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Difference between revisions of "Call of Duty: Modern Warfare (2019)"

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(Well, there's been some .40 S&W use by the US Coast Guard and Delta Force)
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=Overview=
 
=Overview=
''Modern Warfare'' features a more extensive system of weapon customization than earlier ''Call of Duty'' games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes include customizations that are not available in normal customization.
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''Modern Warfare'' features a more extensive system of weapon customization than earlier ''Call of Duty'' games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments.
  
 
''Modern Warfare'' features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle.
 
''Modern Warfare'' features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle.

Revision as of 13:21, 3 November 2019

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare (2019) for current discussions. Content is subject to change.


Call of Duty: Modern Warfare
MW19-Cover.jpg
Official Box Art
Release Date: October 25, 2019
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.


The following weapons appear in the video game Call of Duty: Modern Warfare:


Overview

Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments.

Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle.

Third person weapon animations are fully identical to first-person animations, with some minor loss of detail. Inactive weapons can be seen on the third person player model, either hanging off of a sling for primaries or in a holster for secondaries.

For what are apparently legal reasons, many weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.

There are a few flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience.

Handguns

Pistols will often play a press check animation when picked up or pulled out for the first time in a life, an animation not seen in previous Call of Duty games (which generally feature dramatic slide racks instead).

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in the alpha, but this was replaced in the beta with generic ".50 pistol" rounds. Its markings proclaim it to be manufactured by "Forge Tag Manufacturing".

The Desert Eagle has a 7-round magazine capacity by default, which can be increased to 10 and 13 rounds with magazine attachments in multiplayer. The 10-round version can also be found in singleplayer.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The .50 AE Desert Eagle inside a premium clothing store on Piccadilly Circus.
Aiming down the Desert Eagle's iron sights.
Performing a non-empty reload with the magnum pistol.
Upon empty, the player character dramatically dumps out the magazine.
Releasing the slide after mashing in a new mag.
In case there weren't enough action movie tropes present, melee-ing the floor reveals an empty cigarette packet.
A player character holds a Desert Eagle Mark XIX fitted with a compensator.

Glock 21

The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas".

Glock 21 (3rd Generation) - .45 ACP
The Glock 21 in-game. The low, centered, and slightly tilted idle position is somewhat similar to the Smart Pistol from Titanfall, a game made by former Infinity Ward members.
Aiming down the three-dot style sights.
Performing a mag swap with the pistol.
Reloading the Glock from empty. Without Sleight of Hands, the operator releases the slide by quickly pulling it. With Sleight of Hands, they press the slide release instead. Similar animations also appear on the Desert Eagle and the P320.

Glock 18

The "Singuard Arms Featherweight" attachment turns the weapon into a Glock 18, indicated by the fire selector and the "9x19" markings on the slide. These two elements are merely cosmetic, as neither the fire mode nor the caliber change during gameplay. Instead, the ADS speed is increased at the cost of a lower bullet velocity.

Glock 18 (3rd Generation) - 9x19mm

Glock 34

Equipping the "Singuard Arms Advantage" or the "Vanguard Elite" attachment (the latter having "9x19" markings on the slide) turns the gun into a Glock 34. Similarly to the aforementioned Glock 18, the caliber doesn't actually change during gameplay.

Glock 34 (3rd Generation) - 9x19mm

X16 - Urban Defiler

The "Urban Defiler" blueprint modification has a custom slide, along with the grip, trigger guard and accessory rail of an Arsenal Firearms Strike One.

Arsenal Firearms Strike One - 9x19mm

Kimber Custom TLE/RL II

The Kimber Custom TLE/RL II is featured in-game as the "1911", and is fitted with traditional M1911A1 style grips. In the mission "Embedded", Alex starts out with a Kimber and later fits on a makeshift suppressor using an oil can for the later stealth sections of the mission.

Kimber Custom TLE/RL II - .45 ACP
Alex fits an oil can on his Kimber in the mission "Embedded".

"1911 - Javelina"

The "Javelina" is a blueprint modification that looks similar to an STI Tactical, but with an STI Costa Comp Carry style rectangular cutout on the slide.

STI Tactical - 9x19mm / .40 S&W / .45 ACP

SIG-Sauer P320 RX Compact

The SIG-Sauer P320 RX Compact, identified by the optic cut on the slide and the four underbarrel rail slots, appears under the fictional designation "M19". It has an FDE finish, and the slide & frame are slightly longer than the real weapon, being intermediate between the compact and the full-size model. The proprietary reflex sight is removed by default, but the weapon can optionally be fitted with various optics and other attachments. It can also be modified with the slide of a full-size P320 RX via the "XRK L Super" or the "XRK V Extended" barrel attachment, while retaining the compact-style frame.

During the campaign level "Old Comrades", Captain Price picks up a P320 and states that it uses .40 caliber hollow point rounds, while Nikolai mentions their weight as 150 grain, Price's favorite. This is unusual, because .40 caliber ammunition is rarely used by military forces, much less by the British. Besides, the P320's multiplayer counterpart is described as being chambered in 9mm.

SIG-Sauer P320 RX Compact with proprietary ROMEO1 sight - 9x19mm
SIG-Sauer P320 RX Full Size - 9x19mm
The "M19" in game.
Aiming the handgun.
About to reload the P320.
Powerstroking the slide from empty.
Officer Kyle Garrick firing a P320 at a terrorist in London.

".357"

The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .38 snake shot shells. By default, the "universal" revolver reloading technique is used (with the right hand); with the grip stocks attached, the revolver is reloaded with the left hand instead; with Sleight of Hand, the FBI reload technique is used.

