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Difference between revisions of "Call of Duty: Black Ops III"

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=="Death Machine"==
 
=="Death Machine"==
The "Death Machine" is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall".  
+
The "Death Machine" is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote controlled sentry guns.
 
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]
 
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]
 
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in "Rise and Fall".]]
 
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in "Rise and Fall".]]
 
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]
 
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]
 +
[[Image:BO3_DM_01.jpg|thumb|none|600px|An available Death Machine in the campaign level "Lotus Towers".]]
 +
[[Image:BO3_DM_02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level "Lotus Towers".]]
 +
[[Image:BO3_sentry_01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]
 +
[[Image:BO3_sentry_02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]
 +
[[Image:BO3_sentry_03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
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[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]
 
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]
 +
[[Image:BO3_Phalanx_01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]]
  
 
==MG34 Panzerlauf==
 
==MG34 Panzerlauf==
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==Colt 1851 Navy==
 
==Colt 1851 Navy==
A movie poster in the campaign level "Rise and Fall" features a man holding what appears to be a [[Colt 1851 Navy]].
+
A movie poster in the campaign levels "Rise and Fall" and "Lotus Towers" features a man holding what appears to be a [[Colt 1851 Navy]].
 
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy - .36 caliber.]]
 
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy - .36 caliber.]]
 
[[Image: BO3_Colt_01.jpg|thumb|none|600px]]
 
[[Image: BO3_Colt_01.jpg|thumb|none|600px]]

Revision as of 20:03, 20 March 2017

Annihlator 2000.jpg

Nice, but where's the trigger?

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Call of Duty: Black Ops III
CoDBlackOpsIIICover.jpg
Official Box Art
Release Date: 2015
Developer: Treyarch
Publisher: Activision
Series: Call of Duty
Platforms: Windows
PlayStation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: Black Ops III is the twelfth installment in the Call of Duty series, and the fourth main entry in the Black Ops sub-franchise (the first being World at War). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.

DLC updates have since added a number of new weapons, though unlike previous installments simply owning the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic.

See the discussion page for fictional weapon information.


The following weapons appear in the video game Call of Duty: Black Ops III:

Handguns

"Annihilator"

A massive, single action revolver that fires the fictitious ".467 SwS Depleted" round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one shot kills to any part of the body at any range. It is also unlockable in campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the Taurus Raging Bull from Call of Duty: Ghosts was used as a base model.

The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.

"Bloodhound"

The "Bloodhound" is a double-action revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on a Colt Detective Special, which is further suggested by the game files referring it to as "revolver38", though it has a cylinder of 8 rounds instead of 6. Like most revolvers from previous Call of Duty games, the player-character incorrectly holds the weapon muzzle up and dumps rounds instead of using the ejector rod, this time due to the cylinder opening at an angle.

Colt Detective Special 1st Gen with Round Butt - .38 Special
The "Bloodhound" in first person.
Third-person view of the Bloodhound in the Shadows of Evil trailer.

"L-CAR 9"

The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the VBR-Belgium PDW. The data vault reveals it is chambered in the fictional "5.58x33mm" round and is of American origin.

VBR-Belgium PDW - 7.92x24mm
The L-CAR 9 in the multiplayer weapon selection menu.

"RK5"

Seems to be loosely based on the Heckler & Koch USP Match with an extended magazine and appears to be two-toned. Fires in three round bursts. The data vault states it is from the United Kingdom and is chambered for "5.58x33mm", the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the "Fast Mags" attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process..

Heckler & Koch USP Match - 9x19mm
The RK5 in the multiplayer weapon selection menu.

TDI Kard

The TDI Kard model from Black Ops II is seen on the "Immortal" outfit for the campaign's female playable character. Other than that, it is not available for use in-game.

TDI Kard prototype - .45 ACP
The TDI Kard holstered.

Submachine Guns

"Bootlegger"

The "Bootlegger", a submachine gun exclusive to Zombies mode, is primarily based on the Sten Mk III, but has a pistol grip similar to that of the Australian Austen Mk I variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten Mk II in previous Call of Duty games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the "Ein Sten", a play on the actual Sten submachine gun and Einstein's name.

Sten Mk III - 9x19mm
Austen Mk I - 9x19mm
The player characters holds the "Bootlegger" in the Shadows of Evil trailer.
Third-person view of the "Bootlegger".

