Call of Duty: Modern Warfare (2019)
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[[File:MW FN FAL (5).jpg|thumb|none|600px|...swaps the magazine...]]
[[File:MW FN FAL (5).jpg|thumb|none|600px|...swaps the magazine...]]
[[File:MW FN FAL (6).jpg|thumb|none|600px|...and rechambers with the charging handle. With Sleight of Hand, the bolt release is pressed.]]
[[File:MW FN FAL (6).jpg|thumb|none|600px|...and rechambers with the charging handle. With Sleight of Hand, the bolt release is pressed.]]
[[File:MW FAL .jpg|thumb|none|600px|a and .]]
===FN FAL Paratrooper===
===FN FAL Paratrooper===
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[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]
[[File:MW FN FAL para.jpg|thumb|none|600px|The faux FAL Paratrooper as seen in the Gunsmith; note that the stock is IMBEL style.]]
[[File:MW FN FAL para.jpg|thumb|none|600px|The faux FAL Paratrooper as seen in the Gunsmith; note that the stock is IMBEL style.]]
Revision as of 09:51, 16 January 2020
Work In Progress
Call of Duty: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.
The following weapons appear in the video game Call of Duty: Modern Warfare:
Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. Perks are now considered "attachments", will take up a mod slot, and will only affect the weapon(s) they are applied to.
There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments. Players could create their own blueprints by filling all five mod slots on a weapon and saving the configuration to the Armory, though unlike pre-made blueprints, those created by the player do not have unique part models or skins - though unique blueprints can be modified and saved at the player's discretion.
Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle.
Third person weapon animations are fully identical to first-person animations, with some minor loss of detail. Inactive weapons can be seen on the third person player model, either hanging off of a sling for primaries or in a holster for secondaries.
For what are apparently legal reasons, many weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.
Additional trivia on weapons in Modern Warfare:
- In some multiplayer modes and some singleplayer sections, the player character will be equipped with nightvision goggles, letting them see in darkness but preventing them from aiming down sights normally (for most sight options). Using the ADS key in these case will instead result in the player character tilting the gun sideways and using infrared lasers (always automatically equipped in night scenarios) to aim.
- There are two flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience and/or fatigue from being dehydrated and starved for more than a week.
- Performing a melee attack without a Combat or Tactical Knife equipped will result in the player character bludgeoning the enemy with the current weapon. There are different melee animations for long firearms, pistols, and special weapons like the minigun.
- All guns that fire from an open bolt have a small audio delay, which features the sound of the bolt dropping right before the actual gunshot; there is not an actual gameplay delay, however, it's purely audio.
Pistols will often play a brass check animation when picked up or pulled out for the first time in a life, an animation not seen in previous Call of Duty games (which generally feature dramatic slide racks instead).
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in the alpha, but this was replaced in the beta with generic ".50 pistol" rounds.
The Desert Eagle has a 7-round magazine capacity by default, which can be increased to 10 and 13 rounds with magazine attachments in multiplayer. The 10-round version can also be found in singleplayer.
The "Royal Decree" blueprint can be unlocked by ranking first in a Tournament for the Gunfight mode. It features a blued finish with golden engravings for all of the chrome parts on a regular .50 GS, as well as a unique model for the Rubberized Grip Tape attachment in the form of a wooden wraparound grip panel with machined finger grooves. Unlike most blueprints, changing the grip attachment does not alter the weapon model, only the texture and where camouflages are applied. Swapping out the Rubberized Grip Tapes for any other one in that category changes the grip panel from wooden to synthetic, and allows camouflages to apply to the whole weapon model instead of just the grip area.
The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas". Is frequently used by the enemies in-game including Russian forces.
The "Singuard Arms Featherweight" attachment turns the weapon into a Glock 18, indicated by the fire selector and the "9x19" markings on the slide. These two elements are merely cosmetic, as neither the fire mode nor the caliber change during gameplay. Instead, the ADS speed is increased at the cost of a lower bullet velocity.
Equipping the "Singuard Arms Advantage" or the "Vanguard Elite" attachment (the latter having "9x19" markings on the slide and a threaded barrel) turns the gun into a Glock 34. Similarly to the aforementioned Glock 18, the caliber doesn't actually change during gameplay.
Hadir Karim, Farah's brother, is seen using the "Vanguard Elite" version in the campaign level "Hunting Party".
The "Urban Defiler" blueprint modification has a custom slide, along with the grip, trigger guard and accessory rail of an Arsenal Firearms Strike One.
Kimber Custom TLE/RL II
The Kimber Custom TLE/RL II is featured in-game as the "1911", and is fitted with traditional M1911A1 style grips. In the mission "Embedded", Alex starts out with a Kimber and later fits on a makeshift suppressor using an oil can for the later stealth sections of the mission.
The unique "Javelina" is a blueprint modification available to owners of the Operator edition that looks similar to an STI Tactical, but with an STI Costa Comp Carry style rectangular cutout on the slide.
