, though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.

M1941 Johnson rifle - .30-06

Springfield M1903

The Springfield M1903 returns from World at War as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.

M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in Letters from Iwo Jima.
A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.
The Springfield in-game.
Reloading a 5-round stripper clip through the scope.

Sturmgewehr 44

The legendary Sturmgewehr 44 returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the "Serum" supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the "Red Baron" variant looks similar to the Sturmgewehr 45(M).

Sturmgewehr 44 - 7.92x33mm Kurz
Holding the STG.
Aiming.
Reloading.
CoDWWII-StG44.jpg
– "Show us your war face!"
– ""Arrrrgh!"!"
This is the StG-44k variant equipped with a beyonet.

Sturmgewehr 45(M)

The Sturmgewehr 45(M) is the Epic variant of the Sturmgewehr 44. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.

MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).
A soldier holding his newly acquired StG 45(M).
Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.

Tokarev SVT-40

Yet another weapon returning from previous games, the SVT-40 is usable. Interestingly, the "Shack Man" Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate Gewehr 43. In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.

Tokarev SVT-40 - 7.62x54mmR
The SVT in-game.
Aiming.
Reloading.
Pulling the charging handle..

Winchester Model 1894

A Winchester Model 1894 is seen in the hands of a young Ronald "Red" Daniels in the intro cutscene of the campaign mission "Stronghold", though it is not available for use.

Winchester 1894 - .30-30
Young Daniels with his Winchester.

Machine Guns

As with multiple Call of Duty titles, the machine guns class is referred to as "light machine guns", even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.

Besa

The Besa machine gun is mounted on a British Light Tank Mk VI on the "Gibraltar".

British Besa tank machine gun - 7.92×57mm Mauser
The mounted Besa.

Browning M1919A4

The Browning M1919A4 machine gun returns from World at War as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.

Browning M1919A4 - .30-06
An American soldier firing a Browning M1919.
Daniels holds the Browning.
Aiming.

Bren Mk1 (M)

The Bren Gun returns from Call of Duty 3, replacing the Type 99 light machine gun featured in World at War.

Bren Mk1 (M) - .303 British
The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.
Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.
Reloading.
Working the Charging handle.

Lewis Gun

The Lewis Gun appears for the first time in a WW2 Call of Duty game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for infantry use: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket.

Aircraft mounted Lewis Gun - .303 British
An Aircraft Lewis Gun carried by an allied soldier.
The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.
The extended magazine version at the left has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.

M1918A2 Browning Automatic Rifle

The BAR returns from World at War, though it is now classified as a rifle and has a higher fire rate. It is incorrectly depicted as being closed-bolt, rather than the correct open-bolt operation.

M1918A2 Browning Automatic Rifle - .30-06
A BAR carried by one of the deploying soldier in the MP Reveal Trailer.
The BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.

M1941 Johnson machine gun

The M1941 Johnson machine gun appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.

M1941 Johnson machine gun - .30-06
A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.
Aiming.
Reloading.

MG15

The MG15 machine gun is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and used for infantry use during the war. Nevertheless, the MG34 would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).

MG15 with 75-round double drum - 7.92x57mm Mauser
MG15 as shown in the MP Reveal Trailer
The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive "saddle drum"; this magazine holds 50 rounds, and is standard for the weapon in-game.
Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.
Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.
The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.

MG34

The MG34 is mounted on German tanks.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The MG34 mounted on a Panzer IV.

MG42

The iconic MG42, also known as "Hitler's Buzzsaw", returns from World at War in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer than in the single-player or zombies modes.

MG42 - 7.92x57mm Mauser
A German soldier firing an MG42.
A mounted MG42 on the map Pointe du Hoc.
Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.
Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. The "Extended Mag" attachment does give the MG the former drum, but it holds twice as many rounds (100) as its actual capacity.

Launchers

Luftfaust

The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the "Fliegerfaust," changing to "Luftfaust-B" when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three expended Luftfaust tubes lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.

The weapon is shown as firing rockets individually or in an alternate "free-fire" fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually did, all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.

Replica Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm

M1 Bazooka

The M1 Bazooka appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.

M1 "Bazooka" - 2.36 inch
The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. Unless there are several other Bazooka models shown, this will be severely outdated by the end of the in-game campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in Saving Private Ryan: this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.

M7 grenade launcher

The M7 Rifle Grenade Launcher only appears in the campaign, and is always attached to the M1 Garand.

M7 rifle grenade launcher - 22mm
Mk 2 training grenade fitted with M1A2 rifle grenade adapter
A M1 Garand with the grenade launcher in-game.

Panzerfaust

Panzerfausts can be seen through the singleplayer campaign. They're unusable for the player.

Panzerfaust - 44mm with 149mm warhead
Two Panzerfausts in a weapon crate.

Panzerschreck

The Panzerschreck appears as the main anti-tank weapon for the Axis forces.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
Holding a rusty Panzerschreck.
"Aiming" the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.
Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.

