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Difference between revisions of "Call of Duty: Black Ops III"

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=="KN-44"==
 
=="KN-44"==
A futuristic AK variant, formerly known as the "ARAK" in the alpha and "ARK-7" in the beta. It is chiefly based on the [[AK-12]] featured in the previous two installments, but unlike the AK-12 it doesn't have an ambidextrous charging handle; it is only on the right side like with traditional AKs. It also has distinct features such as a 7.62-styled magazine, a more diagonal stock similar to that of the original [[AK-47]], and a deeper magazine well. It is a futuristic successor to the AK platform; the data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin. When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine.
+
A futuristic AK variant, formerly known as the "ARAK" in the alpha and "ARK-7" in the beta. It is chiefly based on the [[AK-12]] featured in the previous two installments, but unlike the AK-12 it doesn't have an ambidextrous charging handle; it is only on the right side like with traditional AKs. It also has distinct features such as a 7.62-styled magazine, a more diagonal stock similar to that of the original [[AK-47]], and a deeper magazine well. It is a futuristic successor to the AK platform; the data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin (despite the weapon model itself having markings stating its calibre as 7.62x51mm, and as being manufactured in "Belfast, UK"). When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine.
 
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|AK-12 - 7.62x39mm]]
 
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|AK-12 - 7.62x39mm]]
 
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]
 
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]

Revision as of 03:35, 20 July 2016

Annihlator 2000.jpg

Nice, but where's the trigger?

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Call of Duty: Black Ops III
CoDBlackOpsIIICover.jpg
Official Box Art
Release Date: 2015
Developer: Treyarch
Publisher: Activision
Series: Call of Duty
Platforms: Windows
PlayStation 4
Xbox One
Genre: First-Person Shooter


Call of Duty: Black Ops III is the twelfth installment in the Call of Duty series, and the fourth main entry in the Black Ops sub-franchise (the first being World at War). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One and will also be released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.

DLC updates have since added a number of new weapons, though unlike previous installments simply owning the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic.


The following weapons appear in the video game Call of Duty: Black Ops III:

Handguns

"Annihilator"

A massive, single action revolver that fires depleted uranium rounds. It is the special weapon of multiplayer character Seraph. It is capable of one shot kills to any part of the body at any range. It is also unlockable in campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the Taurus Raging Bull from "Call of Duty: Ghosts" was used as a base model.

Bo3annihilator.jpg

"Bloodhound"

The "Bloodhound" is an 8-shot, double-action revolver that appears in the Zombies map Shadows of Evil. Like some revolvers from previous Call of Duty games, the player-character incorrectly holds the weapon muzzle up and dumps rounds instead of using the ejector rod.

Colt M1911A1

An M1911A1's silhouette is visible on the "Arms Grace", "Armamental Accomplishment" and "Respin Cycle" GobbleGums in Zombies mode, though other than that it does not make an actual physical appearance in the game.

Colt M1911A1 - .45 ACP

"L-CAR 9"

The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the VBR-Belgium PDW. The data vault reveals it is chambered in 5.58x33mm and is of American origin.

VBR-Belgium PDW - 7.92x24mm
Bo3lcar.jpg

"MR6"

The MR6 is a futuristic handgun with a integral laser aiming module. It seems to have been based on the Lawgiver Mk. II from Dredd (which was built on a Glock 17), incorporating features from the Lawgiver like its digital display. According to the display on the side of the gun, it is chambered in .40 S&W.

Resin prop replica of the Lawgiver Mk. II from Dredd. From Yourprops.com.
Bo3mr6.jpg

"Marshal 16"

The Marshal 16 is a bizarre 2-shot shotgun-pistol rather like the "Pistole" weapon from the Uncharted series, introduced via DLC and made available through the much-hated Supply Drop system. While the weapon holds 2 shells, it fires them both at once; this leads to it having twice the per-shot pellet count of other shotguns (though, bizarrely, this number is halved when the weapon is dual-wielded). Overall, the weapon's behavior makes it a spiritual successor of sorts to the Taurus Raging Judge from Call of Duty: Black Ops II. Mechanically, the weapon is strange; it has 2 barrels arranged in an over/under configuration that pivot out to the left rather like the barrel of a Heckler & Koch AG36, at which point the user then incorrectly dumps the spent 12 gauge shells out rather than manually removing them, or using any sort of mechanism in the weapon to remove them (realistically, the shells would expand during firing and would require additional force to remove). Given its status as a spiritual successor, coupled with a few distinct features, it would seem that the Marshal 16 was built using the Black Ops II Raging Judge as a base, with the most notable change being that the under-barrel lug was turned into a barrel (the influence is loose, but if you squint, you can see some resemblance).

