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Difference between revisions of "Call of Duty: Black Ops III"
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'''Call of Duty: Black Ops III''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015. | '''Call of Duty: Black Ops III''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015. | ||
− | DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic. | + | DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic (which can be done by anyone, regardless of whether or not they own the DLC). |
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.''' | '''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.''' | ||
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=Handguns= | =Handguns= | ||
=="Annihilator"== | =="Annihilator"== | ||
− | A massive, single action revolver that fires the fictitious ".467 SwS Depleted" round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one shot kills to any part of the body at any range. It is also unlockable in campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model. | + | A massive, single-action revolver that fires the fictitious ".467 SwS Depleted" round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model. |
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | [[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | ||
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]] | [[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]] | ||
+ | [[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map "Knockout".]] | ||
+ | [[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]] | ||
+ | [[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]] | ||
=="Bloodhound"== | =="Bloodhound"== | ||
− | The "Bloodhound" is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very | + | The "Bloodhound" is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as "revolver38" in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the "Bloodhound". |
[[File:OTs-38 Stechkin.jpg|thumb|none|300px|OTs-38 Stechkin - 7.62x42 mm SP-4]] | [[File:OTs-38 Stechkin.jpg|thumb|none|300px|OTs-38 Stechkin - 7.62x42 mm SP-4]] | ||
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The "Bloodhound" in first person.]] | [[File:BO3-Bloodhound.jpg|thumb|none|600px|The "Bloodhound" in first person.]] | ||
+ | [[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload.]] | ||
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]] | [[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]] | ||
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The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional "5.58x33mm" round and is of American origin. | The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional "5.58x33mm" round and is of American origin. | ||
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]] | [[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]] | ||
− | [[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu.]] | + | [[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]] |
+ | [[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]] | ||
+ | [[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]] | ||
==Mauser M712 Schnellfeuer== | ==Mauser M712 Schnellfeuer== | ||
− | The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map "Origins", | + | The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map "Origins", from the "Zombies Chronicles" DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto. |
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action. | Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action. | ||
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==Remington 1858 New Army== | ==Remington 1858 New Army== | ||
− | The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map "Origins" | + | The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map "Origins" in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay. |
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]] | [[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]] | ||
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]] | [[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]] | ||
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[[File:H&K-USP-Compensator.jpg|thumb|none|300px|Heckler & Koch USP Match - 9x19mm]] | [[File:H&K-USP-Compensator.jpg|thumb|none|300px|Heckler & Koch USP Match - 9x19mm]] | ||
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]] | [[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]] | ||
+ | [[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]] | ||
+ | [[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]] | ||
− | ==Springfield Armory | + | ==Springfield Armory 1911== |
− | + | A slightly altered version of the [[Springfield Armory 1911]]-based pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as "1911". An update added it as the starting weapon in all Zombies Chronicles maps except for "Origins". | |
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]] | [[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]] | ||
− | [[File:BO3-M1911.jpg|thumb|none|600px|The | + | [[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]] |
+ | [[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]] | ||
+ | [[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]] | ||
+ | [[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]] | ||
==TDI Kard== | ==TDI Kard== | ||
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The exact same [[Heckler & Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder. | The exact same [[Heckler & Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder. | ||
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]] | [[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]] | ||
+ | |||
+ | =="HG 40"== | ||
+ | Prior to the availability of the aforementioned MP40, a futuristic version of it called "HG 40" was added to multiplayer via a March 2016 update. It is also available in the Zombies maps "Zetsubou No Shima" and "Gorod Krovi". | ||
+ | [[File:HG40 BO3.jpg|thumb|none|600px|The "HG 40" in all of its glory.]] | ||
+ | [[File:BO3-HG1.jpg|thumb|none|600px|The "HG 40" in the Zombie mode.]] | ||
+ | [[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]] | ||
=="Kuda"== | =="Kuda"== | ||
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[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]] | [[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]] | ||
+ | [[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]] | ||
+ | [[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
==MP40== | ==MP40== | ||
− | The [[MP40]] is usable in five of the remastered Zombies maps from previous games, available | + | The [[MP40]] is usable in five of the remastered Zombies maps from previous games, available with the "Zombies Chronicles" DLC. It was also seen in the animated intro cuscene of the Zombies map "Der Eisendrache", used by German soldiers in the truck. |
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]] | [[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]] | ||
