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Difference between revisions of "Call of Duty: Vanguard"

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(→‎Mills Bomb: Nah, the ones in the Armor Plates artwork are Mk. 2s.)
Line 397: Line 397:
  
 
==Mills Bomb==
 
==Mills Bomb==
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.
+
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.
 
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.]]
 
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.]]
 +
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs that were presumably placed there by someone who misunderstood the meaning of the term "grenade launcher".]]
  
 
==No. 69 Mk. 1==
 
==No. 69 Mk. 1==

Revision as of 21:03, 27 November 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change.



Call of Duty: Vanguard
Codvanguardcover1.jpg
Cover Artwork
Release Date: November 5, 2021
Developer: Sledgehammer Games
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Shooter


Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.


The following weapons appear in the video game Call of Duty: Vanguard:

Overview

Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds. Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.

Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.

Pistols

All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed "point-shooting" and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.

Colt M1911

The Colt M1911 appears under the "1911" name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated M1911A1 variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the .45 ACP extended magazine made by Monarch Arms & Manufacturing Sales in the 20s and 30s. The "Cooper Full-Auto" barrel tuns the weapon into a machine pistol, with the "Strife Compensator" attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.

The pistol is also seen in the "This is Fine" calling card.

Original Colt M1911 (dated 1913) - .45 ACP
A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.
An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.
The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.
Performing a press check very similar to the one in Modern Warfare during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.
The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.
In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.

Mauser C96 Hybrid

As in WWII, a hybrid of different Mauser C96 pistols appears, listed under the generic moniker of "Machine Pistol". It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a "Red 9" grip. It uses ".30 Klauser" ammunition in 10 round magazines (".30 Jaeger" during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.

A 20 round magazine is available as the "7.62 Gorenko Extended Mags" attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free "Gorenko" name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The "9mm Extended Mags" uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The "VDD 140mm HE" barrel gives it a shorter version of the barrel seen on the M1917 Trench Carbine.

Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as "Tokarev" changing to "Gorenko") - an 8 round 9x19mm "fast mag" that is reloaded with 10-round stripper clips (somehow being faster than reloading with magazines) and "8mm Nambu" 20 round magazines, a caliber that the C96 never used.

Mauser C96 M1930 - 7.63x25mm Mauser
Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
Mauser C96 "Red 9" - 9x19mm
The default Mauser in Gunsmith.
Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch.
Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum

Luger P08

The Luger P08 is available in-game as the "Klauser". In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the Walther P38 and the Japanese should have a Nambu Type 14, as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.

The 32 round Trommelmagazin 08 is available for the weapon (under the name "9mm Extended Mags"), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the ".45 ACP Mags", however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The "Fitzherbert 200mm BL" barrel is a significantly shortened Luger Carbine barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.

It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
Luger Carbine - 7.65x21mm Luger
A German tank commander with his Luger.
The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.

Tokarev TT-33

The Tokarev TT-33 is featured in the beta as the "RATT", taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.

In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.

Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev
Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.

Norinco Type 54 / Model 213

Equipping the "9mm Fast Mag" or the "9mm Extended Mags" turns the pistol into a Norinco Type 54 / Model 213, minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.

Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from Rush Hour

Webley Mark VI

The Webley Mk VI appears in Vanguard, simply called the "Top Break" due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.

The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for Call of Duty.

Webley Mk VI - .455 Webley
Webley Mk VI with 4" barrel - .455 Webley
Gunsmith view of the Webley.

Submachine Guns

M1A1 Thompson

An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).

In the beta a conversion to .30-06 is available; this appears to be based on this image of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the M1928 Thompson are also an available customization.

Other customisation options include the ability to remove the stock, a real modification done to Thompson guns in the war, although these were mounted guns on M4 Shermans for training purposes, not weapons used by infantry.

M1A1 Thompson with 20-round magazine - .45 ACP
M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP
The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.
A modified Thompson with a silencer, drum magazine and "Slate Reflector" sight.
Reloading from empty.
Inserting a new drum.
A proper M1A1 Thompson fitted with a 30 round box magazine.