SIG-Sauer P320 RX Compact
The SIG-Sauer P320 RX Compact, identified by the optic cut on the slide and the four underbarrel rail slots, appears under the fictional designation "M19". SIG-Sauer offers the M17 and the M18 variants, however they do not have an M19 model.
It has an FDE finish, and the frame is slightly longer and taller than the real weapon (thus resulting in a longer slide), being intermediate between the compact and the full-size model. It is fitted with original P320-style iron sights, and the proprietary reflex sight is removed by default, but the weapon can optionally be equipped with one of the three "mini reflex" sight options, along with other attachments. It can also be modified with a correctly proportioned slide of a full-size P320 RX via the "XRK L Super" or the "XRK V Extended" barrel attachment, while retaining the compact-style frame. The weapon is loaded with a 17-round magazine like the full-size model, and can use 21 and 32-round extended mags.
Unique black P320s are used by Kyle Garrick and the Metropolitan Police Service in the "Piccadilly" singleplayer mission. Additionally, the P320 chambered in 150 grain .40 S&W is a personal favorite of Captain Price, as prepared for him by Nikolai in the "Old Comrades" mission. The P320s available to the player use military-appropriate 9mm instead, and are the weakest pistols damage-wise in multiplayer as a result.
The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes, triggers, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .38 snake shot shells, though the game itself can't seem to make up its mind about this, as the shells are referred to as both "snake shot" and "buckshot" in Gunsmith.
By default, the "universal" revolver reloading technique is used (with the right hand); with the grip stocks attached, the revolver is reloaded with the left hand instead; with Sleight of Hand, the FBI reload technique is used. During an interrogation scene in the campaign, the player is given loose rounds for the revolver, and a special round-by-round reload animation is played.
In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during the "Hometown" flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. It is also the weapon of choice of General Barkov, who wields it during certain cutscenes.
The .357 cannot be suppressed in multiplayer, which reflects the fact that the design of the revolver makes it impossible to be suppressed with a muzzle-mounted suppressor. However, in Singleplayer and Special Ops, the revolver can be suppressed; in singleplayer, the hidden .357 found in "Embedded" can be suppressed with oil filters picked up in the level, and the player's own revolvers can be fitted with suppressors found in the Special Ops level Operation Crosswind.
On launch, the .357 erroneously showed a spent casing flying backwards towards the player with each shot. This has since been patched out.
The "XRK .357" blueprint modification is a custom black revolver with integral underbarrel rails featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 Performance Center M&P R8. Equipping the "Silverfield Ordnance .357" barrel attachment of the standard .357 also gives it a barrel similar to the R8.
Brügger & Thomet APC9 PRO
A Brügger & Thomet APC9 Pro has been datamined in PC files. It is called "Vector".
FN P90 TR
The FN P90 TR is available in the game. Owing to its unique magazine design, the P90 cannot remain in ADS mode while reloading.
The "FFS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears simply as the "MP5", and is fitted with a top rail. By default, the weapon has a Navy trigger group and an unusable Surefire 628 flashlight-equipped handguard. However, a version with an S-E-F trigger group and an M-LOK style handguard can be found in the campaign; this is also the case for the "Feeling Rusty", "Admiral's Pride" and "Sand Snake" blueprints in multiplayer.
The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. The "FFS Mini" barrel attachment gives it a barrel similar to (but longer than) that of an SP89. Combining both attachments changes the HUD name to "MP5K".
Using the "Burst Fire" perk gives the MP5 a three-round burst firing mode like that of the MP5A5. It doesn't change the weapon model, however, and also replaces the default full-auto option.
Heckler & Koch MP5A2
The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2.
The "Admiral's Pride" blueprint has a wooden stock and M-LOK handguard, along with some gold elements.
Heckler & Koch MP5SD3
The MP5A3 can also be fitted with the "Subsonic Integral Suppressor", effectively turning it into an MP5SD3.
Heckler & Koch MP5SD2
Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.
Heckler & Koch MP5/10
The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.
Heckler & Koch MP7A2
A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. When equipped with the extended magazine attachment, the MP7 feeds from a fictional square drum which appears to be inspired by the ProMag 5.56 65rd drum magazine.
The full-sized IMI Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.
The default Uzi has a unique "first time drawing" animation where its collapsible stock is pulled out. When any attachments are equipped, the "first time drawing" animation changes to the empty reload's bolt pull animation instead.
Unlike previous games, the Uzi in Modern Warfare is correctly depicted as firing from an open bolt. During an empty reload, the magazines are swapped, the non-reciprocating charging handle is pulled and the bolt is locked in the rearward position.
The "16.5" Factory Carbine" barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine.
The Uzi is commonly used by the Al-Qatala terrorists in the campaign, as well as by the Urzikstani militia. Curiously enough, Russian forces also wield the Uzi in the mission "Embedded."
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 is featured in the game with a 64-round helical magazine by default. It can use a fictional 84 round magazine.