+ | [[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in "Kino der Toten".]] | ||
+ | [[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call_of_Duty_3#MP40|CoD3]] the bolt is pulled back before inserting a new magazine.]] | ||
+ | [[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]] | ||
+ | [[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&K MP5 slap.]] | ||
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]] | [[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]] | ||
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==MSMC== | ==MSMC== | ||
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[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | [[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | ||
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]] | [[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]] | ||
+ | [[File:BO3-Pharo1.jpg|thumb|none|600px|The "Pharo" in-game.]] | ||
+ | [[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]] | ||
+ | [[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]] | ||
+ | [[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]] | ||
==PPSh-41== | ==PPSh-41== | ||
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[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]] | [[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]] | ||
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]] | [[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]] | ||
+ | [[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]] | ||
+ | [[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]] | ||
=="VMP"== | =="VMP"== | ||
− | A | + | A submachine gun based on the [[Beretta Mx4 Storm]]. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in "5.58x33mm" and is Italian in origin. |
[[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]] | [[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]] | ||
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]] | [[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]] | ||
+ | [[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]] | ||
+ | [[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]] | ||
+ | [[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
=="Weevil"== | =="Weevil"== | ||
− | The general shape of the "Weevil" appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler & Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series | + | The general shape of the "Weevil" appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler & Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in "5.7x29mm" and is Belgian in origin. |
[[Image:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]] | [[Image:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]] | ||
[[Image:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[Image:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[File:Bo3weevil.jpg|thumb|none|600px|The "Weevil" on the loadout screen.]] | [[File:Bo3weevil.jpg|thumb|none|600px|The "Weevil" on the loadout screen.]] | ||
+ | [[File:Bo3weevil1.jpg|thumb|none|600px|The "Weevil" in-game.]] | ||
+ | [[File:Wee (2).jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]] | ||
+ | [[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]] | ||
=Shotguns= | =Shotguns= | ||
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[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]] | [[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]] | ||
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]] | [[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]] | ||
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==Remington 870== | ==Remington 870== | ||
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder. | The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder. | ||
− | [[ | + | [[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]] |
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]] | [[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]] | ||
=Assault Rifles / Battle Rifles= | =Assault Rifles / Battle Rifles= | ||
==AKS-74U== | ==AKS-74U== | ||
− | The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as "AK-74u", as well as still being incorrectly classified as a submachine gun. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. An AKS-74U's silhouette is also visible on the "Wall Power" and "Secret Shopper" GobbleGums in Zombies mode. | + | The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as "AK-74u", as well as still being incorrectly classified as a submachine gun. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the "Wall Power" and "Secret Shopper" GobbleGums in Zombies mode. |
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned handguard.]] | [[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned handguard.]] | ||
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[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]] | [[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]] | ||
− | ==Colt | + | ==Colt M16A1 Retro Reissue== |
− | The [[ | + | The [[M16 rifle series|Colt M16A1 Retro Reissue]] (CRM16A1) has been added via an update on February 7, 2017. It is referred to as "M16", and uses the reloading animation of the FN SCAR from other games. What distinguishes it from the USAF M16 seen in the two prior games is the presence of a full fence lower and a forward assist (except that the in-game model shows an A2 forward assist rather than A1), as well as semi-auto only (Safe/Fire) selector markings. Despite the latter, the in-game weapon is still depicted as three-round burst like its previous iterations. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. "CAL .223 5.56" can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is "semi-automatic with three-round burst fire" (although this most likely refers to the fact that it fires a burst with every pull of the trigger). |
− | [[File: | + | [[File:CRM16A1.jpg|thumb|none|450px|Colt M16A1 Retro Reissue - 5.56x45mm]] |
− | [[File:BO3-M16.jpg|thumb|none|600px|The M16 in the multiplayer loadout screen.]] | + | [[File:BO3-M16.jpg|thumb|none|600px|The "M16" in the multiplayer loadout screen.]] |
=="FFAR"== | =="FFAR"== | ||
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The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin. | The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin. | ||
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]] | [[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]] | ||
+ | [[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]] | ||
+ | [[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]] | ||
+ | [[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]] | ||
=="HVK-30"== | =="HVK-30"== | ||
The "HVK-30" appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin. | The "HVK-30" appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin. | ||
− | |||
[[Image:DSA-SA-58-OSW.jpg|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | [[Image:DSA-SA-58-OSW.jpg|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]] | ||