In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during the "Hometown" flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. It is also the weapon of choice of General Barkov, who wields it during certain cutscenes.

Currently, the firing animation of the .357 has it ejecting a spent shell backwards after each shot towards the player.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
Smith & Wesson Model 581 - .357 Magnum
The revolver as seen in one of the trailers. Here, it is fitted with the ".357 Long" barrel attachment, which changes the frankenbarrel from the default 6" length to 8" Anaconda length. Note the trigger guard and pins from the Anaconda. The end of the muzzle is clearly based on the Anaconda, however, the front sight and the lack of ventilated-rib points to Model 581 influence.
The .357 normally doesn't accept suppressors, just as similar revolvers wouldn't in reality. However, the hidden revolver found in "Embedded" can be fitted with an oil filter which sounds about as silly as it appears. However, it does work wonders for hiding your gunshot.
But as with any other weapon with this type of suppressor on, you might as well forget about aiming. There are reflex sights found later on which alleviate this somewhat, but even they are still placed far too low to clear the metal cans and provide unobstructed view.
The .357 uses a different set of animations in the level "Hometown". As the user is a very young Farah Karim, who up until then has barely (if at all) wielded any firearm, her controls are clumsy and wobbly, as evident by her grip.
Notably, however, she uses it in single-action mode, as the double-action trigger is likely too heavy for a small child with no training to reliably pull, and thumbs the hammer after each shot as a result.
Young Farah lining up a shot with her revolver, or tries to, at any rate. As expected for an inexperienced child, she doesn't align the sights properly and her grip is weak, so the gun wobbles all over the place and makes the objective of shooting down the two Russians in the area a bit tough, though it is entirely possible to kill both with one shot if the player is remotely skilled, which also unlocks an achievement.
Reloading the .357 as Farah is largely the same as any adult character would, only with a lot more fiddling around, and with a left hand technique as opposed the universal reload normally used on this weapon.

"XRK .357"

The "XRK .357" blueprint modification is a custom black revolver with integral underbarrel rails featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 Performance Center M&P R8. Equipping the "Silverfield Ordnance .357" barrel attachment of the standard .357 also gives it a barrel similar to the R8.

Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum
The "XRK .357" on the left, next to an "XRK M4". Unlike the R8, the XRK appears to have a 6-round cylinder, like the standard ".357".

Submachine Guns

FN P90 TR

The FN P90 TR is available in the game. Owing to its unique magazine design, the P90 cannot remain in ADS mode while reloading.

FN P90 TR (Triple Rail) with optics removed - 5.7x28mm
The P90 TR in-game.
Aiming down the rail mounted irons.

FN P90

The "FFS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90.

FN P90 - 5.7x28mm
The FN P90 with its original built-in reflex sight and a partially-depleted magazine.
View of the red dot.
Reloading.
Working the P90's action.
Thumping a hostile shipping container with the P90. The reflex sight has a slightly altered shape.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears simply as the "MP5". It is fitted with a top rail and an unusable flashlight, and has a Navy trigger group. The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. The "FFS Mini" barrel attachment gives it a barrel similar to (but longer than) that of an SP89.

Heckler & Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm
Patrolling the Rammaza market with the MP5A3.
Aiming the SMG.
Actuating the MP5's fire selector.
Locking the bolt back on a tactical reload; this extra step is appropriate as loading a full magazine into a real MP5 can be difficult when the bolt is closed. Performing a tactical reload with Sleight of Hand however will simply swap the magazines without operating the bolt.
Swapping the partially spent magazine for a full one.
Knocking the bolt back into battery with the old magazine still in hand.
Inserting a fresh magazine during an empty reload animation, after locking back the bolt and throwing away the empty mag.
Followed by the obligatory HK-slap to close the bolt.
Smacking the ground with the MP5's collapsible stock.
An SAS operative wielding an MP5A3 fitted with a KAC QDSS NT-4 suppressor, micro red dot, and weaponlight.
A multiplayer character holds an MP5A3 with Surefire 628LMF-B handguard and a red dot sight attached to a low profile rail system.

Heckler & Koch MP5A2

The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2.

Heckler & Koch MP5A2 with Navy trigger group - 9x19mm

Heckler & Koch MP5SD3

The MP5A3 can also be fitted with an integrally suppressed barrel (via the "subsonic integral suppressor" attachment), effectively turning it into an MP5SD3.

Heckler & Koch MP5SD3 - 9x19mm Parabellum

Heckler & Koch MP5SD2

Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.

Heckler & Koch MP5SD2 - 9x19mm Parabellum

Heckler & Koch MP5/10

The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.

Heckler & Koch MP5/10 with 3-round burst trigger group and retractable stock - 10mm Auto
Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto

Heckler & Koch MP7A2

A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. When equipped with the extended magazine attachment, the MP7 feeds from a fictional square drum which appears to be inspired by the ProMag 5.56 65rd drum magazine.

Heckler & Koch MP7A2 - 4.6x30mm
A vanilla MP7A2 in the Gulag showers.
Aiming. The iron sight picture is similar to the flipped-down pistol sights of the real MP7.
Flicking the fire selector lever.
Performing a reload with the MP7A2.
Inserting a magazine on the full reload.
The MP7's stock attack.
The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.

IMI Uzi

The full-sized Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.

The "16.5" Factory Carbine" barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine.