"RK5"

Seems to be loosely based on the Heckler & Koch USP Match with an extended magazine and appears to be two-toned. Fires in three round bursts. The data vault states it is from the United Kingdom and is chambered for 5.58x33mm.

Heckler & Koch USP Match - 9x19mm
Bo3rk5.jpg

TDI Kard

The TDI Kard model from Black Ops II, which was labeled "KAP-40", is seen on the "Immortal" outfit for the campaign's female playable character.

TDI Kard prototype - .45 ACP

Submachine Guns

"Bootlegger"

The "Bootlegger", a submachine gun exclusive to Zombies mode, is primarily based on the Sten Mk III, but has a pistol grip similar to that of the Australian Austen Mk I variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten Mk II in previous Call of Duty games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the "Ein Sten", a play on the actual Sten submachine gun and Einstein's name.

Sten Mk III - 9x19mm
Austen Mk I - 9x19mm
Third-person model of the "Bootlegger".
The player characters holds the "Bootlegger" in the Shadows of Evil trailer.

Heckler & Koch MP7A1

The exact same MP7A1 model from Call of Duty: Black Ops II is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm

"HG 40"

The "HG 40", a futuristic version of the MP40, has been added via a March 2016 update.

MP40 submachine gun - 9x19mm

"Kuda"

The "Kuda" is a "futurised" Heckler & Koch UMP. The data vault states it is South African in origin and is chambered for the 5.58x33mm round, making it a weird futuristic submachine gun firing a rifle like round.

Heckler & Koch UMP45 - .45 ACP
Bo3kuda.jpg

"Pharo"

The "Pharo" is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the "Chicom CQB" in Black Ops II.

Visually, it mostly resembles the Ruger MP9, but it also appears to be a spiritual successor to the MSMC from Black Ops II. It is South Korean in origin and is chambered for 9x24mm.

Ruger MP9 with stock folded - 9x19mm
Modern Sub Machine Carbine - 5.56×30mm MINSAS
The Pharo in the multiplayer loadout screen.

PPSh-41

The PPSh-41 is available in the Zombies map Gorod Krovi.

PPSh-41 - 7.62x25mm Tokarev

"Razorback"

The Razorback appears to be based on the Thor PDW, a fictional weapon using a TDI Vector-style offset recoil mechanism created by Crytek designer Pascal Eggert. It also features a G11-esque rotary charging handle. The Razorback appears to be a sibling of sorts with the Weevil, as it shares its 5.7x29mm chambering and Belgian origin.

CGI render of the "Thor PDW," a fictional super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert
Bo3razor.jpg

"Vesper"

The "Vesper" is an even more futuristic version of the modified Jian She Type-05 that appeared in Black Ops II. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in 5.58x33mm.

Jian She Type-05 - 9x19mm
Bo3vesper.jpg

"VMP"

A sub-machine gun based on the Beretta Mx4 Storm. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in 5.58x33mm and is Italian in origin.

Beretta Mx4 Storm - 9x19mm
Bo3vmp.jpg

"Weevil"

The general shape of the "Weevil" appears to be primarily based on the FN P90 TR. Oddly, from the side it appears to actually be some kind of pistol with a suppressor and LAM reminiscent of the Heckler & Koch Mark 23 mounted in a large carbine stock, though precisely how a pistol could be made to feed from above or work with the stock primarily attaching to the slide is not clear. Its reload animation is identical to the P90 from the Modern Warfare series, and seems to be a futuristic successor to it; it is chambered in 5.7x29mm and is Belgian in origin.

FN P90 TR with optics removed - 5.7x28mm
Airsoft Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The "Weevil" on the loadout screen. Note that the "pistol" section can be clearly defined from the rest of the gun.

Shotguns

"205 Brecci"

A drum-fed shotgun that fires in semi-automatic only. It is Italian in origin and fires 12 gauge shells, according to the data vault. Given certain details, such as the shape of the receiver and the flashlight attached to the forend, the weapon seems to have been modeled using the Call of Duty: Black Ops II Remington 870 as a base.

Bo3 205 Brecci.jpg

"Argus"

A futuristic lever-action shotgun based on the Winchester Model 1887 with a wire stock. Instead of a tube magazine it has what appears to be a turret rifle cylinder which is inserted into the right side of the receiver. It appears to fire slugs of some sort, as evidenced by its small spread and increased damage when ADS, making it a spiritual successor of sorts to the KSG from Black Ops 2.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
Argus BO3.jpg

Franchi SPAS-12

A SPAS-12's silhouette is visible on the "Respin Cycle" GobbleGum in Zombies mode, though other than that it does not make a physical appearance in the game.