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]] | [[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]] | ||
+ | [[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]] | ||
+ | [[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3hvk3.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:Bo3hvk4.jpg|thumb|none|600px|Charging the new magazine.]] | ||
==IMI Galil ARM== | ==IMI Galil ARM== | ||
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The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a "KN-44" is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think "Luty submachine gun") that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size. | The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a "KN-44" is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think "Luty submachine gun") that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size. | ||
− | When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The "Fast Mags" attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it | + | When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The "Fast Mags" attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied. |
[[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]] | [[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]] | ||
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]] | [[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]] | ||
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]] | [[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]] | ||
+ | [[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]] | ||
+ | [[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]] | ||
+ | [[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]] | ||
+ | [[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]] | ||
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]] | [[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]] | ||
=="M8A7"== | =="M8A7"== | ||
− | The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler & Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler & Koch XM8]], though the weapon has a side mounted charging handle instead of a top mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing. | + | The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler & Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler & Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing. |
[[Image:H&KSL8Tactical.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm]] | [[Image:H&KSL8Tactical.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm]] | ||
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]] | [[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]] | ||
+ | [[File:Bo3m8-1.jpg|thumb|none|600px|The "M8A7" in-game.]] | ||
+ | [[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]] | ||
+ | [[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]] | ||
==M14== | ==M14== | ||
− | The [[M14]] | + | The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18" barrel, Knight's Armaments RAS, and synthetic furniture. |
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]] | [[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]] | ||
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]] | [[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]] | ||
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A futuristic version of the [[M1 Garand]] has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round. | A futuristic version of the [[M1 Garand]] has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round. | ||
− | Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the | + | Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation. |
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | [[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | ||
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a "Semi-auto assault rifle".]] | [[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a "Semi-auto assault rifle".]] | ||
+ | [[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map "Infection".]] | ||
+ | [[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]] | ||
+ | [[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]] | ||
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
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[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]] | ||
[[File:Bo3xr2.jpg|thumb|none|600px|The "XR-2" in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]] | [[File:Bo3xr2.jpg|thumb|none|600px|The "XR-2" in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]] | ||
+ | [[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]] | ||
+ | [[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
+ | [[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]] | ||
=Machine Guns= | =Machine Guns= | ||
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[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]] | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]] | ||
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]] | [[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]] | ||
+ | [[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the "48 Dredge" in-game.]] | ||
+ | [[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]] | ||
+ | [[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]] | ||
+ | [[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the "empty" magazine.]] | ||
+ | [[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]] | ||
+ | [[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level "Black Ops".]] | [[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level "Black Ops".]] | ||
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level "Black Ops".]] | [[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level "Black Ops".]] | ||
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[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]] | [[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]] | ||
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]] | [[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]] | ||
+ | [[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]] | ||
+ | [[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]] | ||
+ | [[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]] | ||
+ | [[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]] | ||
=="Death Machine"== | =="Death Machine"== | ||
− | The "Death Machine" is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote controlled sentry guns. | + | The "Death Machine" is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote-controlled sentry guns. |
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] | [[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] | ||
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level "Provocation".]] | [[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level "Provocation".]] | ||
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==RPK-74== | ==RPK-74== | ||