Steyr AUG A3 9mm XS
Steyr AUG A3
The weapon can be modified to use 5.56x45mm ammunition (in 30-round mags or 60-round drums, although the 42-round HBAR magazine is conspicuously absent) and a 16 inch barrel, essentially turning it into an AUG A3 assault rifle (though the barrel looks different). The front part of the top rail remains the same as that of the 9mm XS variant. In the campaign, the 5.56mm AUG is the signature weapon of supporting character Hadir (though his appears in the 9mm flavor in the mission "Proxy War").
One thing to note is that the 30-round mag looks like an AR-15 style magazine, while the 60-round drum is somewhat based on a Magpul D-60 PMAG. The real weapon requires a NATO stock conversion in order to accept such magazines, which isn't reflected on the in-game model, as it has a standard AUG A3 stock.
Browning Citori 725
A Browning Citori 725 over and under shotgun with some alterations appears as the "725". The receiver was seemingly inspired by that of the Citori 725 Pro, though the barrels lack the extended chokes seen on this version. The ribs are low like the like the 725 Pro Sporting, but the forend is similar to that of the 725 Pro Trap, and the stock's recoil pad is ventilated like the latter.
A unique "Hammer" variant is available to players who participated in the beta and reached at least level 10.
The Fostech Origin-12 is featured in the game, and comes with a side-mounted foregrip by default. It normally has a 9.75 inch barrel, while the "FORGE TAC Impaler" attachment gives it an 18.5 inch barrel.
Fostech Origin-12 SBV
The "FORGE TAC Dart" attachment consists of a stabilizing arm brace, turning the weapon into an Origin-12 SBV. The in-game accessory is based on a SIGTac SB15 brace, and is inaccurately described as a stock, though this somewhat fits with the fact that the player character simply uses it as a traditional stock without making use of the brace's main purpose, nevermind the fact that the straps are missing.
Knight's Armament Masterkey
The Knight's Armament Masterkey is an available underbarrel attachment for several assault rifles. It is referred to as the "12 Gauge Deputy" and is depicted as semi-automatic; the pump mechanism is entirely absent in-game, replaced by a static forend. Due to lacking any sort of reloading animations, it can achieve an inaccurate eight-round capacity through resupplying. It initially spawns with an accurate four rounds; resupplying automatically refills the magazine tube.
Remington 870 MCS
The Remington 870 MCS appears, referred to as the "Model 680". Available attachments include a magazine tube extension, along with different barrel lengths, forends and stocks. In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.
A unique "1337 Skeet" variant is exclusively available to owners of the Operator edition, which features a synthetic version of the traditional "Lockwood Precision Series" stock. The same stock is also available on the "Hush" variant unlocked upon reaching the officer ranks (level 57).
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 is featured in the game. In the campaign, it only appears in the final level "Into the Furnace", under the name "DP-12 Incendiary", and firing self-explanatory incendiary shells. In multiplayer, it is named "R9-0 Shotgun" instead, and can fire either buckshot or slug rounds. It is equipped with Magpul MBUS PRO Steel Sights by default. The reloading animation correctly shows both magazine tubes being loaded, unlike some similar shotguns from previous Call of Duty games.
Rifles & Carbines
The AK-47 appears in the game, and is modeled with a proper milled dust cover, unlike past titles in the series.
Magazine customization options include a 40-round extended magazine and a 75-round drum mag. Stock options include the "skeleton stock", an AKS-74 folding stock, "field LMG stock", a PKM-style stock, and "no stock", which replaces the buttstock with what seems to be an unused stock adapter. Barrel options include the “23.0" RPK barrel”, a self-explanatory RPK-style barrel and bipod, and the “23" Romanian” barrel, which is identical to the former but with the addition of a PM md. 63 style foregrip.
Russian soldiers are seen wielding AK-47s during the flashback missions taking place in 1999 and 2009, at a time where the Russian armed forces have long switched to the AK-74/AK-74M. In the rest of the campaign set in 2019, they more sensibly use the so-called "AK-12" mentioned below.
The AK-47 can be modified to use 5.45x39mm ammunition. In the singleplayer campaign, the weapon can be found in a configuration that effectively turns it into an AK-74 (while retaining the AK-47 name). The telltale signs are the stamped receiver, ribbed dust cover, wooden handguard with palm swell, pistol grip, gas block, gas tube, front sight block, and muzzle brake. There is a white tape wrapped around the barrel/muzzle brake assembly. The AK-74 configuration can also be achieved in multiplayer, by equipping the appropriate attachments on the "Revolution" blueprint mentioned in the following AKM section.
There is a version used by Russian Army soldiers in the campaign, incorrectly called an "AK-12" (although it does have the AK-12's proper pistol grip). It has the AK-74's 5.45mm magazine, stamped receiver and ribbed cover, but retains the AK-47's gas tube and barrel assembly. It is equipped with a railed handguard based on Midwest Industries AK Gen 2 M-LOK and a lightweight stock inspired by Fortis LA stock, both of which are available to the base AK-47 in multiplayer via the "Spetsnaz Elite" barrel attachment and the "FORGE TAC Ultralight" stock, respectively. This "AK-12" configuration has different receiver markings from the aforementioned version.