Flamethrowers

Flammenwerfer 35

The Flammenwerfer 35 appears as the main flamethrower for the Axis forces and is collectable memento during the third mission "Stronghold".

Flammenwerfer 35
Holding the Flammenwerfer.
A flamethrower on the ground.
A German soldier with the Flammenwerfer in the Story Trailer.

M2 Flamethrower

The M2 Flamethrower appears as the main flamethrower for the Allied forces.

M2 Flamethrower
Holding the M2.

Grenades & Explosives

M1A1 Mine

In the Hürtgenwald campaign Daniels can place M1A1 Mines.

M1 and M1A1 anti-tank mines
Daniels holds a Mine.

M18 smoke grenade

M18 smoke grenade
The smoke grenade in the selection menu.

Mk 2 hand grenade

Mk 2 high-explosive fragmentation hand grenade
The Mk 2 grenade in the selection menu.
Sgt. Pearson with a Mk 2 grenade.

Mk.V CN Gas Grenade

The American Mk V can be equipped in the multiplayer.

The Gas grenade in the selection menu.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears in the game, modeled with the fragmentation sleeve of the Model 43 Stielhandgranate. The correct model of the M24 is seen in ammunition boxes and on German uniforms.

Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve
CoDWWII-Stielhandgranate.jpg
Throwing a hybrid Stielhandgranate.
A box of M24s in the singleplayer.

No. 69 High-Explosive Grenade

The No. 69 High-Explosive Grenade appears in multiplayer as the "British No. 69." It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an "offensive" lethal grenade designed to have a smaller radius of effect than a "defensive" fragmentation grenade like the Mills Bomb. The American Mk3 Offensive Blast Grenade, a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.

No. 69 MK. 1 High-Explosive hand grenade
The No. 69 grenade in the selection menu.

No. 74 ST grenade

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"
The No. 74 ST grenade in the selection menu.

RGD-33

The RGD-33 stick grenade can be seen on the Russian sailor uniform in multiplayer. It is not usable.

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.
Two RGDs hanging from the belt.

S-Mine

The S-Mine appears as the S-Mine 44. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in World at War (and the same role as the M18A1 Claymore from the modern titles).

S-Mine 35
A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.
A placed S-Mine on the ground.

Other

2cm FlaK 38

2 cm FlaK 38 in single mounting - 20x138mm B
The Flak 38 in-game.
Manning the Flak.
A Flak 38 mounted on a Halbketten-Lkw Ford "Maultier".

20mm Oerlikon Cannon

Oerlikon 20mm Cannons can be seen mounted on U.S. ships on D-Day and on the multiplayer map "USS Texas".

Oerlikon Cannon - 20mm.

5cm Pak 38

Various 5 cm Pak 38 Anti Tank guns can be seen in the singleplayer campaign.

5 cm Pak 38 anti-tank gun - 50x419mm R
A Pak 38 in-game.

8-cm Granatwerfer 34

Granatwerfer 34 Mortars can be seen in the campaign.

8-cm Granatwerfer 34 (GrW 34)
The Granatwerfer 34 in-game.
Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.

8 cm kurzer Granatwerfer 42

Kurzer 8 cm Granatwerfer 42 mortars can also be seen in the singleplayer campaign.

Kurzer 8 cm Granatwerfer 42 - 81.4mm
The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from Call of Duty 2.

8.8cm FlaK 18

88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, seen through the singleplayer and multiplayer maps.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
The FlaKs are distracted by a passing bird.
Another view.
Closer view on a FlaK.

12.8-cm Flak-Zwillingskanonen

A few Flak-Zwillingskanonen can be seen on the "Flaktower" map that represents the Flaktowers of Berlin in 1945.

The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.

15 cm Nebelwerfer 41

A Nebelwerfer 41 can be seen on the "Aachen" map.

15 cm Nebelwerfer 41 multiple rocket launcher
The Nebelwerfer in Aachen.

15cm sFH 18

Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.

sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm
A disabled sFH 18.
Another sFH 18.

80-cm-Kanone (E) Schwerer Gustav

The Schwerer Gustav railway gun is in the middle of the "Gustav Cannon" map that stands for the outskirts of Sevastopol.

Schwerer Gustav / "Dora" - 800mm
The Gustav in-game.

Bangalore Torpedo

In the singleplayer and in the war mode the player can use Bangalores.

Daniels assembles a Bangalore during D-Day.

Bofors 40mm

Several Bofors 40mm AA-guns are seen on the map "Gibraltar".

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR
A Bofors in-game.
Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.

Canon de 155mm GPF

Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a "GPF" gun. In Call of Duty 2 Corporal Bill Taylor must destroy this cannon, too.

Canon de 155 Grande Puissance Filloux (GPF) - 155mm
The GPF in-game.
Other view.

Naval Cannon

Some Naval Cannons are seen on the map "Gibraltar".

Naval cannon - 18th century
The cannon in-game.

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