− | The [[RPK-74]] was added to multiplayer via an update on April 30, 2018. The model is more or less taken from its original appearance in the first ''Black Ops''; as in that game, it is simply referred to as "RPK", and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, | + | The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and later made available in Zombies. The model is more or less taken from its original appearance in the first ''Black Ops''; as in that game, it is simply referred to as "RPK", and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, an AES-10B carrying handle, and a 40-round capacity (rather than the RPK-74's more appropriate 45-rounder). This time, however, it has the proper wooden handguard and stock rather than the ribbed handguard and synthetic stock of the later RPK-74M, as well as being fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration. With the extended mag attachment, it gains a drum magazine that weirdly holds 65 rounds. |
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]] | [[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]] | ||
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]] | [[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]] | ||
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Added in the June 11, 2018 update, the "Dragoon" sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[Mosin Nagant Rifle#TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as "Mosin". It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once. | Added in the June 11, 2018 update, the "Dragoon" sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[Mosin Nagant Rifle#TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as "Mosin". It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once. | ||
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]] | [[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]] | ||
− | |||
=="Drakon"== | =="Drakon"== | ||
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[[File:1288256728.jpg|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]] | [[File:1288256728.jpg|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]] | ||
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]] | [[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]] | ||
+ | [[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]] | ||
+ | [[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]] | ||
+ | [[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]] | ||
=="Locus"== | =="Locus"== | ||
− | The "Locus" bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]] | + | The "Locus" bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round. |
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]] | [[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]] | ||
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]] | [[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]] | ||
+ | [[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]] | ||
+ | [[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]] | ||
+ | [[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]] | ||
+ | [[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]] | ||
+ | [[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]] | ||
=="P-06"== | =="P-06"== | ||
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[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | [[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | ||
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]] | [[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]] | ||
+ | [[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]] | ||
+ | [[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]] | ||
+ | [[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]] | ||
=="RSA Interdiction"== | =="RSA Interdiction"== | ||
− | The "RSA Interdiction" is a futuristic bullpup sniper rifle that | + | The "RSA Interdiction" is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision Six12]] revolving shotgun. |
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]] | [[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]] | ||
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]] | [[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]] | ||
=="XPR-50"== | =="XPR-50"== | ||
− | The semi-automatic "XPR-50" from ''Black Ops II'', chambered in .50 BMG yet resembling | + | The semi-automatic "XPR-50" from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], has been added via an update in March 2018. |
[[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | [[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | ||
[[File:BO3-XPR50.jpg|thumb|none|600px|The "XPR-50" in the weapon selection menu.]] | [[File:BO3-XPR50.jpg|thumb|none|600px|The "XPR-50" in the weapon selection menu.]] | ||
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==Panzerschreck== | ==Panzerschreck== | ||
− | In the animated intro | + | In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]]. |
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]] | [[File:Tank h5.jpg|thumb|none|450px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]] | ||
+ | [[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]] | ||
=="XM-53"== | =="XM-53"== | ||
− | Based on the [[Carl Gustav M3]], with a [[Heckler & Koch XM25]]-style barrel and an M320 style side opening action. In campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a "76x126mm" warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the | + | Based on the [[Carl Gustav M3]], with a [[Heckler & Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a "76x126mm" warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the "XM-53 DF", the "DF" standing for "dumb-fire", as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory''). |
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]] | [[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]] | ||
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]] | [[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]] | ||
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]] | [[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]] | ||
+ | [[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]] | ||
+ | [[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]] | ||
+ | |||
+ | =Grenades & Explosives= | ||
+ | |||
+ | =="Flashbang"== | ||
+ | [[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]] | ||
+ | |||
+ | =="Frag"== | ||
+ | [[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]] | ||
+ | |||
+ | ==Model 24 Stielhandgranate== | ||
+ | German soldiers in the campaign level "Demon Within" throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps. | ||
+ | [[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade]] | ||
+ | [[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]] | ||
+ | [[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]] | ||
+ | |||
+ | =="Semtex"== | ||
+ | [[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]] | ||
+ | |||
+ | =="Smoke Screen"== | ||
+ | [[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]] | ||
=Mounted Weapons= | =Mounted Weapons= | ||
− | ==8. | + | ==2 cm Flakvierling 38== |
− | A | + | The [[Flakvierling 38]] appears on "Der Eisendrache" and "Zetsubou No Shima" Zombie maps. |
