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Difference between revisions of "Call of Duty: Ghosts"

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[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]
 
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign.]]
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[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]
  
 
== MP-443 Grach ==
 
== MP-443 Grach ==

Revision as of 18:49, 13 November 2013

Join the IMFDB clan on Call of Duty: Ghosts with clan tag "IMFD"!


ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Ghosts for current discussions. Content is subject to change.

Call of Duty: Ghosts (2013)

Call of Duty: Ghosts is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. Ghosts does not continue the story of previous Modern Warfare games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.

The following firearms are seen in the videogame Call of Duty: Ghosts:


Handguns

Beretta M9A1

The Beretta M9A1 is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from Black Ops II, the top rail serves no purpose.

Beretta M9A1 - 9x19mm
Player character Logan Walker holds an M9A1 as he finds his way outside in "Brave New World" and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.

MP-443 Grach

The MP-443 Grach is called the "MP-443" in game, and is seen in the hands of Rorke in "Sin City" and used by enemies in "Severed Ties." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on Modern Warfare 3's Survival mode, it is the starting weapon, always equipped with an extended magazine.

MP-443 "Grach" - 9x19mm
Logan reloads his MP-443 in "Severed Ties," wondering when "Impact" became a proper noun.

SIG-Sauer P226

The SIG-Sauer P226 is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.

Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm
Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.

Taurus Raging Bull

The Taurus Raging Bull appears in the game as the ".44 Magnum", despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.

Taurus Raging Bull - .44 Magnum
The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.

VBR-Belgium PDW

The VBR-Belgium PDW machine pistol, referred to as the "PDW," appears late in the campaign in the mission "Severed Ties" during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.

VBR-Belgium PDW - 7.92x24mm
Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in "Severed Ties."
Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is much too small for the weapon's 32-round capacity.

Submachine Guns

The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.

Daewoo K7

The Daewoo K7, referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City" and "Severed Ties." It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer.

Daewoo K7 - 9x19mm
Logan reloads a K7 at the start of "Sin City;" note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.

Heckler & Koch UMP45

A camouflaged Heckler & Koch UMP45 was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was Modern Warfare 3 UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.

Heckler & Koch UMP45 - .45 ACP
While continuing the Black Ops II tradition of infiltrating disused Crysis sets, the player character goes for a slide with his UMP.

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 appears as the "Bizon," and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.

PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov
Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having "custom Armor-Piercing tungsten rounds," which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.

Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS
Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.

TDI Vector

Logan starts with a TDI Vector in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default.

TDI Vector SMG - .45 ACP
Logan climbs down the outside of a building holding a suppressed TDI Vector in "Federation Day," glad that the high-tech future does not include security cameras.

Shotguns

Gen 1 UTAS UTS-15

The UTAS UTS-15 does not appear in singleplayer, and is referred to elsewhere as the "Tac-12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3" shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.

Gen 1 UTAS UTS-15 - 12 gauge
The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.

Heckler & Koch FABARM FP6

The Heckler & Koch FABARM FP6, called the "FP6," does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an "extended mags" attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.

Heckler & Koch FABARM SDASS Tactical - 12 gauge
The player character in Extinction mode holds a FABARM as an alien admires his laser drill.

Metal Storm MAUL

The Multi-shot Accessory Underbarrel Launcher, or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the "extended mags" attachment), and the underbarrel version has another erroneous capacity of 4 rounds.

MAUL shotgun in standalone configuration - 12 gauge
Logan holds a standalone MAUL in "No Man's Land" as he successfully secures the enemy's facilities.
The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous Call of Duty games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.

MTs255

During "No Man's Land," Hesh picks up an MTs255 shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with Modern Warfare 3's bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.

MTs255 - 12 gauge
Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for "David") come across a MTs255 on a table, but are interrupted by a passing earthquake.
While society was supposed to have collapsed, some parts are clearly still working on it.
Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in "End of the Line," which in spite of the name is not the last mission.

Assault & Battle Rifles

AAC Honey Badger

The AAC Honey Badger seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission "Brave New World," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common Call of Duty error in that it is shown with the safety on, one of the few weapons in this game to commit that error.

AAC Honey Badger with magazine removed - 7.62x35mm
Logan holds a Honey Badger at the start of "Brave New World" as he and his brother make their way through an abandoned theatre.

AK-12

AK-12 rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the "extended mags" attachment), or 40 in Extinction mode.

AK-12 - 5.45x39mm
Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.

APS Underwater Rifle

The APS Underwater Assault Rifle is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in Modern Warfare 3 which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.

APS Underwater Rifle - 5.6x39mm MPS
Logan holds an APS during "Into the Deep," though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.
Firing; while it is correct for the APS to eject spent casings, these seem of the "too large" and "unfired" variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.

Beretta ARX-160

The Beretta ARX-160 is referred to as the "ARX-160" in game. In singleplayer, it is only seen in the outer space mission "Loki", where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white "OSA" space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.

Beretta ARX-160 - 5.56x45mm
ARX-160 developer model as seen in the developer trailer. Note the safety is on.
One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in "Loki." For some reason, the ARX-160 is the only weapon available during this level.

