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Call of Duty: Modern Warfare (2019)

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Call of Duty: Modern Warfare (2019)

Call of Duty: Modern Warfare is an upcoming first-person shooter developed by Infinity Ward and published by Activision, released in 2019, and the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.


The following weapons appear in the video game Call of Duty: Modern Warfare:


Overview

Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. This page will cover the default forms of in-game weapons as they relate to real life weapons, and the real life weapons that a weapon can be customized to match in its subsections.

Modern Warfare features a more expansive set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle. As an additional note, third person weapon animations are also 1:1 to first-person animations.

For what are apparently legal reasons, a lot of weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes.

Handguns

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in the alpha, but this was replaced in the beta with generic ".50 pistol" rounds. Its markings proclaim it to be manufactured by "Forge Tag Manufacturing".

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
A player character holds a Desert Eagle Mark XIX.

Glock 21

The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRC Texas".

Glock 21 (3rd Generation) - .45 ACP

Kimber Custom TLE/RL II

The Kimber Custom TLE/RL II is featured in-game as the "1911", and is fitted with traditional M1911A1 style grips. A modified version looking similar to an STI Tactical (but with an STI Costa Comp Carry style rectangular cutout on the slide) is seen in promotional material for some of the special editions of the game.

Kimber Custom TLE/RL II - .45 ACP
STI Tactical - 9x19mm / .40 S&W / .45 ACP

SIG-Sauer P320 RX Compact

The SIG-Sauer P320 RX Compact, identified by the optic cut on the slide, appears under the fictional designation "M19". It has an FDE finish, and the slide is slightly longer than that of the real weapon, being intermediate between the compact and the full size model. The proprietary reflex sight is removed by default, but the weapon can optionally be fitted with various optics and other attachments.

SIG-Sauer P320 RX Compact with proprietary ROMEO1 sight - 9x19mm
Officer Kyle Gerrick firing a P320 at a terrorist in London.

".357"

The ".357" is a hybrid between Colt Anaconda and Smith & Wesson Model 581. The front sight and the safety switch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The receiver also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes and different lengths of barrel.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
Smith & Wesson Model 581 - .357 Magnum
This specific one is modified with a longer barrel. Note the trigger guard and pins from the Anaconda. The end of the muzzle is clearly based on the Anaconda, however, the front sight and the lack of ventilated-rib points to Model 581 influence. It should be also noted that the long barrel attachment chnages the frankenbarrel from the default 6" length to 8" Anaconda length.

"XRK Revolver"

A custom black revolver with integral underbarrel rails is featured in the "XRK" pack. It appears to be based on Smith & Wesson Model 327 Performance Center M&P R8.

Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum.

Submachine Guns

FN P90 TR

The FN P90 TR is available in the game.

FN P90 TR (Triple Rail) with optics removed - 5.7x28mm

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears simply as the "MP5". It is fitted with a top rail and an unusable flashlight, and has a Navy trigger group. When equipped with the "no stock" attachment, the stock becomes collapsed.

Interestingly, the reloading process always involves opening and closing the bolt, even if the old magazine wasn't empty. This is appropriate due to the fact that loading a full magazine into a real MP5 can be difficult when the bolt is closed. The difference between the empty and non-empty reloading animations is that the former has the old magazine thrown away and the bolt closed with a classic slap, while during the latter the player character swaps the magazines while holding them together and thumbs the bolt into battery while still holding the old magazine.

Heckler & Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm
An SAS operative wielding an MP5A3 fitted with a KAC QDSS NT-4 suppressor, micro red dot, and weaponlight.
A multiplayer character holds an MP5A3 with Surefire 628LMF-B handguard and a red dot sight attached to a low profile rail system.

Heckler & Koch MP5A2

The "solid body stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2.

Heckler & Koch MP5A2 with Navy trigger group - 9x19mm

Heckler & Koch MP5SD3

The MP5A3 can also be fitted with an integrally suppressed barrel, effectively turning it into an MP5SD3.