+ | [[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]] | ||
+ | [[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]] | ||
+ | [[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]] | ||
+ | |||
+ | ==8.8 cm Flak 37== | ||
+ | Several Flak 37s can be seen on the Zombie map "Der Eisendrache". A FlaK is usable during the Easter egg of the Zombies map "Zetsubou No Shima". | ||
+ | [[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]] | ||
+ | [[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]] | ||
+ | |||
+ | ==Baker Rifle== | ||
+ | Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the "Der Eisendrache" map. | ||
+ | [[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]] | ||
+ | [[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]] | ||
+ | |||
+ | ==Browning M2 Aircraft== | ||
+ | Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 "Flying Fortress" on the Zetsubou No Shima map. | ||
+ | [[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]] | ||
+ | [[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]] | ||
==M61 Vulcan== | ==M61 Vulcan== | ||
− | |||
The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside. | The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside. | ||
− | |||
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]] | [[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]] | ||
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]] | [[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]] | ||
Line 351: | Line 475: | ||
==MG42== | ==MG42== | ||
− | + | [[MG42]]s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a "dream logic" reconstruction of a WWII battle. | |
− | [[MG42]]s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag | ||
Mounted MG42s are also available in some Zombies DLC maps. | Mounted MG42s are also available in some Zombies DLC maps. | ||
Line 362: | Line 485: | ||
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]] | [[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]] | ||
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]] | [[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]] | ||
− | [[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map "Kino der Toten". It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''Black Ops''.]] | + | [[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map "Kino der Toten". It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]] |
==MG131== | ==MG131== | ||
− | An [[MG131 machine gun]] is mounted on a downed German aircraft in the zombies map Gorod Krovi. | + | An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map "Gorod Krovi". |
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]] | [[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]] | ||
+ | [[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]] | ||
+ | [[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]] | ||
==Mk 47 Mod 0 Grenade Launcher== | ==Mk 47 Mod 0 Grenade Launcher== | ||
Line 375: | Line 500: | ||
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level "Black Ops".]] | [[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level "Black Ops".]] | ||
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level "Black Ops".]] | [[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level "Black Ops".]] | ||
+ | |||
+ | ==Type 99 Cannon== | ||
+ | Two [[Type 99 cannon]]s are mounted on the crashed "Zero" at the starting point of "Zetsubou No Shima". | ||
+ | [[Image:Navy Type 99-1 & 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]] | ||
+ | [[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]] | ||
=Other= | =Other= | ||
− | |||
− | |||
− | |||
− | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
− | A [[Colt M1911A1]]'s silhouette is visible on the "Arms Grace", "Armamental Accomplishment", "Near Death Experience" and "Respin Cycle" GobbleGums in Zombies mode | + | A [[Colt M1911A1]]'s silhouette is visible on the "Arms Grace", "Armamental Accomplishment", "Near Death Experience" and "Respin Cycle" GobbleGums in Zombies mode. |
− | [[ | + | [[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] |
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for "Near Death Experience".]] | [[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for "Near Death Experience".]] | ||
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for "Respin Cycle".]] | [[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for "Respin Cycle".]] | ||
Line 394: | Line 520: | ||
==AK-47== | ==AK-47== | ||
− | An [[AK-47]]'s silhouette is visible on the "Always Done Swiftly", "Arms Grace", "Bullet | + | An [[AK-47]]'s silhouette is visible on the "Always Done Swiftly", "Arms Grace", "Bullet Boost", "Shopping Free" and "Head Drama" GobbleGums. |
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | [[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | ||
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for "Shopping Free".]] | [[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for "Shopping Free".]] | ||
− | [[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for "Bullet | + | [[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for "Bullet Boost".]] |
{{Call of Duty Series}} | {{Call of Duty Series}} |
Revision as of 07:12, 19 March 2020
|
Call of Duty: Black Ops III is the twelfth installment in the Call of Duty series, and the fourth main entry in the Black Ops sub-franchise (the first being World at War). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.
DLC updates have since added a number of new weapons, though like in Advanced Warfare (and unlike previous installments) simply owning the DLC does not unlock the weapon: instead, it must be unlocked using the "supply drop" mechanic (which can be done by anyone, regardless of whether or not they own the DLC).
See the discussion page for fictional weapon information.
The following weapons appear in the video game Call of Duty: Black Ops III:
Handguns
"Annihilator"
A massive, single-action revolver that fires the fictitious ".467 SwS Depleted" round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the Taurus Raging Bull from Call of Duty: Ghosts was used as a base model.
"Bloodhound"
The "Bloodhound" is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as "revolver38" in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the Webley-Fosbery and the Mateba, but these ones have a slide, which is not the case for the "Bloodhound".
A movie poster in the campaign levels "Rise and Fall" and "Lotus Towers" features a man holding what appears to be a Colt 1851 Navy.
"L-CAR 9"
The "L-CAR 9" is a fully-automatic machine pistol that seems to be based primarily on the VBR-Belgium PDW. The data vault reveals it is chambered in the fictional "5.58x33mm" round and is of American origin.
Mauser M712 Schnellfeuer
The Mauser M712 Schnellfeuer is available in the remastered edition of the Zombies map "Origins", from the "Zombies Chronicles" DLC. Like in Black Ops II, it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto.
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.