Heckler & Koch MP7A1

The exact same MP7A1 model from Call of Duty: Black Ops II is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm

"Kuda"

The "Kuda" is a "futurised" Heckler & Koch UMP. The data vault states it is South African in origin and is chambered for the "5.58x33mm" round, making it a weird futuristic submachine gun firing a rifle like round.

Heckler & Koch UMP45 - .45 ACP
The Kuda in the multiplayer weapon selection menu.

MP40

In the animated intro cuscene of the Zombies map Der Eisendrache, the MP40 is used by German soldiers in the truck. This weapon is not usable in-game, but a March 2016 update added the "HG 40", a futuristic variant of the MP40 (which, interestingly enough, is referred to as an MP40 in the game files).

MP40 submachine gun - 9x19mm
The "HG 40" in all of its glory.

"Pharo"

The "Pharo" is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the "Chicom CQB" in Black Ops II. Despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip.

Visually, it mostly resembles the Ruger MP9, but it also appears to be a spiritual successor to the MSMC from Black Ops II. It is stated to be South Korean in origin and is chambered for "9x24mm".

Ruger MP9 with stock folded - 9x19mm
Modern Sub Machine Carbine - 5.56×30mm MINSAS
The Pharo in the multiplayer loadout screen.

PPSh-41

The PPSh-41 became first available in the Zombies map "Gorod Krovi" from the Descent DLC, with the 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017. In multiplayer it uses the 35-round stick magazine, but equipping the extended magazine attachment gives it the 71-round drum magazine.

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
The PPSh-41 in the multiplayer loadout screen.

Thompson M1921AC

The Thompson M1921AC is available in the Zombies map Revelations, where it is referred to as the "M1927" like in Black Ops II.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP

"Vesper"

The "Vesper" is an even more futuristic version of the modified Jian She Type-05 that appeared in Black Ops II, though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in "5.58x33mm". Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.

Jian She Type-05 - 9x19mm
The Vesper in the multiplayer weapon selection menu.

"VMP"

A sub-machine gun based on the Beretta Mx4 Storm. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in "5.58x33mm" and is Italian in origin.

Beretta Mx4 Storm - 9x19mm
The VMP in the multiplayer weapon selection menu.

"Weevil"

The general shape of the "Weevil" appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and FN P90 TR with a suppressor and LAM reminiscent of the Heckler & Koch Mark 23 added to the front, as well as the pistol's front sight. Its reload animation is identical to the P90 from the Modern Warfare series, and seems to be a futuristic successor to it; it is stated to be chambered in "5.7x29mm" and is Belgian in origin.

Airsoft P90 / Nerf N-Strike Firefly REV-8 hybrid
Airsoft Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The "Weevil" on the loadout screen.

Shotguns

"Haymaker 12"

The Haymaker 12 is a fully-automatic shotgun that feeds from a 16-round drum. However, its appearance is based more on an assault rifle such as the ACR. The data vault states it is American in origin and fires 12 gauge shotshells. It reuses the reload animation from the HAMR light machine gun from Black Ops II.

The Haymaker 12 in the multiplayer weapon selection menu.

"KRM-262"

The "KRM-262" appears to be somewhat based on the FP6 from Call of Duty: Ghosts. Interesting to note is that the shells are stored on the right side of the gun, covering the ejection port. In another interesting design choice, the shells are inserted on top of the gun, à la the shotguns from the Halo series, except the receiver opens up for the shells to be inserted, rather than using a traditional loading gate. Precisely why one would design a manually-operated shotgun with a receiver that seemingly opens up via electric power to reload is not at all clear. The data vault states it is Italian in origin and fires 12 gauge shells. Notably, the weapon re-uses the firing animation of the Remington 870 from Call of Duty: Black Ops II.

The KRM-262 in the multiplayer weapon selection menu.

Remington 870

The exact same custom Remington 870 model from Black Ops II is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder.

Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge
The game's Remington 870 model.

Assault Rifles / Battle Rifles

Colt USAF M16 (Colt Model 604)

The USAF M16 from the two prequels has been added via an update on February 7, 2017, and now it uses the reloading animation of the FN SCAR from other games. It still incorrectly fires in three-round burst mode, and once again it makes the error of having its carrying handle removed when optics are equipped. "CAL 2.23 5.56" can be seen written on the magazine well.

USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.
The M16 in the multiplayer loadout screen.

"FFAR"

A futurized version of the FAMAS F1 Valorisé has been added via a May 2016 update. It is called "FFAR" in-game, but the game files actually refers it to as a FAMAS.

FAMAS F1 Valorisé with SCROME J4 scope - 5.56x45mm NATO
The game's "FFAR", complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted.

FN SCAR-L

The SCAR-L model from Black Ops II, where it was labeled "HAMR", is seen in the armory of the map "Rift" from the Eclipse DLC.

Third Generation FN SCAR-L - 5.56x45mm NATO

Heckler & Koch HK416

Several unobtainable Heckler & Koch HK416s are present in a crate in the campaign mission "Lotus Towers", as well as being seen in the armory of the map "Rift". The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
The HK416's render. "WA" presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.

"ICR-1"

The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from Black Ops II and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.

The ICR-1 in the multiplayer loadout screen.

"HVK-30"

The "HVK-30" appears to be a carbine FN FAL derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the SC-2010 or DSA SA58 OSW and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.

DSArms SA58 OSW Carbine - 7.62x51mm NATO
The HVK-30 in the multiplayer weapon selection menu.

IMI Galil ARM

The IMI Galil ARM has been added via an update on March 16, 2017.

IMI Galil ARM - 5.56x45mm
The Galil ARM in the multiplayer loadout screen.

"KN-44"

The "KN-44" is a futuristic successor to the AK platform; it was formerly known as the "ARAK" in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and "ARK-7" in the beta. It is chiefly based on the AK-200 prototype of the AK-12, but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original AK-47 and a deeper magazine well.

The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin (despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in "Belfast, UK"). The latter is somewhat justified by the data vault's statement of precisely what a "KN-44" is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think "Luty submachine gun") that can be 3d printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size. When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine. The "Fast Mags" attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the Black Ops II AN-94; without either magazine attachment, the reload is based on that first used with the FAL in Modern Warfare 2, with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it was emptied.

AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm
AK-200 - 7.62x39mm (photoshopped image of an AK-103)
The KN-44 in the multiplayer loadout screen.
Random robot-headed guy carrying the KN-44. Get the Elysium reference here?

"M8A7"

The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the Heckler & Koch SL8, though its name implies it is a descendant of the identically functioning M8A1 from Black Ops II, which was based more on the Heckler & Koch XM8, though the weapon has a side mounted charging handle instead of a top mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.

Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm
The M8A7 in the multiplayer weapon selection menu.

"MX Garand"

A futuristic version of the M1 Garand has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected, nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round. Unlike its World at War and Advanced Warfare counterparts, a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip, but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the two previously mentioned games which somewhat accurately depicts a non-empty reload with a different, and longer animation.

M1 Garand - .30-06
The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a "Semi-auto assault rifle".

"XR-2"

A futuristic bullpup rifle loosely based on the Tavor (or rather more precisely Call of Duty: Advanced Warfare's "IMR", which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a "double-hop" system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for ".308mm"; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the Steyr ACR) as opposed to traditional projectiles. The caliber .308 Winchester was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, "XR" supposedly stands for "Experimental Rifle".

IMI Tavor TAR-21 - 5.56x45mm
The "XR-2" in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to safe.

Machine Guns

"48 Dredge"

The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the M249-E2 (despite the name alluding to the Mk 48 Mod 0), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small ".308mm" as the XR-2, features a similar "double-hop" burst system and is from the United Kingdom.

M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)
The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.

"BRM"

Another Minimi-based design, this time having a sliding stock like the Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to Black Ops II's Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 "Brimstone" ammunition.

Oddly, during the campaign two "BRMs" can be found mounted on technicals that somehow fire grenade rounds without any external alteration.

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
The BRM in the multiplayer loadout screen.

"Death Machine"

The "Death Machine" is an even more futuristic version of the man-portable General Dynamics GAU-19/A that appeared in Black Ops II. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote controlled sentry guns.