IMI Uzi with buttstock extended - 9x19mm
IMI Micro Uzi with 20-round magazine - 9x19mm
An operator wields the Uzi in-game and admires the patriotic garage doors.
Aiming down the sights.
Reloading the Uzi with a fistful of magazines.
Pulling the bolt back on an empty reload.
Giving the brick wall a what-for with the Uzi's collapsible stock.

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 is featured in the game with a 64-round helical magazine by default. It can use a fictional 84 round magazine. Unlike many other games, the reload animation actually explicitly shows the magazine release being actuated by the player character's right index finger.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
Going out for a stroll with the PP-19 Bizon-2 on the St. Petrograd map.
Looking down the Bizon's iron sights.
Working the fire selector.
Reloading the PP-19. On empty, the operator lets the empty magazine drop free.
Locking in another helical mag.
Rechambering the Bizon underhand style.
The operator attempts to break his SMG across a column.

Steyr AUG A3 9mm XS

The Steyr AUG A3 9mm XS appears simply as the "AUG". One of the multiple customization options is the "622mm long barrel", which gives it an AUG HBAR style barrel.

Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm
The AUG A3 9mm XS in-game.
ADS view.
Locking the bolt back on an empty reload.
Pushing in a new mag.
Palming the charging handle forward.
Racking the stock against some rocks. By default the AUG features a more squared-shaped buttpad similar to an IWI X95, although the original low profile butt can be equipped instead.
Thumbing the bolt release with Sleight of Hand.
The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the game erroneously uses the safety as a fire selector switch.

Steyr AUG A3

The weapon can be modified to use 5.56x45mm ammunition and a 16 inch barrel, essentially turning it into an AUG A3 assault rifle (though the barrel looks different). The front part of the top rail remains the same as that of the 9mm XS variant. In the campaign, the 5.56mm AUG is the signature weapon of supporting character Hadir.

Steyr AUG A3 with optics removed and 16" barrel - 5.56x45mm NATO
Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm
An AUG A3 SF-style build in-game.
Aiming down the classic AUG-type scope, which has much higher degree of lens distortion compared to the other scopes in the game.
Reloading a 5.56 semi-waffled magazine.
Clacking some rocks with the AUG's stock.

Shotguns

Browning Citori 725

A Browning Citori 725 over and under shotgun with some alterations appears as the "725". The receiver was seemingly inspired by that of the Citori 725 Pro, though the barrels lack the extended chokes seen on this version. The ribs are low like the like the 725 Pro Sporting, but the forend is similar to that of the 725 Pro Trap, and the stock's recoil pad is ventilated like the latter.

Browning Citori 725 Pro Sporting - 12 gauge
Browning Citori 725 Pro Trap - 12 gauge
A player character wields a Citori 725 outfitted with a "Brownlee 32mm" magnified scope and a "Chronen Ergo Precision" adjustable stock.
A promotional image of the "Hammer" pre-customized variant of the 725, given as a bonus to beta participants. It is customized with a pistol grip, angled foregrip, holographic sight, and suppressed short barrels.

Fostech Origin-12

The Fostech Origin-12 is featured in the game, and comes with a side-mounted foregrip by default. It normally has a 9.75 inch barrel, while the "FORGE TAC Impaler" attachment gives it an 18.5 inch barrel.

Fostech Origin-12 with 9.75" barrel - 12 gauge
Fostech Origin-12 with 18.5" barrel - 12 gauge
The Fostech in-game as the user shows off his ridiculously thick forearm.
Aiming down the tacticool iron sights.
Somehow the operator manages to wield both magazines during a reload.
The shotgun is tilted over to show the bolt being released from empty, much like in Rainbow Six: Siege.
And as with the aforementioned game, the shotgun can also be used as a blunt melee weapon.

Fostech Origin-12 SBV

The "FORGE TAC Dart" attachment consists of a stabilizing arm brace, turning the weapon into an Origin-12 SBV. The accessory is based on a SIGTac SB15 brace, and is inaccurately described as a stock, though this somewhat fits with the fact that the player character simply uses it as a traditional stock without making use of the brace's main purpose, nevermind the fact that the straps are missing.

Fostech Origin-12 SBV - 12 gauge

Knight's Armament Masterkey

The Knight's Armament Masterkey is an available underbarrel attachment for several assault rifles. It is referred to as the "12 Gauge Deputy" and is depicted as semi-automatic; the pump mechanism is entirely absent in-game, replaced by a static forend. It has an inaccurate eight-round capacity; this is gained by resupplying, as it spawns with an accurate four rounds.

Knight's Armament Masterkey - 12 gauge

Remington 870 MCS

The Remington 870 MCS appears, referred to as the "Model 680". A modified version is seen in promotional material for some of the special editions of the game. Available attachments include different barrel and magazine tube lengths, different forends, and different stocks.

In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.

With Sleight of Hand, a competition reloading technique is used, with the player character tilting the shotgun counterclockwise and laying the stock on their right shoulder.

Remington 870 MCS Entry - 12 gauge
The 870 MCS in-game.
Aiming the shotgun.
Pumping after firing a shot; the spent shell can be just barely seen to the left.
Reloading the Remington.
Working the action after an empty reload or if the regular pumping animation is interrupted by reloading.
The MCS style stock inspects the photogrammetry-rendered earth.

Standard Manufacturing DP-12

The Standard Manufacturing DP-12 is featured in the game. In the campaign, it only appears in the final level "Into the Furnace", under the name "DP-12 Incendiary", and firing self-explanatory incendiary shells. In multiplayer, it is named "R9-0 Shotgun" instead, and can fire either buckshot or slug rounds. It is equipped with Magpul MBUS PRO Steel Sights by default. The reloading animation correctly shows both magazine tubes being loaded, unlike some similar shotguns from previous Call of Duty games.