Remington 1858 New Army
The Remington 1858 New Army is used by Dempsey in the intro cutscene of the remastered Zombies map "Origins" in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.
"RK5"
The “RK5” is a three-round burst pistol seemingly loosely based on a two-tone Heckler & Koch USP Match with an extended magazine. The data vault states it is from the United Kingdom and is chambered for "5.58x33mm", the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the "Fast Mags" attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.
Springfield Armory 1911
A slightly altered version of the Springfield Armory 1911-based pistol from Call of Duty: Modern Warfare Remastered was added via an update on May 23, 2017. It is simply referred to as "1911". An update added it as the starting weapon in all Zombies Chronicles maps except for "Origins".
TDI Kard
The TDI Kard model from Black Ops II is seen on the "Immortal" outfit for the campaign's female playable character. Other than that, it is not available for use in-game.
Submachine Guns
"Bootlegger"
The "Bootlegger", a submachine gun exclusive to Zombies mode, is primarily based on the Sten Mk III, but has a pistol grip similar to that of the Australian Austen Mk I variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other Call of Duty games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the "Ein Sten", a play on the actual Sten submachine gun and Einstein's name.
Heckler & Koch MP7A1
The exact same MP7A1 model from Call of Duty: Black Ops II is seen in an armory of the map "Rift" from the Eclipse DLC. The weapon also appears as a "hidden" weapon in the PC files, and was a placeholder.
"HG 40"
Prior to the availability of the aforementioned MP40, a futuristic version of it called "HG 40" was added to multiplayer via a March 2016 update. It is also available in the Zombies maps "Zetsubou No Shima" and "Gorod Krovi".
"Kuda"
The "Kuda" is a "futurised" Heckler & Koch UMP. The data vault states it is South African in origin and is chambered for the "5.58x33mm" round, making it a weird futuristic submachine gun firing a rifle like round.
MP40
The MP40 is usable in five of the remastered Zombies maps from previous games, available with the "Zombies Chronicles" DLC. It was also seen in the animated intro cuscene of the Zombies map "Der Eisendrache", used by German soldiers in the truck.
MSMC
The Modern Sub Machine Carbine was added via an update on August 15, 2017, and is referred to as "XMC".
"Pharo"
The "Pharo" is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the "Chicom CQB" in Black Ops II.
Visually, it mostly resembles the Ruger MP9, and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for "9x24mm".
PPSh-41
The PPSh-41 became first available in the Zombies map "Gorod Krovi" from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps "Verrückt" and "Shi No Numa". The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.
Sten Mk V
The Sten Mk V was added to multiplayer via an update on April 30, 2018. As with the aforementioned "Bootlegger", it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the "Stock" attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.
Thompson M1921AC
The Thompson M1921AC is available in the Zombies map Revelations and in the remastered edition of Origins. Like in Black Ops II, it is referred to as the "M1927", but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.
"Vesper"
The "Vesper" is an even more futuristic version of the modified Jian She Type-05 that appeared in Black Ops II, though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in "5.58x33mm". Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.
"VMP"
A submachine gun based on the Beretta Mx4 Storm. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in "5.58x33mm" and is Italian in origin.
"Weevil"
The general shape of the "Weevil" appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and FN P90 TR with a suppressor and LAM reminiscent of the Heckler & Koch Mark 23 added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the Modern Warfare series and seems to be a futuristic successor to it; it is stated to be chambered in "5.7x29mm" and is Belgian in origin.
Shotguns
Beretta Model 682
The Beretta 682 was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map "Origins".
Remington 870
The exact same custom Remington 870 model from Black Ops II is seen in the armory of the map "Rift". It is also another hidden weapon from the PC files like the MP7, and was a placeholder.
Assault Rifles / Battle Rifles
AKS-74U
The AKS-74U was added via an update on May 23, 2017. Like in most Call of Duty games, it is referred to as "AK-74u", as well as still being incorrectly classified as a submachine gun. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the "Wall Power" and "Secret Shopper" GobbleGums in Zombies mode.
AN-94
The AN-94 was added via an update on July 11, 2017. It appears as the "KVK 99m", and is largely patterned after the one seen in Call of Duty: Black Ops II.