General Dynamics GAU-19/A - .50 BMG
The mounted Death Machine in Ramses Station in "Rise and Fall".
ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.
An available Death Machine in the campaign level "Lotus Towers".
The player with the Death Machine in the campaign level "Lotus Towers".
A Death Machine as part of a remote sentry.
A Death Machine as part of a disabled remote sentry.
A Death Machine as part of a disabled remote sentry.

Sniper Rifles

"Drakon"

This odd-looking sniper rifle appears to be a combination of the FG42 and WA2000, along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in "7.63x54mm". Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges.

Walther WA 2000 - .300 Win Mag
File:1288256728.jpg
FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser
In the future, weapons will be more complex than they have any real right to be.

"Locus"

Modeled on the FN Ballista. It is stated to be German in origin and is chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round. It features a straight-pull bolt action.

FN Ballista - .338 Lapua Magnum
The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.

"P-06"

An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops II. Its appearance is primarily based on the Kel-Tec RFB carbine. Data vault info reveals it is Swiss in origin and is chambered for "7.8x50mm RAR".

Kel-Tec RFB Carbine - 7.62x51mm NATO
The P-06 in the loadout screen.

"RSA Interdiction"

The "RSA Interdiction" is a futuristic bullpup sniper rifle that has been added via a March 2016 update. It is unique in that it uses a swing-out revolving cylinder to cycle and contain cartridges. It appears to be based on the Crye Precision Six12 revolving shotgun.

Crye Precision Six12 - 12 gauge
The RSA Interdiction in the loadout menu.

Launchers

Panzerschreck

In the animated intro cuscene of the Zombies map Der Eisendrache, one of the German soldiers uses a Panzerschreck.

RPzB 54 "Panzerschreck" rocket launcher - 88mm

"XM-53"

Based on the Carl Gustav M3, with a Heckler & Koch XM25-style barrel and an M320 style side opening action. In campaign, it was referred as RPG in a characters voice. The data vault reveals it is American in origin and fires a "76x126mm" warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the territory "heavy weapon" ones that can be picked up throughout certain levels) known as the "XM-53 DF", the "DF" standing for "dumb-fire", as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's mandatory).

Carl Gustav M3 - 84mm
Pre-2015 XM25 pre-production model- 25 x 40mm
The XM-53 in the loadout menu.

Mounted Weapons

8.8cm Flak 18/36

A Flak 88mm is usable during the easter egg of the Zombies map Zetsubou No Shima.

M61 Vulcan

The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and Phalanx CIWS installations on its underside.

Phalanx Block 1B CIWS - 20x102mm
Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an Iowa-class battleship.

MG34 Panzerlauf

MG34 Panzerlauf machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within."

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser

MG42

MG42s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag halftracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons.

The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable World at War model, and rather apathetically coughs ammunition out of a position just behind its ejection port.

MG42 - 7.92x57mm Mauser
The MG42 mounted to a fence.
The MG42 mounted on a halftrack.

MG131

An MG131 machine gun is mounted on a downed German aircraft in the zombies map Gorod Krovi.

MG131 - 13x64mm B

Mk 47 Mod 0 Grenade Launcher

The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of "48 Dredge" machine guns and a pair of barely-altered Mk 47 Mod 0 Grenade Launchers. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.

Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm

Other

Model 24 Stielhandgranate

German soldiers in the campaign level "Demon Within" throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
A pair of potato mashers on a table.

Colt M1911A1

An M1911A1's silhouette is visible on the "Arms Grace", "Armamental Accomplishment" and "Respin Cycle" GobbleGums in Zombies mode, though other than that it does not make an actual physical appearance in the game.

Colt M1911A1 - .45 ACP

Franchi SPAS-12

A SPAS-12's silhouette is visible on the "Respin Cycle" GobbleGum.

Franchi SPAS-12 - 12 gauge

AK-47

An AK-47's silhouette is visible on the "Always Done Swiftly", "Arms Grace" and "Head Drama" GobbleGums.

AK-47 - 7.62x39mm

AKS-74U

An AKS-74U's silhouette is visible on the "Wall Power" and "Secret Shopper" GobbleGums.

AKS-74U - 5.45x39mm

Colt 1851 Navy

A movie poster in the campaign levels "Rise and Fall" and "Lotus Towers" features a man holding what appears to be a Colt 1851 Navy.

Colt 1851 Navy - .36 caliber.
BO3 Colt 01.jpg

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