Standard Manufacturing DP-12 (FDE) - 12 gauge

Rifles & Carbines

AK-47

The AK-47 appears in Modern Warfare, modeled with a proper milled dust cover.

Magazine customization options include a 40-round extended magazine and a 75-round drum mag. Stock options include the "skeleton stock", an AKS-74 folding stock, "field LMG stock", a PKM-style stock, and "no stock", which replaces the buttstock with what seems to be an unused stock adapter. Barrel options include the “23.0" RPK barrel”, a self-explanatory RPK-style barrel and bipod, and the “23" Romanian” barrel, which is identical to the former but with the addition of an AIM-style foregrip.

The weapon can be modified to use 5.45x39mm ammunition, giving it an AK-74's magazine. During the alpha, it was referred to as an "AKS-74u" while in this configuration, even if it wasn't modified to Krinkov length as mentioned below; this was changed in the final game, with the HUD name remaining "AK-47".

Russian soldiers are seen wielding AK-47s during the flashback missions taking place in 1999 and 2009, at a time where the Russian armed forces have long switched to the AK-74/AK-74M. The soldiers in the rest of the campaign set in 2019 more sensibly use the so-called "AK-12" mentioned below.

AK-47 - 7.62x39mm
The AK-47 on the Aniyah Palace level.
Aiming the Kalashnikov.
Working the AK's selector.
Performing a tactical reload.
And the tactical empty reload. The "Sleight of Hand" uses a sped-up version of this for the reload animations.
Pulling the charging handle while in ADS to show a little bit more of the animation.
Rapping on a wall with the wood stock.
The AK-47 in the official multiplayer trailer, equipped with what appears to be a Matrix Aluminum Duckbill Flash Hider.

AKM

In the campaign, the player can occasionally find modified versions of the AK-47 that make it look like an AKM. The telltale signs are the stamped receiver, ribbed dust cover, non-ported gas tube and wooden handguard with palm swell, though combined with an AK-74 style gas block, front sight block and muzzle brake (with a tape wrapped around the barrel/muzzle brake assembly). Farah Karim uses this setup as her main weapon of choice, fitted with a German MPi-KMS-72 style folding stock that is not seen anywhere else in-game.

These components are not always found combined together; there are some AK-47s in the campaign modified only with a stamped receiver and ribbed cover, while others with only an AK-74 style gas block, gas tube, front sight and muzzle.

Notably when used by Russian Army soldiers, the AK w/ stamped receiver and ribbed cover is incorrectly called an "AK-12", and is equipped with a railed handguard and a collapsible stock (both of which are available to the AK-47 in multiplayer via the "Spetsnaz Elite" barrel attachment and the "FORGE TAC Ultralight" stock, respectively). It can be found equipped with various attachments including optics, 75-round drum magazines and/or a GP-25 grenade launcher.

In multiplayer, the "Steel Curtain" blueprint modification of the AK-47 is similar to this "AK-12" configuration, giving the AK-47 the AKM receiver and a railed handguard.

AKM - 7.62x39mm
East German MPi-AKS-74N - 5.45x39mm, for comparison.
Farah with her rifle, which has a scope mount even though no optics are used.
The reveal trailer showed Farah managing to fire her AK in the air with the safety on, and with the bolt not moving. Both errors seem to have been corrected: the previous screenshot shows the fire selector in full-auto position, and Infinity Ward stated that the bolt issue has been fixed for the game's launch. However, the snippet of this scene in the game's main menu (seen when hovering over the Campaign button) still has the errors.

AK-74

The AKM is sometimes found with a 5.45x39mm modification; coupled with the aforementioned gas block, front sight block and muzzle brake, this effectively turns it into an AK-74.

AK-74 - 5.45x39mm

Arsenal SAM7K

In multiplayer, the “8.1" compact barrel” gives the AK-47 a compact carbine barrel (complete with an AKS-74U muzzle device) and handguard. The result of this modification resembles a Bulgarian Arsenal SAM7K with wood furniture, though it retains the standard AK-47 leaf sight and smooth receiver cover as opposed to receiving a SAM7K's flip-up rear sight and ribbed cover. The resemblance is more evident when the modification is paired with the "no stock" attachment pictured below, or with the AKS-74 style folding stock (which can be fitted on a real SAM7K).

Arsenal SAM7K - 7.62x39mm
The carbine in the multiplayer reveal trailer.

AKMSU

The AKM in the campaign can be seen modified with an 8" barrel (complete with a carbine handguard and AKS-74U muzzle device) and a side-folding stock, essentially turning it into an AKMSU, except that it retains the original full-size AK rear sight. This setup is sometimes found on the version referred to as "AK-12".

AKMSU - 7.62x39mm

AKS-74U

The combination of the 5.45x39mm ammunition, 8" barrel and side-folding stock turns the singleplayer AKM into an AKS-74U, yet again with an original AK rear sight.

AKS-74U - 5.45x39mm

ASh-12.7

The ASh-12.7 prototype appears as the "Oden" (a corruption of the word Odin, the king of the Norse pantheon of gods).

ASh-12.7 prototype with flat top and suppressor - 12.7x55mm
ASh-12.7 prototype - 12.7x55mm
The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large suppressor.
The ASh-12.7 on the Stack small map.
Aiming down the rather short-radius iron sights.
Tossing an empty mag aside on the empty reload.
Pulling the ASh's charging handle.
Stock attack of the weapon.