Franchi SPAS-12 - 12 gauge

"Haymaker 12"

The Haymaker 12 is a fully-automatic shotgun that feeds from a 16-round drum. However, its appearance is based more on an assault rifle such as the ACR. The data vault states it is American in origin and fires 12 gauge shotshells.

Bo3hay.jpg

"KRM-262"

The "KRM-262" appears to be somewhat based on the FP6 from Call of Duty: Ghosts. Interesting to note is that the shells are stored on the right side of the gun, covering the ejection port. In another interesting design choice, the shells are inserted on top of the gun, à la the shotguns from the Halo series, except the top part actually opens up for the shells to be inserted. The data vault states it is Italian in origin and fires 12 gauge shells. Notably, the weapon re-uses the firing animation of the Remington 870 from Call of Duty: Black Ops II.

Bo3krm.jpg

Remington 870

The exact same custom Remington 870 model from Black Ops II is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder.

Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge
Bo3reming.jpg

Assault Rifles / Battle Rifles

AK-47

An AK-47's silhouette is visible on the "Always Done Swiftly", "Arms Grace" and "Head Drama" GobbleGums in Zombies, though other than that it does not make a physical appearance in the game.

AK-47 - 7.62x39mm

AKS-74U

Similarly, an AKS-74U's silhouette is visible on the "Wall Power" and "Secret Shopper" GobbleGums.

AKS-74U - 5.45x39mm

FAMAS F1 Valorisé

A futurized version of the FAMAS F1 Valorisé has been added via a May 2016 update; it is called "FFAR" in-game.

FAMAS F1 Valorisé with SCROME J4 scope - 5.56x45mm NATO
FFAR BO3.jpg

FN SCAR-L

The SCAR-L model from Black Ops II, where it was labeled "HAMR", is seen in the armory of the map "Rift" from the Eclipse DLC.

Third Generation FN SCAR-L - 5.56x45mm NATO

Heckler & Koch HK416

Several unobtainable Heckler & Koch HK416s are present in a crate in the campaign mission "Lotus Towers", as well as being seen in the armory of the map "Rift". The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
The HK416's render. "WA" presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.

"ICR-1"

The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from Black Ops II. It is chambered in 5.56x45mm and is stated to be American in origin.

The ICR-1 in the multiplayer loadout screen.

"HVK-30"

The "HVK-30" appears to be a carbine FN FAL derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the SC-2010 or DSA SA58 OSW. This receiver is then buried in a variety of futurey bits. It is described as being chambered in 7.62x35mm in the campaign's data vault and is American in origin.

DSArms SA58 OSW Carbine - 7.62x51mm NATO
Bo3hvk.jpg

"KN-44"

A futuristic AK variant, formerly known as the "ARAK" in the alpha and "ARK-7" in the beta. It is chiefly based on the AK-12 featured in the previous two installments, but unlike the AK-12 it doesn't have an ambidextrous charging handle; it is only on the right side like with traditional AKs. It also has distinct features such as a 7.62-styled magazine, a more diagonal stock similar to that of the original AK-47, and a deeper magazine well. It is a futuristic successor to the AK platform; the data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin (despite the weapon model itself having markings stating its calibre as 7.62x51mm, and as being manufactured in "Belfast, UK"). When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine.

AK-12 - 7.62x39mm
The KN-44 in the multiplayer loadout screen.
Random robot-headed guy carrying the KN-44. Get the Elysium reference here?

"M8A7"

The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the Heckler & Koch SL8, though its name implies it is a descendant of the identically functioning M8A1 from Black Ops II, which was based more on the Heckler & Koch XM8, though the weapon has a side mounted charging handle instead of a top mounted one. It is chambered in 7.62x35mm.

Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm
Bo3m8.jpg

"Man-O-War"

This rifle is a futuristic version of the ACR. It is stated to be chambered in 7.8x54mm and is American in origin.

Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO
Bo3man-o-war.jpg

"MX Garand"

A futuristic version of the M1 Garand has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected, nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round. Unlike its Call of Duty: World at War counterpart, a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip, but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in World at War which somewhat accurately depicts a non-empty reload with a different, and longer animation.

M1 Garand - .30-06
MX Garand BO3.jpg

"Sheiva"

A semi-only DMR, the "Sheiva" is probably supposed to be a successor to the SVU or "SMR" (Saritch 308) from Black Ops II, though it is difficult to say which since the bullpup rifle is buried in chunky "future" embellishments (however, given the re-use of the reloading animation of the "SMR", this seems to be more likely). Oddly, several of its upgrades add wood furnishings. Marking on the weapons stock indicates it is of Indian origin, and is chambered for the Czech 7.62x45mm round.