One thing to note is that the in-game AKs with stamped receivers lack the additional pin for the auto sear on the left side, above the paddle magazine release (even though the base milled AK correctly has it); it is actually needed in order to fire in fully-automatic mode.
On the base AK-47 model, the the 5.45mm modification changes the magazine to that of an AK-74 without altering the rest of the gun's appearance. During the alpha, the weapon in this configuration was referred to as an "AKS-74u" in the multiplayer HUD, even if it weren't modified to Krinkov length as mentioned below. This was changed in the final game, with the name remaining "AK-47".
In the campaign, the AK-47 can be found with the aforementioned AK-74 parts, while retaining the 7.62x39mm chambering; this makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block. Farah Karim uses this setup as her main weapon of choice, fitted with a German MPi-KMS-72 style folding stock, along with a white tape wrapped around the magazine. This specific configuration was made available post-release via the "Revolution" blueprint in multiplayer.
The "Steel Curtain" blueprint modification available at launch uses the aforementioned "AK-12" model (but with a 7.62x39mm magazine by default). It has the same receiver and pistol grip (combined with an original AK-47's barrel), and is fitted with the same railed handguard, along with an "FFS Close Quarters" stock attachment. The later two can be removed to give the AK its original stock and handguard.
At the opposite end of the spectrum (when compared to the "Steel Curtain"), there are some AKs in the campaign found with an AK-74 style gas block, gas tube and front sight, while retaining the original AK-47 milled receiver. This configuration resembles the Bulgarian Arsenal AR-M1.
The “8.1" compact barrel” gives the AK-47 a compact carbine barrel and handguard. The combination of this attachment with the "FFS Close Quarters" or "FORGE TAC Ultralight" stock resembles a milled-receiver Arsenal AR-M7ST with a Krinkov muzzle and wood furniture, though the in-game model retains the standard AK-47 leaf sight and smooth receiver cover as opposed to receiving the AR-M7ST's flip-up rear sight and ribbed cover.
The stamped receiver AK-74 in singleplayer can be found modified with an 8" barrel (complete a Krinkov muzzle device and handguard) and a side-folding stock. This turns it into an AKS-74U, except that it retains the original full-size AK rear sight. This setup is also found on the version referred to as "AK-12", and can be achieved on the "Steel Curtain" and "Revolution" blueprints in multiplayer when combined with the 5.45mm ammunition.
The combination of either of the two aforementioned blueprints with the “8.1" compact barrel” and "skeleton stock" attachments turns the gun into an AKMSU, yet again with an original AK rear sight.
The ASh-12.7 prototype appears as the "Oden", likely an alternative reading of "Wōden", the Old English rendition of the name of the Nordic god Odin. Oddly enough, three additional "factory" barrel lengths are available to the "Oden", with lengths ranging from 420 to 810mm, despite the ASh-12.7 having no such option in reality, it being deliberately designed with a short barrel to facilitate use in close quarters. The markings indicate that is manufactured by VLK like the other Russian weapons.
Colt Model 933
The Colt Model 933 appears, inaccurately referred to as the the longer-barreled M4A1. It is equipped with a Daniel Defense RIS II handguard, Knight's Armament Company Micro sights, windowed Magpul PMAG, aftermarket charging handle latch and Magpul ASAP ambi sling mount. Similarly to the Modern Warfare 2 M4A1, the in-game rifle has some parts tan and the rest black. The base Model 933 in-game has a tan BCM B5 Enhanced SOPMOD buttstock, tan A2 pistol grip, tan windowed Magpul PMAG, a single tan KAC rail cover and partially tan KAC sights.
It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can also be converted to use .458 SOCOM ammunition. The "no stock" attachment replaces the collapsible stock with an AR pistol receiver extension. The weapon gains an M4A1/M16A4's carrying handle with the "OG" blueprint, which is unlocked upon reaching maximum rank in multiplayer (level 156).
The weapon's model features some of the best details in the entire Call of Duty series, with articulating bolt releases, magazine releases, and selector levers. Despite this, the pin for the auto sear on the lower receiver is absent, which would in reality prevent the rifle from firing in full-auto or burst modes. The Create-a-Class menu incorrectly describes the weapon as a battle rifle.
Mk 18 Mod 0
The “FFS 11.5" Commando” barrel attachment turns the weapon into a Mk 18 Mod 0, albeit with a slightly shorter barrel. The attachment's name is misleading, considering that the Mk 18 has a 10.5" barrel. The front sight used is based on ARMS #41 folding front sight that maintains the same shape and silhouette as a regular triangular M16/AR-15 front sight when in use, but folds down when optics are equipped.