FAMAS F1

The FAMAS F1 is featured in the game, and fires in three-round bursts by default, like in Modern Warfare 2. It was referred to as "FR .556" in early revealed gameplay footage, suggesting an extremely incorrect caliber, but this was later corrected to "FR 5.56". The Create-a-Class description incorrectly mentions it as a battle rifle.

It is fitted with an Advanced Armament Blackout Muzzle Brake and also has MFI Sig MAD sights attached to rails mounted on the carrying handle (despite the original sights' presence); somewhat strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.

FAMAS F1 - 5.56x45mm NATO
Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO
Initially-drawing the FAMAS results in a fast brass check.
The FAMAS in-game.
Aiming down a new set of rail-mounted irons.
Actuating the FAMAS's stock-mounted selector switch.
Reloading with a fresh magazine pressed against the cheek rest. Note the steel-cased rounds.
Charging the FAMAS F1.
Rapping on a orange plastic emergency barricade.
A FAMAS F1 being used by an Al-Qatala terrorist at Piccadilly Circus in the reveal trailer.
A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail

FN FAL

The FN FAL is available in-game. It is limited to semi-automatic fire by default, but can be changed to fire in three-round bursts with the "Burst" weapon perk.

FN FAL 50.00 - 7.62x51mm NATO
The FAL in the multiplayer weapon selection menu.
The FN FAL on the "Hackney Yard" multiplayer map.
Aiming the rifle.
Performing a tactical reload with the two magazines sandwiched-together. With Sleight of Hand, the operator will flick out the old magazine with a new one, like in previous Call of Duty games.
On empty, the user checks the empty chamber...
...swaps the magazine...
...and rechambers with the charging handle. With Sleight of Hand, the bolt release is pressed.

FN SCAR-H

The SCAR-H appears as the "FN Scar 17". During the beta, it was incorrectly called "FN Scar 17s" (referring to the civilian SCAR 17S), but this was later fixed. In an ironic reversal of the descriptions of the FAMAS and the "M4A1", the SCAR-H is described as an assault rifle in the Create-a-Class.

The weapon is also seen in the "Poster" calling card in multiplayer.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Spawning in with the SCAR-H; the user does a chamber check.
The regular FN SCAR in-game.
Aiming with the cropped rear sight.
Using the SCAR's fire selector.
The tactical reload, a lot like the animations of the same weapon in Killing Floor 2.
On empty, the operator checks the empty chamber, and then tosses out the empty magazine.
Thumbing the bolt release on empty.

FN SSR

Combining the “FORGE TAC 20.0" LB” barrel with the "XRK Obelisk Pro" stock makes the rifle resemble an FN SSR, though it remains select-fire.

FN SSR (Sniper Support Rifle) - 7.62x51mm NATO

FN SCAR-SC

The combination of the "FORGE TAC CQC Pro" barrel with the "FTAC collapsible stock" makes the weapon resemble the compact SCAR-SC, except it remains chambered in 7.62x51mm and cannot be modified to 5.56x45mm.

FN SCAR-SC - 5.56x45mm NATO

Heckler & Koch HK433

The Heckler & Koch HK433 appears as the "Kilo 141", a reference to the original trilogy's Task Force 141. The early Beta version of the in-game model was marked with "Tempus Armaments", a fictional arms manufacturer, and "Kal. 5.56mm", which correctly reflected the German caliber markings of the real weapon. However, the retail model states that it is made in Switzerland, is marked with a different fictional arms manufacturer, Singuard Arms, and has English "Cal. 5.56mm" markings.

It has an 11" barrel by default, but can be modified with longer barrels. They are stated to be 16.6" and 19.8", but the in-game models are clearly shorter than this, and appear to be 12.5" and 14.5" respectively. Other attachments options include an integral suppressor, 50 and 60-round box magazines, and a 100-round Beta C-Mag.

It anachronistically appears in the campaign level "Captive" set in 2009 used by then-Lieutenant Price, around 8 years before its real-life introduction (the Colt Canada C8 CQB would be more appropriate in SAS hands during that time). In the final cutscene of this mission, Price's HK433 gains a telescoping stock (Price's HK433 has the normal stock in gameplay), an attachment that is not available to the players; some characters in other missions also use it with this stock.

Heckler & Koch HK433 - 5.56x45mm NATO
An Allegiance operative wields the HK433 on Piccadilly Circus. When no foregrip is attached, the player character holds the weapon with a C-clamp grip.
Aiming down the 433's sights.
Performing a tactical reload. Note the "Cal 5.56mm", "Singuard Arms", and "Manufactured in Switzerland" markings.
Pulling the HK's charging handle on a dry reload. With Sleight of Hand, the bolt release is used instead.
Price with his suppressed HK433 modified with what appears to be a hybrid between Magpul ACS stock and KRISS Defiance stock. And a set of L-3 GPNVG-18 panoramic night-vision goggles somehow attached to his boonie hat without it falling off.

Karabiner 98k

The Karabiner 98k is available in-game, somehow classed as a marksman rifle. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass.

Unlike the majority of previous games, non-empty reloads do not inaccurately load all five rounds; however they always load precisely two rounds (by partially pushing in a stripper clip) regardless of the number remaining in the magazine. When the "Sniper Scope" is attached, the regular reloads using a stripper clip are replaced by loading round-by-round (where the correct amount of rounds are always loaded).