MP40

The MP40 is an SMG available in the game. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon.

MP40 - 9x19mm Parabellum
The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.
A soldier fires his MP40 in the Champion Hill mode.
A German guard holds the MP40 on Lieutenant Arthur Kingsley.
The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.

MP41

The "VDD 34M" stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the MP41 (though it retains the MP40's underbarrel resting plate).

The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the MP40, turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.

MP41 - 9x19mm Parabellum
The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the MP18 barrel and a Glasvisier 16 scope.
A soldier holds a heavily customized MP41 in the Champion Hill mode.
Gunsmith view of the MP41.

Owen Gun

The Owen Gun is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.

Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.
Gunsmith view of the Owen.
The Owen slung on Riggs' back when he opens the train doors.
Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...
...then checks its magazine.

PPSh-41

The PPSh-41 is featured in the game. The PPS-43 magwell is no longer present from the WWII model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.
Gunsmith view of the PPSh-41 with the 71 round drum.
The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.

Sten Mk II

The Sten Mk II is featured in the game with the top of the rear sight chopped off. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the Lanchester Mk. I. A .45 ACP conversion is also available.

It is Sergeant Arthur Kingsley's main weapon of choice in the campaign.

Sten Mk II - 9x19mm Parabellum
Gunsmith view of the Sten.
Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.

Sten Mk I/Sten Mk VI Hybrid

The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.

Sten Mk I - 9x19mm Parabellum
Sten Mk VI - 9x19mm
The custom Sten on the bottom, painted with German helmet "Normandy" chicken wire style camouflage. Note the similarity with the "Rooted II" variant from Call of Duty: WWII.

Type 100

The Type 100 submachine gun returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in World at War its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.

The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an "8mm Kurz" (7.92x33mm) conversion, a caliber much too large for the Trommelmagazin 08. For whatever reason, a slightly shorter AKS-74 stock appears as the "Warubachi Skeletal" stock attachment.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.
Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.
A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.

Shotguns

Becker revolving shotgun

The Becker revolving shotgun appears in the game as the "Einhorn Revolving", changed from the more generic "Revolving Shotgun" name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.

A fictional 3-round detachable magazine is available as the "fast mag" for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't seem to rotate, which is a problem for a revolving shotgun.

Becker revolving shotgun - 16 gauge
A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.
The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.
The weapon in idle.
Aiming while mounted.
The ejector rod is used.
Inserting a period-correct brass shell.
Rotating the cylinder.
The dubious "16 Gauge 3-Round Fast Mag" attachment, with an M1A1 Carbine stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar WWII's Toggle-Action empty reload with a tacticool mag swap.

Browning Auto-5

The Browning Auto-5 appears in the game as the "Gracey Auto", replacing the generic "Auto-Loading Shotgun" name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' "Speed-load" features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.

One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from WWII's Walther toggle-action, with a rather optimistic 7-round capacity.

Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge
The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.
Aiming down the sights.
Aiming with a "Mustang Mk. 8 Reflector" sight.
Reloading; note the users thumb clipping through the weapon.
A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.
Removing the drum magazine without pressing a release of any sort - this drum is the same as the "Toggle Action" from WWII, and it holds 10 shells. While not visible here, the Trommelmagazin 08-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.
Getting a good look at the open ejection port, note the foregrip is now more visible.

Lincoln Jeffries Double Barreled Shotgun

A full-length double-barreled shotgun with exposed hammers is available as simply the "Double Barrel". It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.

Lincoln Jeffries SxS double-barreled shotgun - 12 gauge
Gunsmith view of the shotgun.

Winchester Model 1897

The Winchester Model 1897 appears under the "Combat Shotgun" name. Despite having the same name as in Call of Duty: WWII, it is actually the riot gun variant rather than the "Trench Gun" variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.

The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action" in WWII.

Winchester Model 1897 Riot Gun - 12 gauge
Gunsmith view of the shotgun.
Winchester Model 1897 "Trench Gun" - 12 gauge
Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.