Heckler & Koch MP5SD3 - 9x19mm Parabellum

Heckler & Koch MP5SD2

Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.

Heckler & Koch MP5SD2 - 9x19mm Parabellum

Heckler & Koch MP5/10

The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.

Heckler & Koch MP5/10 with 3-round burst trigger group and retractable stock - 10mm Auto
Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto

Heckler & Koch MP7A2

A black Heckler & Koch MP7A2 appears as the "MP7". As seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock, it is modeled a bit differently than the regular MP7 design. When equipped with the extended magazine attachment, the MP7 feeds from a fictional square drum which appears to be inspired by the ProMag 5.56 65rd drum magazine.

Heckler & Koch MP7A2 - 4.6x30mm
The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight and aftermarket stock adapter

IMI Uzi

The Uzi is featured in the game.

IMI Uzi with buttstock extended - 9x19mm
The Uzi on the far left.

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 is featured in multiplayer.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov

Steyr AUG A3 9mm XS

The Steyr AUG A3 9mm XS appears simply as the "AUG". One of the multiple customization options is the "long barrel", which gives it an AUG HBAR style barrel.

Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm
The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the game erroneously uses the safety as a fire selector switch.

Steyr AUG A3

The weapon can be modified to use 5.56x45mm ammunition; coupled with the "heavy duty barrel" attachment, this essentially turns it into an AUG A3 assault rifle.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO

Shotguns

Fostech Origin-12

The Fostech Origin-12 is featured in the game.

Fostech Origin-12 with short barrel - 12 gauge
MW19-Origin12-1.jpg
MW19-Origin12-2.jpg

Knight's Armament Masterkey

A Knight's Armament Masterkey was seen attached to the "M4A1" in a customization teaser.

Knight's Armament Masterkey - 12 gauge

Over and Under Shotgun

A 12 gauge Over and Under Shotgun (possibly a Browning Citori 725, given the in-game name "725") is available in the game.

Browning Citori - 12 gauge
A player character wields a "725" shotgun outfitted with a magnified scope and adjustable stock.
A promotional image of the "Hammer" pre-customized variant of the "725", given as a bonus to beta participants. It is customized with a pistol grip, angled foregrip, holographic sight, and suppressed short barrels.

Remington 870 MCS

The Remington 870 MCS appears, referred to as the "Model 680". A modified version is seen in promotional material for some of the special editions of the game.

In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.

Remington 870 MCS Entry - 12 gauge
The player character holds a Remington 870 MCS modified with a different pumping handle, a Magpul ACS stock and an AR stock adapter.

Standard Manufacturing DP-12

The Standard Manufacturing DP-12 appears as the "R9-0 Shotgun".

Standard Manufacturing DP-12 (FDE) - 12 gauge

Rifles & Carbines

AK-47

The AK-47 appears, modeled with a proper milled dust cover. Customization options include a 45-round extended magazine and a 75-round drum mag; the "lightweight stock" attachment gives it an AKS-74's folding stock, the "heavy stock" a PKM-style stock, and the "long barrel" an RPK-style barrel and bipod. The weapon can also be modified to use 5.45x39mm ammunition, giving it an AK-74's magazine. In this configuration, it is referred to as "AKS-74u"; weirdly enough, this is the case even if it isn't modified to Krinkov length as mentioned below.

AK-47 - 7.62x39mm
The AK-47 equipped with what appears to be a Matrix Aluminum Duckbill Flash Hider.

Arsenal AR-SF

The AK-47 can be customized to resemble a Bulgarian Arsenal AR-SF with a Krinkov flash hider and wood furniture, though it retains the standard AK leaf sight as opposed to receiving an AR-SF's flip-up rear sight. When paired with the 5.45x39mm modification, the aforementioned "AKS-74u" identification, becomes more or less validated, although it's still not an exact match given the milled receiver.

Arsenal AR-SF - 7.62x39mm
AKS-74U, for comparison - 5.45x39mm
The carbine in the multiplayer reveal trailer. Here it is equipped with the "no stock" attachment, which replaces the buttstock with what seems to be an unused stock adapter.