Colt M16A1 Retro Reissue
The Colt M16A1 Retro Reissue (CRM16A1) has been added via an update on February 7, 2017. It is referred to as "M16", and uses the reloading animation of the FN SCAR from other games. What distinguishes it from the USAF M16 seen in the two prior games is the presence of a full fence lower and a forward assist (except that the in-game model shows an A2 forward assist rather than A1), as well as semi-auto only (Safe/Fire) selector markings. Despite the latter, the in-game weapon is still depicted as three-round burst like its previous iterations. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. "CAL .223 5.56" can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is "semi-automatic with three-round burst fire" (although this most likely refers to the fact that it fires a burst with every pull of the trigger).
"FFAR"
A futurized version of the FAMAS Valorisé has been added via a May 2016 update. It is called "FFAR" in-game, but the game files actually refer it to as a FAMAS.
FN SCAR-H
The "HAMR" model from Black Ops II, which is actually a SCAR-H with a bipod and a bulkier buttstock, is seen in the armory of the map "Rift" from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.
Heckler & Koch HK416
Several unobtainable Heckler & Koch HK416s are present in a crate in the campaign mission "Lotus Towers", as well as being seen in the armory of the map "Rift". The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.
"ICR-1"
The "ICR-1" is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the "M27" from Black Ops II and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.
"HVK-30"
The "HVK-30" appears to be a carbine FN FAL derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the SC-2010 or DSA SA58 OSW and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.
IMI Galil ARM
The IMI Galil ARM has been added via an update on March 16, 2017.
"KN-44"
The "KN-44" is a futuristic successor to the AK platform; it was formerly known as the "ARAK" in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and "ARK-7" in the beta. It is chiefly based on the AK-200 prototype of the AK-12, but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original AK-47, a ribbed receiver cover like the AKM, and a deeper magazine well.
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a "KN-44" is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think "Luty submachine gun") that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine. The "Fast Mags" attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the Black Ops II AN-94; without either magazine attachment, the reload is based on that first used with the FAL in Modern Warfare 2, with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.
"M8A7"
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the Heckler & Koch SL8, though its name implies it is a descendant of the identically functioning M8A1 from Black Ops II, which was based more on the Heckler & Koch XM8, though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.
M14
The M14 was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. Like in Call of Duty 4: Modern Warfare, it has a shorter 18" barrel, Knight's Armaments RAS, and synthetic furniture.
"MX Garand"
A futuristic version of the M1 Garand has been added via a February 2016 update; it is called the "MX Garand" in-game. Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.
Unlike its counterpart in World at War, Black Ops and Advanced Warfare, a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur. Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.
Sturmgewehr 44
The Sturmgewehr 44 is available in the remastered edition of the Zombies map "Origins", in the Zombies Chronicles DLC.
"XR-2"
A futuristic bullpup rifle loosely based on the Tavor (or rather more precisely Call of Duty: Advanced Warfare's "IMR", which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a "double-hop" system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for ".308mm"; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the Steyr ACR) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, "XR" supposedly stands for "Experimental Rifle".
Machine Guns
Like in several Call of Duty installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as "light machine guns". This contradicts the data vault describing the "48 Dredge" as a medium machine gun and the "Gorgon" as a .50 caliber heavy machine gun.
"48 Dredge"
The "48 Dredge" is a futuristic FN Minimi-based design that is loosely based on the M249-E2 (despite the name alluding to the Mk 48 Mod 0), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small ".308mm" as the XR-2, features a similar "double-hop" burst system and is from the United Kingdom.
"BRM"
Another Minimi-based design, this time having a sliding stock like the Paratrooper variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to Black Ops II's Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 "Brimstone" ammunition.
Oddly, during the campaign two "BRMs" can be found mounted on technicals that somehow fire grenade rounds without any external alteration.
"Death Machine"
The "Death Machine" is an even more futuristic version of the man-portable General Dynamics GAU-19/A that appeared in Black Ops II. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the "Scythe" appears to have been based on a GAU-19/A. A mounted version appears in the campaign level "Rise and Fall". They are also used as remote-controlled sentry guns.
Maxim MG08/15
The Maxim MG08/15 is available in the remastered edition of the Zombies map "Origins", in the Zombies Chronicles DLC.