Rifles

Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).

Arisaka Type 38

The Arisaka Type 38 long rifle is featured as the "Type 99," though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.

The "5.6 mm magazines" attachment adds an MG13 magazine, which however only contains 8 rounds and functions as a detachable one. The "fast magazine" attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional drum magazine is also available.

Arisaka Type 38 rifle - 6.5x50mmSR Arisaka
Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka
Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.
Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.
Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.

Breda PG

The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality it was never adopted for service.

Breda PG (Costa Rican contract) - 7x57mm Mauser
Gunsmith view of the Breda PG rifle.

Fedorov Avtomat

The Fedorov Avtomat returns from WWII, again as the "Automaton", a literal translation of its Russian name. It has a much higher rate of fire than in WWII (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as "M1912" in many sources). Another barrel mod makes the gun fire in five-round bursts.

Fedorov Avtomat - 6.5x50mm Arisaka
Gunsmith view of the Fedora Avtomat rifle.

Gewehr 43

The Gewehr 43 is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the "fast mags" attachment. 20-round extended box magazines are also available; this is one of the rare occasions when CoD gets it right (although it is not known for certain if these magazines were widely used or even available during WWII). The "Wyvern 570mm Full Auto" barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.

Gewehr 43 - 7.92x57mm Mauser
Gunsmith view of the Gewehr 43 with incorrectly curved magazine.
The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.

Gustloff Volkssturmgewehr

The Gustloff Volkssturmgewehr returns from WWII. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing "Volks-sturmgewehr" (lit. "people-assault rifle") rather than "Volkssturm-gewehr" (lit. "Volkssturm-rifle"). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.

A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the Grossfuss Sturmgewehr's extended magazine in WWII.

The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.

Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz
A preview of the Volkssturmgewehr in the beta.

Karabiner 98k

The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used.

A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder Gewehr 98 trench magazine, but is incorrectly depicted as detachable.

Karabiner 98k - 7.92x57mm Mauser
Drawing the rifle.
Idle with the Kar98 rifle.
Aiming.
Working the bolt while aiming.
Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.
Inserting shiny brass 7.92 Mauser rounds.
Although barely visible here, one round is left on the stripper clip.
Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.
The stripper clip flies off into the shadows as the bolt is pushed forward.
A small goof occurs when reloading with less than 5 rounds in reserve- four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.
A German soldier holds the rifle during the battle of Stalingrad.

Lee-Enfield No.4 Mk. I

The Lee-Enfield No.4 Mk.I appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.

Lee-Enfield No.4 Mk.I - .303 British
The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.

M1 Garand

The M1 Garand appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.

Using either the ".30-06 12 Round Mags" or the "16 Round Drum" option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from WWII's "Toggle-Action").

M1 Garand with leather M1917 sling - .30-06
The model of the M1 rifle in Gunsmith.
The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.
M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06
A pseudo M1D style sniper Garand.
Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06
The ".30-06 12 Round Mags" T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the "Toggle-Action" from WWII), or be rechambered to .303 Enfield.

Mosin Nagant M1891/30

The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle". A scoped variant called "Requiem" is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.

A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.
The Mosin rifle on the ground.
Equipping the rifle.
The second half of the draw animation.
Overlooking a courtyard with the Mosin rifle.
Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from Call of Duty: Modern Warfare as a placeholder in the Stalingrad demo.
Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.
Reloading while scoped in. The Modern Warfare placeholder reticle seen in the demo was changed to a proper "German #1" in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.
A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.
Gunsmith view of the M1891/30 Mosin Nagant with no scope.

Sturmgewehr 44

The Sturmgewehr 44 appears in the game as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.