ASh-12.7

The ASh-12.7 prototype appears as the "Oden" (Russian for Odin, the king of the Norse pantheon of gods).

ASh-12.7 prototype with flat top and suppressor - 12.7x55mm
ASh-12.7 prototype - 12.7x55mm
The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large suppressor.

FAMAS F1

The FAMAS F1 is featured in both single player and multiplayer. Amusingly, it was referred to as "FR .556" in early gameplay footage, but this was later changed to a more convincing "FR 5.56". It is fitted with an Advanced Armament Blackout Muzzle Brake and also has MFI Sig MAD sights attached to rails mounted on the carrying handle (despite the original sights' presence); somewhat strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.

FAMAS F1 - 5.56x45mm NATO
Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO
A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail
A FAMAS F1 being used by an Al-Qatala terrorist at Piccadilly Circus in the reveal trailer.

FN FAL

The FN FAL is available in-game.

FN FAL 50.00 - 7.62x51mm NATO

FN SCAR-H

The SCAR-H is available in-game. Despite it being fully-automatic (as well as having a visible full-auto selector switch), it is referred to as the civilian semi-automatic SCAR 17S. It is also seen in the "Poster" calling card in multiplayer.

Third Generation FN SCAR-H STD - 7.62x51mm NATO

Heckler & Koch HK433

The Heckler & Koch HK433 appears as the "Kilo 141". The in-game model is marked with "Tempus Armaments", a fictional arms manufacturer. "Kal. 5.56mm" is also inscribed on the rifle, which correctly reflects the German caliber markings of the real weapon.

Heckler & Koch HK433 - 5.56x45mm NATO
Price with his suppressed HK433 modified with what appears to be a hybrid between Magpul ACS stock and KRISS Defiance stock. And a set of L-3 GPNVG-18 panoramic night-vision goggles somehow attached to his boonie hat without it falling off.

Karabiner 98k

The Karabiner 98k is available in-game, somehow classed as a marksman rifle. It is described as being chambered in "7.62 Mauser": although this was likely a typo, the 7.62mm caliber can incidentally make sense since Karabiner 98k rifles converted to 7.62x51mm do exist. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass.

Karabiner 98k - 7.92x57mm Mauser

M14

The M14 appears as a designated marksman rifle. It is referred to as the "EBR-14" as of the beta, even though it was correctly called "M14" during the alpha. Like in Call of Duty 4: Modern Warfare, it has a shorter 18" barrel.

M14 rifle - 7.62x51mm NATO
The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.

Marlin Model 1895

The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class.

Marlin Model 1895SBL - .45-70
A player character holds a Marlin Model 1895 equipped with a red dot sight.
MW19-Marlin-1.jpg

Mk 18 Mod 1

The Mk 18 Mod 1 appears, inaccurately referred to as the longer-barreled "M4A1"; the handguard length matches that of the real Mk 18 Mod 1, and the barrel is slightly longer than it, but is still closer to it rather than an M4A1. It is equipped with a Daniel Defense Mk 18 railed handguard, Knight's Armament Company Micro sights, windowed Magpul PMAG and an aftermarket charging handle latch.

It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can also be converted to use .458 SOCOM ammunition. The "no stock" attachment replaces the collapsible stock with an AR pistol receiver extension.

Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO
An "M4A1" equipped with the "Long Barrel" and "Hybrid Scope" attachments in a multiplayer teaser.

Mk 18 Mod 0

The "short barrel" attachment turns the weapon into a Mk 18 Mod 0, albeit with a (self-explanatory) slightly shorter barrel.

Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO
File:Codmw2019 carabine.jpeg
A Mk 18 Mod 0 with a PRI folding front sight in the hands of an US soldier patrolling a Middle Eastern city.

M16A4

The combination of the "heavy duty barrel" with the "heavy stock" makes the weapon resemble an M16A4 fitted with a heat shield. However, the barrel is shown with an M203 groove, like an M4 carbine.

