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Call of Duty: Infinite Warfare

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change.


The following weapons appear in the video game Call of Duty: Infinite Warfare:

Handguns

"EMC"

The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Subcompact.

Springfield Armory XD Subcompact - 9x19mm
CoDIW-EMC.jpg
Reyes firing at a haywire robot with his "EMC".

Glock 18

The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a Glock 17) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.

Glock 18C with a 19 and 31 round magazine - 9x19mm
A space operator on the moon chamber-checks the Glock 18C, Black style.
Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the Odin kinetic superweapon from Call of Duty: Ghosts.
Back on terra firma, a multiplayer character reloads a suppressed G18C with a severely underloaded 33-round magazine.

"Hailstorm"

The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).

RSh-12 - 12.7x55mm
The Hailstorm revolver, in all of its physics-defying glory.
As with Call of Duty: Ghosts, akimbo weapons can still be paired with optical sights.
Ejecting the superimposed cartridges. The hexagonal cylinder and pins beside the cylinder are reminiscent of the Chiappa Rhino.
Sealing the "Hailstorm's" cylinder shut.

"Kendall 44"

A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.

Glock 19 (3rd Generation) - 9x19mm
Menu entry of the pistol.
Captain Nick Reyes reloading the "Kendall 44".

Submachine Guns

"FHR-40"

The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.

FN P90 TR - 5.7x28mm
The "FHR-40" in the weapon selection menu. Note the Binary Domain-style striking muzzle that spans the entirety of the front of the weapon.
"FHR-40" in hand, Reyes disregards warnings against stealing the SDF's latest budgetary spaceplane mess. The translucent magazine actually depletes when firing, like with the P90 and the G36C in Modern Warfare Remastered.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine. There's also the "HVR", resembling a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one)

Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP
Heckler & Koch USC - .45 ACP. This is the basis for the Gemini variant of the HVR.
A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.
Zombies character Andre charges a "HVR" before seeing off some cyber-undead.

"Karma-45"

The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads. The "Deimos" special variant has the stock removed and flush-fitting magazines in use.

TDI / KRISS USA Gen I Vector - .45 ACP
TDI / KRISS USA Vector - .45 ACP as seen in Resident Evil: Retribution. This is the basis for the Deimos variant of the Karma-45.
The "Karma-45" in the single-player loadout menu.
"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.
Reloading the Vector-Perosa...

"VPR"

The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.

Heckler & Koch MP5K - 9x19mm
Heckler & Koch MP5A3 - 9x19mm

Assault & Battle Rifles

Beretta ARX-160

The Beretta ARX-160 is one of the classic weapons. It is referred to as "OSA", referencing its appearance in Call of Duty: Ghosts, where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it. As before, rather than using the rifle's special launcher, the Beretta GLX-160, it is fitted with an FN 40GL underbarrel grenade launcher, which again has no trigger.

Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm
The Moon soldier gazes back at earth with his white ARX-160....
....which apparently feeds from 5.45x39 millimeters of space.
Charging the OSA ARX-160.

M1 Garand

The M1 Garand is one of the classic weapons. In addition, there are 2 variants - the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).

M1 Garand - .30-06 Springfield
Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".
Inserting the en-bloc clip after some designated-marksmanning.
Apparently this particular fine instrument of battle survived at least a century in good condition, except for the tip-top of the rear sight ring.
"What does a battle rifle have in common with a microwave oven?"

"NV4"

The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build.

Airsoft M4 with Magpul furniture - (fake) 5.56x45mm
Menu entry of the "NV4".
Reyes charges his suppressed space M4 at the start of a virtual reality firing range simulator.

"Type-2"

The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9. It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.

Magpul FMG-9 in open form- 9x19mm
Menu page of the "Type-2".
Acquiring the Type-2 from a weapons locker.

"Volk"

An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign.

AKM (stamped steel receiver with slant muzzle brake) - 7.62x39mm
Menu entry of the "Volk".
Reyes reloads his Volk after an annoying gunfight on the Moon terminal that resulted in a lot dangerously weak windows getting shot out into the vacuum of space. Making a futuristic weapon seems to consist of gluing the future to a normal one in this case. Which apparently includes an 80s printer cable.
Performing an underhand tug of the charging handle.
Andre performs a tactical reload on the upgraded Volk in Zombies, showing off the bizarre energy cartridges.

"X-Eon"

First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer as the "X-Eon", and made available through supply drops; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on how one looks at it (i.e. aiming down sights vs. hipfiring).

Third Generation FN SCAR-H STD - 7.62x51mm NATO
A crewmember using the VR gun simulator.
Observing a moving display belt of weapons, including two X-Eons.

Sniper Rifles

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.

CheyTac M-200 - .408 CheyTac
Chamber-checking the CheyTac M-200. Note that the hand guard is now used instead of the magazine as a grip for the supporting hand.
A multiplayer character considers sacrificing his spider grenade to the event horizon from Interstellar.
Having failed to do so, he instead offers several .408 rounds instead.
Reloading the Intervention.
Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.

"KBS Longbow"

The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right.

Remington MSR with Harris bipod, Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum
The KBS Longbow in the weapon selection menu. Note the unusable bipod and absurdly massive muzzle brake.
Operating the distinct bolt action of the KBS.
Reloading from empty.
Mid-magazine reload.

Shotguns

"DCM-8"

The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.

Monolith Arms P-12 shotgun with FN P90 for comparison.
Menu entry of the "DCM-8".
Scanning the DCM-8, showing off the rather large magazine.
Reloading.

Franchi SPAS-12

The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
Franchi SPAS-12 with stock removed - 12 gauge. This one is the basis for the "Rack-9".
Franchi SPAS-12 with fixed stock - 12 gauge. This one is the basis for the "Smoothbore" supply drop variant of the Rack-9.
Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.
Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason. However, the chamber now properly opens and ejects a shell as opposed to the mess that was in previous Infinity Ward games.
Looking at a familiar ring world with the "Rack-9".
Reloading; the animation is the same between both weapons.

"Reaver"

The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
SRM Arms Model 1212 - 12 gauge
"Reaver" menu icon in singleplayer.
Reloading the massive helical magazine.

Launchers

FN 40GL

The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.

FN 40GL / Mk 13 Mod 0 - 40x46mm
Aiming the FN Mk 13 at the sushi bar that replaced Burgertown in the Terminal remake.

"Spartan SA3"

The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. Unlike the actual Gustav, this weapon is muzzle-loaded, rather than the breech-loading casing system of the real weapon.

Carl Gustav M3 - 84x246mm R
CoDIW-SpartanSA3.jpg
Reyes loads a warhead into the Spartan SA3...
...and then wonders if now is a good time to pull the trigger.

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