Colt M4A1 Carbine

The M4A1 model from Modern Warfare 3 was seen several times in the behind the scenes trailer, with other shots showing the Modern Warfare 2 model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.

Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
The player character holds the Modern Warfare 3 M4. While most likely a placeholder, Modern Warfare 3 demonstrated this was no guarantee it would not end up in the final game.
A different M4 can be seen on this soldier model.
Some player character arms menace a soldier holding the Modern Warfare 2 M4. As is series standard, his rifle has two left sides.

CZ 805 Bren

The CZ 805 BREN is one of the more common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for Ghosts, and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.

CZ 805 BREN A1 - 5.56x45mm NATO
Logan holds a CZ 805 BREN near the start of "Brave New World," after dealing with its former owner.

Diseños Casanave SC-2010

The SC-2010, the Peruvian proposed upgrade for the FN FAL, is called the "SC-2010" in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.

SC-2010HPMWS - 7.62x51mm NATO
Logan sneaks through the jungle with a suppressed SC-2010 in "The Hunted."

FAD

The FAD Assault Rifle is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from Modern Warfare 3 with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.

FAD assault rifle - 5.56x45mm
During the flashback level "Legends Never Die," Elias holds a FAD assault rifle.

Heckler & Koch G28

The Heckler & Koch G28 in patrol configuration is referred to as the "MR-28," presumably standing for "Marksman Rifle". It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.

Heckler & Koch G28, patrol configuration - 7.62x51mm NATO
Logan holds a G28 at the start of "All or Nothing," equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.

Heckler & Koch M27 IAR

The M27 IAR, a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.

Heckler & Koch M27 IAR - 5.56x45mm
Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.

IMBEL IA2

The IMBEL IA2 is referred to as the "IA-2," and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in "Federation Day". It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).

IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO
Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of "Federation Day."

IWI X95 Flattop

The IWI X95 Flattop appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.

IWI X95 Flattop with various accessories - 5.56x45mm
A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.
One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from Moonraker. This special white skin for the X95 is only seen in this level.
Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed below the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 Enhanced Battle Rifle returns from the previous Modern Warfare series, this time referred to as "MK14 EBR". It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).

File:Mk 14 Mod 0.jpg
Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in Homefront.

MSBS-556B

The MSBS-556 bullpup assault rifle is called the "MSBS"; without addons it is burst fire only.

MSBS-556B - 5.56x45mm
Logan holds an MSBS-556B during "All or Nothing" as some carrier crewmen hastily invent something else for him to remotely control.

Remington R5 RGP

The Remington R5 RGP seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in "Legends Never Die" and "Atlas Falls;" it can also be found during "Homecoming."

Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm
Logan holds a Remington R5 in "Homecoming."

Vepr assault rifle

The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.

Vepr - 5.45x39mm
Vepr in hand, Logan takes a look at some classic Call of Duty reading material.

Sniper Rifles

Sniper rifles are now accompanied by a new "Marksman Rifle" category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.

Gepard GM6 Lynx

A GM6 Lynx anti-material rifle simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork", where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the "Heli Sniper" pointstreak is used. Like the FN Ballista in Black Ops 2, it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).

Gepard GM6 Lynx - 12.7x108mm / .50 BMG
Logan picks up a GM6 Lynx in "End of the Line," wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.

L115A1

The Accuracy International Arctic Warfare Magnum appears as the "L115."

Accuracy International AWSM - .338 Lapua Magnum
AWM in hand, Logan makes his way through the wasteland in "No Man's Land." Note the taped scope and ballistic computer; unlike in Black Ops II, the latter is not an attachment and is purely for cosmetic effect.

Remington 700 USR

The USR (Urban Sniper Rifle) variant of the Remington Model 700 appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.

Remington 700 USR - .308 Winchester
The player character in multiplayer looks up with her USR, watching as a "Battle Hind" flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.

SVU-AS Dragunov

The SVU-AS Dragunov appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, "The Ghost Killer," where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).

SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R
Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.

VSSK Vychlop

The VSSK Vychlop appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission "Severed Ties." It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).

VSSK Vychlop - 12.7x54mm
While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.

Machine Guns

Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in Ghosts differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box.

CETME Ameli

The CETME Ameli is one of the available machine guns, used by Federation forces in "Legends Never Die" and "All or Nothing".

CETME Ameli Light Machine Gun - 5.56x45mm

GE M134 Minigun

A handheld M134 Minigun appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.

Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.

The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this. Also note that this "barrel guard" is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm

Knight's Armament LMG

A Knight's Armament LMG with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the "extended mags" attachment.

KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO

LSAT

LSAT

AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless

Launchers

Carl Gustav M3 MAAWS

The Carl Gustav M3 Medium Anti-Armor Weapons System appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.

Carl Gustav M3 - 84mm

FN 40GL

An FN 40GL is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.

Late Model FN MK 13 mounted on a Gen3 FN SCAR-L CQC - 40mm
ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.
File:Cod ghosts multiplayer reveal (12).jpg
A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.