M16A4 (5.56x45mm) with M203 40mm grenade launcher

"XRK M4"

The "XRK M4" is a modification for the Mk 18, available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with minor elements from Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, magazine based on Magpul PMAG, stock based on Magpul ACS, laser pointer inspired by AN/PEQ-15, a pistol grip based on either Magpul MOE/MOE+ or Magpul K2/K2+ and an angled foregrip based on Magpul AFG. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle.

Radian Model 1 SBR - .223 Wylde chamber (.223 Remington and 5.56x45mm compatible)
The "XRK M4" along with an "XRK .357". The right-side bolt release on the rifle is placed so far back that it would be awkward to use.
A character about to flip the safety switch. Note the five grooves on the upper which correspond to JP Enterprises PSC-12, however, the placement on the left side is similar to JP Enterprises CTR-02. Also note the Noveske N4 details.

MPi-KMS-72

What appears to be a German MPi-KMS-72 modified with an AK-74 type gas block, front sight block and flash hider is used by Farah Karim as her weapon of choice in the campaign. It has a wooden hanguard with palm swell like the early MPi-KM models (and like the AK-74), along with a tape wrapped around the barrel/muzzle brake assembly and on the magazine.

MPi-KMS-72 - 7.62x39mm
AK-74 - 5.45x39mm, for comparison.
Farah with her rifle.
The reveal trailer showed Farah managing to fire her AK in the air with the safety on, and with the bolt not moving. Both errors seem to have been corrected: the previous screenshot shows the fire selector in full-auto position, and Infinity Ward stated that the bolt issue has been fixed for the game's launch.

SIG-Sauer MCX VIRTUS SBR

The SIG-Sauer MCX VIRTUS SBR appears as the "M13". It can be fitted with an integral suppressor that looks similar to that of the SUR300, a permanently suppressed MCX upper receiver chambered in .300 Blackout.

SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO
SAS operatives wielding suppressed MCX VIRTUS SBRs with EOTech XPS sights during a Zero Dark Thirty style raid.
The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and foregrip.

Sniper Rifles

Accuracy International AX50

The Accuracy International AX50 is featured.

Accuracy International AX50 - .50 BMG

"HDR"

The "HDR" is a 12.7x108mm bolt-action sniper rifle of fictional design, seemingly taking cues from some anti-materiel rifles such as the Victrix Corvus and the Zastava M12 Black Spear. It is fitted with the stock of an Armalite AR-50A1 with a miniaturized cheek rest from Victrix Armaments Minerva series, a keymod handguard and a carbine length M203 grenade launcher handguard mounted onto the primary keymod handguard.

Armalite AR-50A1 - .50 BMG
Operator D-Day using an "HDR".

SVD Dragunov

The SVD Dragunov appears as the self-loading option for the sniper rifles category.

SVD Dragunov - 7.62x54mm R

Machine Guns

Handheld Dillon Aero M134 Minigun

A man-portable Dillon Aero M134 Minigun appears as the Juggernaut's primary weapon.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO

Heckler & Koch MG5

The Heckler & Koch MG5 appears as the "M91".

Heckler & Koch MG5, FDE version - 7.62x51mm NATO
The player character in a Gunfight match holds an MG5.

L86A1

The L86A1 is featured in the game. It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18. Other than that, while it does have the proper L86 barrel length and stock cutout for a folding shoulder support, it has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.

L86A1 with SUSAT scope - 5.56x45mm NATO
The L86A1 as seen in the multiplayer reveal trailer

L85A1

The L86 can be fitted with a short barrel; coupled with the aforementioned L85 features that are already present, this essentially turns it into an L85A1 assault rifle, albeit with a slightly shorter barrel.

L85A1 - 5.56x45mm NATO

MG34

The MG34 appears in the game. The usage of the MG34 in a modern context is likely inspired by its real life usage in the Syrian Civil War.

MG34 with Gurtrommel 34 50-round belt drum - 7.92x57mm Mauser

PKM

The PKM is available in-game.

PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R

Launchers

Carl Gustaf M4

The Carl Gustaf M4 appears as the "Strela-P" (despite it being unrelated to the actual Strela MANPADS series), and is incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist.

Carl Gustaf M4 - 84x246mm R

FGM-148 Javelin

The FGM-148 Javelin appears as the "JOKR".

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU (the current production BCU has a mesh heat shield rather than a solid one) - 127mm
MW19-Javelin-1.jpg

GP-25

The GP-25 can be mounted on the AK-47.

GP-25 - 40mm

LMT M203

The LMT M203 grenade launcher can be attached to non-AK rifles.

LMT M203 2003 L2B - 40x46mm
Reloading an LMT M203 mounted on an "M4A1".

Milkor Mark 14

A Milkor Mark 14 is seen in the launch gameplay trailer.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm

RPG-7

The RPG-7 is featured.

RPG-7 - 40mm

SA-25

The Russian 9K333 Verba, known by the NATO name SA-25, appears in the game as the "PILA". Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game.

SA-25 (9K333 Verba) - 72mm

Explosives

Model 7290 Flashbang Grenade

The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.

Model 7290 flashbang grenade

Mk.V CN Gas Grenade

A somewhat fictionalized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".

Mk.V CN Gas Grenade.

M18 Smoke Grenade

The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also seen being carried by SAS operatives in the reveal trailer.

M18 smoke grenade

M67 Hand Grenade

The M67 Hand Grenade is featured.

M67 Grenade.

M18A1 Claymore

The M18A1 Claymore is featured.

M18A1 Claymore anti-personnel mine

M84 Stun Grenade

A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".

M84 stun grenade

Hybrid Bouncing Mine

The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger (real life magnetic proximity triggers don't detect humans).

Emplaced/Mounted Weapons

Browning M2HB

The Browning M2HB appears in the game.

Browning M2HB - .50 BMG

General Electric GAU-8/A Avenger

The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.

General Electric GAU-8/A Avenger - 30x173mm

General Dynamics M197 Vulcan

The M197 Vulcan is seen attached to the Harrier jumpjet in the Multiplayer Beta Trailer Weekend 2 continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swivelling gun turrets.

General Dynamics M197 Vulcan - 20mm

Gryazev-Shipunov GSh-30-2

A fictional jet heavily inspired by the Sukhoi Su-25 "Frogfoot" is seen in the trailer, dropping cluster bombs on a scene resembling "the Highway of Death" from the 1991 Gulf War. It is similiarly used in multiplayer as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons be seen mounted in the nose cone.

Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm

Hell Cannon

The Hell Cannon, an improvised mortar created and used during the Syrian Civil War appears as a prop in multiplayer maps.

Mk 47 Mod 0

The Mk 47 Mod 0 automatic grenade launcher is seen attached to an unmanned ground drone, in a similar fashion to the one seen in the MW3 mission "Persona Non Grata" (albeit without an accompanying GAU-17/A).

Mk 47 Mod 0 - 40x53mm

UB-32 Rocket Pod

The UB-32 Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".

B-8M Rocket Pod

The B-8M Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".

Promotional Artwork/Calling Cards Exclusive

M4A1 Carbine

M4A1 carbines are seen in promotional artwork.

M4A1 - 5.56x45mm NATO
An operator holding an M4A1; some versions of this artwork (including the Dark Edition's cover art) are flipped.

Noveske Shorty Switchblock

What appears to be a Noveske Shorty Switchblock equipped with a VLTOR upper receiver is seen in some promotional artwork.

Noveske Shorty Switchblock - 5.56x45mm NATO
An artwork of Captain Price holding the carbine, shown at the end of the relveal trailer.

M249 SAW

An M249 with a vertical foregrip and a custom stock is seen in the "Sending Love" calling card.

FNH USA M249 SAW - 5.56x45mm NATO

Mk 46 Mod 0

The Mk 46 Mod 0 is seen in promotional artwork.

Mk 46 Mod 0 - 5.56x45mm NATO
A US soldier holding a Mk 46 Mod 0 on the left.

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