During the beta, it was mistakenly described as being chambered in "7.62 Mauser" (although the 7.62mm caliber incidentally makes sense, since there are real Kar98k rifles converted to 7.62x51mm). The description was later corrected to 7.92 Mauser.

Karabiner 98k - 7.92x57mm Mauser

M14

The M14 appears as a designated marksman rifle. It is referred to as an "EBR-14", though it was correctly called "M14" during the alpha. Nevertheless, it can be customized with an EBR stock via the "FFS Raider Chassis Elite" attachment. It has a shorter 18" barrel by default (like in Call of Duty 4: Modern Warfare), but can be modified to have a standard M14's 22" barrel, though the front sight remains attached to the gas block rather than the muzzle.

M14 rifle - 7.62x51mm NATO
An operator watches the helicopter that dropped him off fly away, M14 in-hand.
Aiming down the battle rifle's sights.
Reloading a 10-shot magazine.
Knocking an empty one free.
Pulling the bolt handle to rechamber the rifle.
The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.
M14 with Sage EBR chassis - 7.62x51mm NATO

Marlin Model 1895

The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class.

Marlin Model 1895SBL - .45-70
A player character holds a Marlin Model 1895 equipped with a red dot sight.
MW19-Marlin-1.jpg

Mk 18 Mod 1

The Mk 18 Mod 1 appears, inaccurately referred to as the longer-barreled "M4A1"; the handguard length matches that of the real Mk 18 Mod 1, and the barrel is slightly longer than it, but is still closer to it rather than an M4A1. It is equipped with a Daniel Defense Mk 18 railed handguard, Knight's Armament Company Micro sights, windowed Magpul PMAG and an aftermarket charging handle latch. Like the FAMAS, it is incorrectly described as a battle rifle in the Create-a-Class menu.

It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can also be converted to use .458 SOCOM ammunition. The "no stock" attachment replaces the collapsible stock with an AR pistol receiver extension.

Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO
Equipping the Mk 18 Mod 1. The user performs a brass check and then smacks the forward assist to ensure the rifle rechambers properly.
The Mk 18 in idle.
Aiming down the KAC sights.
Working the AR fire selector switch.
Reloading the PMags. The magazine stop is properly animated.
The bolt release paddle also sticks out on empty. Detailed animations have come a long way since Call of Duty 4: Modern Warfare.
Chambering the Mk 18 with a forceful smack.
Melee-ing with the carbine.

Mk 18 Mod 0

The “FFS 11.5" Commando” barrel attachment turns the weapon into a Mk 18 Mod 0, albeit with a slightly shorter barrel. The attachment's name is misleading, considering that the Mk 18 has a 10.5" barrel.

Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO
File:Codmw2019 carabine.jpeg
A Mk 18 Mod 0 with a PRI folding front sight in the hands of an US soldier patrolling a Middle Eastern city.

M16A3

The weapon can be fitted with the fixed buttstock of an M16. When combined with the "Corvus Custom Marksman" or the "Stock M16 Grenadier" barrel attachment (the latter having an M203 heat shield), this makes it resemble an M16A3 (Colt Model 901). However, the barrel is shown with an M203 groove, like an M4 carbine.

FN-manufactured M16A4 - 5.56x45mm NATO, for comparison.
Colt M16A4 (5.56x45mm) with M203 40mm grenade launcher and heat shield.

Colt 9mm SMG

The weapon can be modified to use 9x19mm ammunition. Coupled with the “FFS 11.5" Commando” attachment, this makes it resemble a Colt 9mm SMG, though the receiver remains unchanged from the base Mk 18 (except for the ejection port).

Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm
A foregrip-equipped 9mm SMG in idle - note the magwell insert.
Performing a tactical reload, a bit like the R0991 in Killing Floor 2.
Inserting a magazine on the empty reload.
Getting a look at the altered ejection port. Note how the Mk 18's forward assist and case deflector are still present.

"XRK M4"

The "XRK M4" blueprint modification is available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with minor elements from Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, magazine based on Magpul PMAG, stock based on Magpul ACS, laser pointer inspired by AN/PEQ-15, a pistol grip based on Magpul K2/K2+ depicted without its beavertail and an angled foregrip based on Magpul AFG. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle.

Radian Model 1 SBR - .223 Wylde chamber (.223 Remington and 5.56x45mm compatible)
The "XRK M4" along with an "XRK .357". The right-side bolt release on the rifle is placed so far back that it would be awkward to use.
A character about to flip the safety switch. Note the five grooves on the upper which correspond to JP Enterprises PSC-12, however, their placement on the left side is similar to JP Enterprises CTR-02. Also note the Noveske N4 details.

SIG-Sauer MCX VIRTUS SBR

The SIG-Sauer MCX VIRTUS SBR appears as the "M13". It is equipped with rear sight based on A.R.M.S. #40L and front one based on PRI flip up. Its handguard is depicted with two pins instead of one, and its forward-leaning lower vents and sloped handguard tip are closer to earlier SIG-Sauer MCX models. As is the case with other weapons in the game, the "M13" has some intentional design differences compared to its real life inspiration, like slightly fictional details on the stock and the magazine release button fence.

The weapon is chambered in 5.56x45mm by default, but can be converted to use .300 Blackout ammunition. Additionally, the "Tempus Cyclone" barrel attachment gives it an integral suppressor looking similar to that of the SIG-Sauer SUR300, a permanently suppressed MCX upper receiver chambered in .300 BLK. The "Tempus Marksman" attachment is described as increasing the barrel length to 16 inches, which would turn it into an MCX VIRTUS Patrol; however, this isn't the case, as the in-game model clearly shows a lower increase, seemingly at 14.5 inches.

SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO
SIG-Sauer MCX SBR - 5.56x45mm NATO, for comparison.
Like the HK433, the MCX is held with a C-clamp grip by default.
Aiming down the iron sights. Note that they are based on A.R.M.S. #40L and PRI flip up sights, a setup last seen on the M4A1 in Modern Warfare 2. Also note the fictional "SOLOZERO optics" manufacturer.
Flicking the fire selector.
Reloading with two transparent magazines.
Tossing out an empty one.
Tabbing in the bolt release.
Melee animation of the SIG MCX; note the brass marks on the deflector.
SAS operatives wielding suppressed MCX VIRTUS SBRs with EOTech XPS sights during a Zero Dark Thirty style raid.
The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.

Sniper Rifles

Accuracy International AX50

The Accuracy International AX50 is featured in the game.

Accuracy International AX50 - .50 BMG

"HDR"

The "HDR" is a fictional bolt-action sniper rifle, seemingly taking cues from some anti-materiel rifles such as the Victrix Corvus and the Zastava M12 Black Spear. It is fitted with the stock of an Armalite AR-50A1 with a miniaturized cheek rest from Victrix Armaments Minerva series and a keymod handguard.

An altered version featuring a different handguard and a wooden stock is available for use in the campaign. It is revealed to have been custom-made by Hadir Karim, Farah's brother, and is referred to as "Hadir's Sniper Rifle" in the HUD. In the campaign, the sniper rifle is equipped with two scopes that line up and function as one. Hadir states that it is chambered in .338 Lapua, although its multiplayer counterpart is described as using 12.7x108mm ammunition.

Armalite AR-50A1 - .50 BMG
Operator D-Day using an "HDR".

SVD Dragunov

The SVD Dragunov appears as the self-loading option for the sniper rifles category. Interestingly, the Dragunov's empty reload with Sleight of Hand has the user flicking out the old magazine with a new one, much like the AK's empty reload.

The "skeleton stock" attachment gives it an SVDS-like stock, while the "VLK lightweight stock" gives it a stock very similar to the commercial "Tiger Carbine".

SVD Dragunov - 7.62x54mm R
The SVD in-game, on the "Euphrates Bridge" level.
View through the PSO-1 scope.
Reloading the Dragunov, the mag change is now done with the left hand unlike in previous games.
Releasing the bolt; it also appropriately locks back on empty now.
Stock attack of the SVD.
Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R. More recent Tiger versions have a completely smooth receiver cover.

Machine Guns

Handheld Dillon Aero M134 Minigun

A man-portable Dillon Aero M134 Minigun appears as the Juggernaut killstreak's primary weapon in multiplayer. It is also found in the last mission of the campaign and in Special Ops.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO

Heckler & Koch MG5

The Heckler & Koch MG5 appears as the "M91". An interesting detail in the empty reload animation is that the player character swipes away a few unejected ammo belt links, and flips the feed tray briefly to check the chamber. In an empty Sleight of Hand reload, the player character flicks off the unejected links when putting on the new ammo belt, and doesn't check the chamber.

Heckler & Koch MG5, FDE version - 7.62x51mm NATO
Drawing the H&K MG5 with the aid of the carry handle.
Holding the MG5 on a hostile chicken farm.
ADS view of the MG5.
Regardless of whether it was empty or not, the reloads always involve the user pointing the machine gun skywards and working the action.
Flicking away a leftover belt link.
Inspecting the feed tray, a bit like the machine guns in Squad.
Reloading the belt box.
The player character threatens a chicken for trying to eat his camouflage.

L86A1

The L86A1 is featured as the "SA87", fitted with a 30-round STANAG magazine by default. It has the proper L86 barrel length and stock cutout for a folding shoulder support, but it also has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.

It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18.

L86A1 with SUSAT scope - 5.56x45mm NATO
An L86A1 in-game.
Aiming down the carry handle iron sights.
Toggling the fire selector.
Removing a magazine.
Inserting a new one, which is followed by a quick mag-slap.
Pulling the L86's charging handle.
Melee-ing with the bullpup; a surefire way to induce malfunctions with the problematic A1 series.

L85A1

The L86 can be fitted with a shorter barrel via the “SA87 18.2" Factory” attachment; coupled with the already present L85 features, this essentially turns it into an L85A1 assault rifle.

L85A1 - 5.56x45mm NATO

MG34

The MG34 appears in the game, using a 50-round belt drum. The usage of the MG34 in a modern context is likely inspired by its real life usage in the Syrian Civil War, even though the MG42-based MG3 or Zastava M53 would be more appropriate.

The game misportrays the MG34 as a right-ejecting weapon, when it is actually down-ejecting. Unlike the PKM below, the non-disintegrating ammo belt of the MG34 is not depicted.

MG34 with Gurtrommel 34 50-round belt drum - 7.92x57mm Mauser
Holding the MG34.
Aiming.
Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.

PKM

The PKM is available in Modern Warfare. The non-disintegrating ammo belt is portrayed in-game; the reload animation simplifies the removal process of a partially depleted belt by doing the first part of the reload animation off-screen.

PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R
Azur equips a PKM, making use of the carry handle.
The PKM in idle.
ADS view.
Reloading; the player character firstly operates the charging handle to ensure the machine gun is cleared.
Latching in a new belt box.
Placing in the new belt of ammunition.
Working the bolt a second time afterwards to chamber a round.
Stock attack of the PKM.