M203 Grenade Launcher (Airsoft)

In early previews where the Modern Warfare 3 M4 appeared as a placeholder, it was equipped with that game's Airsoft M203 grenade launcher. This weapon does not appear in the final game.

Airsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard
The MW3 M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.

MGL Mk 1L

The Milkor MGL Mk 1L is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the "MK32" appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.

Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm

Panzerfaust 3

The Panzerfaust 3 is set to appear as the "Panzerfaust".

Panzerfaust 3 with DM12A1 rocket - 60mm

RGM-40 Kastet

The RGM-40 Kastet grenade launcher is set to appear in the game.

RGM-40 Kastet - 40mm

Explosives

AN/M14 incendiary grenade

The AN/M14 incendiary grenade is available in multiplayer as the "Thermobaric Grenade."

AN/M14 incendiary grenade

M18 smoke grenade

M18 smoke grenades are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for "care package" rewards.

M18 smoke grenade

M18A1 Claymore

M18A1 Claymores can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional "Shock Claymores" are also used in the defence of the factory near the end of "Clockwork."

M18A1 Claymore anti-personnel mine
The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.

M67 hand grenade

The standard grenade in all modes is the M67 hand grenade; in singleplayer it is used by both factions.

M67 hand grenade

Model 7290 flashbang grenade

The "concussion grenade" in multiplayer is a Model 7290 flashbang grenade.

Model 7290 flashbang grenade

Mounted Weapons

Browning M2HB

Browning M2HBs

Browning M2HB on vehicle mount - .50 BMG

DShK

DShK heavy machine guns

DShKM on tripod - 12.7x108mm

FN P90 TR

A strange drone gun rig found in the mission "Clockwork" mounts a pair of FN P90 TRs. These appear to be the Modern Warfare 3 P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.

FN P90 TR with optics removed - 5.7x28mm
As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.

General Dynamics GAU-17/A

General Dynamics GAU-17/As are used twice during the campaign, mounted on a truck in the mission "Clockwork" and on a helicopter during "Severed Ties." They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the Modern Warfare 3 GAU-17/A model, while Extinction mode uses the ancient Call of Duty 4 model.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO

General Electric GAU-8/A Avenger

General Electric GAU-8/A Avengers are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the "Air Superiority Fighter" pointstreak, despite being a ground-attack plane.

General Electric GAU-8/A Avenger - 30x173mm

Gryazev-Shipunov GSh-30-1

At various points in the campaign MiG-29 fighters can be seen, presumably armed with Gryazev-Shipunov GSh-30-1 guns.

Gryazev-Shipunov GSh-30-1 30x165mm

Gryazev-Shipunov GSh-30-2

The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 and Black Ops II appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted Yakushev-Borzov Yak-B gatling gun and a GSh-30-2 twin gun on the side of the fuselage.

Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.

Gryazev-Shipunov GSh-6-30

Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.

GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm

Heckler & Koch GMG

Heckler & Koch GMGs are seen mounted on an Abrams in "Legends Never Die" and are used as line launchers in "Federation Day." The player never takes control of one.

Heckler & Koch GMG on tripod mount - 40x53mm

Kalashnikov PKT

PKT machine guns

PKT machine gun with 250-round ammo drum - 7.62x54mm R

KPV Heavy Machine Gun

KPV heavy machine guns in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in Black Ops and Black Ops II, with new textures.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm

M230 Chain Gun

The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.

Hughes/Alliant Techsystems M230 Chain Gun - 30mm

M240C

M1A2 Abrams tanks can be seen mounting M240C machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.

M240C vehicle coaxial-mount version - 7.62x51mm NATO
An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.

M242 Bushmaster Chaingun

M242 Bushmaster chainguns can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.

M242 Bushmaster chaingun - 25mm
The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.

M61 Vulcan

M61 Vulcan cannons in Block 1B Phalanx installations are mounted on the Gerald Ford-class carrier CVN-81 USS Liberator in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.

Phalanx Block 1B with improved barrels and FLIR - 20x102mm

Mk 47 Mod 0 Grenade Launcher

Mk 47 Mod 0 Grenade Launchers are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties."

Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm

Oerlikon GDF-007

Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.

Oerlikon GDF-007 twin mount on trailer - 35mm

Oerlikon Skyshield

In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.

Oerlikon Skyshield battery with two guns - 35mm
The briefing to "Severed Ties" shows the five Skyshield guns protecting the Federation satellite uplink.

Shipunov 2A42

The crashed Mi-28N Havoc model from Modern Warfare 3 sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved Shipunov 2A42 chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."

2А42 on Mi-28N helicopter - 30x165mm
"Nowhere is safe from crashing helicopters! NOWHERE!"

SVD-M Dragunov

The Modern Warfare 3 SVD-M model appears in the mission "Struck Down," fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.

Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R
Keegan sets up the sniper rig at the start of "Struck Down." Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.

Yakushev-Borzov Yak-B

The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted Yakushev-Borzov Yak-B four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."

Yakushev-Borzov Yak-B - 12.7x108mm
Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.

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