The weapon can be fitted with the fixed buttstock of an M16. When combined with the "Corvus Custom Marksman" or the "Stock M16 Grenadier" barrel attachment (the latter having an M203 heat shield), this makes it resemble an M16A3 (Colt Model 901). However, the barrel is shown with an M203 groove ahead of the front sight, like an M4 carbine. Both customization options use the same folding front sight as the Mk 18 Mod 0 described above. The "OG" Weapon Blueprint adds a slightly modified carry handle along with the "Stock M16 Grenadier" barrel and M16 stock.
Colt 9mm SMG
The weapon can be modified to use 9x19mm ammunition. Coupled with the “FFS 11.5" Commando” attachment, this makes it resemble a Colt 9mm SMG, though the receiver remains unchanged from the base Colt Model 933 (except for the ejection port).
The "XRK M4" blueprint modification is available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with bolt release paddle nest from Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, a stock based on Magpul ACS, and a pistol grip based on Magpul K2/K2+ depicted without its beavertail. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle.
It is equipped with magazines based on Magpul PMAG, a laser pointer inspired by AN/PEQ-15, and an angled foregrip based on Magpul AFG.
The FAMAS F1 is featured in the game, and fires in three-round bursts by default, like in Modern Warfare 2. It was referred to as "FR .556" in early revealed gameplay footage, suggesting an extremely incorrect caliber, but this was later corrected to "FR 5.56". Like the Colt Model 933, it is incorrectly described as a battle rifle in the Create-a-Class menu.
It is fitted with the PGMP rail mounting system, which are fitted with MFI Sig MAD iron sights. It also has an Advanced Armament Blackout Muzzle Brake by default. Strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.
The FAMAS has no side and underbarrel rails by default, which are fitted when relevant attachments are used. Like in the previous games, the F1 by default uses 25-round magazines with 30-round capacities. Alternate magazines options include 50-round mags and 60-round mags. The G2 variant would be more appropriate since it is STANAG-compatible with those mags.
In the campaign, the FAMAS is used by both the friendly Urzikstani milita and by enemy Al-Qatala forces. The latter also occasionally wield FAMASs in the Spec Ops mode.
The FN FAL is available in-game. By default, it is fitted with an 18" barrel like the Paratrooper variant. It can be equipped with a longer barrel (albeit slightly shorter that the standard FAL's 21") via the "XRK Marksman" or the inaccurately named “18.0" Ultralight” barrel attachment. It can also be modified with a DSA SA58's 16" barrel with the (also inaccurately named) “13.0" OSW Para” attachment. The front part of the gas block is inaccurately depicted in AK style.
It is limited to semi-automatic fire by default, but can be changed to fire in incorrect three-round bursts with the "Burst" weapon perk.
The "Aristocrat" blueprint can be unlocked after the purchase "The Royal Armory II" pack. It features a wooden pistol grip, stock and handguard. Also some controls and mount for sight are gilded. Receiver colored and blued and there is also an inscription "Royal Armory". From weapon mods on the weapon a scout sight, bipod, 30-rounded magazine and perk "Mo' Money" are installed.
The FAL is commonly used by Al-Qatala militants in the singleplayer campaign and in the Spec Ops mode.
FN FAL Paratrooper
The “Factory 18" Aluminum Stock” attachment turns the gun into a pseudo FAL Paratrooper.
DSA SA58 OSW
The "Smooth Dominator" and some of the purchasable blueprints for the FAL convert the rifle into more modern DS Arms variants depending on one's configuration in Gunsmith.
The SCAR-H appears as the "FN Scar 17". During the beta, it was incorrectly called "FN Scar 17s", which referred to the civilian SCAR 17S. In an ironic reversal of the descriptions of the Colt Model 933 and the FAMAS, the SCAR-H is described as an assault rifle in the Create-a-Class. Despite having the "FN" moniker in its name, the markings identify the fictional manufacturer "Forge Tac Arms USA" as the weapon's maker instead. The "Traitor" blueprint gives it an ACR inspired stock and a rail extension loosely based on Midway Industries SCAR rail extension.
The weapon is also seen in the "Poster" calling card in multiplayer.
Combining the “FORGE TAC 20.0" LB” barrel with the "XRK Obelisk Pro" stock makes the rifle resemble an FN SSR, though it remains select-fire and lacks the three-pin barrel retaining blocks.
The combination of the "FORGE TAC CQC Pro" barrel with the "FTAC collapsible stock" makes the weapon resemble the compact SCAR-SC, except that it remains chambered in 7.62x51mm and cannot be modified to 5.56x45mm.
Heckler & Koch G36
The Heckler & Koch G36 was added with the "Season One" content pack. It is fitted with an HK aluminium top rail and a short barrel, and is referred to as the "Holger-26". Almost every element of the weapon is slightly fictionalized with details that are different to real life. Most notably, the weapon lacks a magazine release paddle, and instead has an AR-15-esque ambidextrous magazine release button in place of the G36's rear magwell pin (STANAG magwell adapters for the G36 include a similar release, though it is located further forward of the pin). The bipods are also static parts of the default long handguard, and are not usable as an actual attachment in-game, making it the only LMG to lack this option.