The "Sheiva" in the weapon selection screen. Note what appears to be a gas tube on top of the barrel; precisely what purpose this serves is not clear, as all it seems to do is dump gas further back down the barrel.

"XR-2"

A futuristic bullpup rifle loosely based on the Tavor. It fires in three-round bursts.

IMI Tavor TAR-21 - 5.56x45mm
Bo3xr2.jpg

Machine Guns

"48 Dredge"

The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the M249-E2, but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. It is chambered in .308.

M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)
The 48 Dredge in the multiplayer loadout screen.

"BRM"

Another Minimi-based desgin, this time having a sliding stock like the Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to Black Ops II's Mk 48. It is apparently Belgian in origin and feeds caseless 5.56 Brimstone ammunition.

Oddly, during the campaign two "BRMs" can be found mounted on technicals that somehow fire grenade rounds without any external alteration.

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
The BRM in the multiplayer loadout screen.

"Death Machine"

The "Death Machine" is an even more futuristic version of the man-portable General Dynamics GAU-19/A that appeared in Black Ops II. This time however, it is only available in the Campaign and Zombies mode.

General Dynamics GAU-19/A - .50 BMG

"Dingo"

A fast-firing double-barreled machinegun with an aircraft-style cylindrical ammunition drum mounted diagonally in a configuration similar to the Zenit bullpup kit for the PKP Pecheneg, though the Dingo has a conventional layout. It is chambered in 5.49x39mm.

PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R
Bo3dingo.jpg

"Gorgon"

A slow-firing machine gun that actually looks more like an anti-material rifle given the muzzle brake and barrel. It is chambered in .50 caliber. It appears to possess a novel recoil-counterbalancing system; as the bolt goes back with each shot, a weight wrapped around the barrel moves forwards at the same time, presumably canceling out most of the felt recoil and improving accuracy. It is possibly based on the Blaser R93 sniper rifle.

GorgonBO3.jpg

Sniper Rifles

"Drakon"

This odd-looking sniper rifle appears to be a combination of the FG42 and WA2000, along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in 7.63x54mm.

Walther WA 2000 - .300 Win Mag
File:1288256728.jpg
FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser
In the future, weapons will be more complex than they have any real right to be.

"Locus"

Modeled on the FN Ballista. It is German in origin and is chambered for 8.6x70mm.

FN Ballista - .338 Lapua Magnum
Bo3locus.jpg

"P-06"

An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops 2. Its appearance is primarily based on the Kel-Tec RFB carbine. Data vault info reveals it is Swiss in origin and is chambered for 7.8x50mm RAR.

Kel-Tec RFB Carbine - 7.62x51mm NATO
The P-06 in the loadout screen.

"SVG-100"

The game's high-caliber rifle. Formerly called the "Power-Bolt" in the beta. It is German in origin and is chambered for 12.7x99mm RAR. It utilizes a rather unique system for chambering rounds; instead of a bolt that the user manipulates to chamber the next round, parts of the barrel and receiver unfurl and the bolt travels back on its own, completing the process in a little over two seconds. Essentially, the rifle is a self-chambering bolt-action anti-material rifle.

The SVG-100 in the multiplayer loadout screen.

Launchers

"BlackCell"

An anti-vehicle missile launcher that only locks on to vehicles, much like the guided missile launchers from previous games. Despite its seemingly futuristic appearance, it is likely based on tripod-mounted launchers such as the Spike and ERYX, but scaled down for man-portable use. It is Thai in origin and fires an SRS-22 Air To Air missile.

The BlackCell in the loadout screen.

"XM-53"

Based on the Carl Gustav M3, with a Heckler & Koch XM25-style barrel. In campaign, it was referred as RPG in a characters voice. The data vault reveals it is American in origin and fires a 76x126mm warhead.

Carl Gustav M3 - 84mm
Current XM25 pre-production model - 25 x 40mm
Bo3xm53.jpg

Mounted Weapons

MG34 Panzerlauf

MG34 Panzerlauf machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within."

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser

MG42

MG42s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag halftracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons.

The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable World at War model, and rather apathetically coughs ammunition out of a position just behind its ejection port.

MG42 - 7.92x57mm Mauser

Mk 47 Mod 0 Grenade Launcher

The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of ".48 Dredge" machine guns and a pair of barely-altered Mk 47 Mod 0 Grenade Launchers. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.

Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm

M61 Vulcan

The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and Phalanx CIWS installations on its underside.

Phalanx Block 1B CIWS - 20x102mm

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