Modifications include a 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, Wolfenstein). Magazines for ".30 Russian Short", i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. Both 30 and 20 round 7.62x39mm magazines are available - both are straight magazine, with the 20 rounder based on the 10 round Sturmgewehr 45(M) magazine without a curve. They are incorrectly modelled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. A similar-looking straight magazine appeared in WWII as the extended magazine for the StG 44., but it is shorter in Vanguard. The final magazine is a very similar-looking straight magazine to the 30 round 7.62x39mm magazine, which is apparently chambered for 7.65x25mm Tokarev (which the game calls "Gorenko") - this pistol-caliber conversion of an intermediate assault rifle may be inspired by similar modern weapons, like the Colt 9mm Submachine Gun. It is much too long for a pistol-caliber round due to reusing the model of the 7.62x39mm magazine, which in turn is slightly too small for the 7.62x39mm round as a result of having to fir into the StG's magazine well.

Some stock options remove or replace the default stock with a Sport-Systeme Dittrich BD-44 folding stock. This is supposedly a real folding stock, based on the MP40's stock design, but both the folding and removed stock would be mechanically implausible, as the StG's stock contains the recoil spring.

While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the "Watchful Glare" calling card.

Sturmgewehr 44 - 7.92x33mm Kurz
A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
File:Codvanstg1.jpg
First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft reflector gun sight Mk II.
File:CODV stg 1.jpg
Pilfering the StG-44 from a dead German in Stalingrad. Like in the first Call of Duty game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.
Admiring the effects of a Molotov with the assault rifle.
Aiming - the fire effects obfuscate the ironsights.
And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.
Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the AK-47 reload in Modern Warfare.
Which goes flying through the air.
And inserting a new one
File:CODV stg 8.jpg
Pulling the charging handle all the way back, unlike Sledgehammer's last WWII game.

Sudayev AS-44

The Sudayev AS-44 assault rifle returns from WWII, and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.

Sudayev AS-44 (Model 4) - 7.62x41mm M43
Gunsmith view of the AS-44 rifle.
Polina reloads a customized AS44 during the "Stalingrad" mission. Its appearance is anachronistic since the mission takes place in 1942.
Initial equip animation with a standard AS44 gives a good view of the right side of the gun.

Tokarev SVT-40

The SVT-40 returns from WWII, this time more accurately being used by Soviet soldiers and Partisans. It features a short "fast mag" and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.

Tokarev SVT-40 - 7.62x54mmR
Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.
Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the "SVT-40 PU" scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.

Machine Guns

Bren Gun Mk 2

The Bren gun appears in the game as a light machine gun. It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from WWII also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short "fast mags" are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used look like the ones used in the 7.92x57mm Mauser Bren guns. Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.

Bren Mk2 - .303 British
The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.

Charlton Automatic Rifle

The Charlton Automatic Rifle returns from WWII as an assault rifle, under the same "NZ-41" name. As with WWII, its model is mirrored. Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.

Charlton Automatic Rifle with 10-round magazine - .303 British
Riggs fires his Charlton while fighting in North Africa.
Viewing the model of the mirrored Charlton.
Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds in game.

Degtyaryov DP-27

A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.

An upgraded pan magazine holds 105 rounds, while the 30 round "speed belt" upgrade converts the weapon into effectively an RP-46, which is anachronistic, and also peculiar as a "speed" option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the PKM, which is anachronistic by a few decades.

Degtyaryev DP-27/28 - 7.62x54mm R
Degtyarev DPM - 7.62x54mm R
A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.
Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.
RP-46 - 7.62x54mm R

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and fast full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.

Anachronistic 10 round aftermarket magazines are available as the "12 round fast mags", which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.

M1918A2 Browning Automatic Rifle - .30-06
M1918 Browning Automatic Rifle - .30-06
A soldier fires his BAR through some destroyed cover in the Champion Hill mode.
The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.

MG42

The MG42 returns from WWII with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war MG3.

In the campaign, the MG42 is used extensively, both in man-portable form by "Jagermorders" or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.

MG42 with drum magazine - 7.92x57mm Mauser
MG42 with drum magazine, used by a German soldier.
Sgt. James "Booker" Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.
Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the MG15 machine gun, which the Japanese copied as the Type 98.


Type 11

The Type 11 light machine gun is available. It reloads in a very similar manner to Battlefield V's default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional ZB-26-style straight magazine holding 20 rounds; fictional drum magazines are also available. Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission "Phoenix" in Germany.

Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka
Gunsmith view of the Type 11 light machine gun fitted with a bipod.
The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.

Vickers Mk. I

A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Deathmachine" (or "Frankengun" during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the devs believe that the Vickers is some form of gatling gun, not unlike the M134 used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.

Vickers Mk. I with ribbed water jacket - .303 British
The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a Browning M1917's charging handle mounted on the left side of the receiver.
Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the MG08/15 in Battlefield 1.
Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.

Grenades & Explosives

Bangalore Torpedo

A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.

Mk 2 Grenade

American Mk 2 hand grenades are used by US forces during the campaign. It is also the standard grenade in multiplayer.

Mk 2 High-Explosive Fragmentation hand grenade
In the MP menu.
Wade places a MK2 grenade on a Type 41 gun.

Mk.V CN Gas Grenade

The Mk.V CN Gas Grenade appears as the "Gas Grenade".

Mk.V CN Gas Grenade
The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated, and features a small metal square on the body that serves no obvious purpose.

Model 24 Stielhandgranate

Model 24 Stielhandgranates can be used in the campaign, called "Model 24 Hand Grenade". It is also carried by Nazi zombies.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade

Mills Bomb

Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
The Warmachine's artwork, featuring Mills Bombs that were presumably placed there by someone who misunderstood the meaning of the term "grenade launcher".

No. 69 Mk. 1

The No. 69 Mk. 1 is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.

No. 69 Mk. 1 High-Explosive hand grenade.

No. 82 "Gammon Bomb"

The No. 82 Gammon Bomb appears as the "Impact Grenade" in the Alpha.

No. 82 Gammon Grenade

S-Mine

The S-Mine returns in the Alpha as the "Proximity Mine", functioning like a M18 Claymore from other titles.

S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.

Type 97 Hand Grenade

The Type 97 hand grenade can be used by during the Pacific single-player campaign.

Type 97 hand grenade
A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.
A box full of grenades.
Pulling the pin on the Type 97.

Unidentified smoke grenade

An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.

Flamethrowers

Flammenwerfer 41

The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armored suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the Flammenwerfer 35.

Flammenwerfer mit Strahlpatrone 41

M2 Flamethrower

The M2 Flamethrower is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the "Champion Hill" mode.

M2-2 flamethrower
Lewis Howard lights up a Japanese position with his M2.

Launchers

Bomb Thrower, 2 inch, Mk I

The Bomb Thrower, 2 inch, Mk I appears as the the "MK11 Launcher". The "Warmachine" killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.

Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb

M1 Bazooka

The M1 Bazooka appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.

M1 Bazooka - 2.36 inch
The Bazooka in the loadout selection preview.

Panzerfaust

The Panzerfaust appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.

Panzerfaust 60 - 44mm with 149mm warhead

Panzerschreck

The Panzerschreck appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
The Panzerschreck in the beta Gunsmith.

Others

Webley & Scott No. 1 Mk. V Signal Pistol

The Webley & Scott No.1 Mk. V Signal Pistol is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action only.

No. 1 Mk. V Signal Pistol - 1 inch

Mounted Weapons

3.7 cm Bordkanone

A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen. In the final level, gun pods not yet mounted on planes can be seen in the airbase.

Bordkanone 3,7 (BK 3,7) ("on-board cannon 3.7") - 37mm
A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.

3 Inch/50 Mark 2 Model 4

The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.

3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.
CoDVanguard-3InchGun1.jpg
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5cm Pak 38

Four 5 cm Pak 38 Anti Tank guns can be seen outside the multiplayer map "Red Star".

5 cm Pak 38 anti-tank gun - 50x419mm R
CoDVanguard-Pak1.jpg

8.8 cm Flak 18

Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
CoDVanguard-Flak1.jpg
CoDVanguard-Flak2.jpg
CoDVanguard-Flak3.jpg

15 cm sFH 18

A German schwere Feldhaubitze is seen on the multyplayer map "Berlin".

Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm
CoDVanguard-sFH1.jpg
CoDVanguard-sFH2.jpg

15 cm TbtsK C/36 naval gun

German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.

15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.
Rear of the gun.
Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.

Besa

The Besa machine gun is seen mounted in British Crusader Tanks.

Besa tank machine gun - 7.92x57mm Mauser

BL 4.5-inch medium field gun

A British BL 4.5-inch medium field gun is seen on a promotional picture for the "Caldera" Warzone map.

CoDVanguard-BLGun1.jpg

Breda Modello 38

Some Italian Carro Armato M13/40 Tanks on the multiplayer map "Desert Siege" are equipped with hull-mounted Breda Modello 38 machine guns.

Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda
Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.

Browning M1919A4

M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.

Browning M1919A4 on an M31C pedestal mount - .30-06

Browning M2

Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.

Browning M2 Aircraft, Flexible - .50 BMG
Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.
Giving the Zero pilots a mean-mugging.

Cannone da 47/32 M35

The main armament of the Italian M13/40 tank is a Cannone da 47/32 M35.

Cannone da 47/32 M35 - 47mm
CoDVanguard-TankCannone1.jpg

Degtyaryov DT

Soviet T-34/85 medium tanks have hull-mounted Degtyaryov DT machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.

Degtyaryov DT - 7.62x54mm R
A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.

MG 13

An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.

Dreyse MG13 - 7.92x57 Mauser

MG34

The MG34 is mounted on German tanks in the reveal trailer.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
CoDVanguard-MGPanzer1.jpg
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MG81

The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 81 - 7.92x57mm Mauser

MG131

The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG131 - 13x64mm B

MG151

The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 151/20 Cannon - 20x82mm

Remington Rolling Block Carbine

A scoped Remington Rolling Block is seen hanging on a wall inside a hut on the multiplayer map "Demyansk".

Remington Model 1867 Rolling Block Carbine - .50-45
CoDVanguard-DemyanskRifle1.jpg
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Type 10 120mm Dual-Purpose Gun

Japanese aircraft carrier Akagi has several Type 10 120mm Dual-Purpose Guns.

Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm

Type 41 75mm Mountain Gun

Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.

Type 41 75 mm Mountain Gun
VanguardType411.jpg
VanguardType412.jpg
Two Type 41 on the multiplayer map "Numa Numa".

Type 89 12.7 cm/40 naval gun

A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.

Twin Type 89 12.7 cm/40 naval gun mounting at Balikpapan, Borneo.

Type 96 light machine gun

The Type 96 LMG is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason MG42s.

Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka
A Type 96 is fired from a Japanese pillbox at American forces.

Type 96 15 cm Howitzer

A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map "Numa Numa".

Type 96 15 cm Howitzer
CoDVanguard-Type96Howitzer1.jpg

Type 96 25 mm AT/AA Gun

A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.

Type 96 twin AA mounting - 25x163mm
The Type 96 AA gun firing at American warplanes in the Pacific.

Type 97 Aircraft Machine Gun

The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters and Aichi D3A dive bombers.

Type 97 aircraft machine gun - 7.7x56mm R

Type 97 light machine gun

Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted Type 97 light machine guns.

Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka
While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.
CoDVanguard-Type97TMG1.jpg

Type 97 81mm Infantry Mortar

The Type 97 Infantry Mortar appears during the campaign.

Type 97 81-mm Infantry Mortar
Note the German 80mm Wurfgranate 34 HE rounds next to it.
VanguardType97mortar2.jpg

Type 99 Cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons.

Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB

Mk. VIII 2" Mortar

The Mk VIII. 2" Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.

Unusable Weapons

M2 Mortar

The M2 Mortar is present as the "Mortar Barrage" killstreak.

M2 Mortar - 60mm

M1903 Springfield

An M1903 Springfield rifle fitted with an Unertl scope is seen in the "Killer Foliage" calling card.

M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06

Shpitalny-Komaritski ShKAS

A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted Shpitalny-Komaritski ShKAS is seen as the Firebombing Run killstreak

Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR
CoDVanguard-ShKAS1.jpg

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