As in Call of Duty: Modern Warfare 3, it is ostensibly set up to pass for an MG36, hence its classification as an LMG. As a result, it loads from a fictional drum magazine (two X-Products style drums joined together in the shape of a Beta C-Mag, unlike the more lifelike C-Mag available for the in-game HK433) by default, though it can use 30-round mags with the benefit of better mobility and reload speed.
The "Gilded" Legendary blueprint features a low-profile short rail instead of the full-length mock-G36C carry handle.
Heckler & Koch G36KA4
The "XRK Ultralight" barrel attachment turns the weapon into a G36KA4.
Heckler & Koch G36C
The “FTAC 8.98" Spitfire” attachment turns the gun into a G36C.
Heckler & Koch HK433
The Heckler & Koch HK433 appears as the "Kilo 141", a reference to the original trilogy's Task Force 141. The early Beta version of the in-game model was marked with "Tempus Armaments", a fictional arms manufacturer, and "Kal. 5.56mm", which correctly reflected the German caliber markings of the real weapon. However, the retail model states that it is made in Switzerland, is marked with a different fictional arms manufacturer, Singuard Arms, and has English "Cal. 5.56mm" markings.
It has an 11" barrel by default, but can be modified with longer barrels. They are stated to be 16.6" and 19.8", but the in-game models are clearly shorter than this, and appear to be 12.5" and 14.5" respectively. Aside from generic attachments, the HK433 can also be fitted with a Honey Badger-esque integral suppressor in the form of the "Singuard Arms Whisper" barrel, and a 100-round Beta C-Mag, making it the only STANAG-compatible weapon other than the fake MG36 mentioned above to accept one, strangely enough. The "Union Black" blueprint gives the weapon a telescoping stock.
It anachronistically appears in the campaign level "Captive" set in 2009, used by then-Lieutenant Price, around 8 years before its real-life introduction (the Colt Canada C8 CQB or the Heckler & Koch G36CSF would be more appropriate in SAS hands during that time). In a continuity error, Price's HK433 gains the telescoping stock of the "Union Black" blueprint in the final cutscene of "Captive", while having a normal stock in the rest of the mission. Some characters in other missions also use the HK433 with the "Union Black" stock.
IWI Tavor CTAR-21
A Tavor CTAR-21 with some alterations from the Tavor 7 and the AUG series was added with the "Season One" content pack, under the name "RAM-7". Like some other weapons in the game, its profile was altered quite drastically to skirt around trademarks, resulting in a very boxy receiver with a straight-line flattop. It has two extended barrel options that also equip it with extended handguards. The fictional "RAM-7" designation appears to be an allusion to the Tavor 7.
The CTAR-21 can be modified to incorrectly fire in 3-round bursts with the "Burst" perk.
IWI Tavor TAR-21
The "FORGE TAC Eclipse" barrel attachment turns the gun into a full-sized TAR-21, with an extended handguard.
The Karabiner 98k is available in-game, classed as a marksman rifle rather than a sniper rifle due to using iron sights by default. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass - in the campaign story, the allied Urzikstani militia often wield both infantry and scoped K98ks.
Unlike the majority of previous games, the full five-round stripper clip is not used for all reloads irrespective of the rounds remaining in the magazine. The new partial reload animation shows the player character partially pushing down a stripper clip and removing it after only loading three rounds on the clip. The full five-round clip is only used in the empty reload. When the "Sniper Scope" is attached, the regular reloads using a stripper clip are replaced by loading round-by-round (where the correct amount of rounds are always loaded).
During the beta, it was mistakenly described as being chambered in "7.62 Mauser" (although the 7.62mm caliber incidentally makes sense, since there are real Kar98k rifles converted to 7.62x51mm). The description was later corrected to 7.92 Mauser.
The M14 appears as a designated marksman rifle. It is referred to as an "EBR-14", though it was correctly called "M14" during the alpha. Nevertheless, it can be customized with an EBR stock via the "FFS Raider Chassis Elite" attachment. It has a shorter 18" barrel by default (like in Call of Duty 4: Modern Warfare), but can be modified to have a standard M14's 22" barrel, though the front sight remains attached to the gas block rather than the muzzle.
The M14 appears to be Alex's signature weapon in the singleplayer campaign; appearing in the Sage EBR chassis in pre-rendered cutscenes and in an Archangel style stock during segments where Alex is a supporting NPC.
Marlin Model 1895
The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class. It operates similarly to the Remington 870 MCS and the Karabiner 98k in-game; the lever action is worked after a reload if the rifle is empty or if the cycling animation was interrupted by a reload.
The "Dust Trail" blueprint can be unlocked after the purchase of the "Hare Hunter" pack. It features a wooden stock and handguard. On the stock, receiver and handguard there are engravings in the form of flowers. It also has an optical sight, a standard 24-inch FSS barrel and the "Mo' Money" perk.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS SBR appears as the "M13", fitted with an 11.5" barrel by default. It is equipped with a rear sight based on the A.R.M.S. #40L, a front sight based on the PRI flip-up, and a strip of underbarrel rails. Its handguard is depicted with two pins instead of one, and its forward-leaning lower vents and sloped handguard tip are closer to earlier SIG-Sauer MCX models. As is the case with other weapons in the game, the "M13" has some intentional design differences compared to its real life inspiration, like slightly fictional details on the stock and the magazine release button fence.