RPK-74
The RPK-74 was added to multiplayer via an update on April 30, 2018, and later made available in Zombies. The model is more or less taken from its original appearance in the first Black Ops; as in that game, it is simply referred to as "RPK", and has an aftermarket Valmet assault rifle-style Tech Sights rear sight, an AES-10B carrying handle, and a 40-round capacity (rather than the RPK-74's more appropriate 45-rounder). This time, however, it has the proper wooden handguard and stock rather than the ribbed handguard and synthetic stock of the later RPK-74M, as well as being fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original Galil. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration. With the extended mag attachment, it gains a drum magazine that weirdly holds 65 rounds.
Sniper Rifles
"Dragoon"
Added in the June 11, 2018 update, the "Dragoon" sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish 7.62 TKIV 85, although the name suggests that it may have been meant to be based on an original M91 Dragoon rifle, intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as "Mosin". It is unique among Black Ops III’s sniper rifles in that it is reloaded round-by-round, rather than all at once.
"Drakon"
This odd-looking sniper rifle appears to be a combination of the FG42 and WA2000, along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in "7.63x54mm". Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges.
"Locus"
The "Locus" bolt-action sniper rifle is primarily based on the PGM Mini-Hecate. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.
"P-06"
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from Black Ops II. Its appearance is primarily based on the Kel-Tec RFB carbine (interestingly, its "ammoDisplayName" parameter in the game files indicates ".308 RFB"). Data vault info reveals it is Swiss in origin and is chambered for "7.8x50mm RAR".
"RSA Interdiction"
The "RSA Interdiction" is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the Crye Precision Six12 revolving shotgun.
"XPR-50"
The semi-automatic "XPR-50" from Black Ops II, chambered in .50 BMG yet somewhat resembling the bolt-action Barrett Model 98 Bravo, has been added via an update in March 2018.
Launchers
China Lake Grenade Launcher
The China Lake Launcher was added via an update on July 11, 2017. It is referred to as the "MAX-GL", and is the only non-Specialist grenade launcher in the game.
Panzerschreck
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a Panzerschreck.
"XM-53"
Based on the Carl Gustav M3, with a Heckler & Koch XM25-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a "76x126mm" warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the "XM-53 DF", the "DF" standing for "dumb-fire", as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's mandatory).
Grenades & Explosives
"Flashbang"
"Frag"
Model 24 Stielhandgranate
German soldiers in the campaign level "Demon Within" throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.
"Semtex"
"Smoke Screen"
Mounted Weapons
2 cm Flakvierling 38
The Flakvierling 38 appears on "Der Eisendrache" and "Zetsubou No Shima" Zombie maps.
8.8 cm Flak 37
Several Flak 37s can be seen on the Zombie map "Der Eisendrache". A FlaK is usable during the Easter egg of the Zombies map "Zetsubou No Shima".
Baker Rifle
Several Baker Rifles can be seen hanging on the wall of a room on the "Der Eisendrache" map.
Browning M2 Aircraft
Two bent Browning M2 Aircraft Machine Guns are mounted on a crashed Boeing B17 "Flying Fortress" on the Zetsubou No Shima map.
M61 Vulcan
The giant "mothership" encountered at the end of the level "Lotus Towers" is armed with upside-down RIM-116 Rolling Airframe Missile launchers and Phalanx CIWS installations on its underside.
MG34 Panzerlauf
MG34 Panzerlauf machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level "Demon Within."
MG42
MG42s appear in "Demon Within;" they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a "dream logic" reconstruction of a WWII battle.
Mounted MG42s are also available in some Zombies DLC maps.
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable World at War model, and rather apathetically coughs ammunition out of a position just behind its ejection port.
MG131
An MG131 machine gun is mounted on a downed German Heinkel He 177 aircraft in the zombies map "Gorod Krovi".
Mk 47 Mod 0 Grenade Launcher
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of "48 Dredge" machine guns and a pair of barely-altered Mk 47 Mod 0 Grenade Launchers. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.
Type 99 Cannon
Two Type 99 cannons are mounted on the crashed "Zero" at the starting point of "Zetsubou No Shima".
Other
Colt M1911A1
A Colt M1911A1's silhouette is visible on the "Arms Grace", "Armamental Accomplishment", "Near Death Experience" and "Respin Cycle" GobbleGums in Zombies mode.
Franchi SPAS-12
A Franchi SPAS-12's silhouette is visible on the "Respin Cycle" GobbleGum.
AK-47
An AK-47's silhouette is visible on the "Always Done Swiftly", "Arms Grace", "Bullet Boost", "Shopping Free" and "Head Drama" GobbleGums.