Launchers

Carl Gustaf M4

The Carl Gustaf M4 appears as the "Strela-P" (despite it being unrelated to the actual Strela MANPADS series), and is incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist.

In the reload animation, the part where the player character drops out the fired round is done primarily off screen; the part is actually fully animated, and is visible in third person.

Carl Gustaf M4 - 84x246mm R
Zane continues the Insurgency: Sandstorm tradition of engaging idle vehicles with AT launchers.
Aiming down the M4's scope.
Dumping a spent round as the yellow van remains undamaged from a recoilless round.
The backblast cone slides back into place after Zane tilts the launcher up to insert a fresh shell.
It gets shoved aside as the new 84mm round is loaded.
Melee-ing with the Carl Gustaf.

FGM-148 Javelin

The FGM-148 Javelin appears as the "JOKR".

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU (the current production BCU has a mesh heat shield rather than a solid one) - 127mm
The FGM-148 system in game.
Aiming down the CLU.
Locking on, about to fire the missile.
Using the Javelin as a very, very expensive battering ram.

FN 40GL

The FN 40GL can be attached to the SCAR-H.

FN 40GL - 40mm

GP-25

The GP-25 can be mounted on the AK-47 (as well as the campaign-exclusive "AK-12").

GP-25 - 40mm

LMT M203

The LMT M203 grenade launcher can be attached to the remaining weapons in the "assault rifles" category.

LMT M203 2003 L2B - 40x46mm
Reloading an LMT M203 mounted on an "M4A1".

Milkor Mark 14

The Milkor Mark 14 appears in campaign and Special Ops as the "MGL-32". It can be found loaded with high-explosive grenades or incendiary grenades.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
File:CoDMW-MGL-1.jpg
Kyle Garrick with his Mark 14 MGL in the final campaign mission.

RPG-7

The RPG-7 is featured in the game.

RPG-7 - 40mm

SA-25

The Russian 9K333 Verba, also known by the NATO name SA-25, appears in the game as the "PILA". Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game.

SA-25 (9K333 Verba) - 72mm

Explosives

Model 7290 Flashbang Grenade

The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.

Model 7290 flashbang grenade

Mk.V CN Gas Grenade

A modernized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".

Mk.V CN Gas Grenade.

M18 Smoke Grenade

The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also used for the Care Package killstreak and the Weapon Drop field upgrade to mark their drop locations.

M18 smoke grenade

M67 Hand Grenade

The M67 Hand Grenade is featured in the game.

M67 Grenade.

M18A1 Claymore

The M18A1 Claymore is featured in the game.

M18A1 Claymore anti-personnel mine

M84 Stun Grenade

A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".

M84 stun grenade

Hybrid Bouncing Mine

The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger (real life magnetic proximity triggers don't detect humans).

Emplaced/Mounted Weapons

Browning M2HB

The Browning M2HB appears in the game.

Browning M2HB - .50 BMG

General Electric GAU-8/A Avenger

The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.

General Electric GAU-8/A Avenger - 30x173mm

General Dynamics M197 Vulcan

The M197 Vulcan is seen attached to the Harrier jumpjet in the Multiplayer Beta Trailer Weekend 2, continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swiveling gun turrets.

General Dynamics M197 Vulcan - 20mm

Gryazev-Shipunov GSh-30-2

A fictional jet heavily inspired by the Sukhoi Su-25 "Frogfoot" is seen in the trailer, dropping cluster bombs on a scene resembling "the Highway of Death" from the 1991 Gulf War. It is similarly used in multiplayer as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons be seen mounted in the nose cone.

Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm

Hell Cannon

The Hell Cannon, an improvised mortar created and used during the Syrian Civil War, appears in both singleplayer and multiplayer. It is unusable by the player, and is only fired by non-player characters in scripted events.

M29 Mortar

M29 Mortars are used by Al-Qatala militants in some levels. Sergeant Garrick uses one to fire illumination rounds in the campaign level "The Embassy".

M29 Mortar - 81mm
A Marine next to the Mortar.
Left view.
Garrick inserts a shell into the Mortar.
A dead Al-Qatala member lies next to it.

Mk 47 Mod 0

The Mk 47 Mod 0 automatic grenade launcher is seen attached to an unmanned ground drone, in a similar fashion to the one seen in the MW3 mission "Persona Non Grata" (albeit without an accompanying GAU-17/A).

Mk 47 Mod 0 - 40x53mm

UB-32 Rocket Pod

The UB-32 Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".

B-8M Rocket Pod

The B-8M Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".

Promotional Artwork/Calling Cards Exclusive

M4A1 Carbine

M4A1 carbines are seen in promotional artwork.

M4A1 - 5.56x45mm NATO
An operator holding an M4A1; some versions of this artwork (including the Dark Edition's cover art) are flipped.

Noveske Shorty Switchblock

What appears to be a Noveske Shorty Switchblock equipped with a VLTOR upper receiver is seen in some promotional artwork.

Noveske Shorty Switchblock - 5.56x45mm NATO
An artwork of Captain Price holding the carbine, shown at the end of the reveal trailer.

M249 SAW

An M249 with a vertical foregrip and a custom stock is seen in the "Sending Love" calling card.

FNH USA M249 SAW - 5.56x45mm NATO

Mk 46 Mod 0

The Mk 46 Mod 0 is seen in promotional artwork.

Mk 46 Mod 0 - 5.56x45mm NATO
A US soldier holding a Mk 46 Mod 0 on the left.

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