The weapon is chambered in 5.56x45mm by default, but can be converted to use .300 Blackout ammunition. The "Tempus Mini" barrel attachment shortens the barrel to approximately 8 inches (a non-existent length for the MCX series). The "Tempus Cyclone" gives it an integral suppressor affixed to a 6.75" barrel, like the MCX VIRTUS TACOPS (though the in-game model retains the handguard of the 11.5" VIRTUS SBR). The "Tempus Marksman" attachment is described as increasing the barrel length to 16 inches, which would make it a VIRTUS Patrol; however, this isn't the case, as the in-game model is slightly shorter, and is closer to an MCX SBR's 14.5" barrel.
As with the Colt Model 933, the lower receiver lacks the pin for the auto sear above the selector switch, which would be required in order to fire in full-auto as shown in-game.
Accuracy International AX50
The Accuracy International AX50 is featured in the game.
The "HDR", named after the campaign character Hadir Karim, is a fictional bolt-action sniper rifle, seemingly taking cues from some anti-materiel rifles such as the Victrix Corvus and the Zastava M12 Black Spear. It is fitted with the stock of an Armalite AR-50A1 with a miniaturized cheek rest from Victrix Armaments Minerva series and a keymod handguard. Markings on the gun reveal that is made by VLK, a fictional Russian gun manufacturer.
An altered version featuring a different handguard and a wooden stock is available for use in the campaign. It is revealed to have been custom-made by Hadir, and is referred to as "Hadir's Sniper Rifle" in the HUD. In the campaign, the sniper rifle is equipped with two scopes that line up and function as one. Hadir states that it is chambered in .338 Lapua, although its multiplayer counterpart is described as using 12.7x108mm ammunition.
A unique "Grassy Knoll" variant is available exclusively to owners of at least the Operator Edition of the game. Additionally, the aforementioned campaign model was added to multiplayer as a blueprint called "Hadir's Right Hand".
The SVD Dragunov appears as the self-loading option for the sniper rifles category. Interestingly, the Dragunov's empty reload with Sleight of Hand has the user flicking out the old magazine with a new one, much like the AK's empty reload.
The "skeleton stock" attachment gives it an SVDS-like stock, while the "VLK lightweight stock" gives it a stock very similar to the commercial "Tiger Carbine".
Dillon Aero M134 Minigun
A handheld Dillon Aero M134 Minigun appears as the Juggernaut killstreak's primary weapon in multiplayer. It is also found in the last mission of the campaign and in Special Ops.
A static sentry gun version mounted on a tripod appears as the Sentry Gun killstreak in multiplayer.
Heckler & Koch MG5
The Heckler & Koch MG5 appears as the "M91". An interesting detail in the empty reload animation is that the player character swipes away a few unejected ammo belt links, and flips the feed tray briefly to check the chamber. In an empty Sleight of Hand reload, the player character flicks off the unejected links when putting on the new ammo belt, and doesn't check the chamber.
Some of the blueprints available for the "M91" heavily modify the MG5's appearance with elements of the Knight's Armament LAMG.
Heckler & Koch MG5 A2
The "M91 Special Forces" attachment gives the weapon a shorter barrel, turning it into an MG5 A2.
The L86A1 is featured as the "SA87", fitted with a 30-round STANAG magazine by default. It has the proper L86 barrel length and stock cutout for a folding shoulder support, but it also has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.
It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18.
The L86 can be fitted with a shorter barrel via the “SA87 18.2" Factory” attachment; coupled with the already present L85 features, this essentially turns it into an L85A1 assault rifle.
The MG34 appears in the game, using a 50-round belt drum. The usage of the MG34 in a modern context is likely inspired by its real life usage in the Syrian Civil War, even though the MG42-based MG3 or Zastava M53 would be more appropriate.
The game misportrays the MG34 as a right-ejecting weapon, when it is actually down-ejecting. Unlike the PKM below, the non-disintegrating ammo belt of the MG34 is not depicted.
The PKM is available in Modern Warfare. The non-disintegrating ammo belt is portrayed in-game; the reload animation simplifies the removal process of a partially depleted belt by doing the first part of the reload animation off-screen.
The "25.9" heavy barrel" attachment gives it a PKP Pecheneg's barrel assembly, though it retains the original carry handle in addition to rib-like handle of the Pecheneg.
Carl Gustaf M4
The Carl Gustaf M4 appears as the "Strela-P" (despite it being unrelated to the actual Strela MANPADS series), and is incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist.
In the reload animation, the part where the player character drops out the fired round is done primarily off screen; the part is actually fully animated, and is visible in third person.
The FGM-148 Javelin appears as the "JOKR". The Javelin's thermal imaging, oddly referred to as a hybrid optic, is also integrated as a usable function, and can be toggled by pressing the "hold breath" key while aiming. Like in previous Modern Warfare games, the Javelin has the unrealistic ability to lock on to the ground. Getting struck by the EMP Drone Field Upgrade will briefly deactivate the lock on function, instead of deactivating the entire weapon like in previous games.
The FN 40GL can be attached to the SCAR-H.
The GP-25 can be mounted on the AK-47 (as well as the campaign-exclusive "AK-12").
The LMT M203 grenade launcher can be attached to the remaining weapons in the "assault rifles" category.
Milkor Mark 14
The Milkor Mark 14 appears in campaign and Special Ops as the "MGL-32". It can be found loaded with high-explosive grenades or incendiary grenades.
The RPG-7 is featured in the game.
The Russian 9K333 Verba, also known by the NATO name SA-25, appears in the game as the "PILA" (plural form of pilum, a type of Roman javelin). Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game. However it cannot lock on the "Cruise Missile" killstreak, despite being able to do so in real life.
Model 7290 Flashbang Grenade
The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.
Mk.V CN Gas Grenade
A modernized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".
M18 Smoke Grenade
The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also used for the Care Package, Emergency Airdrop, and Juggernaut killstreaks and the Weapon Drop field upgrade to mark their drop locations.
M67 Hand Grenade
The M67 Hand Grenade is featured in the game.
The M18A1 Claymore is featured in the game.
M84 Stun Grenade
A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".
Hybrid Bouncing Mine
The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger (real life magnetic proximity triggers don't detect humans).
The Thermite grenade's appearance in multiplayer is loosely based on the Yugoslavian PMR-4 stake grenade. The in game "thermite" functions as an incendiary grenade, however, the actual PMR-4 doesn't function as such.
In multiplayer, the AGS-17 automatic grenade launcher is mounted on the Allegiance faction's "Wheelson" UGV killstreak.
The Browning M2HB appears in multiplayer as the Shield Turret killstreak, fitted with a tripod, a DI Optical DCL-120 reflex sight, and a gun shield. It is also mounted on the Bradley-based IFVs in the Ground War mode.
General Electric GAU-8/A Avenger
The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.
General Dynamics M197 Vulcan
The M197 Vulcan is seen attached to the Harrier jumpjet in the Multiplayer Beta Trailer Weekend 2, continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swiveling gun turrets.
A fictional jet heavily inspired by the Sukhoi Su-25 "Frogfoot" is seen in the trailer, dropping cluster bombs on a scene resembling "the Highway of Death" from the 1991 Gulf War. It is similarly used in multiplayer as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons be seen mounted in the nose cone.
The Hell Cannon, an improvised mortar created and used during the Syrian Civil War, appears in both singleplayer and multiplayer on certain Middle Eastern maps and levels. It is unusable by the player, and is only fired by non-player characters in scripted events.
A KPVT can be found in the "Azhir Cave" multiplayer map.
M29 Mortars are used by Al-Qatala militants in some levels. Sergeant Garrick uses one to fire illumination rounds in the campaign level "The Embassy".
Mk 47 Mod 0
In multiplayer, the Mk 47 Mod 0 automatic grenade launcher is mounted on the Coalition faction's "Wheelson" UGV killstreak.
Promotional Artwork/Calling Cards Exclusive
Daniel Defense DDM4V7S
The opening launch screen of the game displays a silhouetted operator armed with a Daniel Defense DDM4V7S with a Vortex AMG UH-1 holographic sight and sound suppressor.
Desert Tech MDR
A Desert Tech Micro Dynamic Rifle equipped with a Vortex Razor AMG UH-1 holographic sight and a flashlight is present in the quick play tab on the matchmaking menu.
M4A1 carbines are seen in promotional artwork. In multiplayer, players can unlock a stylized, animated playercard based on the image of Captain MacMillan armed with a suppressed M4 from an original promotional screenshot of Call of Duty 4: Modern Warfare.
Noveske Shorty Switchblock
What appears to be a Noveske Shorty Switchblock equipped with a VLTOR upper receiver is seen in some promotional artwork.
FN M249 SAW
An FN M249 SAW with a vertical foregrip and a custom stock is seen in the "Sending Love" calling card. Another M249, fitted with an EOTech holographic sight and attached to a stationary mount, is seen on the "Realism Moshpit" tab on the matchmaking menu.
Mk 46 Mod 0
The Mk 46 Mod 0 is seen in a promotional artwork.
Accuracy International AXMC
A new opening launch screen introduced with the "Season 1" update features another shadowed operator, this one being a sniper armed with a newer model of the Accuracy International AXMC rifle of unspecified caliber.
Heckler & Koch MP7A1
The playercard "Dry Heat" shows the silhouette of a proper Heckler & Koch MP7A1.
Unusable RGD-5 grenades are visible on vest of the Allegiance character Nikto and unlockable Season One uniforms for Rodion.
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